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What did Scott do right and wrong with his animatronic designs for the characters in FNAF that don't just make them visually intriguing but also conceptually function well in the horror atmosphere? Which games were his strongest and weakest designs?
For me I love the human robots but I also understand they need to be used sparingly as both the uncanny valley low detailed look both works for the design but also seems to illuminate his rudimentary artstyle in an unflattering way.
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Feels like a different character designer worked on the first five games, the animatronics in Fazbear Pizzeria Simulator look like cheap shit compared to the designs in the previous games.
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For most of them that felt like the point. I don't remember the lore to Mediocre Melodies but I know it's involving the splinter company that diverted from Afton and Emily that ended up selling and merging with Fazbear



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