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File: 1717258304443349.jpg (82 KB, 1024x576)
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gamedev thread
post what you worked on during the weeked
we deserve our own board by the way
>>
basterd bitch
>>
>>726140317
anon please redeem the progress
>>
Curently shoving mario into a hole
>>
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let's get this bag
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>>726140261
>enemy AI refactor is done
>changed how the goblin armor works
>added enemies drowning on water
>added being able to grab and throw enemies (webmrel)
>fixed some bugs and polished some other stuff
next up is to polish the grab/throw and adding sounds for the goblins. After that I'll finish the harpy and then onto making the demo
>>
>>726140317
>>726140445
Game idea, Clocktower style game where you're a white woman fleeing from a creepy jeet
>>
>>726141136
too spooky
>>
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Delisting my game 'cause no one bought it
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How do people manage large/full-screen 2D animations? Exporting it as a spritesheet seems terrible as the filesize would get bloated fast and it's annoying to slice it. I guess I could store them as mp4?
>>
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It's just the rule with these kinds of games, it can't be helped
>>
Thoughts on Go dot for 3d games?
>>
>>726143226
cool looking game but the battle screens look kinda empty with just two sprites
have you considered doing it like Yggdra Union? you could skill keep your characters as commanders of those units
>>
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>>726143437
I'd say it's fine for lowpoly stuff. My game's made in Godot
>>
>>726143226
Art is not bad. Nice.
Remember to add cute waifus and dating.
>>
>>726140261
Video and audio options are now saved to a file, game will remember last options.
>>726141008
It looks way too fun to play with goblins, nicely done!
>>
>>726143546
Any reason to think it wouldn't run something with a normal amount of polys?
>>
>>726144112
none that I'm aware of. Check out this video to see what it's doable:
https://www.youtube.com/watch?v=rp8WQfMlnsw
performance there sucks tho, but I think it's because they turned on all the cool lighting options. My game is just some dynamic lights here and there and a lightmap for all the static stuff and it runs great, sipping 9W of battery on a Steam Deck
>>726144015
many thanks man! I still have to try your game lol, sorry for taking so long.
>>
>>726141508
how many wishlists did you have at launch?
how did you market the game?
you did market your game right?
>>
>>726143442
Thanks! Honestly I have thought about that a lot though I feel like my 'tism would make me start thinking too deeply into how they should affect all the other mechanics and I'm unsure of how I want to deal with that yet

>>726143552
Thank you though I can't take credit for all the assets. However, all the characters are done entirely by me.
>>
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>>726144471
nice Mischief Makers-like you get going on there bud
>>
how do you even find the time to gamedev when you have a 40 hour work week, with my job + chores + pets + parents I barely have one hour to myself once a week and i'm all spent
>>
>>726144812
Adderall
>>
>>726141508
DISCOUNT! YOUR! GAME!
>>
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>>726144812
work is 8 hours of the day, leaving 8 hours for sleep and 8 hours for gamedev
also
>no pets
>no wives
>chores are like 1 day per week
>parents live close so visits don't take a lot of time
>>
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Got a working camera
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>>726144982
Nobody bought it on the last sale. I don't think there's any point in discounting it again or keeping it up any further.
>>
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>>726145129
>>
>>726145162
Hoarders will jump onto your game if it's close to delisting and the discount price is low. -80% and you'll get hundreds of sales, but preface it with information about delisting first. Easy money.
>>
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progress on trade goods system
>trade goods can be produced from resource tiles, like wheat -> bread, olives -> olive oil, grape -> wine
>production is seasonally based and affected by weather: a wet spring and dry hot summer will produce higher yields of grapes for example
>some goods can be aged to improve quality- but age them too long and they will spoil
>supply and demand system, cities automatically stockpile tradegoods and sell them to other cities that need them. you get monetary kickbacks when there's successful sales of goods. longer trade routes have more chance of failing but yield higher incomes. (taxation system coming next)

progress on marriage/character system
>you can now propose marriages to both patrician and equites class familias
>can sort matches by their familia's prestige, wealth, or personal compatibility (less likelihood of divorce later on)
>individual characters display their personal wealth and prestige in the form of jewelry and crowns
>dowry not implemented yet but system is designed. you can offer dowries to increase chance of a higher prestige family accepting the marriage

i don't know how i feel about the wealth bling sprites, they look kind of "gangsta" inadvertently lol
>>
>>726145294
This is such a pointless and retarded exercise I'm not even gonna bother to explain why.
>>
>>726145042
I guess I'm just unlucky
These days i just can't focus at all. I had a pretty good thing going a few years ago but i lost all energy and motivation
I had a little more back in september but that went
>>
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I did a painting this weekend.
"Can You Warn God"
>>
>>726145680
>i just can't focus at all
>i lost all energy and motivation
>but that went
try getting some rest and don't force things. Fix your sleep schedule and stop browsing the internet all day. Oh and get some sun
>>
>>726140261
Starting to learn Blender. Giving myself until mid January to find an art direction I can manage.
Possibly will try and pair it with a shader to fill in gaps of detail, who knows.

>>726144812
The same way I fit in running daily and exercising 5 days a week. Though exercising is best for thinking imo. I can solve gameplay and system design problems while I'm running or in the middle of a squat pretty easily, time at my computer is actually implementing the things I've been thinking about while doing other things. I'm rarely at my computer and wondering how to do things.

>I'm all spent
Tired or just no time management spent?
Work + exercise takes up 10 hours for me, cleaning etc I keep on top of and only ever need to spend 5 minutes at most once every week, cooking is solved by meal prepping by just cooking extra when I'm out of prepped meals. Realistically I usually have about 6 hours during working days of free time.

Some days I only spend 10 minutes writing down my thoughts in a more organised format, some days I spend a couple hours doing stuff, sometimes I go multiple days without touching my game.
>>
>>726145659
Why? Explain it to me, why extra money is bad? Why delisting your game is a good idea? Maybe it'll explode just like Among Us, you judt have to leave it for sale
>>
>>726141508
make it free, who cares anyway
>>
I want to make an anime H-game.
Basically, you the player, looks at a Omegle-like interface.
You play as a male character browsing through Omegle, finding random hot girls, then engaging in NSFW sexting with webcam.
There will be branching choices.
What do you guys think?
>>
I've been an artist for a while (2d) who has been learning 3d for games and trying to wrap my head around texturing now. Having to pack multiple model uvs into one set and thinking about materials for drawcalls has been enlightening.
One thing in regards to textures im still confused about is the whole PBR vs hand painted bit. I do like hand painting, and i got substance painter, but every tutorial ive looked up so far seems to start in substance, do AO/bake there and then instead texture in 3d coat. From a few days of trying substance (cause i thought that's what everyone was texturing in), i can hand paint there, but not sure why or how much better 3dcoat is over it (and having to buy 3d coat after substance is a lot of money still).
>>
>>726146779
>Why? Explain it to me, why extra money is bad?
Firstly, because the 80% discount is gonna earn pittance. You're grossly overestimating the amount of "hoarders" looking for games like that. Besides, it's not just about the money. It's about having an audience, and as for the money, I'd prefer a steady flow rather than a one-time payout.
>Maybe it'll explode just like Among Us, you judt have to leave it for sale
This doesn't happen. Among Us is an exception, stop bringing it up like it's the rule.
>>
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Hey dev. What are you up to?
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>>726147230
You're going to grow your audience by delisting?
>>
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>>726144015
also there are new death animations for enemies
>>726144343
Don't sweat it, I found some bugs in previous build so you might wanna wait for a new one
>>
>>726147567
never thought of making the enemies blink when you hit them? I think that would add some nice feedback
>>
>>726147563
It's not gonna grow by staying up on Steam either.
>>
>>726147729
NTA but why not?
>>
>>726141508
Seems like a waste to me.
If you make a next game that gets a bigger audience, you're missing out on that audience buying your old game to check out your previous work or because they just want to give you extra money.

You're kneecappjng potential sales and the potential to create bundles.
>>
>>726141508
is it a fun game?
>>
>>726141008
That looks very good. Congrats anon !
>>
Alright guys, I want to know why I haven't gotten your trailer yet.
>You said it needs to be 4:3
We did until we backtracked it as long as you understand we'll squish it on our end. Next!
>My game isn't ready
And it never will be with that mindset. Next!
>I don't know how to edit
Rajesh will show you on YouTube. Next!
>You guys are cringe
Uhuh. And you aren't? Prove it. Next!

Now you have no excuse. https://thev3expo.com/submit/

Also welcome to JargonDev as a co-writer on the /v/3 team!
>>
>>726144471
Nice style, its shoulders are too high when walking tho.
>>
>>726147942
Because it just doesn't happen. Can you name a single game that had less than 10 reviews on Steam that suddenly blew up later? Especially one after the 2019 algorithm change?
>>
>>726148009
I'm not making a next game though. I don't have the money to do it anymore and honestly, this game flopping killed all desire I had for making more games.
>>
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worked on the rain although the webm came out really dark, a bit hard to see.
The rain is in general very pixelated so that doesnt come across aswell in the video. It also blurs the player vision a bit
>>
>>726144812
Work from home is the real life changer
>>
>>726147687
I don't think it's necessary, enemies have separate pain sprite, but I have to change the blood sprites and add extra effect when hitting an enemy, some sparks or something like that.
>>
>>726148595
oh cool! yeah some more particles might do the trick. I noticed there's blood but sometimes it's not very visible, at least in that video
>>
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>>726148448
and some lightning
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>>726148185
many thanks! means a lot
>>726148481
yeah indeed, plus the lack of daily commute is a godsend. Don't know how I survived taking the subway, 2 times per day, 5 days of the fucking week for 5 or 6 years.
>>
>>726148448
>>726148805
anon got anywhere where I could follow you? your game looks cool. Also have you played Killer7?
>>
My work ethic hasn't been great recently, but I feel like I might still be able to start my actual game at the start of next year, which is what I was aiming for. I've been making various vertical slices based on different games and genres this year to try to learn and I feel like I'm close to being equipped to start a full project. I am kind of concerned though because I've put most of that time learning into figuring out how to make the actual game, and my artistic abilities are still really poor. Still, even if it's very ugly, I feel like I might actually be able to make something which is nice.
>>
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Previous:
- I made a meta-game for my games website. The profile will be the source of truth for the cosmetics you own, which will transfer between servers. The personas stats themselves are only relevant for the meta-gaming events and some forum interactions

Progress:
- Wrapping up highscores for the meta-game
- Just did a map<->png dumping tool. Mostly for meme stuff like importing the rsc map for webms here.
>>
>>726148964
Thanks. So far dont have anywhere to be followed but whenever i update i keep posting here.
And i know killer7 but havent played it, in what aspects are they being similar or could connect? Im curious, always happy to mix around some concepts
>>
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>>726149883
gotta be ho9nest I've barely played, but your game sort of reminded me of it with the weird/spooky ambience and the change between walk mode and aim/shoot mode. It's a Suda51 game, it's worth checking out.
>>
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Banana Man.
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>>726150331
Ahhh i see, and yeah, should check out
>>
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tidied up one of the cooking minigames a bit
>>
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i don't have pics of progress
but i started working on my abandoned prototype. so far just refactoring, but i'm slowly starting ot flesh out a todolist and even added some new prototype functionality
here's hoping
>>
>>726152546
good on you anon
>here's hoping
it all depends on you now! don't give up
>>
>>726151145
Hopping over on the white hot sand?
>>
>>726154362
Try taking bananas from his banana tree and he'll make a mock of your plans.
>Bungalay, bungalow, make up your mind and tell me no.
>>
Bump, I'm gonna go eat some mcdonalds slop tomorrow
>>
>>726140261
Currently swimming in depression looking at my game docs from a decade ago.
>>
>>726155191
for me it's taco shart.
>>
>>726155338
We don't have that in my country
>>
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>>726155203
>swimming in depression
hope this helps
>>
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>>726155203
I'm swimming in depression looking at my game's financial reports page on Steamworks
>>
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I want to make a game about playing games with a childhood friend whose a girl. But idk if I want to make it sexual or wholesome
>>
Fuck it, i wanted to drop a saucy combo webm on you guys but my testers are being slow about getting me gameplay footage
https://store.steampowered.com/app/4045170/Bingo_Betty/
Trailer coming soon i promise
>>
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can drop stuff aside from throwing it. I'm ahppy with this, aside from fucking around with enemies it could be used for puzzles
>>
>>726156426
AiSlop
>>
>>726144471
KINO
>>
>>726140261
how much do you lads use in AI in game code? I have been entirely using ai code in my game. it's getting results and just works
>>
>>726158371
I used it once and it was only as a springboard for friendly character AI. Since then all of the code was redone and it no longer resembles the AI code I started with because it was pretty ass.
>>
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Made the skeleton attack animations and hit effects.
Now I'm gonna start working on enemy patrol animations and behavior.
>>
>>726158371
What kind of game? Show us what you've made
>>
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>>726158565
I love that skybox
>>
>>726158371
I'm actually using it to make 100% of my code. Now, I'm a professional software dev and I'm used to tardwrangling juniors and now AI. YMMV, but if you're a promptchad and you can tell when it gives you bullshit, it is pretty capable usually.
>>
>>726158371
I never just wholesale copy and paste something I got from AI but if I'm struggling to figure out how to get something to work I'll type the problem into ChatGPT for help. Sometimes just typing it out and breaking the problem down like that is enough to help me figure out what the problem is too which is good.
>>
>>726158371
what this anon said >>726158965
it's better as a rubber duck than as an actual coder assistant
>>
>>726156254
Can you draw and/or write?
>>
>>726148805
Killer atmosphere
>>
>>726158565
ludokino
>>
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I made this
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>>726158846
Thanks.
>>
>>726159654
niceee
>>
>>726158565
cute little skeleton shooter game
>>
>>726140261
Is it a bad play to not make all the shopkeepers in my roguelike sexy anthros?
>>
I'm still working on translations and made some more gifs for the steam page. I'm also working on a different game about 10 mins a day.
Anon that said you'd buy my game 2 days ago on one of this threads - you didn't. You've disappointed me.
>>
>>726162280
Yes.
>>
>>726162280
Make them whatever makes you passionate, anon. If you care, the player will notice
>>
>>726140261
Your own board would be deader than the cosplay board
>>
>>726163151
Probably would be 99% self-promotion threads
>>
>>726158565
post more and links to steampage/x. this is so kino
>>
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>>726158565
So you make your own textures? How do you begin making textures like that? I'm in the stage of making my level pretty, and I'm confused on how to do begin. I like your style a lot.
>>
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>>726149686
Not to be a webdev anon at this point so probably my last on the website for a while. But I added this page for users flagged with alpha access, which serves one-time download tokens for Alpha builds.
>>
>>726158371
sparingly, I ask it for one line of code or one function at a time at most because I can't parse more than that realistically
I like having control over how the code is structured and how it works
>>
I've been playing through my backlog again and now my originality is being sapped because I'm so impressed by very specific things in the games that I play and I want to copy them
>>
>>726149686
>>726165515
anon this shit is very cool. I love how you have translated the style of the game to the webpage
>>
>>726158371
I pretty much only use it to debug things when ive exhausted all my own knowledge and to learn (its nice having something explain a concept to you using your own game specifics)

its got very little ability to actually understand the scope of a game and the broader your game gets, the more it will spit out nonsense code
>>
>>726165685
I had that feeling playing a city builder last night
cant let myself play games anymore because I end up just wanting to start a new project
>>
>>726165748
Thanks anon. Its all part of my evil plan to monetize cosmetics. Another monetization area is to integrate and offer a server hosting control panel for users which can spin up/down instances on digital ocean. Similar to rsps days lots of people wanted to host servers for others but struggled to configure port forwarding and dns, or might not have a pc to dedicate for hosting for their friends 24/7. I'll probably open source the web app (fastapi) other than the cloud hosting controls.
>>
Hey it's v3guy here. Do we have any art people here that'd be interested in joining the show?
>>
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>>726165424
The level is made out of 32x32 textures in a grid. It's a bit similar to Minecraft. Also the trees and bushes are just 2D billboards.
Here's how you can do it...

https://www.youtube.com/watch?v=NcmO6Sxmq14
>>
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>>726140261
>we deserve our own board by the way
https://boards.4chan.org/vg/agdg
>"b-but they're nodev schizos!" t. (You)
Not my problem
>>
>>726166975
You misunderstand. I am asking about textures, not your geometry.
>>
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>>726140261
does this get across "nervous, awkward, nice"?
Trying to figure out a good idle pose
might have to find some kind of bulk animator posing refs.
>>
>>726168434
Oh, I just looked through a bunch of tilesets for the textures. There's a lot of resources for making grass and rocks.
I didn't make all of the sprites. Some, like the trees, are from a pack.
>>
>>726168434
He literally told you how he textures his level
>>
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>>726140261
Fixed two major performance bugs. Players had reported memory usage of >15 GB, and it was all because of how godot handles different fonts. Each unique font configuration gets it's own set of ~10 2.0MB image files. So when I scaled my text font up, it was creating hundred of these.

Anyways all that is fixed, and my text looks worse, but the game runs smooth as silk now. Memory stays below 1GB no matter how high your chips numbers get. The problem is animations and numbers break the UI and take forever at higher levels. This shouldn't be hard to fix though.
>>
>>726169709
No, he told me how he uses the textures on his geometry. I was asking about how he made the textures themselves. He answered that in >>726169669 where he said he got them from a pack.
>>
>>726151145
That's bananas!
>>
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Someone mentioned the other day that my camera felt a bit janky. Hopefully this is (at least somewhat) better.
>>
>>726170662
The camera should be higher when the player is falling. You have like 20 pixels to see if you're about to fall on spikes, as it is.
>>
Does Godot have any placeholder kits like UE/Unity do for a generic humanoid w/ set of animations/environment assets to get the ball rolling with?
>>
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>>726159240
Neither really. I'm a programmer. I feel like a "gamer girl sim" would be a super hit. But I have practically nothing at the moment. Just that you play games together with a girl. Sometimes you play against her in versus, sometimes a co-op game, and even singleplayer games where she enjoys watching you and gives you advice. Depending on how well you play, your relationship progresses. You might also have to juggle dialogue in real time, like picking an appropriate response when she talks. It's a bit like warioware in the sense that these are a collection of games within a game, but each game session can last about 5-10 minutes.

One scenario is that the girl is a close childhood friend who comes from a well-off family and she has all these games so she invites you to play. Another may be some e-girl you play with online. Or maybe even your babysitter (too weird probably). Idk. Hard to choose. Once I get the plot down, I'd like to start making a prototype, then recruit an artist.
>>
>>726172125
Oh, you're a relative newcomer who hasn't been broken down by the harsh realities of game development, aren't you?
>>
>>726172602
:(
>>
>>726165424
Not that anon, but those are pretty clearly pixel art textures. The process for that is basically the same as it is for 2D pixel art. Just open up something like asprite or GraphicsGale and shit out some pixels.
>>
>>726168506
>point knees inwards more
>elbows out
>Shoulders up
>Tilt head one way slightly
>tilt hips the other way slightly
It's important to have your poses not be perfectly symmetrical. She kinda looks like a mannikin here. I'd also consider getting some eyelids going
>>
>>726156254
>>726172125
This actually has a lot of potential if you could pull it off.
>>
>>726174834
It's far too ambitious, especially for someone who doesn't even have an artist yet.
>>
I made the systems a while ago but I've been realizing the pains of making a game actually fun and engaging. Maybe Sakurai was right, game design is the most difficult part of gayme dev.
>>
Today was very productive, bugs found, bugs squashed
I love it when a solution just werks
>>
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>>
People not liking your game is whatever
But what if people like it. What if they REALLY like it?
Somehow this prospect is scarier than flopping
>>
>>726169797
Wow, that's a big improvement. 15GB of VRAM? Game looks good to me as is too.

>>726169879
Gameplay looks fun. The slope could use a few dashpads.

>>726157446
Looks like a fun mechanic. Throwing enemies into level hazards, fun!
>>
>>726175836
I wouldn't want Undertale level of fame. Seeing fugly edits of my characters on my Youtube recommendations daily would crush my psyche. Weeb games are usually safe from this anyway.
>>
>>726176184
I could unfortunately see people who like Undertale getting into my game potentially
I mean, I like Undertale fine and well, but please spare me the edits of all my OCs genderswapped and gay
>>
>>726172719
>>726172125
The game's overly ambitious but the idea's still cute enough for me to be interested despite being someone mentally broken by the harsh realities of game development.

I'm not an artist by any means but I could save you time by making placeholder art and music.
>>
>>726174497
hmm, so you're saying I've got to exaggerate what I've already done, considering you didn't notice that I had tried to show most of those.
I guess its just like in 2D, where subtle stuff really isn't noticeable most of the time.
Thanks!
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The aim laser casts a little glow onto the environment
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>>726176481
np anon. Usually it's best to push things as far as possible and then pull it back
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>>726172125
if you need dialogue, some sperg on 4chan wrote a table of lines to say to a girl while playing supersmash many years ago
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>>726176582
Looks good.
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>>726175836
I'm including a campaign editor so people really liking it and making content that's fresh to me but uses the mechanics I crafted would be heaven
>>
>>726145332
looks pretty interesting brother
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>>726170662
This entire level might as well be a 24/7 leap of faith. The player needs to be centered at the top of the screen
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>>726176582
The look reminds me of an old DOS game called Abuse. Pretty tasteful lighting you got going on too without it looking like the shit I hate in a lot of indie games which is "every pixel of the screen inherits a gradient colour from radial light sources".
>>
>>726175836
It's easy to say this when you're just fantasizing. Once you actually release and flop you realize there's nothing worse.
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>>726176582
this looks incredibly fucking cool. is this your own engine?
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>>726140261
Anyone here play UFO 50? I've been racking my brain trying to come up with a mooncat clone that isn't rage bait like getting over it/baby steps/jump king. Something where the movement is unusual, but not frustrating.
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>>726151145
Looks like a time splitters character
>>
>>726177248
>here play UFO 50?
What about it? Personally I feel like Overbold has alot of potential as a standalone.
>>
>>726145332
this has a lot of sovl
only very surface level feedback is some of those darker font colours become hard to read against the black background
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>>726170263
What's more bananas is the fact this fool has existed for about as long as Fygoon has.
>>726177343
I only ever played Perfect Dark, so I have no frame of reference aside from the Riddick clone. The new model is based on what I thought an alien banana thing would look like if in the new style.
>>
>>726177690
>What about it?
Mooncat clone, but I don't know how to make it interesting, thats what. If you want stand alone overbold play smash tv, thats what its based on.
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>>726175813
you spend too much time worrying about your git that could be spent on writing code
>>
how 2 market game?
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>>726177893
NTA but
>git add *
>git commit -m "i did shit"
>git push origin branchofnewshit
Takes ten seconds and saves you a lot of potential headaches
>>
>>726169797
How did you fix this? I feel like this will become a problem I encounter in the future
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>>726177952
The blackpill is your game should market itself.
>>
>>726177987
thats 2 lines of code you couldve written
he could've written 20k extra lines of code
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>>726178047
Still needs something to get the ball rolling, if you had literally zero marketing, nobody is going to try it to find out that it's good and spread it by word of mouth
>>
>>726178079
You waited 2 whole minutes for a captcha
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>>726152324
why not a beefy masculine soulful wooden cutting board?
>>
you need a stage where some magical creature/fairy wants you to chuck goblins into a large santa bag
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>>726155932
don't give up ye
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>>726178170
Releasing it is getting the ball rolling. As soon as it's out there, if it's genuinely good, someone will find it randomly and share it around because they can't believe they're the first to find such a gem.
>>
>>726176795
I'm having a really hard time balancing the ability to see below you, and the ability to jump without shaking the entire screen. I'm trying to make it so that the camera system works okay for any type of level, but maybe that's a mistake.
>>
>>726178010
I enabled "multichannel_signed_distance_field" in the import settings for the font, and then just scale the label like normal. It doesn't look as nice (see the chunky pixels in my webm) but it's just way better.

Basically though, don't scale up the font of a label in godot. If you *really* need to, have per-determined and only use them to avoid that VRAM explosion.
>>
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>>726140261
Is this the best route to go for someone who just wants to make a solid game in 12 months but has no coding experience but is an okay artist?
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>>726179008
Ye
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>>726158565
cute ToT
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>>726178678
>hee hee hee if I get these RUBES to not market their game then MY slop will rise to the top!
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>>726179108
Aight
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>>726178851
Oh, I thought this was like a gamemode where you only fall down. Yeah I think it would be preferable if you could have separate tweaks specifically for a level like this.
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>>726179008
its the best engine for 2d. it can do 3d as well but you need elbow grease and some knowledge, its not tailor-made for it.
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>>726178938
>don't scale up the font of a label in godot.
Should only apply if you're changing it frequently though no? My UI is set to scale the font once based on the current resolution (or if it changes), so I figure I shouldn't run into this problem.
>>
>>726178678
>someone will find it randomly
>pay for it
>play it enough to form an opinion
They just WILL, okay???
>j-just make an appealing steam page
That's marketing
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>>726180792
Yeah, once should be totally fine. My use cases was going from font size 32 -> 4096 commonly in gameplay, which was the problem.
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>>726176770
>>726177706
gratis amici
>font hard to read
the UI is definitely in need of an overhaul, and it's tricky working with only 11 colors + 3 shades of gray total to keep it trve to the commodore64 palette... but i do think the compressed webm makes it a lot harder to read. i'll release a demo in a few months and look forward to what players have to say.

in the meantime checkout some of the familia sigils i made. a lot of them are based on designs from ancient coins
the font is my own, first font i ever made! had to make one because i couldn't find any pixel fonts that use a "V" in place of a "U" !



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