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Is this worth $15?
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>>726118973
The code from Sseth's video still works. Try it, and if you like it - buy it. The dev endorsed this BTW. If you want my personal opinion, I've probably spent over a thousand hours in this game, and there's nothing comfier than space trucking.
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It's worth more than that
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No
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>>726119270
Might as well make it open source
The abyss of modded content never ends
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>>726119401
It kind of is already, there's several fanmade java libraries dedicated to making modding easier and a lot of it just kind of seems to be fucking around in notepad pages and spreadsheets. The only real difficulty is spriting/artwork and you can kind of get by it by kitbashing ships.
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it wasn't even worth the $11 I paid in 2011
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They could charge $60 and it would probably still be worth it
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>>726118973
Only if you have autism
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Yes
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>>726118973
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>>726118973
Best 8€ plus tax I've ever spent
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>>726118973
It's a steal. That and the mods are fun too.
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>>726119270
Used the code to get it back in july and have been hooked since.
I'd actually buy it but I can't be bothered to figure out my country's tax code, so I'll just wait for a steam release instead.
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>>726119270
>devs fully accept piracy
That's when you know they deserve your money
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>>726118973
It's genuinely addictive until you run out of stuff to do, which will typically take 200 - 400 hrs

There are a lot of mods but I don't like them too much, very amateurish writing styles and overpowered ships that clash with the stuff in the base game
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>>726119553
>fanmade java libraries dedicated to making modding easier and a lot of it just kind of seems to be fucking around in notepad pages and spreadsheets
rules.csv is x10 more confusing than anything the java libs solve desu
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Its good. I wish I knew some good mods that added really fun ships. Too many ive tried make ships that are maybe thematic but generally weak for "balance" and not especially exciting to use. I want just flying beam cannons/railguns with engines attached or ships designed to fire 100 missiles, then their special systems build 100 more to fire and its just wave after wave of missile death. I want spectacle.
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What are some mods you wish existed?
t. modder
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>>726120841
sex mods
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>>726120841
Driveyards, it needs to be updated
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>>726120878
Isn't there someone you forgot to ask?
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>>726118973
yeah. get some cool mods and you can easily sink dozens hours in one save
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>>726119270
funnily enough i tried to buy it but my bank rejected the transaction with the payment processor, so i bought it spiritually
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I remember when you only had one star system, no hyperspace
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>>726120841
more freaky shit to find in the abyss, i don't mean more dwellers/threat but stuff like the magnetar, unique systems/encounters that you need to hunt down or just stumble upon randomly
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>>726120135
They most likely have an alternate source of income.
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>>726120841
>What are some mods you wish existed?
space mafia

crime in starsector exists only in this RPG-esque "these are the red bad guys and they attack and blow up everyone" way
i'd like a faction which quietly does organized crime, has a quasi-symbiotic relationship with some of the big factions, a code of ethics they internally enforce with violence, makes money off protection contracts and political corruption, smuggling with specially designed ships, brutish impractical kneecap-breaker ships designed specifically for ambushing politicos, opulent luxury vessels custom-made for higher ups, etc.

also, if i'm connected with the space mafia, i should be able to eat volturnian lobster pasta in their front restaurant when i'm docked.
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>>726122281
That's not a bad idea but I think it would be better fit as a pirate quest line + new rollable missions for underground contacts. Pirates are missing content anyway except the Kanta bribe
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>>726120841
Hotkeys and fixed category positions for the intel screen. I fucking hate the "where are the bounties" minigame.
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>>726120841
Homeworld styled faction. There used to be one but it stopped getting updates entirely and been dead for a long time
Another Flu-X kind of infecting/spreading biomechanical faction that's dangerous if left unchecked but not so overpowered bullshit like that one green Battlegroup IX mod. I thought at first that one was neat because it had full on hidden system claiming abilities kind of like pirates but everything was beyond fucked overpowered that nothing could stop them without having several systems just to fund crew of fleets to kill them
Have more odd and eerie sci-fi random encounters like derelicts that should just not belong, came back from the Warp fucked, ghost ships, etc. I love those things
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>>726123207
>Have more odd and eerie sci-fi random encounters like derelicts that should just not belong, came back from the Warp fucked, ghost ships, etc. I love those things
Based. There should be 1000+ more random events and encounters in the far, unexplored reaches of space. That shit's LIT
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>>726120841
>Iron Shell : Hegemony
>ScalarTech : Tri-Tachyon
>UAF/PAGSM : Sindrian Diktat
>Legio Infernalis : Pirates
>Mayasuran Navy : Persean League
> ?????? : Luddic Church/Luddic Path
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>>726124807
There's Knights of Ludd but they're mega op
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>>726123098
>I fucking hate the "where are the bounties" minigame
Those random bounties are simple enough to find, but contact bounties moving all over the system they're at can fuck right off.
Nothing quite like finally finding the target with 2 days left after spending like 60 looking for it.
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>>726126305
I was referring to the intel screens ever shifting tabs, but that shit sucks too. Contact bounty in Blue Supergiant system = no thank you
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>>726118973
No, fuck off.
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It was ok. It didnt really click with me though.
Last 2d space trucking game i played that i really got sucked into was space rangers.
Before that i guess was fucking flash trek broken mirror.
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>>726126468
Ah, that can be annoying yeah, especially with a lot of faction mods.
Though I always lose track of the gates tab myself.
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>>726126678
>Flash Trek Broken Mirror
My brother!
I remember that one random event that could net you a free planet and kickstart your own empire.
Still hated how buggy building the Dyson Spheres were.
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>>726121792
I think they're just confident in the product and people's goodwill, as well as being programmers they likely have a tendency towards supporting Free Software.
It's actually way more common than you'd expect in the indie game's sphere, there's random examples of large indie devs uploading their games to TPB in full no strings attached. Just to make sure pirates also get the best possible experience. If buying something you like earns the person who made it money, you tend to pay for their products because you want more of that type/that product. Thus goodwill is sort of a self-fulfilling beast because it feeds the machine of your own desire.



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