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>decent battery life
>2 trackpads for aiming, dials, moving a cursor on trackball mode, whatever the fuck you can think of
>TMR analogs which are only slightly inferior to capacitive analogs
>capacitive (the other kind) thumb caps and sensors on the grips to make it the perfect gyro aiming controller
>4 back buttons that can be bound to fucking anything
>haptic feedback
>reworked triggers and bumpers
>a magnetic charger and wireless dongle 2 in 1

This has to suck somehow right? The d-pad must be garbage, it's gonna be priced at $150, or the ergonomics are going to be shit and not what people expect. There has to be a weak point.
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The weak point is obviously the ergonomics. Just look at this thing, you can't grip it like any other controller.
I once bought a 8bitdo ultimate controller that had a structure just a few centimeters different from other controllers and it took me several months to get used to it, and if you look up the #1 complaint people had about that controller was bad ergonomics. Now just think of what is going to happen to THIS thing.
It is going to take months or even years for your hands to get used to it and most people won't have the patience for that, they will return it.
>>
>>726028417
it looks unholdable. I'd have to get a grip of this before buying
>>
Why the fuck does a controller need a trackpad. If I want to use a mouse I use a mouse.
>>
>>726028852
A lot of older PC games are in this weird middle ground where the menus are MKB only and controllers only work in the actual game parts. They're also functional in games that gamepads are typically really shit at, like Civilization and turn-based strategy games.
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>>726028568
>muh ergonomics
>having to get used to a piece of plastic
lmao controllerkeks are peak autismos
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>>726028568
I have a steam deck and it took fucking nothing to get used to the layout. I doubt this will be much different.
>>
>>726028852
One of the things that happened in the early 2010s, when they had to consolize older PC games in newer iterations (like Deus Ex) is that they had to dumb down input overall. With a keyboard you had quick access to extensive use of your inventory in RPGs, for instance. On consoles, this eventually required either limiting that or putting all the options on a dial or a wheel of sorts.
With this, you have extra inputs. You can use that same dial with the left touchpad, have your d-pad for different functions, and your analog for moving, for instance.
That's one way of using it. There's plenty of ways of using those touchpads. Desktop mode becomes fucking unusable on a handheld without a touchpad. On PC you can reach the mouse and keyboard, but if you want to do that quick, why you also have these fuckers to handle whatever you want. One of the biggest complaints console gaymers have is that you can't just sit on the couch and never touch a keyboard or a mouse and you can use these as both (although typing is slower on trackpads, it's definitely much faster than with fucking analog sticks).
>>
I'm quite interested but it is all up to the dpad, I asked some 'eck owners and some said the dpad is functional and that some hated the face buttons.
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>>726028417
looks comfy as fuck. will buy 4
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>>726028417
And I was gonna make a thread about this topic myself, I personally expect it to cost between 80 to 120 bucks but even so, that looks really good for what you're getting.
>>
>>726030402
The d-pad on the deck is quite shit. It is mushy but awful. There exist 2 mods, but one of them is sold by extremerate and makes the d-pad clicky (not soft though so it's kinda shit anyways, but at least it's "decent enough") and the other involves buying some 3D printed shit from Etsy with magnets and using an xbox elite interchangeable d-pad which can also be used with the extremerate bullshit mod.
Overall it's not great. I pray to god that the fact that the d-pad resembles exactly the one on the deck does not mean the internals are the same.
>>
>>726028417
The trackpads aren't for aiming, that's still what the gyro or IR tracking is for. At most the trackpads are for pseudo flickstick.
>>726028568
The ergonomics on most controllers are ass if you want to actually use them, this one might be decent. You're probably supposed to hold it upside down and reversed anyway, so that your index finger is on the trackpads.
>>726028852
The trackpad is still more worthwhile than a d-pad and a second analog stick.
The only thing limiting the original SC was bad input schemes that didn't have hotkeys, properly rebindable buttons or functional gamepad+mouse support.
The second analog on this new controller is likely better suited for minions, second characters, dodging, pseudo-HOTAS, etc. than it is for camera controls.
>>
I'd consider 35h (conservative estimate according to Valve) pretty good, and I'm a bit of a luddite when it comes to this stuff.
Does any other controller aside from some 8bitdos or xbox with bigger batteries come close to half that?
It means fewer charging cycles and longer life even if the battery seems decently easy to get out.
>>
>>726031187
Most chink third parties are around 12-16h. Sony's more like 8-9h, and I think something awful like 4h on the Edge. Wii U Pro Controller advertised 80 hours, but the battery itself is smaller than the Dualsense's, so that must've come at the cost of latency and other features.
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>trackpads and all sorts of other gimmicks
They should've just made this and called it a day.
>>
>>726028417
Really depends on the ergonomics. I think it'll be fine. The original steam controller looks awful but it was pretty comfortable in my experience. I'll probably end up getting it, but I'll wait to see what the reviews say.
>>
Wild that this announcement came right as I was looking what controller and laptop to buy,using the deck as a controller wired through hdmi isn't very cool and my 5yo Xbox Chinese controller isn't very good,the deck track pads and back buttons have spoiled me and kept thinking that no matter what I buy won't be as good
>>
Is this official picture? It's literally a mjcrosoft paint drawing i posted here few years back when they were selling the first iteration of steam pads for 5 bucks and i thought they were piece of shit unusable trash. So i posted how i would improve them and thats literally what i wanted. Thank you gabe
>>
Does it have extra bumpers? I'm used to them on the 8bitdo and can't live without them any more
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>>726032407
no but it has the superior option, 4 buttons on the backside.
>>
Only manlet hands are complaining about the ergonomics
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>>726032715
this
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>>726028417
So close to perfection.
Missing a scroll wheel in the middle that can tilt and press.
Also a trackbad on the back would be cool
>>
>>726032715
Only manlet hands would be able to use that d-pad comfortably.
>>
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>>726032715
it's like the same size as an x360 controller
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>>726033170
FUCK I CAN'T WAIT TO GET MY HANDS ON THIS
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>>726033170
>no colored buttons
Why is every controller like this now?
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>>726033312
why are you looking at the face buttons?
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>>726028568
It's just a Dualshock
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>>726028417
I've used asymmetric sticks all my life, I don't know if I'll be able to get used to those, also my muscle memory is bound to a dpad below the stick, not above
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>>726033924
stop wasting your time, retards can't conceptualize it
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>>726028568
Good morning Saar!
>>
>>726034036
Play something that's from a predominantly d-pad centric console like SNES on a symmetrical stick controller and you'll see why the layout has a lot of adherents
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>>726028417
>This has to suck somehow right?
Xbox button labels
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>>726028568
>The weak point is obviously the ergonomics. Just look at this thing, you can't grip it like any other controller.
Retard alert. I need you to actually look at the controller, and run those two braincells together. It's no different than a regular Xbox/PS controller. There are two "lobes" that come down under the D-pad/Button areas on the left and right, just like any other controller. The only difference is the space between the lobes is now filled in with the trackpad area.
>>
>>726028852
Because
>>
I'm glad I couldn't give less of a fuck about where the sticks are located, my hands aren't too big nor smol.
>>
>>726033676
Because they're how the game is supposed to guide you to have fun. If there are no fun inputs on the face buttons, then the game probably isn't fun.
>>726034175
But you'd also be better of playing that kind of thing on an ergo keyboard or with an arcade lever. The d-pad centric layout existed, because it made the controllers into cheap, small pack-ins.
>>
>>726028568
why is this turd nigger in every valve thread no matter the time of day???
>>
>>726034685
>ergo keyboard or with an arcade lever
Ergonomic keyboards are a meme unless you actually commit to something like a dactyl split keyboard (Alice layouts are pretenders) and arcade levers suck really fucking hard outside the strict context of simple movement games like Pac-Man, or having stick gates for fighting games, which you can, like, still do on a normal analog stick controller
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>>726028417
Heh, fags.
How can you move, aim AND use the face buttons?

Suckers, KBM wins again.....
>>
>>726033170
The steam controller is already a fucking brick, it's way bigger than a 360 pad.
>>
>>726034838
buttons on the backside
yw
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>>726032715
Funnily, its manlets hands that prefer the PS layout. Symmetrical sticks can work, but I honestly thought they were most comfortable on the Wii U pro controller of all things. I hope I can find these in stores so I can feel them out in person
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>>726033924
Saving this image to show people who don't realize just how bog standard this controller actually is in terms of shape/ergos.
>>726028852
>Why trackpads?
I was the same, thought the trackpads were gimmicky, then I played the C&C Remaster on my Deck and immediately understood why they're so great. From a home theater PC perspective, they are a much better solution than trying to use a joystick for a mouse pointer or those stupid keyboard/mouse trays when you're not at a desk.
>>
>>726034906
lying faggot
>>
>>726034838
gyro
>>
actually I need some controller help
I got appolo/moonlight running to stream shit from my pc to samsung tv, and it works

HOWEVER, my dogshit dualshock 4 will connect to my TV through bluetooth, but it will work as a TV remote, not a gamepad. What can I do here?
>>
>>726028417
I am willing to buy a Steam machine with included controller for 400.
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>>726035169
Ideally you connect the controller to your PC so there isn't an extra layer of input processing.
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>>726035025
Marginally better illustration of what the thing actually looks like in terms of ergonomics
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>>726035432
Which incidentally reveals that ergonomically the Steam Controller 2 is just a Gamesir Tegenaria Lite, or a Dualshock 4
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>>726035515
>gamesaar
>>
>>726035606
Don't knock it, Tegenaria Lite is a pretty fucking good controller for $20 and they have better quality-assurance than Flydigi at $60 or $70
>>
>>726035413
the reason I'm streaming games from pc to tv is because ITS NOT IN THE SAME ROOM
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>>726035667
dang $20 is basically free
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>>726035667
Hell it was $4 on 11/11. Thought about buying one for giggles, but I have zero use case.
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>>726035871
I grabbed one myself just to do a soldering job on it and convert it to a replaceable wire, turned out to be piss simple and the controller's almost certainly going to have a deluxe version in the future with that feature. The cable well is USB-C shaped already and I didn't have to modify the shell at all.
>>
>>726035748
You mentioned Bluetooth. I mentioned it in case it was still in range, since that's normally what I do with Moonlight in different rooms.

The first result googling your exact problem suggests you don't have https://github.com/ViGEm/ViGEmBus installed on the Sunshine host.
>>
>>726028417
why do people think trackpads are good? I can't imagine myself using them in strategy games
>>
>>726028417
Looks uncomfy like the deck did but the deck felt perfect, i assume they will just have to decided to have it look ugly but feel great.
>>
>>726028852
To use the mouse in your couch.
>>
>>726035762
The Nova Lite is only $5 more, supports 2.4ghz, BT, and USB-C connectivity. I still have a fully functional, non-drifting XBone controller, so I don't have any use for this, but I'm tempted...
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>>726035432
>>
>>726028568
>you can't grip it like any other controller.
You can
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>>726036574
nvm, fixed it by connecting it to my android box that's connected to the tv lol
>>
>>726028417
>has to suck somehow
yeah by having symmetrical sticks. borderline unplayable
>>
I’m very happy with my 8bitdo ultimate 2 but it’s a bit small.
If the steam controller is larger then I’ll give it a try
>>
>>726028852
I thought trackpads were useless but after reading /v/ threads and watching some videos I changed my mind. Apparently they're very customizable. It's not the case of ps4/ps5 touchpad.
>>
It seems really good... for 3 years ago.
The latest meta is secondary bindable shoulder buttons now, like the latest flydigi, if it had those it would be amazing. Still seems great though, but can't do without extra shoulder buttons as well now, but very much appreciate 4 back buttons instead of cheaping out with 2 like a lot do
>>
>>726028417
>Steam Deck has pressure sensitive face buttons
>the Steam controller does not
meh
>>
>>726037876
Nova Lite's antiquated at this point. BigBig Won/Mojhon Aether has gyro, back buttons, and a screen for configuring things directly on the controller without external software at the same price point. Other better wireless poorfag options include 8Bitdo Ultimate 2C Wireless, Gamesir Nova 2 Lite, Gulikit Elves 2 (non-Pro), Gulikit ES (regular or Pro)

>>726038993
It's effectively 6. The capacitive grips used for toggling gyro can also be bound as standard buttons.
>>
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>>726028417
>decent battery life
Probably fixed in place, so that's extra weight I don't need. Also a possible point of failure.
>2 trackpads for aiming, dials, moving a cursor on trackball mode, whatever the fuck you can think of
Gee, I sure do love getting arthritis just to use the objectively worst input method ever devised.
>TMR analogs which are only slightly inferior to capacitive analogs
Memes that mean nothing in the long run.
>capacitive (the other kind) thumb caps and sensors on the grips to make it the perfect gyro aiming controller
Another meme input method nobody uses.
>4 back buttons that can be bound to fucking anything
You'll be accidentally pushing them all the time just trying to hold this brick. At least you can unbind them, I guess.
>haptic feedback
Worthless meme. I can feel the buttons when I press them, I don't want/need rumble on top of that.
>reworked triggers and bumpers
Ok.
>a magnetic charger and wireless dongle 2 in 1
Dumb meme, especially if it means there's no actual charging port on it. If so, that's just more points of failure and you won't be able to play while charging.

I'll stick to my Xbox controller, thanks.
>>
>>726038609
>I’m very happy with my 8bitdo ultimate 2 but it’s a bit small.
>If the steam controller is larger then I’ll give it a try
Same but I'm worried I'll run into the same shit problems that Steam Input has with some games that drives me fucking crazy.
>Get RE4 remake
>This is great, I can bind the gyro for mouse look and use the controller like normal so that I can play it like RE4 did on the Wii
>Every time I move the gyro the input prompts freak out and start sperging between mouse and keyboard controls and the standard xbox layout and creates hitching in the framerate
>No way to actually fix this despite the game supporting mixed input
It's driving me insane. Gyro imitating right stick sucks and since this is software and not hardware I haven't found a way to resolve this that the steam controller 2 would actually address. And if I just turn gyro off then what's the point of using it instead of just a normal ass controller?
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>>726034906
>>
>>726039608
You can use it plugged in and charge it through usb-c directly, and the puck performs better than bluetooth for a wireless connection (8ms, up to 4 controllers without interference)
>>
>>726038687
The PS4 and 5 touch pads are also very customizable on PC. I plan to use the Steam controller touch pads the same way I'm currently using the ps5 touch pad, but hopefully a bit more comfortably and with better sensitivity since the PS touch pads are not the best quality with the PS5 being a step down from PS4.
>>
>>726028417
2ghz dongle and tmr sticks made by a non chinese company is good enough for me.
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>>726040149
>tmr sticks made by a non chinese company
how do we tell him?
>>
>>726039335
Nova Lite 2s are only a dollar more on Amazon, a whopping $26. Guess I'm buying one.
>>
>>726034906
>>726039840
original SC is pretty big but is probably only a problem if you have small hands because it feels fine in my medium hands.
>>
>>726039608
>Xbox controller
Every time
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>>726040269
:(
>>
>>726028417
Stupid chunky design for fat finger drones. Dual Sense is the best controller, the basic design has been mastered for decades
>>
>>726040592
tbf i'm not sure either but i know they are off the shelve components and the likelihood that they're produced in china is bretty high.
>>
>>726040529
I have medium sized hands (according to my gloves) and to me the face buttons are a bit of a stretch to reach. The new layout is definitely better. You almost can't improve on the XBone controller.
>>
>>726040661
And yet the DualSense is objectively less comfortable than the Dualshock 4.
>>
>>726039881
Yeah, I’ve used the DS5 touchpad for stuff like weapon wheels and mouse emulation with DS4Windows and it’s “fine” but definitely not ideal. The click sensitivity feels mushy, and it’s not nearly as responsive when used for precise gestures. Steam Controller’s pads were built with that stuff in mind from the start, so if SC2 brings even minor improvements, it should blow the DualSense out of the water for that kind of input. Just hoping Valve remembers to let us disable the damn touch click entirely this time.
>>
I feel like they actually put thought into this thing.
The back buttons seem to be placed well and the analog sticks are placed higher than the ones on the PS controller. This should make it feel more natural
>>
>>726028568
Have you tried it yet, aqua? How do you know?
>>
>>726030905
>this one might be decent
It is. The back buttons fix a lot of things.
>>
>>726034838
You aim by moving the controller
You use your right thumb on the face buttons
You use your right other thumbs on other buttons
You use your left hand with other buttons and the stick
With this controller, you can aim and press 11 buttons at the same time (or move and press 10, or if you have sausage thumbs, press even more).
>>
>>726041113
Best way to use the original sc in my opinion is if you just don't bind anything to the face button or stick and only use the touchpads, triggers, and paddles. You don't have to move your fingers away from their default positions that way and you can make the best use of the touchpads. It's comfy. On the new one it seems like your default position is the thumbsticks like on the deck, and I guess it's better if you don't want to use the touchpads but then Idk why you would use this over any other controller.
>>
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>>726035432
The boomerang, has returned
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>>726037494
Because they actually use them
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>>726033312
Just buy or print your own.
>>
>>726042289
was about to post that
it's less curved tho
>>
>>726039071
...fuck do you mean
The steam deck has capacitive thumbsticks. Pressure sensitive buttons? Those buttons are way too tactile to have any pressure sensitivity at all. There's no indication of this anywhere.
>>
>>726039608
>Wherever I go, I must contrarian
>>
>>726037921
Fug, it's been ages since I last saw a good shoop.
>>
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I grabbed this controller recently and I'm still going to buy the steam controller most likely.
This controller right here:
>Has soft microswitches everywhere, for the d-pad, face buttons, bumpers, triggers when locked to digital
>Capacitive sticks (not the ones on the deck, just slightly better ones than TMR)
>HD rumble motors that work better with games that only support standard rumble than your average gamepad
>Really low latency wirelessly
>Better build quality than your standard xbox controller
>Gyro that works without latency
>Memory function for controller profiles
>The ability to bind anything that's a keyboard key or a mouse button to its 4 back buttons
>Interchangeable d-pads
>Being able to set it up from your smartphone and even update the firmware if you don't want to install chinese software on your PC
I got this for about 70 eurodollar and I'm not regretting it, but the steam controller is too enticing. I'm actually praying that this fails so I have a good excuse, but this one's already too good.
>>
>>726039608
>memememememememememememmememememememe
opinion discarded
>>
>>726028417
>TMR analogs which are only slightly inferior to capacitive analogs
But will they drift?
>>
>>726043824
Nope
But maybe someone wants not only that but also really accurate sticks with a stupidly low deadzone
>>
>>726042604
he's a furfag, it's to be expected
>>
The steam deck is the most comfy controller I've ever held. The dpad is fine. Also, if you are playing dpad heavy games use an arcade stick. Its peak accuracy and more fun
>>
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The perfect PC controller already exists
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>>726044394
>no trackpads
>no gyro
>no haptics
>can't play PC games that require a keyboard and mouse
>AA batteries
It's shit
>>
>>726044582
>Not using your keyboard, mouse/trackball and controller simultaneously.
Gay
>>
>>726028813
Manlet detected
>>
>>726044394
I will get the gabe controller and use it next to my xbox controller.
>>
>>726039608
preventing stick drift is not a "meme"
>>
>>726044864
>I NEED TO RESTRAIN THE MOVENT OF MY STICKS IN THIS AUTOAIM SHOOTER GAME
>>
>>726028852
Because more PC games are built around mouse navigation and if you're using your controller you probably don't want to be hovering near your mouse all the time.
>>
>>726042127
My wife Tomoko
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>>726044816
He's a retard anyway. I remember being able to hold the Jaguar controller just fine when I was 5
>>
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>>726028417
>it's gonna be priced at $150
I expect it will be a good controller overall, given how it's a second iteration of what they tried with pic related.
But yeah, it will cost $100 or more and won't be bundled with the Steam Machines, it's how Valve will compensate for some of their other new hardware not being as profitable as it could be
>>
>>726045362
Valve are bundling it with the Steam Machine though
>>
>>726045454
Where is that confirmed?
>>
>>726033170
I remember getting the old controller when they put it on sale and it feels cheap as fuck. The d-pad is just bad and some keys got stuck sometimes. I was using my old DS3 controller over this until it eventually died.
>>
>>726045362
the original was $50
>>
>>726045552
Don't bother trying to use the original as a d-pad, it's only good for 3D games or games you would otherwise use a mouse for.
If you do want to use it as a d-pad make sure it's set to touch with haptic feedback instead of pressing in on the pad, and reduce the radius.
>>
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>>726044582
>AA batteries
Or a replaceable rechargeable battery pack which lasts a lot longer than in competitors like the DualSense.
Anyone who likes their Xbox One or Series controller enough will put one of these in it. And thankfully the last gen and current gen controllers use the same packs, so if you upgraded from One to Series then you could swap in your old battery packs instead of having to buy new ones
>>
>>726045517
right here >>726045454
>>
>>726028417
I do not understand what the fuck the squares are for or how you’re supposed to hold it without the dip in the middle.
>>
>>726045517
https://steamdb.info/blog/steam-hardware-2025/
>Steam Machine will ship in a bundle with Steam Controller and will also be available standalone
By Valve, you monkey
>>
>>726046186
I though those were the trackpads
>>
>>726046186
those square are touchpads, you press on them with your fingers for more precise movement like a mouse
with steam input, they can be customized to do a whole bunch of things beside emulating mouse movement
>>
>>726045862
Those shitty battery packs suck, I went through three of them.
>>
>>726046320
I'm still using ones from the Xbox One era and they are holding up fine.
>>
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>>726046283
you don't really have to press you just swipe. it's like a trackball
>>726046186
>without the dip in the middle
it has one. look at the back
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>>726045862
I just use eneloops.
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>>726028568
>The weak point is obviously the ergonomics
The steamdeck is the single most comfortable controller a pair of hands can grip and the new Steam Controller is just the Steamdeck but no computer/screen.
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>>726037921
Shoop da woop in 2025. Blessed thread.
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>>726047045
>The steamdeck is the single most comfortable controller a pair of hands can grip
eh
Cramps my hands especially if I'm using the d-pad and face buttons. Touchpads aren't really in the ideal position either. It's only alright if you just use the analog sticks.
>>
>>726046253
Huh. Oddly, the Steam store pages for the Machine and the controller don't mention that, they just say they are designed to easily pair with each other.
Sounds like maybe the 2TB model will come with the controller and the 512GB model won't, and there could be a bigger than expected price difference between them. Like one is $600 and the other $900
>>
>>726047378
They both will, it's being sold like a console.
>>
>>726028417
>This has to suck somehow right?
Yes, no removable battery.
>>
>>726028568
Nobody had this issue in the 80s and 90. You are just a fragile normalfag. Your hands are better used for jerking off dicks than controllers.
>>
>>726033312
because colored looks like a toy
>>
>>726047527
It's the section on the Steam Machine that says it will both be bundled with the controller and be available standalone, without it.
Unbundling the controller, and telling people they can use whatever other bluetooth controller they already have lying around, is a way to help get at least one of the Machine packages priced lower in console territory, which might be difficult otherwise
>>
>>726047872
Battery isn't *as* easily removable as with an Xbox controller, but it's meant to be opened up with a screwdriver for access to the battery and other components if you want. Better than the DualSense with no screws on the outside
>>
>>726047315
Shame, it is the comfiest thing I've ever used. Even more so than the Gamecube controller. I'm using my CS skin money from when Gabe raped the market and turned my 50 dollars of skins into 2,000 dollars of skins to buy a bunch of them, the Machine and Frame. Can't wait.
>>
>>726048553
It has a normal ass 3 pin connector like mice. Stupidly easy to replace the battery. I'm gonna throw in a fuckhuge 25wH battery in there so it lasts a year without a recharge.
>>
>>726033106
you could use the trackpads for that
>>
>>726049219
Yes but it can't quite replace the utility of a real scroll wheel, where sometimes it's important to be able to turn just one notch on it etc
>>
>>726039696
>despite the game supporting mixed input
it clearly doesn't
>>
>>726047972
It is a toy.
>>
>>726033106
>trackpad on the back
PS Vita had this, and was criticized for the rear pad being almost completely useless.
I only recall one game, Tearaway, making any use of it, in a very gimmicky "Hey look, it's your finger poking up through the bottom" sort of way
>>
Never held a Steam Deck or the previous steam controller before, are these trackpads actually good? Does every game support them?
>>
>>726047872
>anon doesn't own a screwdriver
>>
>>726049390
you kinda can. by default scroll is bound to a circle motion on the trackpad on steam deck, and it's very easy to be precise.

>>726049603
anime games let you rub the schoolgirls with it
>>
>>726028417
The touchpads are dogshit
>>
>>726049687
games don't "support" them, you do whatever the fuck you want with them with SteamInput.
>>
>>726028417
no Xinput
and thats a dealbreaker for me

A controller that needs shitty github programs to work natively on a PC, is a worthless controller.
>>
>>726049687
The left trackpad on the old Steam controller works well for mapping as a dpad or selection wheel etc. The right trackpad for aiming or camera control, and replacing a right stick? Not so much, or it would take lot of adjusting to.
As other anon said, it's not so much that games support them, it's that Steam and its system of shareable custom profiles can force a game to be mapped to whatever inputs, to varying degrees of actually working well or not
>>
>>726028417
>This has to suck somehow right?
Only problem I can see is the built-in battery. Non-replaceable batteries suck absolute ass. My old Steam controller lasts like over 30h on a charge and when the batteries are drained I just replace them with a freshly charged pair and put the drained pair in the charger. Takes a couple of minutes and the controller is ready for another 30h+ of use. With this one when it's drained it will take hours to charge, if I want to keep using it I need to play tethered with a cable or not at all. Shit's ass.

>>726028852
It's because analog sticks are basically worthless garbage for aiming or pointing.
>>
>>726049687
the trackpads are very precise and comfortable to use, the haptic feedback is also nice
>>
>>726050261
use a power bank with a long cable and it's basically like the cable isn't even there
>>
>>726028417
god damn sexy little thing
>>
>>726050261
how often do you play for more than 35 hours at a time?
>>
>>726049687
Any game that works with a mouse (most games on PC) can be used with the full precision of the trackpad.
If a game only supports controller the trackpad can still emulate mouse input but it isn't quite as good.
>>
>>726048190
oh boy...
>>
>>726039840
kek those smooth, chafed off analog sticks on the current gen xbox controller

my last xbox controller was a 360, funny how things stay the same
>>
>>726028417
I certainly don't need one, already have the original Steam Controller as well as more 8bitdo controllers than I'll ever need. But I still want one, which is all the reason I need to get it.

...Though that's probably why I have so many 8bitdo controllers too.
>>
>>726051029
That's not a current gen Series controller, it's the 2016 model Xbox One controller, with no Share button. A bit older and more likely to have gotten worn out
>>
>>726044582
>>no trackpads
>>no gyro
>>no haptics
good
>>
>>726047872
They said they wanted to make the controller as easily repairable as possible so hopefully it isn't a nightmare to open it and eventually change the battery when it gets too old.
>>
>>726051717
you are wrong
>>
>>726050261
>Non-replaceable batteries suck absolute ass.
Pretty sure it was stated that the battery is replaceable.
>>
>>726044394
>>726051717
Why are they like this?
>>
>>726029106
>brown hand
wtf
>>
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ouch
>>
>>726050067
Are you actually this dumb
Legitimate question anon
>>
>>726049687
Trackpad in trackball mode is pretty fucking nice. I get around fast with it more than I'll ever do on a laptop trackpad.
>>
>>726051717
Fuck you
>>
>>726050567
I'm not sure how the power bank is supposed to help, if I want to have a long cable going all over the place I can just plug the controller into the computer.

>>726050585
Ah yes retard, I'm going to open up the controller every time the battery is drained so I don't need to wait for it to charge, totally. I bet this shit is going to be held together with fucking plastic clips and self-tapping screws too.

>>726050691
Keeping Li-ion batteries at 100% charge all the time is the most surefire way to make them transform into spicy pillows, most retarded thing you could do. I've seen it happen countless times, especially with laptops at work which never leave the desk.

>>726051918
As in it's not glued down to be a maximum pain in the ass like in the Deck? The original Steam controller has replaceable batteries, as in you take the plastic cover off the back and replace the batteries under it. That's what a battery being replaceable means.
>>
>>726051923
From my experience in controller threads it always comes down to people who prefer keyboard and mouse that are insecure over the existence of a controller with anything more then bare bones features. They usually don't actually care about controllers.
>>
>>726049687
It sucks if the game does not support simultaneous controller and mouse input. Trackpad (and gyro) feels best when it emulates a mouse.
Some games do not support simultaneous input so you have to emulate a joystick. which is less precise
>>
>>726052516
>I'm not sure how the power bank is supposed to help
the point is that you're not tethered to anything when you have this much wiggle room
>>
>>726052447
>>726051923
I also disable rumble asap.
>>
>>726049603
>I only recall one game, Tearaway, making any use of it, in a very gimmicky "Hey look, it's your finger poking up through the bottom" sort of way
tbf Tearaway was one big gimmick about hardware
(still one of the best games EVER)
>>
>>726052516
>+35 hours of battery life
>can't stop using it to charge it every once in a while
anon...
>>
>>726052779
you can also set the left stick to arrow keys if you want to use the trackpad as a mouse in those cases, up to preference. I think this is the minority of games, most of the ones I played with the sc/deck allow mouse+joystick input
>>
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>>726028417
the trackpads are a gay gimmick.
I never use mine on my steam deck they feel like utter shit to use.
Id rather just not play a game that is built around mouse than use those, which is exactly what I do.
AT MOST I would use them to boot a game on my TV but thats not really needed with big picture mode anyways.

that being said the controller is probably alright given that the steam deck parts felt good enough. but at this point I dont know if I can use a pad without trigger lock. chinkpads still reign supreme.
>>
>>726053889
older games tend to not support it. in that case it's better to emulate kb+m input with all inputs on the controller. don't like how WASD feels on the joystick but it's not deal breaker.
>>
>>726054834
Did you ever try it with the d-pad as wasd? I only ever tried it with the left pad on the og controller because it didn't have a d-pad.
>>
>>726054393
even if you don't use them for games they're still nice to interact with the desktop. the virtual keyboard is really nice.
>>726055058
i haven't and i'm inclined to think it would feel weird but i should try it out once.
>>
>>726051923
PS3/Wii gen, when the 360 was the normie console, pushed a lot of people toward thinking the standard XInput controller layout is all anyone needs, and anything in addition to that is a stupid unwanted gimmick to screech about
>>
>>726055214
for desktop mode shenanigans I recommend using some sort of remote viewer from your main PC like anydesk or teamviewer.
much more comfy and you just get shit done way faster.
the virtual keyboard is of course great if you play a game where you have to enter text sometimes.
>>
>>726056172
i agree it's a little cumbersome if you need to do "proper" desktop things but i use it mainly to operate a browser and for that it's perfect.
>>
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>>726028417
the controller looks good, steam input IS good, the real problem is that the config sharing interface still looks like this

also im certain that "hours played" counter doesnt work, its probably showing all hours played COLLECTIVELY by everyone who downloaded the config
>>
>>726035025
That image actually shows how different it is though, with everything pushed up to the top of the controller. In raw numbers it probably doesn't sound that big, like the joysticks are around half a centimeter higher and half a centimeter more inwards relative to the face buttons compared to usual but I have no idea how that actually feels.

I see we've done the I HAVE MANLY HANDS and NO I HAVE MANLY HANDS MY MOM SAYS SO part of the thread already.
>>
>>726056918
I agree it needs an overhaul. Making and updating a profile is an absolute pain. I also feel like sometimes changes I've made will just disappear for seemingly no reason. However, I also would question if there is even any value in community profiles. Anything complicated enough to be worth downloading to save time will also probably be pretty hard to make sense of for the person downloading without notes on what everything does and why. I'm hesitant even myself to go back to some profiles I've made after it has been a while and I forgot what I did. There has never been a single time where I used a community profile over just doing it myself.
>>
>>726058204
Will the control pad ever die? Even xbox and gamecube relegated it to a dead space. And what I hate most about ps2's deign is how unstable it is to hold the controller while extending your thumbs that far towards the center. We were so close with Dreamcast and they shat the boat.
>>
>>726042352
>Just fuck up your controller and destroy your warranty bro!
>>
>>726052024
>brown
>>
>instead of making a good controller again, logitech continues to shit out their xbox 360 knockoff for well over a decade
why are they like this?
>>
>>726058456
You are doing weird things with your hands.
>>
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>>726058204
>>
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>>726058402
yes, as it is, VERY FEW community configs are self explanatory, of the ones ive made, id say only my Age of Wonders Shadow Magic and Mainframe Defenders configs are self explanatory, in part because those games have relatively few hotkeys, for everything else, i made community guides explaining how my configs work

atleast with guides i can attach images and shit
>>
>>726059057
I get the feeling there in terms of handle ratio but it's not comparable in any other way.
>>
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>>726028417
Explain to me why can't a single console have stuff like this? A fucking contactless sensor is like an alien technology for consoleniggers. They buy elite pro gamer versions of ps/xbox gaypads and they still have the exact same chineseum sticks that die from drift in a couple of months.
>>
>>726059382
Because how could they have people buying multiple of these otherwise?
They even put out differently colored ones for the cattle to keep spending on them.
>>
>>726058456
PlayStation is now stuck with including the touchpad on all future controllers, because if they removed it, that would introduce backward compatibility issues for the small % of PS4 and onward games that make use of it
>>
>>726059382
>why can't a single console have stuff like this?
because then they don't make money
shitendo is literally bricking 3rd party console docks every other update right now
>>
>>726028417
It looks like a nice controller, but I feel like after the using first steam controller and even the trackpad on a dual sense sticks are just redundant
>>
>>726059382
>why can't a single console have stuff like this
Buying peripherals over and over is bread and butter profit for console makers. Remember, after Concord flopped, Sony raised controller prices by 5 dollars.
>>
>>726059057
kino
>>
>>726059819
fuck no
>>
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>>726028417
>This has to suck somehow right?
Yeah, you can only buy it online from steam and wait for steam to deliver it to you instead of picking it up same day from a store.

A pretty big set back in my opinion but everything has gone to shit with retail stores since covid, so I've grown use to it
>>
>>726054393
>trigger lock
i'm surprised they don't have it, it seems like the one big omission. they could probably even figure out a way to make it work with the double stage (gamecube style) triggers like they had on the original steam controller.
>>
>>726056918
>also im certain that "hours played" counter doesnt work, its probably showing all hours played COLLECTIVELY by everyone who downloaded the config
that's what it's supposed to do yes. what the fuck else would it be
>>
>>726058534
even a third world country like the USA has enough consumer protection that opening your device doesn't void the warranty.
>>
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>>726028568
>>
>>726028417
>or the ergonomics are going to be shit
If you can't tell that's going to be the case just from the shape of it I don't know what to tell you.
>>
>>726059382
>they still have the exact same chineseum sticks that die from drift
it's literally the opposite, they use japanese sticks. but every single "drift proof" stick, be it hall effect, TMR or capacitive is made by chinks. chinks can't make them in the volumes and quality needed for consoles, so only smaller manufacturers can get away with using them.
until Alps gets their finger out of their ass and starts making some contactless sticks, you're not going to see them in any big brand controller. and since they're japanese, that's never going to happen.
>>
>>726063102
anon you have never held a steam deck
>>
>>726028568
Mind you this is what it looks like from the back. It's probably going to be fine
>>
>>726063159
>can't make them in the volumes and quality needed for consoles
Surprisingly, at least one model of the Vita used hall effect sticks. Guess no one really used their Vita enough to tell if the sticks were starting to wear out or not
>>
I seriously doubt it's as comfy as playstation controllers
an extra trackpad isn't worth buying it and not playing with playstation
>>
>>726063159
>>can't make them in the volumes and quality needed for consoles
i don't believe it
>>
>>726063318
dreamcast did too, and early ps3 controllers. i'm sure others also did in the past (saturn 3d pad maybe?)
but also, there used to be decent potentiometer sticks. drift wasn't really a big thing before now because the current sticks are absolutely cost cut to shit, they use 1/10th of the materials they used to to save every fraction of a penny they can. the drift problem isn't (just) because of potentiometer being a bad technology, it's because modern sticks were made like absolute garbage.
the sticks in switch 2 joycons are still potentiometer but they should resist wear a lot better than the switch 1 ones. the brushes and carbon traces are much larger.

>>726063467
okay, try placing an order for 10 million analog sticks and see who can fulfill it.
it's literally only one company, Alps. maybe some of the chink operations could scale up enough for that, but their QC would be so shit that it would be worse to use them than just dealing with a few drifting controllers.
>>
>>726062683
trigger lock is something not enough people ask for yet but there are some who will pay $200 for MS and Sony scam pro controllers that have it and every chang pad has it at this point.

things could be way better if normalfags had any standards whatsoever this shouldve been the norm by the PS4 release already.
>>
>>726028417
I have a 8Bitdo Ultimate 2 controller which has TMR sticks and also a switch on the back of the controller which lets me switch the analogue sticks from fully analogue to digital buttons. Do you guys think they will implement that in the new Steam controller or maybe in a future iteration?
>>
>>726064421
I meant to say analogue triggers not sticks. The controller has a switch on the back that turns the triggers from fully analogue for racing games to digital buttons for faster response times.
>>
>>726064513
i wanna say you are already able do that with steam input and any controller but not entirely sure
>>
>>726064421
>Do you guys think they will implement that in the new Steam controller
they have not.
>or maybe in a future iteration?
in 5+ years when they make a new one, maybe.
>>
>>726064607
no, anon is talking about physically limiting the travel of the trigger to make it a digital input. a lot of modern third party controllers have this option now, and the steam controller doesn't.
>>
>>726028417
>The d-pad must be garbage
If it's anything like the Steam Deck d-pad, it will be garbage.
>>
>>726064715
Not sure it really needs it, because if you want faster response from the triggers then you could just swap their functions to the L1/R1 bumpers.
At least, assuming those buttons feel good. I haven't touched a Deck but on the OG Steam controller they're shitty and too stiff
>>
>>726028417
>This has to suck somehow right? The d-pad must be garbage
If it's the same d-pad the Steam Deck uses, then yes, it's garbage
>>
>>726028568
the deck looked really fucking uncomfortable until i held it myself
>>
R da pads clicky yes or no
R da pads clicky yes or no
>>
>>726028417
>a magnetic charger and wireless dongle 2 in 1
Why can't other companies do that too?
>>
>>726029106
>having to get used to a piece of plastic
That's the opposite of ergonomics, you donut.
>>
>>726066847
this might be a revelation to you, but if you get used to something bad it'll take you some time to kick the habit and readjust to something proper
>>
there's no use case for trackpads. if you're playing anything that requires precise mouse control, get up and get to your computer
>>
>>726032407
>8-bitdon't
wew
>>
>>726028417
>symmetrical sticks
bye
>>
are they going to cuck australia out of this for like 2 years like they did with the deck?
>>
>>726067620
you got fucked up hands or something?
>>
>>726067442
Games are more enjoyable to play with a controller. Plus, games made for controllers often still benefit from being able to aim.
>>
>>726067442
Deck owners who play things like RTS on them have reported otherwise.
Though yeah, the one time I tried using the right touchpad on my old Steam controller to play some Battlefield, it didn't work very well
>>
>>726067207
Point of ergonomics is to build something that adapts to the body without bending yourself backwards. You sound very dumb!
>>
>>726068118
your body was maladapted retard
>>
>>726067864
No, because I don't use controllers with symmetrical sticks. You got fucked up space between your ears or something?
>>
>>726067916
I'd bet a large sum of money that there was already a preset specifically for that game that worked perfectly
>>
>>726068213
I used whatever the most popular Steam Controller profile for BC2 was.
To me it's questionable whether a touchpad for aiming in an FPS will ever truly work perfectly
>>
>>726028417
>The d-pad must be garbage
If the Deck is anything to go by, then yes.
I had to install a 3rd party clicky kit to make the Deck's d-pad actually enjoyable to use. Hopefully similar mods will be made for the new Steam Controller when it releases to fix any shortcomings.
>>
>>726033170
how to the touch pads work?
I have big fucking hands, will they screw with shit while I'm using the joysticks?
>>
>>726069196
You should be using gyro for fine aim in shooters. Similar to a mouse, it lets you use larger arm movements that give better precision compared to tiny finger movements. Use the trackpad or analog stick for larger rough camera adjustments, or if you feel more confident set them to flick stick style where they will snap turn your character to the direction you press.
>>
>>726067442
There are plenty of examples of games that generally feel better to play with thumbsticks but intermittently have need of mouselike precision. The most obvious example of aiming lends to gyro but it's pretty obvious that trackpad has relevance. Plus the pad can be mapped as simply several buttons zoned over its area.
>>
>>726033312
Companies like d-brand exist if you wanna be a special snowflake faggot.
>>
>>726037921
Hehe, I love this lil laser spitting guy.



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