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>make a video called "What is an RPG?"
>talks about what he prefers in an RPG instead
/vrpg/ & /v/ are no different.
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he's not gonna fuck you.
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>>725989261
Old Tim Cain is a fat gay retard. It’s why the Outer Worlds sucks balls. Yes, Tim Cain worked on those games
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>>725989261
>What is fun?
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>>725991594
>>725989356
>>725989261
What is love? Baby don't hurt me
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>>725989973
I forgive him because he also made fallout
though in retrospect, I think i'm now see who was responsible for the anti-american patriotism message in fallout and I can see it again in the outer worlds with the anti-capitalist message
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rpg doesn't have a real definition it's just an award that elitists can give to games they like and withhold from games they don't like.
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>>725993773
no, it has a pretty simple definition, the problem is that so many retards nitpick where the line is on whether something is an arpg or an action game with rpg elements
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>>725993773
A game is an rpg if it's a game about roleplaying. Simple as that.
Most videogames aren't actually RPGs and it's just a convention to call them like that because of their D&D roots. Oh D&D is an RPG therefore this game based on it is too (false). Ah and it only got worse with time.
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>>725989261
I feel like they have so much potential, but there has never been a really great crpg
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>>725993921
no it doesn't. people will claim that a game isn't a rpg if it doesn't have dialog options or if it doesn't have multiple endings or whatever they want to justify why some game they don't like isn't a real rpg. then they will ignore their own definitions and claim that some other game is the best rpg of all time.
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>>725991594
F is for friends who do stuff together
U is for yoU and me
N is for aNywhere and aNytime at all.
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>>725989261
Defining (C)RPGs requires rejecting tranny logic.
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why have there been so many god awful /vrpg/ template threads lately? go back. you already ruined an entire board.
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>>725989261
Just watched that video (I've been casually looking for as many personal definitions of what an RPG is as I can)
It's not as much of an opinion piece as you seem to claim. Or at least not an opinion piece based on what he likes in an RPG.

Put simply, he says that the choices you make in defining or advancing your character have to be impactful.
Access to things in the game should be diagetic in nature. The example given for what not to do is a door flat-out saying that you can't go through it until you get to act 3. It's not an actual limitation in-universe, but the developer preventing something.
Finally, the world should be large enough to accommodate a large time sink of exploration, choices, development, and optional objectives.

I'm being a bit more careful in my words than he is because he makes it seem like it doesn't count if you don't build your character's class, abilities, and everything else at the start. A game can be an RPG just as well even if you don't get a single choice to be made before gameplay starts.

It's also important to mention that he says that a game doesn't need all of these in abundance to be seen as an RPG. it's on a spectrum.

For me, I'd consider an RPG any game where the primary focus is on the advancement and development of your playable character(s)
This includes stuff like JRPGs which give you a pre-made character with a set skill advancement path and no dialogue choices. You're still looking to fight enemies to see that level go up so you can fight enemies better.
It also doesn't include things like Metroid because the upgrades aren't the reward or the primary focus. They're a means to facilitate your exploration, which is the actual focus.

So what is an RPG to you faggots?
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>>725989261
>>725991594
Why is he making videos in the dark now?
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>>725998648
>I'd consider an RPG any game where the primary focus is on the advancement and development of your playable character
Oh so Half life is an RPG because you get better weapons? Is hollow knight an RPG because you get movement upgrades?
LMAO get back to the drawing board, you retard.
Trying to define RPG without taking into consideration the TTRPG roots it's just a mistake since the terms comes from there. You need to ask yourself what makes a TTRPG an RPG in the first place.
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>>725998648
>It also doesn't include things like Metroid because the upgrades aren't the reward or the primary focus. They're a means to facilitate your exploration, which is the actual focus.
That is dumb. RPGs evolved from war games but had a focus on a small party with smaller scale objectives called quests. There is more to that but picrelated is my breakdown.
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>>725999467
>Oh so Half life is an RPG because you get better weapons?
no, because Gordon Freeman doesn't get better at anything over the course of the game. The guns only serve as a way to pass through greater challenges, but those challenges are the primary focus of the game. You're not working toward getting a better gun. You're working to overcome tough challenges in the game, and the better weaponry serves as a reward for that.
It's the difference between saying "I hope I get a cool new item at the end of this dungeon" and saying "I can't wait to use this cool new item in the next dungeon"
Is the item the reason to play, or is the dungeon? And are you doing that dungeon in hopes to achieve something, or just to do it?

>Is hollow knight an RPG because you get movement upgrades?
the Movement upgrades (and stuff like combat abilities or health/mana upgrades) aren't what you're working towards. It's the exploration that you play the game for, and upgrades make for suitable rewards since you now have more opportunity to explore. Health and Magic upgrades are there to reward the player's exploration and encourage more of it.

You can apply the core I described to Tabletop as well. Players will plan out their characters far in advance, and make decisions just to facilitate their character's development.
If it was just for the good of the story, then their character dying wouldn't be such a big deal, save for the time it takes to pencil up a new one.
I haven't played many tabletop games, but it's been the case in all of the ones I have.
There's also a noticeable disconnect recently with some people using TTRPGs as just an outlet for being an overgrown theater-kid, not really caring about the game part of the game.
Classically, these types of RPGs were numbers games first, and story games second, but recently that's starting to flip. (thanks, critical roll.)
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>>726000545
the pic does make some good points. I like the idea of specifically splitting up RPGs into multiple sub-categories, but there's still the overarching term we need to define.
I know we can find one definition that fits everything generally called some form of RPG. Chrono Trigger, Baldur's Gate, Oblivion, Ultima, World of Warcraft, Earthbound.
Putting all of these together to find a common through-line will of course leave some important aspects left out. That's just the nature of casting a wide net like this.

TTRPGs evolved from war games the same way that Action RPGs evolved from RPGs.
Not to invoke the ire of teachers and professors everywhere, but wikipedia claims that Dungeons and Dragons was the first widely available Tabletop roleplaying game, not the War Games it was based off of. And of course, D&D first edition has leveling mechanics.
We wouldn't count Chess as an RPG, but we would for D&D, so where is the line drawn? What makes us want to describe one but not the other?
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>>726000598
>the Movement upgrades (and stuff like combat abilities or health/mana upgrades) aren't what you're working towards
How do you know why do I play for? That logic doesn't hold up.
>It's the exploration that you play the game for
Again, if that's th4e basis for your argument, you are lost since you assume everyone who play a game do it for the same experience when that's not the case. You don't know why i'm playing the game. Some may want challenge, others exploration, and others narrative.
My point, which clearly you are too idiotic to see, is that your defintion of "an RPG is any game where the primary focus is on the advancement and development of your playable character" is too broad and covers game which are obviously not RPGs.
You are just a pseud. Rolplaying is not only about player's advance, it's about characterization as well. In fact, you could remove levels and progresion from any TTRPG and it would still count as a roleplaying game.
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For me it's ninomae ina'nis
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>>726000598
>the Movement upgrades (and stuff like combat abilities or health/mana upgrades) aren't what you're working towards. It's the exploration that you play the game for, and upgrades make for suitable rewards since you now have more opportunity to explore. Health and Magic upgrades are there to reward the player's exploration and encourage more of it.
1) In RPGs, you are working towards finishing the quests not leveling up in itself.
2) In Hollow Knight, only 3 upgrades are mandatory to finish the game.
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>>725989973
he's a based lite chuddie doe
https://www.youtube.com/watch?v=ONIBOhQiaRw&t=181s
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>>726001512
Designers can intend for certain feelings without knowing what the players will resonate the most with. This is generally how new genres are formed.
Maybe you just really like double jumping, and only play Hollow Knight to get to that ability. That doesn't mean the designers don't intend for the exploration to be the primary draw of the gameplay.
And yeah, it's a very broad definition. Like I said above, it's going to cast a wide net if you want to include every game that would reasonably be called an RPG. Including things like JRPGs, ARPGs, CRPGs, open world RPGs, story-driven RPGs, turn based, real time, real time with pause, or even tabletop.
>it's about characterization as well
So then by that logic, what if I just don't bother with characterization? is it still an RPG? You can play Hollow Knight for the upgrades while not caring for the exploration just like I can play an RPG for the combat while skipping through the story, or just scrolling on my phone while the other players actually do the roleplaying.
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RPGs have a degree of player control removed and the outcome is the characters stats tested upon the stats of a challenge.
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>>726002162
>a degree of player control removed
Doomguy can only move and turn at a set maximum speed.
>the outcome is the characters stats tested upon the stats of a challenge.
Doomguy's weapon damage and available ammo is compared against an enemy's remaining health to determine whether it survives the shot
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>>726001235
>the pic does make some good points. I like the idea of specifically splitting up RPGs into multiple sub-categories, but there's still the overarching term we need to define.
Funny enough that isn't my point. My point with the triangle is that game genres are broadly a spectrum with 3 points which I labeled.
>Action is reflex based gameplay
>Puzzle is self contained problem solving
>Adventure is for the "open-world" problem solving. An example of the difference between it and Puzzle is a lock door situation. Puzzle would ask you unlock the door using a puzzle while Adventure would ask you to find a key somewhere else.
RPGs lie closer to the Adventure spectrum.
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>>726002647
I meant the picture itself, including the post, not the picture within the picture.
But yeah, I'd also put RPGs in the adventure corner. There's a bit of room for veering close to the Puzzle category for things like figuring out enemy weaknesses and how best to use your team's abilities to win the fight, or figuring out the long term implications of choosing whatever dialogue option you pick.
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>>726002371
Player control in which they can dictate an action, not have direct influence upon the action. They can dictate that the character will shoot, but the success of the action will taken from the players ability and the success will be between the character and challenge. Same as something with evading an attack rather than the player swiftly weaving among projectiles or hiding behind cover in time. So the player can dictate the action but not the skills at which it's executed at.
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crpg also known as cuntrpg is an rpg that has a girlboss as mc and/or shows cunts in battle conditions, all of those games are always high fantasy
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>>725991594
For Tim Cain I assume it's an intense gay gangbang with a bunch of twinks, which is why he wrote The Outer Worlds.
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>>725989261
Video game genres are shit and poorly defined, and it's not surprising that everybody keeps trying to define them based on their preferences.



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