[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: magett.jpg (379 KB, 625x777)
379 KB
379 KB JPG
If you have to constantly update and change your video game, you are bad at making games.
>>
And if replayability replies on adding new things to your video game, you are indeed bad at making games.
https://files.catbox.moe/ad3tbq.mp3
>>
This I can agree with >>726123227
But this >>726123370 is dumb
>>
>>726124123
If you have to add things to your game in order for it to be replayable, you've made a bad game. A very simple fact. The game itself is not fun, therefore you have to keep adding to it for the elusion of fun.
>>
>>726124241
If YOU play the same game (that doesn't add anything new to it) over and over again for a long time that means that you're autistic. Not all of us suffer like you buddy.
>>
If you make a game, you've made a game. Simple as.
>>
>>726124730
Well apparently not, because if you keep changing it, it seems you haven't made a game. Seems you're incapable of making a game, just working on a "project".
>>
>>726125490
That's purely projection however, speaking strictly from a gamer perspective. If you have gamed the system then it is gamified to the point where any alteration that still occurs within the paramaters determined at the game's creation cannot render it gameless.
>>
>>726124569
This is pathetic, not to be rude. But this is some new age pathetic mindset, on a level of shamelessness I have never seen. So games can't be repayable unless you keep changing them? That's just bad game design. Plenty of games, many many games are replayable and they don't need updates and changes. In fact any good game is like that.
And games are not meant to be played every single day for your entire life. You play a game, then eventually you move on, then you play it again maybe a few years later, they make a sequel you play that, and so on. Not "I wonder what new balance updates my Gacha mobile game got today." That's not a video game, that's cancer.
>>
>>726125845
You physically are incapable of making a video game, if you have to keep changing the video game without ever finishing it.
>>
>>726123227
I'm not sure vanilla wow is the example I'd use considering a lot of the game was blatantly unfinished
>>
>>726123227
What a fucking dumb talent build. You do not have enough talent points to get icy veins which is one of your best damage CDs.
Why the fuck would you waste 5 points to Impact when you can not stun any meaningful raid mob and when stunning just fucks up the tank pulling.
>>
>>726126086
That's the point I'm making. World of Warcraft itself is the greatest example. And I'm sick of it. it shouldn't take 20 years to make a video game. They don't even care about making a video game anymore, it quite literally is just a live service "thing" not a game.
And I have hope WoW will be completed by someone soon, but, unfortunately people who actually care aren't really around. Most people have been brainwashed to think games are Star Wars George Lucas "movies are never finished only abandoned" project GARBAGE!

WoW is one of the best video games ever made, and I'm sick of it being in this disgusting flux unfinished emulated server nonsense state. I guess I should just give up, it will NEVER be a real game. It'll never be finished. I'll never be able to just have it on my computer and level up characters and not have to worry. What a waste of one of the greatest games.
>>
>>726126334
Stay mad, buddy boy. I got 5 points unspent just to flex on you noobs in BGs. You know what I like to do? I like to face off against mages and start off with a frostbolt, then they think I'm a frost mage and counterspell me, then I unload an endless torrent of fire spells and incinerate them. You want to gank some noobs? Why don't you pick on somebody casting Pyroblast at you from a safe distance? You won't even see me by time you die. Campefire is set up, go talk to the Spirit Healer, I'm waiting at the GY for your ass to respawn.

Are you down to Gruuls you know that I'm the man!
Heal me please 'cause I'm MT tanking Krosh Firehand!
>>
>>726126752
>BGs
Ah, you're still grinding r14. Don't worry. You won't see me there kek.
>>
>>726126448
Well the problem with balancing WoW is that it's like some puzzle where whenever you place a piece in, some other piece goes out of place. It's a constantly moving 'balancing act', in a sense, where you effectively can never arrive at a final state. Balance in this way isn't exactly like adding content, though. Realistically if you added all the content at once people would just no-life it all and then get bored eventually. It's also an unrealistic target for the average development cycle since MMOs are Xbox hueg. The tapered addition of content encourages player retention and keeps the game fresh.
>>
>>726126945
vanilla wow was unfinished in many ways but one of the big ways this effected the gameplay was the fact that every class except warrior had non-functional skill trees. It's why at end-game pve all of the classes always go one spec and nothing else, because the other specs aren't working properly

they rectify this in TBC where they got around to finishing the classes (except ret pally I guess). It's not that the class balance doesn't effect other classes but it's more so that blizzard was just super lazy at the time and wasn't interested in making everything work on time
>>
I prefer Arcane, it feels like a more pure form of magic.
>>
>>726126334
>icy veins in vanilla
Doctor please sedate this man. He's delusional

>>726126752
The real Megumin would've put points in elemental precision for even better explosions
>>
>>726127202
blizzard would've probably made that tree lightning instead of arcane if it weren't for shaman desu. it fits with the elementalist theme mage has going on more than arcane does
>>
>>726126945
>the problem with balancing WoW
No no no no no. Let me stop you right there. Let me explain. You see, if you make a video game, and finish it, then it's finished. I mention this all the time, they are STILL adding balance updates to Starcraft II, does anyone know why? I guess the game when I played it 10+ years ago was unbalanced? No one thought that. Does anyone think WoW 1.12 is so ridiculously unfairly balanced, it's just an awful mess?
Finish WoW. That's it. And the idea that MMORPGs shouldn't be finished, is ridiculous, people are still playing Classic WoW, a game that hasn't been updated in almost 20 years. You don't NEED updates if the game is good and erplayable, and the original WoW doesn't even have much replayability as much as it could have if it was finished. You can't "balance" your game? Guess what, you're bad at making games, that's all.
So don't make excuses. But no wonder this mentally is everywhere ruining everything, where private servers feel the need to "balance the games rates and spells and--" shut the hell up, screw off you dumb braindead morons who know nothing about video games, pretending to be game makers.

But who cares? No one will listen, they will never listen. WoW will only get worse and rose with all this nonsense, all these different modded private servers and whatever the hell Blizzards "seasons of discoveries" are? Hecking what? I mean, it's not like modern Blizzard would be capable of finishing the original game anyway, so just give up. I'm giving up. I have given up all hope, I'm just reminding everyone today, you're bad at making games.
>>
>>726127415
>Finish WoW. That's it.
Well we can agree on that point, anon, WoW needs to be put to bed.
>>
>>726127558
Well it won't be. Because no one thinks about games as solid anymore. They will openly defend their single player always online game receiving updates and changes. They will defend PSO 2 not having an offline mode when PSO 1 had one.
And I mentioned that PSO 2 not having an offline mode was the most insulting thing a game maker has done (at the time) and they all laughed. "Why would you want to play an mmorpg offline, wow you're so stupid!" Well they're not laughing anymore, I've seen PSO 2 players want to go back to the "original" version of the game now, and guess what, you can't! and you neeeeever will be able to, no one will eeeeever make a 100% working emualted server for the game, they haven't even done that for WoW yet.

Forcing always-online is a massive problem, in the mid 2000s people didn't think about it because updates were good. It was good to update Windows XP, good to update world of warcraft. No one even cares to fight it anymore, no one complains about the way Windows 10 and 11 operate anymore, people are defeated. they've acceptable they they don't own their OS, they don't own their games, they don't own anything, and it can all be taken away and changed at a moments notice, and you WILL pay for it.
>>
>>726125931
I'm not refering to strictly singleplayer, consider what you said in a multiplayer game
>>
>>726129103
Consider what? So now you need new stuff to be added in multiplayer games too? Those are the games that should require the LEAST amount of life-support. Because other humans being involved in a game makes it much more interesting already. Halo is very replayable with multiplayer mode, it would be less replayably without it.
So having multiplayer has no impact on whether the game needs to be constantly in flux, no game should ever and no game ever needs to be in constant flux, that's just "game designers" being bad and lazy, or more often, idiot marketing teams forcing such crap.
>>
>>726129862
Halo is not replayable at all, it's dead actually kek
Look at CS, still alive after how many years? Because of mods because of new things being added.
>>
>>726123227
That tracks
>>
>>726130525
What do you mean it's "dead" How can a game be dead? See that's the difference between you and I, you have live service brainrot, I do not.
Halo is one of the greatest games of all time, Halo 1, 2, 3, Reach. All still some of the best games anyone can play and continue to play. And you can probably still play them online too, I don't know. But that's the thing, you make a finished game, you play the game, and then eventually you make a sequel. They stopped making Halo games after Reach they went off to make Destiny, but that's how it is. And now we have 4 perfect good games forever.
All the live service games, are not games, they are unending projects of disaster and the vast majority, pretty much all of them have not lived as long as Halo did. Most MMORPGs shut down after a few years despite constantly changes and updates. So. And that's how it is.
>>
>>726131354
They're dead you dumbass they have no players, they're dead what do you not understand? No-one plays them. There's like a thousand people on or so on MCC and that's what? 4 games combined? they're dead. In EU there's 0 lobbies
>>
>>726123227
It's fucking weird, because Blizzard designs a lot of each expansion's mechanics with the idea that they're going to be thrown out in the next. What's the point of making a mechanic if you don't think it's good enough to retain going forward? Why make the artifact system in Legion if you never intended for the mechanic to fucking stay in the game. How about you just design something that is good enough to warrant its continued existence? If you make something good, you'll want to keep it. If you intentionally design something to be thrown out, then you haven't made a very good mechanic now have you
>>
>>726131674
I'm not sure what MCC has to do with Halo. That's just some random thing someone made, apparently a whole company made that to mock Halo or something?
But I'm talking about actual Halo, and again, you have live service brainrot, you don't even know what video games are. Well this is /v/ afterall I guess that's to be expected.
Yeah, "halo is dead" if only they kept updating and changing Halo 1! they should have made a live service game instead of making real games.

Genuinely, I am being honest, I have no idea what you mean by Halo is dead. What do you mean by no players? What does that mean? It's not a live service game. Are you trying to say no one plays Halo anymore? Is that what you're saying, because that's obviously not true, new people are playing Halo all the time. Just look up people online, streamers, vtubers, "playing halo" for the first time. And the game they play, is the same game that I played when it was new, because it is a finished game, not a game in constant flux.
>>
>>726132116
>look up people online, streamers, vtubers, "playing halo"
That's all I needed to hear, the discussion ends here, you're genuinely dumb
>>
>>726123227
Classic pvp and pve is trash and a joke
>>
>>726131998
When Blizzard released the unfinished game World of Warcraft, they planned on finishing the game. The game references Northrend and other areas that were not finished yet.
But then at some point, someone, we don't know who, said "What if we released an expansion to get some money, instead of finishing the game for free." Because keep in mind WoW was only gaining subscribers, so the expansion was not out of desperation. Aaah but what kind of expansion could it be? since we still plan on finishing the original game. "Let's set it on the opposite side of the dark portal, so it's in a totally different world. Otherwise if we just charge money for things we always planned to add, it would look greedy/" And then after the major success of TBC, they realised they actually could just start charging money for the unfinished parts of the game.
And then Catacylsm was the expansion to finish all the unfinished zones, which they did (aside from the broken isles and pandera which arguably were originally planned to be in the game). Why they permanently changed old areas, is a mystery to everybody. But this is the same team now that added instant teleports into dungeons partway through WotLK, so they're just stupid and don't understand the game, arguably they never understood the game they accidently made good.

Now that the game is essentially finished with Cataclysm, what can we do? We can't make WoW 2, that would require talent, so let's move on to an new audience. The kind of audience that comes in for "new content" and then disappears. The kind of audience that will buy microtransactions. When Blizzard added microtransactions, and removed the ability to spit on people who bought them, along with the proclamation they never wanted the old version of WoW to resurface, it was clear they were 100% all in on the new audience.
And then Classic WoW came out only out of necessity, they hate Classic WoW.
>>
>>726132984
I'm not trying to totally "own you". I'm just proving that you're not very bright when you say "halo is dead". That's a sentence that requires a very damaged brain to say, when you can easily prove that people play Halo and will continue to play Halo for as long as games exist.
They won't play your live service crap however, because it will not longer exist in any playable state.
>>
>>726133360
I just told you 50 times that the games are dead, people do not play halo
>>
>>726133807
Yeah and you can keep saying that. And I can open youtube put in "playing halo first time" and get thousands of people playing, and that's just the people who record themselves.

See that's what happens when you release a finished solid game, it lasts forever. Instead of released an unfinished game, and then changing it constantly never finishing it and at some point making it worse and then dividing people so there's a million versions of it, and it's always-online as well so to preserve it you have to emulate the server code... all of that, is what makes a game dead. Nearly all games that don't have a final offline version will be dead and are dead. Truly dead, to the point many of them cannot be played and maybe never will be playable ever again.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.