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File: Resident-Evil-4.jpg (80 KB, 1088x612)
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The original RE4 always kept a tension that never went away by having a binary "stay and attack, or run and reposition" relationship with the controls that couldn't be undermined by just getting better at the game. Meanwhile in the remake once you get better at aiming while on the move, the tension in enemy encounters decreases.

Taking a risk in the original standing your ground and reloading to take out enemies in front of you was seriously tempting because retracing to reload really meant taking your eye off the enemies. Now in the remake it almost always makes sense to retreat since you can reposition while reloading and angle the camera to keep watch over the enemy. The choice to reload is overall less interesting and difficult as a result.
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>>725984685
Kind of true but tension in the original is nullified by the fact that the game is just so easy. The real issue with the remake is the character personalities and vocal performances are so shit.
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>>725985215
>the game is just so easy.
Yeah no shit you think it's easy now, you've already played through it multiple times
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/v/ has the weirdest relationship with re4. did you all play this when you were 5 or something? is re4 to /v/ what doom is to boomers?
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>>725984685
Why wouldnt Leon be trained on hpw to move and reload? Go walk around your house and practice reloading at the same time. At least thats what they told us to practice.
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>>725985721
Because moving and shooting is anti svvl.
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>>725986531
I dont give a shit. Standing still to reload and taking an ax to the neck is antisoul because yours is leaving your dead body
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>>725985513
Yeah no shit. The tension is still gone.
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Leon having asthma adds tension in the remake, 55 year old parasite plagued villagers move faster than him.
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>>725985513
I played RE4 for the very first time shortly before playing the Remake. It was extremely easy compared to the remake.
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>>725985721
Why isn't Mario trained on how to climb over warp pipes? You would think a plumber would know how to handle some pipes.
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>>725987346
Youre comparing a plumber in a fictional mushroom kingdom to a trained governement agent in Spain?
I just want to make sure im getting this right
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>>725987696
They're both video games. You can literally say this about any character.
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>>725987868
Not really. Thay doesn't hold up at all. Since its just a game, you can say thay Mario is a super human weapon so he has infinite lives.

Saying its just a game is just a lame excuse. The reason we are invested in these games is because they are sometimes grounded in reality. RE4 for example does that while adding in the monsters and things that arent reality.

Also, those pipes are the obstacles, not just a mechanic in the game. The reload isnt an obstacle, but a mechanic. So your co parison isnt the same
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>>725987868
Being able to shoot while walking or running has become an expectation since the first shooters released, it's just common sense even if you've never fired a weapon in your life. Our "audiovisual" culture has taught us this, it's extremely common in movies as well.

It's just like adventure games that don't allow you to jump. It's my headcanon that lazy developers do it because they don't wanna deal with jump bugs.

The expectation of being able to climb pipes does not exist at all. The games that do it are in the minority.
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not really... Original game has no soul... Ugly graphics...
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>>725984685
>og re4
>hoard of ganado approaching
>shoot one in the head, staggering him
>roundhouse kick the entire hoard to the ground
yup thats's so grounded and has so much tension. Shut the fuck up you pretentious faggot
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>>725988652
>Being able to shoot while walking or running has become an expectation since the first shooters released, it's just common sense even if you've never fired a weapon in your life.
No. It's a video game.
Plenty of shooters didn't even have ADS back then, some still don't (like CS2).
Real life isn't a video game.
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>>725989273
Great strawman
>what ABOUT this other shooter game mechanic that isn't ubiquitous?
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>>725984685

>Aw sweet, two cakes
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its been a while since i played og re4 (gamecube) but i got re4 remake recently and it is probably the best game ive ever played, at least in the past 5 or so years at least.

so many things just work extremely well together- the enemies, the graphics, the pacing (although it slows down/kind of goes off the rails in act 3 after the lab section), the gameplay. its just a really overall fucking good game. wish we had more of these
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>>725989696
>what ABOUT this other shooter game mechanic that isn't ubiquitous?
It should give you an indication of why certain game design decisions happen, cutting common sense elements of movement for the sake of speeding up/slowing down gameplay is not exclusive to shooters, recall back to the Mario example, but maybe we're not ready for that conversation.
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>>725990174
What are you even trying to say?
ADS is not ubiquitous.
Running and gunning is ubiquitous.

There's a clear difference here.
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>>725990495
>Running and gunning is ubiquitous.
Not true. Plenty of shooters from this era had no running and gunning (Killer7 and House of the Dead come to mind).
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>>725990943
>Killer 7

You mean the game that only moved 130,000 units because despite having amazing visuals for it's time, the gameplay was atrociously bad?
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>>725993904
>because despite having amazing visuals for it's time, the gameplay was atrociously bad?
The sales had nothing to do with the gameplay. The game was one of the Capcom Five released exclusively for GameCube and on top of being incredibly niche and avant-garde, it was a one-off that didn't achieve the same fan interest as Resident Evil already had when it eventually got a PS2 port. Publications at the time criticized some aspects of the gameplay but the main criticisms were generally the monotonous hallway shooting, not the lack of shooting while strafing. For the record, REmake1 also never had running and gunning. The series never had it at all before RE6.
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The most egregious issue to me about the remake is how they took a game praised for being THE best escort missions in games and removed/changed so many things that made it good.
Want Ashley to sit still? Too bad! Outside of set encounters she'll always follow you when she's around.
Should Ashley immediately duck when you aim a gun in her direction? Nope! Not realistic! Now you have to wait for a voice line to finish before she moves.
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>>725995738
You're much more likely to get a game over because of Ashley in the original than in the remake. Ashley screaming "LEON!" became a meme over how annoying it was to deal with her
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>>725996537
His complaint isn't that it's harder.
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>>725984685
The original lost all tension like five minutes into the game when you realize just how overpowered limbshots are. The only time you will have trouble is encountering enemies who can shrug off limbshots like Dr. Salvador, or require to be hit in a specific spot (Garradores).
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b
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https://arch.b4k.dev/v/search/image/-3GCdy9gYSXIm__I3GQv-g/
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>>726001826
we know



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