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this is how big cities should be in elder scrolls 6
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How does TES6 hopium still exist
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But they won't be.
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>>725971975
people would rather believe in false hope than believe in the bitter truth. the human mind always finds ways to cope
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What a gay series/developer loved by old gay retards.
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>>725971417
yea but 90% of those buildings are worthless. Do people actually like Daggerfall's quantity over quality?
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>>725972479
As opposed to Skyrim's neither?
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>>725972479
Some people want their immersive world to be immersive, not look like a medieval-themed miniature golf course
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>>725972479
What quality
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>>725972319
Uncle Mario??
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>>725972319
Hey I built all of this
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>>725972528
Nigger, did I say anything about Skyrim in my post?
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>>725972479
Yes, atmosphere, setting the scene, all of that matters. Even if you can't enter every building nor does every building have a unique interior, it's the setting that matters. Think about all the intriguing storylines you can have play out in a large city, can't do that shit here >>725972319
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>>725972479
have you ever tried playing a thief in Daggerfall? The city scale is immensely useful in that context.
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>>725971417
>>725972319
>>725972479
Modeling the full city is retarded, but so is the five and a half building "metropolis". They honestly should model several quarters fully and make traveling between them a quick travel-esque menu.
> b-but my emulsion! You should be able to enter any peasant's house and it SHOULD be fully modeled!
Anyone who actually wants this should be, or already is, institutionalized.
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>>725972589
You're right. There was none of it in Daggerfall. My apologies.

>>725972583
>>725972845
>I want my bethesda slop to be full of nothing but copy and paste assets and heckin procedural generation
Don't worry, they'll deliver on that again
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>>725972407
Only now have I realized just how ESL that image is.
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>>725972992
Yes anon I want cities in my RPGs to be immersive, I want them to be playable areas that provide me with many different gameplay and role playing opportunities. I want a city to be a city, not some hovel with 4 houses and 9 npcs, I want the scale to be as it is expected to be with todays technology and worldbuilding. The city is yet another backdrop to your adventure, arguably the most important one.

>NOOOOO IT HAS TO BE QUALITY OR QUANTITY NOT BOTH!!!!!11
get out, the door is that way
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>>725971417
Good news Anon! Bethesda is using Proc Gen AI to make TESVI just as Soulless and lifeless as Daggerfall and Starfied were.
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>>725973430
>Unironically posts Witcher 3 as a shining example
LOOOOL. get back in the pen piggy.
>get out, the door is that way
make me faggot
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>>725972803
Saying Morrowind is quality over quantity is almost as laughable.
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>>725975430
Not seeing any counterargument.

Also you are now aware that the witcher 3 came out 10 years ago.
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>>725975601
Nigger, when did I say anything about Morrowind?
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>>725975679
I'm going to put as much effort into a reply as bethesda puts into their games
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>>725972479
yes I liked the sense of scale the world had, you feel like you're actually travelling in a country with millions of people
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>>725972319
whats the point of protecting a village with walls ?
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>>725975853
Saying Oblivion is quality over quantity now? lol
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>>725973617
Based using all technology available devs.
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>>725976264
Keeps coloreds out.
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>>725971417
>enter ES6's largest town with a 6080 TI Super
>3 instanced buildings and a fountain
>4 NPC's walking around (they're all quest NPC's and have no dialogue outside of their questlines)
>14 FPS as soon as I load in with DLSS ultra performance enabled
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>>725976278
My Nigger, for the last time, where did I name a single piece of bethesdaslop "vidya" e-waste in that post?
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>>725976773
>>725975853
>>725972803
What's up with this guy, does he do this all day long?
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>>725977042
Nah, I just woke up
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The cities in Assassin's Creed Odyssey are probably one of the first games I've played where I felt they were accurate or at least semi-accurate to scale. They were fucking huge and it had a bunch of them from Athens to Sparta and Olympia.
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>>725972479
>90% of the buildings in a village are useless
genuinely what the fuck are you talking about- how do you not think for a moment that having buildings with people in them doing fucking nothing isnt a valid, basic contrivance of what a FUCKIN SETTLEMENT IS

>go to town
>nobody lives there its just two shops and a church
>maybe one sidequest guy.
dickhead. waste of space in sweeping adventure. go back to dragon quest 1
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>>725973430
TESfags will be like
> but you can talk to all the NPCs in Skyrim!
Then you try talking with the guard and he has the same 3 lines as all the other guards and like half the NPCs don't have anything worthwhile to say.
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>>725977501
it's still orders of magnitude smaller than a real city would be, but it beats pretending that 3 huts and a ten meter stretch road are a settlement
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>>725972319
You don't have to be faster than the bear, you just need to have bigger walls than the other village running away from the bear
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>>725977501
I really wish ubisoft would make a ES clone, they're the only ones who could pull it off at this point
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>>725972742
looks good bro
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>>725976264
You're not protecting a village. You're protecting a village and everyone within miles.
>Hey, that punic shitbag is coming to kill everyone
>Everyone, get in the wall.
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>>725978494
>orders
Pretty sure x10 gets you a 5-30k pop city depending on population density.
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>>725972479
>Do people actually like Daggerfall's quantity over quality?
yes, i do want immersion in my immersion simulators
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i don't even care if the cities are small. Just male them large enough to make them *feel* like it could be a real place. That's all. There's a middle ground between making every single building enterable so you can go steal some forks or silverware from some shitty house that is only ever involved in one single quest in the entire game and a city that has loads of buildings but you can only enter a few. Just up the size by several times, like imagine a whiterun with about 40-50 buildings in it as opposed to 12, maybe I can't go in every single one, but I don't need to, some can just be there for filler to add to the atmosphere. Maybe have some random NPCs too that aren't named or anything, just ordinary citizens milling about. You can even just use procedural generation and randomize them.
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>>725978140
Too late now. If a TES game compromises on fully explorable interiors, TESfags will riot, leaving no one else to play Bethesda's shitty games.
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>>725973430
This is the right approach. Novigrad isn't even a realistic sized city, it's still quite small, but it feels larger than it actually is when you are wandering around the streets, almost like you can get lost in it.
No, I can't go in every single building but it doesn't matter, I can still go in quite a few of them and explore the shops and that's fine by me.
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>>725976264
Wolves and Bears
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>>725980316
You know what the worst thing is? The buildings are instanced TES games. They could literally make cities 10x bigger, spent minor amounts of time touching up the quest related housing to be unique, do minor variations on the "padding" houses and just move on with life.
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>>725978140
>>725980316
>i want my city to be bigger just for the sake of it, without any actual substance, just a bunch of extra buildings with no interiors to make the cities more bigger
>also add 8000 generic NPCs with no dialogue just to make the streets more crowded and ruin performance
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>>725980848
B- But then that would require actual work.
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>>725971417
Should I be playing this with the retro frame mod? It suits the aesthetics but I feel a bit silly giving up so much screen space.
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>>725976264
It was built as a border fortress to protect the republic of Siena from Florentine attacks
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>>725980848
limited by xcrap 360 probably. That PoS robbed us of the greatest forms of so many games.
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>>725977501
Origins' scale was satisfactory too, people shit on AC but the fluidity in Origins playing no-HUD sneaking around while periodically switching to the bird to act as an overhead radar was really exceptional.
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>>725971417
soulless
>>725972319
soul
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>>725980213
there is no reason filler interiors couldn't be enterable, and filler npc's couldn't have names. you can just randomize them from a list
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>>725983074
i've installed so many npcs mods on my skyrim, and i pass over most of the npcs that just kind of ramble on but every once in a while there's one who says something kind of interesting about the lore and i'll sit there and listen. i wish they would let loose on that kind of thing. starfield's world didn't have anything like that. no important npcs whatsoever. not even a nazeem
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>>725981178
it's not just that but game development is so corporatized they won't invest into content that isn't engaged with based on internal metrics so you'd never get such a project greenlit in the first place.



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