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>Colossal Order and Paradox have parted ways after being unable to fix Cities Skylines II after 2 years
https://forum.paradoxplaza.com/forum/threads/an-update-on-cities-skylines-ii.1873154
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>>726115086

what needs fixing ?
>>
why can’t we simulatorbros ever wins I just want a new city simulator game successor after SimCity 4…
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>>726116406
What was wrong with the first Cities Skylines? It's just the second one that's shit.
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serves them right for now supporting mods day 1
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>>726116516

traffic was fucked in the first one preventing you from building actual big cities. was it ever fixed ?
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>>726115086
Test
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>Lamplighter's League flops
>Paradox forces Cities Skylines II out half-finished to compensate for the financial loss
>it flounders as well as a result
Is Paradox full of idiots?
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>>726116631
Maybe? I'm not 100% sure what you're talking about, but if there's no official fix then the workshop at least is full of traffic-related fixes like emergency services actually respecting districts
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I used to rule the world .....
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>>726115086
Colossal Order is getting the boot and a studio in Finland is picking it up now.
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>>726116406
>>726116631
retard
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>>726115086
why not start on CS3 instead of trying to milk a dud in CS2?
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This game's technical state was so fucking funny
Imagine your FPS dying because the game needs to constantly render your people's teeth at full detail no matter what and then there are random props that have 100 000 polygons
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How did they even fuck up Cities Skylines 2? All they had to do was take 1, package all of the DLC it already had, and add more on top of it. Maybe a new mechanic or two. Done. Then they could have sold even more DLC for the "new" game.
>>
what a fall from grace
If CS2 wasn't a spaghetti mess already, it will be one now
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>>726120167
back you go tranny >>>/a/
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>>726116631
have you ever lived in any major western city? Traffic is a nightmare everyday of the week, so the game IS accurate
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>>726115086
Unity Engine claims another project
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>>726115086
YES
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>>726120064
they didn't think anything through. How can you possible design a game that is intended to run at sub 30fps and even after a generational leap in processors still not run at 60fps
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>>726116631
The traffic was the whole challenge of the game. It getting fucked if you didn't know what you were doing was the point.
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>>726115086
I dropped C:S when they forced their shitty launcher. C:S2 being a mess was just damn funny. At this point I wouldn't even give a tiny damn about C:S3 if it was ever announced.
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It's another Paradox can't stop milking it's golden geese episode.
A bit repetitive.
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>>726116516
>>726116631
>>726120409
The problem with Cities Skylines is that Traffic wasn't just important, it was the entirety of the game.
When you start a new city, you play city builder for 30 minutes and then traffic manager for the rest of the playthrough. Every single issue that your city could possibly have is dealt with by plopping down a building. 98% of the time is just managing traffic. You have to install mods that give you better control of traffic to actually get it done.

I don't want to play Intersection Management Sim, I want to play a City Building Sim!
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>>726120857
Well that's true but it's also kind of what made the game stand out from the more casual city building sims and why it attracted the hardcore autists, actual city planning is mostly planning around traffic
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>>726120857
Literally 80% of modern city planning is traffic management. It sounds like you want a walkable city builder. Try Anno.
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Has a switch to DEI and leftist ways of developing ever amounted to a good game lol? Leftists really can't create.

>b but balders gate 3

That's a dating sim which isn't a game
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>>726121065
anno fucking sucks because everything is square and hideous
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>>726115086
it will go into maintenance mode forever
mark my words
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>Still no asset editor
Fucking incompetent devs
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It was basically the same thing that happened with Kerbal 2.
Now I want to know what the guys are going to do. They left the partnership with their morale at rock bottom, and they won't even own Cities Skylines.
I hope they can regain their prestige and release a good game to prove that the terrible CA2 decisions were Paradox's fault and not the team's. That Indian NPC technology, for example, one of the reasons CS2 became a joke in people's eyes, was definitely Paradox's interference and not the original creators', but who knows?

Note: I don't give a shit about this game anymore, I just want to know when Artdink is going to announce A-Train 10...
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>>726120167
Either CO or Paradox announced too many DLCs which then Paradox needed CO to develop to respect obligations with whoever bought season passes.
Then the game released and it was a shitshow for a thousand of problems so CO was overworked trying to do the following things all at once:
1. fix the base logic
2. implement a LOD (game shipped without one, every asset was rendering fully no matter how far or close you were from it)
3. fix the economy
4. deliver DLCs in reasonable times

It did not help that the PR manager shitted on the community and publicly offended people in the forum, thus tanking the reviews.
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>>726120857
Managing traffic is literally part of city building. Retards like you do t want a city builder, you want a creative mode where you just plop down buildings with zero consequences. Kill yourself
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>>726121336
Don't reply to yourself
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>>726121443
Schizo
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>>726115086
Iceflake Studios will take the helm for all development from the start of 2026

Never heard of them. Can they fuck up Skylines 2 harder than Colossal Order
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>>726121395
>>726121065
>>726120983
In reality, city management goes far beyond traffic. Cities Skylines is very superficial in basically everything, especially in terms of budgeting, taxes, public policy, depreciation, degradation, etc., so all that's left is to manage the game's cars, which follow their own rules that aren't even compatible with the real world. Therefore, you're not really thinking about urban planning, you're thinking about how to make that specific game AI work.
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>>726121395
Eh I think traffic should manage itself and adapt to how player builds the city, not the other way around that the player has to build a city in a certain way due to extreme limiations of in-game traffic simulation.
How about allow cars to change their route dynamically if a congestion is somewhere? How about making cars take alternative routes instead of always trying to take the absolute shortest one and that's that? Too taxing and hard to code? Boohoo
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>>726116516
Every other city builder cannot reach the soul of SimCity 4, even SimCity 2013 had much more soul than either of the Cities: Skylines games.
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>>726121847
>How about allow cars to change their route dynamically if a congestion is somewhere?
If I recall correctly, CO said that's how cars work in CS:II.
Never checked myself though.
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>>726121847
Those fags talk as if Cities Skylines had some decent traffic management and wasn't just about demolishing with a bulldozer and modifying the city without consequences until the AI started to flow more or less smoothly.
I want a game with more complex solutions. For example, building a rail system that will run at a loss, but will improve traffic in a region, increasing the efficiency of businesses and industries, and increasing my tax revenue. But guess what, now there's a recession, taxes have gone down, and now the railroad has become a big problem, and I need to figure out how to solve it.
There's none of that in CS. There's no nuance or complexity in that game.
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I didn't like planning a city around what you would unlock in the future in Cities Skylines
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>>726116406
Same thing with zoo tycoon, jpog, rollercoaster tycoon... I think the genre is just cursed
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>>726122536
You can start with everything unlocked tho
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>>726115417
In CS1, not much it is what it is, a great game and the best you can get if you wantva modern sim city. CS2, completely broken and runs like shit.
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>>726121395
you're a fucking retard, city management sims existed well before cities skylines, which is when the genre turned into road management, fuck off with this revisionist bullshit, city management games DO NOT have to be 90 road managment, it's not even good in cities skylines, plenty of peoples cities just end up fucked and you CANNOT fix them without mods!
fuck you
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>>726121254
OP mentioned to say that in the post he linked they already said development will pass to Iceflake Studios, another finnish dev team.
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>>726115086
Kek i guess outsourcing everything to jeets and their AI has given them extremely a hard time fixing all the 'ghettis code.
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>>726121229
Here's your sympathy (you) try harder next time
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>>726122418
wasn't that one of the challenge scenarios for Locomotion?
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>>726121395
>Managing traffic is literally part of city building
It shouldn't be the core mechanic ffs.
CS1 have a sever lack of economy and is the same (for now) on CS2.
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>>726123014
which will just maintain the game and add nothing but (much needed) fixes
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>>726126243
You said "maintain the game" twice, anon.
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>>726121737
Okay. You make a better game, then. I'll wait.
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>>726126351
that is correct
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>>726126647
So in your opinion only people with skills to develop a game are entitled to criticize another one game?
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>>726126906
When your complaint is "the game isn't the game I would make", then yes. Nobody's stopping you from making a "city builder" game that focuses on the things you mentioned.
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>>726115417
It is an ugly unoptimised broken piece of shit at a core level, it is beyond fixing.
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>>726115086
Private Enterprise these days is doing something interesting that actually makes money, cashing out, and then leaving the corporate people up top to run it into the ground. The original brains at CO are either no longer there, or are no longer putting in any effort whatsoever because they are rich (Bungie).
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>>726121065
There's so much more to cities than just... traffic. Yeah traffic is important, but so is sewage and sanitation, crime prevention, noise impact, education management, social issues, zoning policies, trade and commerce and way more. All of these exist to a very limited degree in Cities Skylines 1 and 2 but where left on a side with super simple mechanics to give priority to just playing around with lane management, baby sitting intersections and timing traffic lights.
For example the crime mechanic (crime can literally make or break a city irl, see Detroit, New York in the 70s etc) was so half assed in both games. Building got crime symbol, police gets dispatched, if it doesn't arrive on time building gets abandoned, then demolished, and a new building spawns on it's place. That's it. There's no organised crime, gangs or anything more complex.
SimCity 4 had it. Hell even SimCity2013 made proper use of its agentic simulation to simulate criminals "levelling up" if they didn't get caught by the police, starting by committing petty crime and escalating all the way to bank robberies. And that's just an example.
Meanwhile Cities Skylines was just traffic and that's about it. It was never a city builder or simulator, just a traffic management game with some half-assed city building mechanics on top.



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