Metroid has always thrived on reinvention—sometimes subtle, sometimes seismic—and the introduction of Myles McKenzie in Metroid Prime 4 fits squarely into that long tradition of creative risk-taking. Fans may bristle at the idea of a comic-relief, quippy, almost self-aware character entering a universe built on solitude and atmospheric dread, yet Myles represents something the series has tip-toed around for years—contrast. Samus’s silence carries more weight when placed next to someone who refuses to stop talking; her stoicism shines brighter when offset by someone who processes danger with humor—deflection—nervous energy—anything but calm. Myles functions not as a dilution of the franchise but as a sharpening tool—an unexpected texture that makes the quiet moments quieter, the lonely corridors lonelier, and Samus’s internal world even more fascinating by comparison.Nintendo has rarely treated its iconic franchises as static museum pieces—they evolve—shift—breathe—and sometimes surprise their audiences. The Metroid series itself has changed tone repeatedly: the eerie isolation of Super Metroid—the cinematic melancholy of Fusion—the expansive lore-building of the Prime games—each entry introduced something new, something controversial, something that fans initially resisted. And yet—over time—those risks became beloved pillars of the series. Myles McKenzie continues that lineage of experimentation. He doesn’t exist to replace the mood—but to illuminate it—challenge it—recontextualize it.Accepting change doesn’t mean abandoning the past; it means allowing the series to grow beyond repetition. If Metroid is ever to thrive—ever to remain relevant—it must dare to shift its balance of tones. Myles may feel jarring now, but innovation often does—and embracing him means embracing a future where Metroid can be both familiar and fearlessly different.
>>726126567Just like the spic from Halo: Finite. Looks gay
>>726126567>Fans may bristle at the idea of a comic-relief, quippy, almost self-aware character entering a universeIt has never been a good idea and has never worked no matter the medium.And I say this as someone who likes the bike and the desert sections because I do think Prime needed something new to justify a new game. But the NPCs escort missions and cutscenes sound and look like a kick in the groin.