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>Unreal 4? Outdated
>Godot? Outclassed
>Unity? AHAHAHAHAHAHAHA
>https://www.youtube.com/watch?v=TDGujnN_PN0

Now is the time to make your dream games bros...
>>
Apologize
>>
apologize you bloody bastard bitches
>>
>>725951179
>slop engine
no, na-ah, nada
>>
It probably still runs like shit.
>>
>>725951179
Good morning.
>>
>>725951356
>>725951236
Im sorry for saying india is not a superpower
vishnu have mercy
>>
Wait, Witcher 4 will be on Unreal?
RIP mod support. That fucking sucks.
>>
>>725951179
>microstutters
>>
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There's literally only one dev team that has managed to actually utilize UE5 well, create it's own distinct art direction, beautiful graphics, and great performance
maybe if AAA devs would stop hiring women and trannies and outsourcing to pajeet codemonkies and let people who actually like video games make their products gaming wouldn't be in the sad sack state it's in
>>
>>725951179
if I couldn't release a game with the 50 previous versions no feature is gonna change that
>>
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>>725952293
>Arcraiders
They did this by stripping lighting and reflections down to literal and unironic PS2 levels of quality. But because it's a tense multiplayer experience where people are paying more attention to where other players are then the fidelity of their surroundings they can get away with it.

If anything the devs where smart to play with the strengths of the genre and realize graphical quality are even less important in multiplayer games.

>https://www.youtube.com/watch?v=jCWtIIlFXHA
>>
>>725952040
Old news bro.
All of the people who knew how RED Engine worked under the hood left CDPR. So they dropped RED Engine for UE5. This was known before TW4 was even announced.
>>
>>725952775
>looks great (not as good as tech tests unfortunately wish they'd kept a graphics preset above epic like KCD2's "experimental" that retained the lighting from the tech tests) and runs great, you're complaining for no reason
>>
Damn, Unreal is such a blight on gaming.
>>
>>725953213
>pixelated shadows on max settings
>half the objects in the game don't cast shadows at all
>water reflections go away as you move the camera on max settings
>light bleed through building walls

If Arcraiders was a single player game, these would all be things that would make easy rage bait in screenshot threads. But because it's a high stakes multiplayer game, they are easily ignored cause most people are just not paying attention and fishing for screenshots.

It's not a bad thing. The devs where smart to not prioritize those things cause of the type of game they where making. But Arcraiders being called visually stunning is rose tinted glasses.
>>
>>725951179
nice stutters at the bot with flying lights
https://youtu.be/TDGujnN_PN0?si=yrxCYHxD_LsMUSt3&t=60
>>
>meanwhile in Unity
>https://www.youtube.com/watch?v=AEOvsUr4UPo
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>>725951179
>AI IN EDITOR
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>>725954298
>meanwhile at Godot
https://youtu.be/7ZwEmxihlw4
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>>725951179
It looks blurry as fuck regardless of what you do.
I will consider it if i feel like creating a modern N64 game.
>>
>>725951179
unreal 5 and especially lumen looks like shit! i thought i was just too poor to enjoy u5 but now i have a monster pc and in native 4k it sill looks like shit this engine is fundamentally broken beyond repair. Even if it was the best running engine it still wouldn't be worth the visual hit.
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>>725951179
>oh yes, this is absolutely superior to text based input!
>Yeah, you don't NEED multithreaded code, single thread is more than enough.
>you insist on C++? okay, here's the worst modern C++ macro ridden, overcomplicated piece of shit code that takes ages to compile you will ever see!
>>
>>725952293
>>725952775
afaik the arc raiders team is made up of ex-dice who are actually competent with engine stuff. i'm guessing they threw away and rewrote huge chunks of UE5 while making the finals and arc raiders. most teams using UE5 go the opposite way where they try to modify the engine as little as possible, which is how you end up with typical UEslop
>>
>>725954973
>Souls_area_connections.jpg
>>
>>725951179
I'll never use this shit
>>
>>725954530
240p is all you need anyway.
>>
the fast geo plugin solves the traversal stutters
the manual shader gatherer solves the compilation stutters

blame the devs, as always. and FUCK digital foundry.
>>
How long until unreal engine dithers absolutely fucking everything, making TAA and other vaseline solutions absolutely necessary?
>>
>>725956715
I think we are past that point already.
>>
>>725956715
Where did it all go wrong that we basically need the digital version of a fucking composite cable?
>>
>>725955862
Nah, people need higher resolutions.
Which is why we upscale from 240p to 720p then blur it up until 1080p and rub hands to something over 1080p we name 4k
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>>725954467
godot: the BEST engine for indieslop, phone games and walking sims
>>
>>725956715
We're already there, but it's weirder than "vaseline".
TAA is an "accumulation technique".
Basically you have this "accumulation frame" and the real frame.
The "TAA technique" itself is that you deform the accumulation frame to look like the real frame, combine both and store the result back to the accumulation frame, rinse and repeat.
As long you can make the accumulation frame look as close as possible as the real frame, the technique works*.
You can do things like anti alias by slightly changing the offset of the real frame at a sub pixel level, or upscale the picture by making the accumulation frame bigger than the real frame, or accumulate noisy sources into transparency or hard to calculate things like raytraced lights.

*We can't and it don't, if an object only exist on the real frame due it being deocluded this frame, you have to either just use the raw unfiltered thing or invent bullshit with LLM, also it tends to accumulate purposeful noise
>>
>>725951179
Too bad you still need a NASA supercomputer for it to run at sub-20 FPS.
>>
>>725951179
It just killed my PC too coincidentally.
>>
>>725958220
No you don't, you can run it on an steam deck.
Part of the reason why it looks like shit IS because they think TAA can make the engine infinitively scalable and have the cake and eat it too.
>>
>>725952040
>RIP mod support
Witcher 3 mod support was fucking abysmal so nothing changed.
>>
>>725958121
I think they did very good, from 2d only to this? as open source software this is nice, like Blender
>>
Zig is better than C++
>>
>>725951179
This kind of advertisement turns me off.
>>
>>725951179
Urinal 5.7
>>
>>725954778
>lumen looks like shit
Lumen is a pain in the ass if you try to balance both performance and minimize artifacts.
A lot of cvar adjustments are needed to get anywhere close to acceptable.
>>
>>725958792
don't bother replying to indians
>>
>>725959057
>I don't like listening to a calm voice stating facts. I'd rather listen to someone yelling and using hyperbole to make my opinion for me
>>
>>725959674
You worthless pajeet, do you think I was talking about that video I didn't even click? It's your post. Kill yourself.
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>>725959990
why you so mad?
>>
>>725951179
>>
>>725954973
this pal gets it, ue graphics are awful and inefficient, and but gameplay code is even worse because it's all shit actor or object oriented spaghetti that runs a million actor ticks one after another in a single thread
>>
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>>725960123
>
>>
>>725952775
>remove what makes the ue5 ue5
kek tim sweeny in shambles
>>
>>725954973
How did the fucking mouse programming become not only norm, but preferred. At least we have decades of practices that help keep text code readable, the node spaghetti always looks like incomprehensible.
>>
>>725960139
I can't even blame Threat for his obvious grift anymore. Any manchild retards that willingly donate their time and money to him at this point deserve what they get.
>>
>>725960391
Having talked to a coder, when you're really good at coding you have to be stenographer tier in typing speed. Mouse programming is how the lazy people were able to avoid putting in effort to reach that level.
>>
>>725960456
>>725960456
unreal nu-dev exposed
>>
>>725960391
it lets people with 0 programming inclination sort of trial & error their way to basic logic stuff, even if it performs terrible and has bugs and so on. this allowed epic games to market their engine in a way like "all your non-programmers like artists and designers can become programmers with visual scripting!" to game studios, which has had predictable results wrt how UE games run
>>
>>725951179
>Developers? Retarded
>Native framerate? Single digit
>Fan speeds? Maxed
Oh yeah its UNREAL time!
>>
let me know when it has free, no limits, local, fully integrated, generative ai that can write code/blueprints
>>
>>725960139
Why do self-conscious 2nd generation brown and hispanic zoomers always fall for the aggressive twink scam? This guy and Nick Funetes are running the exact same grift and brownies can't get enough of their twink asses.
>>
>>725960634
ok this is just nonsense, programmers try their hardest to write as little code as possible. the general principle is that the more code you write, the more code you have to now maintain, and also the more potential bugs you will inevitably have.

desu non-programmers have a very hard time distinguishing retarded coders from the good ones. ive worked in teams where the management thought the team's worst programmer was actually the best one because he was good at marketing himself
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>>725960391
It's not the norm on any other engine, unity use C# and a really easy to integrate C++, godot is their weird python like programming language or again relatively simple to integrate C++, most "closed source commercial engines" use either C# or LUA...
It's only UE that use this fucking thing.
Epic is working on a decent programming lanugage, but not for good reasons.
ChatGPT can't generate unreal code, so they need to make some sort of script that chatGPT can use.
>>
I have Unreal fatigue
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>>725961121
I remember seeing some watch dogs? I think? leak and it was full of this scratch shit too
>>
>>725961112
Writing as little code as possible has nothing to do with how fast you have to go when writing it. Which was my fault for not clarifying what I meant, thanks for giving me a chance.
>management thought the team's worst programmer was actually the best one because he was good at marketing himself
You see that everywhere. No matter how much time passes teaching the lesson otherwise, salesfags rule the roost. There's an annoying nugget of wisdom in the firm handshake meme, managers only want to see confidence, the vast majority can't stand someone who will actually help.
>>
>>725961056
reddit is raiding
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>>725961056
Knowing the right big words and having some knowledge that goes beyond surface level let's you have an authority on the topic to the countless people who don't.
In TIs case it doesn't help that the people attacking him are insufferable on defending UE5 and his audience will never try to understand the topic just ends in circular arguments.
>>
>>725960634
Yeah I think you got memed on. Like obviously being able to type fast or whip out some crazy ass vim macro helps when you're refactoring, but you're spending disproportionately more time reading and thinking than just mindlessly hammering away at stenographer speed.
>>
>>725960391
>>725961121
UE caters to AAA studios. These are studios with a 100+ people of different skill levels all touching the same exact product. Some will only be there for a year and fuck off, others will stay for the entire project. Unless you want pay your main programmers extra to handle everything (companies don't) you'll want your artists to also handle the logic side of their own shit.

Unless your part of a smaller, leaner more competent team or solo deving you don't need to use BP to this extent. And if it looks like this, then your the reason why blue prints was made in the first place.
>>
>>725961985
Blueprint programming is a specific skill, and it's not an easy one either.
To do anything useful on it you have to use a lot of blocks at a point the program ends up as complex as something written in C#, but a lot slower and single threaded and harder to debug.

>>725961396
Several engines use it for shader creation and in shader creation it makes sense, because you can do neat things like showing the textures and colors and partial results and all that, it makes a lot of sense as a shader language.
>>
>>725961537
desu i'm just going to tell you that you've been misled, writing speed has nothing to do with how good a programmer you are. there is no hurry to write good code. the average programmer writes 40 lines of code a day.
>You see that everywhere. No matter how much time passes teaching the lesson otherwise, salesfags rule the roost
with this guy it was less that he was charismamaxxer, and more that he was manipulative. the thing he was most successful at was creating a spaghetti monster section in the codebase that no one else wanted to touch, so even the programmers that disliked him weren't really willing to get rid of him
>>
>>725961985
NTA but you seem to know stuff, would it be worth making something in UE without using Lumen and whatever the fuck else I see people complain about? Or are they unavoidable as long as you’re using the engine? I wanna play and work on fundies in a basic project but still have the option to expand on it later.
>>
>>725962614
nta but the new rendering stuff is optional, for lighting you can still use baked lighting and reflection captures so you have options.
>>
>>725952040
You dont have to mod CDProjektRed games to have fun
>>
>>725952040
Name 1 (one) good witcher 3 mod
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>>725961953
>TIs case it doesn't help that the people attacking him are insufferable on defending UE5
Multiple industry devs have been pestered on twitter to engage with him in the most charitable and gentlest way possible to say 'hey maybe you're wrong' and he just doubles down.

If you try to match his level of abrasiveness, somehow you're the one in wrong, if you don't you're still wrong. I don't know what's wrong with kids nowdays to fall for the dumbest cult like shit, but here we are. At least his grift has run on long enough that even the retards with the smoothest brains are starting to demand he actually produce whatever it is he promised with the money.
>>
>>725962774
NTA but thank you, I’ll stop yapping and download it - I’m a bad programmer anyway so I doubt the engine itself is bad enough to be the weaker link in anything I do. And sorry for lying, I’m actually that anon.
>>
>>725962959
He genuinely has some spergout issues like finding time to start shit fight over barely related videos explaining general graphics programming concepts for dummies
https://x.com/ThreatInteract/status/1984028374143266952
>>
>>725962959
Well idots like people they view as "strong" and being an abrasive asshole helps with that image.
Part of the problem I blame on social media where taking a stance right or wrong is rewarded and anything else is ruthlessly attacked since people want quick simple answers.
>>
>>725962959
>hey maybe you're wrong
Start off with "You're right and here is how we can help you" or fuck off, UE shill.
>>
>>725962774
>>optional
>disable TAA
>everything looks like literal garbage
yeah
>>
its funny because these reddit brigade will come here to complain about ti but they never ever make a video refuting him on any level. they just refuse to engage with his arguments on any level.
shit so funny to watch
>>
>>725951179
Can't wait to play new games at buttery smooth 30 fps (with framegen) at 4K (upscaled from 480p)
on my 6090 (at the cheap price of 5000 bucks)!
>>
>>725962614
>would it be worth making something in UE without using Lumen and whatever the fuck else I see people complain about?
Yes, Lumen and nanite are the two big pain points and can be disabled. You're not forced to use them.
>I wanna play and work on fundies in a basic project but still have the option to expand on it later
Yes, even if you disable them, you can always enable them again later if you really want to. The mobile ports of the same UE5 games shipped have them off by default but you can use them in the PC version of the same game for example.
>>
nice try marketeer, still not using trash engine or recommending it to anyone
>>
>>725963759
Well 5.7 added smaa as an option and if you don't use stuff like Lumen or VSMs the big thing you have to deal with is specular aliasing which you can either use the built in solution they use for forward shading or make your own.
>>
>>725962828
There's so many QoL mods I have for CP2077 though. Like it's actually insane quickhacks don't have keybinds by default.
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>>725951179
Not interested in UE5 skins.
>>
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>>725952040
It's all ue5 nowadays. Were unironically in the worst timeline.
>Microtransactions everywhere
>baiting politics in games non-stop
>everything is pozzed and gay
>everyone is using ue5 for everything, and it runs like shit.
>denuvo and other kernel level malware keep being used
>game prices increasing to 80-100 dollars
>constant remasters and re-imagining of stories because games are so shit and overcosting devs they want to try safe shit
>all the nu-devs are trash and either straight out of india, or straight out of university which teaches them nothing but far-left politics, how to dev in ue5 and hatred for the common man
>fucking gacha
>More and more games becoming digital only
Imagine unironically trying to explain this shit to people in the early 2000's. They'd never believe you.
>>
>>725951179
None of that is useful for indie devs whose sales are based on
A) stylization
B) gameplay

I think someone should make new engine that's built for stylized games and they would win big money.
>>
unreal is a joke engine that makes all games made with it ugly shite
>>
>>725965007
isn't that what godot was supposed to be?
>>
>>725954383
AI is the future?
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>>725962828
I need to mod every game cause devs cant make everything fun for myself but I can with mods
>>
>>725961121
>most "closed source commercial engines" use either C# or LUA...
>It's only UE that use this fucking thing.
SourcE?
>>
>>725958980
Rust is better than Zig and C++
>>
Gamebryo should become open-source. The last release happened 13 years ago.
>>
>>725951179
Except for the open world part, none of those seem useful from a gameplay perspective.
Where is the out-of-the-box MMO netcode?
Where is the out-of-the-box Alife system?
>>
>>725967725
Godot is close but also very far from that.
>>
>>725951179
Wow now I understand why modern games are so bad, it's the equivalent of using loops in music production
>>
>>725964645
worst part is despite how widely the engine is used all games on it have the same problem, they are single cpu core bound and run like shit with 60% gpu utilization, stutter and lag
you would think that after years they would work on better multithreading and cpu utilization
>>
>>725951179
total unreal supremacy
>>
>>725960139
Cherno has never mentioned this guy.
>>
>>725952293
Buy an ad you faggot, it's well optimized but still the same generic ue5 slop
>>
>>725972187
>ignore the timeline
>comments about things he doesnt know
sounds like an unreal nu dev
>>
>>725951179
>Can't be used to make a decent 2D game
I'll pass. If you can't even use it to make a decent 2d Jazz Jackrabbit game (with proper sprite hitboxes NOT psuedo 3d shit), its of no use to me.
>>
>>725954383
Tell us with a straight face you would rather contact a jeet in support than use a AI for a instant answer.
>>
Why did id Tech never reach the same levels of commercial use as Unreal?
>>
>>725973613
1. id Software was a bitch that didn't want anyone to use id Tech 4 until the long-delayed Doom 3 shipped.
2. Carmack fucking hated giving tech support. This is part of the reason why he wanted to release the source code for the games under the BSD license, as the GPL required paying money to id Software to bypass it, and with money comes tech support.
>>
>Shill can't defend the engine

I fucking thought so. Worthless bitch Unreal Engine can't even do proper 2d games. Unity at least has Freedom Planet and Hollow Knight under its belt. What does Unreal have? Oh right FUCKING NOTHING!

Bitches can't even make a Jazz Jackrabbit game.
>>
>>725973065
>>725975165
Some things are better left off dead. I hope the Dutch who created the game engine releases the source code some day.
>>
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>>725975287
Not really needed. Jazz 1 (on GoG) got patched to fix all the bugs so its as good as its gonna get. Jazz 2 gets updated via the "Jazz Jackrabbit +" mod which is officially shipped with the GoG version.

It'd be nice to get the source codes but its not needed. Granted, you could just email the programmer, he's still around. Good luck using friggin TURBO PASCAL code on modern computers.
>>
>>725973613
Lack of willingness to shill until seeing widespread use to shill itself.
>>
>>725975937
I like source code releases for two reasons:
1. Portability.
2. Preservation itself. Source code has comments, which can bring light into the development history.

>Good luck using friggin TURBO PASCAL code on modern computers.
People managed to port Glider 4.0 to browser just fine, and it's the best version IMO.
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>>725976149
Like I said, just email the lead coder: Arjan Brussee

https://en.wikipedia.org/wiki/Arjan_Brussee

Sure he works at Epic now but I don't think Epic gives a shit. They aren't gonna do anything with Jazz Jackrabbit. Hell, their really gay and lame Unreal Engine can't even do 2d games. The shills in this thread can't even defend it cause they know its true.

Lame and Gay Unreal engine can't do 2d. Total joke.
>>
>>725951179
Does it still stutter? E
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>>725951179
features:
-wastes shit tons of Vram
-can't even do transparency, has to fake it with garbage dithering.
-every single effect is covered in broken grainy artifacts and looks like shit
-can't do basic lighting effects or reflections without ghosting artifacts everywhere.
-slow with bad performance
-lots of stutter everywhere
-Shader bloat. Material system automatically generates 1000s of shaders you don't need. No utility to organize and optimize shader use.
>>
what compels non technical low iq gamers comment on a complex technical topic

go play your game, you're not gaining anything by exposing your ignorance online. No one gains anything from you repeating hearsay you borrow from some youtube video or 4chan thread.
>>
>>725975937
>Good luck using friggin TURBO PASCAL code on modern computers.
Man, it's been like... 18 years since I last touched Turbo Pascal but if I remember correctly it's just a IDE-compiler for Pascal and what I used back then worked fine on the, at the time, current version of windows.

I highly doubt it would take a lot of effort to set up a development environment for Pascal.
Would you miss some of the modern IDE functionalities? Sure. But it shouldn't be a stopper.
>>
It's still Early Access so I'm good
>>
>>725978632
>IDE-compiler
IDE + compiler
>>
>>725978369
>go play your game
I can't because it was made in Unoptimized Engine 5.
>>
>>725951179
Everything will look like Oblivion Remastered forever and you will like it.
>>
every time I get hyped for UE I install and do some template levels and it runs and looks like shit despite being very basic and empty
inb4 just rewrite it yourself
uh no
>>
>>725978958
you mean game like E33 thats gonna win goty

weird how no one can play the game
>>
>>725964102
You make it sound easy to just not have badly performant shit. Literally just "click the bake lighting" kind of easy. I know Oblivion remaster has baked lighting (because of consoles?) despite Lumen being forced through in-game settings.
>>
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>>725954973
>>725960391
>when spaghetti code becomes literal and ends up becoming the industry standard
>it's not even italian
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>>725951179
Only he can save us
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>>725960391
it works well for making shaders, but for gameplay code I dont know why anyone would ever prefer it, it's like being given puzzle pieces instead of a pencil and then being asked to make a picture.
>>
>>725960391
I've been programming as a hobbyist for 17 years now and I actually prefer blueprints now, at least for a first prototyping pass. Spaghetti code isn't a problem at all if you're not a moron and know even the most basic code abstraction techniques. I guess the Northern Journey dev (origin of that blueprint pic) is just mentally ill. Have no idea how he managed to actually release a game with this mess.
>>
I haven't played a single UE5 game with visuals that warranted its performance cost. I'm just boycotting anything UE5
>>
UE cycle
>release a version
>shills claim that it fixed everything
>retards believe
>games come out
>it's a stutterfest
>it's totally because they used an old engine version
>>
>>725983280
But it is? Any UE5 game released this year even if it had a modest 4 year dev cycle would be using 5.3 as the latest version at best.
>>
>>725983280
Where have they claim they fixed everything?
Every new version I've seen so far in 7+ years they only introduce new features
>>
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>>725973613
>John "euthanize my cat" Carrack went all in Mega Textures being the next big advancement in graphics around the time RAGE was released
>Mega Textures flopped hard as an engine feature even though Id Tech was designing the future of their engine around it
>Carmack cashed out and decided to fuck around in space
>Id Tech never recovered and was bought out by Microsoft
>>
>>725973142
what's the difference?
>>
>>725973613
Founders left the company years ago. If you thought Unreal engine 3 pop ins where blurry and bad, you should have seen Id tech games.
>>
>>725965007
You have zero fucking clue what your talking about you cock sucking faggot.
>I think someone should make new engine that's built for stylized games
wtf does that even mean you fucking retard. Stylization is up to the dev to create. You can make a stylized game in any engine.

If you're trying to say anime games. Then that would be Unity. 99% of gacha games and japanese/chinese/korea whatever use Unity.
>>
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>>725971735
nope. Cause they can work with Cpu and Gpu venders to sell the most expensive versions of them to sell the game.
>Oh can't play the hottest new Witcher game, then you need the all new nvidia NTR 6090ti to run it and the new incel cpu at $5,599 and $1,067
>>
>>725973142
unless it's a formatting bot that can't hallucinate answers and only sources keywords from documentation then it will cause more trouble than it's worth having in the editor



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