Fundamentally, what makes a boss fight a good and memorable boss fight?
when there's a clown
>>725952958a few thingsMaking them an actual character with a whole backstory helps.
>>725953262Unneeded, in Final Fantasy 7 there is a random giant spider in a cavern that's memorable by casting a brutal lighting spell that you can learn.
memorable design and good musicIf it can talk, it needs a bit of charisma/quotable dialogueIf it's an important story boss, it needs buildup
>>725952958The OST.https://www.youtube.com/watch?v=Ynr4A6Mwh7w
>>725952958Difficulty, I think. It has to test your skills as a player in a way that isn't bullshit unfair but still puts up a good challenge, as the more time you spend on the fight the more time you have to absorb everything that's being presented with it (design, OST, potential dialogue and character)