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The first game's limited mobility led to combat encounters being more strategic and puzzle-like. You had to pick the right weapon for the job, or else you're going to eat shit. In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.

Enemies and their unique distinctions mattered more in 1, like for example the claw monsters on orxon which necessitates a close quarters weapon, you try to blatser you'll have a way harder time, there's lots of varied enemies which force you to adapt in conjunction with Ratchets more restrictive movement means you have to utilize more niche weapons sometimes.

A very first playthrough of the game will always have situations where the player feels like they hit a roadblock because they keep using the wrong weapons. Just watch any stream of someone playing the game for the first time and you'll see. That never happens with any other game in the series.
>>
Just don't press the strafe button.
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tl;dr but yeah it was more fun when it wasn't designed as a shooter first
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>>726035853
yup. i've beaten the first game recently and liked it a lot. played the second one for a couple of hours and don't feel like continuing. it's just not the same anymore.
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what strategy nigga
you just stand outside their range and either use the blaster or the rocket launcher
any swarm encounter you just use the flamethrower
not to mention when you get the visibomb later and can literally just kill everything without them having a chance to respond
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>>726036295
OP is not very smart
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>>726035905
retard
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>>726036676
you control the buttons you press retard
you may as well whine the game becomes too easy when you buy the RYNO
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>>726035853
I agree, I still like the other games, but the first one is my fav

R&C2 with the randomizer also feels like that
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>>726036914
there's a randomizer for R&C? shit i need in on this
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I'm playing Ratchet and Clank for the first time and I noticed I'm missing most of the gold bolts, a lot of them I didn't even see and a few I couldn't figure out how to reach. Do most of them require you to backtrack with new items or and I just an explorelet?
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>>726037050
mixture of the two
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>>726035853
>tesla coil/Devastator+ Decoy glove 123 i go over
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>>726037050
most of them are accessible straight away, just well hidden
don't worry about not finding all of them straight away, you don't even need to guidefag. you'll eventually obtain an item that colors secret areas in the map in green. then you can backtrack planets to get the ones you missed
>>
>>726037050
i don't think there's a single gold/plat bolt that requires backtracking in the original trilogy.
i know there's a few in R&C2 in planets that are clankless on your first visit but they're still accessible, just harder
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>>726037967
on the very first planet where you have to swim against the direction of the current
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>>726035853
You can turn strafing off you know?
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>>726038159
oh yeah, you're right, i forgot about that one.
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>>726037001
there is a randomizer for R&C 1 ps3 ver, and a randomizer for R&C 2 on the ps2
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How is the HD collection on PS3? I heard it is really bad, is that true?
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>>726038423
It's playable but a bunch of shit is bugged when it comes to textures, lighting, effects, or even some weapons like the holoshield. Maybe there were some FPS physics stuff but I'm unsure.
Felt like glorified emulation, so maybe PS2 emu is better 13 years from the HD ports now
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>>726038334
there are probably more, that was just from the top of my head
>>726038423
IIRC they are alright but I never played the HD collection.
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>>726038423
it's very janky graphically, but it's fine other than that and basically the best it could have been. the thing about the r&c games on ps2 is they were programmed using very hacky methods specifically for the ps2 and its limitations. trying to unravel that code and port it over to the ps3 is like solving the da vinci code
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>>726038423
there's a few minor bugs and glitches but the games are perfectly 100%able
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>>726035853
>The first game's limited mobility led to combat encounters being more strategic and puzzle-like. You had to pick the right weapon for the job, or else you're going to eat shit. In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.
>Enemies and their unique distinctions mattered more in 1, like for example the claw monsters on orxon which necessitates a close quarters weapon, you try to blatser you'll have a way harder time, there's lots of varied enemies which force you to adapt in conjunction with Ratchets more restrictive movement means you have to utilize more niche weapons sometimes.
>A very first playthrough of the game will always have situations where the player feels like they hit a roadblock because they keep using the wrong weapons. Just watch any stream of someone playing the game for the first time and you'll see. That never happens with any other game in the series.
>LOOK MOM I POSTED IT AGAIN!!!!
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>>726035853
>In the sequels, weapon selection means nothing thanks to strafing removing the need for careful positioning and every weapon can now be used in every encounter carelessly.
lmao
unload the dogshit starter pistols, even fully leveled, on an endgame enemy like the yetis and see if your precious strafing will save your ass
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>>726035853
Bullshit. The game is beatable with the wrench alone.
>Just watch any stream
No thanks twitchkiddie.
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hrh
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The first Ratchet & Clank is the best Ratchet & Clank.
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>>726041208
Also, it had strafing.
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Series has been ruined from the first game then
Strafing is in there
>b-but it's not as good!
Still there
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>>726035853
I am sorry to be the bringer of a human braincell but ratshit&stank was always the lowest of the low furry shovelware.
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>>726042282
Nigger kill yourself.
Before I do.
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>>726042282
It's a real. gamers game.
Only real gamers will understand.
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>>726038423
the trilogy is perfectly fine on ps3 aside from minor issues that come from having native widescreen since they would do things like hid the oxygen meter offscreen once you got out of the water. all speedrunning and hacks are done with the ps3 versions too so ps2 is really only for purists now.

Deadlocked is the bad one. never touch deadlocked on ps3.
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>>726042353
>kill yourself before i kill myself
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>telling people to use close quarters weapons on a monster that instantly swipes back when it flinches
>people take the post seriously anyway
bait no longer needs to be believable, it seems
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>>726035853
What you call strategy and puzzles I call lazy, uninspired design.
>I’m having trouble balancing this fight for every weapon
>No worries just make everything but the one you want the player to use suck complete ass
>Isn’t that just rock-paper-scissors with more steps? Won’t players hate that they can’t use what feels right?
>Again, no worries! Gigantic homosexuals will be defending our shit design principles for decades
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>>726037967
>2
backtrack to Dobbo after getting spiderbot glove, platinum bolt above robo fizzwidget in boldan is blocked by a cutscene and teleports you to aranos
>3
backtracking to marcadia after getting gravity boots, sewers after acquiring swingshot, hacker and gravity boots, backtrack to tyhrranosis after getting swingshot
there's a few
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>>726042762
At least dr robotnik isn't a fag.
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>>726035853
Cute fanfic meanwhile in reality i just use the succ cannon, blaster or devastator and boom through the entire game
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>>726035853
The first game had the best level design, why do the sequels have shit level design by comparison?
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>>726044145
You can do that now only because you're used to the game and have experience with it. First time players always struggle at various points because they're using the wrong weapon, just like I'm sure you did.
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>>726035853
Giving Ratchet shoes ruined the series
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>>726044516
He has them in 1, too, grind boots, magnet boots.
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Man this makes me want to pull out my ps3 and play the collection again
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>>726044267
Not everyone struggled on a kid's game like you did.
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>>726038423
1-3 are fine but deadlocked/gladiator is fucking dogshit. slowdowns will be frequent.
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Zoomer here, I've played this game when I was like 6, 7 or 8 yr old. I couldn't even speak English back then (Euro but ESL). I think I needed my mom to beat certain levels in either 2 or 3, I couldnt defeat that sexy robot dancer iirc. But I beat one with no problems.
I know some games have merit to them but Ratchet & Clank is nothing more than a kid game (well, series but you get it), what do you want to discuss here? You mash your button and things go boom boom
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>>726035853
>ruined
god you fuckers are dramatic
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1 is my favourite but this faggot is making me like it less and less with his spam
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>>726049982
why do you let a gigafaggot dictate your taste in diveo mages
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>>726044253
mark cerny having a greatly reduced role in it
he designed gemlik base in the first game and to my knowledge had almost no role in the rest aside from supervising, at least according to the developer podcasts
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>>726035853
You could strafe in the first game with the jetpack upgrade...
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>>726051834
people actually used that? it was clunky as fuck
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>>726051834
yeah but it's unusable
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>>726052002
there's only like a couple moments in the game where it could even be useful. most of the encounters or enemies in 1 aren't designs with that kind of movement in mind. not like there's a lot of cover for you to run in and out of
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>play 2
>use the lava gun
>it upgrades
>i get upset
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>>726054951
I never understand this complaint
The meteor gun is great if you get the lock on mod
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>>726055784
it's just a boring upgrade. there's a gazillion other "fires projectiles at enemies" guns in the game
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>>726052002
>>726052284
No, it was balanced with what the gameplay demanded. It wasn't strafing that ruined the series. It's how the sequels were designed
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for me it's
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>>726055784
nah i get it. the lava gun serves a unique purpose in a fight. you can just hold shoot and run in circles and clear out everything around you. the meteor gun changes it's function completely, even if it basically just becomes a better blaster
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>>726056237
>>
The problem is the player's movement got upgraded with strafing whereas enemies' patterns weren't accommodated to that and they were still stuck as if in the no-strafe era.
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>>726056743
they solved that problem by throwing a million enemies at you and inflating their health so much half the weapons are unusable in the late game even fully upgraded
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>ratchet deadlocked enemies always do a static % of your max health
>obviously this means that there's no point to the leveling health
there are people out there that actually consider this game to be one of, if not the, best of the series btw
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>>726056743
i don't think that's true at all. most enemies in ratchet 1 would just stand in one place if they shoot shit or slowly move towards you if they're melee. in ratchet 2 there's shooting enemies that run around and in and out of cover
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>>726056935
Yeah, half the weapons roster is negligible in the lategame. R&C2 was especially appalling in this regard. With R&C3 the stat inflation wasn't as bad as far as I recall.
But then again, at some poing I just defaulted to the sniper rifle + rocket launcher as my go-to weapons and had zero problems in any of the games. Didn't even need to scope down with the rifle just because the shot radius was generously big and the enemies were basically behaving as sitting ducks.

>>726057130
This revelation does make the game worse retrospectively. But I still like it for what it was, just R&C action cranked up to 11. I only wish it had more bossfights.



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