>price a game too high and you get held to unreasonable standards>failed to meet expectations, mass refunds, lost sales>price a game too low and you get mistaken for shovelware>completely ignored, lost salesWhat is the goldilocks zone of vidya game pricing? What actually goes into determining what a game is financially worth? Obviously this is more relevant to indie titles but even professionally developed titles have this problem.
15-20 but you also have to upload a clean torrent yourself