people like to shit on this game but it's the one game in the series along with Smash64 that had the most soul.i miss brawl>kino osthttps://youtu.be/ym2kia2Vn4chttps://youtu.be/-SG-K76QLr4https://youtu.be/5mKLzEzkyskhttps://youtu.be/oY0AAMqtW0A
i don't remember any of these songsdid i even play brawl? idk now
Crazy how no smash game since has managed to have music as good as this. What the fuck were the composers smoking? This shit was gold. That Final D and Tabuu theme are still some of the best to date in any smash game.
>>725964546nobuo uematsu
>>725964546old man from outer space was such a good final boss too, i remember getting the final blow with Sonic, last one on my team.
>>725964513>audi fama!>nihilu!
>>725966557fuck what
>>725966994i'm sorry. it's actually>audi famam!>illius
>intentionally fucked up game balance and turned it into a party game>"soul"
>>725964271Brawl was such a gorgeous game
>>725967530or rather elegant, i think thats the better word to describe it
>>725967530it's the best looking smash game
>>725967524the least balanced games have been the most soulful in my experience.
>>725967843Normally this is true, but the addition of anti-competitive game design cancels it out.
>>725967935just use a code to delete tripping bro.
>>725968193It's not just tripping.>everything is slowed way down>super floaty physics, no more combos, just random stray hits>almost every character has a great recovery now>the previous two points cause every stock to go to 150%>tons of infinite chain grabs>no more conserving ground momentum into jumps, making everything that much sloweramong other things
There.Now THIS is peak platform fightan vidya.
>>725968492combos are antithetical to fighting games
725968650>(thing that almost every fighting game has) is antithetical to fighting games
>>725964271Random tripping.This game sucked.
>>725966021the fact that the adventure mode actually felt like an adventure went a long way, too. world of light has about six cutscenes across the whole story, two of them are alternate endings, and one is just the halfway point dividing the first 800 battles which are just glorified event matches with the second batch of event matches. Meanwhile subspace has the cast actively teaming up and following the different threads sells the idea that they're facing a threat big enough to mandate the team up. it wasn't the perfect story, but I'll still take it over "winged glowy thing pew pews everyone to death"
>>725964271I also liked brawl a lot.
>>725968715your flowchart doesn't have anything for when someone questions the foundation of post VS fightan does it? lol
>>725964271Brawl gets shat on for good reason, it's a DMC2-tier sequel. No one plays brawl anymore and for good reason, it died long before even smash 4 released.
>>725968492>super floaty physicsThat's the only problem I experienced when I was playing brawl.
>>725968492Yes, that is true. Perhaps it's the mindset I look at it with. I'm not in the scene like I used to be. I'm just looking to relax when I play smash now. I don't really care about all the issues brawl has because chances are the people I'm playing it with aren't competitive enough to figure out half of the exploits the game has.
>>725964271Post mains
>>725969271>anon has normalfag friends to play brawl with in 2025
>zoomies trying to revive the "Brawl sucks" rhetoricof course
>>725964271Only people shitting on brawl were competitive fags who got mad about tripping
japan tiem thread?
>>725964271>leaving out meleeBrawl replaced Melee’s trophies with stickers.It replaced individually designed break the targets stages with three generic break the targets stages that were complete dogshit.Subspace emissary was a fucking slog that people only enjoyed for the cutscenes and maybe SOME boss fights.Event mode was completely forgetable compared to Melee.What did Brawl actually do for the series? How did it innovate? It gimped player expression, included final smashes and third party characters with a new emphasis on rosterfaggotry, and look where that led us.It implemented online play that was abyssmal dogshit then and theyve barely learned anything since.If you look at the changes between Smash 64 and Melee it’s night and day. Side mother fucking B moves! Momentum based physics that still feel FUN regardless of whether youre casual or sweaty. Fun new side modes like home run contest. Some of the best item balance in the game. It was designed around being fun. Handcrafted trophies, cool adventure mode, some of the best music in the franchise history, some of the best stages ever made. It was just a much more well rounded experience. Brawl was still okay, but it was a downgrade in almost every way.Compfags ruined the perception of melee as a great game, but it still dwarfs all of the smash games that came after it. Smash 64 is still great in its own right, I agree there.
>>725968506>knuckles over tails or eggmanis it high melanin at play?
>>725969315no
>>725970013Imagine if in Mario Kart you had a 0.1% chance every second for a tire to burst and slow you down.
>>725972409I can see them doing a tires durability and pits system, the furtest ahead you are your tires wear off quicker and have to get a pit stop sooner
>>725970327>Brawl replaced Melee’s trophies with stickersBrawl had trophies as well as stickers
>>725970327>What did Brawl actually do for the series?things you can't understand because you're a smooth brain
>Smash 64 was basically a get hit and you die kind of game because of how bad stun was>But also had the best sound effects and really felt like it was just some friends smashing dolls together
>>725974038the fan sound effect in Smash64 makes me laugh to this day. it really sounds like your opponent is getting bitched slap the fuck out
>>725974456Still dont know why they removed the fan. The whole point of it was to be a shield breaker.