What was gaming in the 00s like? I didn't start until the 10s and I loved that.
Microsoft would give you a free booth babe gf with your XBOX and everyone was happ
>>725975240My dad was sent to Afghan while my mom brought over her black friends to the house
>>725975240>What was gaming in the 00s like?Hopeful optimism that blinded us from seeing what was to come.
>>725975240Was a good time until agents of chaos(women and troons) came to ruin ithttps://youtu.be/MEpv7YxnLCQ?si=uKtp4GCiPLWJU1Mk
>>725975240>hello ms. X, is (my friend) around?also, ps2 multitap was so kino
>>725975240Seeing the technological progression from the late 80s/ early 90s into the 2000s was unreal, I went from playing Super Mario World to playing GTA 3 in a decade. Kids today have just been playing Fortnite for almost a decade.
Experiencing gaming for the first time in the 2010s is like showing up to a festival that's closing where everyone is reminiscing about how good everything was before it shut down. It feels like I got the last smidge of what gaming was at its peak and now all I hear is eulogies of times long past. Sucks man.
>>725975240Hopeful. You played great games and imagined how much better they will be in the future.
You were generally considered a weirdo if you were into games. It was for nerds.There was a lot more mystery surrounding gaming in general. The internet obviously existed but game information was not "figured out" or disseminated very fast. You did not have aggressive day 1 dataminers that knew everything about the game inside and out instantly like today, so rumors and straight up lies about secrets persisted for quite some time.There was effectively always some new IP or new sequel to look forward to by major studios, and they were released within reasonable time frames, as in 2-4 years. There was more experimentation and more pushing the tech and hardware available at the time. Stories and characters tended to be more genuine and not particularly concerned with being politically correct. Games frequently kind of ran like ass with bad framerates but they were not hitching and stuttering every 4 seconds like they are now. Quality across the board was higher in some ways in that developers could not necessarily rely on patches to fix whatever they released, although this meant that obscure bugs couldn't really get fixed.A lot more singleplayer games with multiplayer tacked on, if at all.No microtransaction spam (sort of, see below), minimal nickel and diming.No free games like today except Korean MMOs which did everything in their power to make you spend money. Pay 2 win was common.There was a sort of support structure around gaming, magazines and tv shows and stuff like that. I think the thing that stands out to me the most compared to today was that there was just always something I could look forward to and I was not constantly in a state of "wow, whatever comes next is probably going to be shit!!!" Usually what came next one-upped what came before it. Today we're actually regressing and doing worse than what came before, lmao.Hope that was informative for you.
>>725975240Expecting everything to keep getting better and better instead of stagnating.