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To "strengthen its development structure," will be renamed Nintendo Studios Singapore Pte. Ltd.
https://gonintendo.com/contents/55362-nintendo-acquires-shares-of-bandai-namco-studios-singapore-to-strengthen-its
>>
>thought the title said they bought bandai namco
shit nophono cares fan about
>>
>>726944219
>buys the studio that fucked up the first version of Prime 4 to make it better instead of closing it
The anti-EA move.
>>
>>726944219
neat

I'm sure some retards will find a way to get mad about it too, but you know there's no risk this studio goes under
>>
>>726944219
Tard wrangling
>>
>>726944317
So assuming they're gonna be a support dev, I guess Retro has more hands assisting on Prime 5
>>
>>726944219
>They worked on Pokemon Snap 2
Nintendo can the funniest thing and make them a part of the mainline Pokemon team, FORCING Gamefreak to actually hire devs who know how to optimize shit.
>>
Bamco is just the studio shopping center for Nintendo.
"We need a new studio."
"Let's just see what Bamco has, pick a dev and buy that."
>>
Uh, does this mean they're officially partnered with Bamco as a whole or what? But they've always sucked Nintendo's cock even now. I don't see how this acquisition is going to make much of a difference.
>>
>>726944719
Not how it works
Also are you sure it was the Singapore team?
>>
>>726944219
these are the guys that did the scrapped Ridge Racer 8.... please tell me there's still hope guys.
>>
>>726944219
Could IS make a good Super Robot Wars game?
>>
>>726944773
I know I was just trying to be funny
Yeah they are credited on New Pokemon Snap.
>>
What games does this Singapore branch even make? Can someone look it up 'cause I'm too lazy to open Wiki
>>
>>726944938
Soul calibur 6, ace combat 7, helped on splatoon 3 etc
>>
>>726944938
They recently worked on Splatoon 3, Tekken 8, Ace Combat 7, and Soulcalibur VI, and some other games.
>>
>>726945171
>Tekken

How would Harada react to this? I thought that guy was more anti Nintendo than any other dev in Bamco.
>>
>>726944938
>>
I was thinking it was going to be the team that works with Sakurai on Smash/Air Riders. I guess not?
>>
>>726945405
>Monhun World
Wat
>>
>>726945370
He will yield.
>>
>>726945483
pretty sure namco had a studio entirely dedicated to developing nintendo games but it seems it disappeared sometimes last year, maybe this new studio acquisition is part of that
>>
neat. now they can make more shitty games like that crappy pirate game.

stick to chicken rice lmao
>>
>>726944938
They're a support studio
Rumors say they were the ones initially given Prime 4
>>
Imagine buying the company that fucked up prime 4 so bad they had to force Retro to go back in the Metroid mines to make a new one
>>
>>726944219
They've been working on nintendo titles anyway
>>
>>726945583
>pretty sure namco had a studio entirely dedicated to developing nintendo games but it seems it disappeared sometimes last year, maybe this new studio acquisition is part of that

? didnt they just make kirby air riders
>>
>>726945676
isn't it pretty much exactly what happend with retro

retro were wasting time and money with a bunch of shit games that went nowhere until nintendo bought them and tard wrangled them into making metroid prime
>>
>>726945171
Tekken 8 was mostly the Malaysia branch
>>
>>726945493
As a support studio, not the main dev.
>>
Anything Nintendo bought that's not game freak is worth celebrating.
>>
>>726945162
>>726945171
>Splatoon 3
Doesn't exactly fill me with confidence. Though Splatoon 3 had a whole host of problems coming from the very top.
>>
They need help with new 2D Metroid and DK games, or at least to put some out.
>>
>>726945614
i mean, they were making or help make stuff like Mario Sports superstars and Tales of berseria around 2017, the time they were given a chance to do Prime 4
they seem to have gotten better since then >>726945405
>>
>>726944719
embarrassing fanfic
>>
Imagine if this acquisition is meant to hand sakurai his own dev studio so he can continue to make what for Nintendo.
>>
>>726946149
I highly, highly doubt it, sakurai's a go work in person type and I don't think he's gonna uproot and move to signapore
it's probably just to secure a general support studio
>>
Is this a sign Bamco isn't doing too well if they're giving up their presence in another country to Nintendo?
>>
>>726946338
This isn’t the first time Bamco sold something off to Nintendo. I’m pretty sure Nintendo tried to buy them out completely a few years ago
>>
>>726946926
In 2005. They weren't allowed to by the Japanese government but they got Monolith Soft which Bamco cut off like a cancerous limb.
>>
>>726945676
Maybe Nintendo want to repurposed it into another game?
>>
>>726944281
There's a significant chance they WILL buy Bandai Namco, at least the video game related parts of it. They're getting extremely closely integrated at this point, and Bandai might well be interested in focusing on their other products. It's entirely feasible that Bandai Namco sells off the Namco-associated assets and rebrands back to Bandai to focus on plastic goods, toys and physical gacha shit.
>>
>>726945676
Best for both parties because Retro was fucking up their OG Disney game for almost a decade.
>>
>>726947134
nah I don't think they want to buy such a huge studio

very unlike all their other acquisitions
>>
>>726944317
Probably better be used as a support studio. They worked on Tekken 7,8, Splatoon, Soul Calibur 6, and Ace Combat 7.

https://bandainamcostudios.sg/work/
>>
>>726946149
Sakurai already has Sora Ltd. which worked on Riders and the last 4 Smash games. Also, while Bamco had internal dev teams working with Nintendo for games (coincidentally the aforementioned games), they recently split off a couple new Japanese dev divisions specifically made for working with Nintendo because the rest of Bamco does not have a good relationship with Nintendo for some reason.

https://www.videogameschronicle.com/news/bandai-namco-formally-announces-studio-2-studio-s-its-nintendo-collaboration-studio/
>>
>>726947506
sora ltd isn't a dev studio
>>
>>726947506
Sora is literally just Sakurai and his wife
>>
>>726947506
>because the rest of Bamco does not have a good relationship with Nintendo for some reason.
I don't think there's any evidence of this being the case, no internet gossip about harada hating nintendo does not constitute proof
>>
>>726947134
Bandai is way too big for Nintendo to purchase in one chunck without poisoning their own corporate culture with foreign elements. But since this is the second time Nintendo has bought a small chunck of Bamco, I could see a distant future where they get progressively bought and tardwrangled until nothing is left
>>
>>726947134
BandaiNamco has too much dead weight. Nintendo would prefer buying smaller studios (Grezzo? Good-Feel?) and support studios.
>>
>>726947839
Nintendo doesn't buy studios willy nilly
They're gonna add more studios and IPs for them to try and juggle and maintain
>>
>>726948026
Except Nintendo explicitly stated recently that they're shopping for more devs. You're on the right track that they're likely not looking for anything big that'll come with their own IP because Nintendo already has plenty. But they may be a little looser with their standards at this point in time.
>>
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>>726944219
>Nintendo acquires Bamco and Platinum Games
>Dark Souls 4 made by Platinum
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>>726948189
>looser their standards
It'll still be a largely passive approach
As in they'll only make big buyouts if said studios are already looking to sell like with Next Level Games and that was after LM3 became a massive success and they had a decade long working history.
They bought Shiver because Embracer was looking to sell them anyways
>>
>>726945370
Too busy fucking Rosemi to care.
>>
I wonder if they're gonna nab more Malaysian/Singaporean support dev studios. They're giga-cheap and the price/'quality work' ratio isn't that bad.
>>
>>726948557
>Ubisoft implodes and goes full auction for their studios
>Instead of Montpellier, Nintendo buys the studio that did Skull & Bones
>No they do not buy Rayman as well
I'd laugh my ass off seeing all the idiots complain
>>
>>726947134
It would cause too much disruption and reduce competition. A lot of the games they make are in collaboration with big IP holders. You don't want to mess with all the anime deals such as Dragon Ball and Digimon deals.
>>
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>>726947134
>>726947839
>Nintendo tardwrangling of all things is what finally saves bamco from harada.
I would kek.
>>
>>726947506
Sora Ltd. is just the corporate entity through which Sakurai and his wife deal with Nintendo. (And anyone else, should they choose to.) If Masahiro Sakurai had stayed at HAL, the only way for him to have a better contract would have been to move up into a non-development role. (Which is exactly what happened to most of the big names at HAL and Nintendo. They're all management and rubber-stampers now.)

By operating as Sora Ltd. Sakurai can still personally direct games, and his wife can still design the UI, but negotiate the compensation they get, outside of Nintendo's typical structure, where both of those roles generally have firm caps on their compensation and significant oversight from higher-ups.

It basically means they can do what they're good at, while getting paid more, and being at no risk of getting put on projects they're not interested in.

Sure, there's an aspect of "This is what we want you to do, you can't really say no without souring the relationship." But that's a lot easier to navigate, especially with so much tenure and clout.

He started Sora specifically to avoid the situation Kojima and his team would end up in a decade later with Konami. He saw that shit coming from a mile away, while Kojima didn't.
>>
Didn't Nintendo already announce they want to build up a SEA division for logistics?
>>
>>726947134
Huge doubt unless there's news of Bandai Namco doing a huge restructure. Only then will I believe it's possible. They have too many hands in different pies right now.
>>
>>726945746
Nintendo founded Retro, but Retro at least had the legacy of having Acclaim staff, this studio has nothing of value, Nintendo buying this looks far more like a favour to Bamco who would have been looking to dump them.

>>726948557
>hiring muslims to make games
>>
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>>726948026
It would be so nice if Nintendo bought Pac-Man. I'm thinking at this point any other Japanese dev would treat him with more reverence than Bamco does, when Sakurai has to fucking remind Bamco reps that their character is in Smash.
>>
>>726947134
>Nintendo in charge of every Shūeisha/Shogakugan IP.
It would be a killshot for PS intentions on Japan.
>>
>>726948948
hey there's a 20% chance one of those malaysian employees will be buddhist
>>
>>726944219
they got btfo by palworld so they sued them
they got btfo by digimon so they bought stock to stop them
>>
>>726948874
But could any one else really get away with that besides Sakurai? He's the only guy where Nintendo will announce a game and then just really hope they can convince him to direct it.
>>
>>726948338
rollslop 4? holy moly!
>>
>>726948948
>>726945746
Nintendo helped found Retro but they didn't own them outright (I know it sounds weird but it happens, same deal with Superbot and Sony)
They funded their creation under an exclusivity deal to make games for western audiences that Nintendo couldn't do themselves
Retro's management was abhorrent and they were aimless but were given Metroid by Miyamoto because of western demand, Miyamoto saw potential after seeing development of their fps that went nowhere, and the series wasn't his baby so he didn't really care if they'd fuck it up.
Prime comes out and miraculously isn't a steaming pile of shit but instead critically acclaimed.
Nintendo bought Retro because they wanted to continue a working partnership and recognized the elephant in the room with Retro's horrific management that reduced staff morale hard.
>>
>>726948974
Both Pac-Man and Rockman need to get on Nintendo's hands.
>>
>>726948884
Yes, this is probably also a way to immediatly have a presence in the region since they have recently stated that they are trying to make a push in SEA. Bamco Singapore has already worked on 1st party games as a support team for almost a decade, so Nintendo probably trusted them enough to buy them. I also have the feeling that Bamco would have closed the studio if Nintendo didn't want to purchase them. Just a gut feeling based on recent trends in the AAA industry.
>>
>>726948974
Owning an IP != Having enough staff/having staff who are interested to begin with
Funnily enough, the one guy who'd have any real interest in doing new stuff with Pac-Man at Nintendo is Miyamoto and the guy has left game development period in favor of theme parks and movie deals
>>
>nintendo spent 3 billion for a new HQ in 2023
>nintendo bought a animation studio and renamed it nintendo pictures
>they're actively head hunting from other studio, including square and bamco
>they bought a porting studio
>they bought a Singapore support studio
what are they planning?
>>
>>726949196
Grass is greener mindset Anon
If Nintendo themselves can't juggle all their demanded and clamored IP with their own in-house developers, what makes you think a new Mega Man would be anymore guaranteed at Nintendo than Capcom?
>>
>>726949091
Doesn't Malaysia have hiring laws because they know that it's like a minority of Chinese/non muslims creating all the wealth in their country because muslims are lazy and stupid, it's just an inevitability that they will have to hire a people who will just refuse to let Pigma into a Star Fox game, when they aren't doing the zutt stance 3 times a day.
>>
>>726948948
Anyone can do a decent job if they're just a support studio making assets. Except Indians.
>>
>>726949162
I'm aware that they didn't own them, but the whole point of the venture was to work for Nintendo, I just don't see the acquisition part as being important, Nintendo were going to tell them what to do either way.
I'm also aware that the guy who was running the studio was legitimately bad at his job and wasted money, his job was just hiring the talent from Acclaim.
>>
>>726949081
They wouldn't fully own the IPs and they would be in the same situation as Miicrosoft and ABK.

Dragon Ball, Naruto, One Piece, Digimon, Sword Art Online are multiplatform games and the anime rights are owned by other companies. So what would Nintendo do if they acquire Bamco? To fuck over all their new partners?
>>
>>726948974
>>726949196
Are you guys forgetting about Star Fox and F-Zero? The real problem is having someone good enough and passionate enough with enough creative juices to make a fresh new entry. Nintendo owning those IPs wouldn't change much. I know people rag on Harada, and of course him being in charge of Tekken makes this a little more suspicious, but he was right when he explained why Soul Calibur was frozen again. Nobody wants to take up the mantle.
>>
>>726949102
Not back in 2003.

Kojima could have done it, and stayed on good terms with Konami, at least until their ill-advised pivot that would have blown up their relationship anyway. But Kojima actually wanted the extra responsibility and thought he could make the company better, which is how he ended up being the vice president of the Digital Entertainment Division, on top of his creative role. That was obviously a mistake. But you also have to consider that there were like 20 people he would have wanted to bring with him, not just one. And Konami kept its fingers in a lot of shit Nintendo hasn't touched for like 60 years, so the situations weren't exactly analogous.
>>
>>726949289
Jeets and Zutt Slutts, same level of stupid/lazy/corrupt.
>>
The dev studio that made the latest Kirby Air Riders would be a good buy from Namco. They have a great engine that looks and runs well on the Switch 2, basically made that engine for the Switch 2.
>>
>Nintendo buys Monolith from Bamco
>Becomes one of their best tech studios with its own big jrpg IP
>Nintendo buys Singapore studio from Bamco
>
>>
>>726949358
When Nintendo bought Shiver Entertainment to port third party games to Switch they mentioned they'd let them continue to work on other systems:
>By welcoming Shiver’s experienced and accomplished development team, Nintendo aims to secure high-level resources for porting and developing software titles. Going forward, even after it becomes a part of the Nintendo group, Shiver’s focuswill remain the same, continuing commissions that port and develop software for multiple platforms including Nintendo Switch. The Acquisition will be completed pending satisfaction of all relevant customary closing conditions.
>>
>>726944219
Shitendo is so broke that they can only "buy" fired dev teams AHAHAHAHAHAHA
>>
>>726949234
Making more video games
>>
>>726949251
>If Nintendo themselves can't juggle all their demanded and clamored IP with their own in-house developers
nigger they have been making games even for motherfucking famitsu detective and have been releasing a new game every fucking month for half a year now
what the fuck more do you even want
>>
>>726949542
that last part makes it sound like they still had contracts to finish, so they will finish them after the buyout for other systems. i still believe after all that, then they'll become a nintendo system port studio
>>
>>726949542
That's a risk with acquisitions. Microsoft bought Activision and so they became Activision.

But those anime deals are a mess already. I don't think Nintendo wants to mess with that.
>Reki Kawahara, the original author, owns the intellectual property rights to Sword Art Online. However, he licenses different aspects of the franchise to other companies: ASCII Media Works (Kadokawa) publishes the light novels and manga, A-1 Pictures (Sony) handles the anime, and Bandai Namco manages the video game rights
>>
>>726949667
that's way too much of a conspiracy theory
>>
>>726949234
preparing properly for 4K development

the usual retards will scoff at the idea but the switch 2 is a modern console and they need more manpower to deal with the realities of making games for such a hardware
>>
>>726949542
Anon, that's PR speech to say that they wouldn't terminate ongoing contracts with other platforms. That's also the reason we saw Nintendo Pictures in DS2's credits.
>>
>>726949675
>nigger they have been making games even for motherfucking famitsu detective and have been releasing a new game every fucking month for half a year now
Was only made because MAGES went to Nintendo for the pitch and Sakamoto was still in the company
>>
>>726949769
A good deal of their older satellite studios were crippled by an inability to adapt to HD graphics.
You had ones like Alphadream that just couldn't hack it and tried to stay on 3DS until they died with it, and then you have Gamefreak who are just too big to fail despite how much they fuck things up.
>>
>>726949234
They actually only spent $40 million USD, and that's just for the land. Presumably another $100 million will be put towards building the 12-story office that's going to be built on said land.
>>
>>726949542
They should just pull the trigger and buy Panic Button, and then put them to work getting the entire Nintendo catalogue of Switch games on Switch 2 properly.
>>
>>726949234
>>nintendo spent 3 billion for a new HQ in 2023
are you getting literal AI to give you this number or what
>>
>>726950157
That'll only happen if Panic Button is looking to be sold to begin with
Okay to be honest I highly doubt they'd say no if Nintendo approached them
>>
Deadtendo
>>
>>726949234
My personal wish is Nintendo are expanding to cut out third parties after they spent an entire generation not manifesting the content needed to diversify Nintendo's last platform.
In reality Nintendo are just expanding to meet the needs of higher detail games development, and with any luck adding a handful of new development teams to get more of their IP back in action.
>>
>>726949234
They literally spelled it out at financial reports
Game development is becoming more and more expensive
Get support studios to help ease development
Get a dedicated port studio to help third parties get their games running ideally on Switch 2 (and optimistically speaking avoid another Forever Entertainment situation)
Expand EPD with a new building to get more games made period
>>
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>Nintendo buys Bamco
>Idolmaster 3 is announced
>all girls are grown up
>18 years old or more
>>
>>726944734
To be fair Bamco has a lot of devs that are wasted on them now that they canned a shitload of projects because of the monumental failure that was Unknown 9
>>
>>726949234
They are expanding. Nintendo in comparison to other publishers was relatively smaller especially for one with own hardware still focused on first party exclusives. They see how long new DK and their other internal projects are taking to develop so they realized they need cashflow in between modern longer dev cycles and they need to use their IPs for that outside software development too plus more studios to release more first party games to not have too long gaps between them. Thats it.
>>
>>726950157
Why stop there, get them to start modernizing the source code for NES/SNES/N64 titles and work on bug fixed/ qol improved versions of every game.

>>726950525
Truly the game that keeps on giving.
>>
>>726944219
>right after a good digimon game got released
Sneaky Tendo
>>
Reading all this makes me wonder what happens in Nintendo to actually make them buy out studios. Outside of Monolith Soft, everything they bought was a small support studio
>>
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>>726950492
that would be if snoy bought them anon
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>>726950598
Also Next Level Games
>>
>>726950665
Forgot about em. Wonder what made those studios so important but something like Rare got skipped over, even though they wanted to be bought by Nintendo
>>
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>>726950648
>all those clothes
Might as well be wearing a burka.
>>
>>726950598
It's exponentially cheaper to just poach the talent, so wonder the same too.
>>
>>726950842
>already moving the goalpost
>the cuck fantasy he posted is even more covered
grim
>>
>>726950648
To think of it, what companies could have SIE bought instead of bungie for the same money that would have done far more damage to JP media?
>>
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>>726950189
it came from a vague "up to 300 billion yen" for "build infrastructure and continue to forge partnership"
>>
>>726950935
It's the low resolution. The outfit is super risque.
>>
>>726950492
Idolmaster has actually been trending towards older idols for a long time. When people on /v/ post little idols they're posting ones from CG or ML that were introduced over a decade ago. Newest game they're all 15 or older, for example. Which is lower than 18, sure, but it's not like they're U149 age or anything.
>>
>>726950584
>Truly the game that keeps on giving.
It was a transmedia universe.
>>
>>726950963
Square Enix on a slow day.
>>
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>>726950808
>>
>>726951074
Square Enix is fucking huge
They make their own action figures and sell their own manga
The only reason why they sold Tomb Raider and a few other Eidos IPs to Embracer for relatively cheap is because they really needed money badly to recoup from how badly Avengers bombed (and they wanted money to find NFT projects) and they didn't even bother making it a forced all or nothing deal with Eidos' full catalog either.
>>
>>726950808
>even though they wanted to be bought by Nintendo
That's false
>>
>>726951050
The one time I will say I love trans.
>>
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>>726951226
The Stampers themselves went to Nintendo first
>>
>>726951226
I was mostly using em as an example. You have stuff like Camelot and Alphadream who weren’t bought either
>>
>>726951329
I don't, it annoys me when retards create words for things that already exist and have commonly used terms. Transmedia? Just fucking say multimedia like the industry has for decades.
>>
What are the odds they'll rename Monolith Soft, Retro Studios, Next Level Games, and Shiver as well?
I honestly hope they don't do it
>>
>>726951463
You're right but that's not the point the point is that Unknown 9 has just been the gift that keeps on giving, I love to see cascading failures, especially when anyone with half a brain could see it coming.
Not only did studio management have to see the pitch and okay the game, but then Bandai Namco executives had to see the pitch and okay the game, and then Bandai Namco executives would have had to see the vertical slice and then okay that, all of these levels and a game with no market for it and it still kept going up the chain for people to say yes we will spend millions on this.
And of course the best part, the game probably didn't even profit enough to pay for the lot check required to get it onto the platforms it was released on, and then it lost so much money the stupid company that funded it ended up cancelling a bunch of other projects that would have probably turned a profit.
I just love that it happened to a company that deserved it.
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Are they gonna keep the Gundam statue?
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>>726947134
>nintendo buys digimon
NOOOOOOOOOOOOOOOOOOOOO
DON'T LET THEM DO IT. FUCKING SCUMBAGS
>>
>>726949197
They were cancelling games remember?
Nintendo probably got them for cheap
>>
>>726949961
They also greenlit remakes of Another Code despite that franchise being so niche it killed its original developer.
>>
>>726951938
Godzilla Pendulums doko?
>>
>>726952082
Yeah but they still didn't make those games themselves
If nobody at Nintendo wants or is available to make a new Mega Man game, Mega Man is gonna stay dormant
>>
>>726945405
>the last decent Tales of Game was headed by these guys.
Iam still sad about arise.
>>
>>726947134
Bandai is fucking massive man, I sincerely doubt they'ed be able to. unless the fucking movie money and theme part cash is REALLY that fuckin good.
>>
What are the chances they buy Studio S from bamco too?
>>
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>>726950584
> Imagine if all older Nintendo games were ported by M2.

That would be something
>>
>>726949234
absolute independency.
>>
>>726945405
They worked on Death Stranding 2 as well
>>
>>726947134
namco owns gundam. that would be too huge.
>>
>>726951938
In this hypothetical scenario Digimon would be under Nintendo, not Game Freak.
From the leaks we know Nintendo was suggesting Game Freak could use Bamco's help to develop Pokemon games, but GF declined
>>
>>726948948
anon Singapore is a dont-give-a-shit country when it comes to religion. Hell I've seen more Buddhist and Hindu temples there too. Also has the based as fuck Hell temple.
>>
>>726946338
Isn't this like the second time they had to sell a dev team to Nintendo the first being Monolith?
>>
>>726946338
I doubt but it is possible that shitting out anime shovelware have backfired. They are restructuring and working on new propertiary engine for years now alongside new AAA IP that will use that engine. Bandais higher ups looked at Capcom some time ago and decided they want to be like them including having own engine during a time when almost entire industry is moving towards licensed ones like Unreal.
>>
>>726950492
Nintendo has more lolis than anyone else, faggot.
>>
>>726944219
> Nintendo creates a studio for murican sports games in Texas
> president spends their money on hookers and blow
> nothing is getting done
> Shiggy diggy comes over to check on them
> multiple projects in development
> MMO: trash, shiggy cancels it and fires the team
> murican football game: trash, shiggy cancels it and fires the team
> action adventures game: trash, shiggy cancels it but he likes the engine
> shiggy tard wrangles all remaining baka gaijins and forces them to work 23 hours a day
> they release Metroid Prime which to this day is the best game american studio has ever made and definitely the best game any of them will ever make because most of them quit right after release

> Metroid Prime 4
> Bandai Namco Singapore starts developing MP4
> they fuck it up so royally, Nintendo bigwig publicly cancels it calling it trash low quality in special presentation
> give MP4 back to retro retards who haven't quit and Kentsuke "muh federation" Tanabe
> they fill MP4 with Marvel quips into the game and Nintendo of Seattle shit up the marketing creating a guaranteed flop
> Nintendo goes picrelated and buys BN Singapore for some reason?

there must have been some epic story behind this
>>
>>726953632
AI post
>>
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>>726951938
>>726953632
the only mon game they'd actually acquire (they won't, they don't do that) is tamagotchi, an actual moneymaker with a name in Japan
>>
>>726952193
>>726953573
I was talking about the primary studio, (Unhelpfully named Bandai Namco Studios) that's already helping Nintendo with major titles. Not the whole company, not all of the IP, and definitely not the entirety of their IP catalogue. Nintendo wouldn't be taking on Dark Souls or the Dragon Ball license or anything like that. Just absorbing the teams they already work with pretty frequently. Maybe a deal like that would include Tekken, maybe it wouldn't. And it certainly wouldn't include Digimon, because that originated with the toy business as an offshoot of Tamagotchi.

The reason I'd say the remainder would rebrand back to just Bandai despite still owning a sizable portion of the IPs and assets of Namco is that the biggest remaining IPs and assets wouldn't be the ones Namco specifically brought in, and they'd be relying a lot more on their licensed IPs, which have stronger ties to their toys and figures business, paring down to just Bandai, because that was their bread and butter in the first place. Both companies would end up much more focused in what they're already competent at as a result, and both would probably end up more efficient.

Bandai wouldn't have to make more lazy contracted garbage, pumped out just to keep old arcade brands relevant. And Nintendo would have direct control and ownership over teams and resources they've been leaning on extremely heavily for their most important releases over the last decade. Win-Win.
>>
>>726950978
doesn't that mean they allocated the money to spend on that, not that they actually spent it?
>>
>>726954280
They showed good results with the Nintendo games they worked on as a support studio afterwards like New Pokémon Snap and Splatoon 3, I'm more inclined to believe that's what they'll continue to do rather than being allowed to head a game by themselves again. Also Federation Force is Tanabe's only actual bomb so far, even reviled shit like Sticker Star sold a lot, he turned Luigi's Mansion into a massive franchise and I seriously doubt Prime 4 will do badly.
>>
>>726954280
>in an alternate universe, The Guy Game would’ve been a GameCube exclusive and probably end up in Smash
Christ. Retro going from fuck ups to making good games is still a funny story
>>
>>726954672
>he thinks digimon and tamagotchi are different franchises
tendietards flaunting their ignorance as always
>>
>>726949234
Complete Videogame ttgayhSaturation!
>>
>>726944837
If IS makes a SRW, they'd go all out and maybe even get Koei Tecmo involved since they made 3H.
>>
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wonder if they'll get rid of this
>>726954842
hi there zoomer, I know the brand's history more than you do
and no, digimon might have been born from tamagotchi but as far as they are concerned the two are different brands. for instance one is dying and the other is thriving
>>
>>726949234
>they're actively head hunting from other studio, including square and bamco
crazy how a Square Enix director of a multiplayer add-on to FFXV became the director of DKB
>>
>>726954842
anon? they're not under the same IP. v-pets started as a tamagotchi "clone" within bandai but they are full separate IPs
>>
>>726949234
funny thing is this is how they acquired Monolithsoft too, they bought 80% of the shares
>>
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>>726955191
he probably got it from some random youtuber
he thought that "tamagotchi for boys" imply it spun off from tamagotchi when in fact it just meant making a separate brand that aims at another audience
also random Mariotchi
>>
>>726944219
Pac-Man World 3 RePac here we come.
>>
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>>726955161
>become nintendo singapore
>change pac-man statue into his classic look
>>
>>726951938
If Nintendo bought Digimon, they would aggressively push it to the point where it would cannibalize Pokemon's sales (doesn't matter since Nintendo gets the money) and force Gamefreak to kowtow to their demands. Demands such as "accept the fucking help from fucking Square-Enix, faggot. At least they know how to make AAA RPGs that don't shit themselves."
>>
>>726955432
but why buy digimon when they can get tamagotchi
>>
>>726955501
Anon, they're the same shit. And Digimon would give Nintendo a monster tamer franchise that they could have Monolith Soft or Square-Enix help develop and not have to deal with GameFreak's bullshit.
>>
>>726944317
Nintendo is a bizarre silly company.
Always interesting to see what they'll do.
Though their planning usually works in the long term.
>>
>idiots still believing the metroid prime bullshit
this is a team of art assets creators
>>
>>726955608
>another ignoramus
>>
>>726944219
Reminder that they did not just fuck up Metroid Prime 4 but also failed to ever get the Switch exclusive Ridge Racer into releasing.
>>
>>726955660
It sounds right enough
>>
Wasn't this Bamco studio the one that assisted with the Smash Ultimate development?
>>
>>726955726
Are we sure that really existed?
>>
>>726953654
Yes, but I'm talking about Malaysia, the country next door, it's an islamic majority country that owes all of it's success to a Chinese minority who do all the work and produce all of the wealth, basically it's not worth working with Malaysian studios outside of outsourcing, even then they are better than jeets but nowhere near as good as chinks who can't match Japanese at all.
>>
>>726955726
No they didn't.
>>
>>726955830
No, separate team.
>>726955857
Malaysia is their neighbor but it's a different country altogether.
>>
>>726949234
They've already admitted they're struggling with rising development times and cost. This is just to try and ease the new burdens of development.
>>
>>726945676
Nintendo are God-like tard wrangles.
They can fix it.
Or if they can't no one would be able to.
So let's see how it pans out.
>>
>>726952139
>headed
it's the signapore studio, it's a support studio. they didn't have seanigs heading mainline tales.
>>
>>726947104
>Monolith Soft which Bamco cut off like a cancerous limb
Some cunts must still be mad over this loss.
lmao
>>
>>726955432
>If Nintendo bought Digimon, they would aggressively push it to the point where it would cannibalize Pokemon's sales
hahahaha. wait. HAAAAAAAAAHAHAHAHA
you're truly retarded if you think they'd compete with their golden goose. pokemon is basically part of japan's cultural heritage at this point. there's no fucking way they'd do anything that could harm it
>force Gamefreak to kowtow to their demands
they're 2nd party devs. all their independent endeavors have flopped worse than concord. you can't get any more cucked than that.
>>
>>726955936
I know, it's best to just keep away.
>>
just in time for a famitsu thread
>>
>Bandai Tashco
The king of japanese shovelware.
>>
>>726955608
>a monster tamer franchise
They already have that. It was called Fossil Fighters and it was pretty solid. Unlike Pokemon it’s wholely owned by Nintendo but I don’t think Nintendo would want to step on the toes of Pokemon
>>
>>726944317
They saw how Retro's version turned out and realized they made a mistake.
>>
>>726956365
they're different genres anyway, with that said fossil fighters kinda bombed in the 3DS
>>
>>726944219
Great, now sparking zero gonna cost $90
>>
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>>726950460
>>726955987
>game dev is too expensive and takes too long
Sounds to me that nintendo are just only now falling into the same pitfalls as other devs with making overly expensive games and poor management leading to overly-long dev times. Hell that interview on MKW admitted the game took 8 years just to do
What they should be doing is going back to the working formula of smaller scale games instead of chasing blockbuster hits, tossing money at the problem won’t fix the core issue. Then again, nintendo is always at least one generation behind the rest of the industry
>>
>>726956601
anon, rising costs is a constant
they are however not falling into the same pitfall because they know how to manage
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Nintendo is not interested in buying studios for their IPs and brands. Nintendo is all about getting the talent instead.
>>
Panic Button is next
>>
>>726948557
I hope they grab some of the studios from the NetEase implosion. Imagine if Grasshopper kept their style, but got tard wrangled into making fun games as well.
>>
>>726956601
They are, yes. That's been obvious for a good while.
>>
>>726956601
They had issues getting into HD development as Iwata himself admitted which led to the almost year-long drought at the launch of the Wii U. Their current gen output thus far has been way more consistent and these acquisitions are being made to prevent more issues, not to try and fix them after the fact.

MKW took eight years because the first few were spent prototyping it on Switch 1 before they decided to move it on Switch 2 once dev kits were available, it wasn't all part of its development cycle on the latter.
>>
>>726944317
>Give the game to retro
>Retro fucks it up even harder
>Reappraisal of bamco Singapore
I wouldn't be surprised if retro is closed within the next few years
>>
>>726956703
I mean in this case they bought up a bunch of cheap third worlders.
>>
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>>726956601
I believe their case is different, at least intentionwise. AAA studio pitfalls are because of graphix chasing, gazilions of 1M poly 4K models and yet all games follow the same formula.

But Nintendo is a matter of scope
>TOTK took 4 years because they had to rethink the entire physics system to make their vision work
>MKW took too long because of the pain in the ass it must have been to make an open world with tracks interconnected seemless (not worth it tho)

They are at least always pushing something new, because their graphixs are still Switch tier.
>>
>>726956601
>Hell that interview on MKW admitted the game took 8 years just to do
And their games still look like Wii U titles. All of the downsides, none of the benefits.
>>
>>726957085
>But Nintendo is a matter of scope
>>TOTK
Not a good example.
>>
>>726957160
>Not a good example.
Anon, did you miss all the other devs wetting their panties over their witchcraft? No matter how much /v/ shitposting downplaying the game, those mechanics was and would be a pain in the ass to get it working for any studio.
>>
>>726944219
>worked on ace combat 7
Incoming Star Fox game that's so good Nintendo preemptively bought the studio
>>
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>>726944219
MY GOD THERE IS CHANCE !!!!!
>>
ah sealion anon is here
>>
>>726957331
Hyrule Warriors Age of Imprisonment randomly has some flying stages that feel extremely Star Fox-like. There's something going on.

Also Bamco (though not the same studio) already made Assault.
>>
>>726957512
>*game key card. 50 GB - full game download via internet required. see back
>>
>>726945676
This is all unconfirmed rumors and fanfic by the way. There was never any official statement on who was developing prime 4 originally. And there are several reasons why they could have decided to shift the project to retro, including it being too GOOD and Nintendo deciding to repurpose Singapore/their work on something else. It seems more likely (with actual leaked evidence) that retro were the ones fucking up and were assigned prime 4 to get them back on track
>>
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>>726957268
>did you miss all the other devs wetting their panties over their witchcraft?
And are you forgetting the fact that the physics were so broken initially that they had to delay the game by a whole year just to get it to function? It was a pain in the ass for them too, the only difference is they had time to fix it which makes it a lot less of an impressive feat
>”omg the game isn’t broken at launch? How is this possible?
>>
>>726957268
Indies have done what TotK did better than TotK did before BotW was even out. Journos and hack devs being mindblown by Nintendo using Havok says more about the absolute state of the industry and its parasiticism than anything.
>>
>>726957647
DONT CARE I WANT XENOSAGA FREE OF ITS PS2 PRISION
>>
>>726957727
>they made a functioning physics game ergo it's less impressive
what kind of nonsense is this shit anon?
>>
>>726944219
Can they open some positions I need a job
>>
>>726957727
>omg the game isn’t broken at launch?
An impressive feat in this age I know
>>
>>726957687
Shinya Takahashi said Prime 4 was taken away from its previous developer because they couldn't meet Nintendo's quality standards and that Retro pitched Nintendo their own version of Prime 4 after they got the news.
>>
>>726957727
Anon, a lot of games are broken before launch. By definition they aren't finished.
There's a lot of games that launch and are still broken.
By taking the time to finish and refine the game they did exactly what they should and did an amazing job with it.
>>
>>726950038
>alpha dream
they were forced to make shitty soulless demakes no one asked for. that's what did them in
>>
>>726950808
Next level was going to be bought by somebody else and after Luigi mansion 3 sold 10+ million (15?) Nintendo said nah lil bro you work for us
>>
>>726958205
>forced
By their own internal mismanagement and lack of foresight which prevented them from moving on to Switch. They didn't even have the know-how to make the 3D parts of Dream Team and Paper Jam on their own.
>>
>>726958146
>By taking the time to finish and refine the game they did exactly what they should
nta but isn't his point that nintendo allowed the devs to do that when many publishers simply don't? pokemon is like the ultimate example of a product that has a set date it needs to launch by due to the merchandise and anime releases timed to coincide with it. call of duty is another example which is how you get ai ghibli art all over it.
>>
>>726958521
to which I say, that faggot is going for a
>nintendo is bad because it's making sure the game comes out working fine
>>
>>726958313
14.25 million as of the latest official update though I fully expect it to be one of the games that eventually gets a Switch 2 Edition due to how impressive the graphics already are.
>>
>>726944219
Meh
>>
>>726950038
>You had ones like Alphadream that just couldn't hack it and tried to stay on 3DS until they died with it, and then you have Gamefreak who are just too big to fail despite how much they fuck things up.

Alphadream failed because they took out huge-ass loans for Dream Team and then it sold half of Bowsers Inside Story. They didn't go to Switch because they couldn't afford to do anything but recycle their 3DS assets, not because they were unable to make HD games.
>>
>>726958521
He implies that doing something impressive actually isn't impressive because they took an extra year to get it right.
The equivalent is calling whatever comes of GTA6 unimpressive because it should have come out already.
>>
Curious. Is Berseria one of the better recent Tales?
>>
>>726958146
The contention I have is that getting the game working isn’t worthy of the overly-high praise all other devs gave it. It’s like if people praised a master pianist who spent decades honing his craft to be the absolute best. It’s not like he’s some prodigy who got there in 6 months, he worked his ass off to reach perfection. It’s nothing to be amazed by, it’s what’s expected to happen
>>
>>726958760
i don't agree with the idea that it's not impressive but being allowed to take a year to make your game better is becoming a lot rarer for sure. it used to be the gold standard back in the day back when you'd have people meme about valve time or blizzard time and now even blizzard is rushing out garbage.
>>
>>726955660
>this is a team of art assets creators
well NOW they are
>>
>>726958897
>he worked his ass off to reach perfection.
>It’s nothing to be amazed by
no fucking way you're real
>>
>>726956384
>>726956957
I doubt Nintendo themselves consider the game bad as otherwise they wouldn't have bothered to market it more than your average Metroid game.
>>
>>726958987
it's sealionfag, he forces a contrarian opinion that can be summarized as "good thing bad, actually".
>>
>>726948338
>Dark Souls 4 made by Platinum
The inevitable apex of DaS Flanderization.
>>
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Please buy panic button and/or mercurysteam.
>>
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>>726959057
oh NOW it makes sense.
>time spent is bad
Probably losing it over this news is going around since it means they've spent more time on Duskbloods then his precious AC.
>>
>>726959106
both are already owned by somebody else
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>>726958910
Just be a team of three people down in kangaroo land capable of delaying a game by half a decade with no financial concerns and of warping the whole industry around it when it finally releases, bro.
>>
>>726956703
Obviously. Any retard saying Nintendo should buy IP (X) is retarded as they barely have studios to develop games for their own IPs. And as far as sales are concerned they really don't need any new IPs to move units either.
>>
>>726959294
Why is this news frying people? The Switch 1 and 2 are the japanese console of choice so obviously japanese developers will go out of their way to make it available on said platform.
>>
>>726959447
For Duskbloods in particular it makes sense when you realize From is just making Tarkov for the Japanese. Duskbloods is a game explicitly for the Japanese audience, even the p2p multiplayer won't matter as much for them when their country is so much smaller and the quality of internet connections is much higher.
>>
>>726959565
Elden Ring brought in open world niggers (in the literal sense of the word) and now any From Software discussion is ruined to a degree even the PC port of 1 couldn't begin to compare to.
>>
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>>726944219
>retro becomes DEI without tendo’s consent
>bring back a portion of bamco subsidiary out of guilt

this feels like a cry for help ngl, msybe they will fix prime 4 idk.
>>
>>726959447
Most likely an exclusivity thing.
You previously had Demon Souls and Bloodborne which were exclusives and all other releases had been on PS without disruption.
Now you suddenly have a single exclusive on Nintendo and elden ring is no longer excluded and can't be uses as a "look what I've got that you don't" anymore.
You're seeing same thing that happened with persona where it was the best shit even until someone else gets to play.
>>
>>726947134
that’s gonna hurt their brand, nobody wants klonoa 3 or elden ring sequels tied down to the shitch poo 2, that’s cannibalizing sales.
>>
>>726959889
It will cannibalize From sales but it will also make you buy a Switch 2 like a good goy and Switch hardware sales fund game development. Either way, not happening as Bamco is a Dung Pie of a company.
>>
>>726959645
I think a lot of lads just don't understand how the market works right now either. You can tell which country the game is meant to target by the platform it's on Anything exclusive to the Switch1/2(timed or otherwise) is 100% targeting Japan as their main market. Ys X Proud Nordics Japanese release was only on Switch 2 initially but the global release has both a PC and PS5 port as well as the Switch 2 version.

Anything targeting the west will be PC/PS5 too(or just PC/PS5 exclusively). With PC in particular a lot of times the devs are targeting the Chinese with their ports but they'll include support for the Euros and burgers too.
>>
>>726958936
No. Literally all they do is art.
>>
>>726959302
And so was this?
>>
>>726960483
I believe mercurysteam is nordisk
>>
>>726945162
Soul Caliber 6 is a pretty lackluster game for the series, maybe it was just the budget they were given. However somebody said they also made Pokemon Snap 2 which is also a lackluster sequel. These guys might just suck. But they don't suck as much as Good Feel so whatever. Maybe Nintendo can whip them into shape.
>>
>>726959302
MercurySteam is 40% owned my Nordisk, but Panic Button is a private company that are on their own.
>>
>>726960772
They're just a support studio, they can't make or break games. Fact of the matter is that Switch 2 brings Nintendo into the PS4/Xbone era where dev times are getting insanely long for little gain and they know damn well that if they don't have first party games the third parties aren't jumping in to save them.
>>
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Nintendo now owns this game that was released only on PS5 and PC by the way
>>
>>726961282
Really trying to corner that "action game with paper artstyle" genre.
>>
>>726959009
But it isn't being marketed more than Dread? It's just a shitpost either way
>>
why are we singing for poor people? do they deserve it?
>>
>singapore
>poor
>>
>>726955432
>>726955608
Why do these types of retards exist? You're just projecting your own hatred of Gamefreak onto Nintendo. Why would Nintendo hate Gamefreak? Gamefreak gives them a guaranteed 15 million holiday seller almost every year.
>>
>obvious pun flew right over his head
>>
>>726962190
yeah I feel dumb now
>>
>>726959106
My headcanon is that one of the new epd studios in the new building will be dedicated to mainline metroid which will become 3rd person
>>
>>726962623
Why would a sidescroller be in first person?
>>
This means that Nintendo might buy Studio 2 and Studio S from Bamco since those were made to make contract work mainly from Nintendo
>>
>>726962757
3D fast paced action exploration game
>>
>>726962852
buying a studio in the third world is a bit different since they can pay the employees there a lot less.
>>
>>726962623
>metroid which will become 3rd person
Because Other M was so popular.
>>
>>726962852
>Studio 2/Studio S: With 152 employees, Studio 2 and Studio S have mainly worked on Nintendo published games before at Bandai Namco Studios, be it in small/medium contract work or large contract work. Studio 2 mainly works on large contract work, leading development of their own games, with those being Super Smash Bros. for Nintendo 3DS and Wii U, Mario Sports Superstars and Super Smash Bros. Ultimate. Studio S works on small/medium contract work, supporting titles with visual assets, graphics and design for Nintendo EPD Production Group No. 9 titles such as Mario Kart 8, Mario Kart 8 Deluxe, Arms, Mario Kart Tour and Mario Kart World.
Sounds like prime acquisition people
>>
>>726963072
Singaporean salaries aren't much lower than Japanese salaries
>>
>>726959009
>marketing avoids showing miles, we pretty much only know of him from the previews
Hmm...
>>
>>726963072
anon singapore isn't a turd world
>>
>>726963134
Why would Bandai Namco want to get rid of their free paychecks though? Selling a support studio in a different country is very different than selling a domestic studio that works on big moneymakers. Nintendo might want to buy the cow but Bamco wants them buying the milk.

The actual worst case scenario is Bamco cutting the fat to be acquired by someone else.
>>
>>726944219
>Studio makes a version of Prime 4 so bad they had to nuke it
>Decide to buy them
??????????
>>
>>726963394
we never see the squad
almost like they're not a big deal after all
>>
>>726963507
>Perhaps I treated you too harshly
>>
>>726957025
>a bunch of cheap third worlders
Anon...
>>
>>726963667
>The version of Prime 4 by Retro is somehow even worse and made Nintendo forgive Bamco
Now that's terrifying
>>
>>726963827
>>726963667
>>726963507
this is "furry cabal made a kickstarter fail" levels of tinfoilery
>>
>>726963128
> RE goes first-person
> Metroid Prime goes third-person
>>
>>726963134
>>726962852
Do these studios even exist anymore? Their website got shut down and Bandai Namco is in the process of a reorg. I assume that's why the Singapore studio was even on the table.
>>
>>726963128
other M was unpopular cause of the way it was written it had nothing to do with its gameplay
>>
>>726963973
And your evidence to the contrary is..?
>>
>>726965137
absence of proof
the only thing we got is "rumored developer" but nothing else.
>>
>>726965198
Doesn’t mean it’s wrong just as much as it doesn’t mean it’s right. But if you ask me, it being right is a lot more believable
>>
>>726964289
Its gameplay also got shit on too because it was fucking dogshit. The whole dodge mechanic was easy to abuse and the gameplay otherwise completely braindead with you being only able to move in cardinal directions with the gamepad. I'm not sure how your emulator handled it but in real life if you wanted to shoot missiles you had to fucking point the Wiimote at the screen and root yourself in place while you did that shit. I will now also remind you that the game also had those cancerous "over the shoulder camera when the character walks slowly to deliver exposition" moments along with point and click tier moments where you were rooted in place and had to find some point of interest to get the game going again. It sucked ass with a straw and you've just received brain damage to the point that you don't remember it. Just because the narrative was even worse and receives more attention doesn't excuse all the eyewatering slop Other M did. Oh and the whole way of getting upgrades not by finding them but just opening them via exposition. Yeah very Metroidlike. FUCK YOU.
>>
>>726947134
>Bamco NEEDS nintendo they are CLOSELY INTEGRATED
>all their big games this year have been PS/PC only
interesting delusion you have there.
>>
>>726965583
knowing how "gamer rumor" works, I'm on the opposite
>>
>>726959009
The marketing has been abysmal, truly the worst shit I've ever seen from Nintendo and for one of the most expensive games they have ever made. I don't know whether it's incompetence or a lack of care but whoever is in charge doesn't give a shit about the game and looking at it it's not hard to understand why
>>
>>726965823
>>726965198
>>726963973
Hey Duncan
>>
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>>726966064
They're doing the whole "Nintendo Presents" shit with the game now. Whatever you think of the marketing volume they sure are making sure to be associated with the game.
>>
>>726966121
see, you even delude yourself into thinking it's real
>>
>>726965638
Yeah other m sucks I'm not arguing that but I think 3d metroid would work very well. Metroid Blast from nintendoland is a good start but I imagine something that feels like it was developed by platinum, but actually good
>>
>>726957025
>Singapore
>third worlder

Do you /pol/-brained retards just say shit without thinking?
>>
>>726963704
>muh GDP
singapore thrives on imported borderline slave labor
meanwhile ireland has an incredible gdp per capita thanks to being the laundering capital of europe, all the while common people struggle to afford rent
>>
>>726963630
They are featured heavily in the 7 minute presentation they did of the game.
>>
>>726967601
no? a quarter at most
>>
Did Bandai Nacmo Singapore work on the gundam games at all? It'd be nice to get a Switch 2 patch/upgrade for Gundam Breaker 4.
>>
>>726967978
support studio, credited in ace combat 7, tekken 7/8, soul calibur 6, splatoon 3, and taiko no tatsujin
>>
>>726954280
>they fill MP4 with Marvel quips into the game and Nintendo of Seattle shit up the marketing creating a guaranteed flop
How bad must myles be if even NoA doesn't like him.
>>
>>726944719
They literally can't they don't have the power to do it. Gamefreak has the exclusive, unchangable right to work on mainline Pokemon in perpetuity. That's the deal of The Pokemon Company.

So they won't work on a mainline Pokemon game unless GameFreak tasked them to do so, but Nintendo has no say in this.
>>
>>726963827
I find it hilarious that Nintendo saw the Federation troops in Prime 4 and immediately thought "Maybe Singapore wasn't so bad".
>>
>>726944219
>>726945405
thats fucking neat
didnt expect them to buy a studio right now but it seems like a smart purchase
>>
>>726965737
I said exactly the opposite, retard-kun. Nintendo's biggest, most well received games over the last few years have either been primarily developed by a dedicated team at Bandai Namco's main studio, or have taken significant assistance from them. Nintendo would be smart to just buy out that expertise and keep it in house instead of paying a premium to borrow them every time. That was the point of the comment.
>>
>>726947134
Nintendo needs to buy Xenosaga from BamCo so Monolith Soft can remake the trilogy to fit it into Xenoblade canon
>>
>>726968417
Nintendo do have some power as they’re the ones who publish the games and them being messes do hurt their image. Reminder they had to apologize on gamefreak’s behalf for S/V being broken at launch. Imagine if we didn’t have that botched launch because nintendo refused to publish the game until they got their shit together. Comes out like a year later but it actually functioned
>>
>>726951853
it makes more sense if you look at everything being designed from the top down instead of the bottom up, like its a modern day mascot game
>investors say that we dont have a multimedia franchise
>so we made a multimedia franchise
>we already have deals in place for action figures and a netflix original with three sequels and a feature film
>and for our last step, now we just need the game IP to sell them
>>
>>726955432
SE jrpg aren't much better than gf's pokemon games imo.
>>
>>726969241
>trilogy
the canon order is XS1, Pied Piper, XS1+2 DS, XS3.
>>
>>726969427
The Pokemon Company publishes the games in Japan.
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>>726944219
aren't they the fags that got kicked off of Prime 4?
>>
>>726970025
no, only rumors. they haven't done any games outside of one https://store.steampowered.com/app/3135840/Hirogami/
>>
>>726944219
The next step before this fucking company burns is acquiring a bunch of shit and NOT renaming them.

Nintendo Abu Dhabi
Nintendo Annecy
Nintendo Barcelona
Nintendo Barcelona Mobile
Nintendo Belgrade
Nintendo Berlin
Nintendo Bordeaux
Nintendo Bucharest
Nintendo Chengdu
Nintendo Da Nang
Nintendo Halifax
Nintendo Kyiv
Nintendo Milan
Nintendo Montreal
Nintendo Mumbai
Nintendo Nadeo
Nintendo Odesa
Nintendo Paris
Nintendo Paris Mobile
Nintendo Philippines
Nintendo Pune
Nintendo Quebec
Nintendo Quazal
Nintendo Shanghai
Nintendo Sherbrooke
Nintendo Singapore
Nintendo Sofia
Nintendo Stockholm
Nintendo Toronto
Nintendo Winnipeg
>>
>>726968605
I don't remember all of the recent ones off-hand, but it feels like whenever they mention M&A in their IR report, it's because they're in the process of buying a company. For example, they had one where they mentioned "Nintendo DNA" out of nowhere and then shortly after announced they bought SRD. Or they mention multimedia and then bought Dynamo Pictures.
>>
>>726969241
Not possible, Xenosaga stuff is in most Tales of games, lots of Namco's mobile games, and crossover games like Namco vs Capcom and Project X Zone. They don't want to be in a position of needing someone else's permission to rerelease their own games. It's like how Nintendo can't sell Starfox even if the franchise is dead because they'd lose the rights to content in every smash bros game.
>>
>>726955856
Yes it was news back then because dr dre was reading linkedin where devs would unannounced shit like the witcher 3 port on their working resume months before an announcement. He got the prime 4 news before anyone else from the same spot as the ridge racer for switch game that never went gold, both by singapoor bamco.
>>
>>726971585
>>726955856
The LinkedIn thing never said MP4, unlike Ridge Racer being namedropped, but it was detailed enough to put 2 and 2 together, then big outlets all said that yeah, MP4 was being done by Bandai Namco.

We actually got a leak of the alpha build of Ridge Racer, but it seems like it didn't get too far into development.
>>
>>726944219
>Get tasked with making Prime 4 by head studio to show you have the chops
>Spend 2 years flaffing around accomplishing nothing
>Nintendo are so pissed at you that they snatch the contract away and give it to Retro Studios, even though they don't have the original devs from the Prime games
>Main base are so fucking pissed, they sell you to be Nintendo's bitch
Holy fucking shit man, there is no greater punishment. Can you imagine every single day, being reminded that you are owned by the guys you tried to fuck around with? I hope they like doing menial work on Bing Bing Wahoo from now on.
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>>726945405
>Rise of Incarnates
>that died within less than a year on Steam
not a good sign
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>>726956601
but the entire point here is that they're acknowledging it and are preparing to not let the budgets get sky high
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>>726957727
they delayed it a year to improve perforce on the switch 1. what is the problem with that?
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>>726957742
the point here isn't doing the same physics but doing that much run in a pretty weak device
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>>726949234
Based Nintendo is still aiming to make games.
>Huge eternal franchises
>Now branching successfully into film industry
>Still shitting out countless exclusives providing some actual value for owning their console
>Fans are happy despite being milked hard
>Won the console wars
There is no stopping them.
>>
>>726955117
>Get dogshit maps
Three Housee besides the shitty art style had terrible maps and gameplay. Only the writing was good until you realize Edelgard was an idiot.
>>
>>726955614
That's the important thing with Nintendo, they're looking at the next 10 years versus other platform holders/publishers that are just looking at the next few quarters. Nintendo Studios Singapore is going to take some time to be converted into a Nintendo owned-and-operated studio, but Nintendo sees the investment as worth it.

In all likelihood, Nintendo has a greater development plan which this newly acquired NSS will play into nicely.
>>
>>726973664
Will NSS just be a support studio, or will they be allowed to have multiple teams like Monolith Soft does?
How big are they right now, anyway?
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>>726975056
Nintendo Singapore Studios currently has 63 employees as of now.
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>>726947134
I truly would like for someone to shake all the creeping retardation and western poison out of Bamco but I don't think it'll be Nintendo.
>>
>>726955726
Glad Nintendo took Prime 4 off of them and gave it to Retro to fuck up instead.
>>
>>726944719
>>726968417
Doubly retarded posts. You would think the leaks would have been enough to kill off these headcanons.
>>
>>726944219
>Nintendo acquires Bandai Namco
HOLY SHIT
>Singapore
Oh. Cool I guess.
>>
>>726944719
You do understand that an on-rails game where everything is in a pre-defined path is significantly easier to optimize than an open world game with dozens of random encounters on screen at any one time, right?
Of course you don't. You grafixmonkeys are embarrassing.
>>
>>726959009
They gave Animal Crossing Amiibo Festival plenty of marketing.
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>>726978106
Did they? I only ever saw it at E3 2015 during its reveal and its Treehouse playthrough shortly after
>>
>>726947134
Iwata tried to buy BN, they said no but let them purchase Monolith Soft, with MS's permission of course. The ball is in BN's court to decide if they want to be bought by them.
>>
>>726944219
Aren't these the people who made a version of Metroid Prime 4 that was so shit they had to can years of development? Why would you want more of that?
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>>726980801
Nintendo at that time only wanted the Bandai part to better make merchandise of their own properties. They had no interest in Namco
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>>726947134
no and fuck you. I want digimon to continue to exist without throwing away its identity
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>>726948189
Nintendo would buy Rare's IPs (or at least consider it) but under very specific, extremely unlikely circumstances beginning with Microsoft already looking to sell to begin.
And even then it wouldn't be to bring back those IPs or even have Rare as a studio.
It'd be more for complete ownership on their N64 backlog, guarantee keeping them on NSO without dealing with renewal fees, and clearing up legal headaches like Donkey Kong 64 having Jetpac in the game or Diddy Kong Racing in general.
And even then Nintendo would likely think it's easier and cheaper to just negotiate with whoever would own said IPs post-Microsoft
>>
>>726949102
Keep in mind that Brawl situation you are alluding to is because the CEO of Nintendo at the time, Iwata also worked on the prototype for SSB64 and was Samurai's mentor. If it were any other person, likely SSB would have been dormant, unless Miyamoto requested they get Samurai on board again.
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>>726980857
>”hey could you make MP4?”
>”sure!”
>game is so dogshit you just decide to start over
>”hey retro, you guys are on MP4 duty”
>somehow that version is even more dogshit
>”hmm, maybe these guys weren’t that bad…”
It’s all about perspective
>>
>>726956918
There had to have been other problems. The final years of the DS and Wii were a drought, and the 3DS took far too long to get games too.
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>>726983329
Shifting all their developers back into making actual games instead of waggleshit and crosswords for grandma took time to bear fruit.
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>>726957825
You get a port of the DS version.
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>>726983329
>>726983456
Man, being a Nintendo employee during that time must have been great. Even if the Wii was dead in Japan by like 2009 you're making a shitload of money to pump out garbage for gaijin.
>>
>>726983642
It couldn't have been satisfying work.
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>>726983783
Hey man, I'll never complain about a chill job that pays well. There's always time for more ambition later. Besides, it's not like they actually could have done anything mindblowing with the Wii or DS hardware anyway. They didn't have the power, and the people working there at the time didn't have the creativity anyway.



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