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is there a chance for Half Life 3 to have interesting level design?
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>>726017248
Depends on whether or not they keep hiring randos from the streets.
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Why is everyone acting like HL3 is happening
What happened?
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>>726017408
biannual hl3 hype ritual (real this time)
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>>726017248
Playing episode 2 for the first time right now. The issue is not maze-like elements, but caves being extremely repetitive. If each room is recognizable and unique than even a retard wouldn't get stuck there
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>>726017248
The commentary was talking about the mazelike map in the chase scene from the Antlion Guard. I mean it sorta made sense, like why would you have mazes in a chase scene? It would confuse novice players and experienced players would just be looking for goodies in the maze and not take the chase seriously.
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>>726017248
>greg coomer



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