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>brings nothing new to the table
>30% performance upgrade over the Quest 3 with gigantic price increase
>too expensive to be an entry VR headset, but features not good enough to be high end
>monochrome passthrough and it's convincing normalfags and /v/tards to defend it because "who needs colors lol"
>foveated streaming gimmick tricking retards into thinking this will make things look better even though it will actually have zero impact for 99% of people because they already have good streaming quality with their ISP issued router
>valve is advertising this as a headset to play flat games with a movie theater experience, which anyone with VR experience knows is an awful idea and literally no one does that because it sucks
I feel sorry for anyone falling for Gabe's scam
>>
wow anon I didn't know valve let you test one you're so lucky
>>
>>725943352
>gigantic price increase
wtf was the price posted anywhere
>>
>>725943443
>>725943352
It's $499.
>>
>>725943492
Can we get a SOURCE
>>
>>725943443
No but it's basic logic. Meta sells the Quest 3 for $499 and suffers over 10 billion dollar losses every year. This is more than Valve earns every year. Valve can't afford to do Meta's margin, and they said that the Frame would be "cheaper than the Index" meaning it will probably be around $800.
>>
>eye tracking built-in
>finger tracking on controllers
>optional face tracking module
>reasonable battery life
>standalone, can sideload APKs
this is going to sell millions for VRChat
>>
>>725943578
>>725943352
Yeah this just seems like some salty competitor trying to put off as much people as possible
>>
>>725943352
>>valve is advertising this as a headset to play flat games with a movie theater experience, which anyone with VR experience knows is an awful idea and literally no one does that because it sucks
this is genuinely a snake move and anyone not calling it out is a shill
>>
>>725943352
https://arch.b4k.dev/v/thread/725793109
>>
>>725943656
or it could be a vr enthusiast who has been waiting for the new Valve vr headset and then being disappointed at what they offered
>>
>>725943578
Millions don't use VR chat. VR is a dead gimmick and outside of an absolutely tiny market its completely commercially unviable.
>>
>>725943754
>Steam Deck but you get to play ALL your games (including the VR ones) anywhere, flat ones on a huge display rather than a 7" screen
>>
>>725943578
>>725943874
Also the VR chat community hated this thing because it lacks some very specific features
>>
>>725943352
Thats a lot for a poor fag.
>>
>>725943352
Wrong + dont care + still buying it + your shill campaign sucks and is shitting up the board with spam
>>
Meta has already invested more than Valve's entire market worth in VR alone

Valve is a fucking joke

I liked them when they were doing their little Steam store and CSGO but guess what? Don't. Fuck. With. Meta. And don't fuck with VR in general.

This is your only warning, Valve. You WILL go bankrupt if you keep messing with forces beyond your comprehension.

And to anyone in this board that defends Valve: you will go to hell with them.
>>
poorfag thread but that last thing is unironically true and i can't wait to see the disappointment when consoomers figure it out
>>
>>725943921
Such as?????
>>
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>>725943352
>it's shit because I already have a Quest 3!
>>
>>725943352
the lack of the headphone jack is an actual deal breaker for me
>>
>>725943562
Pretty sure it's Source 2 actually.
>>
What the fuck were they thinking by not including 3.5 jack? Does no one in the dev team play rhythm games?
>>
>March 2026, Steam Frame releases for $799
>Meta drops Quest 3 to $399

What now, fattie? No one's buying your shit
>>
>>725943352
>brings nothing new to the table
Actually good streaming
>% performance upgrade over the Quest 3 with gigantic price increase
First off we don't know what its price is gonna be, and second off you realize 30% is a lot right?
>monochrome passthrough and it's convincing normalfags and /v/tards to defend it because "who needs colors lol"
This is a good point against it, dunno why they cheaped out on that since one of the things they're advertising is playing flatscreen games on a virtual monitor, which you'd probably want in your actual environment
>foveated streaming gimmick tricking retards into thinking this will make things look better even though it will actually have zero impact for 99% of people because they already have good streaming quality with their ISP issued router
Most of what I hear about quest streaming is that it's a good experience some of the time and painful shit most of the time
>valve is advertising this as a headset to play flat games with a movie theater experience, which anyone with VR experience knows is an awful idea and literally no one does that because it sucks
I think it works alright, wouldn't make it a major selling point though.
>>
>>725944040
>Meta has already invested more than Valve's entire market worth in VR alone
And valve made a better more impressive headset despite that, funny
>>
>>725944064
A robotic onahole
>>
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>>725943352
May I present to you Valve's vision of VR gaming, minus the false advertising.
>>
>>725945078
Nothing stops you from being able to add a third party one.
>>
I love whenever any new VR turd is announced and the cultists come out of the woodwork to insist THIS is the one that will make VR mainstream.

Can't wait to spend 250 bucks more for a quest 3 clone!
>>
>>725945109
Wrong. It's only First Person, no third person. Also, possible to have a virtual space.
>>
>>725945109
You need to set the resolution way lower on that game. 2k per eye is 720p equivalent in a real world scenario.
>>
>>725943492
Isn't that what the passable version of a Quest 3 costs?
>>
I will fucking hate valve if they price this thing wrong. I could see it overtaking the quest 3 if its $600 or less. It could also change the view that VR is uncomfortable to wear(damage that the Quest 2 has done and it never recovered)
>>
>>725943492
I admire your optimism.
>>
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StarVR ONE has a 210 degree FOV. Pimax Crystal Super has a 3840 x 3840 resolution per eye. PICO4 Ultra-VR-MR-headset has about 20ms of latency. Varjo XR-4 Focal Edition has best passthrough with autofocus.

just give me a headset with all of these and my life is yours. i don't care about the price.
>>
>>725943921
The vr chat community also hates showering
>>
>>725945615
Valve's hardware has literally always been overpriced. Meta heavily subsidizes their prices.

There is a ZERO percent chance this is under 650 bucks. It's most likely 750, maybe 850 if they get fucked by tariffs.
>>
>>725943352
>>foveated streaming gimmick tricking retards into thinking this will make things look better even though it will actually have zero impact for 99% of people because they already have good streaming quality with their ISP issued router
This alone proves you have no clue what you are talking about
>>
>>725945285
Why come we can see the game then?
>>
>>725945773
isnt the steam deck underpriced?
>>
>>725945615
It's going to be around $1000
>>
>>725945913
No, not at all.
>>
>>725945841
How can it show a guy in front of the screen when there's no depth sensors?
>>
>>725945773
Well good luck selling jack shit then
They made a Quest 3 competitor, they knew what they were getting themselves into
>>
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>>725943352
metaface3 is best selling vr
aint nobody care about hololensdeck whatever
>>
>>725945938
It's the cheapest PC handheld
>>
>>725946007
what
>>
>>725946069
Check the image. There's a guy in front of the virtual "screen" the headset cannot do that.
>>
Have they said why the passthrough is monochrome?
>>
>>725945938
I admire your ability to be confidently wrong.
>>
>>725946247
You have autism. The image isn't from the viewpoint of a headset, it's showing how the headset user views the world from a third person perspective.
>>
>>725943352
how much is this shit?
>>
>>725946035
Ok zuck
>>
>>725946442
too much
>>
>>725943492
you wish, it’s a console plus vr headset, it’s gonna be like $800
>>
>>725946526
retard
>>
>>725946526
its a smartphone
>>
>>725943492
Id buy it at this price
>>
>>725946595
Quest 3 is sold at a loss, and this is more powerful than that
>>
>>725947318
>Quest 3 is sold at a loss
It's not the customer's problem. Valve deliberately made a competitor to it
>and this is more powerful than that
Quest 3 came 2 years ago, and yet Frame still doesn't have AR capabilities, hand tracking or a handphone jack, all of which are available on quest 3
>>
>>725946635
so $1000
>>
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>>725943352
>with gigantic price increase
The burden of proof is on you, fucking faggot
>>
>>725946635
What high end chipset smartphone costs less than $700?
>>
>>725946348
he has a point. without the depth sensor passthrough is functionally useless, except maybe to find your bearings.
>>
>>725943492
It's gonna be more than 700, guaranteed.
>>
>>725947768
the one thats not branded by apple and has lcd screens.
>>
>>725947465
>Valve deliberately made a competitor to it
We've already been over this
>>
>>725947893
Name one.
>>
>>725947793
I mean, the point of the image is to show off how awful it'd be to use this turd in the way Valve are envisaging with shit like FEX. Depth wouldn't make any real difference.
>>
>>725948165
What does showing off how shitty passthrough will be have to do with their emulation layer to run x86 software on ARM?
>>
>>725943492
You need to get to a hospital
>>
>>725948380
Their shitty passthrough software is designed to be used with that emulation layer for virtual theater mode.
>>
>>725943578
lmao no dude. There's no hand/body tracking either with computer vision or lighthouse trackers. There's no face tracing just eye tracking. This headset is for nobody. Anybody who would want it isn't going to pay close to index prices.
>>
>>725943754
its a great idea if you actually have color passthrough and high panel res but it doesn't.
>>
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>>725943352
>facecuck shill
>>
>>725947768
It's not the chipset that is expensive, it's everything else plus greedy corporations
>>
>>725947965
quest 3
>>
>>725946301
Because the tracking cameras are monochrome. That lets them be cheaper, faster, and work in low-light conditions. It's clear that they're focused on VR tracking and they don't care about AR. Which is a tradeoff I'm happy to take. I'm not sure what people use passthrough for but it's not something I care about at all.
>>
>>725945285
>It's only First Person, no third person.

um sisters when was this confirmed.
>>
>>725948672
>no hand tracking
Wrong. The controllers literally have the same finger tracking as the Index controllers had, which is way more superior than Quest hand tracking, since you can still use controls.
>no face tracking
It literally has an expansion slot in the front under the nose, it just needs an additional face tracking module.
>body tracking
Just get some slimes.
>>725948609
Again, why bring up that layer? It can run regular flat screen software meant for ARM devices in that virtual theater mode as well, such as a web browser, or Android APKs.
>>725948857
Smartphone, nigger.
>>725948843
No shit, retard. You think positional cameras, eye tracking cameras, and high density LCDs are cheap?
>>
>>725945239
>250 bucks more for a quest 3 clone!

It will be worse than this
>>
>>725949101
the quest 3 is a smartphone. the steam frame is also a smartphone.
>>
>>725949203
The Quest 3 by definition is not a smartphone, since when does it connect to cellular services to place phone calls?
The Steam Frame is a PC.
>>
>>725943352
TL;DR, don't care. Still gonna pre-order it anyway.
>>
>>725945615
What is zuck's problem with ergos. I learned the pico 4 had a rear battery and sub 300g front with pancake lenses that launched right before the quest pro to compete with the quest 2, not even the quest 3. They were that fast to market to make obvious decisions and then zuck realeses a quest 3 with a front battery and no headstrap again. What a fucking nigger
>>
>>725944040
They've also dumped tons of money into aislop but meta's llama models are still shit
>>
>>725949331
i genuinely think he deliberately makes it shitty so later he can add it to the new one and call it a selling point.
>>
>>725949294
NTA but you can make whatsapp calls on it
>>
>shilling quest 3
Yes, make a facebook account and give all your information to the lizard jew so he can sell it to everyone. Also make sure you don't post wrong think on facebook or you lose access to your vr headset
>>
>>725949548
That's over Wi-Fi, retard. If you were to sell Android devices that don't have cellular in stores hnder the name "smartphone" you'll get sued for false advertising.
>>
>>725949101
VRchat is a different use case where controlless hand tracking is superior because your hands have more freedom and you can eat and drink and do all the meme shit they do. It doesn't need controls like a game. Oh it has an expansion port so you can imagine it having what it doesn't have.
>>
>>725943352
can a vrfag explain to me why the old one needs sensors placed around the room but this one doesn't?

having to have a 10 piece set up put me off getting VR
>>
>>725949294
>The Steam Frame is a PC.
I think the argument he's making is that the Frame uses a higher end ARM CPU made by Qualcomm or Samsung or whatever that is typically used in Android smartphones. He's kinda got a good point but poorly worded his rebuttal.

I'm sure aside from a few weird bugs the beta testers missed this thing will work fine, after all proton wasn't just made as a software layer to work on Linux but also the barely tapped Macbook users market and Apple ditched Intel quite a while ago now so Apple fags are for the most part playing vidya on ARM CPU's/GPU's. Honestly the improved battery life alone makes this a worth wild investment for Valve, who's gonna wanna play VR games for a whole hour an a half before they gotta go charge their headset or find a way to tether it ruining the whole point of it being wireless in the first place.
>>
>>725949873
Because of the exact reason you described. The sensors lead to better tracking, but they put people off. Modern headsets track from cameras in the headset itself. They work pretty well although not as well as the tracking bases
>>
>>725949636
you haven't needed a Facebook account for like 3 years
>>
>>725949873
Index used outside-in tracking
Frame uses inside-out tracking
>>
>>725949778
No it's not, retard. I've used it, you need to pinch your fingers awkwardly to move or turn around. You can eat and drink and do precise finger shit with Index controllers. Literally everyone is jealous when they see someone have Index controllers.
>>
>>725949873
tracking is done by the cameras on the headset now
its not good at bodytracking and if you put your controllers behind your back then you lose control of them but it works for 99% of games.
>>
>>725949904
>good point
No, he doesn't. The Quest 3 doesn't have a high end smartphone chipset. Again, name one smartphone with a high end chipset that costs under $700.
>>
Quest 3 is a phone (Android)
Steam Frame is a PC (SteamOS)
>>
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>VR
ick inducing gimmick with only one notable game suited for it
>>
>>725950062
it did on release. and the price was $500. what are you, dumb?
>>
>>725949981
I don't care to argue particulars with you, you can go to /vrg/ and see the backlash there. I'm just the messenger trying to correct your expectations with what I've heard. The explanation may be different but the outcome is the same.
>>
>>725943352
>>valve is advertising this as a headset to play flat games with a movie theater experience, which anyone with VR experience knows is an awful idea and literally no one does that because it sucks
I want to do this and volvo convinced me, as well as other /v/tards. So why is this fucking bad? And what about watching m00vies?
>>
>>725950202
>with only one notable game suited for it
Nah, the Alex station can also play beat sabre so it's got 2 games worth playing.
>>
>>725943352
>gigantic price increase
>we don't know the price yet
Trolling outside of /b/ is a bannable offense
>>
>>725950418
its actually good if the headset is comfortable, and the steam frame is looking to be the most comfortable one out there. if you have a shitty quest that gives you a face rash then its a bad idea.
>>
>>725950062
The steam frame is only about 30% more powerful than the quest 3. This would be a big deal if they were gaming PCs and you got 30% more performance out of already top end performance. But compared to devices plugged into a wall or larger portables with bigger batteries and less thermal constraints the sliver of performance improvement is tiny. It'll matter for running quest 3 ports because they are tuned to those specs but that's it.
>>
>>725950372
And it still wasn't a phone, nigger. They sold it as a VR console, so at a loss, in the hope you spend money on software.
>>
>>725950584
That rule is just so jannies can ban you when they don't like what you are saying, otherwise half of the threads on /v/ would get nuked
>>
>>725950750
it wasnt at a loss it was at a $20 margin
>>
>>725950826
Actual bullshit.
>>
Can you even play games from your Steam library on a quest 3? Can you run whatever software you want on a quest 3?
>>
>>725950826
So, you admit its price was subsidized? Smartphones and PCs don't sell for that thin of a margin. You want to compare apples to oranges in terms of pricing because you want to be right, but you're missing the point deliberately.
>>
>>725950418
The clarity and brightness will be a lot worse. If you want passthrough in such a situation its garbage quest 2 passthrough. It doesn't look like trash or anything and the first time you see a virtual theater you'll think its cool as fuck. But there are older and cheaper devices with the same visual quality. It's just getting the quest 3 to playing the content you want in a portable form will have more hoops to jump through or just won't work because it's not a PC.
>>
>>725950602
Thanon :)
>>
>>725950997
You can use the Steam Link app to stream them. On Quest Pro you could have used foveated encoding for over a year ago already.
>>
>>725950924
how much do you think a lcd smartphone encased in cheap lightweight plastic really costs? the chip is only like 200 dollars
>>
>>725951160
>leaves out r&d, os dev, manufacturing, etc
So, you lied?
>>
>>725943578
>>standalone, can sideload APKs
Noooooo SARRRRR DO NOT REDEEM APKsssss!!!!!! We wanna be Green Apples now!!
>>
>>725951048
valve sold the steam deck 64gb model at similarly low margins
no reason they cant do something similar for the frame
>>
>>725951296
It's not Android. It's SteamOS.
>>
>>725951339
They already confirmed they'll price it slightly below Index full bundle pricing, dumbass.
>>
>>725951289
that stuff is an infrastructure that they will use for the quest 4, 5, etc. it's not solely for the quest 3.
>>
>>725951296
Ah yes so quest sideloading got fucked, excellent
>>
>>725951492
>"they'll reuse these plastic molds that costs thousands to create for newer devices, for real!"
Retard.
>>
>>725945109
Perfect for living in a pod. VR is so fucking dystopian.
>>
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>>725951364
>It's not Android. It's SteamOS.
Yes, that was the point of my post. Google wants to tighten down on their monopoly to 'fight malware' (they should probably start with their own fucking store front before sperging out about F-droid honestly if they care so much) and Gabe is low key telling the techno jeets to get fucked which is a good thing.
>>
>>725943352
'mazing
Every single thing you said is as false as it can be.
>>
>>725951472
its not confirmed at all lmao. less than the index can mean anything from 1 to 1000
>>
>>725951492
If you only count materials and chip costs, you're incredibly inept. A ton of more shit can't be reused.
>>
>>725946053
It's the only PC handheld retard
>>725946308
They make it for like $100 in a chink factory lol
>>
>>725951158
>On Quest Pro you could have used foveated encoding for over a year ago already.
But can you use it today?
>>
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Imagine working 5 years on this in a small company with a flat employee structure and the commercial that gets made is a parody. The marketing people would get lit the fuck up in my peer review.
>>
>>725951731
>>725951603
i didnt leave out manufacturing idk why you thought that. the 480$ even includes tax.
>>
>>725943352
I genuinely never thought I'd see a Meta shill in my life, that's crazy
I was sure they were like universally hated lol, though I'm willing to bet it's entirely sunk cost shit and nothing else
>>
>>725951296
Google already walked back that after the backlash they got
>>
>>725951671
Slightly below. Literally what they stated. If $1 is slightly below $1000 to you then you're deliberately being dishonest.
>>725951658
You can still sideload APKs on SteamOS and thus the Steam Frame, even if Google goes retard mode.
>>725951773
Yes, the Steam Link app has had foveated streaming on Quest Pro ever since it launched for the platform.
>>
>>725951921
>"you can reuse marketing for the newer devices in the future!"
>>
>>725951972
no they said less than the index. show me a timestamp where they said slightly less and ill concede.
>>
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Okay, so it's a Linux PC that can run android apps... What are some worth wild hentai games I can get from Itch Io to play on this thing anons?
>>
>>725952050
lmao stop trolling or i wont give (You)s anymore
>>
>>725951972
>Yes, the Steam Link app has had foveated streaming on Quest Pro ever since it launched for the platform.
Are you sure you are not confusing foveated streaming with foveated rendering?
>>
>>725951827
Even ignoring the tranny, these marketing videos are bad. I wonder if they subcontracted them out.
>>
>>725951160
They're down BILLIONS due to losses from quest 3 sales.
>>
I've never used a headset, how good is the floating screen in current headsets? Would you replace your monitors with it if headset comfort wasn't an issue?
>>
>>725952538
again, they have a plan to keep investing in VR because they want it to pay off dozens of years from now. its not solely for the quest 2/3.
>>
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>>725952413
Yes I'm not confusing it. SteamVR has no support for foveated rendering as of now, nor was that the thing they talked about with the Steam Frame. Steam Link on Quest Pro has had foveated streaming/encoding since they launched it for the platform.
>>
>>725952745
it's not up to steamvr, but the game engines
>>
>>725952738
Every analyst has said the Quest 3 would've been sold at a loss at launch. Where did you pull the "$20 margin" from? (which is a miniscule margin btw but that's beside the point)
>>
>>725952423
They surely did especially because the implied color passthrough is egregious. The people who made the commercial thought it was an AVP or galaxy XR.
>>
>>725951767
>It's the only PC handheld retard
It isn't even a PC handheld, that's the rog ally. Wrong on two counts somehow.
>>
>>725952823
For foveated rendering, yes, but the OpenXR instance would also need to support exposing the eye tracking data for that, which isn't a thing as of now.
>>
>>725952745
>expose eye tracking to apps

Isn't this an openxr thing like all tracking
>>
>>725952973
SteamVR OpenXR runtime can supply eyetracking data. It litterally does that for Quest Pro over SteamVR Link. And there are opensource addons which can use eyetracking data from other headsets and present it through SteamVR OpenXR runtime.

A few games support Quad Views Foveation and and with a hack a lot of them support variable rate shading foveation. It's just a matter of game devs caring. It won't catch up until popular headsets have eye tracking.
>>
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>>725953036
SteamVR is an OpenXR instance...
>>
>>725952538
>They're down BILLIONS due to losses from quest 3 sales.
How many millions of headsets did they sell to somehow manage lose billions on just selling them
>>
>>725953216
>2023
bruh
>>
>>725953202
>It won't catch up until popular headsets have eye tracking.

This is why eye tracked foveated rendering is still overblown. Frame will probably be $900 and be a repeat of small index market share. You can't really crank the graphics because you still have to target quest 3 users. I don't think the quest 4 will forgo eyetracking but if it did, it's over.
>>
>>725952867
>Quest 3 would've been sold at a loss at launch
My question is why would Zuck even give a fuck? He's make that back tend fold after one businesses week selling peoples data to the NSA and China anyway. Valve can also afford to do the same since and sell at a loss because of their game sales and CS-Go knife skins and their only completion is basically Xbox Gamepass and a mix of more niche sites like GOG DLsite and Itch.
Will the Index be cheap? Probably not but I don't think it's gonna be HTC Vive or Index expensive either.
>>
>>725953269
at least 20 million
>>
>>725953269
>>725953617
Makes sense, they're reasonably priced VR headsets for their time BUT obviously the whole having to make a Facebook/Instagram account is gonna be a major turn off for people. How many are still gathering dust in various Bestbuys and Gamestops I wonder.
>>
>>725953560
>Valve can also afford to do the same since and sell at a loss because of their game sales
There's no guarantee people that buy it would use it for games. There's industries outside of vidya that'd kill for an affordable option that isn't locked-down like Meta's. Additionally, Meta want huge growth and they want it fast, as Zuckerberg genuinely believes that the "Metaverse" will have billions of users one day, generating massive profits once he owns a monopoly on the concept. Valve don't need huge growth - they already have a huge userbase for their PC gaming market as it is.
>>
>>725953817
>BUT obviously the whole having to make a Facebook/Instagram account is gonna be a major turn off for people.
This isn't a turn off for most NPCs and children, they already have these accounts.

This headset is going to be 50% more expensive than a quest, and offer no actual hardware improvements.
>>
>>725951827
All VR marketing sucks, because the basic structure of marketing is to shoot b-roll of someone being social and then use editing to fake having them play it.
This is very limiting for VR.
The b-roll can't be social, because it is always going to be one person standing alone doing something with isolation goggles while everyone stands far enough away to avoid getting punched in the face.
The b-roll can't trick you into forming a human connection, because the eyes are obscured.
The b-roll can't be edited over fake gameplay, because every action corresponds to an on-screen motion.
The b-roll can't be just normal faked gameplay, because that just looks super boring.
The b-roll can't be the kind of wild Wii commercial fake bullshit, because someone is 100% going to get hurt doing it.

This may honestly be the perfect shot for it if you're following that kind of fake marketing guide.
The fake gameplay isn't too obviously stupid.
The fake gameplay isn't going to get them sued for encouraging someone to jump around blind.
There are multiple people shown using it, so it's social.
The perspective places the male using VR equidistant to everyone else, but obscures him when he's not the self-insert.
There is a designated weird person always in-frame and it's not the person using VR.
There is a conventionally attractive woman shown liking it, also always in frame, but she doesn't use the headset.
>>
>>725954153
The software improvements alone are worth it and I doubt Valve is in the business of selling your data or spying on you either which is great
>>
i'd rather get this desu
>>
>>725943352
im ready to pay twice the quest 3 price just to get the ZUCC's grabby jewey hands off my fucking data

anything else extra is a cherry on top
>>
>spend $1000 on index
>cant use my lighthouses for the steam frame
>cant use my knuckle controllers for the steam frame
this is bullshit
>>
>>725943352
none of this shit matters, people will deal with all of your list of "problems" so long as there are games to play. There aren't, and there won't be seemingly ever so it simply doesn't matter
>>
>>725954281
And do what with it?
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>>725954362
biggest problem
the breakage of gradual upgrade path PCVR supported...
>>
>play/watch porn on the quest 3
>lizard jew watches you masturbate via the cameras
>>
>>725954362
Good thing all this shit is pretty open so someone could make the lighthouses work if there is some actual benefit to using them
>>
>>725954485
idk, maybe draw or sculpt in a 3d virtual space. that's about all i'd try to do with it, assuming it doesn't lag like crazy (it will).
>>
>>725954281
not my problem
>>
>>725954727
What's stopping you from doing it on any other vr headset?
>>
>>725954231
>There is a conventionally attractive woman shown liking it, also always in frame, but she doesn't use the headset.

The astroturfed wife approval factor is hilarious. There's no way VR doesn't give women the ick
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>>725954362
This is why I never bothered getting into VR early on. I'd rather buy it after it's been refined and perfected and not a giant hassle to get into, I was right to do so in hindsight. I'll wait a couple of months after the Frame launches and let the first wave of guinea pigs iron out any early day one bugs and if it's not a total flop I'll finally actually invest in a VR headset so I can headpat anime girls in first person.

Did the same with the Steam deck during launch and I'm glad I did so because waiting for an 90htz OLED model was absolutely worth it.
>>
>>725954665
The lighthouses send out IR sweeps that get picked up by light sensitive diodes on the controllers.
All the new controllers do the reverse and just have IR LEDs on the controllers being tracked by a camera in the headset.
There is no way for them to be compatible if they don't include the hardware for it.
It wouldn't exactly be completely out of the question for them to just make a swappable part or sticker, but that'd pretty much have to come from them.
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Having a dedicated d-pad controller is absolutely retarded.
In VR games you would only use it in menus, and at that point you'd be better off just using the stick.
They did it right the first time - why did they fuck it all up?
>>
>>725954938
standalone functionality for the most part. i don't mind plugging in if i value lower latency, but there are times where i'd wanna isolate myself far away from my home. the quest 3 might be fine, but the passthrough on that looks really abysmal.
>>
>>725954362
No refunds, goy. Honestly, expecting Valve to support the single good thing they did with VR (have a half-decent tracking solution) makes you a retard.

>>725954665
No, they couldn't. Lighthouse tech is completely incompatible with low fidelity camera junk tracking.
>>
>>725954993
Why are there so many women using VR then?
>>
>>725954665
Bro, you people are either delusional or way too optimistic. I don't even think much people are going to make many add-ons for the front port besides some stupid 3D printed gimmicks.
>>
>>725955272
because there's no hand tracking. If you could use the headset with no controllers then switching controllers for each purpose would be seamless. Instead the VR controllers have to have control parity so you can use them for normal games. In some ways it's a good idea for things like UEVR or VR conversions that need a lot of buttons. What I actually don't like the the original 2 button placements were the analog for your thumb, and I don't see how that's going to work anymore. If I pinch or press a mag release with these controllers is it going to feel weird? Quest pro had a neat thing where the entire thumb rest was a button but then they got rid of it. That was probably a dumbass decision.
>>
>>725955272
It's basically an all-in one system potentially being sold to people without controllers, TVs, monitors, keyboards or anything. This and the Steam machine could be someone's only poorfag gaming system and only computer aside from phoneslop.
Sure it won't keep up with newer shit, but all of the old titles that Steam is still selling don't just suddenly evaporate.
>>
>>725955603
did the index get a single addon with its front port that was worth anything?
>>
>>725955325
This valve headset is going to have really good wireless streaming, apparently good enough that it won't be an issue
>>
>>725955795
Yeah, all of them were gimmick fans that either didn't do much or did nothing at all.

https://chilldex.com/ is one example.
>>
>>725955186
>It wouldn't exactly be completely out of the question for them to just make a swappable part or sticker,
It would require a complete shell redesign of the headset and controllers. The reason the Vive wands have the ring, and the knuckles have the half ring, are to provide enough space for complementary sensor points on different faces of the controllers. Those sensors also have to be aligned with sub mm precision (and then calibrated), so it's not going to be something you could attach and detach at will without a very complex design to ensure each sensor goes into the correct spot. It would make far more economical sense to have a completely separate SKU just for lighthouse tracking, which they'll never do, because they've abandoned the approach. The market has clearly shown that people don't care about tracking accuracy, kids don't notice if the gun in their hand is 5mm misaligned because the visual reference is what lines up. Proprioception isn't that accurate to begin with, so it's cheaper to just trick the brain.
>>
>>725944040
>Meta has already invested more than Valve's entire market worth in VR alone
Meta's entire mondus operandi is to throw their billions of dollars they get from selling user data into fundamentally shitty ideas. It was probably Zucc's ideas, because he's a lizard who doesn't understand how humans work, but nobody bothered to challenge him on the ideas' shittiness. At least after the ideas predictably falter, several employees that worked on that can then be poached by other companies that actually know what they're doing and can properly make use of their skills and experiences. Wouldn't be surprised if Valve had several ex-Meta staff members on their payroll.
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>monochrome passthrough and it's convincing normalfags and /v/tards to defend it because "who needs colors lol"

I own a Quest 3 and still think this is 100% true. The pass through looks like low res grainy ass and it's only fun for LARPing as the Terminator or cyberpunk hackerman so it might as well be in monochrome. The important part is just having some visibility through the headset. Apple Vision Pro went all in on pass through and it made the thing insanely expensive for little benefit
>>
Unrelated news, but the Steam Machine seems to be capable of decent VR performance. Huge news for NEETs and middle-schoolers playing VRChat if it's <$600 (high chance it'll be $700 or more though). Put a Quest 2/Quest 3/Steam Frame on that bad boy and you got a decent PCVR setup for less than $1500.

https://www.youtube.com/watch?v=m775qGiC6yg
>>
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>>725951943
>implying the company that invested over 100 billion dollars in VR R&D is hated
only a complete idiot would hate the company that is single handedly turning VR into something
>>
>>725943352
I guess I'm one of the handful of people who still like VR for gaming (ie not a vrchat coomer) and I am underwhelmed by the specs. If the headset is cheap enough (like under $600) and plays well with the knuckles I might consider it as a side-grade so I can have a second headset to play with friends. I was expecting something more.

I guess Valve decided that the high end aficionado VR market isn't worth chasing because without a lower end market there just aren't enough games for it. But I think there are too many barriers to entry for VR to ever have a sizable general market
>>
>>725944040
When he left Meta Carmack stated that they're operating at a miserable efficiency due to self-sabotage and office politics, which has presumably only gotten worse since he left and stopped being able to actively push for people to not be retarded. He stated that they were only operating at half the efficiency that he would be happy with, which probably translates to a miserable efficiency overall.
Valve is likely using their money much more effectively due to not being an overly bloated, publicly traded company.
>>
>>725956440
DId you own a quest 2? Monochrome isn't as big of an issue as low res and the exposure/tone accuracy. Or the camera position on the headset requiring software depth correction that has distortion or keeps freaking out. The quest 2 is so bad that if I forget to launch steam it's easier to look under the headset when all I'm doing is typing steam in the task bar and clicking steam. PC monitors are blown out and unviewable in passthrough even if you don't have to read anything.
>>
Steam Frame is a disaster in the making and it's hilarious seeing people trying to justify that thing.
>>
>>725956835
NTA but I've used both Quest 2 and Quest 3 and I rarely ever use the mixed reality stuff at all. It's a complete gimmick if you ask me
>>
>>725950826
>>725951160
>>725952538
>>725953269
According to industry estimates every quest 3 unit costs $478 to manufacture (not including taxes).

They are sold for $500.

This is not counting the wages of their engineers, the billions poured in R&D.

There is a reason why Meta has over $15 billion in losses every year since 2020 in the VR department

Their investors hate what they do and no one knows their endgame
>>
>>725955828
i am stoked about the headset don't get me wrong, it's just that i've been hyped about a full blown OS headset too prior to its announcement. it's kind of a clash between just gaming vs. anything else desu, but it should be pretty cool to see what can run on it well.
>>
>>725956865
Funny how people said the same thing about the steam deck and the index
>>
>>725956693
It's like zuck played quarterback but can't throw a pass while gabe keeps getting water. I can't tell who to dislike more. Someone who spent a lot of money and did things and fucked up or somebody that does 1 thing every 5 years then goes back to doing nothing.
>>
>>725956865
I don't think it'll be a disaster, but it'll sell a lot less than Valve fanboys think. It all depends on the price, though.
>>
>>725956554
It's not a desktop 7600, it's a mobile 7600, there's a desktop 7400 that is the same
>>
>>725956750
What's weird about this headset is the ergos and attention to detail and minutiae is best in class, but then they put shitty specs in it. So there's no reason for wealthy enthusiasts to use it and people who want a quest 3 without zuckshit can't afford it.
>>
>>725956693
Yeah and wrote off most of their losses on taxes so actually the American tax payer paid for most of that R&D
>>
>>725957053
I think it'll sell about 500k units. Is that fanboyism?
>>
>>725943492
>dram prices trippled doubled in a span of a month
>this new unit isnt even out yet
lmao try 999
>>
>>725957238
In what span of time
>>
>>725956904
It depends on what you can use the headset for. For desktop use and sims where you want to see your physical desk and your physical controls MR is a big deal.
>>
>>725957298
~18 months
>>
>>725956997
Meta is like the SpaceX of VR. They fuck up because that is what brings progress. They are blowing up 50 rockets to reach it.

It is easy to be mad at stuff like Horizon Worlds in hindsight, but there was no way to know it was a bad idea before it was tried.

Also no one can accuse them of greed when they are suffering dozens of billions of dollars of losses every year.

And then comes Gabe who is just copying their successful ideas with no innovation at all (foveated streaming was a feature of the Quest Pro so not even that counts). And I don't mind that. What I mind is niggers pretending Valve is bringing any sort of advancement to VR. I've been keeping up with this industry since 2019 and for better or for worse it's Meta and Apple that are carrying this on their backs, this is the harsh truth that contrarians don't want to accept
>>
>>725956750
>>725957110
>muh specs
Just fucking stream off your PC, it literally comes with a wifi stick so it can have a dedicated wifi connection between the headset and your PC that is fast enough that you won't notice any delays
>>
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>>725957346
so, kinda pathetic?
valve isn't getting widespread community modder support with those figures
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>>725957309
I'd put money on them releasing a "VR keyboard" accessory to address that.
>>
>>725957179
Yes underager businesses are taxed on profits not on losses or raw revenue
>>
>>725957420
VR is niche so I'm just bring realistic. Those Quest figures aren't impressive either and it's by far the best-selling headset since its the loss leader.
>>
>>725957095
Yeah, I know, but there's like zero benchmark videos for that so I used the RX 7600 instead. In fact, it apparently released in August? but I can't find any fucking info about it, because AMD is retarded and only stuffed them inside Dell Optiplexes.
>>
>>725957369
I'm not talking about the SOC, I"m talking about the garbage displays
>>
>>725957348
what innovation did apple bring? apple does not even have VR headsets
>>
>>725957512
VR is a niche and 500k in 18m puts Frame in a niche upon a niche, that is, obscurity and disregard
Seeing as it is run by arm-linux and Valve is reluctant to develop new features, instead relying on 3rd party enthusiasts, those sales figures unambiguously put Frame into failed experiments category
>>
>>725957238
>>725957346
No, that seems reasonable in that timeframe. I'm talking about the people thinking it's a competitor to the Q3. At best, I can see ~5k redditors and 4channers buying it over the Q3 cause nobody wants Fuckerberg watching them fap to ATF games or futa SkyrimVR mods. Again, the biggest factor will be the price IMHO.
>>
>>725957309
Why do you need to see your desk when doing normal desktop things?
>>
>>725957348
>foveated streaming was a feature of the Quest Pro
Isn't that done by Valve tho?
>>
>>725957748
>I'm talking about the people thinking it's a competitor to the Q3.
I am not one of those people
>>725957743
>a niche upon a niche, that is, obscurity and disregard
You interested in VR and it shows.
>>
>>725957882
More that you that's for sure, I've been using VR since DK2
>>
>>725957882
>I am not one of those people
Okay, good for you for not being a Valve fanboy then?
>>
>>725957712
not that anon but they took the first shot at general computing, the first combination of hand and eye tracking, and their MR is insane with lidar. 3D objects in their MR can use reflection cubemaps built from the room you are in and 3D objects casts shadows. It's not stuff gamers give a shit about, and I don't give a fuck for apple ecosystem, but the stuff they work on will matter for adoption when its not over $300 and 600 grams on your face
>>
>>725957871
Yes it is a Steam Link feature, but Valve didn't really invent it, the concept of foveated encoding was created by immerVR and adopted by other companies like Valve
>>
>>725957518
Well yeah, the 7400 is just a way of selling off defective chips that can't hit the performance targets of the better GPUs
>>
>>725957750
why are you using a desk at all?
>>
>>725957348
>it's Meta and Apple that are carrying this on their backs
okay but WHY are they doing this? are they just so selfless that they burn billions of dollars to advance humanity or what?
>>
>>725957951
>DK2
Sold, what, <200k units?
If you felt the Rift development kit 2 was a worthwhile product, why do you feel so strongly that the Frame is not worthwhile and needs to be disregarded if it sells 500k over a year and a half?
>>725958082
I haven't seen any fanboys pitting this against the quest 3. I keep seeing the opposite, actually, such as quest 3 users saying it'll flop if it doesn't match quest 3 sales and other irrelevant tribalism.
>>
I'll be real: If this thing costs more than the quest but less or equal to the index I'm still buying it.

>no zuck spyware
>native sideloading

These two features are enough for me to justify the purchase, everything else is an added bonus.
>>
>>725958245
>why do you feel so strongly that the Frame is not worthwhile and needs to be disregarded if it sells 500k over a year and a half
because it's not getting development support from the community if the install base is that low
>>
>>725957748
>I'm talking about the people thinking it's a competitor to the Q3

It's not a competitor for the Q3 simply because it fails to do so
>>
>>725958207
To have a surface for my mouse and something to rest my keyboard on?
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>>725958363
and the DK2 didn't?
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>>725958242
These companies have way too much money and they can't just spend everything in one single area because there are diminishing returns. Like, Meta can't just invest all of their billions of dollars on Facebook because that would lead nowhere. So they start diversifying their investments while fully aware that many of these will lead to losses. The cool part is that they earn presence and staying power in the mind of consumers.

>>725958349
There is no spyware in the quest you retard.
>>
>>725958242
I have a source I trust that says they do it to make money
>>
>>725958473
Are you autistic or just dishonest? You should be comparing DK2 numbers with the amount of Frame dev kits Valve is sending out to developers right know you fucking retard
>>
>>725958349
Valve already said it would cost less than the Index
>>
>>725958418
Get a school desk and save space
>>
>>725958508
>there's no spyware in the Quest
It's a Facebook product. It can't not have any spyware in it. I do not trust that company.

>>725958583
Well, good. I'm buying it then, after first customer reviews come out, of course, but still I am more likely to buy it than not.
>>
>>725958508
the funny part is that the quest can also natively sideload, although the more convenient way to do it imo is wireless sideloading through a PC

>>725958724
>obsessed with facebook
anon it's 2025 just let it go
>>
>>725958508
>There is no spyware in the quest you retard.

lmao
>>
>>725958508
>There is no spyware in the quest you retard.
Can you use it without an account?
>>
It will cost around $600 or less. Pricing it any higher simply doesn't make sense, people simply won't buy it, preferring Quest 3.
>>
>>725958576
You're the one that claims to have bought a DK2 in the early days, yet is contradicting it by saying it's not okay if the Frame has low sales (that would still be higher) because of a lack of developers. Where do you think all the games came from when the Rift/Quest launch? They came from the DK1/DK2 releases anon. if you don't want to be an early adopter then don't buy it, but it doesn't mean the product is a waste - the whole point is to get it in developer's hands ASAP.
>>
>>725958806
Yes you can since, like, 2021

You guys need new talking points
>>
>>725958860
there are little to no reasons to complain about the quest 3, these poorfags will never have a real reason to complain so they cling to schizophrenic bullshit like "it spies on you" or - and this is my favorite one - "the wireless is bad"
>>
>>725958806
>>725958860
No, you still need a Meta account just not a Facebook one (linking to Facebook has been optional since 2022)
>>
>>725958860
Unless you can use some exploit that's been patched a long time ago this isn't true
>>
>>725958860
>>725959024
>>725959040
you need an account composed of an e-mail
boo fucking hoo: you also need a microsoft account to use xbox, a sony account to use a playstation, a nintendo account to use a nintendo, you will probably need a steam account to use steam in the frame (!!!!!)
you faggots know nothing about privacy if you think needing to create an account is some sort of 9/11 on your cp collection
>>
>>725958961
To link my quest 2 with the meta app that you have to install on your phone just to activate the headset, I needed to turn my phone's GPS on

When I turn on experimental features like mapping my space with computer vision or handtracking, I get privacy notifications that my space and my hand skeleton dimensions are uploaded to meta. You should stop clicking "yes" on everything in UI like an npc and actually read the privacy policies
>>
>>725959160
steamOS doesn't require any account login.
>>
>>725958814
There's no way this isn't around a grand, under 900 and you are dreaming
>>
>>725958838
there's nothing groundbreaking about a snapdragon 8 machine with inside-out tracking running arm-linux that warrants a 18 month beta test disguised as a consumer product launch
the utter gall to compare its 2026 launch with DK2 from 2014, from when VR as we know it today was an emerging technology, is honestly leaving me speechless
I'm perplexed whether I'm wasting words on a double digit steamdrone or just someone who likes arguing for the sake of it
>>
>>725959160
I don't use consoles and the Frame won't need an account to use
>>
>>725959258
If this thing was produced by Meta themselves (a company 20x larger than Valve that loves selling VR devices while dealing with over 50% of loss) they still wouldn't be selling this for under $700, yet somehow /v/ has this consensus that it will cost $499.
It's insane how delusional and frankly stupid/low IQ people here are.
>>
>>725959321
Nothing groundbreaking about the hardware, no, but this is clearly a means of expanding Linux/SteamOS for better native VR support.
>>
>>725959258
It is being advertised as a Quest 3 alternative, if they price it that high they won't sell shit.
>>
>>725959421
>It is being advertised as a Quest 3 alternative
No it isn't.
Are you one of the same retards that thought the Steam Deck was a Nintendo Switch competitor?
>>
>>725959421
>It is being advertised as a Quest 3 alternative
Link where Valve said that
It is being INTERPRETED as a quest 3 alternative BY FAGGOTS LIKE YOU

The only thing Valve said is that it will be cheaper than what the Index costed at launch ($1000). If it was $499, you think they would use "probably cheaper than $1000" as a reference point?
>>
Most of the threads keep talking about "Frame vs Quest"/"Deck vs Switch"/"Machine vs Consoles", and they all fail to realize that Valve isn't trying to compete with any of those - Valve is attacking Microsoft's PC gaming marketshare, and have been planning to do so for over a decade.
>>
>>725959586
>Valve isn't trying to compete
Cope from cultists old as time
>>
>725959641
shitpost harder faggot
>>
>>725959586
Valve is competing regardless of whether they want to or not you retard
>thinking a VR headset is competing with PC gaming
The VR industry made this mistake like 10 years ago. Get on with the times.
>>
>>725959492
Why not? Frame functionality is the same as Quest 3 (standalone + streaming mode). It even has a similar form factor to quest 3.
>>725959551
What did you expect retard, for Gaben to come out and say "yes we want the quest 3 audience"? Fucking retard.
>>
>>725959551
They didn't say it was cheaper than the Index full kit, they didn't specify the SKU, which range from 500 to 1000, it is being INTERPRETED as being cheaper than the full $1000 kit explicitly BY FAGGOTS LIKE YOU
>>
>>725959586
Are you perchance retarded?
>>
>>725959160
Zuck probably knows where you are because of your phone's GPS when you activate the headset, and your headset reports the SSIDs and mac addresses of all nearby wifi and bluetooth devices, namely phones and they know who owns those phones because they have facebook installed on them. He knows your IP from your headset and when you connect to some websites you also connect to facebook and he tracks you. His whole business is knowing everything he can to sell to advertisers and that's why your parents have bang on add suggestions of things you guys talk about. Google and amazon are doing this to you too. It's background radiation in life but there's no reason I'm going to give entities like this access to me on the OS and web browser level especially if it's on my face. My quest 2 doesn't have an internet connection.
>>
>>725959793
retard
>>
>>725959697
>>725959851
You're just a platform-warring morons
Valve's only motive right now is expanding what SteamOS can do as part of their ongoing effort to usurp a cut of the PC gaming market still using Windows. Gabe personally hates Windows, and has said repeatedly that he wants Linux gaming to be more viable.
Why do you think Valve were happy with the Deck's objectively low sales compared to consoles? Because they didn't need nor want high sales. It was a glorified beta test for SteamOS's viability. Since SteamOS (and proton) have improved significantly since then, you're now seeing the next step. It's a long-term plan.
>>
>>725959793
Also Pico 4 is an another alternative to Quest 3 and it costs 300-600 euro. There is NO WAY Frame will be more expensive.
>>
>>725956750
I'm right there with you.

What a disappointment this is.
>>
>>725959551
>It is being INTERPRETED as a quest 3 alternative BY FAGGOTS LIKE YOU

Because the display stack is equal, the most important part of a headset.
>>
I don't get why everyone expects Valve to be playing 4D chess when every single on of their decisions since 2015 has been catastrophic
>>
>>725959951
OK then, next what? Zuck can watch how I wank to trannies every day for all I care.
>>
>>725959817
You could compare it to the headset + controllers price of the Index if you wanted to but I have a feeling Valve meant the full kit you need for VR on the Index
>>
>>725959586
And they will have to sell a lot of units to do this, which is hard when everyone just buys a quest 3 and quest 4 because they didn't get serious
>>
>>725960159
Yes exactly, you thought Valve meant full kit because it was a logical thing to do.
The same logical thing to do is to view Frame as a direct Quest 3 competitor because that's what it fucking is.
>>
>>725960115
Yeah that's fine, just know about and be honest about lack of privacy on the quest.
>>
VR as a whole being worthless dogshit aside, what really matters here is they got Arch running well enough on ARM to ship it on a flagship product. Once this matures further, ARM will stop being a joke platform for gacha and kusoge with a red logo slapped on it.
>>
>>725943352
>valve is advertising this as a headset to play flat games with a movie theater experience, which anyone with VR experience knows is an awful idea and literally no one does that because it sucks
Can someone explain why this is? Never tried it myself so I wouldn't know.
>>
>>725960171
They don't need nor want mass adoption. They don't have the production scale for it and that's deliberate. Current estimates are that fewer than 500,000 Steam Frames will be made in the first fiscal year. The consumers of any of these products (aside from the new Steam Controller, possibly?) are effectively early adopters for future product developments.
>>
>>725960013
And it's not just Gaben who hates Windows these days, there's a lot of talk about moving to Linux and I bet a lot of people are waiting for something like SteamOS
>>
>>725960283
Lack of privacy matters when there's potential detriments to not keeping your privacy.
>>
>>725960013
Why do you think Deck is related to the Frame vs Quest discussion? Deck has no competition outside from it's chink clones.
>>
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Fact: it is economically impossible to compete with the Quest. Whoever suggests otherwise has no idea what they are talking about. You would need a company 20x larger than Meta to do that, and Meta is already 20x larger than Valve.

My prediction is that the Frame is the same shit as the Index. A headset that will be sold at low volume for Valve cultists. It'll cost about $800 and that's it.

People unfamiliar with VR don't accept this because in their head it doesn't make sense for Valve to release a product that is merely a sidegrade to the Quest 3 but still costs 50% more than it. But this is just normal business for people familiar with VR and that know the profit margin (or rather, the loss margin) of the Quest 2 and Quest 3 are insane. They will always outperform products that cost almost twice as much. And that's okay. There is enough room in the industry for other brands, but they will be low volume, they won't compete with the Quest.
>>
>>725960363
True, but Gaben has been trying to make Linux more viable for about 15 years.
>>725960409
Because it's just as stupid to compare Deck to Switch as it is Frame to Quest.
>>
>>725960425
Meta makes money off of its horizon store and sells hardware at a loss
Valve makes money off Steam software sales and can afford to sell Frame at a loss

how are they incomparable
>>
>>725960340
VR headsets are uncomfortable. Even the most comfortable VR headset on the market still doesn't hold a candle to playing without that shit strapped to your face.

The picture also looks like ass if compared to a real monitor.

And then there's the other inconveniences of a VR headset such as battery life.
>>
>>725960358
Dude you're just a living contradiction. They can't take on microsoft's marketshare and not give a fuck about market share. It's just one ad-hoc talking point cope after another, and none of it is a consistent world view anybody wants to hear about.
>>
>>725960264
It's a direct competitor to every VR headset including the Index, so what? I don't give a shit about that
>>
>>725960587
Nope, it doesn't compete with Index or any other headset whatsoever.
It's explicitly poised against Quest 3 given its hardware.
>>
>>725960474
>Because it's just as stupid to compare Deck to Switch as it is Frame to Quest.
No it isn't.
>>
>>725943578
>optional face tracking module
do you have a single fact to back that up
>>
>>725960530
Erm, obviously because Metaberg is taking a $400 loss on each unit and can afford it because they have unlimited money unlike other companies.
>>
>>725960530
Meta's VR department loses over $15 billion per year DESPITE the horizon store sales. Has been doing this since 2020.

Steam as a whole had a revenue of 10 billion in 2024.

Do you understand from these numbers that Steam can't compete with Meta in numbers and margin? Valve literally doesn't have money to do that for even one single year, they'd go bankrupt.
>>
>>725960404
Do you want to have a grand conversation about how privacy is necessary or not just because people didn't want to buy the quest 3? Consider what you're trying to achieve here. I think you have more important things to talk about with somebody else.
>>
>>725960404
How about Facebook employees having a peek at your camera feeds and taking pictures of your wife/kids walking naked and posting them online
>>
>>725960425
This anon is basically correct.
Quest is sold at a loss, they lose billions (not millions, but billions) every YEAR from its subsidized costs.
>>725960530
They can't sell Frame at a loss as it's not locked down whatsoever. Non-gaming industries would scrape up all the units without Valve making any money back. Plus, Valve doesn't need to grow their userbase whatsoever as they already have by far the largest PC gaming marketplace anyway.
>>725960573
>They can't take on microsoft's marketshare and not give a fuck about market share.
They care about the PC gaming marketshare, they do not care about the mobile/standalone VR marketshare.
>>
>specs are identical or worse than in Quest 3
>looks like Quest 3
>promotes the identical to Quest 3 feature set
>Quest 3 is 500$
>retards think Frame will cost 900$
Lol, lmao
>>
>>725960736
> obviously because Metaberg is taking a $400
Where are you retards pulling those numbers from
Quest 3 was initially sold at a slight loss, not anymore since 2024
Q3S might be selling at a loss, especially considering the recent $250 promotion
>>
>>725960738
Finally someone else understands what I've been telling the fucking morons ITT
>>
>>725960838
please read >>725960738 carefully
understand the numbers written there
this is not xbox vs sony vs nintendo vs valve the VR arena does not work like that, we have a giant (meta) that does not play by the same rules as the other players
can you understand this or do you need an illustration with crayons
>>
>>725960787
>They can't sell Frame at a loss as it's not locked down whatsoever.
Guess what genius, Quest 3 isn't locked either. Enabling sideloading of pirated shit on Quest is a matter of 5 minutes.
>>
>>725960989
>Enabling sideloading of pirated shit on Quest is a matter of 5 minutes.
Not anymore it isn't. Accessing dev mode settings is not as trivial as it used to be.
>>
>>725960425
>But this is just normal business for people familiar with VR

No it isn't. Rather than making a more expensive quest that's 2 years old, smaller players make premium headsets and avoid competing by just being in a different tier. Valve is being uniquely retarded here if they price this too high.
>>
>>725945109
this is AR not VR
>>
>>725961059
It literally fucking is. You register a dummy company in your facebook profile and then flip a switch in the phone app to which your headset is paired with.
>>
>>725960838
Frame will be 750 bucks minimum.
>>
>>725960685
You are explicitly poising it against the quest when in reality it's poised against every VR headset and yes, a PS5 is poised against a PS4 and a used NES
>>
>>725960982
>>725960738
By this logic, what is the point of developing and selling a new VR headset at a "reasonable" price if it will effectively nullify the sales?
>>
>>725960787
>They care about the PC gaming marketshare, they do not care about the mobile/standalone VR marketshare.

What this have to do with anything? How does releasing a low volume VR headset do that? Why does it exist if they don't care about it?
>>
The Frame will either be high volume and high margins (so it will cost $900), or it will be low margin and low volume (so it will cost ~$500 but it'll be in such a constant state of shortages that you will NEVER find it for retail price)

I won't explain the arguments for this because after skimming through this thread I noticed that some anons explained this shit dozens of times and some underaged valve trannies still don't want to accept this

But yeah these are your two options, and it is expensive in both of them
>>
>>725961154
You have to wait for verification now
>>
>>725961174
Read the specs again instead of boring me with inane demagogy.
>>
>>725960013
They're basically selling their own version of Quest 3, of fucking course they're competing. Are you high? Now, if they can't compete with Meta on price, which is probably the case, that doesn't necessarily mean Valve aren't competing with them. That just means they is losing.
>>
>>725961215
There isn't one. That's why nobody else is doing it. Only Meta is that retarded/insane to price it so absurdly low that they're willing to lose billions every year as an aggressive loss leader.
>>
>>725961254
It needs 2FA thru google authenticator
like 15 seconds of clicking
>>
>>725961215
What is the point of the steam controller? Of the steam index? Of the steam machine predecessor? Valve loves releasing low volume garbage and I know this sounds shocking but the frame is just another low volume garbage that this disastrous company is releasing.
>>
>>725960738
>overbloated publicly traded meta
>efficient not publicly traded valve
Valve probably didn't spend even a billion dollars on R&D for this headset
>>
>>725943352
I only care about the Steam Frame because it's bringing SteamOS to ARM which means future chinkhelds can finally move off of Android
>>
>>725960787
>Non-gaming industries would scrape up all the units without Valve making any money back.

Like what? I want somebody who believes in it to explain what the fuck an enterprise headset is and who it helps do their job
>>
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>>725961368
>valve
>efficient
>>
>>725961124
No, this is an official promotional material, not VR. An official promotional material that implies the headset is capable of AR with passthrough in full color.
>>
So in summary, Valve decided to make a Quest 3 clone will bells and whistles (and AR deficiencies), knowing full well that Zuck can afford to sell Quests at a loss, whilst themselves not willing to sell at a loss.
So yeah, a year later they'll be scratching their head as to why that shit failed after only a handful of Steam loyalists bought into it
>>
>>725961364
Cute how you didn't mention their latest and the most successful hardware, Steam Deck. Which is not a low volume garbage and has a decent price tag.
>>
>>725961501
if they sell the units they produce, it's not a business failure. Your mindset is like that of a consolewarrior.
>>
>>725960989
That poster annoys but that's not what he's talking about. He's talking about people or firms buying the headset and not using it for games, thus not buying games on the steam store. It's why they can't sell the gabecube with a subsidized price because enterprise would be like OvO cheap PCs ouuu~~~~
>>
>>725961573
Your mind is that of a zealot.
>>
>>725961512
NTA but they clearly didn't expect the steam deck to sell as much as it did and had to expand production to meet demand.
>>
>>725961269
The specs don't matter, it's a VR headset so it's competition is every other VR headset. The specs, software and brand only matter when talking about how well it will compete in the VR headset market
>>
>>725961670
>The specs don't matter, it's a VR headset so it's competition is every other VR headset.
gabe's warrior, everyone
>>
>>725961512
>only 4 million 'ecks sold
>for a product they actually sold with a small, albeit existent profit margin
This is their product with the highest volume of all time for Valve and it's like 4% of the volume of their competitor (the Switch)

Also I can't emphasize enough that the Deck turned a profit for every sale, the Frame is not the same situation
>>
>>725961408
Mostly for training purposes, like simulated scenarios for employee training or disaster training, etc.
Can be useful for CAD/modeling work too
>>
>>725961401
You do realize that Linux was running on ARM devices just fine even before Steam Frame? And it won't solve problem of said chink handhelds requiring proper non-android GPU drivers.
>>
>>725961442
well to be fair they are amazingly efficient for a few hundred employees doing nothing and going to hawaii. Zuck salivates at having an operation like the steam store or skins and loot boxes
>>
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>>725961747
Let's assume the quest 3 had 3 million sales and that every quest 3 sold is a $300 loss

Valve can do the same if they are willing to burn 900 million dollars

It's not that far-fetched, they have a yearly revenue of 10 billion

But it would be a high risk move
>>
>>725961449
>An official promotional material that implies the headset is capable of AR with passthrough in full color.
Nothing's implying that. Your spergy ass just took it literally.
>>
>>725961368
>Valve probably didn't spend even a billion dollars on R&D for this headset
Hasn't it been in development for like 4 years?
They could've spent hundreds of millions on it at least.
>>
>>725961501
It really seems like they had a few people working too slowly on a headset for 5 years and the timing was terrible in every way but they had to release something because it had been 5 years
>>
>>725961987
Nothing except for the video itself. You should watch it.
>>
>>725961735
I'm just pointing out the reality, I haven't said anything positive about the Frame
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>>725961969
> every quest 3 sold is a $300 loss
you're are either delusional or retarded, probably both
>>
>>725961789
Just fine my ass, not that I believe SteamOS will actually be of any use now.
>>
>>725961789
I'm assuming here that Valve is doing all the work in SteamOS for drivers and software/hardware compatibility whereas there's no such coordinated effort on stuff like Rocknix
Given that it's an SD8G3 in the Frame, I expect that the driver situation is already solved for chinkhelds using the same SoC and relatively simple to improve for other SD SoCs.
It'll just be Mediatek, Unisoc, and other SoC manufacturers that get the shit end of the stick.
>>
>>725949636
if zucc wants to watch me jerk it while I play with huge horseman balls in a locker room shower he is welcome to
>>
>>725962080
Yes because the quest 3 popped out of nowhere nigger it didn't have R&D or marketing costs and the engineers that made it didn't receive salaries
>>
>>725962080
NTA but the cost of a product is not simply its BOM, you need to also factor in overheads, labor, r&d...
>>
>>725961987
Holy cope batman. The public not reading the specs and watching gamer's nexus videos would absolutely think that, especially because it's presented exactly like AVP or Samsung XR which normies are more familiar with.
>>
>>725962320
the general public isn't buying VR anyway, only autists like us are even interested.
>>
>>725962209
labor is listed as ODM/OEM
r&d costs aren't counted per unit
what other overheads?
keep it mind that BOM is from 2023 and it's gotten cheaper
>>
>>725961969
why would any company do that tho

did anyone ever figure out why meta is doing it
>>
>>725962447
>r&d costs aren't counted per unit
oh really nigger

yes in this 4chan thread I am using a more colloquial language and making a very general estimation

the reality is that they are losing way more than $300 if we count their yearly reports but I am trying to be nice to valve here
>>
>>725962013
Hundreds of millions on what exactly? They have like 300 employees and most of them wouldn't be working on VR. Then there's the costs on design iteration that's pretty expensive but not hundreds of millions expensive. Where else are the bleeding hundreds of millions?
>>
>>725945109
This is fine
>>
>>725962539
they aren't losing $300 per unit you fucking spastic
in fact they aren't losing money on any unit of Q3 sold whatsoever
you just divided their quarterly VR division losses by the number of quests 3 sold? is that what you did?
>>
>>725962447
>what other overheads?
employee salaries, shipping/handling, insurances, import duties, marketing (if any), etc. - basically any expenses should affect the landed cost of the product otherwise you won't break even. Then you add a healthy margin on top of this. This is business 101.
>>
>>725951296
Even if this went into effect it wouldn't really stop sideloading, but all devs that wanted to develop apps and distribute them outside the play store would have to get verified, which is still shit.
>>
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>>725962432
>Ok it is false advertising but the people it tricked aren't going to buy it anyway

Also you need to leave 4chan every once in a while so you're allowed to talk about normies. The internet in general was hyped about the hardware dump and it hit everywhere, and a ton of normies watching streamers react to it. The $300 Quest 3s has color passthrough. There's probably a ton of people out there expecting this to have color passthrough right now just because its supposed to be a premium headset. Yes they will balk at the price later but it's still bad and there's no reason to special plead for valve.
>>
>>725962760
>employee salaries
are not dependent on the amount of units sold
>shipping/handling, insurances
literally peanuts per individual unit
>import duties
paid by the customer
>marketing
is not dependent on the amount of units sold
>>
>>725962760
Then you have to add profits from the store and spying too
>>
>>725962928
You're an idiot.
>>
>>725963006
you're financially illiterate
>>
>>725962928
Take a community college economics class.
>>
if you don't have lighthouses, it's obviously the best choice for the price because it's not facebook zuck shit and you don't have to buy a router like a retard

if you have lighthouses, bsb2 seems better which is what I'm getting

shame about index controllers being so weird. wish they also updated them to be nice like the new controller
>>
>>725963127
back at you
>>
>>725962928
>cost of doing business isnt real bro
>>
>>725962928
Holy retard
>>
>>725963192
They're not incurring an additional $300 loss on each of Quest 3 unit sold because they have to pay the salaries and marketing and had to do r&d beforehand you bumbling idiot
>>
>muh business expenses
bro it's privately owned and he owns a bunch of super yahts
he could sell the headset at production cost if he wanted
>>
>>725963313
Yeah the factory was free too lmao
>>
>>725963578
Factory was $30 in oct 2023
>>
>monochrome passthrough
actually based. fuck you normalfags
>wahhh I need to see my lavish home and girlfriend in full color when I turn on VR!!!
>>
>>725963772
what about no headphone jack?
I just wanted to hear low frequencies without audio latency when playing my rhythm games. Gaben?
>>
>>725963313
Guess those billions of losses are coming out of thin air, then, unless you have a better theory where the money's going?
Meta VR (RealityLabs) have been rather cagey about their expensed, but every business analyst agrees that the Quest 3 is, simply put, too cheap and must be being sold at huge losses given their expenses in developing it. Let's not forget that it isn't just the hardware unit, the software developed by Meta for the Quest is also part of their expenses as it is part of the product and therefore factored into the cost price. They are losing 10bn+ every year on it, and to anyone's knowledge they aren't working on anything else. Even the Quest Pro 2 was cancelled. Some expenses are presumably being spent on a Quest 4, though.

So, go ahead, explain your theory of where those billions are going. Maybe you're a business genius that knows better than any qualified analyst.
>>
>>725946526
By that logic the Quest 3 which can also run games locally would cost hundreds more than it does. It's $500, or $300 with less storage.
$600 is the max I'd expect for the Frame.
>>
>>725963772
Full color passthrough is for VR porn connoisseurs, peasant.
>>
>>725963880
The Quest 3 should cost far more than it does. It's losing money each sale.
>>
>>725963941
>I can't masturbate if I can't see my funcopop collection!!
>>
>>725963853
>Guess those billions of losses are coming out of thin air, then, unless you have a better theory where the money's going?
R&D with prototypes going nowhere, frivolous spending, money laundering, executive bonuses, DEI department. There's a lot of money sinks. Actually producing and selling Quest 3 however is not. Q3S may be though.
>>
>>725963943
Valve is also able to sell hardware at a loss, as they did with the Deck at least when it first came out
>>
>>725963853
If you're counting expenses on software development, then you must also count profits from the their app store, which may as well be counted as another branch in the books, I don't know.
>>
>>725964063
I don't believe the Deck was sold at a loss, although it would've had tight margins at launch it likely still turned a small profit
>>
>>725964210
You are right, their digital storefront profits would count too - and they're still not enough to recuperate from their losses.
>>
This convinced me to get a Pico 4 Ultra / Quest 3
>>
>>725964063
nta but I don't think they ever explicitly said they were selling it at a loss, there was an implication that the profit margin was virtually nonexistent but that's about it
>>
>>725964014
>Using mixed reality
>an anime girl is admiring my funko pop collection and things get frisky
>suddenly wake up to gabe on top of me in missionary with black and white passthrough
>>
>>725963578
made from organic non gmo resources, it's free
>>
My prediction (trust me bro I'm an expert on this)
$599 for the base model - it sells well and establishes itself as a solid competitor to the Quest 3
$699 - lukewarm reception and middling sales, slightly less popularity than the Index which was pretty niche already. Maybe occupies 10-15% of PCVR market at best
$799 - moderate flop, handful of drones buy it at launch for muh loonix and muh gayben, without many sales following after. Silently discontinued after 2 years without much software stack to show for it
>>
>>725964359
I'd at least wait until we know how much the Frame is. If they don't price is retardedly ($700+) it will be worth it.
>>
>>725964029
>frivolous spending
on what?
>money laundering
>DEI department
lol
>>
>>725964247
if it wasn't sold at a loss then why can't any other oem create a similar product
>>
>>725964706
>on what?
On software and hardware projects that get buried in the lab because one of the execs like Bosworth didn't like the idea
>>
>>725964719
lack of the right partnership(s) to build equivalent spec at a similar price. Valve got a good deal somewhere.
>>
>>725964831
Perhaps, but if those projects are at all related to the Quest 3 then they'd be in the books as Quest 3 expenses as well.
I'm oversimplifying, go to /biz/ if you want a deeper discussion about the topic
>>
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>>725943352
Nice opinion, I'm still gonna buy it day one on launch.
>>
>>725964247
>>725964448
It's not officially confirmed, but I have yet to see any estimate of all the components costs etc which arrives at every Deck model being profitable.
This one from middle of last year thinks they were taking a significant loss on the 64GB model, but they might have been breaking even or making a small profit from the higher storage ones

https://expertbeacon.com/is-steam-losing-money-on-the-steam-deck/
>>
>>725964963
It's completely misleading to divide fixed costs or sunk costs like salaries or r&d on the number of units sold, I think you yourself realized that by now. Those expenses either occur irregardless of revenue or have already occurred in the past.
>>
I was hoping for some cool innovation like inside out lighthouse. If they were going to make a basic bitch headset for the masses then they needed to release a goddamn game with it on par with Alyx at least.
>>
>>725958242
Something is going to come after cellphones / laptops / desktops for accessing the internet.

They think its going to be VR, and they want to be the default for it. In the same way that the iPhone was the default for smartphones.
>>
>>725964610
Worth it how? I only use VR for porn. Quest 3 and Pico 4U has the better lenses, resolution, sound, picture, etc.
>>
>>725965556
I'm in the market for a headset, between q3 and p4u, which do you recommend?
>>
>>725965556
>I only use VR for porn
How? I see this being said all the time, but every time I look up how to do it the barrier of entry is gigantic and involves either paying a monthly $50 to some website or torrenting 100gb+ stuff that does not have reliable seeds
>>
>>725965649
I just torrent with private porn trackers.
Then I use SteamLink + HereSphereVR + StashVR.
>>
>>725965620
>Q3 vs P4U
It's not even a competition the Quest destroys the Pico. Fully customizable head straps and facial covers, better optics, better contrast and colors, way more regular and meaningful updates, better library with exclusive games, AR

There is nothing that competes with the Quest at its price range

You can get a better headset if you are willing to pay $1000 or more
>>
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>>725943562
since you asked nicely
_________________________________________________________________________________:^)____
>>
>>725965620
Quest 3.
>>
>>725945109
Just pay a grand to halve your FPS so that you can game on a virtual monitor, bro! Gabe NEEDS another yacht.
>>
>>725965730
>SteamLink + HereSphereVR + StashVR
humuliation ritual, I just open Skybox on quest3 and connect to a NAS share
>>
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I was curious and decided to skim through Ebay

Quest 3's in very good/excellent condition are running about $320-360. I imagine if you spend a few days checking every evening you could snag one for $300. Meta even has official refurbs for $380.

My educated guess is Steam Frame is gonna be $800 and thats on the low end. This shit is gonna FLOP because they only audience willing to pay that much either owns the Quest 3 (barely an upgrade) or something already better (pimax/galaxy/etc) and trying to bring in new people to VR at $800 is impossible they are just gonna grab a $300 Quest 3 on Ebay.

This combined with the fact that there is no AAA or Valve game in development solidifies my belief that VR is DONE. It will be stuck as a porn viewer/VRChat groomer/sim racer thing until it's leap-frogged by some different tech altogether in like 5-10 years.
>>
Ar is better, there is no debate.
>>
>>725965931
>>725965730
Where do you find a tracker that has the videos?
>>
>>725965276
Allocating fixed costs per unit can highlight whether a business model is scalable and how much volume is needed to break even. Sure, fixed and sunk costs don’t change with each unit, but ignoring them entirely risks painting an overly rosy picture. Investors and managers need to see the full cost structure, not just the variable slice.
>>
>>725965970
you can get an old windows mixed reality shit, many people don't know there's a new driver that works in windows 11
>>
>>725965649
it's not
>>
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>>725965931
StashVR is a front-end for my porn.
HereSphere is the player.

We have the same amount of steps, but I like using HereSphere through Steam so I can track my time jerking off in VR through Steam time-played.
>>
>>725965730
can you view a wall of previews in VR like regular stash?

that's what I enjoy when I'm gooning. but $30 for a player app seems too much. I wish I could send the file to open to another VR app
>>
The novelty of VR porn wore off real quick. Super overrated.
>>
>>725966206
Yeah, it works just like Stash, but tracks your VR video based on tag. You can watch 2D too, but it just seperates it.

HereSphere has like 5 second pop ups once every like 30 minutes or something. Then you just hit, "Ok, I'll buy it later, maybe." Sorta like Winrar.
>>
>>725966053
I would have agreed that MAYBE Quest 3 as a project on itself haven't yet broke even, but insinuations like they're losing $300 on each additional unit sold, ergo the more they sell the more they're in the red is simply incorrect. They may never break even, but that wouldn't be because Quest 3 sold too much, rather the opposite.
>>
>>725966387
They are definitely losing money on each unit sold, maybe it's not the point of $300 but if the BOM is $479 you really think the manufacturing, shipping and so on don't cost $21?
>>
>>725966757
That BOM is from October 2023. XR2 gen 2 cost nothing by now, most of electronics too save for LPDDR maybe, it's very old tech by today.
They were selling it at a slight loss initially but by the time they launched Q3S, they were definitely making a profit on the original Quest 3
>>
>>725966310
can it play multiple 2D in floating windows?
>>
>>725949101
>Just get some slimes.
what
Isn't body tracking in VRChat using those expensive trackers that NEED the Index or Vive lighthouse to work?
And the lighthouse interferes with the inside out tracking of the Quest and now Frame?
>>
>>725956079
Hey I kickstarted that!
It helped a little with the heat
>>
Why the fuck does the controllers use AA batteries???
>>
>>725967003
depends if you roll up R+D into the cost as well. With that included, I'd be surprised if they were above water yet
>>
>>725967329
so you can easily swap out the battery without downtime
to reduce toxic e-waste
>>
Even if the quest 3 was losing $100 on every quest sold and they sold 1 million of them every year, that's just 100 million in losses which is nothing compared to the billions they are supposedly losing. There's clearly something else going on for them to manage to lose billions. Gabe could just say fuck the R&D costs and sell the Frame at cost and it wouldn't really hurt Valve at all
>>
>>725967619
>Gabe could just say fuck the R&D costs and sell the Frame at cost and it wouldn't really hurt Valve at all
but we both know that isn't what's gonna happen
>>
>>725967080
I'm not actually a gooner, sorta like I also just larp as an incel. One porno is enough for me. No cave required.
>>
>>725967329
AA batteries are superior to lithium packs. You don't want to be enjoying VR and then have to stop for 30 minutes because your controller ran out of juice
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I haven't used my Vive for at least a year. I bought Alyx when it was on sale a while ago but haven't even played it yet.
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>>725967751
It probably won't because I doubt Gabe cares about dominating the VR market
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>>725967912
they why release anything at all
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>>725965809
>It's not even a competition the Quest destroys the Pico.
I had both. I kept the Pico 4
>Fully customizable head straps and facial covers
you can get that on Pico
>better optics
nope
>better contrast and colors
both are shit
>way more regular and meaningful updates
Pico did a lot of things first

I'm not saying the Pico is better than a Quest. They both aren't very good headsets, full of compromises and the image quality is dogshit beyond bad.
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>>725961157
I think it's going to be $740 just so they can say it's cheaper than the $750 index bundle.
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>>725968272
then it's DOA
Zuck price cutting Quest 3 to $400 days before Frame goes on sale would be cherry on top
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>>725967970
NTA I think people forget Valve practically invented what VR is now with the Valve room. They still have people that work at Valve that want to work on VR and it doesn't make any sense to shut the door when you already have a foot in it.
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>>725968424
>Valve practically invented what VR is now with the Valve room

What?
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>>725943352
/v/ will dickride it because it has the valve logo on it, just like the first steam deck, controller, box, etc.

Sad that an entire generation of men were raised by a game launcher instead of their parents
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>>725943570
>/v/ in charge of talking about manufacturing things
No. The Quest 3 cost under $400 in parts and the loss margin is very thin. They actually profit off the 512gb model:
https://mp.weixin.qq.com/s/lLVaOwdodtjFYV7gh32PHA

The Index without base stations is $750. If the Frame is $800, it will cost MORE than the current Index, despite coming out 5 years later. The Quest 3 is $499 and it came out 2 years ago. In another year or so a Quest 4 may launch. How does an $800 Quest 3 sidegrade make sense business wise? What is the point of the Frame if not to compete with Meta?

Meta represents over 50% of VR devices on Steam. Anons assume that Valve isn't concerned about that, and they're also convinced that price doesn't matter when competing. A $600+ Frame doesn't make sense. At that price, it barely competes with Meta, it barely entices entry into VR, and it will be outdated in a year, even in the budget category. It will just sell to people who already were into VR and like the Steam brand, and who already have software, so it will barely push software sales too.

That said I fully expect it to launch at an inflated price
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>>725967970
For the same reason they are big on steamOS and linux. They don't want to be entirely locked out of a platform. The way things are going PCVR is not great
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>>725968648
we must be better men and get a playstation
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>>725943846
plenty of companies are already making all kinds of enthusiast level headsets
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>>725968515
Back when Oculus wasn't sold out to the Zuck, Valve gave Oculus a shitload of R&D. Zuck only got interested in buying Oculus once he tried the prototype at Valve.
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>>725968702
Valve can't compete with Meta on price. All of their hardware efforts have been massively overpriced because they do retarded shit like in-house manufacturing instead of just shipping the whole thing off to China to make for peanuts like everyone else does. They still buy all the parts from China.
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>>725969030
Frame is made in Thailand
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>>725968887
yeah but they usually have basic controllers or you're stuck with index controllers which also suck
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>>725967854
played like a few hours in and it's just walking and shooting, and some waggling puzzles
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>>725943492
I wish to be this innocent.
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>>725950148
they are both phone hardware dumbass
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>>725949873
Shittier tracking but removes the need of $500 in sensors and IR cameras.
High refresh rate and good tracking is needed for VR to not feel weird.
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>>725944040
Cool. Too bad I want absolutely zero products from them and will pay extra to not stain myself with the Zuck
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>>725969030
You think Valve has a production line for hardware in their offices and the 300 employees are cranking out steam decks? They are making everything in China or somewhere near China
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>>725969030
Index was made in China, also I don't agree with the assessment that Index or Deck were overpriced
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>>725954362
>cant use my lighthouses for the steam frame
Do we know this for sure?
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>>725969712
Yes, it's 100% confirmed. They're pivoting away from lighthouses because they cost too much.
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>>725968702
Meta owns VR, even on Steam. Frame ain't changing that.
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>>725969712
https://www.pcmag.com/news/steam-frame-wont-support-legacy-lighthouse-trackers
>"With Steam Frame, we’re not working on lighthouse support for it," says Valve UX designer Lawrence Yang. The Steam Frame will instead use four monochrome cameras and infrared illuminators to determine the wearer's position in the physical and virtual world.
>Although there are instances where outside-in tracking with Lighthouse sensors can still offer better redundancy against occlusion (leaning in close, or putting controllers behind your back has historically been problematic for inside-out cameras), Valve clearly decided it wasn't worth maintaining support with Steam Frame, even as an added extra.
And for those saying the Frame is not a direct competitor of the Quest and price does not matter.
>A major component of the Steam Frame is its sheer convenience. Borrowing from the style of accessibility pioneered by Meta's Quest line, Valve makes it clear with the Frame that it wants you to be able to put the headset on and immediately jump into a game. No setting up external sensors, no turning them on and waiting for them to connect. Just headset on, and play.
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>>725960868
>Quest 3 was initially sold at a slight loss, not anymore since 2024
where do you get those numbers, asking unironically
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>>725969814
Well darn. Even for the controllers even though they have IR emitters? Could you not jerry-rig them for more prcision?
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>>725970014
https://mp.weixin.qq.com/s/lLVaOwdodtjFYV7gh32PHA
nta but chinese analyst estimates
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>>725969972
>The Steam Frame will instead use four monochrome cameras and infrared illuminators to determine the wearer's position in the physical and virtual world.
Wait, could this mean controllerless hand trancking?
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>>725943352
Not having anal probe OS which sends all your data to zucc alone nullifies every single advantage Quest 3 has over Frame.
>>
I don't know why you guys are pretending that the Frame is a high-end headset still. It's a very obvious reaction to Meta's 60% PCVR market share. Almost everything about it is trying to one-up the Quest 3 for PCVR users.
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>>725970573
great, so they're selling it for 499 or below?
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>>725970118
That's not at all how lighthouse works. With lighthouse you have an IR scanning laser in the base stations, and the controllers have sensors that detect a time of impact, which can be worked backwards to determine a position, and if you have positions of all (or most, due to occlusion) of the sensors, you know where the controller is in space.

IR emitters are a much cheaper option, intended to be picked up by cameras on the headset, which means they're very limited in terms of usable field. Lighthouses are essentially an advanced light gun (instead of the scanning electron beam you're using 2 laser scanners sweeping a room), while inside out slop is essentially just the Wii with a motionplus.
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>>725970778
I don't know, I personally think $550-600 would still be a competitive price.
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>>725943352
I'm mad they dropped lighthouses and shant be getting it, but I do use the "movie theater experience" a lot.
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>>725970940
There is no way in hell they'll be selling this for 600 bucks. 700 is the minimum, and it'll probably be closer to 800.
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>>725970573
whats the point of a headset thats a sidegrade to Quest 3 for a higher price and then its just going to get outclassed when a quest 4 comes out
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>>725969972
>And for those saying the Frame is not a direct competitor of the Quest and price does not matter.
That mention of Quest is by the person writing that, not Valve
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>>725971215
I don't have to give my soul to Zcuck
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>>725943352
>Being this mad over a new headset
>Spreading misinformation from being so mad
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>>725971135
who the fuck wants an $800 quest-tier headset?

If I'm paying that much, might as well go all the way and get something premium like bigscreen beyond
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>>725971215
It says Valve on it, and steamcucks will promote anything gaben puts his name on.
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>>725970340
If it can be done with those cameras, someone could do it even if Valve doesn't
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>>725944612
Quest 1, 2, 3, Paimax, Index, VIVE, Rift S, and Rift CV1 all had on-board audio and ran perfectly fine

Only EXTREMELY autistic faggots like you care about a fucking audio jack.
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>>725971281
your soul aint worth over 100 dollars
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>>725971215
As it stands it's better than the Quest 3. If the price is right Valve can convert PCVR Quest users before the Quest 4 comes out.
That being said I don't know if they'll actually make the price low enough to get that conversion, the rumor was 500k units for the first batch which doesn't inspire much confidence.
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>>725971440
Doesn't it also have some kind of expansion port on the front of it that you could probably route audio through?
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>>725971492
Meta makes billions of dollars in profit, peoples souls must be pretty expensive
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>>725971839
there is a detatchable inner frame that sits between the main compute and the face gasket, and that is replacable, and they seemed to imply they will sell an audiophile version of that
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>>725971931
Instagram alone has 3 bil active users, and they aren't the dredges of society like we are
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>>725972221
Lol clearly you haven't seasoned your algorithm yet
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>>725971743
Pc price and perceived potential complications is why they dont switch over. So high probability its successful in that goal
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>>725944145
does it actually not have one? the index's stupid earpieces crapped out all the time so I just ended up using headphones after a while
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>>725971440
quest3s dosn't have 3.5 audio
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>>725972563
No lol. They expect you to buy different headbands.
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>>725972460
I'm talking specifically about PCVR Quest users whom use applications like Virtual Desktop to stream from their desktop to their headset.
It's a pain to get these streams looking good, Valve is trying to make the Frame a one size fits all solution to this.
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>>725970386
Having my data sold is the price I'm willing to accept to have a product that doesn't suck, see: Windows vs. Linux
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>>725970340
Saba is SUCH a shitty design compared to Gura
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>>725971440
CV1, Vive and Index had actual headphones you retarded fuck
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>>725967329
>Why the fuck didnt they fuck me in the ass with an internal battery thats never charged
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>>725968272
The index bundle is $1000
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>>725969021
>this is the last time they spoke as friends
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>>725972829
Vive doesn't have it as standard, you have to buy an add on.
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>>725972172
I'm talking about some kind of expansion port on the front underside of the headset. Might be possible to make something you can plug into it that offers an audio jack and then route the audio through that expansion port
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>>725969949
>Meta owns VR, even on Steam.
It's a shame they aren't actually doing anything with it.
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>>725970573
>Almost everything about it is trying to one-up the Quest 3 for PCVR users.

I fucking wish lmao. They picked 2160p LCD. People who own quest 3s have little reason to sidegrade to this
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I wanted an upgrade for my Aero, which came out in 2019. oh well
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Gabe made another VR failure. It's like he wants the market to fail.
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>>725970796
Thanks lighthouse salesman but you need to look for another job
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>>725973920
new headsets are still using lighthouse tracking
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>>725971215
A 3 digit IQ has entered the server.
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>>725973981
Who is manufacturing lighthouses?
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>>725973981
Not for long.
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>>725971440
The speakers on the frame will be good the only problem is their placement. I'd rather have an index style audio strap to swap in with their modular system than plug in headphones
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>>725973704
Quest 3*
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>>725969949
kek
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>>725972817
I wouldn't say shitty, just a downgrade. The girl is still the same so it's fine
>>725971215
Everything but the index sucks for tracking. The lemon woman and the fish have been testing
https://twitch.tv/videos/2617465569?desktop-redirect=true&t=1h14m43s
If the claims about tracking accuracy are true for Frame, then it's a no-brainer over everything else.
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>>725967081
No. Just use slime trackers for full body.
>>725960727
The expansion port allows for third party modules. Face tracking being one of them.
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>>725975151
>slime trackers
????
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>>725945109
>Valve's vision of VR gaming
you can play with 1 hand
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>>725969030
>Valve can't compete with Meta on price
they have infinite money due to being the only PC storefront that matters



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