[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: bd8924-PS2 2.png (140 KB, 1920x1080)
140 KB
140 KB PNG
PlayStation lost its soul the moment they changed their font style
>>
They lost its soul once they knew they could get away with charging overpriced obsolete consoles and their manchildren cultists would buy it anyway
>>
>>726291772
No, Playstation lost it's soul upon numerous steps
>Moving outside Japan, even worse moving to Cali
>Moving from fun centric games to movies obsessed with winning awards
>"Games" more obsessed about spectacle than gameplay
>and much more
Not just PS
Gaming as a whole lost it's way, but most are either too ignorant, or complacent to notice, or are part of the problem and refuse to acknowledge it
>>
Every PS console has been a POS. Even the Saturn was better.
Sony gets by on it's brand, which for some reason is thought of as high class.
>>
>>726292786
1 was fine, but 2 was great, 3 was also fine, but with 3, the great decline was setting in
>>
>>726291772
Yes.
>>
File: 9mk6o8o6mr881.jpg (35 KB, 600x338)
35 KB
35 KB JPG
>>726291772
It's all because of that goddamn Spiderman font...
>>
Since I like that picture and agree the font is far superior to the stupid shit that was the spiderman font and the other one, here's a game. 5 is a good number too. V.

3rd person mech suit. My old designs that have been badly copied. Main feature covered head, angular, diagonal jutting jaw. Meant to say long thick legs.
144i while moving.
480i when still.
0 frames rendered ahead. Engine process no back and forth. All through a process effectively one CPU. One thread. Audio built from actions. Ambient. Not much change, but changes accumulate. Toward where you "die" it's full of stuff. And it affects what the world is too. Builds and builds. Try not to build it more difficult. Or not it's options being bad options.
>>
Another mech game. Same design. Flight mask, exposed head, and that the point. The venerable part. Enemies can try to kill, but not capture. Fast over if fucked.
Short bullpup series of several rectangles for weapon.
Rapid repeating shots.
Fight while fighter jet is refueling and repairing. Close range, fog, underwater etc. Landing on a water source after flying fast alike Afterburner. Slowing fast when obstacles require faster movement up down left right instead of forward. If going to hit a rocket fires so you don't, all leftover weapons spent, punch through or hit it soft enough to survive. Either way down soon, some source returned to that was passed. Further back more enemies. And facing them head on, avoiding like chicken with a chicken's courage wanting to live. Increase chances in bad odds. Make where you go what keeps you alive. An ahead not so clear to what wants to stop you too.
>>



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.