The first game's limited mobility led to combat encounters being more strategic and puzzle-like. You had to pick the right weapon for the job, or else you're going to eat shit. In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.Enemies and their unique distinctions mattered more in 1, like for example the claw monsters on orxon which necessitates a close quarters weapon, you try to blatser you'll have a way harder time, there's lots of varied enemies which force you to adapt in conjunction with Ratchets more restrictive movement means you have to utilize more niche weapons sometimes.A very first playthrough of the game will always have situations where the player feels like they hit a roadblock because they keep using the wrong weapons. Just watch any stream of someone playing the game for the first time and you'll see. That never happens with any other game in the series.
Just don't press the strafe button.
tl;dr but yeah it was more fun when it wasn't designed as a shooter first
>>726035853yup. i've beaten the first game recently and liked it a lot. played the second one for a couple of hours and don't feel like continuing. it's just not the same anymore.
what strategy niggayou just stand outside their range and either use the blaster or the rocket launcherany swarm encounter you just use the flamethrowernot to mention when you get the visibomb later and can literally just kill everything without them having a chance to respond
>>726036295OP is not very smart
>>726035905retard
>>726036676you control the buttons you press retardyou may as well whine the game becomes too easy when you buy the RYNO
>>726035853I agree, I still like the other games, but the first one is my fav R&C2 with the randomizer also feels like that
>>726036914there's a randomizer for R&C? shit i need in on this
I'm playing Ratchet and Clank for the first time and I noticed I'm missing most of the gold bolts, a lot of them I didn't even see and a few I couldn't figure out how to reach. Do most of them require you to backtrack with new items or and I just an explorelet?
>>726037050mixture of the two
>>726035853>tesla coil/Devastator+ Decoy glove 123 i go over
>>726037050most of them are accessible straight away, just well hiddendon't worry about not finding all of them straight away, you don't even need to guidefag. you'll eventually obtain an item that colors secret areas in the map in green. then you can backtrack planets to get the ones you missed
>>726037050i don't think there's a single gold/plat bolt that requires backtracking in the original trilogy.i know there's a few in R&C2 in planets that are clankless on your first visit but they're still accessible, just harder
>>726037967on the very first planet where you have to swim against the direction of the current
>>726035853You can turn strafing off you know?
>>726038159oh yeah, you're right, i forgot about that one.
>>726037001there is a randomizer for R&C 1 ps3 ver, and a randomizer for R&C 2 on the ps2
How is the HD collection on PS3? I heard it is really bad, is that true?
>>726038423It's playable but a bunch of shit is bugged when it comes to textures, lighting, effects, or even some weapons like the holoshield. Maybe there were some FPS physics stuff but I'm unsure. Felt like glorified emulation, so maybe PS2 emu is better 13 years from the HD ports now
>>726038334there are probably more, that was just from the top of my head>>726038423IIRC they are alright but I never played the HD collection.
>>726038423it's very janky graphically, but it's fine other than that and basically the best it could have been. the thing about the r&c games on ps2 is they were programmed using very hacky methods specifically for the ps2 and its limitations. trying to unravel that code and port it over to the ps3 is like solving the da vinci code
>>726038423there's a few minor bugs and glitches but the games are perfectly 100%able
>>726035853>The first game's limited mobility led to combat encounters being more strategic and puzzle-like. You had to pick the right weapon for the job, or else you're going to eat shit. In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.>Enemies and their unique distinctions mattered more in 1, like for example the claw monsters on orxon which necessitates a close quarters weapon, you try to blatser you'll have a way harder time, there's lots of varied enemies which force you to adapt in conjunction with Ratchets more restrictive movement means you have to utilize more niche weapons sometimes.>A very first playthrough of the game will always have situations where the player feels like they hit a roadblock because they keep using the wrong weapons. Just watch any stream of someone playing the game for the first time and you'll see. That never happens with any other game in the series.>LOOK MOM I POSTED IT AGAIN!!!!
>>726035853>In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.lmaounload the dogshit starter pistols, even fully leveled, on an endgame enemy like the yetis and see if your precious strafing will save your ass
>>726035853Bullshit. The game is beatable with the wrench alone.>Just watch any stream No thanks twitchkiddie.
hrh
The first Ratchet & Clank is the best Ratchet & Clank.
>>726041208Also, it had strafing.
Series has been ruined from the first game thenStrafing is in there>b-but it's not as good!Still there
>>726035853I am sorry to be the bringer of a human braincell but ratshit&stank was always the lowest of the low furry shovelware.
>>726042282Nigger kill yourself.Before I do.
>>726042282It's a real. gamers game.Only real gamers will understand.
>>726038423the trilogy is perfectly fine on ps3 aside from minor issues that come from having native widescreen since they would do things like hid the oxygen meter offscreen once you got out of the water. all speedrunning and hacks are done with the ps3 versions too so ps2 is really only for purists now.Deadlocked is the bad one. never touch deadlocked on ps3.
>>726042353>kill yourself before i kill myself
>telling people to use close quarters weapons on a monster that instantly swipes back when it flinches>people take the post seriously anywaybait no longer needs to be believable, it seems
>>726035853What you call strategy and puzzles I call lazy, uninspired design. >I’m having trouble balancing this fight for every weapon>No worries just make everything but the one you want the player to use suck complete ass>Isn’t that just rock-paper-scissors with more steps? Won’t players hate that they can’t use what feels right?>Again, no worries! Gigantic homosexuals will be defending our shit design principles for decades
>>726037967>2backtrack to Dobbo after getting spiderbot glove, platinum bolt above robo fizzwidget in boldan is blocked by a cutscene and teleports you to aranos>3backtracking to marcadia after getting gravity boots, sewers after acquiring swingshot, hacker and gravity boots, backtrack to tyhrranosis after getting swingshotthere's a few
>>726042762At least dr robotnik isn't a fag.
>>726035853Cute fanfic meanwhile in reality i just use the succ cannon, blaster or devastator and boom through the entire game
>>726035853The first game had the best level design, why do the sequels have shit level design by comparison?
>>726044145You can do that now only because you're used to the game and have experience with it. First time players always struggle at various points because they're using the wrong weapon, just like I'm sure you did.
>>726035853Giving Ratchet shoes ruined the series
>>726044516He has them in 1, too, grind boots, magnet boots.
Man this makes me want to pull out my ps3 and play the collection again
>>726044267Not everyone struggled on a kid's game like you did.
>>7260384231-3 are fine but deadlocked/gladiator is fucking dogshit. slowdowns will be frequent.
Zoomer here, I've played this game when I was like 6, 7 or 8 yr old. I couldn't even speak English back then (Euro but ESL). I think I needed my mom to beat certain levels in either 2 or 3, I couldnt defeat that sexy robot dancer iirc. But I beat one with no problems. I know some games have merit to them but Ratchet & Clank is nothing more than a kid game (well, series but you get it), what do you want to discuss here? You mash your button and things go boom boom
>>726035853>ruinedgod you fuckers are dramatic
1 is my favourite but this faggot is making me like it less and less with his spam
>>726049982why do you let a gigafaggot dictate your taste in diveo mages
>>726044253mark cerny having a greatly reduced role in ithe designed gemlik base in the first game and to my knowledge had almost no role in the rest aside from supervising, at least according to the developer podcasts
>>726035853You could strafe in the first game with the jetpack upgrade...
>>726051834people actually used that? it was clunky as fuck
>>726051834yeah but it's unusable
>>726052002there's only like a couple moments in the game where it could even be useful. most of the encounters or enemies in 1 aren't designs with that kind of movement in mind. not like there's a lot of cover for you to run in and out of
>play 2>use the lava gun>it upgrades>i get upset
>>726054951I never understand this complaintThe meteor gun is great if you get the lock on mod
>>726055784it's just a boring upgrade. there's a gazillion other "fires projectiles at enemies" guns in the game
>>726052002>>726052284No, it was balanced with what the gameplay demanded. It wasn't strafing that ruined the series. It's how the sequels were designed
for me it's
>>726055784nah i get it. the lava gun serves a unique purpose in a fight. you can just hold shoot and run in circles and clear out everything around you. the meteor gun changes it's function completely, even if it basically just becomes a better blaster
>>726056237
The problem is the player's movement got upgraded with strafing whereas enemies' patterns weren't accommodated to that and they were still stuck as if in the no-strafe era.
>>726056743they solved that problem by throwing a million enemies at you and inflating their health so much half the weapons are unusable in the late game even fully upgraded
>ratchet deadlocked enemies always do a static % of your max health>obviously this means that there's no point to the leveling healththere are people out there that actually consider this game to be one of, if not the, best of the series btw
>>726056743i don't think that's true at all. most enemies in ratchet 1 would just stand in one place if they shoot shit or slowly move towards you if they're melee. in ratchet 2 there's shooting enemies that run around and in and out of cover
>>726056935Yeah, half the weapons roster is negligible in the lategame. R&C2 was especially appalling in this regard. With R&C3 the stat inflation wasn't as bad as far as I recall.But then again, at some poing I just defaulted to the sniper rifle + rocket launcher as my go-to weapons and had zero problems in any of the games. Didn't even need to scope down with the rifle just because the shot radius was generously big and the enemies were basically behaving as sitting ducks. >>726057130This revelation does make the game worse retrospectively. But I still like it for what it was, just R&C action cranked up to 11. I only wish it had more bossfights.