look at that crispness
>warped cloudsnice skybox fagit
>>726015883shame about the gameplay
post crisp gamez
>>726016045I like em crispy
>>726016045
>>726015996What? Gameplay was Crytek at its finest.Except for the mutants.
>>726015883Look at that subtle off-green coloring. The tasteful thickness of it. Oh my God, it even has water!
>>726015945you can see the corner of the box on the left kek
>>726015883Muddy textures on that foliage.
>>726015996The original Far Cry games have fantastic gameplay and you need to fuck off back to whatever turn-based JRPG you crawled out of.
>>726015883>>726016045>>726016070>>726016206What's stopping devs from making games that look like this?
>>726016070this looks very crispy, like a nice ice cold glass of water. what game is this? I see it's in hobbit town
>>726016360Modern engines are a miserable pile of wrong decissions that lead to this point.
>>726016361That's The Lord of the Rings Online
>that bloom
>>726015883
>>726016360retardation
crispycrunchy, even
>>726016581What about it? it's quite tame and in good taste compared to what came later.
>>726015883sheesh unc idk its giving me the ick kinda too harsh...needs more dust and fog and motion blur mb??n maybe more JUviDEo technologies?? all the influencers say they be the bestanyway, what kind of battlepass this game has?
>>726016561>That's The Lord of the Rings Onlinethanks, need to check it out
>>726015945I rather like skyboxes that are just a picture of the sky stretched into a dome.
>>726016045>police chase>ram a road block on the highway and hang around a bit to total more cops>one car bugs out after being pushed into the barricade>starts spinning rapdily and endlessly floating up into the airI need to replay Carbon sometime.
Being able to see things in videogames should be illegallFuck you chuds
>from native resolution+msaa>to upscaled slop+trash aadark times we live in
>>726016914Real and true
>>726016247DNF 2001's atmosphere and weapon animations are so kino. Someone should just make a game using the assets, not an attempt at making DNF itself since it's obviously cursed, an original Duke game.
>>726017385Honestly I wish most of these assets were ported to other things. UT99 or 2k4, Garry's Mod, Half-Life, whatever the fuck; a bunch of perfectly good weapon, item and enemy assets are now in people's hands and they're wasting away in favor of the horrible high-res HD fan pack shit for DN3D, if anything Duke ever gets added at all.
TAA-bros, our response?
>>726017583>>726017385Isn't restoration project meant to be a modding platform? Assuming they don't fuck it up (they will)
>>726016581Yes anon, the sun is bright!
Post mirror's edge
Hard mode: A modern game.
>>726017843The sun doesn't make half the sky glow white.Stop and think before you post a picture taken with a camera to prove me wrong.
>>726016045you want games you can see in? what are you a fucking luddite?
>>726018026>9 years ago
>>726016360ZoomersAnd I'm not even being ironic now
>>726016360Nothing
>>726018317You mean millenials.
>>726018026
>>726018270what the fuck I thought you were joking but I double checkedwhere did the time go
>>726018396trvke, millennials söying at graphics is what caused gaming to become shit
Mentally ill jeets killed gaming. Everything has to be blurry and retarded. All your processing power has to go into taking the perfectly good looking highly detailed textures and blurring them. Every pixel has to be turned into a blurred smudge. Anti-soul gas anywhere so you can't see anything in the distance. Bloom and shit.Fucking retards.
the future seemed so bright back then
>>726016070I'm a waterfag and holy shot that's some nice water there
>>726018552VGH!
>>7260182709 years ago is still modern. Games haven't advanced in like 15 years. Anything made after 2010 is modern.
>>726016452>>726016591Both of these evoke such fuzzy feelings, soft warm and nice cold, they feel alive evenI'm having a really hard time thinking of a game made in the past 10+ years that can make feel like that and nothing comes to mind really
>>726016360They're trained to use modern dogshit engines and don't think outside the box they just hit the buttons they've been taught to hit to meet their work quota for the day
>>726018828
>>726018978Doom Eternal?
>>726018994Does it even take a perfomance toll?
>>726016360literally and unironically (You), the consumer, and your continual choices that prove that games like that don't make the big buc anymore. before you go to wahh wahh normies and wahh wahh I do buy muh crispy tho consider the following: did you buy arc raiders?
>>726018748No it didn't, this is newfaggotry revsionism. It was the greatest spawn of graphicsfags and us gameplaychads made sure they were correctly put in their place as eyecandy whores. The grassfags of yesterday are the aifags of today.
>>726016591Mirror's Edge haven't aged a day, holy shit
>>726018270And it ran like DOGSHIT.
>>726019378Works on my machine.
>>726015883how about some ancient crispness
>>726019101No, not really, but I was never a fan of the look of ID Fames since Doom 3/Quake 4I just scrolled through my Steam and Shitch libraries, and is just not there, it hasnt been there for a long time, there are some amazing looking games and/or games with great art direction, but they barely evoke feelings as hard as <2015, and cant hold shit at anything <2010
>>726019638Tokyo Xttreme Racer? It has the setting and not retarded graphics.
>>726019772>dofdisqualified
>>726019325>spawn of graphicsfagsLol
>>726018552unreal is slop with bullet sponge enemies and terrible gunplay
I miss handhelds...
>>726019957https://www.moddb.com/mods/unreal-evolution
>>726020070You can't post this. It's illegal.
>>726020342
>>726019927Just turn it off.
>here's your atmosphere in your modern game bro, blurry and foggy just the way you like it :)
>>726019772As I said, there are modern games that look amazing, realistic, some with art styles you know will age like fine wine, but they all fail the simple task of making me FEELAnd this is no nostalgia bullshit, is as if devs stopped trying to convey emotion only to focus making the game look good or fit an appealing art style.
>>726020508That's just your shitty cheap monitor.
>>726018552God Unreal's skyboxes were so magical.
>>726020508whenever i'm confronted with shitty lighting in modern video games, i immediately think of back 4 blood. that game looks so fucking bad, and nighttime just seems to mean everything has a blue tint
>>726020508Left is not right either. Unless you're playing as a camera.
>>726015996there was nothing wrong with the gameplay
>>726016360We no longer have the technology
>>726020104Thanks for this. Looks interesting.
>>726020409this is an edo period house. period inaccurate, just like the nigger.
i love this place man so atmospheric, a lot of places in undying are
>>726020409kinda nice ngl
>>726019772Is this a simcade?
>>726020909what is this gay and possibly brown langauge
>>726020909I really need to play this at some point. Last time I tried it emulation was still fucked. It's been years, have they fixed it yet?
>>726020508PS2 era lighting vs Unreal 5 lighting
>>726015883I consider this crisp and It's not blurriness, just a tear in my eye.Anyway PS2 games look so good in high res
>>726021103Looks like french, so both gay and brown.
>>726020070just pan the camera more to the right dude they can see the anti soul gas
>>726021013It works, just a few things to be aware of however https://wiki.dolphin-emu.org/index.php?title=Phantasy_Star_Online_Episode_III:_C.A.R.D._Revolution
>>726021026Lmao. PS2 lighting was completely flat, like playing with brightmaps and no light rendering. Lighting was a straight downgrade from former vertex lighting on PSX.It was so awful you could notice how games like Metal Gear Solid 2 had to fake lighting with textures painting it.
>>726016360The most common engines default to shifting things to post processing or plain don't have option for anything else. It was a lot of small bad decisions. Arguably it was joever with the deferred vs forward rendering switch.
>>726015883Teacup grip is always funny, it was 10 years outta date when this game came out.
>>726018994fog with distance is good, it looks good in world of wracraft, the game looks better when you lower view distance because of it. but its not always just fog it depends. You can have dark mountains in the distance with the sun behind it.THe big problem is that its used, i think, to make people think the game is better than it is. So they make the fog very close to the player, a bit like GTA San Andreas. Which looks very bad, the fog should be much, much further and barely appear except at specific places.Some shitty old school fog, not volumetric but old school, in old games to make a smaller environment more mysterious and to be more afraid or your surroundings can be pretty KINO however. as often its not about rules but nuances and case basis. And as wellways homogenized standardized shit from AAA and "game " "schools" is always the same academic formulaic trash with no understanding
>>726015883I decided to replay Jedi Knight Academy recently with the opensource port which lets u play modern resoultions not stretched and it blew my mind how sharp and crisp the graphic is, absolutely mental we went from this to the smeared shit of UE5
>>726020593
>>726016452What game?
>>726021085PC version to compare. Not sure if bloom scaled correctly.
>>726021323Sometimes it feels like baked lighting has more depth than modern solutions, doesn't it?
>>726020582monitors dont affect digital screenshots
>>726016307>>726020753slow as molasses's, with cheating aim bot trial and error gameplay.
>>726019957>terrible gunplayhow is this possible, i never played original singleplayer Unreal but i played ut99 which is the same engine and gunplay was excellent rivaled quake 3 at that time which is to this day i consider best gunplay of any game ever
>>726021447https://www.youtube.com/watch?v=bbXawRotLXAHe posted a mod btw.
>>726021506baked lightning is basically super super ultra mega raytracing so of course it is. but you can also then cheat and add stuff manually to make it look even better. it literally use raytracing except much more rays etc?
>>726015996>>726015883Just beat this game for the first time a few years back. It was one of the best FPS experiences I've ever had. Apparently there is some bug where enemies "laser onto you no matter how hidden" that a bunch of people complain about but I never had any issues. I kinda think it's just a skill issue and they all suck.
a time before games used anti soul gas (volumetric fog)
>>726021085good, because the original ps2 was blurry as fuck.
>>726021172
>>726020060Okay what the actual fucking fuck game is that? the environments look fantastical and varied.
>>726015883forbidden technology
>>726022078
>>726018326Wrong thread?
>>726018978nah you're just a nostalgiabrained faggot that swallowed the SOVL meme like the cocksucking psued that you areit's just proper lighting, FVX, and coloring. that's IT. its a lost art nowadays thanks to unreal, raytracing, and shitty devsyou can shove your warm feelings down your throat
>>726015883This looks really cartoony
>>726018994>anti soul gasnot my problem
>>726022215What game bro
the anti soul gas is usually found in games not only blurry but also with washed out colourssome of these ar eindeed "crisp" but still washed out and dont qualify as old school good looking video games
>>726022296
>>726022661Much better, thanks.
>>726016787Same, they are nostalgic to me.
>>726022681
>>726022214nta but one of the monhunsinsanely beautiful, but many of the pic are vistas, not playable area, though the playable areas are still pretty goodi dont even play monhun and remember emulating it just to watch the scenery and study their art
>>726022834I wish they licensed their engine. I just don't like their games.
I am sharpness
>>726022661>these are the people calling you amerimutt on 4cuck
>>726021809>are just as tanky as the mutantsfuck that last part if the game
>>726018552I miss this so much.....
Please bring back supersampling, most people already don't use 4k so give those of us that don't absolutely need over 240fps at least pretty images
>>726023276literally Amid Evil.
all the post-2010 screenshots posted ITT look like ass
>>726023318I wish Amid Ebin had actual textures.
>>726023312Supersampling is just built into the GPU driver/software.It's also pointless why not use 4k monitor at that point?
>>726022979Guild War?
someone post the beaches from serious sam games
>>726020070That sharpening filter makes the trees look like shit
>>726023518Trying to use SS on a lot of modern games results in broken things, sadly.
>>726023591Only game that gave my any issue was Dark Souls 2 SotFS, it simply didn't apply DSR/VSR at all for me.
>>726016360Crispiness directly correlates to soul levels and soul is at an all time low
>>726022214monster hunter 4 ultimateyou can play it on citra or whatever the current 3ds emulator is and install a texture pack for it, which you'll need to make the game look like that image collage
>>726023575This was my shit back in the day
>>726020508>OLED vs IPS
>>726023808also to the amount of stuff like clouds or trees that have eyes, nintendo wise
>>726022929Its UE4 thoughbeit
>>726024065Unrealistic, get rid of it.
>>726023587I'll take a sharpening filter over a blurry mess.
360 gen was the most transformative leap in graphics. in a way most games today actually devolved in tech compared to then and they all take up >100GB while looking mid.
>>726024328>devolved in tech compared to thenretardprogress is slower but devs also stopped optimizing bcs muh upscaling ai
>>726020409>>726020070>>726018418>>726022078>>726022278>>726022661is it unreal engine or does the crispness not work for high fidelity games like this? i feel like it needs to be simpler
>>726020697We need a Shattered Horizon reboot.
>>726024403High fidelity games are the reason devs blur everything in the first place.
>>726022609>this>neotokyoWHAT THE FUCK??since when did it looked that fucking good ? is that a graphic mod for a mod?
>>726024512>gunmetalI've nearly forgotten this game exists.
>>726023374
>>726024489It's Kshatriya, an abandoned singleplayer mod using Neotokyo assets with its own story
>>7260200604/4G are arguably the BEST looking games on the 3DS.
War Thunder sometimes looks amazing and sharp on some maps.
>>726022609Did they ever finish this?
>>726021764nigga they see and shoot you through tents
>>726024640It was absolutely mindblowing. Like witnessing some crazy game at arcade venue in person for the first time.
>>726016360Nothing? There's no demand for games that look like shit. These threads are driven purely by nostalgia
>>726024681what am i
counterpoint
>>726020070AC Shadows looks so fucking good sometimes
>>726015883Umm no that's actually le bad
>>726020070This looks muddy as hell, why is there a checkerboard pattern on everything
Yep, they dont make them like they used to.
>>726026210omg next gen woaw rtx ON it's gaming timet. fake gamers
>>726016238crytek at ITS finest is still crytek so dogshit tech demo
>>726026596>Do I fit in yet?
>>726026832I don't care about fitting in with retarded subhumans that enjoy crytek shitware, if you think that FC1 is good, slit your retarded faggot ass wrists
>>726026941>n'golo mumbulele n'mbape kissa'k whatever
>>726027269what does mbappe have to do woth anything?
>>726027357Everything.
>>726027592c'est fini...
>>726016360>i want EVERY game to take place on a tropical island!!why?
>>726028028Expedition 33 tried that and failed miserably.
>>726016360number must go up
Reminder
>>726028339I don't get it.
>>726016360Too retarded to know what forward rendering is or to use deferred MSAA .
Luv me far cry.
>>726026872If any of you shitclowns follow me I WILL kill your dicks!
>>726015883See that mountain? You can go up there.
>>726018026>>726020070Too detailed, my eyes get tired just looking at those screenshots.There was a sweetspot of visual clarity in 3D games in the mid 2000s, back when you couldn't have that much geometry.
We need desaturated, washed out games precisely because 90% of users use screens that barely do 600:1 contrast ratio and struggle to do more than 130nits fullscreen brightness.
>>726021359Is this a mod? I haven't replayed MP2 in a couple years, but I don't remember this scene.
>>726029302I dont think its just detailed, its the amount of things. You could have a generic forest of similar trees overall and your brain woudl rteat it as "the forest in the background". Its how much different stuff they add everywhere to pretend their visuals are better. You can have both 4k textures and lay out your world with measure, with clarity in mindolder games also had more clarity in terms of objects and amounts. if you redone an old game 1:1 simply increaisng polycount and textures it would look clearer. also having played mankind revolution, the game doesnt really look too detailed. its fine
>>726025108>he can't
>>726023241Why waste bullets shooting at armor?One of the few games that really simulates it, and you wasted bullets on their protected areas instead of where they don't have any.
>>726029594no, this is one of his nightmare sectionsbetter check that brain, you might have alzheimer
>>726028726Why is the radar so messed up?
>>726029943>bulletsI'm talking about grenades to their faces and you need 3+ to kill them.
>>726029254>when you went walking through the jungle or sailed around in a boat and found a hidden path.They don't make them like that anymore.
>>726015883Which gamecube game is this?
>>726016360Nothing. There are plenty of devs still making games with outdated, generations old graphics.
>>726030331It was on Xbox only, silly.
>>726029475high contrast oleds have nothing to do with colours its just deep black so your TV doesnt look grey when you turn off the lights cor watching movies in dark room like cinema you fakker
>>726016360modern hardware cant do it
why does this dogshit website still have a 4mb filesize limit in 2025 AD
>>726029475Literally the opposite is true, you want to make up for the deficiencies of displays, not exacerbate them
>>726030881>>726031126Just proves oled is a meme as we all knew.
>>726015883we could have had this in native 4k now
>>726031089Please anon, think of the mobile data users!
ITT poser fans that didn't play these old games on CRT and instead play 4k ultrawide screen LCD screenYour opinion is WORTHLESS
>>726031292ikr
>>726031292unc is madling
>>726031292Tbh these early 3D games at higher resolutions are a straight improvement.
>>726016360what's stopping you from disabling AA in the settings, retard?
maybe we should back off on highres and go back to 1080phttps://www.youtube.com/watch?v=rFI7QOx0GWs
>>726031442>boomer*millennial
>>726031292but they look even better on 4k displays than CRTs
>>726019343back then in 2009 when i was playing it i couldn't believe my old ass pc could run it
>>726032214his point is they didn't look nowhere near that good back then
>>726032025Not him but what am I supposed to use instead of AA (and while we are at it, v-sync too)?
>>726031512WRONGIt looks like THIS, its a bastardization of art
>>726030881>high contrast oleds have nothing to do with coloursYou're a fucking retard.
>>726032327supersampling for maximum crispness
>>726032121>Download indie retro nostalgia-bait>Huh, it should be fine on a CRT>It doesn't support 4:3 resolutionsI hate this faggotry.
>>726016360Laziness and low quality coding.You can make UE5 look quite alright, they just can't be bothered when the lazy route exists.
>>726032382>It looks like THISActually, it looks like this.
>>726032214WRONG just look at the skyline
>>726032656the sky on the right looks almost photorealistic tho
Why the fuck are modern games so blurry and washed out? Every other visual sin I can forgive but holy shit, it shouldn't look like I'm controlling a colorblind person with bad eyes who forgot their glasses.
>>726032656All I see are artifacts from the camera.
>>726033036TAA
>>726033036TAA, volumetric rendering and low base contrast.
Return.
>>726032382no u
>>726032656I like how you had to shrink down the resolution of this to fit on your screen as I know that pic isn't yours. You are also arguing in bad faith as the PC and PSX versions of the game look different regardless of software of 3dfx mode.tl;dr fuck off
>all these retards posting extremely blurry screenshots of modern games to try and "disprove" the OPI swear to fuck modern gamers are genuinely blind.
>>726015883everything next to the water has lines coming out of them
>>726033678happens on basically every game that has refractive water like this, even today
>>726020060how much of this is explorable? something about all of these shots feel like they're areas with a fixed camera angle you can run INTO but not around, not that that's an issue at all, I just want to run around them, which is a good thing for art to make me feel
>>726033836Yeah most of it is backdrop, but there's still a fair bit to walk around in and ogle atThat map in particular was the big showcase of how much of a graphical leap 4 was from 3/3U
>>726034010might have to give it a go eh, gorgeous stuff
>>726016561>mirror reflectionsIMPOSSIBLE
>>726026872what's this, bulletstorm?
>>726016360Somewhere between UT2004 and UT3 Epic games went from being a crisp soulful company to being evil
>>726017727This entire game probably has less than 100k polygons.
>>726021764Can I get a fact check on this? The ai has always ben able to shoot you with pinpoint accuracy through a mile of foliage. I was there on day one. That's always been the number one complaint about Farcry. Now you're telling me it's always been a bug? I don't believe it.
>>726032656not my skyline
>>726034447now apply vaseline smear
>>726031089jpg at like 93-97 quality has almost no distinguishable artifacts and can fit 4k screenies and even higher just fine under 4MB
>>726035129Just use 4chanXT and forget about image sizes.
>>726034707>>726025108I played a Magipack Repack version with every possible community bugfix applied so it may have been fixed so maybe that's why. But I've also heard that there is no fix and it's built in forever. There were some difficult levels but I was fine proning around and sneaking behind buildings without being caught. Idk, I never thought the AI was unfair. Maybe it was the repack, maybe it wasn't. The repack is on archive now because the guy had his website shutdown. If you're looking for it. I never got shot through a wall though. Not unless I was making a lot of noise
>>726025252Nah, the games just look great
I'm sorry Krauts, but EA tard-wrangling you during the actual "gameplay" parts of Crysis' development was absolutely vital and made Crytek a better dev. I played through it as a teen because it made me and my 9800 Pro feel awesome, but picrel is where I couldn't deal with it anymore, fuck you and your Trigens and your aimbot rednecks, but what a lovely, autistic engine
>>726015883>you see that mountain?>you can actually see it!
>>726016045Starbreeze.... dudes....... you didn't need to use EVERY shader ever at the time in Dark Athena.......
>>726016045>>726016070>>726016206>crisp>jpglol
>>726017385>Someone should just make a game using the assets, not an attempt at making DNF itself since it's obviously cursed, an original Duke gameInterceptor/Slipgate wants/wanted to do one so fucking badly, and Duke would probably be the one that inspires them to add an extra "A" to their developer-status. It's absolutely Satanic that Gearbox controls Duke now, Build games are just cursed as fuck rights-wise
>>726036608nice bait
>>726018578nothing is stopping you from demanding less graphics.just look at everytime a Pokemon game releases, everyone and their mom jumps at the "Look at the shitty Graphics" bandwagon.
>>726016561Which obscure game is that?
>>726034447would look miles better without the fog
It's funny how despite graphics being most sought after to grab normal people most of the popular games have distinct visual styles that don't try to push for realism as hard over the years.
>>726036834These are literal kusoge games, what are you talking about.
>>726015883This is how I remember FarCry.
>>726016045>crispy thread>posts blurry brown era nfs titlekek
>>726037202Not enough fog.
post processing effects and reflections were such a mistake
>>726038108Disable them
>>726038232i tried disabling everything in E33 today and set everything from Low to Epic but there were still terrible graphical glitches. but i'm not nerdy enough to know what causes it
>>726037991sense of speed is good
>>726024145youtu.be/C1Y_d_Lhp60
>>726038314Not him, but you can't fix E33 no matter what.At least not a single mod was able to fix lumen ghosting and artifacts. Dithering is also ever present.You can disable anti soul fog with mods tho.
>>726039435so what did the devs fuck up? i thought it was lighting related but yeah there was ghosting behind characters and some shadowy areas looked weird. even if i can't fix it i'm kinda curious to understand what's going on there
>/v/ talking about game's crispness>they all post games from 2006 or somethingThat's how I know that you never upgraded
>>726038314Put the post processing on low and the rest to epic. There are mods to disable sharpening and the fog (it actually fits in here). The broken ghosting isn't fixed yet. Joys of UE5.
>>726039572>there was ghosting behind characters and some shadowy areas looked weirdGU/lumen mixed with nanite.
>>726039572It's quite simple the devs took easy route and used lumen instead of more traditional lighting methods. But they realized the performance is awful so they had to lower the quality.Lumen is very heavy so it runs at 1/4 the resolution and when game is using upscaling it gets even worse. It needs a lot of denoising so it breaks up when you have dynamic scenes.They tried to mask it with tons of post processing like DoF but it didn't work.
>>726015883it's kinda crazy how FarCry 1 looks like a remake of FarCry 1 but that's just how it looked like
>>726015883need game recs with guns that look like this
>>726031292the fact that these games still look good on display technology that was barely even a concept at the time just shows how good their art direction was
>>726023565Its a monster hunter portable 3rd map, misty peaks area 7 maybe
>>726024814>an abandoned
>>726041531Remaster or OG?
>>726041531god i wish i could go back and play it for the first time again
>>726016360I wish indie devs would lay off the pixel fad a little and start making games mid-00s graphics. It's got high enough fidelity but doesn't go overboard.
>>726042107It's definitive edition, but I don't think there's a very big visual difference. You can still see the windows on the upper floors are flat to save on the number of triangles.
>>726039842games past 2010 don't evoke the same dreamy feeling older games do
>>726042246Pretty much every indie I'm looking forward to is going for some early 3D/low poly style look.
Wow, that looks like shit.
Thread Themehttps://www.youtube.com/watch?v=I2RXgHfqYx0
>>726028726I wish somebody made a mod to extend the grass and blurry lOD textures. Cuz the game looks really good.
MULTI-SAMPLING ANTI ALIASING AND SCREEN GRID SUPER-SAMPLING ANTI ALIASING SUPREMACY
>>726046662Talos principle?
>>726015883The pre-fog era, I love it
>>726046717yeah
>>726032327higher resolution, but then you face the next problem, optimization
TAA is in theory a great idea.You have an "accumulation frame" and you have the current frame.Every frame, you deform the accumulation frame to make it look like the current frame, then you combine both and can accumulate stuff! so for example if you "wiggle" the current frame sub-pixel offset, it accumulates up to something that looks like FSAA (the perfect anti alias).As long the deformation step happens perfectly, the technique is great!It never is. the deformation is a fucking mess that smudge everything and can't work correctly if something only exist on the current frame.everything that don't get deformed turns into an horrid motion blur, and if you abuse it too much like a 30 frame to perfect shit like UE ambient light does, you get uncanny horrid fades.Enjoy your disgusting, sub N64 slop mess from hell.
>>726047407Can you really say your game is rendered in realtime if you use TAA? I mean really think about it
>>726034742riced to hellfake ass wang risersfaggot wheelscardboard bodykit
>>726015883Fucking hell this game holds up so good it's insane! Far Cry 2 is in the same boat, those burning savannas still haven't been matched to this day.
>>726047656realtime is a misnomer anyway
>>726035548soulless bring back piss filter
>>726016647looks like shit
>>726048482>Far Cry 2
>>726049229bloom and brown was the fucking demise of videogames, the fad that started the end, no fucking one liked it back then and no one likes it nowzoomies today get blown away by mirrors edge, but imagine how even more impressive it was back then when the competition was shit tinted crap like gears of war
>>726039842>posts a muddy foggy game with no sharp corners anywhere
>>726049619y
Still looks great
>>726022661GO TO THE BATHROOM
>>726033492>NOOOOOO YOU CANT USE SONEONE ELSES IMAGEnot an argument
>>726050583what about the other half of his text my nigga
>>726047656The current frame is realtime, the rest...
>>726050558Not yet
>>726050698Its the same game, no different versions
>>726049229>that>crispnigga pls
>>726015883This is unironically the hardest game I've ever beaten and make me furious every 10 minutes yet I cannot help but feel that that it was one of the most engaging games I've played.8/10 would get merced by the big mancubus knockoffs at the finale again.
>>726051127try crysis on delta difficulty, it's fairer but just as if not more interesting
>>726046639SSA or gtfo.
I feel like Dead Rising is one of the last games that was made before the console market went all in on the after effects of brown and bloom
>>726050839Based retard.
>>726051321all of capcom's 7th gen games fit that criteria outside of Re5
>>726015883>protag wear a redshirt>survive
>>726015996fag
>>726046894same energy.
>>72601588321 year old game btw.God I fucking hate the state of modern video games.
>>726051612Old 3D renders have never really been replicated in real time as far as I know. I've only ever seen it be used as pre-rendered backgrounds like Myst.
>>726039842>upgradedOh look, it's another weak bait. Go fuck yourself.
>>726016360nvidia rtx
>>726051835Render96 gets close enough but it's largely soulless
>>726051971
>>726051971>>726052094Game?
>>726052203Oddworld Stranger's Wrath
>>726050297>Ligma
>>726020936It might as well be arcade. Short bursts, tons of grinding, and you yank that steering
>>726051765SoT has bloom most of the time. Still a really nice looking game.
>>726052629shit what was this called again?
>>726024512>>726025120Of all the blatant tech demo games, this is one of the ones I wish most had gotten more time in the oven or some kind of sequel. Those larger battles really made me want a skirmish mode or multiplayer.I also can't think of another game that does mechs transforming into fighter jets particularly well.
>>726052687Ground control II?
>>726052629This looks like an eyesore, the art of making nice looking games seems to have vanished from this plane of existence even for those trying to emulate how old games did things
>>726052485these old worlds are more interesting to explore than nu ass creed games
>>726052830Yeah
>>726016452Made that way on purpose
>>726052774Well there's not many games about transformers to begin with.
>>726015883fucking love and hate that game. It's so fun then the monster turn up and it's shit. I use to spend so much time just spying and listening to the men. Then I would snipe them slowly killing them all. So much fun
>>726049674Yes
>>726015883>>726016045>>726016070>>726016206>>726016247lost technology
>>726052405>blue and orange kino
>>726015883Which Farcry is this? Never really got in the series.
>>726053346It's the first one, from two thousand and fucking four. Think about how much we've lost.
>>726018978Yep modern games are devoid of all life and sovl
>>726015883Far Cry was better than HL2 and Doom 3
>>726052931soul
>>726018026ALMOST kinoif it didn't have fugly minimalist soi ui it would be perfect
>>726053020same aura
>>726052931god I love nwn
I wish every old game had a free camera mod
>>726053346Far Cry 2004 with some kind o mods. Definitely does not look like that vanilla.
>>726037119probably the first, shame kenny becomes a rapist in 2
>>7260321211080p is enough for anything, I don't know why we went further
>>726016045Mods can fix it
>>726016360Generation after generation has been groomed into believing graphics are everything, sure you will hear retards tell you thats not true but then you look at the games they play and SUPRISE SUPRISE the gameplay is super simple or repetitve.
>>726016045Assassin's Creed: Shadows
>>7260536165th gen was so colorful and whimsical
>
>>726052405This game is so good. Don't trust anyone that says SA2 is better.
>>726054806
>>726016591people should study Mirror's Edge because it really does look timeless
>>726051835Prerendered 3D backgrounds are an odd little footnote in gaming history, like FMV except not shitty. They were everywhere for a short period, and then technology caught up to ambition and they went by the wayside, with no reason whatsoever to ever do them again. They are basically a signature look of the mid to late 90's, so there's a ton of nostalgia for them, but nobody would accept the style of game that could make use of them, and it's difficult to capture that dithered look in real time 3D.
>>726049229>piss filterIT'S CALLED THE SUNSET YOU FOOL
>>726015883Still as pretty as ever
>>726054918Needs more post-processing and TAAx4
>>726054991Baked lighting and static scenery helped it a lot. Modern games add day/night cycles and dynamic shadows to everything, causing performance to dip. Mirror's Edge didn't need all of that, except when the occasional NPC showed up.
>>726021879hnng
>>726033492Software mode is the correct way to play it
>>726016045>no driver
>the brown and bloom era is now technologically marvelGRIM
>>726056258Not with that banding it isn't.
>>726016360publishers wanting the realist unrealslop
>>726016647This looks fine, but certainly not 'crisp'.
>>726054272Later versions added support for HDR/bloom.
>>726031089jpg is a thing
>>726057180JPG is not what I'd call a lossless image format. 4chan should give support to webp.
>>726029943Even so, those face shields are not going to stop rifle rounds.
>>726056745this is one of the first, if not the first new PC games that i remember my brother buying for me when i was a kidwe only got a few levels into the game before we were unable to progress due to the difficulty and then i never played it again until about 3 years ago when it randomly popped into my head, i bought it on gog, beat it in 2 days and shed a tear during the creditsthank you for posting this, anon
Naissancee
>>726057412lossless isn't needed for sharing some screenshots
>>726057749Yeah there's a nasty level with one shotting snipers and missions have no checkpoints, I almost dropped it there when I played it
>>726015996What? Far Cry (1) was mindbendingly good at the time.
>>726016307In the first area, I climbed one of the towers and picked off the enemies one-by-one. They were drawn to my location by the sound of gunshots, but all just crowded around at the bottom because they couldn't comprehend ladders. I then ran into enemies on the road who spawned mid-air directly in front of me.
>>726057769>>726057850Cool game, but too much anti-soul gas to call it crisp
>>726057903it was that level i believe, yeahthe only other level that gave me any grief was the first base building one but once you realise that it's a tug of war and you can win just by gathering your resources and being patient, it's not hardit feels so strange whenever i see that game because it instantly transports me to that era when i was mesmerized by all things colourful in space and beautifully designed games lol
>>726055159god, I love this website
>>726024227>I'll take a filter over a filterlol
>>726056745>>726057749>>726057903what game is it?
>>726015883I love playing old games on 4k so clean no stupid blurry post processing effects
>>726051348Not an argument
>>726016206>>726016647too saturated not crisp
>>726058750Giants Citizen Kabuto
>>726058750Giant Citizen KabutoIt has some naked alien tits.
>>726053217Burning out enemies was so fun. There was some guy who claimed to have played for so many in-game days that the weather shifted to a dry season and fire spread even faster.Bullshit, I'm sure, but it sounds nice.
>>726019575is there a name for that type of art style that a lot of media in the 90s had with its exaggerated proportions, beautifully coloured sunsets and an almost art deco/futurism look?
>>726021085I got a tear too shits so blurry it hurts my eyes>>726021465now that's crisp
>>726059134That's just how the world looked like in the 90s
hijacking this thread to ask... what's the best Need for Speed game?
>>726059496This game art was SHIT. But it had nice asses.
>>726059551and it's not even close
The name's Cry. Far Cry.
>>726059128>some guy who claimed to have played for so many in-game days that the weather shifted to a dry season and fire spread even fasterthe game makes it clear in the beginning that it IS in a dry season.the taxi driver tells you this.
The first time I played Far Cry 1, my dad yelled at me for only playing "killing videogames".
Yeah, what's up with games all looking fuzzy nowadays?
>>726059094>>726059062>>726058750oh, i just remembered another thing about the gameone day my brother told me he stayed up at night playing it after i went to sleep and said that kabuto was so big the camera couldn't capture his entire body and it scared me, lol
>>726060197Games are made using deferred rendering now instead of forward rendering which allows for placing more dynamic lights however this comes at the price of more demanding software that doesn't work well with older AA solutions like MSAA and requires temporal AA. TAA is very blurry and in some games can't even be disabled. Games are supposed to look "better" thanks to more light, just ignore forward rendered games with great pre-baked lighting like HL2 or AC Unity, lazy modern devs don't want you to think of those. Please consume blurry Lumenslop instead.
>>726060197Deferred rendering, TAA and their consequences have been a disaster for gaming
>>726032656That's not a Nissan.
>>726059551Ignore >>726059686 as the answer is 3.
>>726059551carbon
>>726061002you'd be right if it was 2012 and deferred renderers were all the rage, but you're only half right.more lights are good yes, but we've already sorted that in "forward" renderers like forward+, clustered or tiled renderers, which are only semi deferred.the real reason we used deferred shading is because the multiple render passes allow all of the data to be stored in the g-buffer before compositing them together and pushing it to the monitor, this lets us do most of the shading required to make a game look even semi "realistic" nowadays, geometry pass into albedo, normals, roughness, specularity, and so on, then it's lit, then it's sent to the monitor, the massive g-buffer is also the reason we need so much VRAM nowadays, not that it wouldn't still be expensive in a forward renderer, just less expensive and more limiting.now I'm not defending this, I just understand it's required for these big companies to make games look the way they want them to, to sell them to normies who buy consoles based on which renders games "the best"I think more devs need to fall back to simpler renderers to get their visions across sometimes, games like Expedition 33? sure, Unreal 5, whatever, nice toolset when in the right hands, make your game look good.but something like Hi-Fi Rush? outside of the ease of Unreal 4 I don't think they had any real reason to choose said engine, an in-house engine or even Unity would've been a better choice for the artstyle they went with, at least it runs good though
crispy
>>726022110>>726052629what gaem please?image search aint coming up with anything for me
>>726061807to add to this really quick, people (I'm not purposely shitting on you) >>726061002will be very quick to blame deferred renderers without even understanding what they do, the "blur" people talk about was a thing WAY before TAA, because old AA techniques like MSAA only clean up geometry edges, they can't handle anything that a shader spits out, so no in-surface specularity AA, no transparancy AA etc, big fucking problem, the real solution is either SSAA (which is way too expensive to do on a new release) or TAA, which when not overly aggressive is the PERFECT solution, the only real downside being that you need a high input resolution for the output resolve to stay sharp, so bad idea at 1080p, which is unfortunate given that something like 55% of gamers still play at 1080p, myself included. you CAN sort this out with an internal higher resolution scaler, lots of Unreal games launch with a resolution slider, this legitimately cleans up all TAA issues for me.the other problem? transparencies don't work in a deferred render pass, so they have to be handled in a separate forward pass, and then composited back into the deferred g-buffer before being sent out to the monitor, and because it's not part of the deferred pass it can't be cleaned up by any kind of AA, instead we've swapped out alpha blended transparencies for alpha to coverage textures, which are grid-like in appearance and look terrible but are cleaned up by whatever reprojection modern renderers, now this IS bad, straight up it looks like shit 90% of the time and doesn't work if you disable TAA, only issue is that alpha blended textures require you to render the entire image again wherever they intersect with it, so again, too fucking expensive.making a game is hard, a good game anyway, I have nothing but respect for devs who put out anything you could deem finished and looks okay
>>726059551Porsche Challenge 2000 (PC version)
>>726060197>>726061807>>726062471
game graphics have not progressed since like 2012.>b-b-buh RTX reflecshuns on mirrors and rain puddles brah yeah i really dont give a shit
>>726061807Forward rendering suffers from especially poor performance with modern graphics not only due to lighting but also the computational explosion from many overlapping shaders. Now this could mostly be resolved by cutting down the redundant shader bloat to 1/10th and using decals, but do quasi-forward renderers address it somehow?
>>726062704Battlefront 2015
>>726016581>shining things shine?
>>726063113they do, it's quite complicated and whoever thought up tiled and/or clustered rendering is honestly a genius, and MOST games are using one or the other nowadays, I won't spend an hour describing how they work but you can get the jist of it pretty quickly in herehttps://www.aortiz.me/2018/12/21/CG.html
>>726063128bf1 looks great too
>>726054918Mushroomy_Kingdom.png
*motion blur on*Yep, it's gaming time.
>>726020843>Me remembering Oneiros and the lighthouse sectionBack then we were truly spoiled, good thing i finished Undying early this year.
>>726021298It's funny how i remember the OG like the back of my hand, then remake just ruined and cutted everything good about OG. The only one that improved their original were RE1 remake and that sweet System Shock remake we got in 2023.
>>726021465It's the PC collection good? I've been wanting to "acquire it" recently.
.
>>726016360deferred rendering and its consequences
>>726017660the restoration project failed because the trannies in charge wanted to change duke and make everything safe for the modern audience
>>726021323Source 2 looks so good tooWhy is Valve the only studio able to make games that look good without forcing a 'cinematic' post effect over everything?
>>726022323>>it's just proper lighting, FVX, and coloring. that's IT.>then goes on to acknowledge anon's feelings as valid by saying this is a lost artWhy are you such a retard?
>>726065652One day gabe one day
>>726064905The only remakes I can genuinely say were good are System Shock, Trials of Mana and Trails in the Sky
>>726063374Thanks, this is a fantastic resource actually.
>>726066617no problem, it's all written up by a guy who's most likely working on GTA VI right now so he knows his stuff