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File: what.png (64 KB, 1383x423)
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When did this became acceptable? Specially for remasters of +25 years old games?
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>>726782075
That's really tame for modern games. Most want at least half of your drive so you can't play anything else
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>>726782075
>35gb
wow
i'm surprised it's not 150
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File: Croc_WIP_48.png (2.18 MB, 3840x2160)
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Hold the fuck up. Croc? Like, this Croc? 35 GB?

Are the textures 4KK or something?
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>>726782075
That's a 5 minute download. What's the problem here?
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>>726782303
I don't have enough disk space
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>>726782519
are you on linux or windows? I can give you some tips for any OS that can free up a lot of space
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>>726782243
HD textures, probably uncompressed audio, and has a "digital museum" containing concept art, design documents, animation tests, early versions of the soundtrack, and multiple developer interviews.
So it'll easily stack up.
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GTA IV was 10 GB on release, a game that simulates physics like no other, with a world that's so alive that people use their phones to call the police if they see you commiting a crime, a world with enterable buildings and some such.
Now you're saying a Croc remaster has triple that size?
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File: file.png (544 KB, 961x1502)
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FMV appears to be the big thing.
Of course, most of the poors on /v/ don't know how to look things up, so they make wild assumptions.
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Is it a remaster or a remake?
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>>726785004
hey whats up im retarded can you give me a qrd
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>>726785046
It says remaster in the description. The game itself is relatively small. All the audio appears to be OGG compressed. It just has a fuckton of bonus video.
>>726785065
You can look up depots on steamdb.info and see everything that's in it. I sorted by descending filesize and it showed the bulk of it is bonus content.
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>>726782075
>play the original instead of the remaster
Not my problem.
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I'm samefagging, but it looks like the game is under 10GB, with the rest of the 30GB depot size being bonus content (videos, some in 4k and some in 1080p, and an image gallery). I give no fucks about Croc, but that's a pretty good remaster size, given that the .DDS files for textures appear to be 21.25MB (so probably 8192x8192).
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>>726785525
Why include videos of people talking instead of just uploading them to youtube?
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>>726785956
They're higher quality (most likely) in the release, and they're yours, not subject to the whims of Google deciding to purge accounts or old videos.
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They probably should have partitioned off the videos as a DLC.
Kind of like how the Kingdom Hearts Collection is 71 fucking GB, and most of that is video files for Days and Recoded despite neither being playable.
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File: soul reaver.png (2.98 MB, 3840x2160)
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For illustration, here's another remaster.
>1GB dedicated to an image gallery
>1.3GB of outtakes and other FMV extras (in the original SR2 PS2 version)
Outside of that, it's slim for 2 games, with all sound compressed with OGG. SR2, which is more dialogue-heavy, has a single language weighing in at under 100MB.
For issues with filesize, this and Croc don't seem to be a big problem.
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>>726782865
Physics simulation code doesn't use up a lot of hard drive space, high res/uncompressed textures and audio do.
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>>726782865
It's literally just because of 4k textures retard.
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>>726786364
It's literally not, as I showed here: >>726785004.
The individual textures are pretty small (they also get smaller than that).
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>>726782601
Windows
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>>726782075
It has HD videos and shit.



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