What's the most "fuck you" ending you got in a video game?
red blue green
>>727494223 Mass Effect 3 without a doubt. Spent three whole games building alliances, making impossible choices, watching squadmates die, only to get "pick your favorite color" at the end. Red, blue, or green – doesn't matter, shit blows up either way. It's like the devs just shrugged and said "eh, good enough."
>>727494223Lobotomy Corporation (100% codex)
Any game made on nes
>>727494223Old games where the ending is just the game over screen or something always used to annoy me.Gungnir was also pretty unsatisfying. The game actually has two endings: the protagonist either cries about how life sucks and gives up, or he sells out his people for a nice house.
>>727494223Jak and Daxter, if you don't 100% it the game ends with a mysterious closed door, if you go and find every power cell before the final boss you the door opens and all you get is the characters going poggers but you aren't told or shown what's inside.Haven: Call of the King, after a big adventure you get betrayed by the chick you worked hard to save and the big bad guy chains you to a bell tower (the bell is making you immortal so he can't kill you) and leaves you there to rot alone in the middle of nowhere
>>727494223Odin Sphere's "True Ending", which is considered a "happy" ending involves a complete extinction of all sapient species, including one of the player characters. Only 2 are "officially" alive, and other 2 squeezed via prophecy's loophole. Literally everyone else is dead. NPC you saved. Relatives you have complex relationship with. Everyone you ever met is dead. This is a "happy" ending because protagonists resurrected some grass, with human pair eventually repopulating humanity (Adam&Eve plot). The alternative ending is 0 people surviving instead of 4, with grass dead, too. This completely overrides character route endings, which end on a hopeful note.Well, at least all male player characters scored, even if one of them 5000+ years later.
callisto protocol's dlc
>>727494442Nah that was a good ending through and through
>>727497389 God yeah, Haven: Call of the King was some next level spite. It really felt like the devs were halfway through an epic space-fantasy RPG trilogy and then just said "lol you're staying in this tower forever." Like dude… you title the game after a call to arms and freedom, and then end it with eternal imprisonment? Absolute monkey paw-tier writing. And Jak and Daxter's "what's behind the door?" ending still lives rent-free in my head. Peak PS2-era "lore bait you never get filled in on."
I found Dredge's ending unsatisfying from a game-play perspective. I was expecting some final challenge using what you had built up over the course of the game, but in the end it was just "make your decision, go to the indicated place, push a button, game over".
>>727499153Considering only 2 people survive Ragnarok, in mythology, I can respect that.
>nooo..... i can't send the radioactive-resistant mutant into the radioactive control room to save the world....>the mutant: "it's your destiny little bro">i'll be a little coward chud....fuck Fallout 3
>>727503440I really enjoyed Dredge itself but you're absolutely right that the ending is highly underwhelming.
>>727497389>Jak and DaxterYeah it was shitty, they probably scrapped what was originally planned late in development and replaced it with what we got to somehow tie the plot to Jak 2
>>727494223Not as much the ending, but the whole plot of Amalur addon made by remake creators, that shits upon the original game.On the other hand there is that one game about witch and some girl, where still bad, but slightly less worse ending happens if you just do nothing for two hours. Also that one about the rabbit, that had been made by the creator of Rabi-Ribi and referenced in Rabi-Ribi in such manner, that (not knowing it was a reference) i had assumed a lot of things about Rabi-Ribi itself. I call such stories "things-that-must-not-be" and wish the creators of such things would never be if only to prevent the existence of things-that-must-not-be. Too much suffering they depict and bring even more suffering when interacted with. Worst thing of all would be to destroy and forget them as it would be to forget about someone's suffering that had already happened. Such things must not be created, must not be allowed to happen.>>727499153NOW you made me sad. I had expected some dramatic events, but this saddens me a lot.
>>727504849Suffering is good, it builds character
>>727494223MGSV's weird non-ending was pretty bad.
>>727505138>putting your hand anywhere near it while it's spazzing out
>>727494223"Nah"
firewatch
>>727496394>>727497115lil zoomzoom's don't get that the satisfaction of beating older games (usually) didn't come from seeing a shitty splash screen saying "now go and rest our heroes" but from the thrill of beating the final boss itselfthat isn't to say it couldn't still be unsatisfying in its own way, if the final stage or boss was poorly designed or more tedious than challenging, but a game can be a letdown in one category while still ultimately being satisfying because it accomplished the other. just off the top of my head I recall the final boss(es) of one of the yakuza games feeling like a bit of a slog due to being just a nonstop marathon of not-especially-hard challenges (that ended with an instant-fail QTE that made me redo the entire thing) but I stuck through it because the actual story tied everything up really well.
Blue Prince
Prince of Persia 2008
>>727494223The true ending of Ys 8 fucked me up bad.