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play real indie games from other anons and not fake "indie" paid shill garbage from outsider redditors.
also post progress and game dev thread.
>>
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capcom called, they said that either I stop plagiarizing their games or they'll be sending suzi to fuck my ass
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im too depressed to work on anything
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>>726413868
Go fuck rasko you retarded nigger
>>
>>726414197
who? you've lost me lmao
>>
engine broke, can't work on my game
>>
no
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>>726416348
go cry to israel
>>
>you can learn to draw
loomies lied to us
>>
Even a small simple game requires so much coding it's insane.
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>>726416751
I started a few years ago and I'm not good but I'm "good enough" to make something for game dev
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>>726413527
I started my game Sunday. No one steal my design.
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>>726418167
This but assets instead of coding
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>>726415098
he means fagoon, aka lizard boy. aka the half russian chimera who is obsessed with alice in wonderland, wrestling, lizards, and most importantly gay sex.
>>
>>726418167
depends on what you consider small
>>
I hate how none of 4chan's indie dev threads are comfy anymore. AGDG is toxic and dead, and not /v/ gamedev threads are the same. Even a few years ago in Tomo dev times it was mostly wholesome.
>>
>>726418885
did /agdg/ dox him too?
This is why I'm fucking scared of schizos with too much free time...
>>
>>726419075
There's one more game dev thread you haven't mentioned that's still pretty comfy. Super slow, but 9 times out of 10 they're good threads.
>>
>>726418167
I find general scripting/coding the easiest part of game dev
>>
>>726419075
These threads can never reach those heights, but they can be decently comfy, but IF and only if:
1. They're made after a long hiatus
2. That drag-on faggot doesn't make it or post in it.
Sadly both those conditions have already failed.
>>
>>726419242
no, he doxxed himself.
>>
>>726418726
i wouldn't even know what i was stealing. squares!?
>>
i decided to support loading translations from a folder and learned that godot's translation systems are embarassingly broken
translationserver is only available in the editor, gettext support is so broken that error messages tell you to use an unexposed class (TranslationPO, which funnily enough does show up in the autocomplete suggestions)
wasn't even that much work making my own system, but as usual godot ships the easy parts and then gives up
>>
>>726418167
Programming a game with no engine has changed my definition of small. I used to think of anything you'd see on the SNES as small, now I think of small as Pong and early Atari games.
>>
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I'm too stupid for programming. Is vibe coding viable yet?
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>>726419404
mmm okay... I thought something had happened similar to that lewd vn guy.
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>>726418885
lol, didn't know he went by that name too
>>726418726
is this megaman battle network game?
>>
working on the next level
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>>726420142
dope
>>
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Partway through a new portrait for my game, a winged lady. While on the kind side and flirty, her race has a very long lifespan so they get a bit superior feeling like elves do in many settings. Up to you whether you feel her finding your humanity quaint and endearing bothers you or not.
>>
>>726420142
0:07 gave me a spoop
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>>726420750
since she's a winged creature and not an angel. I would rape.
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>>726419625
yes
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>>726420905
Anon noooo
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some faces for the dialogue box
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>>726421923
would rape her too
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>>726418726
very cool style anon, are you also making a kingdom hearts clone? That is what I am making.

Here, I have attached a webm showcasing the early stages of the combat system. I think it looks pretty great so far!
>>
Can anyone post some examples of recognizable character silhouettes?
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>>726421993
Somebody must stop this madman!
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>>726422327
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>>726419483
Correct, no one else use squares

>>726419679
Not sure, never played that game.
>>
>>726422340
Sorry, she's cute but I'm not a kemonig... I wouldn't rape her.
>>
too cold to work on my game I had to quit being a rat and turn ON heaters
>>
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Just like, join show. https://thev3expo.com/submit/
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>>726419298
Definitely not /gedg/ then
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>>726420142
Did you mean to post this on October, it's not too late. Anyway, I wish you'd add a key rebinding menu for the keyboard controls, shooting using the mouse really sucks.
>>
I wanted to develop my own game part time because the job market is shit. How do I get started with this? I don't know how to code.
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>>726430510
Use gamemaker and look up a tutorial for what you want. If you want 3D, use Unity.
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>>726430668
Alright anything else? What about music? Do I just hire someone to make music?
>>
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Doing some tests with offset level loading. Should allow for a more interesting overall map. Not sure if the camera should move diagonally or stick to cardinal directions, moving in an L-shape
>>
It keeps getting buried because I post too late, but I finally got the old people roguelite page up on steam, it's a bingo roguelite In the same vein as balatro.
Still waiting on my FUCKING playtesters to give me enough gameplay footage for a trailer
https://store.steampowered.com/app/4045170/Bingo_Betty/
It's crazy how much easier it is to test shit when you have testers doing it for you when you're too busy wageslaving
>>
>>726430738
Either do that or look up tutorials for a DAW (Digital Audio Workstation). FL Studio is the most popular, Reaper and LMMS are good alternatives if you don't want to pirate, but you'll have to get instruments either way, usually .vst instruments. You can either look for free ones, or look for pirated ones.
Alternatively, you can try Sunvox as a DAW and make your own instruments through generators and effects, you can try to look at the default ones it comes with to see how they work.
>>
>>726431836
Fucking dominating. Thanks dude.
>>
>>726432327
I gotta warn you that I probably made it sound easier than it actually is. But you can probably learn it regardless. I'd consider it on the level of learning to do 3D, and harder than learning to do 2D.
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>>726431786
Looks charming. You should post some .webms.
>>
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>>726430849
Diagonal camera movements if you're going for true pixel perfect (as in rendering internally at a very low resolution) is a bitch because any movements that aren't at a value that's a multiple of your framerate can create jitter.
We rendered natively at 320x240 for full visual authenticity, and the base player movement speed is 120 (walking) and 180 (running) px/second. I had to do some weird shit to reduce the jitter on diagonal movement since moving at those speeds diagonally creates vector components of ~85 and ~127 px/second, respectively. I had to snap those components to 90/120 px per second, since they're multiples of 30 at least so it's a little less jarring. That means diagonal walking is technically ~7px/sec faster and diagonal running is technically ~10px/sec slower, but you don't notice in gameplay. I also had to ensure that the subpixel components were rounded to the same half-value so the camera would actually move in a true diagonal instead of creating tiny L-shaped movements every few frames (see pic related, although it's an approximation), and it looked like shit.
tl;dr be careful with your diagonals
>>
>>726433061
I am at wagecage so I will try to post a webm or two when I get back home
It's kinda hard because this game DESTROYS bit rates with all the visual effects but I will try to encode something that is a little better than rancid feculence tier
>>
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>>726420750
Consider the following
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>>726434519
God dammit anon, are you the same one who did something similar to my black haired knight girl months ago?
>>
>>726434270
Good luck, anon.
>>
how do I cope with the fact I won't finish my roguelike deckbuilder until at least march and then get mogged by slay the spire 2?
>>
>>726419075
>Tomo dev times
Exactly what put the downward spiral in an overdrive - sucking off a German avatarfag. Fygoon, aliceposting, bocchiposting, all other cancer except cris? All rooted here.
>>
>>726436050
That's a tough situation. I feel similarly with my SRPG probably coming out next year and the new Fire Emblem's release is just some time in 2026. Hopefully you have some unique selling points to help stand out.
>>
>>726434519
Hnnngh fuck
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>>726419404
>Translation: he posted his name on his game page and we scoured the internet for his public Instagram and jerk off…I mean…post his haw…I mean ugly (definitely ugly) weightlifting and sparring videos on here
>>
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I don't usually post, but.
What do you think about character proportions?
This is about 6.5 heads tall figure, and realistic proportions is about 7.5. I started with this somewhat stylized figure but then thought about redoing it in normal proportions. For example Vagrant Story (best looking game of PS1) characters are 7.5 heads tall despite being a Japanese RPG game.
>>
>>726439664
As long as it’s consistent, then that's all that matters. Unless you're Nintendo: then you can mix realistic humans with stylized humans like Mario and Pauline and people will claim it's the best looking game of all time.
>>
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>>726413527
working on a thiccness meter

>>726431786
based. i could see someone like northernlion playing this anon, only crit i'd have is the mixels on that shopping screen are crazy
>>
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Did I post these in an earlier thread? If I did I apologize. Also I've been playing a handful of games in just the last week alone, all of em are inspiring. Ooo and Elec Head, two puzzle platformers from the same dev team. Morsels, a chaotic action arcade top-down shooter. Windswept, the closest game to DKC I've seen from an indie but it's already doin enough to distinguish itself. And I still gotta play Neon Inferno which came out yesterday. Can barely keep up with it all.

In any case, I'm bored and I want to challenge myself. Gimme a suggestion for something to sprite and the genre it's for, and I'll pick one and take a crack at it. An enemy, a monster, an art asset like a building, etc.
>>
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Finished the ultimate Frydarian Saga render featuring most of the characters you will see, from the past, present, and time yet to come.
>>
Kill yourself Fagtroon.
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>>726439364
Is he really Russian?
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>>726440673
Hey Alicefaggot. Back from Jollibees and running from your problems in the Discord, I see?
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>>726440563
based!
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>>726440496
Do the wave!
>>
>>726441062
Huh? What? I'm not your imaginary gay lover, bro.
>>
>>726440496
Making the head fat should apply a modifier to the characters voice pitch, making it deeper
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>>726441420
Putting all the mass at the top of the head should allow the character to spawn white people
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>>726413527
name 3 anon-made games that are actually worth playing that aren't some rpgmaker """jrpg""" slop
>>
>>726441939
Perpetia
Minecraft
Bug fables (turn based action rpg kino)
Crumble
uhhh there are others, I just can't remember them.
>>
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>>726441939
Aside from my own game (The Frydarian Tale), might I recommend:
Eco-Balance
Reinbo
Project Goblin
Dreams of Joy Departed
Mirrored Soul
Awoken
>>
>>726442115
ohh, and Fight Knight, thats another.
Fly Knight (whatever the bug theme'd runescape aping game was called) is another one too
>>
>>726442115
>>726442215
Cringe made by posers. Be gone, trespasser.
>>
Kill yourself F*ygot
>>
>>726442115
>peripetia
early access, not a game yet
>minecraft
notch was never explicitly a poster, doesn't count
>Bug fables (turn based action rpg kino)
I said no """jrpg""" slop
Crumble looks like a real game at least so I'll accept that one

>>726442175
>Eco-Balance
civ with simple textures?
>Reinbo
early access so doesn't count but it at least looks like an actual game
>Project Goblin
ah a psx inspired dungeon crawler, how creative

anyways I'm not saying all this to rag on their efforts, but saying "ignore good games and play real extremely amateur and middling games" is stupid
>>
>>726442441
Eco-Balance is a puzzle game. Where the hell did you get the Civilization thing from?
>>
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>>726442545
forgive me but it's not exactly intuitive
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>>726435926
>>726433061
Here is a small taste of the type of things which you can do in Bingo Betty.
Sadly there's no way I can get the point of the game across AND make this shit not look like oatmeal in a webm small enough for /v/
https://files.catbox.moe/hlklps.mp4
Same video but smaller resolution
https://files.catbox.moe/7eegvv.mp4
>>
>>726441420
>>726441606
tru. could be funny to make a fat head increase int, fat thighs increase power and fat legs speed or something.
>>
>>726442441
>I said no """jrpg""" slop
you said no rpg maker jrpg slop, bug fables is a unity jrpg slot (and better than average ones)
>>
>>726443005
It's still slop
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>>726444023
Empty meaningless statements like yours have no value, especially when they have no consistency
>>
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>>726444023
>a videogame? dude that's buttonslop!
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>>726419392
I never post here anymore. Too cringe.
>>
>>726442612
That's not Eco-Balance. This is:
https://axelstems.itch.io/ecosystem-shapes
>>
>>726442441
>notch was never explicitly a poster
holy newfag
>>
>>726441202
Thank you. It took a bit because I had to realize characters that were only ever depicted in words.
>>
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chi blocking
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>>726420142
You should have a tombstone guy who throws pizza pies at the fish.
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>>726413527
I'm building a new pc right now, thinking of switching to linux, is this stupid if I want to do UE dev?
>>
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>>726449363
Looks cool.
>>
bump
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>>726441939
Risk of Rain
Project Wingman
All Day Dying (was not an aggy daggy title but the dev is an anon)
>>
>>726451105
would molest, not feeling rapey tonight.
>>
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>>726450097
>>
>>726451105
Tease
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>>726451105
Cringe
>>
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Not going to let the thread die because of some filth, so here's a closer look at one of the creatures in the ultimate Frydarian Saga render: the Night Terror.
>>
>>726451105
Cute elf
>>
Is the general that bad that we have these threads here regularly? Given I'm seeing some regulars here as well posting the shit same repeatedly.
>>
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Here is another creature who lurks in the background of the render: Sircam. A member of the Malvyr race, these insidious automatons crawl the regions of the WebWurlde in search of people of interest and provide photographs and audio recordings to their master, Novarg the Wyrm; Sircams fill the same niche as Agent.BTZ, in that they specialize in collecting and distributing sensitive information, but while Agent.BTZ is the best at the game, Sircams are more plentiful and can also be used as general surveillance devices. Furthermore, while Agent.BTZ is a wholly agentic entity, using his own repertoire of tools such as portal generators and insidious Autorun minions to collect information, Novarg the Wyrm can remotely control Sircams and turn them into walking turrets, much like the purpose-built Blasters; unlike Blasters, which are used more as artillery pieces by Novarg and his Siansis, Sircams use less lethal forms of attack (if you consider being shot by data as powerful as a bullet being less lethal than being blown to corrupted bits).
>>
>>726413986
You can do it, working on something and taking a risk is better than doing nothing at all like many others.
>>
>>726420142
Real 2010 flash game vibes here
>>
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>>726451105
Do you do all your 3D modeling and textures? Looks like you're using a texture swap for the face for emotes.

Elfu ears fantastic. I still need to make clothes for my demon NPC.
>>
>>726454732
Ew. /agdg/ is down the hall and to the left, scum:
>>>/vg/
>>
>>726454993
I haven't gone there since 2020. What game you making?
>>
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>>726454732
Great demon model.
Yes, I make all of my character models including the textures.
I animate the face by changing the material's UV coords.
>>
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>>726413986
I am depressed TO!
You are not ALONE!
Make things that make you feel HAPPY!
>>
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>>
Ok now what?
>>
>>726455312
oh nice to see progress on this, keep it up anon
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>>726455286
Keep it up. I do the same for my mouth textures but my eyes are based off Twilight Princess system. Its neat what tricks you can do to animate faces without modeling the whole thing.
>>
>>726413527
>gamebryo still listed
mah nigga
>>
>>726455528
nta, but how does the Twilight Princess system work?
>>
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The spectre of los can't draw allegations low key true...
It's not my fault!!! I was like homeless for a year and my laptop broke.
Also I'm not friends with aggy anymore they bullied me.
>>726451105
This inspired me to be horny!
200 years old lolibaba elf
>>
>>726455616
https://www.benjones.us/twilight-princess-eyes-breakdown/

This is a good article on how. Basically alpha cutouts. Wind Waker did something similar but the pupil was in front of the eye.
>>
>>726449363
This is so cool, I'm super disappointed you'll never do anything with all this hard work and skill.
>>
>>726455516
Thank you for the good vibes, anon!
>>
>>726419392
basically the only time you can have a comfy thread is if fagoon is banned and can't post
sadly that seems to never happen anymore since he probably uses the proxy to dodge his multiple permanent ban evasion bans
>>
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>>726450097
thanks
>>726455843
it's being coded
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>>726456146
I'll give you the benefit of the doubt if you can promise me you won't make a sequel years later in which all the stick men are ugly homer simpson abominations
>>
>>726456146
wait this is low key awesome
how did you do those effects?
is it a fluid sim or just animated by hand?
>>
>>726455807
This is so much more useful than both the book I purchased on Shader dev AND the multiple video tutorials I watched on similar eye shader tech.
He doesn't cover the eye jitter, but I know the exact math formula I'd need to do something similar nicely.
My character doesn't have eyelids, I wonder if I could fake that improved blink effect by just using a modified pupil shape?
>>
>>726456241
I don't plan to make sequels of this one, just have ideas for this one version

>>726456281
animated by hand, I'm not smart enough to code fluid sim. It's just if/else statements and animations to fit the scenario
>>
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>>726455213
Only the greatest game of all time.
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>>726454732
nice tummy
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>>726456241
Is that a dig at Nidhogg?
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>>726455312
I remember seeing your bug a while ago I think this past spring or summer and I also made a bug character too around that time, but the game idea didn't go through. I made quite a few animations for it but it's still largely unfinished, and I'm working on something else now. I'm glad you're still working on it.

Also,
>that shape key name
>>
>>726419007
Pretty much any 2D game.
It looks like just player controller, some sprites, interaction thingies, text, quest log, etc.. at first but then you have to do saving and loading, inventory, pathfinding, enemy AI, all combat mechanics, day night cycle.. it just blows up when you realize how much stuff is there in the background you don't see.
>>
>>726455631
Oh, I haven't seen you in a while. Thanks for the cute art.
>>
>>726453240
Yes. I don't frequent these threads much but you'll at least get actual technical answers here. The general will just passively aggressively shitpost and schizo out over your question.
>>
>>
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>>726442679
I think i got it figured out, still kind of looks like oatmeal, but i think it's as good as I can ger.
Either way, enjoy this webm of a "small" chain in Bingo Betty
>>
>>726442679
Great juice. But the salesman sprite looks terrible, he doesn't fit in at all, can't you make him realistic like the character portraits?
>>
>>726458464
Looks like something my grandmother would play.
>>
>>726458487
It will be the other way around eventually, I had other versions of the shopkeeper but they looked even worse. Plus this one has the talking and blinking shit already worked in. Eventually I will completely rework the playable character sprites and some other visuals (like that fucking shop background) and make the characters emote with actions in game but thats not something i'm going to let hold me back right now
>>
>>726455312
This looks a lot better. You could push it farther though. Looks like you don't really have any Z axis rotation. Your timing is also very even everything kind of happens at the same temporal spacing as everything else. Think of it like music. It would be kind of boring if it was just a bunch of quarter notes. Great progress though
>>
I will make my creepy Pong/Breakout Metroidvania-lite with arcadey minigames and cathartic shmup sections if it's the last thing I do.
>>
>>726455390
Step 2. Find an autistic shader wizard to do the rest of that shit for you, because fuck shader writing for anything beyond the basics.
>>
>>726455374
Nice. New background looks great.
>>
>>726455374
I'm getting Ristar vibes with that colour scheme. Did you reference any games in particular for the aesthetic building?
>>
At what point do you take a class and split it up into multiple other classes that inherit it for general objects?

Say you have an on/off switch that can come in various kinds, like one that turns on permanently, one that auto-unsets after a time, one that's freely togglable between the states, one that requires a key, etc. You could fit all of that in one script easily and just assign a value to the object calling it to determining what kind of switch logic to use. If anything, the only one in this limited example I would split off as another class inheriting the base switch, is the switch requiring a timer, due to its reliance on another object (a timer) existing.

It's usually only when Actors are involved where the splits become more obvious to make for me, when you got a base expectation of what characters in a scene need (eg. Display model, Health system), and then the specific shit either the Player, Enemy, or NPC needs on top that the others don't (Player - Controls. Enemy - AI systems. NPC - Dialog).
>>
>>726413527
>Peripeteia dev is getting review bombed by trannies because he shits on Signalis fans for being annoying and doesn't want them on his discord server
I wonder how other game devs handle the tranny problem with how insufferable they are.
>>
>>726456062
Shut the fuck up Alicefaggot.
>>
>>726457763
if its really small you can cut easily:
-saving and loading (no need to come back to it if it's small)
-questlog (keep a few objectives, show em in HUD)
-pathfinding (already handled by most engines for you)
-enemy ai (keep rudimentary as fuck - grug see, grug attack)
-combat mechanics (same as above)
-day night cycle
there you go, back to work
>>
>>726418167
If you're talking from scratch and having to write your own libraries/routines, yeah. If you're using Unity or Godot, the amount of scripting you need to do to have something usable is laughably small in comparison due to the engine doing the heavy lifting for you.
>>
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added some evasion to the enemy bots
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>>726461552
were you an artist first?
>>
>>726462465
yes. my coding shit
>>
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>>726413527
>finally get my Compute-Shaders-only boid simulation optimized as far as I can
>not a single SetData or GPU readback during execution, ideal case scenario
>it's barely twice as fast as just using burst & multithreading
Considering the insane amount of extra work and constraints, this feel like a fucking scam.
Still no idea how the fuck UEBS2 can reach 5 millions objects when I struggle with 150k.
>>
>>726433450
Huh, interesting. By the way did the update go live yet or what?
>>
>>726460206
We had a transsexual member on our Discord server that left after getting into a dumb spat with another member. That guy left too. Honestly good riddance because they were both rather annoying
>>
>>726464521
What were they arguing about?
>>
>>726455312
>that BUTT
>those boobs
okay you have my interest.
>>
>>726464675
I don't really remember, this was years ago. Had to tell them both to knock it off though so that was fun.
>>
>>726464747
Seems inconsequential then. I thought they would have been arguing about your game's plot or something.
>>
>>726413527
>ignore toby fox shills and e33 threads
no i will be taking time off from devving to shit up all the threads
im gonna turn myself into the most annonying twitterfag there must always be a lich king
>>
>>726460206
>design a troonie game
>why are troons my fanbase
you might not like this but its true
your game and aesthetic only attracts a certain person.
>>
>>726460206
>I wonder how other game devs handle the tranny problem with how insufferable they are.
Just be outright hateful of them, constantly mock them if they annoy you and they'll usually fuck off. They never tend to handle people who usually fight back.
>>
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added in the actual chi blocking effect. Lasts about 10 seconds. Disables whatever element you were currently in when hit. Forces players to switch to another element.
>>
>>726467316
Avatar inspired, eh? Very cool
>>
>>726464148
Learn to use GPU profiler
>>
>spend hours trying to figure out a weird bug
>devise and try out dozens of solutions
>give up and go to bed
>wake up
>realize the issue is a fucking box that was checked or some other extremely simple thing
I should probably stop programming while high lmao
>>
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Almost finished with the female model.
>>
>>726471080
>almost finished
>head missing
>no textures
>>
Daily reminder: Perfection is not attainable
Make it good enough and release it
Don't be like Bokudev and spend 10 years on a single game, in a foolish attempt to perfect it
>>
>>726454732
Are you the one who has a witch model? Got any other models to share?
>>
>>726454732
Wireframe pls
>>
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>>726471220
Could you stop flaunting your ignorance?
>>
"level design"
>>
>>726473109
Daily reminder: Whenever coming up with any feature in your game, try to imagine how would it service you when making a level. Or else you'll end up like I did, with a couple of features and no idea how to make a fun level with them.
>>
>>726473591
Looks like a fun character, just needs to up the speed a bit.
>>
>>726473109
my game might also take 10 years, not because I'm looking for perfection but because I got a job. I'm already 5 years in and less than 50% done
>>
>>726473948
Jeez, I'm gonna be on my 3rd game in the next 5 years
>>
>>726473932
speed will be for when you're floating on gas-streams
>>
>>726473998
the thing is I don't want to be a gamedev, I only want my dream game to be real and that's it, so I don't have any plans to continue when I'm done with this one
>>
>>726474167
Fair enough, but I have multiple dream games so making them all would be ideal, and that means being able to produce them in a reasonable timeframe. And I'm certain more dream games will come to me in time.
>>
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>>726473932
like this
>>
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>>726444792
Good, don't get involved with this hellhole. Maybe if a certain faggot chokes on his tongue in his sleep the quality of these threads would improve instantly.

>>726453240
It is bad.
Firstly, generals are not allowed on this board whatsoever. No "whataboutism" excuses.
Secondly, generals attract schizos, and we already have an annoying one.
Thirdly, there is barely any tangible progress to report on having these threads made so frequently.
Finally, these threads already fucking suck and aren't as great as they used to be.
>>
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>>726474565
>>726473591
>>
Can RPG Maker be used to make mobile games ?
>>
>>726474565
That's good.
>>
>>726475143
rpg maker mz is made in javascript so yeah it shouldnt be too hard. you could release it as an html5 game which you can play on pc or mobile or do some fuckery to turn it into an app
>>
>>726475143
No idea about native export. I will say however that my friend plays RPG Maker games on his phone through some app.
>>
>>726458916
Thanks, I've been trying to relearn how the animation tools in Blender work, so thats been slowing me down. Juuust figured out how to get things setup to use the graph editor before I posted my webm.
>>
>>726474914
>banish all VIDEO GAMES that pass an arbitrary threshold of discussion
>wonder why the board gets filled with polshit and other off topic spam from proxy abusing faggots instead of VIDEO GAMES
>>
I'm still pretty whether to use smooth shading or not in games/modeling. Is it just a matter of style in the end? Or does having square objects use flat shading a better option?
>>
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>>726468784
I probably should yeah, although in this specific case I already know my bottleneck: it's the boid compute shader, more specifically having to scan all neighboring cells. It's like, 95% of the frametime.
My current space partition is an array where each cell has a known offset and its inhabitant IDs are stored linearly there - I doubt there is a way to make something much faster to read than that.
I can push to 400k by making the partition flat and not letting the boids fly, which is closer to how things are in UEBS2, but that's still one magnitude slower than I need.
>>
>>726475143
mv/mz
>>
>>726457419
Cute mantis, sorry I missed this earlier.
What sort of project was it for?
>>
Everyday, bugs are fixed
Soon, you shall enjoy my game
>>
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>>726474914
Took a nap. Still alive. Sucks to be you.
>>
>>726477847
Who are you quoting?
>>
>>726482569
you arent fygoon
>>
>>726413527
I've been looking around for an artist for the steam capsules of my gambling roguelike game, sucks that the guy i used to work with vanished
>>
>>726418167
my problem is assets
>>
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>>726484207
Just draw it like this bro it doesnt take more than a minute per sprite and you just rotate/stretch them to animate by code.
>>
>>726484207
making a video game is 1% code
>>
>>726486260
t. other people write the code or you make VNs
>>
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>Shodanon sent me a picture of Alice
It seems another has tvrned to the dark side
>>
>>726484062
You could go to the drawthreads and ask someone there to help you.
>>
>>726488956
Thats smart anon thank you i didnt think of that
>>
>>726413527
>play real indie games from other anons
I absolutely refuse to believe an anon has made a game worth playing unless he's working at a "real" studio.
>>
>>726489905
I'm making one right now anon
I have a feeling the real ones are gonna like it
>>
>>726489664
Of course. Anons are more than happy to network with people. Artists I recommend include Kujalla, PaintFag (yes, that is his alias), and Pogeaux.
>>
Button mashing or simon says fishing minigame?
>>
>>726492605
Spinning the joystick super fast like Mario Party minigame.
>>
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which style looks best? It's two different implementations of a new fullscreen shader I'm working on. Far left is normal, no shader applied. Middle is ver1, right is ver2.

They're really similar, but how they adjust the colors and handle outlines are slightly different. Middle is sobel outlines, independent from the final color outputs. Right uses a combination of dot product and some other maths to find where lines are, which means they're a bit more integrated with how the color output works. Prob a bad explanation, but that doesn't matter. Which looks better with how the lines interact w/ the scene and also how the color is changed from the source/original image?

fwiw, the color grading isn't done on this one yet so the colors, brightness, etc. are a bit off. I'm going for a Moebius style because I think that game Sable did a bad job.
>>
>>726492605
Gyro waggling
>>
Other than mana what's a good way to prevent spamming?
>>
>>726494234
arbitrary cooldown periods
>>
>>726494234
be more specific
spamming what, in what game?
>>
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you can now cover walls in tomato juice
>>
>>726494234
enemy gains resistance to the last technique used
>>
>>726494485
hmmm katsup
>>
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>>726493408
I'm not a game dev or a rocket scientist.
There's a bit of funkyness on the right scene where I've circled. That's literally the only detail that comes to mind as being better/worse between them. Aside from color which is better on the left but you said you're not done with color.
Things also look different in motion than stills so idk. Goodluck friend.
>>
>>726494485
ohhh dope. i feel like its a bit too much blood but its cool anyway. the bloody footsteps are a nice touch, id make them last longer so theyre easier to see though
>>
>>726494234
cooldowns, charges, mana, energy/stamina, build/spend cycles.
>>
>>726493408
v2 is far superior to v1 as far as outlines go. the outlines actually correlate with what we would consider objects in the scene whereas v1 put a shit ton of lines on the ground which is conceptually one object.
why do you desaturate so much though? I don't like the original colors either but it seems you're asking your postprocessing to do too much heavy lifting if it has to turn something as garish as the scene on the left into something nice looking. up the saturation and then choose better colors on the materials imo.
>>
>>726494485
Osur you have an entire shitcord to do your self-fellating.
>>
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>>726495037
thanks, on the right it creates a gradient to see how far smoothing will be, so there's some smearing, it's using a function I made in my previous kuwahara filters to kinda smooth kernels dependent on color difference
>>726495225
I'm doing muted colors, idk. the one on the far right converts to greyscale before reconstructing the colors, it gives me a lot of control over how things are colored. To be honest, for this one it doesn't matter at all what the initial colors are, just the values.
I'll post 2 pics to show what I mean. This pic is of my kuwahara I've been working on, the top half is no filter, bottom half is second filter with colors reconstructed as close to the original as possible
In my reply to this post I'll show how the control over colors can get neat results.
>>
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>>726496391
>>726495225
and this one, its the same scene, same object materials. The only change is in the color reconstruction pass of the shader. Yellows got messed up, but that one is also still a work in progress I just needed to take a break.

basically for that type of shader, it doesn't matter the colors a ton. In my initial post of the moebius style, the middle one does need specific colors prior to the fullscreen shader is applied.
>>
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>>726496621
kys
>>
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>>726495047
yeah the aoe splash around the dead bodies is a bit too much. will tweak it depending on the distance. right now the only thing that scales is how covered the player will be - the particle splashes are always the same

>>726495334
you're upset over my progress posting in the progress posting thread?
stay mad loser
>>
>>726496621
>NOOOOOOO!!! YOU CAN'T POST FAGOON CHARACTERS IN THE VIDEO GAME THREADS BECAUSE…YOU JUST CAN'T OKAY?!
>>
>>726496862
Uh oh Osur meltie
>>
>>726495334
Link it, he deserves another follower.
>>
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>>726493408
>>726495037
>>726495225
also, for part of the outlines being a bit too much on the initial post, it's cus the surface shader for most objects in the scene is supposed to go with pic rel fullscreen shader.
The initial post's 2 shader variants is supposed to only go with the surface shader that's on the bush thing with the spots right at the front.

I've been turning into a crazy person mad scientist the past few weeks and have been staying up until 4am reading articles about shaders and then also making my own shaders. So if this sounds like ramblings of a crazy person, you're right!!
>>
>>726496962
Yes, you indeed can't
>>
>>726496962
The Frydarian Tale isn't a video game either, it's vaporware slop
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>>726497084
get some sleep anon
>>
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>>726464431
10 hours late so you may not see this, but yeah, the update came out a little over two weeks ago. Way less bugs than usual but no new Steam reviews and abysmal sales.
I'm doing a little bit of work to set up a mobile port and then MS is totally done. I've already started on my next project.
>>
>>726497885
Surprise, I saw your post. That sucks to hear, I was actually waiting for the update to buy it so I guess I ought to do that soon
>>
>>726498039
It is what it is. We're grateful to have gotten the reception that we did, especially after seeing that article about how many games don't even make back the $100 to get onto the storefront in the first place. I'm also a lot more comfortable working with the engine now. It'll be on sale in the winter sale on Dec 18th so you can wait to pick it up then if you want the discount.
>>
>>726433450
This is some great advice, thanks mirrordude. I'm rendering internally at GB-like resolution so this is all very relevant.
>>
>>726497084
Looks bad
>>
>>726484327
retard
>>726486260
retard
>>
>>726493408
the outline is too fucky on center and right so I gotta say left
>>
ISO a sprite artist. I have this Metroidvania-esqe game mapped out on GZDOOM, let's do it. Respond if interested
>>
So much ego over such a simple looking, basic game
>>
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>>726500957
>>
>>726500767
Sorry but I'm too self conscious and refuse to believe I will ever get good enough to work on real project.
>>
>>726501345
Pussy. Post something you've made
>>
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>>726501405
>>
>>726501702
That's good, but not the style I have in mind. Are you flexible? Show me what else you got.
>>
>>726501248
I'm not envious, I'm just fucking tired of it. I've seen you shit up random threads constantly and I don't understand. Unless you're a fucking open world RPG with multiplayer, this level of glazing yourself isn't warranted.
>>
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>>726502536
No you dummy, I'm describing fagtroon.
He doesn't have any IQ to be aware of wisdom like that.
>>
>>726502536
>Unless you're a fucking open world RPG with multiplayer
Ironically underspace shills himself far less
>>
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made a little change to help with the outlines weights. Basically it takes the direction the camera is facing in relation to the "main" light, and adjust weights of the lines based on that. Webm is just me rotating the "main" light around in a circle
one annoying thing I'm realizing is that it's maybe not a good idea to control surface shader passes with the rendering pipeline stack, but I'm not sure how else to perform multiple passes onto surfaces.
For example, on my painting shader, the rendering feature will tell all surfaces shaders to do a triplanar sampling pass before their regular colors pass, this way i don't need to re-construct the normals, position, etc. inside the full screen shader and can adjust the triplanar settings for each object individually
>>
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Been working on a rough draft of a trailer, the first 15 seconds being this. The next 30-45 seconds would just be going through basic game mechanics and whatnot with some text on screen explaining what they're looking at a bit.

Version with sound:
https://files.catbox.moe/e777vi.webm
>>
>>726504184
dope
>>
>>726504184
intro is a really good hook into the captains' log which is a funny punchline
>>
>>726494485
Did you submit to the demo-day? I wanna play that.
>>
>>726504184
cuts smaller than 2 seconds are bad.
start or end with breaking through the wormhole, the map navigation is a weaker scene.
show combat before the map.
>>
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>>726494424
Like right now it's too easy to just cheese it by spamming attack. You can redirect it back but it just causes a loop.
>>
>>726497476
An update literally dropped two weeks ago.
>>
>>726505142
For that one? Give it regenerating "ammo".
>>
>>726505283
thats the same as a mana bar though.
>>
>>726505057
yeah but its basically a room and some guns, about 3 mins of content. wait for the next one, i'll try and have a level done by then
>>
>>726505142
Have the character punish the player. In God of War, if you spam the Plume of Prometheus on a Minotaur, it will block every attack until Kratos begins to sweep the blades back to finish the combo at which point the Minotaur will ram into Kratos which stuns him just long enough for the Minotaur to begin his own powerful attack that, if not dodged, will do damage. Maybe you could do something like that. If you have a water-based elemental warrior, I recommend having him pull a Glacius and sink into a puddle only to move close and hit a gnarly uppercut on the player
>>
>>726505142
Just curious, you alternate between this and Reinbo to prevent burnout (heh) right?
>>
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>>726502536
>>726502869
>>726503030
You can just say you're jelly of me. No need to hide behind the skirts of altruism.
As they say: hate me, but do it honestly.
>>
>>726505712
that'll work for the AI, but not pvp stuff.

>>726505927
yup pretty much
>>
>>726505987
>he thinks I'm being altruistic
You're a fucking moron.
>>
>>726505142
Well generally in fighting games you'd have options like:
- Jump over while blocking to get closer
- Move forward and block/parry in-between projectiles
- Use a move that moves/teleports you closer
- Use your own projectile that avoids those projectiles, maybe a slower one that hits from the ground or breaks past the other projectiles
- Use a super armor move that makes you take no damage
- Use a dash that dodges projectiles
>>
>>726505987
Nobody is jealous of you fagoon. If I spent years working on the same project and it looked anything like frydarian tale, I'd quit immediately, not bombard threads with delusions of grandeur.
>>
>>726505283
Like a mana/ki bar
>>
>>726505495
Then a cooldown, make it so the attack won't trigger again for a few seconds after the combo or the combo window is over.
>>
>>726506075
The puddle uppercut could work for PvP because it's a great move in the original Killer Instinct arcade game, but that's just my suggestion. The Minotaur thing 100% is just an enemy AI thing, I must agree on that.
>>
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>>726506585
mana/ki
You mean a monkey?
>>
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Anons shit on me for using AI voice acting but when I asked them to voice act in my game to replace it all, for some reason nobody respond. Strange.
>>
>>726506152
You always ree out at my presence saying something along the lines of:
>Durrrr, da threds wuld be bedder if faggoon fagtroon din pos his dragun muhfugga Toemoe bix nood, etc.
>>726506334
The reason why you never post your game is because you never made one. Prove me wrong.
>>
>>726508154
People don't post their games because you then spend the next few threads seething at them like the spastic egomaniac you are.
>>
>>726506334
It's not even that it looks bad (though it sort of does). It just looks like a basic shitty game.

I don't know why every egomaniac on 4chan always produces something that looks like a fucking deviantart page with zero actual ambition.
>>
>>726508267
No, people don't post games because losers like you do shit like this: >>726414197
Quite a wonderfully upkept community you are making, what with encouraging people to tell developers to fuck off.
>>
>>726508554
>egomaniac
Guess you finally picked up a dictionary and looked up the definition of a "psychopath", huh?
>>
>>726508842
Don't play the victim, I've seen you spam your shit in random threads.
>>
>>726509116
I'm not playing the victim, I’m just pointing out your fallacious logic: people are willing and have posted their games in these threads, but because of the brigading of fools like you, it's no wonder that many have left.
By the way, any reason why you losers like to dox people? Kind of a fucked up thing to do, don't you think?
>>
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>>726505987
>>
>>726503787
interesting, it still looks pretty bad though
>>
>>726509760
You tell people to go to trash or agdg, things would be better if you were gone too desu. I thought you were going to behave for your daddy goblin Fagoon, what happened???? He's going to turn on you too if you keep this up!
>>
>>726413527
>Open thread
>"Oh maybe there are some cool games anons are working on in here"
>200 posts of middle school dragonretard violently sperging out like always
Alrighty then. Maybe next time.
>>
>>726510365
Same, I have actual progress and uodates but why bother posting them when adult barney shows up wanting creeper hugs.
>>
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>>726509760
>people leave because "fools" brigade against one person
>not because said person targets everybody randomly and unprovoked, even outside of gamedev threads
>>
>>726510701
>adult barney
kek
>>
>>726510948
>checked random thread
>somebody mentions an /agdg/ game
>fagoon shows up to talk shit about it

I swear that dude has 10 tabs of archives constantly searching across all boards for games from here
>>
>>726510701
same desu
>>
>>726497885
That's a good view.
>>
I'm starting to think it's fygoonatard talking to himself and pretending to be "haters" because these fucking retards complaining about fygoonatard aren't making the thread better.
If you weren't fygoonatard you'd simply ignore him.
>>
>>726494485
I like the main character.
>>
probably won't post here anymore, what a shitshow
>>
Play my new game

https://npckc.itch.io/one-night-hot-springs
>>
Since no one else is going to do it, here’s my game
https://store.steampowered.com/app/4059830/Virus_Brain/
>>
>>726512028
Explain what I have to do. I don't speak moonrunes.
>>
>>726487651
nobody knows who that is and why are you bringing it up here like anyone cares? this isn't your blog
>>
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Working on passing over a bunch of existing game mechanics and polishing them up a bit, or fixing them outright (like piracy, which apparently nobody ever used seeing as it was broken as fuck). Also redid missile code a bit to allow it missile launchers to be properly used by larger ships, and made the legendary enemies that use those stronger. Also starting to line up voice actors as things get closer to 1.0.
>>
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>>726510701
You absolute retard, that's not Barney.
This is.
>>
>>726512472
>nobody knows who that is
>translation: I am a tourist and don't know the dev of peripeteia
Lmaooo you got found out.
>>
>>726512812
Where are you finding voice actors?
>>
>>726513030
that dev you shat on all the time, interesting you want to suck his dick now, oh wait, no its not because you're a faggot
>>
>>726513392
The Bethesda modding scene, mostly.
>>
>>726510701
>adult barney
heh
>>
>>726504184
the other guy is right about the cuts being too short but the scenes themselves are good. Nice job on the sound
>>
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does this look dumb? I decided to mess around with my volumetric lights a bit and added the option to add halftone dots to the light volume
>>
>>726505137
listen to this. start with "closeups" (relatively speaking) and then reveal the big picture stuff later.
>>
>>726420750
this has potential
>>
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>>726511327
sometimes we shouldn't be afraid to be hypocritical if it's right.
>>
>>726512028
ultrakill x yume nikki if zero appeal.
Why the fuck would I shill your game? I'm kind of fucking sick of making art to shill people's game just to get fucking b& and not even get a key in compensation.
Though I am open to a collab. Our completely opposite forms of schizophrenia could make something interesting.
>>
>>726515725
Anon do you even have a game? Assuming your the same one whos posted shaders shit in the last year, where is your game??
>>
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Did some more boring ui stuff today, now I have a mostly functional options menu. Going to work on rebinding controls next, hopefully it's not annoying to do.
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>>726517978
>Why the fuck would I shill your game? I'm kind of fucking sick of making art to shill people's game just to get fucking b& and not even get a key in compensation.
Dev posts his game in gamedev thread and first thing you do is sperg out and talk about yourself?
>>
>>726518889
looking really good
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>>726518889
Good luck. Too many devs neglect rebinding controls even though I think it's one of the most basic things you should implement from the get go. Some demos are nearly unplayable for me because of the hardset controls. And most of all, why the heck are people putting MOUSE BUTTONS as the action button in platformer games.
>>
>>726519638
>Since no one else is going to do it
then don't talk about me first if you're scared I might respond, bitch
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>>726518340
yeah but I dont post it that often. heres a super old webm
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>>726518889
I think the moon should be yellow but it looks good
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>>726522660
Interesting art style.
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Reminder
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>>726522903
thanks, but that level doesn't look like that anymore. the most recent of the apartment area I have is webm rel, but it looks really dark cus I made this webm when I started branching away from unity's default lighting solution(s) in favor of fake lighting that's injected in a render pass. the lights in the dungeon at the end for the webm is the first time I got my fake lights working, now its a full blown volumetric lighting that can bake while the scene is loading.
>>
>>726413527
I have zero idea on how to make games and I'm too retarded to learn how to program and draw. I wish I could make my own games
>>
>>726523926
brap
>>
>>726524586
Just start. It's a long process of making and learning every day
>>
>>726523926
I dont care too much about sales for my game, I'm only making it to add to my portfolio when applying to jobs.
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>>726524073
Please stop posting.
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is this considered a coombait design or?
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>>726525304
why are you here anon
you don't have a game and you contribute nothing
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>>726525554
no
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>>726525853
thanks
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>>726525554
It's really refreshing to see someone in these dev threads that can actually design a competent character. Really appealing stuff, anon!
>>
>>726526458
cool beans
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>>726523926
> lifetime revenue $496

I still feel like a failure though
>>
>>726523926
I'm already getting paid for developing the game so whatever.
>>
>>726523926
>60% of games make money
this has unironically given me optimism
thought there would be far more failed games
>>
>>726526631
been to /co/ once in a blue moon
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>>726523926
let's be honest anon if you sort through games released on any given day it's just piles of low effort shit that nobody has heard about.
>>
>>726515725
looks like a force field
>>
I'm incapable of designing a game that's low scope
>>
did anyone else here spent years learning gamedev and then quit? how did you feel?
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>>726523926
99.9% of those games barely have any effort put into them, most games posted here are leagues above them
>>
>>726525554
Yes, I'm cooming to that eyeshadow
>>
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>>726413986
Same, I've been hoping the motivation will come back but I'm starting to think it's not going to.
>>
>>726529262
I feel this way now. I feel like my game would inevitably get buried by sheer numbers of indie cash grabs, and AI can make a game in a day...No matter how good I am, AI will get better. Already AI art is miles better than 90% of human artists. What's the point?
>>
>>726529852
make a game you will enjoy even if no one buys it. If I get far enough that I think I will release it, I will buy myself Steam Deck to verify it plays nice on it.
>>
>>726529852
lol ai art is dogshit. Way to fully suck down the propaganda. Let me give you a little linus tech tip. Giving up and being a faggot weiner baby is 100x worse than just failing. If you fail at least you can learn something. 90% of games that come out on Steam everyday are total garbage that are not technically good and have nothing greater to say and no gameplay innovations. Tighten up
>>
>>726525554
Breedy good sprite. I just want to say that maybe the portraits could benefit from a lil shading on the bangs and some other colour to make it not dissapear as much on the flustered one.
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the AI can take shortcuts now... vid related is the AI playing
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thinking about other minigames to put in
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>>726530173
looks great anon
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>>726525554
no. it's transcoded though. and I'm not going to tell you how to fix it because that would make it harder for me to dodge tranny games.
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>>726530950
anon...
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>>726530950
Transcoded post
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>>726530083
my hand-drawn version isn't even close to as good as what ai made in 15 seconds.
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A WIP of a mockup I'm makin for fun. Havin a hard time tryin to make sure I limit the palette but still get across the details.

Also if anyone has any spriting requests I'd be happy to take a crack at it for practice. A monster, a tree, an object, whatever.
>>
>>726531415
looks like generic slop wish some nonsense details.
>>
>>726530173
smart
>>
>>726531415
That just looks like mass produced slop that's copying the Fallout posters.
>>
>>726532147
May be. But it's better than I can do. And it showed me that I need to get WAY better at painting texture
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>>726532391
>>726532147
here's mine for comparison.

I asked chatgpt to repaint this and it blows mine out of the fuckin' water. And I've been drawing for 20+ years.
>>
>>726532408
So just get better. Ai art is 0/10 because it's doesn't mean anything.
>>
>>726532618
That looks way better than what it slopped out.
>>
>>726532678
Look I'm on the same side as you. I'm not defending AI art. But will anything we do stop large companies from using AI art? Will we stop Hollywood or netflix from using AI for anything creative? Will that stop solo Indies from using AI to pump out games daily? It won't. And AI will only get better at mimicking real art to the point of being indiscernible. I'm obsolete. My game is obsolete. What's the point?
>>
>>726532618
i don't know what it is, anon, but yours looks "better" even though technically speaking it isn't. i guess because it was made by you and there it feels authentic, personal, and organic. like the AI one looks to me like a "yeah it's a skeleton with a scythe" and then i forget how it looked like, but yours left an impression.
>>
>>726533015
Why do people sell handmade things which can be mass produced?
because people value human creation
grow the fuck up and stop doomposting if youre not here to contribute properly
>>
>>726533015
>Will that stop solo Indies from using AI to pump out games daily?
I'd love to see what these ai games are that are just selling millions of copies. They don't exist anon. I've seen a massive pullback on ai art on Artstation and other platforms because nobody wants to see it. It doesn't mean anything because there is no person behind it conveying anything.
>
Look I'm on the same side as you. I'm not defending AI art. But will anything we do stop large companies from using AI art?
you don't work for a big company so why do you care if fucking commercials are AI? Everyone under 40 can tell when stuff is ai slop and people will always seek out art made by a person.
If you still want to give up then fine. Less competition for me. To hell with you
>>
>>726533363
Well if you look back I was answering questions posted in this thread, so I don't think I'm alone in feeling this way.
>>
>>726413527
I think you mean e33 shills and toby fox threads.
>>
>>726532618
I would take a look at a game with this in the capsule art
>>726531415
I would scroll past a game with this capsule art without a second thought
>>
>>726533369
I never said they're selling millions of copies but they are being spammed to the point of clogging up algorithms like steam and itch.io
>>
>>726532618
It sounds to me more like you're suffering from some other bullshit that has nothing to do with AI. Go see a therapist man, fuck.
>>
>>726533581
So... you admit that they're basically a bunch of spammed slop that doesn't sell anything, and you want to... join them?
>>
>>726533015
You're leavin out someone real important in your creative process as far as worryin who cares about it. You, motherfucker. Anything you do as far as art goes should be for you. Because you find it fun. And you make art because you were inspired by others, because if they never did their art, you wouldn't have wanted to make yours. My point being that when it comes to art, inspiring others is even more important than creating, there's that ripple effect of other people wanting to make stuff, too.

When a computer does it, there's no inspiration, it's just "well that's what the computer spat out". And when you take out the process, I think people are put off by how opaque it becomes and don't feel like trying. And it's so important to, because there's been artists who put out their shitty work for the world to see, and it's only because they did so that they become better artists when others help them out and give advice. Those people usually go on to succeed because other people know that they exist. If you don't speak up and you don't do it because you find it fun, you'll find yourself in a vacuum and it's easy to feel like it's pointless.
>>
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Does this cutscene work better as:
>a series of static images: https://litter.catbox.moe/lpx5w5.webm
or
>animated sprites: https://litter.catbox.moe/z1yh8w.webm
?
(try to ignore the ugly temporary art btw)
>>
>>726533642
I'm not making a game using AI art, no. But I think the sheer number of games being pumped out regularly with the help of AI will make mine impossible for anyone to find.
>>726533740
I'd love to keep doing art as a hobby. The idea of ever trying to live off of my art is a fantasy. I should just make games for myself and never sell them. Then I can go be a wage slave forever.
>>
>>726534134
>But I think the sheer number of games being pumped out regularly with the help of AI will make mine impossible for anyone to find.
I don't know how to make it clear to you but you were never going to make your game successful through that queue in the first place. You have to market your game to actual people to begin with.
>>
>>726534049
keep the style, it's unique
>>
>>726534769
Well, I originally wanted my artist to just recreate the static images, but in a much nicer looking style. But she decided to make those animations instead. And at first, I was kinda opposed, but now they're starting to grow on me (she sent me some updated versions with color and better lining and whatnot, and it looks REALLY good). The problem is, I don't think I want EVERY cutscene to be like that. Not only would the code be a pain, but it'd also be insanely expensive (I don't exactly have an infinite budget).
I was thinking of using her fancy animated style for some of the really important cutscenes, but sticking with the static images for the rest. It's in an entirely different league, but Bayonetta does something similar.
>>
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>>726413527
maids be maidin
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>>726535167
i like the animations, since they're already there, just go with it for now. I agree, use the animations for important cutscenes. Another idea: use static imaged, but spice it up by nimating only important elements.
>>
>>726532618
this is better, it unironically has soul
>>
>>726534049
I would say refine the most important keyframe of the animatic, use that for the still image style cutscene.
Then, as the end of the project is approaching, one of the first things I would do before release is polish and implement the animated variant of the cutscene.
>>
>>726532884
>>726533309
>>726533575
>>726535612
i was trying to prove a point, not fish for compliments, but i really appreciate these...This gives me hope
>>
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>>726535557
>>
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this threads lacks goblins. Where's the anon with the 3D green ones? I liked those
>>726535557
hey! you should try putting the camera on third-person while doing the arrows/moe minigame, maybe showing the maid changing poses as the player presses the arrows.
>>
>>726530173
are the horizontal stripes on the road to sell the sense of speed or what?
>>
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working on cutscenes
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Tried cooldowns and timing stuff but it felt off and changed the gameplay flow. Felt buggy doing attacks and not having the same effect too. Tried this method of having the redirected attack be stronger than others so if you deflect an attack it goes through all spam attacks.

It works okayish. Thinking about having a perfect parry system for this too, normal parry just dissipates it, perfect reflects it.
>>
>>726535557
>Malk
heh
>>
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>>726536741
your game looks so good, it's making the rest of us look bad.
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>>726532618
You need to look at your monitor or something, all of your colors are washed out
>>
>>726536543
Whats with the jiggle physics? Don't get me wrong, I like them, but it feels weird looking at something that feels very PG and seeing the womens boobs bounce up and down while they move, it does not match the vibe the rest of this establishes.
>>
>>726536919
it wasn't supposed to be that noticeable but i don't feel like going back and changing it at this point. the other girl character doesn't have it like that.
>>
>>726536036
Hopefully working on their game and avoiding this dumpster fire of a place.
>>
>>726537545
>their
ಠ_ಠ
>>
>>726537545
yeah hope so, game looked cool
>>
>>726531324
using it ironically only raises awareness, you are helping my cause so thank you.
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>>726538624
visuals are cool, kinda reminds me of jumping flash. is that what you're going for?
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>>726538624
your own engine?
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>>726538878
I just wanted something simple and haven't figured out how to do shadows yet.

>>726539420
Yes, about 3000 lines of C++
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>>726536863
Speak for yourself.
>>
>>726533581
So just perish
>>
>mfw I ruin a dev's reputation by spamming porn of their characters on socials before their game even comes out so their game is associated more with porn than with them.
>>
>>726539662
that's cool are you using opengl or something else?
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>>726511327
I have said this so many times it feels good to see someone else post it.
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>>726542978
DirectX 11
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>>726542661
Can you do this for my game please?
>>
>>726543946
You don't have a game
>>
>>726542661
that's a good thing though
>>
>>726531837
holy shit, I was thinking about this game this week
I'm glad it's still coming along, I enjoyed your level diagrams you posted like a year ago
>>
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Nobody boughted my game on sale...
Zero reviews - taunting me in shame...
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>>726536036
your game looks cool but i despise low poly with high rendering resolutions, especially if antialiasing is involved. i hope you'll have settings for aliasing and extreme downscaling, i'd like to check it out at like 320x180 blown up to 1080p
>>
>>726547015
Yeah but you'll get locked out of the lucrative 9-year olds market.
>>
>>726548806
Just a couple days ago, someone bought my game full price, installed it without actually playing, then refunded it.
It doesn't have DRM, so they can keep a copy after refunding it. I wonder if that's what they did.
>>
>>726548972
>installed it without actually playing
how would you know? steamworks can't track individual installs, only pleytime.
>>
>>726549420
Not 100% sure, but if they had played more then the average, the average would have increased. But it didn't, so if they did play, it was a very short time.
>>
>>726549501
steamies tend to refund games quite quickly that's normal, it's likely the steamie got filtered early on and refunded it
or it was a third worlder whose computer barely works and it couldn't launch your game.
>>
>>726531837
Are you taking only non-preexisting design requests or anything?
>>
>>726535557
can I play as a futa
>>
>>726548806
https://vocaroo.com/174ckLlg0qts
>>
>>726550354
Powerful...
>>
>>726548806
shouda made a better game that people want to play
>>
Nothing is more terrifying than when the compiler stops compiling
Thank god I was able to reverse the code that did it, but wow that was scary
>>
>>726553453
Use git
>>
>>726554074
If only I wasn't retarded and lazy
>>
>>726530173
dope
>>
So I found a youtubist with 1.2k subs and he seems to have an sort of audience. He doesn't review indie games but I'm not sure if that's on principle or he just hasn't gotten around to it yet.
Should I send him of the Steme key for my game? Full disclosure my game flopped and nobody boughted it on release
>>
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>>726413527
I've made the room transition field's transparency be based on the proximity of the player, so now getting close to it, it will be obvious when there is a door that can be gone into, without having to put a dent in the wall.

I know that maybe I should have some sideways doors protruding from the wall, and maybe I do that too, but what if doors are closed for some reason for the time being? There are also positions where the street ends abruptly, and this will help players get a feel of where the end of a level is.
>>
>>726525230
this is somehow even more depressing.
>>
I'm so bad at doing visual assets and making menus look good, I always get demoralized when I have to do it.
>>
>>726555945
You are a bastard bitch you know that?
>>
>>726555450
There are probably a billion youtubers who specialize in shitty niche games who constantly beg indie devs for keys and you picked a random dude who doesn't do indie games?
>>
>>726556969
>There are probably a billion youtubers who specialize in shitty niche games
I can't find them. Can you name them? At least one.
>who constantly beg indie devs for keys
Those are scammers looking to resell your keys, they're not youtubers.
>>
I'm not afraid of failure, I fail all the time
But success? That's truly scary. Crawling out of my comfortable anonymity and becoming somebody.
I wonder, will it motivate me even more or will it cause me to retreat?
>>
>>726557253
Sure, I don't know why I'm doing your legwork for you. Literally just youtube search a review of any random new itch.io or steam game and you'll find something.
https://www.youtube.com/@bigrathole/videos
>>
>>726557653
Spoken like a true nodev retard. There's nothing worse than failing and nobody playing your game.
>>
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I don't know how to make music yet.
But this is a very barebones prototype currently, I need to work on a lot of things. It's fun though, I just tackle each feature bit by bit.
Right now I want to work a little more on the gameplay loop, it's still very barebones but I want to add a few more mechanics, right now enemies don't even interact with the player.
>>
>>726557795
I already have a few people playtesting my game, I'm not worried about that. They seem to like it, so I've already succeeded with that.
But I'm seriously concerned with it picking up steam and people REALLY enjoying it
>>
>>726555814
Good to see this is still being worked on. I like the setting and the NPC dialogues, but the combat put me off when I played it.
>>
>>726557793
I'm not generally the audience for such youtubers so I'm not aware of how they go about calling their videos and shit. I can do my own research but I would know where exactly to start. Thankfully you are not a bastard bitch and actually gave me something to work with.
>>
>>726557861
I like the art direction and the mc is cute
>>
>>726413527
What's the best rpg maker version?
>>
Hahaha YES success
A good night's sleep is the best debugger
I spent hours on this new feature last night and I was so lost in the sauce that nothing I did was working and my solutions were just breaking shit even more
I woke up, took another look and noticed something obvious I was overlooking, which indeed was the source of all my issues
Feels good man
>>
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>>726557861
assuming it's a placeholder but the mc reminds me of pic related from warioware
the way they move is funny as fuck
>>
>>726559625
I think these dudes were originally from the old Game and Watch games? It's that same style at least
>>
>>726559010
>>726559625
Thanks, I just quickly drawn it, a little bit inspired by the shop keeper from wario land 4, but it was just a quick placeholder I made to test out animations. (pic related)
Now I think I want to keep a similar look because it's grown on me, but I will probably increase the resolution and give it some kind of contrast, maybe a thin white edge so he doesn't blend in with the background.
>>
>>726536139
yeah,
>>
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>>726413527
I want to make an FPS with FTEQW but there's almost no good (and especially modern) resources to learn from
It's so over
>>
>>726560692
You have to know Quake engine inside out if you want to use that...
>>
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>>726494485
cont.
didn't like how enemy death animations would clip into walls, so i added a ragdoll/gib mode for when the animation doesn't have enough room to play
>>
>>726542661
I have no characters
>>
>>726547686
Just a mockup I’m sorry to say, but I want to build up to the game being real. Part of that is practicing my sprite work cause this game is gonna have some very large assets like a trawler boat and so on.

>>726550121
Yeah, I’d prefer something not based on an existing property. Just throw something at me and I’ll see if can handle it. A horse, a car, a tree, a monster, a character, etc.
>>
>>726550229
>dick get milk and cream on it
>whoops!!
>>
Creating a game with a friend. I'm in charge of art but I'm bad at art. Trying to go for a low poly pixelated look (original, I know) but I don't like how photo textures look when downscaled so I'm handmaking everything in aseprite. Should I keep learning pixel art or just use photo textures? Character model is placeholder so ignore that.
>>
>>726494485
>>726561104
I played it on a linux toaster, it was nice.
Though I found aiming to feel a little ambiguous, it's not very clear where exactly the gun is aiming.

And I took way too long to figure out how to open the inventory, I didn't see any explanation anywhere so I was just pressing all the keys.
>>
>>726555814
it looks like a decent solution
>I know that maybe I should have some sideways doors protruding from the wall, and maybe I do that too, but what if doors are closed for some reason for the time being?
they'd probably open inward so it doesn't really matter. you could have protruding door frames though, just a pixel or two in width, or residences could have doormats / plants out front, or just discolouration on the ground showing where traffic is concentrated.
>>
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>>726562445
hey thanks!
i'm thinking of approaching items/guns like you would in a diablo/arpg setting
as in, the base gun doesn't have a red-dot optic, but a killed enemy will drop a Shotgun-with-optic or Shotgun with Expended Mag, or they drop the attachment itself which you can add to a gun. i think itemization like that would be fun. id like to have that and accuracy of a weapon be a stat, like some guns just rolled better grouping, etc.
it's still up in the air, i'm devving this on a what i find to be fun at the moment basis
>>
>>726561830
What was your workflow with photo textures? You could just try different palettes out, tracing them, etc.
>>
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how to fix this?
>>
>>726564558
stop using your toaster LED to make games
>>
>>726564558
Getting a bigger monitor I guess?
>>
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Hey guys, would love some feedback.
>>
>>726555450
cut your losses. no game ever launches as a flop and then later becomes a success. you're wasting your time. if you're extremely in love with the concept then make a bigger and better sequel but only if you're confident that you know what you did wrong the first time around. the fact that you're worried about ADVERTISING tells me you DON'T know what went wrong. the problem is never that nobody saw your game. it's always that the people who did see your game didn't like what they saw.
>>
>>726565356
looks like you're tweaking movement mechanics. shouldn't you be making content? I thought you were close to release.
>>
>>726555450
>>726565359
p.s. oh and of course I don't mean a sequel as in re-using the name. don't, absolutely don't, reuse the name of a flopped game. the name is burned.
>>
>>726565356
looks nice.
>>
>>726565480
I recently got some cash so I'm delaying a bit to tune things a little.
>>
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>>726548846
yeah there's a resolution scale option, and you can disable AA as well. I might add some filters later on, but optional. webm made the downscaling looks like shit tho, but it's better in game
>>726565356
not a fan of the camera effect when boosting forward but the rest looks super cool
>>
>>726565359
>the fact that you're worried about ADVERTISING tells me you DON'T know what went wrong.
If no one played the game how is the dev supposed to tell what went wrong? You need enough players to be able to notice the problems with your game by observing player behaviour because gamers are incapable of articulating their critiques, by and large.
>>
>>726536919
>>726536995
There's no jiggle at all? The milktruck girl on the left has boltons while the girl on the right has them slightly moving but extremely difficult to notice.
In my opinion (and as much as it hurts for me to say) I'd say reduce the breast size if you're going for a genuine children's game approach.

What I'd strongly suggest otherwise, whether you keep the breast physics or not is to speed up their "bounce" when they talk and reduce its magnitude. As it is they bounce pretty slow and it's very annoying especially when they speak short sentences.
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>>726530173
this is really cool. sir, can I please join this project?
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>>726565770
Always wondered if anyone actually uses DS sliders.
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>>726566113
>DS sliders
DS?
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>>726565359
>the problem is never that nobody saw your game. it's always that the people who did see your game didn't like what they saw.
Tell me. Do you have a game on Steam? Or itch.io?
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>>726565356
I think it would make more sense for the camera to pull out when you boost forward, not zoom in. Zooming out makes it feel like it's going so fast the camera has to catch up with it.
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>>726565356
that looks dope
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>>726565770
That shield bash is really good
>>
File: IMG_20250930_151547.jpg (3.7 MB, 4000x3000)
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Which engine should i learn ?
I want to make a old gen armored core style mech game
I can draw and model but no experience in coding
>>
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>>726566884
thanks anon, took a while to tune the animation so it had enough weight. I'm thinking of making it so you can hold down the button to do a more powerful one, but I'm leaving that for later
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>>726567093
probably just unity
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>>726567093
yeah I was going to recommend Godot but I can imagine IK stuff being important in a robot game. If that's the case go with Unity. If you don't care about that and want to start with the simplest engine, check out Godot.
There's an anon making a mecha game in agdg, maybe try and ask there
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>>726567148
can i get a pic of the red demon? i saw it on /3/ but lost it
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>>726567381
>red demon
a goblin? sure. I haven't made any demons yet
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>>726413527
E33 is made with an engine on your little indie list here
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>>726561603
I feel like I'm taking advantage of you by asking for anything too specific kek, how about seeing how you deal with a Christmas tree? You could probably use it somewhere in your game eventually as a seasonal easter-egg or something
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>>726567746
like most games nowadays yeah
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>>726567093
>UB-157
mah nigga
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I made a rain effect with droplets that only use every second pixel so they don't obscure gameplay. I would post a webm but it would be too big and the game doesn't look good downscaled, because the universe conspires to make my game unmarketable. Apparently they also dropped fullscreen support in windows 11 so fuck me I guess.
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>>726567093
unity but learn programming first
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>>726569362
I played this game, but I couldn't get very far because I never figured out where the jump button was. Could you put a tutorial next time? Also maybe an option to tone down the special effects.
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>>726567836
Okey dokey, Christmas tree it is. Next thread that pops up, whenever that is, I’ll post it there.
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>>726569665
Yeah, I'm in the middle of making things easier to understand and reducing jank, and after that I want to add a festival intro where you can walk around and play carnival games to get used to the controls. It seems to take people only half an hour to get used to it now, which is still terrible.
I guess I could add an option to remove non-gameplay visuals but the game's pretty chaotic in general.
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>>726570713
Good luck.
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>>726413527
OY VEY HOW DO YOU DARE TELL OTHER ANONS TO PLAY AND MAKE THEIR OWN GAMES!!!
>>
>>726565770
Oof that scaling looks bad.



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