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The original RE4 always kept a tension that never went away by having a binary "stay and attack, or run and reposition" relationship with the controls that couldn't be undermined by just getting better at the game. Meanwhile in the remake once you get better at aiming while on the move, the tension in enemy encounters decreases.

Taking a risk in the original standing your ground and reloading to take out enemies in front of you was seriously tempting because retracing to reload really meant taking your eye off the enemies. Now in the remake it almost always makes sense to retreat since you can reposition while reloading and angle the camera to keep watch over the enemy. The choice to reload is overall less interesting and difficult as a result.
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Play the Quest version.
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>>726008120
nox
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>>726007861
OG RE4 is literally one of the easiest games I've played even on Professional difficulty and you should feel embarassed for finding it difficult
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why do you post this thread every day.



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