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Could a game ever do it justice? What would it look like?
>>
>randomly generated
>>
>manga where nothing happens
what would the gameplay be?
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>>727334534
Megastructural explorative atmospheric survival kino ala Rain World. No map.

>>727334476
It could be the first intelligent implementation of procedural generation.
>>
My understanding is that only voxel games can possibly render that kind of scale atm, and Blame environments often have a rou ded, almost organic look, which obviously doesn't work with voxels.

You would also need procedural generation, which admitedly might work in Blame given the chaotic nature of the world. The usual glitches and oddities of PG could be explained away at the builders going awry.
>>
I'm thinking early access open world survival crafting with pvp basebuilding raids and roguelite elements
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>>727334534
Mostly exploration with relatively uncommon but hard combat.
>>
despite being procedurally generated in lore, blame was illustrated by a human and no game could match the sovl in the environments with procedural generation.
>>
We already have Signalis
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>>727334659
*Rounded
>>
>>727334712
Besides having shamelessy plagiarized Blame's character design, your nihilistic troonslop has nothing in common with Blame.
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>>727334414
Forever Winter is trying to do this aesthetic kinda.
>>
Closest game that matches this type of environment is NaissanceE I've been recommending it on /v/ for years.
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>>727334953
i played it because an anon reccomended it to me and i enjoyed it. its environments are much "cleaner" than blame!'s but it was still a pleasant walking sim. the weird abstract bits were also pretty cool
>>
>>727334534
An indirect social game that is effectively mario maker 3d
You make a viable level and upload it to the server where it will be the next set piece in another anons cyber dungeon quest.
Expect a lot of geometric willies on the walls
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>>727335089
That was most likely me.
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>>727334895
This. After reading Blame, the moment I saw that troonslop I immediately felt that this bastard copied it outright with zero sense of shame. It’s pathetic enough that >>727334712 you even mentioned Signals in the context of Blame.
>>
>>727334932
The Borderlands tier character design and female soldiers make me not want to play this.
>>
So let me get this straight, this manga is spelled Blame! but it's meant to be pronounced as the onomatopoeic BLAM! ?
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>>727334414
Are you guys watching me or something? I finished reading Blame just a few days ago, and right after that there’s suddenly a thread about it here. For a coincidence, the timing lines up a little too perfectly.
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>>727334639
>>727334692
>>727335113
sounds boring
aestheticfags should hang
>>
>>727334414
>What would it look like?
Like a VN.
>>
>>727334414
Blame who?
>>
>>727334534
uhm... like any of the sony moviegames?
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>>727334414
white knuckle has some cool looking megastructure rooms
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>>727334414
The Tartarus Engine
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>>727335252
>No punctuation or capitalization
Zoomers/browns like you are too stupid and soulless to appreciate Blame anyway. Stick to Apex and estrogen.
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>>727335216
Yes anon
Could you shift in your chair a little bit so your butthole is more visible? Thanks-
>>
>>727335216
Blame threads are fairly common both on /a/ and /v/, it's a certified 4chan classic.
>>
>>727335170
Yes. It's the sound of the protagonist's gun. I remember reading an interview where Nihei stated that he fucked up the romanization.
>>
>>727334414
dolls nest did the megastructure stuff really well imo
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>>727335885
Tranny dev iirc.
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>>727334414
>Could a game ever do it justice?

No.
No because a huge part of what makes Blame so epic is the insane scope of it, both in space and time, and there is simply absolutely no way you could make it work with a human playyer. You can't make the human player walk 5000 real life years to get past the room that used to hold the planet Jupiter, and if you shrink it down it's no longer cool.
>>
>>727336140
lmao
>>
Would be difficult to balance the sense of scale and distance through both space and time with any sort of engaging gameplay, unless you focused the game around a small interconnected part of the structure, or introduced some kind of travel system. Either way with the right music and art style it would be almost guaranteed kino.

>>727335674
The Jewish elite.
>>
ico in space but you ride an elevator for literal years
>>
the scale is much too big (sometimes years pass between pages), I remember an anon suggesting a massive generated world that people could collectively explore (a la no man's sky in a way) but that would be a super simple and niche game.
NaissanceE is probably as close as we're gonna get when it comes to feeling lost into a mysterious and alien megastructure
>>
>>727336160
>Ugly ass game
>Clunky souls combat
>Lolis instead of tall cyborg waifus like Sanakan or Pcell
Trash.
>>
>>727334414
You either look for the net gene or kill sillies in a huge world. Maybe there can be some simple quests on your journey.
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>>727334414
No, a game where you sit in an elevator for an entire month would not work.
People already bitched about Bleak Faith having elevators that took an entire minute.
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>>727336748
It's not like you would have to depict every single scene from the manga.
Just make it a sandbox game with a new, minimal storyline (if any) where you play as some high level safeguard like Killy.
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>>727334414
Blame! has pretty cool art but everything else about it is extremely retarded.
Tower Dungeon is pretty good, even if it is extremely retarded sometimes too.
>>
how do you balance the GBE
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>>727336431
are megastructures supposed to be beautiful?
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>>727336359
>NaissanceE is probably as close as we're gonna get when it comes to feeling lost into a mysterious and alien megastructure
Bleak Faith and Dolls Nest both did it well. Bleak Faith being the more alien and aimless version while Dolls Nest is the more constructed and guided version with gameplay experiences differing accordingly.
>>
>>727334414
>wanting the world's largest walking simulator
Fuck that, give me a Sidonia game instead.
>>
>>727335121
Or me, I actually came here to recommend it and saw someone already had
>>
>>727337034
Great British Empire? It's fundamentally overpowered unfortunately.
>>
>>727335216
We have a BLAME! thread on here like every week. You're just more aware of it now that you're familiar with the manga.
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>>727336963
>Blame! has pretty cool art but everything else about it is extremely retarded.

how come
>>
>>727336953
>It's not like you would have to depict every single scene from the manga.

No, but the whole point of Blame is that the "world" is far too large and the time scale is far too big. The distances Killy has to cover are measured in astronomical units and he travels on foot. That is the reason it's epic. If you shrink it down you ruin it, and if you don't shrink it down it becomes just "walk forward for 20 years then take a left".
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>>727335674
BLAME! is just an Engrish mistranslation of BLAM!, like the onomatopoeia. His Wolverine comic series is called SNIKT!, following this naming convention.
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>>727334414
AI Limit already released.
Death to all walking simulator faggots, they will never be blame-like games.
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>>727335113
>mario maker 3d
>levels are connected without loading screen
That... would be actually pretty fucking neat and lore-accurate.
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>>727337249
>The distances Killy has to cover are measured in astronomical units
That never happens.
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>>727337347
>chinkslop soulslike with generic anime women and boss fights
>"dooood!!! look at that skybox!!! this is just like Blame!!!!"
You will never understand what makes the manga's setting so great.
>>
>>727337034
Long cooldown (the longer you hold the trigger, the more powerful the beam and the longer the cooldown).
Would also give the player a reason to use other weapons like Dhomo's rocket pistol thing or the little laser derringer Killy uses to execute the silicon pilot bitch.
>>
>>727337249
This seems stupid. The narrative already has to compress that down. Nobody is reading a comic where the character walks for 30,000 years, unless he actually just walks for two panels. But then it isn’t actually doing anything to impose that sense of scale, or show it in any meaningful way. It’s just a big number. It’s like shitty cultivator fiction, where a dude punches another dude so hard be goes flying 600,000 feet at the speed of sound and catches fire, but then that guy uses his lightspeed flight wuxia to come right back to unleash a kick with the force of a black hole that causes all the birds in the sky to explode on contact from the shockwave.

Like, yeah, okay, it’s over the top. But it’s not meaningful. The scale doesn’t matter, it’s just number-go-up oneupsmanship that the story still treats as equivalent to walking down the street.
>>
>>727337045
Blame is often incredibly beautiful, yes. But i was mostly reffering to the technical side of things, lighting, shadows etc.
>>
There seems to be a wave of megastructure games coming out. Off the top of my head Mik and Motorslice but there are others.
>>
>>727337034
Keep it neutered for most of the game (while still allowing it to be functional and powerful), but allow you to wield its full power at the end of the game, akin to the blue grav gun in HL2.
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>>727337693
You will never understand what makes the manga good, it's not Killy holding W for an hour it's him navigating through the world and meeting all kind of people/enemies that he needs to kill.
Do you think the manga would work without all the factions? Fuck no, just how a walking simulator will never work as a blame game. You need to have combat
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>>727337249
Does it take 20 years to read the manga?
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>>727337698
Spot on. There are many ways to infer scale indirectly.
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>>727334414
Was I the only one who really liked it when the protagonist was wandering alone through some vast, mysterious place, risking his life over and over to find something that might not even exist? In Blame! I loved that early feeling that the structure was so unimaginably huge that running into another human being would be almost not easy. But that atmosphere vanished the moment the protagonist suddenly picked up a companion and the story shifted to the two of them traveling together, Once he started running into all kinds of characters, it felt like the mood flipped all at once. Of course, it’s not like Blame! is actually packed with characters or anything but still, that early lonely exploration vibe really stuck with me. AND am I the only one who thinks Netflix’s 3D Blame is not very good? I watched episode 1, and somehow it feels like it captured the manga even worse than the short animations from the 2000s.
>>
>>727334414
>videogames inspired by blame
Bland, clean minimalistic corridors, walking sim, not a single npc or an enemy
>blame the manga
70% action both melee and ranged
Tons of different locations from rusty swamps to corporate laboratories to space colony ship with biosphere to goth virtual reality to just normal city streets
Tons of different societies from some hobo nomads to multimillion people megacities

Yeah i think most devs who was "inspired by blame" never actually read it
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>>727338084
They are performative blame fans. They want to be unique and like a "strange underground" manga
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>>727337869
I never implied that a walking sim is the best format for a Blame vidya, just that AI Limit's skyboxes and big buildings are a shallow interpretation of the appeal of Blame's megastructures.
>Do you think the manga would work without all the factions?
A game based in Blame's world doesn't have to revolve around Killy or follow the events of the manga 1:1. I agree that combat against Silicon Life and Safeguards would add to the atmosphere (assuming encounters are tense and adequately spaced out), but it's certainly not necessary to capture the feel of Blame (See: Lorn's Lure and NaissancE)
>>
>>727337751
I think IRL blame megastructure would be pitch black dark without any beauty
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>>727337958
I’ve always been impressed by the way Stephen King handles a portion of The Gunslinger where the characters spend several days walking along an abandoned railroad track in the dark under a mountain. It goes like this:

>Chapter 14
>They walked for three days.

>Chapter 15

That’s how you make a point about the passage of time when there’s nothing worth narrating to hold the reader in place. Or, for another example that is brilliant but nobody understands, House of Leaves, where a single paragraph about walking down a dark hallway and ending up where they started is padded out into 15 pages by a pile of meaningless self-referential footnotes that loop back on themselves.

It’s hard, in fiction, to convince people of the sense of time passing and distances being crossed when there isn’t anything to describe. Good authors can do it if they’re careful. But these examples I’m giving cover days, and feet, not centuries. Passing centuries in the turn of a page with no ceremony is stupid. It’s a waste of centuries. It cheapens the scale of something to treat it like it’s smaller than it is. Don’t give me a room the size of jupiter if the character crossing it feels no different than all the times he crossed a room the size of an Amazon warehouse.
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>>727338084
Yeah i think most devs who was "inspired by blame" never actually read it
>>727338185
Spot on. It's like Lovecraft, troon devs love to "base" their games on good works that they haven't read.
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>>727338263
I'm phoneposting so I can't post an example, but most areas of the megastructure have a lot of lights, even in the abandoned unofficial level.
The level where Bio-Electric is at (when Killy and Cibo climb the tower) looks like a night view of a modern city, with countless lights.

The OVA and the movie are also fairly bright.
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>>727338262
Yes it is necessary to have danger constantly lurking and factions going at each other. Whatever man go and jerk off to tall buildings, Bleak Faith Dolls Nest AI Limit will forever be the only blame-like games
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>>727334414
stellaris
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>>727337045
>>727338263
It's important to keep in mind that although the manga is in black and white, there's no reason to assume the locales Killy traverses are dull and gray. The 2003 OVA, Blame! Ver.0.11, is incredibly colorful with its surreal, impressionistic visuals.
Regardless, I'd still say there's a beauty to megastructures, same as there's a beauty to any other brutalist structure. It's hard to explain. It's far from the beauty of a baroque cathedral. It's very minimalistic, orderly, and functional. The decrepit nature of many of these structures, compounded with their sheer scale, only adds to their visual appeal.
>>
>>727334414
>Could a game ever do it justice?
No.
>>727334534
retard
>>727335860
double retard
>>
>>727338807
This game seems really cool but I can't get into it for the life of me. I was expecting to immediately fall in love with Stellaris, since I've played 4X before with Civ 5 and got really into it. Is it worth reinstalling and trying again?
>>
>>727338853
Threre are no source of light tho, it must be his magic eyes or something.
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>>727339120
no
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>>727338853
i get what you mean and i fully agree, thanks for putting it into text
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>>727339146
Maybe the metal is some phosphorescent sci-fi bullshit.
Or maybe Nihei just isnt very good at doing color.
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White Knuckle kinda scratches that itch as well as being one of the best games of the last decade. Thankfully while it is definitely Blame inspired it does its own thing.
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>>727339374
>it is definitely Blame inspired
Bad way to phrase that, better: Blame is one of the inspirations.
>>
>>727339120
Bro I tried getting into Stellaris like 5 times and always give up after 3-4 hours.
It's just an incredibly shallow game, the war mechanics especially are abysmal, and eco and diplomacy arent much better.
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>>727334895
Wtf are you talking about
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>>727339374
Troon dev = no buy.
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>>727339374
White Knuckle mentioned
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>>727339551
I think my post was pretty clear.
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>>727334414
lorn's lure was alright aside from some questionable levels like the cave and the final "boss"
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>>727336182
You faggots consume mountains of trans porn. Why do you care if the dev is?
>>
>>727339659
That you are a super faggot? Yeah
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>>727337034
You don't, but you need to find one first and it doesn't spawn for at least 800 hours into the game
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>>727337045
No, these structures make life miserable.
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>>727337051
Bleak Faith has been under my radar for a long time, I just have to find the time to play it but I bet I'll love it
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>>727334414
Nier Replicant already looks like this. the scale will always be off because it would not be fun trekking across nothing.
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>>727336963
>Tower Dungeon
thanks for the rec, I hadn't heard of it, looks fun
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>>727334414
the based china game of course
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>>727339721
>and the final "boss"
That last level was stupidly brutal to the point that the dev actually released a alt ending you can enable via the settings.
It's a bad ending though to mock you
>>
>>727343774
I'm surprised you aren't aware of it, considering it's made by the same mangaka as BLAME!
>>
i actually watched the blame movie last night and it isn't that bad obviously as long as you already read blame
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>>727344391
well it's basically new, also I read Blame! a while ago and then I never remembered to check out the author's other works despite having enjoyed this one quite a lot
>>
Play NaissanceE for the same vibe and the first few levels of Lorn's Lure (skip the wall jump, air jump bullshit)
>>
>>727344925
Lorn's Lure is a fun game but the atmosphere definitely loses steam as you get further into it and the platforming gets more tricky
>>
>>727343858
He got so butthurt nobody liked his anal rape of a gauntlet. I also don't get the speedrun pushing for this game, can't it be just an atmospheric climbing game? It had to turn into some Celeste C-side bullshit at the end and nobody asked for it.
>>
>>727343858
lol that the game turns into grappling hook speedrun trash on the final level
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>>727336431
>souls combat
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>>727334414
I am tired of purposeless megastructure slop.
Exploring Cloister in The Outer Worlds 2 made me realize that when I got to see the inside of the planetsized supercomputer from beneath the surface I walked on before. They build all this and more on an ice planet to get the cooling they physically needed. And the logs here and there indicating that the planet is slowly warming. It will be fine for a humans lifetime but will very likely collaps from heating up too much.
This type of actual sci-fi worldbuilding with your giant spaces exploration is what differates a random minecraft seed tier boring slog like the botw map from something made with purpose and actual writing behind the megastructure dungeons in a game like Sable.
>>
>>727334534
>nothing happens
my man walks from earth to jupiter, plenty happens
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>>727345145
I honestly didn't mind the janky air jump towards the end when it was pitch black, some people hated it but there wasn't anything much difficult about it other than a tight jumping puzzle.
It still made you feel incredibly small whenever you were able to see your surroundings. It def turned into some metroidvania midgame and you could feel the game being rushed when you get introduced to the new mechanics every level after the cave.
When did the game make you spam the waypoint button? For me it immediately at the second chapter.
>>
>>727345459
>jumptism
Eugh...
>>
>>727345459
There is a stark contrast between showing you're in a huge place and making you feel small. Games like Destiny 2 love to show you how big they can scale things, how hard they can crunch their employees to embellish places people won't ever stop to admire.
>>
>>727345735
>When did the game make you spam the waypoint button? For me it immediately at the second chapter.
I tried to not use it much but about halfway into the game I started to use it often
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>>727345161
>He got so butthurt nobody liked his anal rape of a gauntlet.
>>727345181
>lol that the game turns into grappling hook speedrun trash on the final level
It's was 100% the case the dude played his own maps multiple times he had to make shit harder. When that was not what people played for.
He said earlier this year he would release a DLC with new maps not story related, but has been dead silence since.
His other game was also slow as fuck MEGANAUT and not enjoyable, go here, talk to npc, move elsewhere with no story
>>
>>727334414
I liked megastructure from Dolls Nest visually. It even did the "closed off megastrucrure developing it's own ecosystem" thing. AI Limit didn't feel that Blame-like except for some sewer areas, to be honest.
>>
>>727345817
Oh yeah that is one of the big bloats of big budget gamedevs right now. Just scale the map up to retarded size that makes no sense for either gameplay or writing but hey you can brag about how big it is and have people hold forward for 10 minutes on their horse in what is a defacto loading screen to get to another goblin camp island of content.
>>
>>727334414
Just from looks ALONE
Minecraft
https://youtu.be/ixlG8IX_c8c
https://youtu.be/nxGIoaUfu1M

Half Life
https://youtu.be/ClLT5k2egS0
https://youtu.be/icI--1vbHrw
https://youtu.be/etEkNWX4d0E

HR Giger's The Shaft

The genre I'd go for is immersive sim with these really cool environments. Time spent walking is time spent taking in the sights and recovering/preparing for really lethal and fun combat against biomechanical monsters. Also cute biomechanical girls. As the others said, scale is implied but there's a lot happening in the story.
>>
>>727345917
>but has been dead silence since.
Hope it stays that way, his demo and the first level was lightning in a bottle and he squandered such potential.
>>
>>727338272
>killy gets to the jupiter room
>his android eyes, that have been established to see for thousands of miles, can't see the other side
you weren't at least a little in awe of it? that was one of the most memorable moments for me, even killy is drawn to look shocked IIRC
>>
>>727345992
For games, maybe White Knuckle but I hate the speed and the platforming genre, so I can't say. Peripeteia maybe, but certainly EYE for throwing you in a strange world with strange people and hueg guns.
>>
>>727339120
i'm gonna say yes because i have tried many space 4x games and stellaris is the only one that actually hooked me
>>
>>727334534
>chudjak, there's a Safeguard right behind you!
>NOTHING EVER HAPPENS
>>
>>727345817
destiny skyboxes were great for sense of scale though. jupiter dominating the sky of Io or the rings of saturn being all fucked up. my favorite was that level where you're in close orbit around the sun and you step outside and the sun is just a straight vertical wall, being too large to even begin to observe curvature from that close. for me the skyboxes were the most memorable part of the game kek
>>
>>727346154
White Knuckle isn't about speed at all unless you're on hardmode or endless route knowledge is much more important
>>
>>727334534
So just skip the parts that have him walking for 500 years? I don't recall the LotR books having 8000+ pages detailing every step they took from the Shire to Mordor.
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>>727345917
>MEGANAUT
Oh, apparently he updated the demo with an actual "go faster" button, and some more gameplay.
Guess I need to suffer again, brb 20 minutes
>>
>>727334414
idk what this is but pic reminds me of Babbdi
>>
>>727346549
Bungie have always been masters in terms of skyboxes.
>>
>>727334414
Permadeath. Absolutely massive map. Environmental Hazards.

Your job is to survive as long as you can. That's the only goal. You walk around the megastructure, looking for food. Fighting Silicon Life as a human is extremely dangerous. Killing other humans isn't uncommon, you must do what you can to survive. No fast travel of any kind. Very little to no dialogue. Enemies are ran by a Goal Oriented AI (like FEAR enemies) that are focused on surviving. Silicon Life is focused on hunting down humanity. The gameplay loops is trying to survive, outmaneuver Silicon Life, and Netcode Guardians.
>>
>>727346885
Nah the goal should be pushing the button to shutdown the megastructure which would be a ruined dyson sphere and you're onto the main ring
>>
>>727346885
You claim parts of it using symbiotic nanites and defend your base against... fuck that's just sci-fi Rust.
>>
>>727346885
>Enemies are ran by a Goal Oriented AI (like FEAR enemies) that are focused on surviving.
Is there a bigger telltale sign of an idea guy with no clue about actual game development than this?
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>>727334414
Naissance

it's been done and you didn't know? It's great too.
>>
>>727347278
I might have phrased it wrongly, but the idea was that human enemies shouldn't rush into your location like lemmings, just to be picked off one by one, but rather value their life and proceed cautiously. You can use state machines or any other AI for this, Goal Oriented one is just the most robust, even if time-consuming.
>>
>>727347441
Fair enough, a lot of people seem to think goal oriented is some sort of silver bullet so I am always wary.

Rainworld has a good example of AI that isn't just running at you to kill you or die trying as well.
>>
>>727335252
this unironically
so tired of midwit niggers with dogshit takes
>hurr duur I just watched a show so heccin fromsoftware should totally make game of it
every fucking time
>>
>>727347789
The biggest issue with making a game placed in a megastructure, is adding the main gameplay loop. Climbing can be fun, if it is strategic. Like spitballing if you can climb up a ledge and have arm strength to spare. But climbing alone isn't very fulfilling. Having enemies that hunt you down (Silicon Life) could spice up this gameplay loop. Add survival elements on top of that, and Humans - and you get yourself a Stalker game, but in a megastructure, and I'm not sure if that's the way to proceed.
>>
Megastructures aren't going to be doable for the same reason every open world game is shit. But why isn't there a rollslop game where your weapon has like a minute cool down and instantly kills the enemy/forces a boss phase change or something. Would force you to interact with bullet hell stuff.
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>>727336431
retard
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>>727334414
>>
>>727334534
Walking simulator sprinkled with actual gameplay
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>>727334414
Bleak Faith is probably the game with my favorite environments. Uranopolis will live in my consciousness forever. Enjoyable levels of eurojank but there's something stupid happening with the story that I haven't bothered to read too much into.
Metal Garden is short but great. It feels like Blame! but more grounded, if that makes any sense.
The moe anime girls filter a lot of people but I really enjoyed Dolls Nest too.
NaissanceE is good but I didn't like how clean and flat everything was.
AI Limit has some crazy glazers but I found it OK at best. Other than maybe one area, I can't say it reminded me of Blame! very much.
>>
>>727348612
its spelled Blame! but its actually Blam
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>>727336092
>fairly common
>last one I remember was 6 months ago
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>>727334534
ask your average snoy haha :D
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>>727337034
GBE is balanced by the The City

The manga even balances the GBE by the farther away Killy is from the Netsphere the less firepower the GBE has

In short you don't balance it, Killy and the GBE are overpowered by design compared to rogue robots and the cyborgs

The real challenge of the game is finding the Net Terminal Genes

It's like balancing Reg in a Made in Abyss game
>>
>>727337051
Bleak Faith looks cool, too bad it's a crappy souls like
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>>727339774
>>727339721
Stop projecting, dalit.
>>
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>>727346742
Added a small race part plus a wide open area
Zzzzzzzzzzzzzz
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>>727350538
Meant for >>727339809
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>>727334534
Well, exploring, picking up scraps, crafting them and using 3d printers (in manga there is a station that can create anything), maybe making buying selling to make money? Maybe make it a climbing game (like lorn's lure but similar to death stranding?)
>>
>>727346742
>>727350648
Thanks, freed up some space on my PC as I wanted to try it out.
>>
>>727350937
being a scavenger merchant would be pretty cool, having to sneak past the dangers or preparing makeshift traps to defeat creatures well beyond your power level, to be able to access more and more remote areas that contain crazier treasures
>>
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Why can't we have video games on actual good manga like Usogui?
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>>727346885
>you are /not/ this guy!

Sounds tedious
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>>727352387
step into a woodchipper
>>
Doll's Nest has neat megastructure world to explore.
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>this didn't automatically turn into a dolls nest/ai limit thread
I'm disappointed in you /v/.
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>>727354026
blame "fans" would rather hold W in a sterile no danger game
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>>727355220
I just think those games have a shitty overworked chibi style that clashes with the Blame aesthetic
>>
>>727354026
Forgive me, anon-sama, I play on console.
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Doll's nest kind of had similar vibes
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>>727354026
Well anon not everyone is trans
>>
really hope ai limit dlc gets shown at TGA
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>>727353652
You just have shit taste, I don't want to play some open world atmosphere slop
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>>727357345
>open world atmosphere slop
you're complaining as if that kind of game was in any way popular or common
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>>727334414
that reminds me of kaiba, such a good anime
>>
>>727346136
>>727338272
Vaguely related, but seeing this gif always gives me the chills.
>>
Honestly SMT4 has come about the closest on vibes to me.
>>
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For some reason someone made a track for Parking Garage Rally inspired by blame.
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>>727362051
There should be one made for Distance, but dunno if there is one.
>>
>>727334414
>that architecture
They literally ripped off Castle. Holy shit.
>>
>>727363182
why is the stickman in the top left jerkin it?
>>
>>727334414
Pretty crude art.
>>
>>727335216
I swear every single megastructure thread some nigga says this
>>
Bleak faith
>>
>>727336748
Jesus this is such shitty manga
>>
>>727355220
>blame "fans" would rather hold W in a sterile no danger game

The "people" who want a Blame! game that you need to walk for 1500 hours just like in the manga are autistic retards
>>
>>727343858
>>727345161
>>727345181
The biggest problem for me is how the grappling hook is implemented. Like, the correct way of using it is to almost mash it and keep pulling yourself towards a wall instead of hooking once and dangling yourself with the momentum. It's a complete opposite of what other games do.
>>
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>>727334414
Bleak Faith is probably the most Blame! game we have right now. It's kinda janky but in my playthrough a few weeks ago I encountered no bad bugs or crashes. It really is a great experience for everyone who loves Blame!
It even has an edgelord Abara inspired armor set.
>>
>>727334414
I want a proper Blame! anime since I’ll never read the manga.
>>
>>727365213
>I'm a low IQ retard
We can tell.
>>
>>727334414
IS this the one where they built around the moon or the giant billion mile space colony with a bear?
>>
>>727335170
https://www.youtube.com/watch?v=mOd3lwluQIw
It might just be a shibboleth
>>
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>>727334414
Fuck that, Tower Dungeon when?
1800 levels of hardcore dungeon crawling with a rag tag group of adventurers to rescue the princess
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>>727367925
Love this
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>>727334414
What do you faggits think about Repose?

https://akuparagames.itch.io/repose
>>
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>>727369898
Tower dungeon is his best work by far. Lots of great architecture, creature designs, and even character writing
>>
>>727370659
>character writing
oh shit, Nihei has been replaced by doppelganger
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>>727334476
elaborate
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>>727370986
It's great. I highly recommend it
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>>727373114
I'll get to it eventually.
Now let me tell you about my current infatuation...
>>
>>727373114
Didn't Nihei said he despised sexualizing his female characters? What the shit?
>>
>>727373593
Looks chinese or Korean
>>
>>727338272
I felt The Hobbit evoked the abject misery of being lost in Mirkwood.
>>
>>727335674
I'm 90% sure it's supposed to be Blam! but the first localization in 200whatever got it wrong and they've just copied that ever since.
>>
>>727334414
Limbus company is the most you will ever get
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Blame is overrated garbage that psuedointellectuals like to jerk off over because OMG IS THAT LE HECKIN WIDE ANGLE SHOT OF LE TOWER AND BUILDING!? OMG. What the characters faces look like this? DOESN'T MATTER MUH BUILDINGS AND NOTHING HAPPENING!!!!1
>>
>>727375203
He hated when his editor forced him to sexualize a character he didn't want to.
>>
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>>727334414
Sidonia would be more interesting.
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>>727377960
I like Blame! characters for the same reason I like Initial D characters, they don't feel generic.

Yea they are ugly but originality still has points with me even if they are weird. It's kinda refreshing.
>>
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I want to play games with Megastructures or aesthetics similar to Blame or Girls Last Tour. Any recommendations?
Inb4 unfinished garbage like Lorn's Lure
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>>727335674
Blame this on the misfortune of your birth
>>
>>727379126
Doll's Head
>>
>>727379168
>>727379126
err sorry, it's actually called Doll's Nest
https://store.steampowered.com/app/1839430/Dolls_Nest/
>>
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>>727334639
>Megastructural explorative atmospheric survival kino ala Rain World. No map.
Already exists
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People are focusing a lot on the megastructure stuff, but I liked how the setting for Blame! is about runaway tech "evolving" beyond humanity in an unprecedented way. It's one reason why I think AI Limit is a good "Blame! Souls" entry.
>>
>>727382649
by that criteria, Star Sector is Blame-like
>>
>>727383369
There's obviously more to it than that, but it's an aspect of Blame! that I feel is underrated.
>>
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>>727335674
>>
>>727382172
>explorative
>kino
>>
Samosbor is half way between slavjank megasphere and slavjank backrooms.
>>
>>727365794
You could barely even learn how to use it, you wake up in the Ultrakill heaven with floating abstract shit, then you're thrown into the water.
>>
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Play the Quake Brutalist Jams
>>
>>727334953
>>727336359
>>727338262
>>727347330
>>727344925
Glad there are NaissanceE chads in here.
>>
>>727334414
I still can't get over how the title of this manga is literally an ESL's misinterpretation of the BANG onomatopoeia. It could have at least been blamu. But nah, we're playing the Blame! Game! instead.
>>
>>727338084
>space colony ship with biosphere
wait when?
>>
>>727337249
Just don't make the levels connected. Imply that once you're done with one all the walking for a year happens and have a massive structure behind you that's blocked off or has nothing in it.



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