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What if a good game released but the dev had no marketing for it and nobody played it? How do you find that game to play?
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it will be revealed to me in a dream
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You'll find it if you're meant to.
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I don't, get fucked retarded faggot.
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>>725953819
the cream rises to the top
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>>725953960
But if nobody knows about it, how will it rise? Someone has to find it and play it first.
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>>725953819
you don't
that's how it stays a good game
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>>725954242
But how would anyone know it's a good game if nobody plaid it?
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>>725955058
as long i can plought it
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>>725955145
But I wanna plough it two.
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>>725953819
That's what /v/ is for.
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>>725955990
But if nobody plaid it, nobody will post it on /v/...
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>>725953819
unless the dev doesn't put their game on any platforms and only offers it via their website nobody visits, it will get noticed through tagging systems on steam or console algorithm recommendations
you'd have to go out of your way to make a really good game and then have nobody ever notice it
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>>725953819
Why would someone plaid it? Is it about lumberjacks?
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>>725956321
>it will get noticed through tagging systems on steam
This doesn't happen. If a game flops on Steam it's doomed forever.
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>>725956505
if the game flops it wasn't good
and no, flop =/= <1m copies sold
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>>725956643
What are you even trying to say?
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>>725953819
Word of mouth, mostly
That is to say, not on /v/
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>>725954138
Nobody ever has examples of genuinely good games nobody played. It feels like if there's all this kino hidden out there on the internet, there would be examples of games nobody played initially that were discovered later. It leads me to believe that yes. If your game is good and caters to an existing audience, people will discover it. Doesn't mean there aren't under and overrated games out there. I just don't buy the narrative that the heckin algorithm is keeping all these perfect games down.
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>>725956684
what I already said, based on the premise in the OP: a good game with no marketing will still sell okay due to the online distribution infrastructure built up around games over the last 20+ years
it is easier to buy and sell games now more than ever, though it could be made even easier if steam would vet games a little better
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>>725956893
>a good game with no marketing will still sell okay
You're delusional. How many games that released TODAY did you buy?
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>>725957124
I am a statistical outlier compared to the majority of the population because I don't see ads. I use an adblocker on all my devices and I don't watch TV. The vast majority of marketing doesn't apply to me in the first place. And even if I did buy 20 games today, it'd be anecdotal and meaningless.
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>>725956885
>there would be examples of games nobody played initially that were discovered later.
Fear and hunger?
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>>725957312
So if you're a statistical outlier, how is a game that released with no marketing supposed to sell well? Do you even know what the Steam market is like?
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>>725957395
am I responding to a fucking bot or do you have the memory of a goldfish? you have asked me to re-answer the same question 3 times, I'm not doing it a fourth
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>>725956893
>a good game with no marketing will still sell okay
fucking lol
name one
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lol retardo stupido



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