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Why did it fail so hard? Had Sonys backing, had momentum l etc….
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it's at least as successful as the first psvr. but the boost in sales quest 2 got thanks to boomerbook selling it at a 200 dollar loss gave everyone fucked metrics of what vr sales should look like. now it's normalized and quest 3 can't even replicate that now that zuck stopped the aggressive pricing.
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>>726077104
Vr is pretty meh anyway
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>>726076917
it's an ok PC headset
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>>726077510
Can you watch porn on it
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>>726076917
>Had Sonys backing
Lmao, did it?
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wired headset, fresnel lens
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the lack of games and no half life aylx killed it
what were they thinking when they put the horizon VR as it's killer ap
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>>726078146
it's killer app was re4 and village vr. and also people that already owned gt7
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I have a PSVR and had some okay experiences on it, but for the most part it collects dust and takes up a lot of space and is unpleasant to untangle, wipe down (given the dust collecting on the lenses and surrounding rubber flaps), and set-up to use again should I ever care to. So I don't really care to get a VR headset again until there's enough to do with it that I would use it at least monthly if not weekly.
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>>726076917
if failed QUIETLY and felt like it was more of a hedge just in case VR really took off / some really killer VR app emerged that they simply needed to support.
they kept production at a reasonable scale and had the good sense to provide PC drivers once the writing was on the weall.
not exactly a terrible product but certainly a failure. vr in general has been a dud commercially as it turns out
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>>726078053
It’s a huge wire though
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>>726077553
yes
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>>726076917
OLED smear
Wired VR sucks big AIDS donkey dick
Shitty audio options
No games
Too shortsighted with original version to make things forward-compatible with future hardware
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>>726076917
They'll make a decent version only when Nintendo makes their own vr and they can copy it from them, just like all other Sony things.
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I bought one when the finally dropped the price, but all I've played is RE4R and Village. I started Metro, but didn't like it. I picked up Alien on sale but haven't started it yet.
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>>726079781
alien sucks unfortunately. they made a flat version to try an pander to the non vr gamers that don't know it sucks yet.
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>>726079360
The cord is super Long though shouldn’t be an issue
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>>726078146
Why did it never get alyx? I know valve's bottom line is getting people on steam but all their major games were on console
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>>726076917
vr is just dead
though would like them to release a vr3
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>>726076917
VR is a dead gimmick just like wagglan
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>>726079360
>No games
the only valid reason
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I hope they make a third version that is back compat with VR1 and 2
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>>726078146
>half life aylx
didnt save pcvr either
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because they spent all their money on bungie and live service
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I have no idea if meta and xbox/sony would have cooperated, but I always wondered why console VR couldn't work the same as PCVR. Your console is connected to a router or usb dongle, and you launch an xboxVR or PSVR app on the quest. I think the tide would raise all boats. Console makers don't have to take the risk of making headsets. Consumers take less risk. If one platform fails the other doesn't necessarily fail. They buy games from both stores. Meta sees PC connection and PC games as raising the value of their headsets, so why not console? Console manufacturers shouldn't be threatened by the meta store because the fidelity of games would be so much higher on console.
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ps home vr
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>>726079869
More cord = more issue
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>>726076917
Bruh whats the point when the only singular reason anyone uses VR is for ERP on vrchat or 2nd life?
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>>726076917
>Why did it fail so hard?
VR is being propped up Solely by Meta and Valve. Everyone else left. Its kinda wild VR continues to exist but im happy about that.
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>>726081395
everyone wants to own their respective app stores (who gets paid for the vr games)
probably not keen on letting others build an app store on their platform (meta store inside steam, steam inside meta, meta inside psn)

also hardware compatibility;
meta arm
ps/pc which they let psvr2 work on pc but not pc headsets on ps5
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It doesn't support Wipeout omega collection right? Fix that and I might buy it.
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>>726081730
Is it just not ready for the masses yet? Or what? It seems like it should be a slam dunk and a evolution of games
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>>726076917
Same reason why every other VR set fails
No system seller games developed because of small market
The market remains small due to lack of system seller games
>Sonys backing
You mean that one Horizon game deemed alright
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>>726081789
Ah come to think of it, that's why when you use the steamlink VR app on quest you can't make purchases inside the headset. You have to buy the games on PC. But at least meta is fine with the steamlink app existing and PC game streaming to the headset. It would have to be sony and microsoft that didn't like the idea if this was ever discussed at any point. It's purely speculative.
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Lack of PSVR1 game compatibility was unacceptable. Imagine buying an Index only to find out that it won't work with existing Vive games.
I think they gave some excuses (controllers and tracking systems were pretty different) but PC VR games routinely support a wide variety of headsets and controller types.
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>>726082086
especially worse for sony since they're selling the headset at a loss meanwhile meta is trying their hardest to break the hold of google/apple with mobile phones to harvest more user data and doesn't care how much money they set on fire
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>>726082434
This, isn't DOAX volleyball VR not playable anymore? A killer app just gone. No PSVR2 sequel either
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Solve my jigsaw
https://jiggie.fun/8aE5Jr
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>>726082434
nobody wants to go back and patch in psvr2 support especially if it works totally differently
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>>726076917
>Had Sonys backing
Just like the Vita, right?
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>>726082434
Is this situation going to be repeated if theres a PSVR3? Did sony use openxr or is it just proprietary shit they can't use again?
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>>726076917
i have one with the adapter for PC and i use it all the time. i have a globular cluster comfort kit though because FUCK those stock cushions.
i like the design of it, and i have a good setup for the wired connection. playing lots of blade and sorcery and no man's sky lately
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>>726081819
>It seems like it should be a slam dunk and a evolution of games
why is that? thats like how nintendo thought motion controls was the next evolution, but no it turns out i and a bunch of other people would rather push a button to punch than actually do it. VR has it's use cases but it isnt perfect for every game. I dont need VR to play Mario 3.
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>>726076917
Did it support PSVR1 games?If not It's like a death sentence
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>>726082819
Did no man's sky fix the weird thing where you have to turn with a controller because your HUD/foward direction won't rotate with you?
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>>726077553
i use DeoVR and any download link will start streaming the video. eporner's VR vids all have HQ DL links
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>>726078892
Vr was already dead for years and proven to be pointless by the time psvr2 came out
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>>726081940
How about the Batman game? Or half life? Or horizon
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>>726076917
my dedicated gt7 rig
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>>726082919
pretty much every NMS VR issue i've had has been fixed in the last couple months, even the controls show up properly now
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>>726081819
>>726082857

He said a evolution of games, not the evolution that makes anything else obsolete. Like online play, like 3D, like handheld, like simulator, or all the other schisms of video games. Even the switch has motion control elements for some games, it's not totally dead. He's really just asking why VR is further behind than he thinks it should be.

Its really that a compelling VR experience is expensive and consumers don't want to invest in it because it's not supported, and it's not supported because consumers don't want to invest in it. Also navigating spaces that are larger than roomscale has a big simulator sickness problem for most of the population. So VR got a reputation early on for being sandbox/toybox type games, combined with unimpressive graphics.
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I like it, isnt it selling better than other VR headsets?
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>>726083192
Thanks I'll check it out. I had to refund the game a long time ago because it wouldn't load my save the second time I played and there's no way I'm risking that. But I couldn't find where that was a common issue for people, I wonder what happened.
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>>726083429
Its out of production and no
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>>726083019
The only VR games I've played that was worth VR was Half-Life, Eye of the Temple (best room scale experience), and Lone Echo 1/2. Beat Saber, too, if you like that kind of game, but I don't. Batman is just punching the air for 10 hours, who gives a fuck
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Hitman WOA is the best game btw, the updates got pushed to PC recently
>>
test (dont ask why its actually super cereal and crazy sekrit seriously dont ask)
(I AM CIA) (WE ARE TESTING IF JANNYGOYS WILL FOLLOW PROTOCOL)
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>>726083429
No
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>>726079569
I don't think they're going to copy labo lil' bro :skull:
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>>726076917
Better question is: Why did it succeed?
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>>726084116
infinite money glitch
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>>726084116
Is it good?
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>>726083650
>Hitman WOA
Last time i checked like a year ago or less than that, Hitman WOA wasnt really VR compatible on PC.. just PSVR 1 and it was utter garbaaage.
Is it really fully playable on pc now in vr??
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>>726084116
Because people want a stand-alone headset with decent games, and the Quest is a stand-alone headset.
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>>726084383
Quest 3 is extreeeemely uncomfortable with the default strap, and i mean utter garbage.
You reaally need to get a battery pack and balance it with the back of your head and one of those amazon straps first and foremost.
Other than that, yeah it's decent... resolution is better than PSVR 1 obviously but not as great as the true premium headsets.
Also Quest 3 games run like garbaaage unless you use an app to maximize framerate and power of the headset (it's a paid app)
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>>726084383
>>726084591
And played Arkham Shadow and it was alright.
Game was incredible, so I don't think I paid too much attention on the headset tbqh.
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>>726084116
normie vr
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>>726084424
The PSVR2 version was ported to PC.
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>>726076917
It could have done better if it also supported PC out of the gate, and Sony planned to release all their VR games on PC as they had been doing with everything else. Baffling that they didn't do this.
Instead, they seemingly only added PC support once it had failed on the console, so that the headsets wouldn't all become e-waste.
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>>726076917
VR is like a thai ladyboy. Interesting to try and more than enough for the rest of your life after one hour.
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>>726084851
Is arkham shadows on PSVR2
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>>726085224
because they didnt want to lose their asses on hardware
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>>726085301
meta exclusive
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>>726085301
No
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>>726085334
If selling PS5s was their only priority then they would keep all their games exclusive to it, instead of releasing almost everything on PC a year or two later
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>>726085301
How does it compare to the other Batman games?
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>>726085453
For how long
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>>726081020
Valve hasn't done the console port for their own games since the orange box, they've always just made a publishing deal with someone else to make it.
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>>726085590
It frankly became my favourite Arkham game, and I wasn't expecting it cause I've never played VR before, nor even the Arkham VR of 2016.

But that's only because the writing is phenomenal (they took all the little details of the other games to make a cohesive narrative and also fixed some plot holes in the meantime), as well as I didn't mind the VR gameplay, which is a turn off for some people.

But it's not as dynamic as the other games, it's by far the most introspective Arkham game. There's a lot of action, but the game is at its best when the characters are the focus.
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>>726085547
only because giving the west control was a huge mistake with balloning dei garbage they are no longer making hits like uncharted and tlou1
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>>726086568
Their output quality becoming more hit or miss would be yet another reason to release VR games on PC, not keep them exclusive to a smaller potential audience
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>>726076917
1. Much more expensive than PS VR for PS4
2. No backwards compatibility with old PS VR games
3. No "Killer App"
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>>726087075
>2.
I guess their excuse was that the PS VR 1 hardware is still supported on PS5, so one could continue using that old headset instead if they want to play those games.
But yeah they really should have found a way for the older games to be easily updated and made compatible with PS VR 2, even if it required a bit of work on the devs' side. One of those reminders of how Sony is more of a hardware company than a software one, where their incompetence tends to shine through
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>>726085972
So they outsourced portal 2's ports?
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>>726087303
wait PSVR1 worked on PS5? All they would've had to do was make some kind of hardware emulator. What a fuck up
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>>726084116
sold at a loss
can be used with a pc
best lenses you can get for the price
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>>726087637
May have been easier said than done. Fundamentally different technology, different tracking methods, different button layouts and counts on the controllers, and so on.
Type of thing where you'd probably at least need to ask the dev to remap the Move wand controls to these as they see fit, there might not be a one size fits all solution
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>>726087934
Seems in the worst case you could use the PSVR2 HMD as a display and games would require the old move controllers
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>>726085972
Console versions of Left 4 Dead 2 and Portal 2 were a few years after The Orange Box, and done by Valve themselves.
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>>726087934
and are you going to completely wave the cost for releasing update patch
much less the devs' publishers think it would make any money since psvr1 is dead and if anything everyone is somewhat pushing for/waiting for psvr2 software
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>>726077309
What do you mean? There's no better way to simulate the feeling of being car sick.
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>>726088069
According to a chatbot, the differences in tracking methods and display tech would add up to unpredictable glitchy behavior, without devs putting in the effort to update individual games for PSVR 2.
You could do it through an emulation layer for all the games, and it might work in some cases, but it would be inconsistent and risk undesirable and uncomfortable results.
If there's one thing VR kind of has to try to avoid at all costs, it's turning people away by making them feel sick
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>>726076917
display flickers in a way that makes people nauseous
expensive and still requires a PS5
not compatible with PSVR1
sony didn't bother getting devs to make software, PSVR1 has more software

it was doomed from the start
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>>726085590
I've played all of the Meta exclusives, none of them are very good and they all run like shit, full of stutters.
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>>726092296
Bad tech or bad developers??
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>>726093797
It's a shitty android tablet what do you think. Asgard's Wrath 2 was so bad the whole game would freeze for a second at a time during open world battles
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>>726076917
>Default PS5 controllers are not the VR controllers
>Tracking ring makes the controller unusable for ogres
>Sony did not push third parties to include VR modes in their unreal slop
>Did not justwait (tm) for wifi 6E and wifi streaming
>Incompatible with PSVR1
>No Linux support out of the gate for use with PCVR
>>726081395
You can't get these fuckers to cooperate.
>>726081819
It's ready, it's just being run by Meta (super inefficient in terms of money in to money out and actively hindering VR) and Valve (super slow, treats most of what they do as hobby projects, so basically useless unless GPL forces them to contribute back).
>>726083005
Consoles were also already dead for years and proven to be pointless by the time PS5 came out.
>>726082857
Motion controls were the next evolution and are still used in controllers today.
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>>726083429
it is certainly like 3rd place behind quest 2 and quest 3 every quarter.
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>>726084116
It didn't. did you miss all the "quest 3 fails to boost VR holiday demand" articles? It's not a repeat of the quest 2 and that's being blamed on why the vr industry as a whole is quiet now,
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>>726085796
boomerbook bought the developers so it's forever exclusive
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>>726076917
Because you can't wear it for more than an hour without shilling out 50 bucks to upgrade the pads. But if you do it's allright but that makes it only worth it if you get it at least 50% off.
Also no gaems like all vr
>but there is...
... not enough to justify shilling out couple hundred bucks for most people
>>
>Buy PSVR2
>Stick drift on one controller
>Entire setup becomes worthless
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>>726095468
pay 250 dollars to get more controllers from apple
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>>726076917
No software. Hardware is good but Sony didn't make any games for it. At least PSVR1 had Blood and Truth. VR is dead in general and I think anyone picking up the steam frame will be disappointed.
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>>726095468
You'll probably get the "entire setup" for the price it costs you to replace most controllers in a few days...
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>>726095609
I'm alrdy disappoint because I wanted an index 2 not a quest 4.
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>>726095728
I'll keep my base stations and index 1. Shame they copied Meta.
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>>726076917
>>Why did it fail so hard?
>No backwards compatibility at all (The entire reason why I opted for a PSVR1).
>Had next to no backing from Sony compared to how much they backed the PSVR1, and once the Horizon game came out they stopped caring, not even giving it an Astro Bot.
>Had basically no support out of the gate nor any true new games to be excited about unlike the PSVR1.
>Sony did not push for VR modes unlike with the PSVR1 where tons of games got patches specifically for it.
>Playstation userbase already experienced the PSVR1 so there was less hype surrounding it.
>Cost as much as if not more than the PS5, I forgot which.
>Released during the tail end of Covid when people still couldn't buy a PS5 reliably, though it released at the period where it was finally started to be in stock more.
>>
>>726081819
>Is it just not ready for the masses yet? Or what?
VR has a boatload of issues that simply cannot be avoided and are direct examples of why it will never take off seriously.
>Motion sickness is a very basic issue a huge chunk of people using VR headsets have happen to them.
I personally had such severe motion sickness from my PSVR1 that I had to have a fan on me and be near a chair for when I felt like I was going to pass out, and was constantly in a cold sweat whenever I wore the thing for more than like 10-20 minutes starting out. After roughly a month of dealing with that I can wear it for hours now, but you're not going to convince people to spend weeks forcing themselves into a headset that gives them headaches, cold sweats, the feeling like you're going to pass out, and feeling like you're going to vomit.
>Even after getting used to it headaches are still fairly common from using it for an hour or two.
>Sometimes, at least for me, when I look below me and I'm either high in the air or I'm in some sort of cage descending into the sea my knees start to tremble.
>Takes roughly a minute or two of setting up the space and putting the headset on when you actually want to use it.
>You have to wear a cumbersome, top-heavy headset that may or may not have a cable.
>You have to dedicate a portion of your room and space to have a camera focus on it clearly, where you can turn around, move a bit, and wave your arms without hitting anything.
>You have to wear headphones/earbuds and dedicate yourself to this sensory experience that functionally blinds you which freaks people out or makes them feel unsafe and worried in their own homes.
>Actually playing a game in it is a way more involved affair in general that requires way more effort which a lot of people simply do not want to have to deal with after a long day at work or just for a 30 minute to 1 hour session.

VR as a whole is always going to be an enthusiast thing. Even Meta is having trouble in it.
>>
>>726098309
True good points



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