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I'll be honest, I'm just glad my blue boy is alive
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>2027 for this btw
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>>728282634
yer mus wecovah all da enahgy immediahlee, w.. mega man.
>>
Yeah man Mega Man 12 followed by another decade long hiatus. Just what the franchise needed
>>
That’s ok but when’s Battle Network
>>
A true Megaman fan would rather see the franchise die instead of being ruined further by modern Capcom
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>>728283557
Nah, the last one they put out was great. I think Capcom can still pull Megaman off. They aren't ruined like Ubisoft or Bioware are. That new Old Republic announcement? Cursed on reveal.
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>>728283557
What do you mean, ruined? The last mainline Megaman game is now about as old as Megaman 10 was when 11 released. They barely make these games. How do they ruin them if they do not make them?
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>>728284054
>>728284254
11 was disappointing and this looks exactly the same. Just because they played the sōyboy whistle at the end of the announcement doesn't mean jack shit.
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>>728282634
2027 though?
Fuck. That's a long time for a Mega Man title that looks like it should have been out in the last 5 years!
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>>728284597
I made no statement on my expectations for this game, the trailer looked whatever. But what do you mean by "ruined further" if it hasn't been ruined before? 11 was good.
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>>728283316
No, now it's like Arceus or ZA, full movement and shit but BN stuff
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>>728282634
Will he finally ice that old fuck Wily this time
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>>728282634
I was hoping, next time we saw him, it would be in a AAA game. Capcom is a husk.
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>>728286015
I wish but fuckingneverlol.
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>>728282841
Ugly as fuck game. Capcom should be ashamed.
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>>728283557
A true complaint junkie would be satisfied either way because they'd be guaranteed to have something to complain about.
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>>728282841

Calling it
>Intro is some robotics convention
>Light announces some breakthrough in technology thats obviously a precursor to X
>Wily swoops in and steals it, along with a bunch of Robot Masters
>Cossack makes a token appearance
>game ends with Wily installing a bootleg version of Light’s thingy(tm) into an obvious silhouette of Zero
>>
>>728282841
looks awesome
>>
megaman 11 sucked
>>
Shotas on the big screen at The Game Awards!
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>>728284670

They need time for the Robot Master Fan Contest.
>>
>not a fan of the mobile-gamey style

>but i'm also sick of 90s nostalgia pandering rixel styles
fuck. well, hopefully the game is just fine.
>>
>>728282634
Legends 3 or ZX3, otherwise IDGAF Capcom, go to hell.
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>>728288212
How so?
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>>728283557
I liked Mega Man 11 and I'm looking forward to this. Cry about it.
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I'm so happy Mega Man is back /v/
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>>728282634
I hate Sonicniggers.
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>>728284597
>11 was disappointing
Speak for yourself. The right stick weapon wheel is a great addition, plus the special weapons themselves are both very practical and have cool environmental interactions all over the place. The game is quite good.
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>>728282634
Same, the little bit of music they used already sounds infinitely better than anything in 11. Fingers crossed for Bass.
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>>728286654
Sorry they didn't use the X Dive models?
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>>728288441
Give Inafune 10k for dinner then ask him why he killed Legends 3 and ZX3.
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>>728282634
Ah, old friend. We're both still alive after all these years
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https://youtube.com/watch?v=FO73MigTrdw&list=RDFO73MigTrdw&start_radio=1&pp
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>>728282634
Yeah yeah, visually not that impressive yet(i hope) but the music sounds like a step up from 11 if you ask me
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https://youtube.com/watch?v=me3Me0jikwE&list=RDme3Me0jikwE&start_radio=1&pp
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>>728282841
It looks great. What's your problem?
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>>728297976
NTA, the colors are a bit washed out, at least in that pic
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>>728282841
Why do they keep trying to make him look like this "mean badass" type character instead of OPs pic? it's fucking cringe, he's supposed to be a kid

It genuinely pisses me the fuck off how nu-crapcom doesn't know shit about this series
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>>728295472
11's fine if you use the DLC.
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>>728282841
This literally reminded me of the first level of Might no9
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>>728287426
There will never be a numbered Mega Man game that leads into X.
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>>728288109
>>728297976
your standards are far too low
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>>728283129
but where IS doctor wily?
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>>728283557
A real megaman fan is happy the series is getting any love at all in the games department.
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>>728298632
thas a guwd qveshten
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>>728298338
All they did was match his 11 art more than 11 did. 11's model was slightly more SD than his art was.

There's nothing "badass" about it. It's just a more defined model
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>>728299018
why is he so brown in the og?
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>>728286164
is that a dragon ball edit?
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I don't like the thicker undies or the horizontal lines running through his torso. I dunno, I thought the 11 design was a perfect upgrade.
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>>728299018
I like it way better, the 11 model was a bit too bobblehead-like for my tastes.
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>>728299102
>/v/ learns about color contrast
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>>728299102
i dunno but i liked him better that way
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>>728298473
That's why it isn't numbered
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>>728300842
Even then it won't happen. Devs have stated twice now that they consider X to be a "possible future" rather than the absolute continuation. They want to leave the future of classic open for more games. Also they don't want Classic's future to be guaranteed bleak.
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>>728298338
They're trying to capitalize on Smash Bros.
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>>728298526
Let's be honest, you were never going to be satisfied with whatever was shown.
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>>728301224
I'd be satisfied if it at least looked new, it looks the exact same as MM11 from 8 fuckin years ago
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>>728299102
Idk. Why do people think being "white" means "being as pale as a sheet of paper like you're a vampire"
It used to be desirable among caucasians(ie. actual white people) to have a bit of tan, and look like you spend time outside in the sun. Being athletic or a beachgoer, etc.: this kind of thing was attractive.
And now in the era of internet meme racism people seem to think having a bit of color on your face, even if you're fully caucasian, is "lol brown".
Hitler is displeased.
>>
>>728282634
I would have liked a geniue attempt at a translation of the Mega formula to 3D. Outside of legends which was it's own thing really there hasn't been much.
>>
>>728301020
So? Battle Network already is a What-If the docs went into networks instead of robotics.
They can always make alt timelines whenever they want and >>728287426 sounds like a cool plot.
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>>728301563
You can't make a platformer-shooter into a 3D game without compromising either the platforming or the shooting. One or the other will suffer. I don't want Mega Man with auto-aim.
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>>728301279
I'm not that hard to please, I wasn't expecting anything groundbreaking, but it was genuinely the ugliest cartoonish game shown on the Geoff-fest. Even hated company like ubislop cares more about their small titles.
>>
>>728282841
For a project that's probably just getting off of its feet, and by Mega Man standards? It looks pretty nice. I don't need some AAA super game shit like Sega's trying to do here. I lived and breathed Maverick Hunter X and Powered Up in my high school years, this is what I expect by this point.
>>
>>728301902
>it's bad because it's cartoonish
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>>728301020
>Also they don't want Classic's future to be guaranteed bleak.
That's on them so it's kinda funny they took that route for a problem they made up.
>>
>>728301963
>>728301224
>>728297976
It's the NSMB of the Megaman series, stylistically speaking. It's so bland and uninspired. Might still have decent gameplay but with how much they hyped it up I was expecting it to look a lot better than...this.
>>
>>728301751
Don't think it's a problem in our twin stick standard world.
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>>728301563
>X7
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>>728282634
>protomen dropping a new album right before new Megaman announcement
Truly this Is a sign
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>>728301904
Ah yes I forgot Capcom is just a small indie company. They can't afford to make it look any better than other indies, and they also need to take their sweet time to make it, so please wait until late 2027 for this new pinnacle of the series.
>>
>>728301020
tbf 1 timeline megaman gets kidnapped and turn into a boss for his past self and another he chooses to shut himself down. It kinda gets bleak on its own
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>>728302205
Anon, get your head out of your ass. You're never getting a big showstopper appearance in a Mega Man game. Either take it or leave it.
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I want more roll panties
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>>728302346
I'll leave it, and the series will go dormant for nearly a decade AGAIN
>>
Why are people fans of this shit? It's just a severely cucked version of kirby.
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>>728302575
You don't play either series.
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>"why doesn't Capcom wanna make low budget games anymore, they just care about big budget titles that sell 10 million copies like RE and MonHun"
>announce low budget Mega Man title
>/v/: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WHY IS IT LOW BUDGET
>>
Lil buddy. Old friend. Ancient being
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>>728301902
>on the
at the*
>>728301963
You completely missed my point. It's bad because it looks like some amateurish indie mobile game from 2017. I expect more from fucking Capcom. It's just depressing to see.
>>
>>728298338
I like short dopey Mega Man too but he was never a kid.
>>
I'd like if they shook things up a little bit so it's not just
8 levels > 2 or 3 Dr. Wily castle levels > a boss rush room > Wily Machine > Wily Capsule > credits
again.
>>
>>728302720
Honestly, it just needs more than 11 and a good game design to satisfy me. My biggest sticking points with that game were entirely the bland soundtrack due to the sole synth focus, and them clearly running out the budget towards the late game when it felt like they ran down most of their ideas and reused the same theme for all the Wily stages. If we can go past that and make it feel like a full-featured experience with no real compromises, I'd be satisfied.
>>
>>728302720
It looks WORSE than most low budget indie games
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>>728282634
I'm gonna say what we're all thinking. The game should've been made with an 8-bit style like 9 and 10, but this time with the slide from 3 and no charge shot.
>>
>>728303043
Short of Hollow Knight Silksong, what games are we using for comparison here
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>>728302640
I played both, retard. It's just a cucked version of kirby. Imagine getting copy abilities from only bosses.
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>>728303184
Imagine only getting one copy ability at a time.
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>>728283557
The worst you could say about Mega Man 11 and what we've seen of this one is that they're a bit underambitious. There are far, far worse fates a franchise this old could suffer.
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>>728303184
Kirby is also a baby game while Mega Man is actually challenging and engaging.
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>>728302575
what in the name of fuck do those series have in common other than being platformers and having copy abilities.
what is this comparison. kdl came out in 1992 for fucks sake, 5 years after mm1.
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>>728303184
Okay, but your Kirby copy abilities are generally a one button function you can only hold one of at a time, and you've not seen Fusion since Crystal Shards. Certain games give them multiple functions, most don't. Your versatility is entirely on the level designer's enemies presented. Mega Man makes you stronger the further you go with more options overall as you keep those powers, and then get to use them whenever you see fit so long as you have energy, while the X games and MM11 give you two-stage functionality for different usages with charging/power gearing them.

If you're talking quantity, oh, sure, Kirby on average beats out 8 boss weapons a game. If we're talking quality and utility? Mega Man wins hands down.
>>
>>728303169
>The Pedestrian
>My Friend Pedro
>Yooka Laylee & The Impossible Lair
>Little Nightmares (1 & 2)
>Inside
>FAR: Lone Sails
>Withering Rooms
just to name a few
>>
>>728303647
>>Little Nightmares (1 & 2)
That's INDIE????
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>>728303721
Only the first 2 games
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>>728303647
>>Little Nightmares (1 & 2)
.. bandai namco, you absolute imbecile
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>>728303801
they didn't make it nor have any say in it
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this nigga thinks dave the diver is also indie lmaoooooooooooo
>>
>>728303647
>Yooka Laylee & The Impossible Lair
How does that look any better than Dual Override? It's also a low budget 2.5D game.
>>
>>728303879
If you have a publisher, you are not an independent project. And frankly, a number of these "independents" like Expedition 33 and that Highguard shit aren't exactly what I'd call indie when they've got veteran developers getting outside funding not divulged upfront, or other sources and circumstances. Indie is supposed to be "the little guy", there is no proper term for the middleware studios and groups.
>>
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>>728303942
>The game was originally announced by Tarsier Studios in May 2014 under the title Hunger, with no known publisher for release on PlayStation 4. After a teaser trailer in February 2015, nothing was heard of the project until August 2016, when Bandai Namco Entertainment announced that they had entered into a worldwide publishing agreement with Tarsier for the project, which was now re-titled Little Nightmares.[
Little Nightmares was indie, and had a small budget. Sorry bro.
>>728304005
It does look better
>>728304062
Ok discount LM 1&2 if you're so anal about it, still leaves 6 other games with better visuals than fucking CAPCOM can do.
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>>728304175
That looks awful, I can barely even make out the player character in this screenshot.
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>>728304309
sure thing bro
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>>728304175
>touting a unity game as some bigger fancier thing
Just say you want to rape the franchise with a budget it would never make back, you'd at least be less silly
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>>728304407
I want the franchise to adopt an artstyle that doesn't look like NSMB plastic crap
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>>728304407
>implying MM dual overdrive doesn't look like unityslop
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>>728304493
>
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>>728304658
this >>728304594 LITERALLY looks like a robotic NSMB castle stage lmfaoooo
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>>728304175
>Indie is when you have a publisher
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We're really just at the point where people are complaining about Classic Mega Man looking cartoony, huh? Too many people want this series to be edgy.
>>
>>728304970
>is that... a hecking BACKGROUND!? AAAAAA IM GOING INSANE AHAHAHAHAHAHAHA
Grow the hell up.
>>
>>728305063
>Ok discount LM 1&2 if you're so anal about it, still leaves 6 other games with better visuals than fucking CAPCOM can do.
>>
>>728305114
that isn't what he said
those aren't the words he used
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>>728305114
Can't wait for New Super Mega Man!
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>>728305078
I don't think it's even edgy, it's just they want Mega Man to look cutting edge and like it isn't a simple series, Classic-wise. But like, it's fucking Classic Mega Man. These games have never really tried to tout a visual edge in particular, and while 8 was lavish and beautiful, I'd argue 11 wasn't too far off in some scenarios, and DO has a whole year of dev time to go. I'd rather take the cel-shading and simplicity for a readable game with no bullshit attached, than dynamic lighting and a character that could get lost in the sauce any time.
>>
>>728305240
and then i was proven immediately correct :)
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I think the visuals look good.
They're clear and readable.
But it also seems like the kind of thing you could easily improve in subtle ways, like adding weathering details on textures, or some kind of pencil sketch filters. I'll be satisfied if it looks the way it does currently at launch, but it could be pushed further...
>>
>>728305580
>like adding weathering details on textures
Do people actually like that thing a lot of modern games have, where the art style is cartoony, but it all has realistically detailed textures?
I don't care if people say it looks like something from 2001, I like it when cartoons look cartoony.
>>
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>>728305464
More people need to look at the behind the scenes of MM11, they talk about the readability in 2.5D platformers being super important and even thought about things like how they wanted to make sure people could tell where ledges end to make those important jumps Mega Man games have. It's obvious they're still sticking to this philosophy in Dual Override so they don't want to go crazy with the graphics and ruin this legibility. But they still added some stuff like improving the cel-shading on the models which is most apparent when looking at Mega Man's new model.
>>
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>>728282841
How would you make a good and fun AAA Rockman game?
>>
>>728305464
>>728306340
>but le readability
yeah since >>728304594 is so readable amirite?
>>
https://youtube.com/watch?v=cezlIX-3yMI&list=RDcezlIX-3yMI&start_radio=1&pp
>>
>>728306995
Yes? I can clearly see where all the platforms start and end, where the obstacles are, can see Mega Man clearly unlike your shitty Yooka Laylee image from earlier, the charge shot effect looks nice. What seems to be the problem?
>>
>>728307212
mega man blends into the background, he needs a drop shadow unironically. The perspective being fucked doesn't help either.
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>>728306340
And that's why they went for the desaturated pastelly look with terrible contrast. And that's why the characters are stiff as hell. And that's why the environments barely animate. And that's why the assets have low resolutions. And that's why the particle effects look like shit. And that's why the backgrounds have minimal amounts of layers. And that's why the sound effects are bad. Yeah, sure it all makes sense.
>>
>>728307323
Mega Man could use an outline, but he still stands out decently well, and all of the foreground is done in the same perspective, while the background is not, allowing for more focus on the gameplay.
>>
>>728306914
Rip off Ratchet and Clank 1.
>>
>>728306914
I'd take the basis of Lost Planet, have the dashing from EX Troopers, and essentially make it pseudo-Monster Hunter and not in the way you think.
>stages with a number of enemies and hazards that you have to survive through, defeating enemies instead of just ignoring them gets you extra resources to empower equipment or something; these can fit setpieces into them so each mission feels more distinct
>robot master boss that is a genuine challenge with a variety of actions and attacks in a large space designed for that RM in mind, probably bigger than the player and thus requiring more than jumping and shooting in one spot
>get more gear and master weapons as you progress, so you have more tools for each new mission and better equipment for bigger threats; the weapons you get from bosses are effectively new playstyles that come with their own caveats and elements
>sub-missions to fight along the way for alternative resources separate of the main playthrough and grind, clearing out hostile enemies from the general city that the story takes place in, and has room for Doc Robot copies of bosses you've defeated to stomp in for making trouble
>some enemies carry ride armor equivalents as mini-bosses, and taking the riders out can let you use that in the mission area yourself til they break or run out their ammo
>>
>>728307473
An outline would probably solve it yeah, still think the background looks really off. I can understand why they used a different perspective but it just looks bad and visually confusing in motion.
>>
>>728307423
If we add everything you mentioned, I guarantee you some level of readability would be lost. But you don't care, you're just a graphics whore. You want it to look pretty and don't give a shit how it affects gameplay.
>>
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>>728282634
>not X or ZX

it's trash
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>>728307585
That is fair, it's like they tried to make the background look like a 2D image rendered at an odd perspective.
>>
>>728307715
NTA, I think Pandemonium managed most of those things 30 years ago, while remaining readable.
https://youtu.be/ZF_zArIRqbY?t=14
>>
>>728307801
t. spic
>>
>>728282634
I couldn't believe my eyes when it happened, I thought we'd have to wait until after the legends collection at least
>>
Beside you in time, friend. To the end
>>
>>728307831
Since it isn't releasing all the way until 2027, I really hope they play around with the perspective more as some areas they showed looked like some abstract M.C. Escher shit going on.
>>
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>>728298473
SIKE
THAT'S THW WRONG NUMBER
>>
>>728300842
Instead of numbers it's titles now. new MMX game gets released with a title and gets called the 10th installment.
>>
Did they get a new producer? Who's the poor schmuck this time? How long 'till they end up leaving the company?
>>
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>>728306259
I was trying to think of an example of what I mean, I know I'd seen it before, and I finally thought of it in the shower.
https://www.youtube.com/watch?v=YYmEsguGPQw

This is what I'm trying to say.
I think the MM11/OD artstyle looks good, but if it had a rougher sketchbook/handdrawn quality I think that'd be an improvement.
Which shouldn't be hard. I know there are 2.5/3D games that accomplish this too with filters and stuff.
Just wish it were a little more crafted than the plain blender assets with basic solid textures vibe it has.
>>
Why do people want so desperately for a classic game that ties into X? What would this accomplish?
>>
>>728308608
They want it to effectively end itself like Zero did so they can look forward to having no more mainline Classic games being the go-to standard.
>>
>>728308608
Singular timeline cucks even though there are forks so that was never an option.
>>
>>728308732
But classic is consistently better than X.
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>>728282634
MegaGODS how are we feeling?
>>
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>>728308608
I don't really know. It's not like the characters would really interact outside of Light & X and we already know the origins of X, Zero & Sigma. A game bridging MMX & MMZ makes more sense since the Elf Wars are the Mega Man equivalent of Castlevania's 1999 where it's this big climactic battle that's mentioned in lore multiple times.
>>
>>728308732
>to effectively end itself like Zero
>release Z5 as ZX
>>
>>728308608
Ask the Zelda timeline fags
Fuck them
Fuck all
Buncha fanfic faggot fucks!
>>
>>728308887
pretty good honestly
>>
>>728308839
You'll get shit on for this but you're right. The only sub-series that's remotely as consistent as Classic is Zero and that's over way less games than Classic so even if you prefer Zero overall there's more than twice as many good-great Classic games as there are MMZ games in total.
>>
Between this and the Funko thing, I’ve realized something: Mega Man is to Capcom what Banjo/Conker is to Rare/Microsoft. A past feat; a mascot; a trademark to renew. Some might say it’s better than nothing, but not for me. IDK, I’d just rather them not parade around this mangled corpse and end the charade. It’s clear that no one at Capcom cared about Mega Man once Inafune left, even with 11.
>>
>>728308894
That's just effectively the split at X6.
>>
>>728309014
Same goes for R=U.when we all know it was Fujin. https://youtube.com/watch?v=dcIOInVS7jo&list=RDdcIOInVS7jo&start_radio=1&pp
>>
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>>728306995
Yes, retard-kun.
>>
The game looks so fucking slow and boring. You've really gotta make him move a little faster in order to keep up with modern action platformers.
>ZOOMER ZOOMER ZOOMER REEEEE
Every new mega man has fucking sucked
>>
>>728309342
this did not help your case whatsoever
>>
The story goes that Mega Man X was designed over and old Indian burial ground, next door to an old Egyptian burial ground, across the street from an old Aztec burial ground. And that's why the series has been cursed ever since.
>>
it blows my mind they take so incredibly long to make these megaman games that take 2 hours to blast through.

Can't they just put that time and effort into an expansive living megaman land. Where you can just go as you please. It would be so damn easy with the graphics they have. Itd just be like a megaman mario maker and then boom spit out a giant sprawling world to fuck around in.
>>
>>728309262
https://youtube.com/watch?v=HuzlnauEVw8&list=RDHuzlnauEVw8&start_radio=1&pp
>>
>>728283557
>actually, we begged for Mega Man games as a joke XD
Fuck off tourist
>>
>>728309368
>Every new mega man has fucking sucked
Extremely wrong. 9, 10 & 11 are among the best in the Classic series (even though 9 is a bit overrated).
>>
>>728309368
Fuck off ADHD Zoomer
>>
>>728307715
Nigger, everything I mentioned aside from maybe particle effects increases readability without sacrificing the aesthetics.
And if you care about readability so much above anything else ask capcom for a mode that shows bare hitboxes.
>>
>>728309456
Is that the story behind Rangda Bangda?
>>
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>>728309456
Go play Command Mission to break the curse.
>>
>>728309518
>Company is between major projects
>A lot of staff have nothing to do
>Start of next several major projects are a little ways away
>Put the staff who have nothing to do on a new Mega Man game
>Finish that Mega Man game
>Everyone goes back to working on the next Resident Evil, Monster Hunter or Street Fighter
>>
>>728309518
Do you actually think the game was being worked on at that time? I can guarantee you the game was greenlit a few months ago and exited preproduction recently.
>>
>>728309573
You're actually right. There needs to be a game for old retards with hands that don't work
>>
>>728309750
A faster game doesn't mean a more interesting one. Playing well and staying on the move in a good classic Mega Man game is more intricate than the usual indie speed-focused game that lets you bypass most enemies with your abilities.
>>
>>728309518
we don't want your open world goyslop, pajeet
>>
I'm happy and I'm gonna get it, but I do hope that X or Legends can get another game at some point
>>
>>728309561
how is MM9 overrated? My only problem with it is that it doesn't have quick weapon switching
>>
>>728309926
>In a good classic mega man game
Which this new game is NOT going to be. It's gonna be mighty No. 10. Enjoy your dead franchise faggot, I hope you like him in Sonic Crossworlds
>>
>>728309368
>miuh speed
Classic's a bit more of a precision platformer than other action platformers. Anyone who wanted speed fucked off to the not fuckawful X games decades ago, maybe even the Zero series.
>>
>>728310056
hoe's mad
>>
>>728310050
Not him but a lot of people that like 9 can be obnoxious in how they put it up on a pedestal. I, personally, am very guilty of this. But I just think it's the fucking best.
>>
>>728310056
That's what you said about 11, and you'll keep saying it every time anything Mega Man appears, but that doesn't mean it'll be true. But hey, keep repeating your dead joke. Maybe you'll get Inti with that.
>>
My problem with it is it doesn't look like something worth waiting almost a decade for. If this came out in 2020, then I would accept it more. But this long...you expect something groundbreaking
>>
>>728282634
define "alive"
>>
>>728310508
>you expect something groundbreaking
Not really. I've waited far longer for games than this, nor do I think Megaman is a series that needs to change. I know what I'm getting each time and that's fine.
>>
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>>728310056
It already looks better than 11 and 11 was very good. You not liking it and being mad about it doesn't change anything.
>>
>>728310078
Yes and a precision platformer is not going to work in 2025, unless they just made megaman 12 with the same sprites and level design they've been using for 40 years. The camera being that far back and megaman still moving like molasses looks boring as shit.
>>
>>728310693
Precision platformers are working fine, what are you smoking?
>>
>>728310508
IIRC the producer that spearheaded 11 moved onto SF6 immediately after and then left Capcom last year, so it's likely that DO was pitched and started much more recently, perhaps right around when SF6 went gold. You have to remember that MM11 took so long to happen because nobody at Capcom felt confident in pitching one after Inafune's departure.
>>
>>728310693
>Yes and a precision platformer is not going to work in 2025
Fag talk.
>>
>>728310794
I'm talking about this game specifically. We'll see how it turns out but I'm not expecting anything more than a barely serviceable game
>>
>>728307801
Based
>>728307858
Retard
>>
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>>728310508
All I wanted was Mega Man 11 but with better audio and a longer Wily Castle and that's hopefully what I'll get
>>
>>728286015
>>728286164
Rock has literal chains in his metal brain (The Three Laws of Asimov) that keep him from blasting his head off. He'd really like to, at times.

Albert's bots. including Bass and Zero, lack those restrictions and are truly free.

Thomas was never able to truly place full trust in his children, ever since Blues/Protoman ran off. Even X, who had true freedom, was put through 30 years of testing before Light deemed him ready for the outside world, and given what happened to the clone Ciel made, he was absolutely right to do so.
>>
>>728282634
I wouldn't call parading its corpse once every 10 years alive but whatever.
>>
The guy complaining about how the game looks posts exactly like ACfag
>>
>>728311624 (me)
Also, Albert has literal plot armor, given he survived all the way to at least the X series, having become a digitized mind like Light did.

He prefers to act in the shadows to observe Zero, proud of his son and his accomplishments, both the good and the bad.
>>
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>>728301459
>And now in the era of internet meme racism people seem to think having a bit of color on your face, even if you're fully caucasian, is "lol brown"
Unironically this is because of turd world culture where if you're more brown it's because...you're brown.
Pale skin = good, dark skin = grim reminder like a troon looking into a mirror
>>
>>728310050
The level design feels like Inti tried too hard to get that "NES games are SO hard" vibe the 00s had with it and again, no quick weapon switch. Also a bit of >>728310198 as well. I prefer 10 & 11 over 9 myself.
>>
>>728307861
Legends is getting a collection?
>>
Will Protoman be playable in this?
How about Bass?
Roll?
or is it just Mega Man AGAIN
>>
>>728303083
But I love the charge shot. It's why I've always loved the X games.
>>
>>728312584
Proto Man's whistle is at the end of the trailer, he'll be in the game in some form.
>>
>>728312316
I liked the level design. Sure, it was hard, but with also creative and engaging
>>
I'd rather have had a Make a Good Mega Man Level 4, but furries destroyed that.
>>
>>728312316
>no quick weapon
I don't understand why some people are so fixated with that when in reality in most MM games it's faster and safer to change them in menu than with bumpers/triggers. Only 11 has the stick change which is reasonably fast but the devs forgot to put mega buster on it for some reason.
>>
>>728312760
Is there really not going to be another one just because of the dumb furry and tranny drama that happened behind the scenes?
>>
>>728312786
You can't press the L or R button four times faster than it takes to open the menu? Do you have arthritis?
>>
>>728312827
nta
if you really think getting harassed by the skittles squad is worth it, you can host your own
>>
>>728312786
You have to press R3 for the Mega Buster
>>
>>728302783
>he was never a kid
.......what? that's not true, at all.
Rock and Roll are both supposed to be basically kids.
>>
>>728312991
That was only in fan games, no? I remember that R3 didn't work in 11. Well I'll check it out.
>>728312958
Not mid jump in a split of a second
>>
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>>728282634
>Reploids are defined by having true free will and being able to make their own choices, unlike Robot Masters
>...'cept this guy, straight up classified as a "Mega Man Killer" but sacrificed himself FOR Mega Man with no loopholes
https://www.youtube.com/watch?v=_F9q6_pYBfI
>>
>>728287426
I'm rusty on megaman stories but is Zero even a reploid? I thought X was the original but Zero was seemingly finished during the classic games
>>
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>>728313286
He just added a bit of punctuation.
>>
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>>728306914
Each Robot Master is more equivalent to a "World" in another platformer series. 4 - 7 levels a piece between them, each the length of a normal Mega Man level and each with different level gimmicks relating to the Robot Master that can be overcome by the power ups from the other Robot Masters.
>>
>>728313530
Technically no and yes. Reploids just use the basic frame from X because they're suppose to replicate humans (hence the name). It's just easier to call X and Zero reploids even though they're just bots so advanced that they overshadow newer reploids.
>>
>>728299183
Yes.

https://www.youtube.com/watch?v=70YL4Y-h2u8&t=148s
>>
>>728312431
No and most likely never will because of the toxicity of Legends 3.
>>
>>728314207
The toxicity being Capcom's fault for expecting the fans to develop the game themselves.
>>
>>728313227
>Not mid jump in a split of a second
Quick weapon swap is specifically for those who can manage to do so. It's really difficult, and I tend to prefer menu usage myself, but quick weapon swap is very efficient.
>>
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>>728313227
proof
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>>728314742
Really Capcom and Inafune's, but probably more on Inafune. He tried using Legends 3 as a way to push his way around and it backfired hard.
>>
>>728314847
based gameplaying anon
>>
>>728314941
I hate Hackafune so much.
>>
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>>728314847
>MM Boss Select was always in a 3x3 grid since MM2
>turn that grid into a quick select with the right stick
>they're in the same positions they appear in on the boss select
It's just so genius bros...
>>
is megaman 11 any good?
>>
>>728314847
Quick switching is something I wish could be retroactively added to every Mega Man game. Not just the L1-R1 style that 10 popularized, but this. 11 has its issues but it was filled with a ton of genius ideas in iterating on the formula. Like the test room for each weapon you get where you have an unlimited opportunity to get a feel for how they work; a few games have done that before in the indie or fangame scenes, but it's just chef's kiss.
>>
>>728315625
If you think special weapons are fun, very. If not, it's probably a bit bland.
>>
>>728312786
Pause menu is only more convenient pre-11 where knowing exactly how many LR presses get you what you need is tricky. Weapon wheel having consistent spots for everything is the best.
Also you don't need a buster section since LR at the same time sets you to buster
>>
>>728315625
Very good. The biggest issues are the music's soundfont lacking any punch to it and Wily Castle being one of the shortest in the series and the former is alleviated if you listen to the game's AST instead.
>>
>>728303476
Hell kirby didn't have the copy ability until the first nes game
>>
>>728315625
aesthetics, soundtrack, presentation, it's not much to write home about besides some good effects work and animations for bosses. gameplay-wise, your big sticking points will be level lengths and the double gear system, which can make or break it for you. but if you love classic Mega Man and can gel with those two points, it's one of the best of the classics, and for some IS the best.
>>
They should just let you use the buster at the same time as having a weapon out like in MM8 again.
>>
>>728315625
It's one of the best ones
>>728315451
And they say 11 isn't soulful
>>
>>728315892
Not really. The Rush buttons were needed way more imo
>>
>>728315625
The gameplay and QoL additions like the weapon wheel carry it hard. The aesthetics are just okay and the music kinda sucks for Mega Man standards. Still a damn good Mega Man game overall though, and it's like 5 bucks right now on Steam.
>>
Are the megaman and X collections any good?
>>
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>>728316313
They're fine, it's just scummy how they're split up. Why would anyone buy the X Collection 2 when X5 - X8 are all dogshit?
>>
>>728316313
I think you only need Legacy Collection 2 because it has 9 and 10. The rest you can easily emulate
>>
>>728316313
No, just emulate.
>>728314847
Yeah. You are right. I haven't played 11 in a while so maybe my controller at that time had a fucked up stick.
>>
>>728316313
The games themselves? Aside from LC2, yes. Their quality as collections? Ehhhh, you're probably better off playing on original hardware but these will do for convenience's sake. Ironically, the Zero/ZX collection is probably the highest quality of them all as far as the port job goes.
>>
>>728316620
*aside from X LC2*
Important distinction.
>>
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Why do people think 11 and 12 look bad? They seamlessly blend in 2D assets with 3D ones
>>
>>728316945
Probably the lighting with the outline. Beat definitely has thinner outlines than the rest of the group in the shot. I don't know what's the real reason.
>>
>>728317150
The outlines doesn't have a consistent size
>>
>>728316945
They look good, but in a "perfectly serviceable" way.
12 looks slightly better. At least Mega's model is better.

Personally I'm fine if the game ends up looking mostly the same as it did in the reveal, I just hope they can figure out how to make it shine like the NES games.
>>
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>>728283316
As much as I love BN, there's no way they can revive it without doing more harm than good.
Let it rest. Enjoy what we have.
>>
>>728316313
Zero/ZX and Battle Network, hell yeah. Star Force should be the same. Classic 1&2? Ehh. They get the job done but you can get better experiences unofficial, though 9 and 10 are there and play perfectly fine. And X Legacy is the best way to play X7 and X8 without things like N's Edition shit, but the rest of the collection has some serious input lag issues, music changes, oddities abound. It should never be the worst way to play the SNES trilogy, but here we are.
>>
I'm just here for cute Roll art, and I'm thusfar disappointed.
>>
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>>728283557
Finally someone gets it. Maybe there are still heroes in man
>>728282841
>>728282634
Mega Man ended with the SNES.
>>
>>728316313
Megaman collection has 8 good games. X collection has about 4.5.
Doesn't matter because you can (and should) be playing them for free on an emulator.
>>
What about the zero/ZX games? should a brother play them? I remember playing one of them on visual boy advance ages ago
>>
>>728316945
I think 11 was great.
>>
>>728282634
I wish it was the other Capcom blue boy
>>
>>728312030
Wily would be proud of what Zero did in the Z series. Not because he saved the world multiple times, but because a Wily bot cucked Light out of achieving his dream of human-robot coexistence.
>>
>>728318703
Isn't he getting a game next if that twitter post is true?
>>
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>>
for me it's storme eagle theme
don't @me
>>
>>728307502
Fuck no.
>>
>>728318502
I love them.
They're not to everyone's taste, and have flaws.
But man are they cool though.
>>
>>728318763
zx bros...
>>
so do you guys think you could use Roll as a drink dispenser?
>>
>>728312030
Reminder that the Light and Wily ghosts exist inside of X and Zero. The X capsules are hallucinations.
>>
>>728318763
So the consensus is, we all want more Megaman.
Got it.
>>
>>728315451
Manga?
>>
>>728319402
>they stop hallucinating the ghosts
>X gets his dakka loaded armor and Zero gets cyber virus/demon armor
>or the world goes to shit for centuries
Maybe the hallucinations were the safer option.
>>
>>728282634
>8 years since MM11 came out
>another MM11 side scroller with PSP graphics
>no Legends 3
>no ZX3
>no X9
>no first person shooter
What a waste.
>>
>>728318502
Yes, it's so fairy leviathan cutest game
>>
>>728299363
I actually like this one more.
We need to bring back mean, angry, and determined video game characters.
>>
>>728318703
>>728318754
When that report came out the only one I believed they'd actually make a new game for was AA since they literally ported every game in the franchise except Vs. Layton plus Ghost Trick to everything so AA7 is the only thing Takumi could even do now.
>>
>>728319763
see >>728318763
>>
>>728282841
looks like a fucking wii game
>>
>>728316495
Dunno the Ps2 isos didn't werked back then now I can has
>>
>>728318763
They've had 25 years to work on all of those games and in that time, which is more than the entire lifetime of Gen Z btw, they've done FUCK ALL with this series. Besides MM11 we've gotten... a half assed gacha game. Meanwhile Sonic has had movies, shows, kart racers, a new comic, tons of merch. Dead Rising had fucking 3 sequels and a remake in that timespan despite being a one trick pony of a franchise.
>>
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>get a new megaman game
>but it wont come out for 2 years and it has a budget of $10
>>
>>728320429
>it has a budget of $10
like every other one?
>>
>>728320391
Capcom told Mega Man devs to work on Monster Hunter Wilds instead
>>
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>the never-evers
>>
>>728320635
ClassicCHADS win again
>>
>>728320391
>meanwhile Sonic
Got tons of garbage, just more popular now.
>They had 25 years
2001-2010 was when the series got a ton of new releases, and many of them were worthwhile
>>
>>728320540
I'd rather kill myself.
>>
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>>728283557
A true fan has been eating great the last few months and the next year to come

2025
> Fun free mobile game
> Amazing action figure line by Jada Toys
> Amazing comics by Udon Comics

2026
> Mega Man X comic series debuts by Udon Comics
> Mega Man and Proto Man in Sonic Racing with Mega Man theme (Battle and Chase 2)
> ThreeZero making high end Mega Man figures
> New Legacy Collection (Legends?) going to be revealed for Summer 2026

A true Mega Man fan knows it's never been dead and how so much going on.
>>
>>728320540
>Monster Hunter
What a shit franchise, my god. Like, maybe 2 or 3 of those like 20 games are any good. Freedom Unite and maybe World Iceborne? I'd rather have had Legends 3 than trash like Rise and Wilds.
>>
>>728283557
But MM11 was top 3 megaman you goddam trannoid
You sound like a tranny that is not even a megaman fan.
>>
>>728320752
That's why one of the Mega Man producers left the company
>>
>>728320829
Don't forget Secret Level.

People are just stupid and always forget yesterday.
>>
>>728321124
based
>>
>>728315892
Isn't that a thing in MM11? I loved that about MM8
>>
>>728321449
Yes, of course.
>>
>>728321449
11 gave you dedicated Rush buttons instead
>>
>>728318703
>visual novel slop
get out
>>
>>728320829
>gachaslop
>toys
>sure
>sure
>guest appearance in a shit game (not even a platformer)
>toys
>port
Not really "eating great", more of "scrambling for scraps"
>>
Not as big on Classic as a whole, but at least it's a proper game and not more collab shit. Really hope this sells like 11 and convinces them to start branching out again.

>>728287426
Wily was already making Zero by power fighter/battle. Hell, I'm pretty sure Wily's pride in Zero is that it isn't remotely a copy of Light's work, but totally his own masterpiece (that he refuses to allow to die).
>>
>>728322039
based critic detected.
At least we got the comics. I might even give them a read.
>>
>>728302205
lol you're a jackass.

thinking like this is how game companies go broke. if you're making a megaman game and it's a 2D side scroller you just need it to be cohesive, smooth and fluid. the level design, weapons and music is what matters. put the budget into those things.
>>
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>>728288560
lack of ambition and refusal to push the status quo forward, unlike picrel
>>
>>728324228
That one couldn't even meet a status quo so it sucks worse.
>>
>>728324228
Never post this in a Megaman thread ever again.
>>
>728324228
Oh he's going all out now.
>>
>>728322039
A dead soul.
>>
>>728324584
He has to waste his time somehow now that the famitsu threads are gone for the week
>>
>>728324228
I'll be honest, I played this a bit ago, and it wasn't that bad. I'd say it's probably on par with MM4 and 5.
>>
>728324228
>picrel
What exactly tried to change the status quo here? The fuck awful level design? A crouch dash you use twice in the game and a pointless backwards hop diagonal shot? Getting brief buffs from enemies in a score attack game design factor? Because it doesn't actually do a goddamn thing that I can call pushing an envelope besides, at BEST, the loose idea of the level where the sniper boss has to be chased down instead of a left to right linear stage, but that's not really saying much.

11 completely and utterly blows the pants off that shit. And honestly I fucking hate turning my platformers into score attack focuses, especially if they overtake the mechanics.
>>
>>728297293
I forgot The Maxx existed until this very moment.
>>
>>728325156
>>728324228
the core game is fine. The engine is rough and needs a lot of polish. It has a lot of good ideas and great music (to be clear, it also has some bad ones)
>>
>>728324228
I pray you're only joking.
>>
The best Mighty No.9 game isn't even MN9 but Mighty Gunvolt Burst which Inti made afterwards with less input from Inafune
>>
>>728325390
This. Imagine getting BTFO by the tiny little spinoff sidegame Inti made in a fraction of the time.
>>
>>728325390
>>728325597
inti btfo inti...
>>
>>728325696
Inti doing what they do best btfo Inti with Inafune and Comcept retards breathing down their neck and forcing them to use Unreal Engine garbage*
>>
>>728282841
80% of megaman games look like complete shit honestly. just look at X, only 1 and 4 look decent. the rest look mediocre to downright bad
>>
>>728326350
X5-6 look exactly like X4 and X2-X3 looks like X1.
>>
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>>728327757
>X5-6 look exactly like X4
Lmao, even Sigma is laughing at you
>>
>>728327982
That floor makes me upset. I despise X5-X6 aesthetics.
>>
>>728327757
>X5-6 look exactly like X4
Come on now anon, even as bait this isn't true
>>
>>728327982
Ok? X4 had you're big Sigma laser shooter. It's not changing that they both look the same.
>>
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>>728328236
>bait
>X4 and X5 share the same sprite sheets
>>
>>728282841
Why make building sized robots?
>>
>>728327757
come on dude, you can tell a lot of the shit in x5 and x6 was rushed. zero stages all use the same background
>>
>>728328502
Why not?
>>
>>728328615
Well, yeah but. How many years have robots been getting hacked by some asshole and going maverick?
>>
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>>728328408
>>728328480
Are you retarded? X4 Sigma is hand drawn. X5 sigma is a prerendered poorly compressed JPEG (same for X6, but at least they bothered to animate the head for whatever that counts for). The same goes for a large portion of X5's assets.
>>
>>728328594
And Final Weapon has repeating backgrounds too.
>>
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>>728328854
>X4 Sigma is hand drawn
And more ass looking ironically.
>>
>>728282841
Hell yeah. I've always wanted Mighty No. 9 2
>>
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>>728328854
Sigma isn't the only aspect of these games, there are cases of the opposite happening as well. Generally, X4 has a lot of polish but still uses pre-rendered aspects at times, X5 is the least polished and uses more pre-rendered assets, but some of the stage art done later in development tends to be polished (Pegasus and Rosered foreground art), and X6 is more polished than X5, but less than X4, using mostly hand-drawn foregrounds and more polished backgrounds outside of Yammark's foregrounds and Hell Sigma
>>
Was planning on killing myself next week, guess I'll have to wait at least 2 and a half years now
>>
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>>728328776
You build them bigger so the central part can't be reached and hacked.
>>
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>>
I'm happy for the franchise but it's wild to see how barebones is compared for example to the donkey Kong returns games for example
>>
>>728328408
It is a prerendered 3d model, anon, it looks like crap.
>>
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yea but where is megaman powered up 2?
>>
So we'll get new surge of Roll porn for this, right?
>>
no
>>
yes
>>
>>728301751
i'd settle for 2.5D. Kirby pulled it off
>>
>>728282841
It looks a fair bit better than Megaman 11.
>>
>>728320429
>2 years
what month of what year are we in anon
>>
>>728331819
Does it really?
I dunno...
>>
>>728331527
That's what you're seeing now.
>>
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>>728332343
>Does it really?
I'd say so, yes.
>>
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Which X armor do you think is best armor?
>>
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>>728334303
Honestly a toss up for me between First, Falcon and Ultimate. First isn't the best mechanically for how simple it is, but it is kind of the staple "X is topped off and ready to kick ass" deal. Falcon gives me Victory Gundam vibes and the flight is pretty overpowered and fun to fuck with. And Ultimate is Ultimate, just sorta holds an air of mystique and power to it while wrecking house.
>>
>>728329880
>t. robot hacker who wants bigger robots to hijack
it's past your bedtime, wily
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>>728308901
Inti actually wanted to make z5, but since z4 ends the story it would've been set in between 1 and 2. You can read this in the interviews in the MMZ complete works. ZX is not z5.
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>>728334303
Blade. I like the samurai/knight look more than the usual mecha-like one, and the air dash is really fun. I also like Second for its gameplay abilities.
>>728335296
The Zero game between 1 and 2 wasn't meant to be Z5, it's what Inti originally wanted instead of Zero 4, which is possibly why Zero 4 lacks Shield Boomerang/a rod weapon and the caravan is in a desert.
>>
>>728310693
>megaman
>precision platformer
Lol
Lmao even
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honestly, the only Megaman games I've really liked are Legends. The others are cool but just not the same
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>>728315451
>Basic logical game design is now sovl
11 fanboys are the biggest retards o n the planet
>>
>>728335813
if it's so logical then why did 11 do that first before the fangames?
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>>728335296
They literally planned on ending the Zero series in Z3 and Z4 was going to be a Z1.5 but then switched it to Z4 to not make any more after. ZX is effectively a Z5.
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>>728334303
>firepower X
Just go guns blazing
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>camera pulls back in the trailer
>proto man whistle
>dual override
co-op?
>>
>>728318763
We need a new spinoff
>>
I didn't even realize he gets visible damage when you're doing poorly.
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>>728339208
SOVL
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>>728337612
at least playable Blues
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>>728282841
I'm actually confused at why so many retards online are upset with this game, this is literally what classic Mega Man has always been. It's always been very iterative and has never really gotten a high budget outside of maybe MM8, feels like half of the people bitching just don't even like Mega Man in the first place and yet in the same breath they cry about the franchise being dead.
>>
>>728288109
indeed, I do like awesome things that are awesome
>>
>>728341465
Because they're either upset they didn't get something besides Classic Mega Man or upset they didn't get some big radical shift for Mega Man like an FPS. The latter are probably mostly not even Mega Man fans, they just want a recognizable old gaming IP to start catering to what's popular.
>>
>>728341621
I understand the former sentiment, I would have preferred a new MMX game myself but I cannot fathom why someone would shit themselves about a game series they have never even played before not catering to them.
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HE'S IN!
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>>728282634
I fucking hate this piece of shit franchise and wish it would die already
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>>728343189
why
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>>728299102
>>728301459
>>728312291
It's not a race thing you fucking tards
The game looked different on a CRT, and the shading was supposed to emulate his face being shadowed from different angles
>>
>>728343189
Bro is really seething at a franchise that only gets one game every 10 years.
>>
>>728334196
>>728339208
This looks good, reminds me of MM8
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>>728343996
>2027 game looks like some lowtech garbage from 1996
>this is a good thing
You fucking luddites are why this industry is going to shit
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>>728345275
kill yourself
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>>728345275
>luddites
TRUUUEEE
They should have generated it with A.I. to make it look realistic like GTA
>>
Fuck, I already have to beat the second X Collection, Battle Network 5 and 6 and the Zero collection but this is tempting me to also get the classic games
>>
>>728346015
start with megaman and bass. it goes downhill from there
>>
>>728345508
ah, JeetTA.
>>
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>>728347041
>JeetTA
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>>728346015
classic games are fun and high quality
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>>728347118
its a sin to lie anon
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>>728282634
I missed Rock, man, Roll too
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>>728286654
>MegaMan looks like MegaMan instead of unrecognizable chinkslop that all blurs together
>this is bad somehow
Are you retarded or just pretending?
Or has the chink gachaslop rotted your brain to the point you don't understand that games USED to have unique art styles and not all look generic.
>>
>>728299018
I'm happy they fixed the run cycle. 11's was kind of shit
>>
>>728303647
>Inside
"Artistic" slop that has characters with no face and a mismatch of models with no unifying artstyle
Really?
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>>728312584
Blues is basically confirmed.
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>>728315625
No.
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>>728335641
Are you me?
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>>728314847
I hope they keep the same armor change visual effect. It's what they'd wanted to do since the start and finally got to do with 11.
>>
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>>728342960
Wait a minute. THAT'S GUTSMAN
>>
Hear me out, a new Battle Network game/series, except the characters and net navis are all grown up kinda like Digimon?
>>
>>728348943
>And Cutman here to take my cut!
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>>728282634
>another garbage childish rockman game instead of making a X or legends sequel that ended on a cliffhanger
>>
>>728282634
Why the fuck didn't they go with X? Now we're likely to never get a proper revival of that series due to how long it's taken. I feel 0 hype for this game even as an avid rockman fan. Surely it can't be THAT difficult to make an X game without Inafune.
>>
>>728349521
Considering the intense decline of the series since X3, it must be way harder than you'd think. The X series is a black hole of incompetence.
>>
>>728312316
The thing is that 9 has one of the most dialed-in interactions between level design/challenges and weapon functions in the entire series. Every section, no matter how NES-hard it might seem, has a weapon that will answer that problem instantly. All the time trial records made heavy use of this.
>>
I'd say that X has maybe one more chance. One last chance to not completely fuck up. If X9 is anything less than excellent, then it doesn't deserve anymore chances. X1 should just be written off as a non-replicable fluke and the series should be abandoned for good.
>>
>>728322608
I mean, it sure would help if it didn't look like a 2008 Wiiware game.
>>
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>>728350075
>I'd say that X has maybe one more chance
Nigga look at the fucking date
>>
>>728282841
fucking digsuting.
I would rather they went with pixel art than this washed-out soulless garbage
>>
>>728350125
I'm saying it only gets one more game to raise goodwill. I'd imagine that's why they're so reluctant to put it out. No one wants to be the one who puts the final nail in X's coffin. If they make X9 only for it to turn out that fans waited over twenty years for irredeemably mediocre trash, then that's it. It's over.
>>
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>>728349521
>>728350075
I mean...
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>>728350075
The secret to not fucking up is bring back the interconnected levels of X1 and have Zero with a X4/X8 tier skillset
>>
>>728306914
>AAA Rockman game
Open World.
Survival.
>>
>>728350228
>then that's it. It's over.
I promise you that it's already over. It's been over for over 20 years. You might as well be proposing the return of Napoleon as emperor of France.
>>
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>>728282634
wake me the fuck up when it's X or Legends getting a sequel, I didn't play 10 or 11 and I'm not playing this one, if I wanted a generic platforming action game I'd play one of the billions of indie games released since 2005, there's no reason to ever go back to making OG mega man games
>>
>>728350290
Maybe it is. I'm just saying, either they're making X9 genuinely good or they're not making it at all. Maybe the fact that they haven't put one out in over twenty years is just proof that they've given up and no longer want to try.
>>
After playing so many of the megaman games, I must say that X4 is still the best one I played.
>>
>>728350290
>I promise you that it's already over.
A new X game is all but certainly happening though unless 12 and whatever other projects they may or may not have in store all mega bomb.
>>
I feel like anyone who still wants X9 after X3, X5, X6, X7 and X8 is completely devoid of standards and probably willing to consume literal shit so long as there's a blue robot with a gun arm in it.
>>
>>728350392
You know I desperately want you to be right anon. I want them to announce X9 tomorrow and another go at that Maverick Hunter FPS game. Hell bring Napeleon back to life too. I live for your optimism.
>>
>>728350502
You have a bizarre interpretation of my words? I'm not saying they WILL make X9. Everything I've been saying has been completely drenched in cynicism and you've somehow interpreted them as optimism? What the fuck do you think I've been saying?
>>
>>728350578
Dammit anon your future is so blindingly bright I can barely see what you're saying. Godspeed my lucky brother.
>>
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never played mega man before where do i begin
>>
>>728351027
Depends on which genre you want to start with.
If you just mean the mainline Jumpandshoot Man, then MM2 and MMX are both good starting points.
>>
>>728351027
with Mega Man 1 but you can start with whatever entry you want because Mega Man games have self-contained stories
>>
>>728321002
gears were gay and music was awful.
>>
>>728351252
you are black
>>
I don't even really like X4 that much. Web Spider's stage is kinda whatever. Storm Owl's stage is boring. Frost Walrus' stage has some boring gimmicks overall. Split Mushroom's stage is decent. I enjoyed Cyber Peacock's stage. Overall, most of X4's stages aren't that memorable.
>>
>>728351402
wrong
>>
>>728351027
Start with classic, try X after a couple, then try Zero if you like X style
Classic is the bedrock, and it's what Mega Man is iconic for
>>
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>>728301459
it also used to be considered noble to be pale centuries before that.
perceptions and trends shift.

its not unreasonable to believe that it can change again, especially now that we have the brown horde unleashed upon us. like yeah maybe real people dont want to look like that.
tanning salon culture was also always gay as fuck and people started being a bit more conscious of the effects of excessive sun exposure on skin too with its aging and cancerous effects.
>>
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>>728282634
Im glad that he seems unraped, unlike literally all other capcom franchises that got releases right now.

Being a legacy-legacy franchise that hasnt gotten much exposure over the last years and only getting limited budget is probably what saved it, just like with the last GnG game.

Capcom should also absolutely embrace more smaller projects again.
Everything that they are trying to make big fucking sucks ass now.
>>
I can't believe they made a sequel to Megaman. It's been so long since the last Megaman game, I almost can't remember what the last one was. 3? 4? He never got many sequels right?
>>
>>728351181
>>728351212
>>728351701
Mega man 11? It's 85% off
>>
>>728352486
kys
>>
>>728352631
Yeah that's a good starting point
>>
>>728352631
Sure, it's a good game. Keep in mind that it has one of the weakest OSTs.
>>
>>728353089
which game has the best ost? are the soundtracks on spotify or is it too old
>>
>>728352668
Don't be like that, man. Everyone knows Megaman is Capcom's most snubbed IP ever. It's been like 30 years since the made a sequel.
>>
>>728352631
11 is fine, the classics are good too though
>>728353232
They generally all have decent music starting with 2, but I personally really like 8's soundtrack
>>
>>728353365
kys
>>
>>728353232
9 has a great OST
>>
What will Protoman look like in this style?
>>
>>728353232
Literally every Megaman game except 11.
But if you want the best of the best, 2, 3 and 9 are the best on the classic side, 8 too if you want something more chill.

In the X series, X1, X4, X5 and X6
>>
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Are you bad enough of a dude to fight him?
>>
Dino Crisis won the captown survey yet got shit for it.
>>
>>728354694
Dino Crisis isn't a game that needs a sequel. It's perfect as is, and a modern take of it would just be over the shoulder resident evil.
>>
>>728354721
Won't someone please think of poor starving Megaman
>>
>>728354694
Chances are pretty good that they'll make another Dino Crisis though.
>>
no fan wanted this. Mega Man is dead, 12 will not be considered a part of Mega Man.
>>
>>728356263
If fans will accept the Battle Network and Star Force slop as Megaman, they'll accept this.
>>
>>728356367
>fans
BN is not a real mega man and they are not real fans
>>
I just want ZXC and Legends 3 before going back to endless classic.
>>
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What will his perfect form be like?
>>
>>728356263
This. They had over 2 decades to work on X9 and Legends 3. Guess what they decided to do instead? It's the early 2000s so we gotta sell card games to dumb impressionable kids that eat that shit up. It's the late 2000s so we gotta have zombie apocalypse slop just like all the shitty B-movies that were popular when the economy went to shit. It's the 2010s so we gotta have a shitty gacha to get that easy money from lonely NEET robot fuckers. Fuck Capcom. Last time they were ever not a garbage trend chasing company was 1998. No Mega Man from them will ever be good. They need to sell to a company that fundamentally understands what made Mega Man good in the 1980s. Preferably DICE, id Software, MachineGames, the Metroid Dread devs or another company that knows how to make good shooters.
>>
>>728351027
X1
>>
They should make a MegaMan 6 7 rerelease
>>
>>728356263
posted it again
>>
>>728359198
seethe more troon , i'm tired of fucking retards like you.
>>
>>728359234
wew
>>
>>728356263
But I fucking love MM11. Why wouldn't I want or be excited for this?
Fuck you!
>>
>>728282841
Honestly looks fine, better than what I remember of 11. I guess they're taking their time to make sure the game really shines and I like that.
>>
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>>728282841
I still believe that the only correct look for a modern megaman game is 2d detailed art + 2.5d backround like the one in the concept art of mighty no 9. I imagine they will never do it because it would be much more difficult and costly, but anything else is going to look bad.
>>
>>728347410
I mean look at what he posted
>>
>>728362194
I agree. Plenty of indies do something like this already, how come this is too much for the professionals?
>>
>>728362194
god I wish modern mega man could look like that
>>
>>728330897
I prefer Classic to X but I'd much rather get a Layer porn resurgence.
>>
>>728362345
>how come this is too much for the professionals?
Rayman did it years ago.
>>
>>728364128
anon....Rayman Legends was 12 years ago
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LOL!
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>>728364783
Someone needs to shoop in the "extra mild for white people" sauce bottle in on the end panel
>>
>>728303043
Why do you lie
>>
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>>728366595
I'd be embarrassed if I was Capcom
>>
>>728367161
top looks like asset flip unreal slop unremarkable trash. The kind of "style" that is so souless that anyone can do it. But then again e33 won an award for artistic direction, so maybe the retardation needed to think that throwing together a bunch of free models you got online counts as "good artstyle" is the norm.
>>
>>728367501
Did you mean top or bottom?
>>
>>728367161
Megaman isn't AAA and that's why it's good.
>>
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>>728367670
>anon is so mentally retarded he can't even read the first word of my post
>>
>>728368007
Oh so it wasnt a mistake
>>
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>>728367501
>>728367826
Holy cope
>>
>>728362194
there's a small part of me that'd love to see this approached in a sort of "retro art style" as a callback to, like, astro boy or something similar...
>>
>>728367161
This is twice now since the reveal that I've seen someone use The Pedestrian as a means to shit on DO which is a really weird place to go with it. Pedestrian looks good because it uses a very commonly-known and universally legible visual idea to get across a unique aesthetic with clearly low budget stock assets. I don't see the correlation at all given the DO screenshot is loaded with original background assets.
>>
>>728369552
Okay, fair, HOWEVER... >>728369173
>>
>>728334196
damn i remember not liking 11's run cycle at the time but this really shows how bad it was. dunno how it ended up like that. the game was otherwise solid though. DO looks great
>>
>>728369617
Both look good? I believe the top is Trine, and they went for a more detailed visual aesthetic which looks nice for the high fantasy vibe of that series. I wouldn't want a Mega Man game copying that visual style at all, just like how Trine wouldn't look good with the bright, blocky aesthetic of Mega Man. Even X or Zero wouldn't vibe with that kind of look.
>>
>>728354271
This is the face of a man who either hates his job or is really dedicated to it.
>>
>>728370032
>Both look good?
MM:OD looks like shit.
>>
>>728282841
I really hate how it's either dumb 3d style or the nes pixel art, can't they be creative with the artstyle for once.
>>
id kill to see an actually good mega man tactics honestly (bonus points if you can recruit robot masters or something that'd be fun)
>>
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>>728370536
samefagging but i swear to fuck if someone says "just play rockman strategy" im gonna be really disappointed
>>
Let's see how you do against
KUNG-FU CUTMAN
>>
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>>728370536
Given we got Metal Slug Tactics, anything is possible. That said the best we've got is Project X Zone 2 with X & Zero featuring Mets, Ride Armors, Vile & Sigma as enemies. Tron's in PX1 but that game is fucking boring to play.
>>
>>728282634
penis?
>>
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is megaman 11 good
>>
>>728371262
>anon so gay he sees a penis where there is none
Is this the pareidolia of faggots?
>>
>>728371474
it clearly looks like a penis
>>
>>728371097
You're on...
PLASMA POWER!
>>
>>728297293
YOU FUCKING LIE. NO WAY.
>>
>>728369173
>>728367161
How is it cope?
Megaman genuinely and unironically should not be AAA.
One of the main reasons for why Megaman has so many different series, so many different spinoffs and genres. And so many total entries. Is because it's always been medium sized or smaller.
And I certainly wouldn't trade away the above just to get larger productions.
>>
>>728371465
It's great. Splendid even.
>>
>>728371969
Mega Man thrived in an era when AA games still existed. That scene is long gone, you can tell the massive difference in design philosophy between the AA X8 and the cheapo, indiefied MM11.
>>
>>728372086
Worth 4 bucks? its 85% off
>>
>>728358443
I shouldn't be laughing at this...
>>
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>pragmata demo release
>mega man reveal
Cunny gods are eating good.
>>
>>728286015
The X buster is officially called the Mega Buster Mk. 17 and as long as there is Mega Man there is Dr. Wily so no, you have to wait until Mega Man 16 for him to short circuit and kill the bastard.
>>
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What are the odds of getting another girl robot master?
>>
>>728373694
i really hope we do at least but i wouldn't imagine it's too likely, considering splash woman kind of fulfils "the gimmick" role
it'd be nice though
>>
>>728372965
Absolutely.
>>
>>728371969
>Megaman genuinely and unironically should not be AAA.
I agree.
It SHOULD be mid-budget AA or at least a high-tier indie. It gets absolutely mogged by indie games from last decade for fuck sake.
>>
>>728373694
Didn't Capcom release that statement earlier this year about not wanting people to draw porn of their characters? They might not make a female robot master just to avoid the lewd art altogether.
>>
>>728375052
Indies are mogging the whole industry in general because they take the risks big companies don't want to anymore.
>>
>>728372086
It's my least favorite of the classic games because of a mediocre ost, double gear gimmick and obnoxious knock back.

That said it's still Mega Man so it's fun even when it's kinda off.
>>
>>728375401
>double gear gimmick
The completely optional gimmick that don't have you use once to beat the game?
>>
>>728375461
Yes. But doesn't mean bosses won't have a shitty gimmick built around it or that the game was designed around it, so some enemies are extra damage spongy and makes the game more boring.
Don't even try to make this a skill issue thing, i have beaten it on superhero already
>>
>>728375718
It really wasn't designed around it, it's only there to make the game easier. Honestly bosses like Fuse Man are more fun to fight and dodge without using the speed gear.
>>
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>>728282841
genuinely looks like a fucking PS2 game, not even in the shitpost sense ether. Fucking hell capcom.
>>
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>>728376060
>>
>>728376358
Keep in mind that sidescroller part was a joke level in R&C3, a game that itself only took 1 year to make. Capcom are clowns.
>>
If you look at the platforms it's releasing on, Switch 1 is listed there so it's obvious they weren't trying to make some high budget graphics focused Mega Man game in the first place. It's a small title to Capcom. And that's not a bad thing, it's good for Capcom to take a break from only focusing on multi-million dollar blockbusters like RE.
>>
>>728375864
>It really wasn't designed around it

Anon. Please. Entire segments were clearly built around it. Not being required to beat it doesn't mean the game didn't take it into account when designing some of it's set pieces, like the Torch Man chase, or as you said, Fuse Man's spaz attack.
>>
>>728352147
It was noble because it showed you didn't need to wipe your own ass. Same with being a fat fuck.

We're halfway back into old thinking I guess.
>>
>>728376694
The chase sequence in Torch Man can also be made easier by using Tundra Man's weapon. Fuse Man's attack isn't even difficult to dodge without speed gear, he does three zips and then comes down, you just slide to the side on the third zip. The speed gear isn't required, it's there for people who either don't recognize the pattern or can't react to it quick enough.
>>
>>728302779
The MM people here want is on the level of indie dev studios. Its how capcom knows regularly pumping them out is a loser.

30XX is everything X/Classic could ever hope to be.
>>
>>728376673
>it's good that the 40 year anniversary game looks like garbage!
Get some standards holy shit. I am absolutely livid at how bad it looks.
>>
>>728377294
I think it looks okay, not blowing me away but not bad enough to call ugly either. Guess I'm just not as focused on graphics as you.
>>
>>728377429
It's not even just graphics, the artstyle is horrid. It genuinely looks worse than MM11
>>
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>>728377482
>It genuinely looks worse than MM11
Oh, I'm talking to a blind person. How are you posting on /v/?
>>
>>728377645
I'll concede that mega man's design is better, but the backgrounds are so much worse
>>
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The problem is that everyone wants a Mega Man reveal that will blow them away but Mega Man is the Dragon Quest of platformers. It is safe, familiar, and consistent. And its fans like it that way. We never complained about the games, we just complained about not getting any in the first place.
>>
>>728378030
modern DQ games usually look good



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