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>ending invalidates game's entire narrative
>>
>Star Ocean 3

I haven't even played the game btw, but I refuse to play it because of the ending twist.
>>
>>726709838
that is called art
>>
>>726710152
>mention star ocean 3 in a thread
>come here and see it mentioned 15 minutes earlier
GET OUT OF MY WALLS
>>
>>726709838
Disco Elysium
>>
>>726710727
asspull more like
>>
>>726709838
God of War remake, hilariously.
>>
>>726710152
One of the better ones if you ask me. I don't think it invalidates anything. You didn't play the game.
>>
>>726709838
sarrs please making lewd gen of picrel sar
>>
>>726709838
Metal Gear Revengence. Its actually hilarious.
>>
>>726710831
>entire game showcases that Harry is not right in the head
>in the end, you get confronted by your colleague who has to spell it out for you (but you can convince him that you're still functional despite that)
???
>>
>>726709838
>nu-FFT
On second thought, dropping everything and running away sounds like a great idea. C'mon everyone, Ivalice sucks cocks, but nobody tell that nerd Olan lol
>>
I dress cute...I SMILED at him...I even WINKED at him! TWO TIMES
>>
Bioshock

The point of the game is that being selfish is wrong but the way they demonstrate this at the end is by having the mc getting cucked by a bunch of race traitor whores and then acting like that's a good thing when obviously the appropriate reward for the mc being benevolent is he gets a harem.
>>
>>726709838
Its fine when it fits thematically like the end of Prince of Persia 08

Its bad when it ruins the themes of the entire story, like the end of the of the dlc of Prince of Persia 08
>>
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>>726710941
I didn't, and I said as much in my post you fucking retard. Nor will I ever play it.
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>>726709838
fuck LA Noire man
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>>726711980
You lack proper context and are just reading the ending. You're a fucking retard.
>>
>>726711157
People constantly think every narrative is the writer's opinion, completely ignoring points always get contradicted throughout the story, like the whole "no gun" argument in the game.
>get told the only weapons allowed in Revachol are breechloaders and single shots because you don't want criminals to shoot up the place with automatic weapons
>a couple of foreign mercs ends up outgunning literally a dozen people just because they brought their own gears with them
>>
>>726712610
lol, you're not going to be able to explain how """"context"""" is going to make that shit any better, you're not baiting me
>>
>>726712975
They become more than the sum of their parts and their will to live creates a new separate universe from the simulation that birthed them. You really need to play the game to get it.
>>
>>726713374
Not reading it.
>>
>>726710152
>I haven't even played the game btw, but I refuse to play it because of the ending twist.
"It was all a dream" style twist is always interesting, because it very rarely is as clever as the authors think it is, but also almost never as bad as people criticizing it think is is.

The funniest case of people being stupidly offended by it (especially people who haven't actually played the game) was the Sandbox ending in Pathologic 1. That one being particularly funny because not only did the suggestion that the "city isn't real" suggestion does not in any way invalidate the relevance of the events - but it's also a very obvious red herring, it is actually confirmed to be straight up not true a short while later, but...

Complaining about "it wasn't real" twists has became similar to people thinking that flowery prose is inherently indicative of bad writing: a dumb and straight up wrong "rule" about "good storytelling" that dumb people adopt because real actual criticism is beyond them.
>>
>>726713451
You know what.
Please never play it. I would absolutely lothe having a mule like you around the next time I have to discuss about the game
>>
>>726713834
Okay. Very cool. Totally irrelevant.
I'm sorry, but no amount of fucking mouthbreathing retards on 4channel are going to be able to convince and trick me into believing that the twist of that game is anything else but dogshit, and make me actually play it only to see LO AND BEHOLD, it really is as dogshit. I'm sorry but I'm simply not that stupid. Not happening.
>>726714205
Now this, is irony. Some fucking retard who actually liked that garbage is feeling uppity and somehow is convinced he isn't the retard in the situation. Top kek, if I may say so myself.
>>
>>726714289
>I'm sorry but I'm simply not that stupid. Not happening.
I don't give a flying shit if you play Star Ocean or not. I haven't played it.
Does not change the fact that you are still a retard. Not for not playing some shitty JRPG trash, but because you are quite literally incapable of basic critical thought.
>>
>>726715191
Sorry, but you're wrong. I can critically tell that the game is not worth playing and it has shit ending without even playing it, it's all BECAUSE I'm capable of not only basic, but advanced critical thought. I'm able to learn from others' mistakes, not exclusively from mine. So I'm able to tell that what looks like shit, is indeed shit, and therefore not engage with it. I hope this helps you put things into perspective.
>>
>>726709838
Expedition 33
>Actually Gustave was all in le head, Alicia. Now billions must be unpainted
>>
>>726715351
>I can critically tell that the game is not worth playing and it has shit ending without even playing it
You provably can't, otherwise we would not have to have this conversation. You are obsessively hating on something without understanding either the specific context, or basic nature of fiction as such.

Your "argument" is act core boiled down to "I don't understand this but I still think it is shit, that proves how smart I am." Not the best look.

Any retard can dismiss something as shit without having any understanding of it what so ever. That is not evidence of critical capacities, it's the opposite.
>>
>>726709838
My last boss sent me this gif, btw.
>>
>>726713834
>The funniest case of people being stupidly offended by it (especially people who haven't actually played the game) was the Sandbox ending in Pathologic 1.
Don't tell them about Sanitarium
>>
I think one of the best (frankly most common) example of ending completely ruining a videogame are ones where a happy end is forced for the sake of it. I remember
>one of the Crysis games
having that problem.
Some other awful endings basically invalidating the point would be in
>Firewatch
(tried to do the whole bait-and-switch thing but was EXCEPTIONALLY bad at it),
The endings to
>Mass Effect 2 and 3
are also legendarily fucking awful and ruin the damn game pretty thoroughly.
I think
>The Witcher 3 base game
endings are trash too. Heard that was fixed in the DLC at least.
Also, oh god
>Hardspace Shipbreakers
My god that ending is awful. But you could argue that the awfulness is not mere an issue of ending, it pretty much falls apart every time you interact with the game beyond the act of salvaging.

Let's try the opposite idea: ending (or major twist) that actually SUCCEEDS in its goal: actually fundamentally re-contextualizes the whole story (or major parts of it) without being stupid about it.

Few examples come to my mind on that:
>Cryostasis
(which is ESPECIALLY unique because it does offer you an actual fucking happy ending - but it does it in a way that absolutely does feel earned.
>Bastion's
final segment was really good at that.
>Braid
is a fascinating game in this regard, because it has two major ending twists: one is really fucking amazing, the other is really fucking bad and retroactively spoils the first one. It's both one of the best ending twists and one of the worst at the same time.

Any other good examples of end game twists really nailing it? Or even ones that particularly fumbled things, though I find those often less interesting to discuss.
>>
>>726718807
>is a fascinating game in this regard, because it has two major ending twists: one is really fucking amazing, the other is really fucking bad and retroactively spoils the first one. It's both one of the best ending twists and one of the worst at the same time.

I think people in general get too hung up on “true meanings” and the idea that video games are “windows into another reality” rather than a storytelling medium. The ending twist is for the sake of exploring a new concept it doesn’t invalidate the pre twist story as “less real” because neither was real in the first place
>>
>>726718807
I liked the ending of Singularity, of all things. You get given a basic "blow up the time travel device" or "give the device to the bad guy for some reason?" which is as obvious as it gets, but you can also just shoot both of them, which gives you the secret ending where you steal time travel for yourself, dooming the world to fall apart from weird time shenanigans.

I dunno. I instantly shot the bad guy cause he's an evil shithead, and then I look at the scientist telling me we can destroy it now and I tried pulling the trigger again and it just lets you lol
More games needs selfish third option choices where you completely sidestep the binary choices they always want to give you.
>>
>>726716552
lol
>>
>>726715782
>You are obsessively hating on something without understanding either the specific context, or basic nature of fiction as such.
new 4chan banner material.
>>
>>726711148
Maybe to Raiden's story in MGS4, but how does it invalidate itself? The whole point is that force is the only solution but it depends on what you use it for.
>>
>>726721125
>I think people in general get too hung up on “true meanings” and the idea that video games are “windows into another reality” rather than a storytelling medium.
Yeah, you are right. But let's call it what it really is: an insanely primitive understanding of fiction as a concept, a childish (or more often than not, autistic) relationship to fiction. Basically people understand the value of a work as so much as it resembles our reality (suspension of disbelief not withstanding), and the need to apply those basic real-world logics, because any other understanding but literary account of the evident and it's coherence are the best they can pick up on.
It's a form of narrative illiteracy. It's also why most people only judge the quality of world-building based on perceived inconsistency of internal logic, which leads to world-building recognition-fostering bloat devoid of any substance (see Halo franchise for that).

So yeah, you are right on the final judgement: people aren't trained to realize that judging what is "real" and what is "not real" is moot - nothing is real, nothing was real from the start. It's fiction.
This was one of the funnier aspect of the P1 shitshow, where people felt betrayed when the game suggested the city isn't real - except that is what literally every character, including the guy giving you start-game tutorial, is already hammering down your spine.
>>
>>726715421
>Expedition 33
This. After I read the spoiler that EVERYTHING happens in imagination of some bitch I immediately lost any interest.
It is hilarious when someone tries to shrug it off with something like
>But what about The Matrix, chud? It's a great movie despite this trope.
The thing is Simulation is objective and exists in reality, while Imagination is subjective and doesn't exist outside of someone's mind.
So the ending in Prey is good, and the ending in Expedition 33 is horrible.
>>
>>726709838
This describes that one game where the shota is suicidal because he "accidentally" killed the big sister he had sex with.
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>>726725456
>someone lied to me so I lost interest
You're so easy to manipulate.
The game takes place inside of a painting. The world inside it was created by a kid, then things were added and changed by a couple of other creators (painters). It does not in any way happen inside anyone's "imagination".
>>
>>726709838
Hades 2
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>>726726014
It's all Alicia's dream. The whole game is describing escapism.
>>
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>>726709838
Mass Effect 3.

ME1 Reapers:
>We are each a nation. Independent, free of all weakness. We are beyond your comprehension.
ME2 Legion:
>Sovereign said it himself. They are each a nation, independent. Free of all weakness. Geth are interdependent, seperation is our weakness. We wish to learn from the Old Machines to better understand why our creators never accepted us.
ME3 Reapers:
>I am the Catalyst. The Reapers are my creation. I control them. The created will always rebel against its creators. Without our solution, Synthetics would destroy all Organics. I am only an AI in as much as you are just an animal. If fire burns is it in war, or simply doing what it was created to do?

They reduced the Reapers to braindead malfunctioning AI hiveminds at the 11th hour of a trilogy that had consistently reaffirmed that they were "all advanced" and "hyper-individualistic" or something.
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>>726726780
It's about Alicia's escapism, but the story isn't a metaphor for it. Inside the game's world the painting does exist and any painter (or perhaps normal people too?) can enter its world. It wasn't even created by Alicia.
>>
>>726709838
yup that's a goty
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>>726726014
>painters can create or destroy anyone with just a thought
that's literally what imagination is
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>>726710152
I don't get people are still hung up on it, the entire point is that they broke free. Their reality was, has and always will be their own, there's nothing fake about it. Their creators got worried and wanted to expunge them, but they got their asses handed to them, cementing how much free will and power humanity has.
>>
>>726727072
You're not making any sense right now. You can also fuck someone in your imagination, which doesn't mean fucking someone in real life isn't real.
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>>726725456
I remember going deep into the spoilers minds for this cause I had a feeling it really isn't as great as everyone says it is. I'm glad I was proved right. Normalfags love "it was all a dream" kinda bullshit cause they're a bunch of fucking zombies.
>>
>>726709838
Phantom Hourglass
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>>726718807
Which crysis game? I remember all three being at least decent.
>>
>>726710152
>ending twist
Filtered brainlet



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