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File: UI.png (3.73 MB, 2937x1252)
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>this is how vidya graphic design and UI looked when it was done on a programmers spare time
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What is the role of a "UX designer"? What do these people even do? Serious question.
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>>726110313
Designing accessible menu's that are catching to the eye
but because everyone just apes each other we get this shit
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>>726109567
It wasn't "special" back then because everybody was doing it and it was simply the norm. You only miss it now because things changed. You would still find a way to complain about it today if they still did it in the old way.
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>>726110617
>It wasn't "special" back then because everybody was doing it and it was simply the norm.
what the actual fuck did he mean by this
every game used to have its own aesthetic and UI
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>>726110592
>>>>that are catching to the eye
doubt.jpg
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>>726110313
UX is user experience btw, they do help with UI though.
But the problem is that the industry claims that a "good" user experience is being able to understand the menus really quickly. This is why we get those soulless menus in games, using the standard of how easy it is for somebody without a brain to understand the menus, copying existing menus and layouts is the best UX.
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>>726110727
>every game used to have its own aesthetic and UI
Pretty sure that's what he meant, but his conclusion is retarded.
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>>726110592
no, they are basically psychologists and fill their shit with dark patterns whereas a programmer would do a fun and cool looking menu
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>>726109567
Those done by artist, programmers did sotn menus
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>>726110901
>the industry claims that a "good" user experience is being able to understand the menus really quickly.
Therein lies the issue though, can these people actually design a user experience with artistic intent behind it? Do they have the toolset to make UI evoke a desired emotion beyond just placid comfort? Surely that's what a true UX designer is supposed to do. It's what old UI designers did, sometimes without meaning to. Emotionally impactful interfaces stopped existing altogether once "UX designer" became its own profession.
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>>726111349
No because the UX is entirely utilitarian.
It's like buildings, the best UX of buildings as a tool is soviet style blocks. The aesthetics are part of UX but it's very low down the totem pole and will get sacrificed in the name of ease of use.

You're 100% right and it's done purely to eliminate risk. You could make a breakthrough UI that everybody loves and points to as a gold standard, you could also make one so bad people refund the game. So you have to make the shitty UX that is easy enough for retards and yet doesn't cause people to refund it because of how ugly it looks.

AAA gaming is becoming fast fashion. The goal isn't to make something people will want to buy now and in the future, it's to make something lots of people will want to buy now.
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>>726109567
What we are seeing now is the result of people going to game design school. Now every aspiring game dev gets force fed "best practices" that are just made up bullshit a couple professors in california though of and started forcing down everyone's throat. Art is dead.
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>>726109567
RR4 doesn't deserve inclusion in your shitpost retardo
their menu art was consistent and readable
that's about all you need from it
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>>726112174
>You're 100% right and it's done purely to eliminate risk. You could make a breakthrough UI that everybody loves and points to as a gold standard, you could also make one so bad people refund the game.
this is what playtesters (and publishers, in case budget needs to be pumped up for drastic changes) are for ffs
it's not hard to make something enjoyable and stylistically interesting
fuck even bad UIs like smash's are still acceptable by gamers standards
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>>726112431
>playtesters
does this job even exist anymore? i highly doubt even half the games released today are properly tested before release
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>>726112174
>No because the UX is entirely utilitarian
anon, they added mouse cursor into console games
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>>726111137
A pogrammer would make the most boring menu possible that is either hyper functional or only serves the most essential functions possible. Interesting menus from decades ago are the consequence of artists designing the menus. Boring modern menus are the result of "UX Designers" and "accessibility consultants" making menus.
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>>726112492
considering the kind of shit they release these days i guess so
too afraid of leaks and bad press i guess?
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>>726110901
>"good" user experience is being able to understand the menus really quickly.

how the fuck did bf6 menu make it through?
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>>726112174
So let me get this straight, "UX" doesn't mean crafting an emotional experience for the user, it just means you need to maximize utility and reduce friction as much as possible by following a set of templates and guidelines that can be learned in 10 minutes? And the menus STILL suck ass from a utility standpoint?

Again, what do these people even DO???
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>Oblivion's magnificent UI was made entirely by an ESL costume designer from Russia as her first game UI gig
>made an incredible feeling immersive UI with iconic illustrations she handpainted in watercolor
>only flaw in the entire UI system is the font being too big so items take up too much space, which was done to make it readable on a TV due to the console focus
>flaw immediately addressed by mods on PC as the only thing that needed fixing

>20 years later
>the remaster has a dedicated "senior UX/UI designer" graphic design graduate work on it
>instead of just fixing the font size as the only known problem
>she makes the UI uglier like soulless modern UIs, and makes it more confusing and less intuitive than it was
>introduces a ton of problems that weren't there originally, the most egregious being combining the ESC and TAB menus

The competency crisis is real
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>>726113923
>"UX" doesn't mean crafting an emotional experience for the user
It does. The problem is the kind of experience corporations are looking for



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