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Is it true that Twin Snakes' localization is closer to the original Japanese script and Kojima's vision?
How much of MGS was created by the localizers?
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>>726012952
>Is it true that Twin Snakes' localization is closer to the original Japanese script and Kojima's vision?
no
>How much of MGS was created by the localizers?
a surprising amount
>>
Another for Silcon Knights:

Work on a model tall, strong thick legs, larger calves than thigh back maybe.

Simple clothes. Suspenders. Coat.

Pressed pants with space to spare. Uncomplicated uncomfortable boots.

Made discards workbto look higher class than any fashion done or doing.
Selection and adornment on him.

Exposed chest. Suspenders just to transfer ankle combat knife to left shoulder hilt facing up. When coat off.
And sneaking.

Control liquid. Sneak well. Any incorrect and he fights his way out. Control as he does it but he'll overpower when actions are required for his survival.

Practice on ruins and avandoned. Indistinguishable from danger. All levels excess resolution so he remains active.
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>>726012952
slightly closer, yes. they still didn't fix the dominant/recessive thing though. and obviously the cutscenes are not what they should be.
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>>726013092
Can you elaborate?
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>>726012952
Kojima had nothing to do with twin snakes at all. Which can be plus to some but negative to canon fags.
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>>726016141
yes, he did. Hired Kitamura and told him to make them in his own style.. All the cutscenes were directed by KojiPro internally. The models were made/collaborated by KojiPro as well. Obviously, the engine support was done by KojiPro as well.
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>>726012952
>Is it true that Twin Snakes' localization is closer to the original Japanese script
Some lines for sure. Things like "muktuk eating contest" and Mei Ling's Chinese caricature accent were a complete localiser hallucination in the PS1 version.



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