[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: image.png (485 KB, 1178x1026)
485 KB
485 KB PNG
Blast havers, we got too cocky
>>
bros I'm going to be a real nigga for once with you fags and be the one to say that I'm getting culture war and eceleb gossiping fatigue as of late, you people need to actually play video games and go outside more
>>
>>727140401
what
>>
>>727140401
>you people need to actually play video games
I want to, but the industry seems pretty adamant about not wanting me to play their games.
>>
>>727140401
are the culture war and ecelebs in the room with us right now?
>>
the developer's work doesn't deserve praise, but the publisher does need to take responsibility in hiring multiple teams unfit to make this game
>>
> what team should we hire to make our RPG
> let's hire those guys who make walking simulators
>>
>>
>>727141543
RPGs are just walking simulators that pretend to have gameplay
>>
wow, its almost like people are actually voting with the wallet.
>>
>>727140401
Look, I know that most retards on v just bitch about muh estrogen pills XDDDD and that the game is “go woke go broke”, but it’s simply a bad game. Actually not only a bad game, but a bad game with a high pricetag
I guess one playthrough is wortg it, but you really will not see anyone praising anything about it
>>
>>727141890
That's all games honestly
>>
>>727144272
But that is subjective anon. Surely there's one fag somewhere who actually enjoyed it and he doesn't give a shit about some people online saying that it's bad or something.
If the game is actually bad then surely it doesn't deserve 1/100000th of the attention and coverage it's actually getting, right? Just let it die and be forgotten, as all bad things should be.
I surely have better things to do than bitching and discussing things I don't enjoy and getting mad about them.
>>
>>727140401
Nothing about the culture war or eceleb shit has has been mentioned you pathetic faggot
>>
File: 1748309183193802.png (187 KB, 389x498)
187 KB
187 KB PNG
>>
>>727144728
There has been a shill sucking it off and doing damage control here since September. He has been so utterly mindbroken that he can’t even post anymore. Honestly I wouldn’t be surprised if he was laid off as everyone predicted would happen in the proceedings weeks following this dogshit flopping.
>>
>>727140401
This, all my fellow idyagamers need to play. I've been here since 2008, desu desu lol, only real anonymous will understand. We should not just play games, but you should buy games you don't want to play to keep all the publishers we love profitable. We also need to stop the persecution of video game journalists. It's a very noble profession and they always have our (hardcore gamers, lol gitgud noobs) best interests in mind. If a reviewer tells you a game is good, it's good.
>>
>>727144728
>surely it doesn't deserve 1/100000th of the attention and coverage it's actually getting, right?
That applies to the vast majority of things that get attention, it's nothing new.
>>
File: 84768356876.png (568 KB, 762x664)
568 KB
568 KB PNG
>>727139996
But it had 45 gazillion PLAYERS
How can this be!?
>>
>>727140401
I would love to play a game, if only someone could make one that's not shit.
>>
File: 1747037878355.png (766 KB, 1023x1507)
766 KB
766 KB PNG
>>727139996
Hey, look. Another example of the shills hoping you forget about their "GO WOKE, GO BRO- OH NO NO NO CHUDBROS WHAT DO WE DO" posts.
Like clockwork. Wokeslop flops.
>>
>>727145184
right
I buyed boughtenedd dispatch on my main and made a couple of accounts to buy more copies as well to help
>>
>>727145184
You are completely missing the point and making a strawman out of things I didn't even say or meant to say.
Bitching about a flopped game for the 239847234th time in a row is by definition not playing video games no matter how you twist it, this is exactly the type of behavior I'm calling out while proposing a valid solution.
A journo can say whatever he wants, nobody gives a shit, the game either flops or it doesn't, it's at the mercy of the market, most people don't even follow games as much as you think for journalists to make any tangible difference whatsoever running damage control campaigns and so on, People literally see or hear about a new fifa dropping and they just buy because they felt like doing so, despite decades (I mean literal decades, over and over again) of meaningless online doomposting about how fifa/franchise/game company/the entire industry is dying in an estimated period of two more weeks
>>
>>727145518
>go woke go broke for 20 years straight
>still seething about it, swearing up and down that it's going to go away any day now
Mmm, I'm thinking you're lying and that you lost.
>>
Another dead failed woketrash "game" lost money. Corpoleftist bootlickers btfo again.
>>
File: lol.jpg (213 KB, 2486x1064)
213 KB
213 KB JPG
>>727141848
Part of me believes that the ENTIRE reason they made VTMB2 was to revisit this joke and "correct" it
>>
>>727139996
>the one time the developers are 100% entirely to blame and the game is just dogshit and sold as much as it deserved to sell
>publisher claims it's their fault
This industry is such a fucking joke.
>>
>>727140401
is a nigga gonna buy me this shitty game? I ain't paying for it
>>
>>727146148
>they were so axe-woundhurt over a joke (basic advice) from 20 years ago that they had to "correct" it
Lmao
>>
>>727145683
Take your lumps faggot, the game was shit and you spent months sucking it off. If you kept your cock socket shut no one would have cared.
>>
>>727146148
>when retarded shitposters influence your development work and then you expect more normal people to enjoy the product
i don't think most people are really that interested in dunking on chuds for every entertainment product they purchase. but i guess that's all you can do when you can't fucking make a decent product either.

anyone acting like vtmb was a horribly offensive game is a retard and unfortunately people thinking that were on the dev team too. but that even goes back to the HSL version with cara ellison repeatedly talking about how offensive the game was.
>>
>>727146148
lmao no way, they really seethed about flavour text on a junk item that half the players probably didn't even read
>>
>>727139996
Remember when faggots on here claimed it was going to be good because of reviewers praising it before release
>>
>>727140401
i rarely give a shit about that stuff but vtmb is one of my top favorite games. it was a /v/ classic for a long time. vtmb threads were always great, until 2 was announced. even for a while after 2 was announced people were hopeful and then it all turned to shit. and there were definitely paid shills around fucking up the community. fuck paradox.
>>
>>727146606
>Remember when faggots on here
It was literally one guy.
>>
>>727146563
>that half the players probably didn't even read
i read it and never thought it had anything to do with what the shitposters/vtmb2 tried to say it was about. i can't believe how many people got into hysterics over it.
>>
>>727146756
Why are you still here trying to do damage control for this game sissy faggot?
>>
File: 1736198399053.jpg (100 KB, 863x1024)
100 KB
100 KB JPG
"Thank you for your service."
o7
>>
>>727139996
Wtf, but it was such a return to form?!?
>>
File: file.png (257 KB, 643x273)
257 KB
257 KB PNG
>>727140401
ok I did
Am I allowed to call it 3/10 utter shit now?
>>
File: 1359495496145.jpg (107 KB, 613x533)
107 KB
107 KB JPG
>>727146987
>He paid money for it
Bruh, it was available to pirate day 1
>>
>>727146872
damage control for vtmb?

if you weren't retarded you would've understood i'm not doing damage control for vtmb2 and i'm saying it's also retarded. retard.
>>
>>727147062
>He paid money for it
I didn't
>>
>>727147062
"Lilith" wanted to support pro-trans devs! (it accomplished nothing and the game flopped)
>>
>>727139996
Whatever it takes to prevent the white man from finding enjoyment.
>>
>>727147107
>n-no both are retarded see I’m not the faggot shill
You already tried doing this weeks ago. How does unemployment feel, faggot?
>>
File: 1750388803853.png (531 KB, 1148x471)
531 KB
531 KB PNG
I guess we have another game for 2025's contenders.
>>
>>727146756
>i can't believe how many people got into hysterics over it.
and made a "sequel" purely because of that
>>
>>727140401
>You can't criticize shit products, that's culture war
Kill yourself shill
>>
>>727140401
Sounds like normally nonsense. No, I won’t lower my standards because some thing tells me to
>>
>>727140401
>you people need to actually play video games and go outside more
How about addressing the root cause, which is shitty ass developers who see this entire medium as a vehicle for either making money, or furthering an agenda.

If devs/publishers all just made good games, without trying to scam and/or propagandize their customers, then 90% of the outrage would vanish in a day.
>>
>>727147271
It still baffles me that scamco had an entire universe spanning multiple media formats like movies and comics for a franchise that hadn't even debuted with unknown 9
How high on their own farts are they?
>>
>>727147421
>movies
Wasn't it just podcasts and shit?
>>
File: aw22a.webm (3.82 MB, 854x480)
3.82 MB
3.82 MB WEBM
>>727140401
>you people need to actually play video games
your games?
>>
>>727147237
idk what you're talking about. i've said the vtmb2 devs are retarded and the shills are garbage. i said the vtmb2 devs were hysterical over nothing too. that's not doing damage control for vtmb2. think for a second.
>>
>>727144728
>If the game is actually bad then surely it doesn't deserve 1/100000th of the attention and coverage it's actually getting, right? Just let it die and be forgotten, as all bad things should be.
This one in particular is getting a lot of attention because it's a sequel to a beloved cult classic and the contrast between the two gives you the measure of how the industry has changed (for the worse)
>>
>>727147421
Maybe they thought people would buy for the Netflix Witcher jeeta?
>>
>>727147503
https://www.youtube.com/channel/UCcbU4VGesxdpvp4PXu8qm8g/videos
>>
File: ISOLATED.webm (307 KB, 816x408)
307 KB
307 KB WEBM
lol, lmao
>>
>>727145683
People can talk about whatever they want, even if that means criticizing games you like or gloating about their failures. Go somewhere else if you're after industry positivity, I guess.
>>
>>727140401
>"You need to go outside and CONSOOM more"
actually kill yourself
>>
File: 1735757058260915.png (169 KB, 664x450)
169 KB
169 KB PNG
>>727146148
This is made up, photoshopped. I refuse to believe someone thought that it was good writing even for a shitty "joke".
>>
>>727147758
You don't play video games. You are a culture warrior subhuman who does nothing but waste your life struggling to find new and more pathetic things to be mad about. You don't belong on this board.
>>
File: 1740900301071717.png (2.5 MB, 1920x1080)
2.5 MB
2.5 MB PNG
>>727140401
I am playing games, I'm just not playing dogshit """sequels""" that completely miss the entire point of the original
>>
File: jack kelso.png (2.44 MB, 2138x1206)
2.44 MB
2.44 MB PNG
>>727147839
Sorry chum, but this is in fact the genuine article.
>>
File: IMG_8987.gif (442 KB, 220x133)
442 KB
442 KB GIF
>>727140401
>no one mentions anything about politics, just the game flopping
>TOUCH GRASS CHUDCEL
>>
>>727147839
we must be better pill bottles
>>
Vampire the Masquerade has always been a little woke but it’s so fucking pozzed now lol. Don’t buy the latest version of the TTRPG unless you hate yourself for being white or male
>>
>>727140401
Hello gcj
>>
>>727147867
>literally no one said a word about politics
>not a single word, just that the game flopped
>UHHHH CHUDCEL GO TOUCH GRASS YOU ARENT ALLOWED TO TALK ABOUT THIS GAME FLOPPING OR ELSE YOU ARE A NAZI
Omg…
>>
File: 1761177533104601.png (139 KB, 535x400)
139 KB
139 KB PNG
>>727139996
>The responsibility lies fully with us as the publisher
>>
>>727140401
This is sad. Why were you so invested in this game succeeding?
>>
>>727147867
But Im playing scarface the world is yours right now, what are you playing?
>>
>>727147758
You didn't make the clothes you wear
You didn't make the food in your fridge
You didn't make the pc you are shitposting from
You are a consumer just like everyone else, people consume goods made by others and this is how economy works, you can't remove yourself from this equation (if you could you wouldn't be shitposting here), you are just a cog, nobody cares if you consume less or more, it's your call if you want to make your standard of living worse.
>>
>>727147839
You're correct. Nobody even played this game.
>>
>>727147839
https://i.4cdn.org/wsg/1764461029482830.mp4
>>
>>727148573
>You didn't make the clothes you wear
I did
>You didn't make the food in your fridge
I did
>You didn't make the pc you are shitposting from
I did
>can't remove yourself from this equation
I can and I did, get on my level slop pig.
>>
>>727148573
>nobody cares if you consume less or more
you do
>>
>>727146523
kek troon malding hard
>>
File: 1520675505337.jpg (260 KB, 726x885)
260 KB
260 KB JPG
>>727146523
vampire and world of darkness was ment to be transgressive and offensive.
there was a solid tactic of making things that offended parents, ever since they found out having tipper gore's parental advisory explicit lyrics sticker actually tended to increase sales rather than hamper it.
it was the whole 2010 woke era that companies turned into our parents and said they wont make products that will offend anyone (except racist nazi edgelords)
>>
>>727148756
Is that really how you pronounce "Estrogen"?
>>
>>727148938
Wasn't VTM a chud game, Grok?
>>
File: IMG_0488.jpg (70 KB, 761x1024)
70 KB
70 KB JPG
>>727140401
>>727139996
having been a bit blasted out by a few people but it
>>
>>727148791
You know what else you did? Told a bunch of lies and bs on a chud basket weaving forum on a Saturday (or whatever is the timezone of your shithole).
>>727148826
I don't care, the industry doesn't care, you are irrelevant and not treated as a customer unless you pay up. You will be here seething and predicting the downfall of the industry in 10 years from now, and the industry will still be alive and unbothered.
>>
>>727148756
Literally a tranny game fucking lmao
>>
>>727149154
>i-i d-don't care
yeah you do
>>
>>727139996
What's up with the shill anon who shilled this game 24/7 before launch?
>>
File: boom.jpg (230 KB, 700x954)
230 KB
230 KB JPG
>>
File: booba.png (1.36 MB, 1061x1268)
1.36 MB
1.36 MB PNG
>>727149046
>>727146523
>>727141848
>>727149113
Whenever people ask "What were the original VTMB's politics?" my answer is that there was a feature built into the unmodded game that could be used to expand every female character's tits as much as you wanted
>>
>>727140401

NOT buying any sodomite slop.
>>
>>727141848
>no option to take it anyway
Nice "RPG" you got there
>>
>>727148573
>it is pointless so just consoom
But if I dont buy new games and the people I hate get laid off that means I win
>>
File: butterfly.jpg (635 KB, 1920x1080)
635 KB
635 KB JPG
>>727149320
i like to pretend i'm andrei and use negative numbers to give them wings

look, i made her into a butterfly :)
>>
>>727149154
>I can’t comprehend anyone not being a slop pig so that means you’re lying
Get off my board, pig.
>>
>>727149320
I’m so sick of this fucked feminist tranny hell and I want to go back so fucking badly
>>
>>727149046
>vampire and world of darkness was ment to be transgressive and offensive.
i guess vtmb did a good job then. people were crying about it making bush/republican jokes and then you have other people crying that jeanette and therese were offensive representations of mental illness and apparently the vtmb2 devs were a bit mindbroken by it too.

i just wanna dance in the asylum for god's sake
>>
>>727149320
>VGH... we must RETVRN to dumb frat boy shit...
don't you have a Sean William Scott DVD to watch
>>
no NO THE CHUDS CANNOT WIN
STOP THE COUNT
STOP THE COUNT!
>>
There has never been a popular or successful VTM game. Bloodlines 2 sold way better than the others but it was never gonna be successful.
>>
>>727149786
i'm sure some women (and men) would think it was funny if there was a console command to give guys bigger bulges too
>>
>>727139996
wait the game came out? how is it? i literally have not seen a single thing about this game since it's announcement years ago. i thought it was in development hell.
>>
>>727150253
>in its original release, VTMB sold 72,000 copies
I think this might be the single largest ratio between "how hard the game flopped" and "how beloved it became" holy fuck
>>
>>727147839
>You think because you deny it, you are right?
>>
>>727150461
Planescape sold 73,000 (how is it almost the exact same number lmao)
>>
>>727141543
The Chinese Room refused to make an RPG given the budget and also repeatedly told Paradox it shouldn't be called Bloodlines 2. Paradox didn't listen.
>>727144728
The primary reason for the controversy is that Bloodlines 2 has displaced 1. Any mention of Bloodlines has to specify "the original" or "Bloodlines 1" now. VTM is seen as a flawed series with only one good game -- that game being Bloodlines 2. It's Far Cry 2 all over again. But we won't get Far Cry 3 to overshadow 1 and 2.
>>
>>727150648
>VTM is seen as a flawed series with only one good game -- that game being Bloodlines 2
laid it on too thick 3/10
>>
if chudcels win one more time I think Im going to quit gaming forever
>>
File: Trollface[1].png (3 KB, 222x180)
3 KB
3 KB PNG
>>727150648
>The primary reason for the controversy is that Bloodlines 2 has displaced 1. Any mention of Bloodlines has to specify "the original" or "Bloodlines 1" now. VTM is seen as a flawed series with only one good game -- that game being Bloodlines 2.
>>
File: file.png (1.36 MB, 1280x670)
1.36 MB
1.36 MB PNG
>>727150461
The original PS2 release of Okami competes with it.
It sold a little more than 2x (200,000), but it's not like VTMB where the original release was controversial due to how broken it was. Okami was a solid game on release and it was getting rave reviews in every magazine and message board. Still sold like crap.
>>
>>727150571
This is why no publisher wants to make a Planescape Torment sequel. These games have pretentious Reddit fanbases that do not translate into actual sales.
>>
Steam charts are brutal for this piece of shit. Lower than Doom TDA if you can believe it.
>>
>>727150648
>The Chinese Room refused to make an RPG given the budget and also repeatedly told Paradox it shouldn't be called Bloodlines 2. Paradox didn't listen.

>WE DON'T HAVE THE MONEY TO MAKE AN RPG!
>*inserts hours of a walking sim that everyone hates*

i thought you were a paradox shill but i guess you're a TCR shill
>>
>>727150960
how did TDA even flop, that one is a head scratcher
>>
>>727151040
I have a theory that game is what caused Microsoft to pull the trigger and raise the price on Gamepass.
It was undeniable proof that Gamepass kills sales.
>>
>>727139996
I thought it was alright, though I wish it had actually been an RPG.
>>
>>727150461
>>727150571
both games became popular when their publishers/devs were dead. and everyone started pirating the game.
>>
>>727151040
Yeah it was bizarre. The sudden drop off from Eternal was one hell of a whiplash.
>>
>>727148573
>it's your call if you want to make your standard of living worse
I choose to make it better. So i won't be buying vtmb2
>>
File: 1449713212575.png (1.58 MB, 850x1102)
1.58 MB
1.58 MB PNG
>>727149634
beware nostalgia. resurrecting the past tends to corrupt it. we must move past to move forward.
we have shadow of the demon king, kingdom death , and trench crusade now.
>>
>>727151040
did it really flop? I honestly forgot it existed for a hot minute
>>
File: 1649252101222.jpg (1 MB, 2000x2325)
1 MB
1 MB JPG
>>727151040
>how did TDA even flop
>medieval setting
>too many large open areas with poor map design
>stupid parry mechanic
>doubling down on the cringe rip and tear meme
It looked like complete trash.
>>
>>727151442
I boughted VTMB for $5 eleven years after it came out
>>
>>727140401
you are the obsessed guy here. most people hate this game because it sucks and doesn't live up to the original more than anything else.
>>
>>727150938
that torment tides of noumeria was supposed to be it successor.
but it flopped.
htough i think disco elysium is its real successor.
>>
>>727151040
didn't it have forced raytracing?
>>
File: 1511372103367.gif (152 KB, 500x508)
152 KB
152 KB GIF
>>727151870
the infograph and the "everytine you mention it someone reinstalls it" memme happened around 2012. everynoe was pirating it then and modding the hell out of it.
>>
>>727140401
Normally I would agree but this has nothing to do with the culture war. This was just a shitty game.
>>
>>727149786
Hey man what do you got against Goon?
>>
>>727151040
TDA didn't even look like a Doom game.
I'm sure id would tell you they added Doomguy's face to the bottom of the HUD as a "throwback" to the original, but it was actually placed there to remind the player that this is, in fact, a Doom game (in name only)
>>
File: 1755692596960658.gif (273 KB, 189x189)
273 KB
273 KB GIF
>>727139996
>game is shit
>CEO praises developer's work
>The responsibility lies with us, the publisher
How cucked can you get?
Hire passionate and talented people and you will get a good game, it's that easy.
>>
>>727151040
Barely resembled Doom whatsoever
>>
>>727140401
Jose what the fuck are you talking about?
>>
>>727150698
2 is the only VTM game most people will have played. That plays a major role.
>>
>>727151001
The Fabien walking sim sections were cheap to add and were added because playtesters complained about too much action.
>>
>>727152227
I don't understand how VTMB fans hijacked that meme given that "every time you mention it someone reinstalls it" is a Deus Ex meme.
>>
>>727139996
cursed ip
>>
>>727153020
Troika were passionate and all their games were bad. Paradox's view is that The Chinese Room made a good game, but Paradox misjudged the sales potential of VTM games and were not able to properly support The Chinese Room because first person action/stealth games are outside Paradox's wheelhouse. They've actually expressed similar sentiments for a while.
>>
>>727149786
You're right. We should be better men and embrace tranny shit.
>>
Bloodlines flopped.
Swansong flopped.
Bloodlined 2 sold better than all the other games but still flopped.
Why are people acting surprised? It's an unpopular franchise.
>>
>>727140401
>HELLO FELLOW KIDS

culture war wasn't the key factor in the death of this game. It certainly didn't help, but the development was fucking cursed by cain.
>>
>>727153854
the most popular unpopular franchise ever
>>
>>727144728
You should just filter all the threads. Bloodlines 1 was beloved. The game before bloodlines is even more of an obscure cult classic. The pen and paper RPG still carries weight. The massive failure of modern paradox and white wolf in recent years is also part of the story.
>>
File: 1442084718735.png (250 KB, 487x600)
250 KB
250 KB PNG
>>727153621
im not that much of an oldfag but when did /v/ start caring about waifu-ism and cheesecake?
they reinstall it for VV and Jeanette.
>>
>>727145782
Just check with the investors of ubisoft, or look at EA. Go ahead, buy the ubisoft dip right now if you're confident.
>>
>>727151040
>forced engine level raytracing, reducing the possible clientele to people with newer hardware where the previous games famously ran on almost anything with dedicated graphics (granted, this one also runs on basically anything with hardware accelerated raytracing, but that's a narrower range of PCs)
>central mechanic is parry encouraging you to take hits, about as far as one can get from Eternal encouraging constant movement to avoid hits
>too heavy with the story and exposition when that was already a complaint people had going from DOOM to Eternal
>campaign story in general was weak
>too expensive for a game that's nothing but campaign, weak or otherwise
>GoyPass
>open world levels are a fucking chore to play through, terrible level design
The game looks nice but that's about it. I don't ever intend to play it again, whereas both DOOM and Eternal I made a point of finishing Ultra Nightmare runs.
>>
>>727146987
Any insight to what kind of shit it was?
>>
>>727140401
fpbp
>>
>>727147271
Holy shit. This is like the 2006 of DEI slop flops. It's incredible. Any one of those would have been a clear flop of the year in a normal year. And the best part is, Ubisoft has POP and Skull and Bones which would also normally be flop of the year winners.
>>
File: 1764464708326108.gif (502 KB, 220x183)
502 KB
502 KB GIF
I like the athmosphere

The gameplay is pretty meh though
>>
File: verona.jpg (601 KB, 1442x1222)
601 KB
601 KB JPG
>oh sweet, time to have a loyal food source
>noo 500 year old monstruosity, we must be better men!
>>
>>727154129
I refuse to believe any of them replay long enough to reach Hollywood.
>>
>>727147503
No. they had actual videos as well. And novels.

>>727147421
They really bought SBI's sales pitch, and I mean that literally. Check who the writers on the books and comics are.
>>
>>727147839
I see you aren't familiar with VTM V5. The one that caused an eastern european international incident by blaming a genocide on vampire homophobia.
>>
>>727147271
Concord is the clear winner, as it was the only one to fully commit to the bit and go 41%. The others you can still actually play if you hate yourself, though I imagine the appropriately named Suicide Squad will also go dark soon, seeing as it's an online game that requires servers to be played.
>>
>>727147271
Veilguard should win purely because the troon Qunari is just too damn funny.
>>
>>727139996
Aww shit, EU5 dlcs will be $90 now.
>>
>>727140401
I agree with you, but this isn't the thread. It's a thread about a game that sucks flopping, which is a cultural touchstone of /v/.
>>
>>727146148
Mother of all butthurt!
>>
>>727154029
Having a cult fanbases that makes excuses for every single problem is not the same thing as being beloved. VTM games are the kind of games that get remasters and those remasters absolutely shatter the mystique built up by the general audience who never played it.

Remember The Thing? Okay game. But for years it was gassed up as the true sequel to the movie. The remaster cleaned it up as best as it was able, but the game's reputation collapsed from legendary licensed game to mid as fuck.
>>
>>727154179
>too heavy with the story and exposition when that was already a complaint people had going from DOOM to Eternal
>campaign story in general was weak
That's the part that really killed it for me, well that and most of the guns sucked. Why focus so much on the story when it's dogshit?
>>
>>727153020
I think the scope and budget and schedule for this game could NEVER reach each other.
>>
>>727149786
Are you the shill for VTMB2 that has been plaguing every thread about it? You can come clean now that you're out of a job.
>>
File: 1760085464298031.jpg (423 KB, 1920x2424)
423 KB
423 KB JPG
BIG PALE VAMPIRE BOOBS
>>
>>727154805
Remasters are cancer as are the "people" who want them.
>>
>>727149310
Kek. Edit Jack to Chud for maxium seethe.
>>
>>727153020
>Hire passionate and talented people
Thats fascism, chud!
>>
>>727144921
SOMEBODY STOP HIM! HE'S TOO POWERFUL TO BE LEFT ALIVE!!
>>
>>727155178
Stop him from what? How do you stop he who does nothing?!
>>
>>727155298
make him do something?
>>
>>727149465
why would there be?
like, i know you're just baiting, but why would there be an option for a vampire to take drugs?
>>
>>727155341
But then you arent stopping him.
>>
>>727155418
The only way to stop him is to start him
>>
>>727155372
So that you can get the trans ending where all your hair falls out, you will never be a woman and then you stick a shotgun in your mouth and pull the trigger.
>>
File: 1736917717241751.gif (872 KB, 430x408)
872 KB
872 KB GIF
>>727148756
>"Do not take if male"
>"I need to fix this to own the chuds."
>"What should the male be called though... hmm... DALE! Perfect! I am such a good writer."
>>
>>727155569
Part of the curse is waking up every night looking the same as when you were embraced. Something like transitioning would require magical intervention.
Taking estrogen would do nothing for a vampire.
Much like those before and afters that delusional trannies post.
>>
>>727155697
Male... Dale...
Do you think his new name will be Fedale?
>>
>>727155706
>Taking estrogen would do nothing for a vampire.

Kinda like how it does nothing for a male 90% of the time
>>
>>727149320
I used this all the time. I even had a autistic headcanon at the time that my malk girl tits grew by how much blood she drank, I even wrote down the number of feedings and created some fantastical math for it. What is wrong that in this day in age we have no breast expansion games. Imagine fable but instead of become a old guy with some scars your tits and ass gets bigger.
>>
File: 1743886862621015.jpg (166 KB, 1280x720)
166 KB
166 KB JPG
>>727140401
true
>>
>>727139996
Quit making Vampire trash and get back to making more Map Game DLC Slave!
>>
File: 1651193437141.png (146 KB, 500x450)
146 KB
146 KB PNG
>>727156005
Chat, is this real?

Man what have I been missing being unable/unwilling to play Wilds?
>>
>>727149320
Yikes! What a heckin' chudarino. I'm so glad that we don't treat women like objects of perversion anymore, right fellow homosexuals?
>>
>>727156087
No, they need to actually make their Factoriolike good

I actually can't remember what the game's even called
>>
>>727154870
Hardsuit blew a majority of the budget. The Chinese Room had to reboot on a much smaller budget and with a young team while working on Still Wakes the Deep at the same time.
>>
>>727156208
What the fuck were HSL doing and how far did they get?
>>
>>727156208
>Hardsuit blew a majority of the budget
do we actually know how they fucked up?
>>
>>727156135
Yes it's real
>>
>>727156321
Why is it real?

What has Daisy been doing since Star Wars made and unmade her career?
>>
>>727155697
Dale was a Hardsuit creation. He was your landlord in their game.
>>
>>727156382
Busy not having a career, probably. Her and the negro were not A-listers before Nu Wars and didn't come out on the other side as A-listers either, because the trilogy was divisive at every step and the last installment was a wet fart.
>>
>>727156306
HSL's game was content complete which means it had all the quests in place in some form and voice acting had been recorded but Paradox and the external consultant they hired felt it was unreleasably bad. Details are murky, but scope had spiralled out of control, the writing/quests were supposedly boring and aimless, the gameplay was very poor, and the engine was a mess -- these were seen as key problems. When TCR met with Paradox, Paradox assured them they had no interest in forcing anyone to finish HSL's game.
>>
>>727156808
she's still in things unlike john the incel boyega though
>>
File: Cleaner.jpg (166 KB, 1000x667)
166 KB
166 KB JPG
>>727156382
>>727156808
Disney fucked her over, she was really cute in Cleaner, she could play Joana Dark in a Perfect Dark movie.
>>
>>727157362
>"You aren't going to Disney+ me!"

He said that in an interview and yeah it was true, I guess
>>
Patch 1.05 is coming soon. Officially it contains FOV and motion blur settings but I am hoping it contains gameplay improvements. Then later in december there is Christmas update which contains Christmas cosmetics and New Game+.

I just wonder how far patches will go.
>>
>>727139996
Uhhhhhhhhhhhh returntoformbros how do we respond???
>>
>>727150898
Okami released in the west right as the PS3 was coming out, everybody was probably saving their money back then to buy a PS3 console and games instead of another PS2 game in late 2006/early 2007.
>>
>>727157926
Bloodlines 2 was not sold as any kind of return to form because there was never a form to return to.
>>
>>727139996
Honestly I'm kind of glad there are only 1 or 2 decent games every generation nowadays, if games were as good as they were in the late 90's and early 2000's I'd be fucking broke buying 15 awesome games every year.
>>
>>727157830
Just fixing the retarded stealth and security and improving combat is all they can hope for. Combat is never going to be good. It's never going to have actual crime.
>>
>>727149789
chuds lost, woke games are still being made
>>
@727140401
>trooncase and ebonics
You got a lot of (You)s, and your attention to detail is admirable, but I still don't believe that this post is anything but ragebait.
Perhaps a more subtle post wouldn't have done as well, but you have to be willing to make sacrifices for your craft.
4/10 is the absolute most I can give you for this embarrassing offering.
>>
>>727159140
I fixed your link for you :)
>>727140401
>>
>>727159001
The problem, IMO, is that the studio is clearly too small, and they've lost Sumo's backing. You look at MindEye for example, and they've been releasing pretty major patches addressing everything from vehicle physics to gunplay to cutscene lighting to AI. Because they have over 300 employees, so what the fuck else are they gonna do?
https://store.steampowered.com/news/app/3265250/view/533242239499895103?l=english
The Chinese Room have to get their next game underway as soon as possible, otherwise they'll run out of money. The silver lining is that Paradox will pay them whatever patch and DLC milestones were established. But there's always that temptation to focus less on Bloodlines and shift focus to their next game.
>>
>>727157830
Honestly I’m just hoping they don’t abandon it halfway. The post-launch plan seems modest at best-this isn’t Cyberpunk levels of redemption. New Game+ and FOV sliders are nice, sure, but if they don’t overhaul how stealth, combat, and basic AI work then all the cosmetics in the world won’t save it. Christmas DLC better have more than red gloves and a Santa hat for Dale or I swear I’m uninstalling for the last time.
>>
>>727159601
They might put beards into the Christmas DLC. They were mentioning they were looking into that.

The gameplay lead said on discord that he could not promise anything but that he was aware people were unhappy with how stealth works. They wanted players to be able to always sneak through combat encounters where possible. If they could fix that it would be great. The way the game is set up now, you alert an enemy and everyone in the vicinity rushes you. They need to make it more relaxed. They need to make it so that distractions are useful but don't trivialize the game. And this is a LOT more important than the DLC. If people have to choose between 90 minute story DLCs with no gameplay improvements to the base game and 45 minute story DLCs with major improvements to the core game, they'll universally take the latter.
>>
>>727153497
who is most people, nobody played that shit
>>
DLC that is better than the game
(Good theme of secret, better with more incvestment)
L2 spend health to temporarily heal, but increases rate of ambient health loss (rate of constant health depletion)

At lower health you're stronger. Try to time it so you're interacting and doing at just when you might die. But also you automatically feeding if at 0HP with what is closest. You also look better near death, to some, and look better to others at full health. Some at specific health in which you are compatible with them. And they healing without being drawn from.

Healing without being drawn from increases health regen rate, that fights health reduction rate.

Spending health to heal also heals over your usual limit. And makes all actions better, except to some, whose concern sees you as someone else. Like a lack of faith at the last second you'd be ok, others, them helping you.

Sex also makes you invenreble for as long as you don't spend health. But sometimes situations call for it. Like someone needing to be saved. Or something bad stopped. Trying not to use powers to do things is wisest after having sex.

Spending health also heals everyone but enemies. But enemies temporarily become friends. And attacking friends costs health.
>>
>>727159218
Chinese room is a hired gun here. They work as long as Paradox pays. That's all they should do.
>>
>>727149786
everyone loves big tits
>>
>>727147237
jesus christ you are low IQ
>>
>>727140401
What are you doing now nigga. I was having fun playing Gothic when I decided for some reason I must know what the pedophiles of /v/ are up to.
>>
>>727151040
Previous two games are about going fast and then going faster, this one was about going slow and had a fucking parry button despite the most hated enemy from the previous game being the one that slowed you down and required waiting for opening.

>inb4 git gud
Yea, technically you didn't, and once you get better at the game and better tools, it's less of an annoyance but the common public fucking despised that dude and as such I don't understand why they decided to double down
>>
>>727160015
Ballpark estimate is the game probably sold around 300-400,000 copies. That's based on the number of reviews, the player numbers, and of course the existence of the console versions. But nobody outside PC gives a shit about VTM, so it'll definitely be mostly PC sales.
>>
>>727160328
Natural tits are nicest. Flat is fine. Big fine. As long as it's them. Fake tits are a con. It's understandable to reduce tits though, for back issues and to stop sagging, but it's something i've accepted, didn't like it. Something to make up for.

Don't like the thought others had made them feel they weren't beautiful, and they'd make them better. It's like something stolen/infkicted. Like a surgeon cut something for themselves. Didn't even care for it. Like the won in convincing them they are the way to beauty instead of the girl herself.

Kiss scars better. Like the cut was beautiful too.
>>
>>727160205
True, but I feel there are a number of fixes they could make that would be very cheap. They should get the devs together and record ad-libbed wacky dialogue for people to say when you're at the club, at the bar, at the hotel, all that stuff. The total silence in most areas of the game is really sad.
>>
>>727148756
Microsoft Sam level voice acting.
>>
>>727156087
Very unlikely that "the Chinese room" is going to make a map painter, dork.
>>
>>727146148
I still dont think this was even a joke at trans expense. Like isn't it literally just affirming their gender? It's a joke yes but it's a truism kinda thing.
>>
>>727162764
You could read it as an attack, ie. "the be-dicked should not take this", or an affirmation "if you consider yourself male, don't take this"

It all depends on if you want to be upset or not
>>
>>727140401
It's cold outside bro
>>
>>727155451
Kek
>>
>>727162608
Ronan Summers is great, what are you talking about?
>>
>>727139996
this is a real game? I thought this was cancelled
>>
>>727154805
>for years it was gassed up as the true sequel to the movie
No it fucking wasn't get the fuck out of here
>>
>>727140401
>Play our game about a deaf girl doing slam poetry!
No.
>>727147839
Don't look up v5 dude. They went full woke, They have Muslims from countries where they were cutting the whole families heads off for letting the wife go outside unaccompanied preaching feminism to inhuman monsters in 800AD

>>727151654
Those suck, having gays, and trannies in a setting where demons are everyday encounters, and warded off by the church is pants on head retard stuff.
>>
>>727160839
Does Chinese room have a next game yet? I imagine they could try taking this codebase and making a game around what actually DOES work with it.

Actually, back up. What DOES the engine do well?
>>
>>727140401
You're talking to paid shills faggot. You're probably one too.
>>
>>727139996
>$37m
How much of that was that one guy who kept trying to shill this piece of shit nobody wanted on here?
>>
>>727163116
Maybe if you have autism and get stressed out by human emotions.
>>
>>727164171
When Pinchbeck left the studio in 2023, he was directing four games at the same time and working seven days a week. So that was Still Wakes the Deep, Bloodlines 2, and two unannounced games. So yea, they have other games in early development. I would imagine one gets put on the backburner while another is pushed forward on a 3 year dev cycle.
>>
>>727165594
I can't say that I liked their output, but I have no doubt about pinchbek's work ethic. Dude gave it his all.
>>
>>727163568
The girl is cute, I'll say it every time.
>>
File: images (6).jpg (10 KB, 312x161)
10 KB
10 KB JPG
>>727166727
We're all just rushing to buy Strong Independent Woman(tm) #12533
>>
>>727146148
they probably had a big meeting to discuss this too. this game had no chance
>>
File: shazampire.png (1.16 MB, 999x999)
1.16 MB
1.16 MB PNG
>>727139996
I don't understand, everyone said it was a return to form.
>>
>>727163481
It was mainly people who didn't like the 2011 prequel who claimed it.
>>
>>727139996
>make sequel to game with guns
>remove guns (effectively)
>fuck how did we go wrong
Truly a mystery.
>>
Fabien is the ultimate pleb filter.
>>
>>727145518
Top sellers on Steam is a terrible metric. The fact people fall for it is hilarious.
>>
>>727156317
>do we actually know how they fucked up?
This is a guess.

You just can't make a game anymore where a large fraction of the content won't be seen by the player. In this case, it's writing and voice acting a separate game for each clan. In all likelihood went into the game making each clan playable, which essentially makes the writing, voice acting, and most quest interactions take tenfold the work. Witcher 3 wasn't able to make the Ivoreth route even though they said they wanted to.

This is why Fallout today basically lets you max your stats so you can actually do everything. They don't want to gate any content behind anything.
>>
>>727168353
yeah, anyone who likes that must be a complete pleb
>>
>>727151040
Dunno if it actually flopped or not since I don't care, I skipped it, but:
>hamfisted gimmick bullet hell parry shit that doesn't belong in a Doom game
That made me pause, waiting for more info, but nothing ever came of it and all the bosses I saw doubled down on the hamfisted gimmick bullet hell parry shit that doesn't belong in a Doom game.
Why is it there? Why did they think that was a good idea? I don't fuckin' know.
I'll play rhythm games, I'll play soulslikes, I love sword-and-board builds in RPGs, still doesn't make that shit belong in Doom.
>>
>>727154140
There are others, you can't beat us.
>>
>>727140401
You're posting on a board with bots Anon, dead Internet theory is real.
>>
File: Safia.png (1.29 MB, 1080x1080)
1.29 MB
1.29 MB PNG
My beautiful stinky Tremere wife.
>>
Bloodlines flopped 21 years ago and people are STILL coping and making excuses and claiming it was anything other than the game's fault.
>>
>>727140401
Anti-woke spam made me bisexual over the last two years.
I wonder if it's the goal chuds had in mind.
>>
>>727172736
You were always a faggot, you just decided to stop pretending and then seemed like a good time, faggot.
>>
>>727172776
Well, there will be more people who will "decide to stop pretending" because the best anti-woke niggers can do is chimp out, which will never convince anyone to take their side.
>>
>>727139996
QRD on why it flopped?
>>
I immediately lost interest when I found out you could not carry guns. You could only psychically grab one and fire it a bit and not take it between rooms.

I really liked playing Vamp Payne. The idea of the supernatural super-human being and can wield fire arms? Cool as hell.
>>
>>727154805
>But for years it was gassed up as the true sequel to the movie.
Literally nobody has ever said this. It was an average title even by modern standards.

>>727151040
This I don't get, the other nu-Doom games ere slop too but they sold, and TDA just looked like more of the same complete garbage. I guess the modern audience got bored with playing the same game with a slightly different coat of paint every couple of years?
>>
>>727173114
too many women and minorities in the game and in the dev team
>>
>>727146902
Total Chud Victory
>>
>>727172864
People being "anti woke" is not going to make more faggots. You were a faggot then, you're a faggot now and you always would have been a faggot.

Now kindly stick a shotgun in your mouth and pull the trigger before you end up grooming/molesting some kids like most faggots do.
>>
>>727173114
Because there has literally never been a successful VTM game.
>>
>>727173114
Women, troons and niggers attempted to make a videogame, what the fuck did you expect?
>>
>>727173114
People don't understand BL2 was NEVER going to make profit for Paradox because it was developed twice. At best they were going to break even.
>>
>>727173393
Aren't almost all the lead devs on Bloodlines 2 British white dudes?
>>
>>727173268
>People being "anti woke" is not going to make more faggots
you underestimate how contrarian /v/ can be. im gonna suck some cock now, how do ya like them apples ya fuckin bigot!
>>
>>727141326
>but the publisher does need to take responsibility in hiring multiple teams unfit to make this game
Problem being CR was the lowest bidder. Paradox didn't have to go for the cheapest offer if they wanted a game that would actually sell.
>>
>>727140401
The opinion of noggers is nil in worth and application.

>>727139996
Could be good. It's a good advertisement to say the devs did a good job and the publishers are the problem. From the publisher.

VTMB is liked byball.

I don't have the capacity to be bullshitted by a game. Like pretense and leadup instead of straight in doing stuff and being impressed.

I expect it milks the source material. Takes a while before it gets going.

Skipping that as an option might help. Play the intro later when you appreciate it.
>>
>>727173671
The problem is that there is no real scenario where the game sells.
>>
>>727145507
Metal Eden
Returnal
Cyberpunk 2077
Call of Duty: Infinite Warfare
The Division
Ghost Recon Advanced Warfighter 2
Sunless Sea
Machinarium

Use 12 bit colour on SX or pirate on PC.
Pay for what you like when you can, in getting it for another or preservig it in a library/archive. And keeping the feeling of it good to give.
>>
>>727173114
>sequel to an action rpg
>isn't really an rpg
>hours of walking simulator sections
>previous game still loved for its music, sequel's music was okay at best
>shitty DLC making people feel ripped off
>voice in your head that won't shut the fuck up during gameplay annoying people
>people finding a lot of the characters to just be annoying
>>
>>727173831
I want a shotgun and to blow vampire heads clean off. Jesus christ, how hard is this?
>>
File: 1600.jpg (338 KB, 1200x1200)
338 KB
338 KB JPG
>>727173671
like >>727173412 said there was basically zero chance the game would ever satisfy paradox in terms of success unless it turned out to be new bg3 or something. they had to recoup two development cycles + whatever marketing they spent on it.
>>
>>727153020
It is genuinely even simpler than that

just hire high-test white dudes with blue eyes who look like they could be dads
>>
>>727150461
Valve caused that. Another reason to hate them. They wanted their worthless degenerate game to be the first to showcasebtheir worthless degenerate engine.

Portal is great thoigh.
>>
>>727173818
I've played half of these, and they were complete dogshit. I'm not counting Machinarium because this is a 15 year old game.
>>
>>727173831
>>hours of walking simulator sections
Mind you... the walking sim sections are literally the only part of the original game people like. That's one reason they added them.
>previous game still loved for its music, sequel's music was okay at best
No, the sequel has a fantastic soundtrack. It's absolutely exceptional in every way.
>people finding a lot of the characters to just be annoying
The first game was more or less the same. End of the day, people who don't like VTMB2's cast really don't like VTM. Or more precisely they don't like what VTM has become. There's a pretty strong overlap between people not liking VTM Swansong and VTM Bloodlines 2. The whole creative direction that the source material has taken in the past decade is something that some people find upsetting.
>voice in your head that won't shut the fuck up during gameplay annoying people
This is one of the most praised aspects of the game, at the same time.
>>
>>727173547
See >>727146148
This is my evidence that its troons, women and niggers.
>>
lmao wait this game actually came out already?????
>>
>>727155165
Artists like women.
Not what burns them.
>>
>>727174029
>this game actually came out already?
yeah out of the closet
>>
>>727173986
stop replying to me
>>
>>727174008
Who the fuck knows who wrote the final version of the Dale stuff. He was originally a character you met in the present day. By the final rewrite of a rewrite of a rewrite he's a corpse in flashbacks.
>>
>>727144825
This person spamming this type of thread has gotten a fantasy in his head that this particular game is a culture war thing (it's not), and it is the "enemy." For some reason his recourse is to constantly spam hate and negativity.
>>
>>727174073
>who the fuck knows who wrote the final version of the dale stuff?
"Who" doesnt matter as much as WHAT did it.
>>
>>727174064
Never. I like the original Bloodlines, but one of the interesting takeaways of Bloodlines 2 is that it has NOT caused some huge reappraisal of Bloodlines. People still regard it as a terrible game mechanically where the only enjoyable part is walking around, and everything else sucks. Where the voice performances are praised but the characters are seen as a bit one dimensional. Bloodlines is seen as an interesting game that is kind of a slog to finish. The average person who plays Bloodlines today thinks that Bloodlines 2 is better written than the first game. I think some people had the idea that the type of writing Bloodlines 2 has would land poorly with general audiences, but that simply isn't the case. The only people crying about it are people crying because Campbell is a parody of Donald Trump or the fact the game has cucking jokes.
>>
>>727173961
I don't think there's anything wrong with Valve wanting to release the first game on their new engine. Troika never blamed Valve for anything.
>>
>>727173114
Aggressively "modern" follow-up to a janky product of its time.
>>
the game came out a month ago and already lost 98% of the players
>>
>>727174237
tldr also you're dumb and wasting your time
>>
>know your shitty game will bomb
>don't even attempt adding fanservice
>add fandisservice instead to make sure nobody wants to play your shit
Why are they like this? Hope Gothic bombs as well.
>>
>>727174262
the game is so good, everyone finished it in two days
checkmate chuddies
>>
>>727174262
>the game came out a month ago and already lost 98% of the players
So... a Bloodlines game.
>>
>>727174285
>>don't even attempt adding fanservice
Define fan-service. The romances/fade to black sex scenes were added very late in development.
>>
>>727174285
>Why are they like this?
they probably hate that people are enjoying something that they can't heavily profit from anymore and they can't actually make anything better so they try to discredit the original and its fanbase
>>
>>727174334
What a dumb argument. It's a flop sequel to a terrible flop that nobody bought in a larger franchise full of games nobody bought. Why the fuck are people expecting anything different. How hard is it to understand that nobody gives a fuck about Bloodlines and never will? How is this news to Paradox?
>>
File: ca443f4786.u3[1].jpg (19 KB, 360x360)
19 KB
19 KB JPG
>>727174335
>So... a Bloodlines game.
>>
File: 1763611172849831.jpg (121 KB, 795x863)
121 KB
121 KB JPG
>>727140401
I will continue to laugh at the world and enjoy my videogames while doing so.
>>
>>727174237
>People still regard it as a terrible game mechanically

I wouldn't say outright *terrible*, but janky and often times functional. The combat is the weakest parts, and never is cohesive. The melee has the player continually move forward with their combo, which means dancing beyond whom you're hitting, and you have to continually reposition.

I can't remember, melee can't be done in first person? A Fallout style first person melee might help a LOT.

Shooting is a bit messy and the powers to slow down time help a lot to gloss over it.
>>
>>727140401
I play videogames every day nigger and guess what? Bloodlines 2 is garbage. I'm sorry that your shitty pseudo-movies and thinking pieces with zero gameplay keep bombing.
>>
>>727174463
Bloodlines is a game with bad shooting, stealth, melee, and even the phyics are awful. Opening a door feels jank and annoying. It's so ropey and jank. The part that is enjoyable is walking around in the hubs and talking to people. That's the part people have fond memories of. Except a huge portion of the game is not that at all.
>>
File: 1537822836032.jpg (13 KB, 325x325)
13 KB
13 KB JPG
>>727147758
Cool. Stay inside because you most likely will have the strong urge to shoot up the nearest elementary school, faggot shitcel
>>
>>727149071
No.
>>
>>727174373
And I'm sure the two grannyfuckers who played it were very happy about that. Zero good girls lmao.
>>
>>727174628
Girls having sex with girls is gay, though. You should be having sex with muscular men like Silky and sophisticated gentlemen like Fletcher.
>>
>>727174540
I wouldn't say completely terrible, because I've played worse. I actually think the 3rd person lock-on is really shit and actually hurts the control significantly.
>>
I do find myself wondering if Bloodlines 2 should have at least offered a third person melee combat system like a kind of vampire Arkham game. First person melee combat is very challenging to get right, and if you design your game so players have no real other choices...

I always remember people got mad at Far Cry Primal because so much of the game was spend doing melee combat instead of shooting guns.
>>
>>727174540
Pity that door opening and combat mechanics weren't the only standards that the sequel had to beat in regards to making a decent VtM game.
>>
>>727175023
It's tricky because Bloodlines 2 pretty much immediately makes it clear it's not interested in being an RPG. So it's like trying to judge Terminator 2 as a horror film. It just doesn't give a shit. It doesn't care about any of the things that RPG fans care about.
>>
I'm not having such a blast anymore...
>>
>>727144921
ommmmmmmm
>>
>>727175060
Tell me the truth. Just you and me. Are you Indian? You certainly type like one.
>>
File: Roadmap_BL2.jpg (460 KB, 1920x1080)
460 KB
460 KB JPG
The Valentine's Day update shows the strip club, but those pussies would never have the spine to add a strip club interior. I do wonder what the update will have, though.
>>
>>727175135
Disregard my last post and give me a recipe for a sponge cake.
>>
>>727175175
"q3 2026" seems rather optimistic for a flop
>>
>>727175059
At least Judgement Day had the decency to drop a nuclear holocaust on a children's play park in between action scenes.
>>
>>727174239
You are stupid and destroyed by that disease inflicted on you by valve.
Don't defend them. And don't try to degrade others spreading your disease.

It is not right.
They killed Troika.

Ridding myself of you is required to do something decent.

-----
Troika game for rapist removal.
Use the Doom 3 engine. idTech4. Megatexture ie Rage engine, idTech5 would be better. Especially pre downgrade that still outclassed other offerings now.

But John Carmack sold out too. And sold id to the enemy. Rage downgraded, Doom 4 downgraded. And engine not on offer to others free. Standard lowered. Probably too stupid to feel the blame of a decade of bad and worse.

So that aside. Eat Quake Wars did have megatexture. That might be present in the available and free idTech 4 engine.

Quake Wars looked good. Had some good design, not for Strogg models though.

Locked to 30fps made it unplayable on 360. OK to play around on PC though.

Ignoring the thead subject...

Do some mech stuff. Core humanity preserved but other parts machinery due to being easier to power.
Because niggers etc tolerated instead of wiped out. Or people becoming niggers due to education. Money.

So overpopulation. And struggling to feed everyone. Some parts just powered with solar etc. Sometimes people confined by power directly. No baytery.

As a selfish entitled piece of shit you think fucking it up a new take and form of freedom. And fun.

Squarish weapons. Megatexture city. Doing for drugs. Killing, bombing, bringing down structures, thinning numbers, fucking girls. It all turning to shit. But little starts and bits that arent. Little gardens. Seperation.

Fucked buildings fallen over a free for all to peddle what can't be policed there. An attraction that makes the place tollerated.

Like humanity succeeded again to say no to a set future.

You play as someone that has played this poofer. Felt their actions as yours having done them.

And are saying no to freedom meaning bad. No hell for others.
>>
File: Benny DLC List.png (76 KB, 1437x960)
76 KB
76 KB PNG
>>727175354
They're working on Benny's DLC already. Paradox are committed to post-release updates and the two story DLCs throughout the end of 2025 and up to Q3 2026.
>>
File: VTMtesting.png (2.01 MB, 2015x1081)
2.01 MB
2.01 MB PNG
This whole debacle let me discover the VTM Unbound license so I've been working on a VTM fangame. Driving, Clan selections, dancing with party members, and basic stats progression is in.

Though I'm wondering if I should just go with a basic turn based combat system or if I should try something that resembles the original. With party members I think turn based is better. I'm curious how others would do their own version of Bloodlines 2, if they would do something more like the original or just avoid it and try something different
>>
>>727175590
Depends on the resources I had. If I was pushed for time/money, I would make it more like a first person version of Swansong. Little to no combat, driven by investigation and social dynamics.
>>
>>727174335
>So... a Bloodlines game.
the first game still has not lost 98% of the players after 15 years
>>
>>727175650
Yes it has.
>>
>>727139996
Please hire the artists and make a good game the streets and city actually looked kino
>>
>>727175650
>>727175720
You're both kinda right. Basically, VTMB never had a lot of players. Even when it released on Steam the player numbers were pretty mediocre.
>>
>>727141241
Kek
>>
>>727175512
lol
Hope they burn more money.
>>
>>727175820
They're contractually obligated to deliver the story DLC. I just wish they'd gone another route. Imagine if instead of standalone story DLCs, we had literal sidequest chains involving Benny and Ysabella inserted into the opening hours of the story.
>>
>>727139996
They didnt learn they lesson though
>>727140401
I play plenty of vidya just not shitty ones like VBTM2
>>
File: kek.jpg (58 KB, 646x665)
58 KB
58 KB JPG
>>727141848
>>
>>727140401
I’m going to be a real nigga with you.
Money is tight these days.
Inflation = hard mode for the entertainment industry.
Chuds are the least of your worries, though I will consneed y’all would be in a much better spot if you hadn’t pissed them off for the past decade.
>>
30fps is preferable. Rage should have been 30fps. Just it needs to be done in a way that's ok. Smooth.

15fps maybe too. Lots of frame insertion and interpolation. Really push how good visuals are. Require sights for framerate etc you can aim with.

Sname for Vamp then.
Non kike. No saying Vampires are some copyright shit. Don't enhance their faggot authority worshipping bullshit. People sucked into that thinking vamp the same as Catholics thinking Jesus.

Nope.

Christ did the exact opposite of torture and kill women.

Kill all catholics.

idTech 4 vamp game:

You're trying to survive time. Like places that can be something for long. And life on the move. Trying not to need much, but leave much. Others looking after what you can't. Can't stick around because id would set you down as something. Their thing. You're yours. And your woman hers. Time isn't going to trick you into thinking it'll be ok by them. You remember jesus. You remember history. All the cowards using power making slaves and such. Getting attention. Making their life about them instead of them. Of making big things small too.

You get bashed around being decent anyway. Like that your identity too. Survival second best to good surviving. A girl's faith another second. Still a scream, not a laugh. And something sorted even better. Happy ever after you don't have. You have them have. They that. Suggestion otherwise bitter attack. Returning them to how it is and should be a game sized side mission. Having and being a good fuck higher priority. But not going to do it when it's not perfect. Spend a game getting your ass kicked keeping a girls faith more happening than ahead. Or elsewhere. Where she is some fantasy. What says that silly picking you to prove that.
Don't.
Enough and every day is ok there.
Fuck off somewhere else.
>>
>>727139996
is it really that hard to put out a fun game? all that money? really?
>>
>>727176134
I think it's a fun game, but it could be more fun if they fixed the stealth design.
>>
>>727139996
Nah TCR is to blame for that disappointment they shat out, apparently the hardsuits lab version was almost done and they just needed to fix the bugs and do a quality check on it hence the 2020 release year but TCR cried because it wasn't their "own creation" and wanted to do their walking sim shit again
>>
>>727176134
Too hard for you in the easiest it has ever been for any.

>really
Shutup nigger.
>>
>>727176287
go back
>>
>>727139996
>company releases a shit product
>doesn't have to pay taxes on the cost to develop it
>I lose my job
>still have to pay taxes
there's something happening here...
>>
>>727176285
>apparently the hardsuits lab version was almost done
wowzers
https://www.hardsuitlabs.com/portfolio
what a loss.jpg
>>
>>727176285
The Hardsuit Labs version was cancelled because it was terrible. Pinchbeck was... kind in an interview, but he mentioned that he met with Paradox and told them they didn't really want to be finishing up someone else's game and leaving no mark on it. Paradox told him that it was fine. They didn't want hardsuit's work used. They wanted the game stripped for parts.

Everything points towards Hardsuit making a rubbish game with no redeeming features.
>>
Has there EVER been a case where a game was scrapped and rebooted and it turned out the pre-reboot version was better? It feels like it's universally the opposite, that the pre-reboot version was a clusterfuck that was cancelled for good reason.
>>
>>727176285
I like walking sims. Maybe it's my favorite genre.

Only good. As soon as it's bad, as soon as something bad gets in the walk is empowering that.

Suppose. Played a little of Still Wakes The Deep. It going wrong interesting but apparently it's some horror shit later instead of just things turning to shit from greed. People slaves. Cost cutting.

And you unfucking that. Getting the foreman one hand on neck, whatever is paid to fire people. And throw him off after people's spirits broken caused a catastrophe. Get people capable of doing it on their own. For something.

Forces to fuck that up taken into consideration too. Like make some money. Fuck off. Set up something...

Or keep the parasites from becoming aware their operation is independent. Thebproblems dealt with. All the way through govt etc. All links in the dungeon chain followed, and ended. The castle for the prisoners. The king freed from a cage at the top. Structure serving instead of sucking it all to an endorsement of hell.
>>
I think BL2 is overall well written, but you can absolutely tell Pinchbeck didn't write the dialogue. It sounds nothing like him. There's no grand pretentious poetry to it. I genuinely miss his writing. The broad story ideas are his, but... it's not the same.
>>
>>727176134
It's hard to save a sinking ship. Maybe if they hadn't trusted Mistsoda and gone with HSL, a different studio could have made a good real RPG successor. But that didn't happen, and so they were committed to the flagship project they invested in. Other games come after this one, if it did well and created buzz about the WoD IP.

Maybe if the HSL development didn't happen in a time of cancellations (Mitsoda and Avellone both being run out for mysterious reasons) and easy credit among bankers that made low quality human capital in devs more palatable to producers, whatever disaster that was happening in the flagship could have been weathered better or partly avoided altogether. But that didn't happen.
>>
>>727176297
The only reason here isn't the same as everywhere else is me.

You are free to find that out. But aren't welcome back.
>>
>>727176678
No it isn't. Every day on a ship is stopping it sinking. It's the fun. And the payment for freedom. Knowing it is because of you is a good feeling the crew share.
>>
>>727176678
>a different studio could have made a good real RPG successor
Sure.
Studio such as...
>>
>>727176405
>Everything points towards Hardsuit making a rubbish game with no redeeming features.
And yet people are now saying that it looked better than the VtMB2 they got.

I'm not saying the HSL version didn't have problems. There was a lot to criticize and I think it was still missing what people actually liked about VtMB in some ways. But I think the only real issue with it preventing its release was more on the technical side. The game was buggy in pretty much every trailer they showed. I can only imagine it was worse behind the scenes. If the game wasn't a technical mess I don't really think Paradox would've canceled it for quality reasons.
>>
>>727147271
>Unknown 9
>Never heard of it
Pottery
>>
File: SpidersLogo.png (17 KB, 250x215)
17 KB
17 KB PNG
>>727176823
Spiders.
>>
>>727176823
I don't know. I don't have an encyclopedic knowledge of game companies in 2015. My point is, once they chose a horse, HSL, they were locked in to a reality where the ability to make a good game was entirely dependent on HSL's competence. We now know that was a mistake - but that's not something you can just easily fix.
>>
>>727175175
>roadmap
>for a game that already released
How many DLCs do you think Paradox is going to try sell people?

Maybe it'll be Stellaris tier, stealing stories from mainstream media and slapping on pointless stat bonuses
>now you can do +2% with your epic vampire abilities against these braindead NPCs!
>now you get...le 1.5% hp bonus!
The sad thing is, people have actually bought hundreds of dlc for it, from them, so they probably would do it for this garbage as well.
>>
>>727176380
>>727176405
>>727176572
what I don't understand is why paradox didn't give hardsuits labs more time to actually polish the game and make it presentable it couldn't have taken more than half a year but instead they decide to spend more money on a 4 year development cycle from another studio, I'm no accountant but isn't the idea of spending less the winning move
>>
>>727149320
Holy shit I need to replay it and give ever woman a delicious flat chest
>>
>>727148573
nigga, you are dumb and completely missed meaning of the CONSOOM meme
>>
>>727177138
Faster release likely so it doesn't look dated. Might have been very impressive at the start (of dev) and they thought they had something special. Then the others caught up. So they release it before it's nothing special and seen as ripping offnother stuff.
>>
>>727176938
>Spiders
Greedfall 2 is liable to end them, sadly.
>>
>>727177138
They did. And then they hired some emergency game doc that specializes in finishing and shipping games (regardless of how good an idea this is) involved and it still wasn't enough.

The game was underdevelopment for 6 years, and was still requesting emergency delays to published release dates and giving utterly jank vertical slices that people were laughing at. At some point you need to stop giving money to the gambling addict to "win it all back."
>>
>>727176134
>all that money? really?
You're saying it yourself, and if you read OP's image you can see them saying it. Paradox is not interested in games, they're interested in shareholder trust or some other bullshit.
>look, we can accept our mistakes!
They don't address the fact that this is really fucking boring, because it's bad for their image to dwell on the fact that people who actually play games think it's not just some sloppy company decision, but it's a shit fucking game.

You're all old enough to remember when Kojima did this after MGSV, to try and make out
>all the good things about it were me
>the fact that it's a shit game has nothing to do with me gutting the gameplay and spending so much time huffing hollywood bullshit and promoting myself

Of course it's for money. They're making products, not games.
>>
>>727146148
>>727141848
>troons still seething
Kek its been what, 15 years?!
>>
>>727177391
there's been an ongoing shitstorm with the publisher behind the scenes. spider's ceo quit or was pushed out at one point.
>>
>>727176938
kino
>>
>>727176823
Crate
>>
>>727177347
>so it doesn't look dated
Nigger, games looked the same for the past decade or so, it's all ueslop now anyway
>>
>>727151040
Can't speak for everyone, but I was going to get it until I realised how much it was focusing on the story. That gave ne pause, then I heard that the dragon sections were shit. I'll play it eventually.
>>
>>727154231
The kind of shit where the dev making it clearly fucking hates video games and that players wanna have fun, instead of being overawed at their amazing story
>>
>>727151001
he's just a contrarian troll because he thnks it's a replacement for having a personality
>>
>>727177138
What I don't understand is why they fired Mitsoda of all people. Hardsuit as a team weren't working, so surely they could have just moved the project and him to a better team no matter the scenario. Once they fired him the rest of the key staff weren't going to cooperate, they lost their "legitimacy" in the project, and now they had to completely rewrite it.
>>
File: 9133563.png (312 KB, 477x500)
312 KB
312 KB PNG
>AAA game bombs
>i get to buy and play it for $10 a year later
>>
>>727178560
First off, it's not AAA
Secondly, do not buy this shit. The combat is fun for about 20 minutes and then you'll just be bored for the rest of the 20 hours
>>
File: 1234okok.png (16 KB, 200x173)
16 KB
16 KB PNG
>>727178560
>I only buy smelly shit after it's old and cheap
>>
>>727178606
I'd say it's definitely worth a $5-10. Story is decent to good, beautiful game, I don't LOVE scaling skyscrapers and hoping across them, but it's a fun novelty for a while.
>>
>>727178518
>What I don't understand is why they fired Mitsoda of all people.
It's probably because they didn't feel the story needed more work at that point and they just wanted the game shipped. It was basically "fix the game and get it shipped or you're fired too" for everyone else.

What I really don't understand is why they didn't just have someone take the assets and fix the game if the issue was mainly due to bugs. I know TCR reused a lot of assets but I guess they really wanted to do their own thing too which wasn't well received either.
>>
>>727178818
>I'd say it's definitely worth a $5-10
No. It's worth no money at all, and money aside, it's not worth wasting your time on
>for a while
Yeah a few minutes
>>
>>727139996
>Parashit
>>
File: vtmb 1v2.jpg (369 KB, 2648x865)
369 KB
369 KB JPG
saved
>>
>>727178818
well you better start loving it because there is a lot of combat on rooftops I mean it's kinda fun dropkicking enemies and watch them fall to their deaths
>>
>>727175175
>basic ass features like an FOV slider and a motion blur toggle are on their roadmap
Lmao, a single player game even having a road map at all is pathetic
>>
Why did this game cost so much? Why are devs unable to make "AA" style games? I think they should have accepted this was never gonna be a GTA or Cyberpunk game, and instead make it in the style of the original game with more polish.
>>
>>727140401
N
>>
>>727140401
Maybe these faggots should finally make games that don't suck
>>727139996
>Fully with us as publishers
I wonder if this was part of the agreement, TCR is certainly no saint as interviews go the head of the studio isn't petty fucking retarded himself
>>
>>727144728
>Enjoyed it
The game has enough to be enjoyed if you want something semi-retarded to numb your mind with or to just laugh at it
>>
>>727177391
oh damn i forgot Greedfall 2 happened.
their choice to opt for an entirely different gameplay system for the sequel was bizarre, and got their review score in the Negative immediately. what a dumb decision they made there
>>
>>727178518
>Fired Mitsoda
He was partially responsible for the retarded HSL situation on top of not really being needed for dialogue writing if they're replacing him entirely. They should have poached him for White Wolf though but Paradox is retarded in many ways
>>727178849
TCR kept concept art and the like and likely a few assets, but yeah they had no interest at the start at finishing HSL's "game"
>>
Maybe making a sequel to a game just so your tranny devs can whitewash a transphobic joke made in 2004 wasn't a good idea
>>
>>727177391
that's a shame
>>
File: modern_RPG.webm (3.99 MB, 2048x1152)
3.99 MB
3.99 MB WEBM
>>
>>727139996
how did such a shitty game take so much money to make.
>>
>>727182360
Jesus Christ, really? I'm a retard so I always click all dialogue options even in games where the dialogue doesn't interest me at all, so I never saw that. I thought the dialogue puzzles as Fabien were the worst "why are these even different options if I'm not allowed to fail at it?" parts
>>
>>727177058
>How many DLCs do you think Paradox is going to try sell people?
Just two. They were announced in September.
>>727177138
>what I don't understand is why paradox didn't give hardsuits labs more time to actually polish the game and make it presentable
Very simply, because they thought Hardsuit's game was shit. No doubt they have problems with TCR's game. But they thought the game Hardsuit made was a complete train wreck, and way back in mid-2021 there were leaks that said Paradox felt that Hardsuit had given them a "boring mess" and a "fucking disaster" and a game that was "not fun".
>What I don't understand is why they fired Mitsoda of all people.
He was story lead, so the story being terrible was blamed on him.

There was another alleged leak from earlier this year:
>As my buddy tells it they had immense scope creep. Mitsoda and the other writers would keep adding storylines that they just kept adding to the game. (This is what writers should do, keep digging for gold but someone needs to actually filter the largely bad from the good.) He described it as Owlcat style but with no one to keep things on rails. Endless exposition dumps and quest chains that while cool, didn’t really add to a cohesive story or move the plot in a meaningful way.
Imagine you're Paradox and it's mid-2020 and you do an internal review of the game, and your internal review says the game is a mess. The story is boring, every quest is boring, and so you fire the narrative lead and replace him. And you fire the creative lead and replace him, too. The replacements are not able to salvage the project.

You must remember that Mitsoda (writer) and Cuney (creative director) were the first people to be fired. This closely parallels 2K firing the lead writer and other leads on BioShock 4 recently. They hated the story, hated the game's direction.
>>
>>727139996
"misses targets" they knew it was gonna be bad and it still didn't reach their low expectations?
>>
>>727180276
Those things are relatively low priority. The main priority was fixing the bugs. The updated save system will probably be coming this upcoming week.
>>
>>727182524
I didn't make any profit. There isn't a target they could set, realistically.
>>
File: g6fbw31iciud1.jpg (710 KB, 3840x2160)
710 KB
710 KB JPG
>>727180347
>Why did this game cost so much?
Graphics.
>Why are devs unable to make "AA" style games?
They do. And people don't buy them because the graphics are bad and because they don't have the polish of AAA games.
>>
>>727151040
>how did TDA even flop, that one is a head scratcher
Not really eternal has a really fun loop if you're not shit at video games. TDA has a really boring, slow uninteresting loop even if you are good at video games.
Also the music was a huge downgrade and sucked dick.
>>
>>727182360
>>727182420
Fabien's flashbacks are really important plot info, so I think they were scared of people thinking they were optional to understanding the story and then being confused as hell. But yea, they absolutely should have let you leave those conversations early. The pacing of Fabien's sections is all wrong.
>>
>>727182524
Expectations are based on budget, and Hardsuit Labs had already blown 40+ million dollars of budget on their version, plus the marketing for their version, and so on.
>>
>>727175508
Take your meds.
>>
File: 1695175845182[1].webm (2.81 MB, 1280x720)
2.81 MB
2.81 MB WEBM
>>727182643
>Graphics.

But it's the bland ugly "realism" Unreal Engine 5 horse shit graphics I've seen a million times before. Only this time slathered in some kind of green/blue tint in every shot. I'm beyond sick of seeing it already.

Something with stylized graphics could have stood out, like the original. If you have SOUL and pour in tons of detail and attention you will not care if it looks like a 2004 game.
>>
>>727182862
Don't post. You have nothing to offer anyone and anything taken belongs with better.

Drugs that destroy minds aren't medicine.
Cowardice is not a credit to any.
Excuses are not standards.
>>
>>727182987
Schizo everyone wants you to take your meds, because then you won't shit up threads with paranoid bullshit.
>>
>>727182872
Don't listen to fags who say graphics are the biggest cost, they don't even know how exactly money turns into grafix anyway. Biggest costs are employee salaries and marketing
The lower bound of a professional software dev is $100k a year. TCR has 55 employees and HSL had around the same number. The game had been in development since 2016
55 employees x 100k a year = 5.5M a year
5.5M a year x 9 years = 49.5M
And that's only the salaries and only the very lowest possible bound, devs working in big cities usually earn way more than that
>>
I know absolutely nothing about Vampire The Masquerade but I bet if you asked me to come in and outline a sequel, I could spend about 2 weeks playing the game and researching how fans talked about it online, as well as identify core aspects that can be marketed and promoted.

Then I could come in and deliver a project outline that can appease the original audience but in a way that can still appeal to modern players. It wouldn't be perfectly detailed and rely on many other more experienced people to put into practice, but the vision would be a suitable groundwork to build on even after I, random asshole, fucked off.

I only say this because apparently people with more experience in the industry don't know how to fucking do this, and continue to take pre-established things with an identity and make completely unattractive garbage out of them.
>>
>>727183076
Your begging says all you are.
You need others inferrior.
You don't hold up anything or nothing. Just bleat bad is good like if it's echoed and enacted it's true.
>>
>>727140401
I sincerely just wanted a non-shit Vampire game for Halloween if not a decent VtM or Bloodlines sequel, with all the time and examples there was shit was simple, I didn't want any of this fuss.
>>
>>727183171
They had a dev studio (started by one of the writers of the original game) doing this very thing. Then they fired them
>>
>>727183132
if devs don't have passion for the business they don't deserve a salary, this isn't your gov job where you aren't required to give a fuck, simple as
>>
>>727183216
Play Vampyr!
>>
>>727183171
But can you do this while rimming your bosses, making sure not to offend the resident abomination in the HR department and also save money on programmers because marketing needs 99% of the budget?
>>
>>727139996
>*Pikachu face*.
>>
>>727183171
>I could spend about 2 weeks playing the game and researching how fans talked about it online, as well as identify core aspects that can be marketed and promoted
This is what they are doing - pretty much every sequel product is made this way. The problem is, the people doing this work their benchmark for gaming is like Mario Kart and their benchmark for fiction is Harry Potter.

What has happened is that anybody competent in tech does not work in video games. You would cry if you talked to the people making video games today.
>>
>>727183171
>apparently people with more experience in the industry don't know how to fucking do this,
They do, but they think they know better. The original audience will already buy it because of the name! Time to make it appeal to freaks instead!
>>
>>727183132
>Biggest costs are employee salaries
Graphics = employees. A single designer can make a dozen character models in a month back in 2000. It takes them 2 weeks to do a single character model now. Everything takes so much longer and cost so much more money as a result.

That is why GTA San Andreas has 75 devs while GTA 6 has over 5,000.
>>
>>727183171
To be very clear, you're making a sequel to a huge flop. Total bomb. Killed the studio. And the game's only identity was being a bad version of Deus Ex. That's the groundwork. You just heard that Embracer cancelled the new Deus Ex because those games cost too much and not enough people buy them.

Okay, so pitch Bloodlines 3. Pitch a game that pleases fans of the completely mismanaged original that was mismanaged in part because Troika had no understanding of scope or project management and kept adding features that didn't work properly.

Also, the publisher just told you that whatever budget you were thinking of getting, you get half that. Also, the game has to have good graphics. That last one is really important.
>>
honestly if they wanted to pander to the sjw's they should have went with the better splats.
Vampires are soooo 1990.
All the furrys prefer Werewolf
>>
>>727183728
>The original audience will already buy it because of the name!
Wow, all ten of them.
>>
>>727140401
you have a point
most anons on /v/ haven't touched a game in months and come here to argue about politics for some stupid fucking reason
but this is not the thread for it because this game does actually suck
>>
>>727183238
They fired them because their game was complete ass, and the story was the worst part of it.
>>
Uh... WHAT?
>>
>>727140401
I played bloodlines 2 and it's an embarrassing sequel.
>>
>>727185410
Karo sounds much better than fagien.
>>
File: safia my love.png (34 KB, 1032x143)
34 KB
34 KB PNG
>>727185410
>>
File: phyre backstory.png (50 KB, 1030x146)
50 KB
50 KB PNG
>>727185751
>>
File: the rebar rewrite.png (45 KB, 1037x166)
45 KB
45 KB PNG
>>727185751
The rebar killer plotline is such a late development addition that the game's senior writer didn't know anything about it. It was handled almost entirely by Ian Thomas.
>>
File: thinblood fabien.png (50 KB, 1030x146)
50 KB
50 KB PNG
>>727185904
>>
>>727140401
>you people need to actually play video games
They stopped making games for me.
>>
File: no lou battle.png (33 KB, 1030x146)
33 KB
33 KB PNG
Senior writer wanted to have a Lou boss battle. She also mentions that while she would have liked it, a "I can fix her" ending for Safia was never in scope.
>>
File: turkish phyre.png (46 KB, 1070x211)
46 KB
46 KB PNG
>>727185986
>>
>>727186023
Good lord, it makes you feel sick inside to think about how much content gets made for games and then thrown away. I have to assume that the Turkish language stuff got scrapped in the rewrites.
>>
File: cat spoilers.png (34 KB, 1017x135)
34 KB
34 KB PNG
>>
>>727140401
I can smell the cowshit smears from here poojeet.
>>
>>727146523
You lot get paid cents to shill here but all that ends up is that we laugh at you.
>>
In reality the game flopped because it used woke ue5 nanite lumen garbage.

Go ue5 go broke

Why is ue5 so ugly. Some of the ugliest games come out of this engine trying to be realistic
>>
File: dev feelings.png (35 KB, 1030x146)
35 KB
35 KB PNG
>>727186797
Stop being a whiny bitch. Let's talk about the interesting dev stuff. It really sounds like they did their best under really difficult conditions.
>>
>>727187020
>READ MY SPAM WHERE SOME RETARDED WHORE IS COPING ABOUT HOW THE VIDEO GAME WAS TOTALLY GONNA BE GOOD
No.
>>
>>727187020
>then it all comes together
It didn't though
>>
>>727187020
God you sound fatiguing to even be around.
>>
>>727139996
Is that a POV picture of the last thing The Chinese Room sees after the Paradox CEO praised them?
>>
>>727187020
>waaaaahhhh we could already see there was gonna be backlash
>then we took zero steps to make the game anything like the original, in fact we only focussed on writing and specifically made all the gameplay parts unappealing because we hate video game players
>wtf there was some backlash how could this happen
>>
>>727186986
Nanite is overdue. Mesh reduction without LOD. Keeping the best mesh.

It'd be en(r)gaging if they patented it though. Quiet rage. As in disregard them. Done.

Raytracing and pathtracing is awesome. The cleanup of the image might be pleasant too.

A shame Brigade 3 engine wasn't used. Invested in. Such engines that do something well added together. Eg megatexture.

Enbseries too.

All this good stuff.
Instead of something that will betray them.

But that's what happens when you put a price tag on advancement. Something worse takes it's place.
>>
File: fabien malk.jpg (1.49 MB, 4838x2474)
1.49 MB
1.49 MB JPG
>>727187136
It definitely did. The final game works shocking well, and the ending is a miracle of late production patchwork. Making the best vampire game ever made is a tall challenge, and they did it better than anyone else. That's admirable.
>>
>>727185904
>screenshot taken 15 days after the game released
>head writer: "I'm still doing my playthrough"
hahahahahaha that's a microcosm of why TCR is dogshit right here
>>
>>727187218
Their approach wasn't wrong. If only Bloodlines 2 had good plot and characters, everything would've been fine. That's why I was foolishly and naively excited for it, because Still Wakes the Deep was good and it had the same writer. The only problem is that the story sucked, so the game has no redeeming qualities. No one was pleased with the final product, not even the devs themselves
>>
>>727187267
I don't normally use the "appeal to commercial success" fallacy, but nothing good has ever lost $37 million. That's literally impossible, do you realize how absurd you sound? If it has any artistic appeal whatsoever, SOMEONE would've bought it. But literally no one did
>>
>>727187317
Nigga please, you literally just called it the best vampire game ever made 1 minute before that post
>>
>>727187218
>>then we took zero steps to make the game anything like the original
Adding Fabien was fairly extensively, and was purposefully engineered to make the game more like the original.
>First person dialogue camera.
>Eccentric Malkavian protag who keeps unwittingly predicting the future.
>Shift focus from combat to walking and talking.
Mind you, she wasn't really involved in any of the Fabien stuff.
>>
>>727146148
Why couldn't they at least write a good joke? Now the wording seems like they are insane people who ignore cautions because they are retarded.
>>
>>727187406
Not me. In fact, I'm the one who replied to the post you're talking about, retard
>>
>>727187482
>and was purposefully engineered to make the game more like the original
No it wasn't.
>>
>Discord
Says it all really
>>
File: pinchbeck draft.png (40 KB, 1030x146)
40 KB
40 KB PNG
>>727187313
She left The Chinese Room in June. She was a very important writer on the project, always pushing for the game to be darker and edgier, but she ultimately answered to Ian Thomas, the narrative director.
>>
>>727139996
>sequel to a decades old game
>made by none of the people responsible for the original
How many times has this actually produced a good game?
>>
Reminder.
https://arch.b4k.dev/v/search/text/pinchbeck/
>>
>>727187482
>Adding Fabien was fairly extensively, and was purposefully engineered to make the game more like the original.
I don't remember some kind of ghost companion in Bloodlines 1. Don't know what you're smoking and I don't want any. I haven't played Bloodlines 2 but he sounds more like an attempt at recreating the success*** of Cyberpunk.
>>
>>727187267
"the best vampire game ever made"? You are hopelessly retarded. Kill yourself.
>>
>>727187317
>Still Wakes the Deep was good and it had the same writer.
Yes and no. Still Wakes the Deep was written 99% by Dan Pinchbeck. With Bloodlines 2, he wrote the story and a certain amount of dialogue, including lines that made it into the final game, but unlike other The Chinese Room projects the game had a team of writers, and after Pinchbeck left in mid-2023 the story underwent changes. His version of Fabien was completely replaced with the Malk version.

Bloodlines 2 does have an extremely good plot and characters, though. The writing is very good. The best VTM has ever been. But it's not as poetic as other TCR games.
>>
File: bruh militia.jpg (101 KB, 796x795)
101 KB
101 KB JPG
>>727187659
Just stop.
>>
>>727187625
>I haven't played Bloodlines 2
Good choice. It's hard to put into words just how infuriating it is to have to play the faggot in flashbacks every 2 hours
I said "oh fuck, NO" out loud once when the next objective was to go to sleep because I knew that always means another shitty walking sim section
>>
>>727187596
Lords of the Fallen 2023 was a pleasant surprise. I haven't played it yet, but if Ninja Gaiden 4 is good, that's another example I think. The Dead Space remake was surprisingly good (even funnier since it BTFO'd Callisto Protocol, which was ACTUALLY made by the same original people)
>>
>>727187401
>I don't normally use the "appeal to commercial success" fallacy, but nothing good has ever lost $37 million.
Oh, they absolutely have. Movies lose that kind of money regularly.
>SOMEONE would've bought it. But literally no one did
It's the best selling VTM game by a huge margin. None of the other games ever came close. But it cost so much money because they spent like 40 million on the cancelled version, then another 20 on the rebooted version. And that's not counting the marketing budget for the canned version.
>>
>>727140401
>getting culture war and eceleb gossiping fatigue
the culture war stops when devs do.
>>
>>727187773
>shill pretends Hollywood accounting doesn't exist
>>
>>727140401
>t kumar patel
>>
>>727151040
STAND
AND
FIGHT
>>
>>727187773
Name a good movie that lost $37 million
>>
>>727146148
I don’t even get how the troony bullshit still persists going into 2026 like let’s be real every single tranny is an insanely bourgeoisie asshole. Like if you’re so privileged to be whining about fucking pronouns and about taking expansive drugs to try and grow man boobs you have no grasp on society.
>>
File: Safia last meeting.png (1.66 MB, 1920x1080)
1.66 MB
1.66 MB PNG
>>727187520
The whole reason the game switches to a first person dialogue system when playing as Fabien is because that's what Bloodlines 1 did. You may not remember this, but the third person dialogue camera in 2 was controversial at one point. The whole reason Fabien is a Malkavian is because that's what Bloodlines 1 fans wanted. The whole reason his sections don't have combat is because Bloodlines 1 fans complained about the amount of combat in 2. His entire revamp is a calculated attempt to make the game more appealing to fans of Bloodlines 1.
>>
>>727188082
Why are you coming up with new bullshit every week and then post it as facts?
>>
>>727188034
Idk I hear there's lots of trannies in the slums of Latin America. I don't know how truthful that is
>>
>>727188082
The Bloodlines 1 fans wanted a ROLE-PLAYING GAME, you imbecile.
>>
>>727188224
It is pretty hilarious that the best lie the shill can come up with is "the first person perspective is the only thing VTMB1 players cared about"
>>
>>727187625
You seem confused.
>I haven't played Bloodlines 2
Oh, that explains it.
>>727187613
No shit people are talking about the writer/director/gameplay lead of Bloodlines 2 who rather famously walked into the meeting with Paradox to tell them that Bloodlines 2 would not be an RPG.
https://www.youtube.com/watch?v=iyWDyNLAo1E
You can't escape him. He is entirely the reason Bloodlines 2 is the game it is. This is his vision. Even after he left, he has consumed the franchise into himself, tainted it forever. We will never be free of him. Smug little British academic who cut his teeth making a Doom 3 mod where you can't kill anyone but have to shoot zombies with rubber bullets while a voice in your head berates you.
>>
>>727187654
Bloodlines 2 wins by default because every other vampire game has terrible gameplay or mediocre writing. It nails everything to some degree. Gameplay is solid. Writing is good. Music is great. It just auto-wins. Also, it's the first actually good Vampire the Masquerade game.
>>
>>727188291
>who rather famously walked into the meeting with Paradox to tell them that Bloodlines 2 would not be an RPG
Damn you mean the thing you just started spamming about a few weeks ago? What about the other 8 years of you being obsessed with him?
>>
>>727187961
Almost everything Paul Thomas Anderson ever directed.

Bloodlines 2 is heavily influenced by Blade Runner 2049, a film that lost 80 million dollars.
>>
>>727188484
>grossing $277 million worldwide against a production budget of $150–185 million
Hollywood accounting.
>>
>>727140401
nah, I'm having a blast with shitposting
>>
>>727188484
None of that is true. Boogie Nights, There Will Be Blood, and Blade Runner 2049 were all commercial successes
>>
>>727188165
Did you not bother to read any of the interviews with Ian Thomas or Alex Skidmore? Fabien becoming the secondary lead and being a playable character who argues with stop signs is because that's what players wanted. They wanted to play as a Malkavian. So they catered to that. Nobody except Bloodlines 1 fans were whining about no playable Malk.
>>
>>727188658
Link the interview article or timestamp where they said they introduced the worst non-gameplay in the entire game for players of the first game. You won't be able to do it. You will instead backpedal
Can't wait to read what your new cope is a month from now
>>
>>727188224
>The Bloodlines 1 fans wanted a ROLE-PLAYING GAME,
Well, they'd already decided that wasn't going to happen. So they made the best with what they had.

At no point was TCR's VTMB2 ever going to be an RPG. Originally it was going to be a linear action/stealth game with some dialogue choices that would affect the story. It was simply never, ever, ever, ever, ever, ever, ever going to be an RPG like Bloodlines 1. That had been ruled out immediately from the start.
>>
>>727188742
>Originally it was going to be a linear action/stealth game with some dialogue choices that would affect the story
So why didn't they focus on making the combat good? Or making the stealth good? Or giving the player any dialogue choices?
Why did they only focus on writing a shitty story that nobody likes or cares about?
>TCR
Oh right, because it's TCR and you are lying about what their goal was. They were never gonna make a VIDEO GAME is what you are trying to say, because they hate video games with a passion since that's the only medium where they could land a job with their mediocre writing skills
>>
>>727188350
Eight years? Pinchbeck has been one of the most influential academics in gaming since his 2008 modding project where he created three very strange and very influential mods that reconceptualized the way people thought about player agency, narrative storytelling, and the role that invisible narrators play.
https://youtu.be/_c45mzfRF_U?si=DHWsly7Jgw8tpbAS
>>
>>727188742
>So they made the best with what they had.
You make it sound like they were given a raw deal, like it was outside their control. But then you immediately say how it was entirely their choice from the beginning.
>We wanted an RPG.
>Ok but we don't want to make an RPG though.
>>
>>727145518
ARC Raiders is doing well thoughbeit. ARC Raiders is made by the same Battlefield devs and CEO that told you to not buy it if you don't like it and made fun of chuds who got mad that they put women into BF.
>>
>>727188859
I'm sure you can dig out some of your posts from before 2015 talking about him then, since those mods you constantly spam about are such an integral part of your fanboyism
>earliest mention is in October 2015
Wow that's weird. One could almost think you only heard about him when you played the shitty Amnesia game and are retroactively pretending to always have been into his dogshit writing
>>
File: Soldier Crying.jpg (93 KB, 1280x534)
93 KB
93 KB JPG
>>727188603
Blade Runner 2049 was a huge flop for Warner Bros. You know what else was a huge flop? Paul W.S. Anderson's Soldier, the Kurt Russel Blade Runner side-quel. It made... fuck-all money on a budget of 60 million and flopped so badly its theatrical release was cancelled in most countries. Blade Runner itself was also a commercial failure.

PTA's films are almost all flops that lost their backers a lot of money.

https://www.reddit.com/r/boxoffice/comments/1nu37np/pta_unfortunately_has_experienced_one_flop_after/
>>
>>727188983
>shill pretends Hollywood accounting doesn't exist
>>
>>727188562
Now add in the advertising budget.
>>
>>727149320
The best thing is that the console command for that is "money [X]".
So if you're a retarded 15 year old that just types "money 1000000" into the console the world gets eclipsed by breasts.
>>
>>727189083
lyl that's great
>>
>>727188831
>So why didn't they focus on making the combat good?
They did. That's why the combat is so in-depth.
>Or making the stealth good?
They also put a lot of work into that. But it could be better, and they are supposedly working on it. You're supposed to be able to sneak through most combat encounters, but there are issues preventing that.
>Why did they only focus on writing a shitty story that nobody likes or cares about?
It's the most liked story in VTM, so they succeeded on that front. Nobody can criticize the game's story. It's peak.
>Or giving the player any dialogue choices?
It has a bunch of those, but full branching was deemed out of scope.
>>727188901
Pinchbeck told them "There's not enough money". Basically, the budget Paradox offered was incompatible with making an RPG. So they just... didn't do that. They did something else instead. Bloodlines 2 is the product of a game director saying, "That'll cost too much, so let's do something completely different."
>>
>>727189160
>the most liked story in VTM
Go fuck yourself
>>
>>727189160
You realize you make your employer look worse when you say VTMB2 combat is them at the absolute top of their ability, trying as hard as they can?
>>
>>727189160
>Nobody can criticize the game's story. It's peak
I'll criticise it right fucking now: it only works if ALL the players are completely retarded. YOU are retarded.
>>
>>727189235
I still don't understand how Ryong managed to get herself staked by a mostly insane retarded cunt
>>
>>727189041
Paul W.S. Anderson had to go cry in his house for 6 months playing this PS1 game called Resident Evil while he recovered from having Event Horizon and Soldier flop back to back. Then a funny thing happened...
>>727188941
Serious question, how old are you that you've never heard of Dear Esther, the 2008 Half-Life 2 mod that completely revolutionized Half-Life 2 modding and directly inspired the likes of The Stanley Parable and every other walking sim on Earth?

Reality is that most people didn't see thechineseroom (that's how their name is originally spelled as Dan Pinchbeck and Jessica Curry). Most people don't know who makes their games. Most people don't know who Dan Hay is, but he's been the mastermind behind the Far Cry series for many years.
>>
>>727189302
Post your posts where you sucked the cock of the writer of Dear Esther while mentioning his name. Since you are his biggest fan, you surely didn't just retroactively start talking about him 8 years ago
>>
>>727140401
Make good media don’t go broke it’s really that simple
>>
>>727189234
Bloodlines 2 combat is about as close to good combat as the VTM series has come. It is a bit rough around the edges, though. I don't like how parrying works.
>>727189217
I don't see the point in denying it. Even reviews that gave Bloodlines 2 a 4/10 still praised the quality of the story, the quality of the acting. It has a really, really good story. It has a fantastic cast. It has excellent voice acting.

It is the face of VTM as a brand now. It's the most popular VTM game by default. We have to accept that. It has rapidly eclipsed "Bloodlines 1" and "the original". People appreciate 1 in relation to 2, but 2 is now the default VTMB game.
>>
>>727189302
>Dear esther
Go back to tumblr
>>
>>727189302
As someone who has been autistically into the HL1/HL2 modding community for the past 15 years, I can assure no one gives a fuck about Dear Esther and it certainly didn't fucking "revolutionize" anything
>>
>>727189446
>after developing the game for FIVE YEARS, an actual employee of the dev studio's absolute best argument is "it came close to being good"
Jesus christ
>>
>>727189235
>>727189275
The real reason is that Safia was originally an Elder and thus incredibly strong and fast. But the ingame reason is that she is very fast and quite strong and she had Ryong's complete trust.

In Bloodlines 2, like Swansong, vampires are portrayed as mostly retarded children. Easily distracted, very paranoid, and easy to sow discord among. In VTMB2, half of the court is sabbat. Benny, Safia, and Ysabella. Three of the most important figures. Lou is nuts, Campbell is taking supplements to make himself less retarded (it's honestly kinda sad how despite being a huge thug, he is aware he's a dumb thug, and wants to be a capable prince, and he's hugely grateful to Dale for his potions that have allowed him to be smarter), and Ryong is young and under Lou's retarded thumb.
>>
>>727189584
>originally
I don't give a fuck. Tell me what the reason in the actual story in the released game is, shill
>>
>>727189473
You mean to tell me all the walking sim HL2 mods are not inspired by Dear Esther? Really?
>>
>>727176024
>>727146148
Amazing. Actual reddit tranny game.
>>
>>727159140
>trooncase
we have reached a level of phoneposting that shouldn't even be possible
phoneposters are now trying to bully pc posters
>>
>>727189673
>game made by people who hate video games and especially hate the original game
What did you expect?
>>
>>727189648
No one. Cares. About. HL2 walking sim mods, with Stanley Parable being the one exception.
>REALLY?? You're not gonna give credit to the PROGENITOR of deck-building Doom WADs???
>>
>>727189620
You were told. Safia has Ryong's complete trust, and she never appears to be anything other than a meek little Tremere scientist that is constantly hiding behind Ryong because Lou hates her. So it's very easy for Safia to spring a trap on Ryong and put her into torpor. She was hiding her power level, as they say.
>>
>>727189820
>meek little
>Tremere
Any reasons that don't break the lore wide open?
And I'm sorry that this is how you learned that no one reads mroe than one sentence of your spam, shill
>>
>>727189817
I'm sorry, but the walking sim is one of the most important game genres that bled into every other genre. It sounds like you're just asspained about walking sims.

Nobody cares about non-walking-sim HL2 mods because HL2 has dogshit combat.
>>
>>727189620
>shill
What is it with you and this? Dude, if you are serious I honestly urge you to seek medical help for your mental issues, or at least go to Church. Every vampire thread you're here for hours having paranoid fits that anyone that disagrees with you is a glownigger out to get you to buy.... a game.

Paradox doesn't have that kind of money, and 4chan is a hasbeen small place of little cultural note. Actual botting/shilling occurs in Reddit, youtube, tiktok, facebook, etc. And even if that were not true, the game has been out for a while now. I'm trying not to be too much of an asshole here but fuck is it annoying.
>>
>>727189852
What lore?
>>
>>727189919
Congratulations on not having been here for the last 5 years where we had to endure that retarded nigger's constant obsession with some shitty walking sim writer literally no one but him has ever heard of. He's a TCR employee
>>
>>727190090
If you've never heard of the guy who wrote Still Wakes the Deep, that really sounds like a "you" problem.
>>
>>727189878
>the walking sim is one of the most important game genres that bled into every other genre
There are no good, influential games with walking sim elements. You do realize that not every trend is a good one, right? That's like celebrating Cher for being the first musician to use autotune. It's a gimmicky fad that everyone hates and will die out soon.
>Nobody cares about non-walking-sim HL2 mods because HL2 has dogshit combat.
There are 11 people playing Dear Esther on Steam right now. There's 27,000 in GMod
>>
>>727189852
The new VTM archetypes are:
>Nosferatu are security guys. (Swansong introduced this, Bloodlines keeps it.)
>Tremere are fragile nerds. (Bloodlines 2 introduces this, watch future games copy it.)
>>
>>727190232
>There are no good, influential games with walking sim elements.
That's because every game has walking sim elements now. I hope you're looking forward to the obligatory first person walkign sim horror sections in the next Resident Evil, BTW. It's funny how people are still fixated on literal walking sim P.T., too.
>>
>>727190232
>There's 27,000 in GMod
Gmod is a platform other mods, like Roblox.
>>
>>727190370
By your logic, Half-Life 1 has "walking sim elements", because you spend the first 20 minutes doing nothing but walking. You're delusional if you think Dear Esther made even the slightest impact on triple A gaming
>>
File: 1651005783892.webm (2.85 MB, 1282x722)
2.85 MB
2.85 MB WEBM
>>727140401
>>
>>727190187
SWtD is fucking SHIT and the only people who glaze it are complete cretins. Die.
>>
>>727190474
>crime in progress
ery tiem
>>
>>727190428
Alright, Entropy Zero 2 has 168, Nightmare House has 48, Black Mesa has 1900, Day of Defeat has 291, CSS has 16,000... and your precious walking sim has 11.
>>
Fabien is such a shit character, his lines when talking to inanimate objects are the only ones I skipped through
>>
>>727190465
Did Half-Life 1 have someone narrating as you walked? I don't think so.
>You're delusional if you think Dear Esther made even the slightest impact on triple A gaming
Are you seriously going to tell me that this game, which was written and directed by the creator of Dear Esther, is not inspired by Dear Esther?
https://youtu.be/XIV8Nuc6WpE?si=SFUrn06oPdUWUD_K&t=5161
>>
>>727147271
>All that happened this year
Jesus christ
>>
>>727190763
>cites a commercial and critical bomb
>>
>>727190605
I for one am shocked that the 1 hour long walking sim with almost no replay value has a lower player count than the others.
>>
>>727190763
>my proof that this dev had an impact on the AAA industry is a AA game by the same dev
??????????????????????
>>
>>727190874
Bloodlines 2 is absolutely a AAA game.
>>
>>727190812
It didn't. That's 2024. Your mind's going, old man. Is your perception of time so bad you seriously thought Concord came out earlier this year?
>>
>>727147839
I know actually unironic male to female transgenders who think WoD V5 is too woke to do anything interesting with. It is that dire.
>>
>>727190919
It isn't, and it still doesn't fucking count because it's the same damn dev. Have you lost your mind?
>>
>>727190842
>okay, I admit it, the game is worthless, has no value, and no one cares about it
Thank you. I wish all of my arguments ended like that
>>
>>727147271
Concord isn't eligible, sadly. It flopped and shat itself in 2024.
>>
>>727190952
Fun fact. Daniel Pinchbeck didn't create those sections. Ian Thomas, the writer of Amnesia: Rebirth did. Fabien's dreams and stuff are all him. Something people don't like to admit is Frictional games were hugely inspired by Dear Esther and A Machine for Pigs.

But there's more to it than that. See, a year before Frictional released Amnesia: The Dark Descent, thechineseroom released a strange survival horror mod called Korsakovia. Frictional absolutely played this. The game has 53,000 downloads and a score of 8.4/10 on ModdB.

https://youtu.be/ppZ65uN63Z8?si=OaBfZP2a4L8vfq6m

https://www.moddb.com/mods/korsakovia

It's sorta crazy how these modern Half-Life fans have no clue about stuff like Korsakovia or how it directly led to them getting the A Machine for Pigs gig.
>>
>>727139996
>its US thats the problem
>NOT THE DEVELOPERS
why cant these retards ever fucking blame the people MAKING THE FUCKING GAME
im not blaming the advertiser that my burger has poo in it
im going to blame the chef that fucking made it.
>>
>>727191332
Frictional isn't a AAA dev. Keep trying, shill
>>
>>727190924
I'd ask if you were trans but I know the sistas ain't even playing this game. Get back to the cellphone farm for 1 cent an hour
>>
File: 1759346131898108.jpg (1.55 MB, 1024x1024)
1.55 MB
1.55 MB JPG
>>727139996
Common sjw Troon gaming circlejerk L
Remember back when they were spamming daily vtmb shill threads
>>
>>727149071
thats clearly a euro trying to talk like an american
>>
>>727191332
Amnesia Rebirth was universally despised, and Amnesia Bunker definitely doesn't have a hint of walking sim DNA in it, leaving only SOMA. Was SOMA influenced by Dear Esther? Idk maybe, but I don't even like SOMA that much
>>
>>727191451
What an embarrassing thing to type
>>
I'll cherish the moment when the shill tried to die on the hill of "some shitty walking sim influenced AAA gaming because the dev's next game and the game series of another dev that they raped have some influences (most of which he made up)"
>>
>>727191536
I'm not sure you really understand that the walking sim as a design idea is everywhere. BioShock changed from 2 onwards because its devs played Dear Esther. One of the main devs on BioShock 2 made Gone Home. If you think Gone Home is not a direct response to Dear Esther you are completely delusional. Is BioShock AAA?

The walking sim is essentially a way of thinking about game narrative in a way where STORY is GAMEPLAY. It was conceived by a guy who was a huge fan of STALKER, Half-Life, and stuff like that. So inherently it bleeds back into those games.

The reason STALKER 2 has those sections where you walk around the government facility with no guns is because of the design DNA sown by Dear Esther. It was like crack cocaine in the "I wish I could make sections in this game with no guns" community.

It's also why modern Far Cry games love those hallucination sequences where you do nothing but hold W to walk forward. That is the most sacred form of videogame storytelling. And it's done that way because Dear Esther, a derivative of Half-Life 2, left a huge impact.
>>
>>727191504
>The son of an Irish father and a Russian American mother, Ronan spent much of his early life moving around the world, following his fathers work and his changing family situation. By the time he was three, he had lived in New York, California, Greece, The Republic of Ireland and the UK. After his parents divorce at the age of three, Ronan moved to New York with his mother, where he began his elementary school education. Through out this time Ronan spent most of his school holidays with his father back in Ireland, who was eager that Ronan hold on to his roots there. When Ronan Reached his early teens the situation was reversed, and he began going to school in Ireland and returning to the USA for his holidays. This bi-continental upbringing has given him a unique insight into both American and European ways of life, and has proved invaluable at various stages of his professional career. After school, Ronan was accepted in to the acting degree course at the prestigious Royal Welsh College Of Music And Drama, where he received a 2:1 and graduated in 2004. Next, He moved to London, where he has since worked consistently in the many varied aspects of the acting world, from Television to Feature Films, Shorts to Voice Overs, Performance Capture to Commercials, and both small and large scale theatre.
Almost none of the actors in Bloodlines 2 are American. They're almost all British theatre/radio/TV people. That is why the acting is a lot better than other VTM games, but the accents are off.
>>
>>727192015
>If you think Gone Home is not a direct response to Dear Esther you are completely delusional
What the fuck is Gone Home? You're so autistic and out-of-touch you genuinely think people give a fuck about the things you're saying, it's insane. You literally live in your own little world
>>
>>727192183
I didn't bother reading more than one line of his wall of cope but I like that he called you delusional while saying the devs of Bioshock made it more like Dear Esther lel
>>
>>727147271
DISMAL
>>
File: FC5 VTMB2.jpg (1.46 MB, 3264x3264)
1.46 MB
1.46 MB JPG
>>727190952
>It isn't, and it still doesn't fucking count because it's the same damn dev.
Those sections are fairly obviously a reference to Far Cry 5's dream sequences. But Far Cry 5 has those sections because, well, walking sims have become invisibly blurred into every FPS game now. It's a beautiful circle.

Modern developers just love sections where you hold W to walk forward while there's some kind of narration. And I enjoy this because it makes people who hate walking sims so, so mad.
>>
>>727192559
>the devs who made a walking sim stole the walking sim sections of another franchise they raped from a completely different game, instead of stealing it from their own game
Are you even reading your own posts? You are now claiming that the devs revolutionized the gaming industry, then stole that revolutionary new idea of "have a game with a narrative", that never existed before, FROM ANOTHER DEV?????????
>>
>>727192183
>What the fuck is Gone Home?
The game every immersive sim dev studies because it was an execution of the "cheese shop idea".
>>
>>727139996
>something something corpospeak
can i get a rundown on what a write-down is?
>>
Wait until you find out every modern Naughty Dog game is directly inspired by this.
>>
>>727192674
Financial loss. It's just as opposed to a write-off where you would throw away the entire value of the asset
>>
>>727192731
that just confused my retard brain even more desu
did they literally lose 37m on it or came short by 37m?
>>
>>727192856
I don't know what you mean by "came short" but yes, they invested $37M more than they made back in sales, meaning they lost $37M
>>
File: an837uea5y1f1.jpg (104 KB, 616x353)
104 KB
104 KB JPG
>>727192656
Nah, the core idea of the walking sim is to remove or sideline conventional gameplay, leaving only move, look, and narrative delivery. You notice that the first thing Bloodlines 2 did to fix its lack of sophistication was to remove combat. It's the same reason Bloober did this when making Layers of Fear. They argued that true psychological horror meant no guns. That only through narrative exploration, narrative horror, would you be super peak.

The DNA of this is in Half-Life 2 (Dear Esther is an HL2 mod) but HL2 is unable to break out of its shooty-bang design paradigm.
>>
>>727193065
>TCR invented horror games
Dude has lost the plot
>>
>>727192937
fucking ouch, keeek
>>
>>727193102
What are you talking about you dumb fuck? thechineseroom literally made mods for horror games. Are you completely daft? How do you think they got hired by Frictional?
>>
>>727193132
I wonder if they're trying to write off HSL's spend. It is estimated that HSL's shitfire cost around 40 million.
>>
>>727193235
>What are you talking about you dumb fuck?
Your posts. You are currently claiming that every horror game made after Dear Esther is a copy of it
>>
File: its over pepe.jpg (17 KB, 236x166)
17 KB
17 KB JPG
>>727140401
>you people need to actually play video games
anon, do you have any idea where you are?
>>
File: 1749990458569200.png (221 KB, 620x640)
221 KB
221 KB PNG
>There's an entire army of shills who screeched at you that VTMB2 was a huge success for weeks on end
>They were wrong
>The game sold terribly
>Just like you always knew
You didn't even look up the numbers, you just knew by instinct like every other woke flop
How is that we know and they don't? They cannot be this amped up on copium surely
>NO THIS TIME CONCORDE/DUSTBORN/VEILGUARD/ETC WILL SELLY BIGLY DAS RITE XISTERS



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.