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File: Resident-Evil-4.jpg (80 KB, 1088x612)
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The original RE4 always kept a tension that never went away by having a binary "stay and attack, or run and reposition" relationship with the controls that couldn't be undermined by just getting better at the game. Meanwhile in the remake once you get better at aiming while on the move, the tension in enemy encounters decreases.

taking a risk in the original standing your ground and reloading to take out enemies in front of you was seriously tempting because retracing to reload really meant taking your eye off the enemies. Now in the remake it almost always makes sense to retreat since you can reposition while reloading and angle the camera to keep watch over the enemy. The choice to reload is overall less interesting and difficult as a result.
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I'm not reading all of that.

RE4R sucks ass though. Only midwit slop shit eaters say otherwise
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>>725947209
I think they both suck for the same reasons but I enjoy the remake with mods
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>>725947209
>I'm not reading all of that.
That's sad
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I like both versions, prefer the OG though. I appreciate that they tried to do things a bit differently with the remake but I do wish they upped the ammo count. So many guns I have to use very conservatively versus the OG's more generous supply.



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