[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


>games that use a licensed engine are not real games
Is he right?
>>
Yes. Those are just content.
>>
>>728322746
bald fascist fuck
>>
What about using an open source engine?
>>
>>728322746
>known for creating a game built on top of LWJGL, itself built on top of Java
>>
>>728323046
Open-source engines are still licensed engines, said license being what makes them "open-source."
>>
File: file.png (34 KB, 485x360)
34 KB
34 KB PNG
>>728323292
Even if it's a permissive license pretty much says "you can do whatever you want with this"?
>>
>>728323457
Still has a license, doesn't it?
>>
>>728322746
What about games that are clones of Infiniminer?
>>
i wonder if he keeps the candy room in his house restocked
>>
>>728322841
And games without content are just an engine, hmmm I think there might be some circular logic here.
>>
>>728322746
Who the fuck asked Will Sasso?
>>
>>728322746
I can agree that they're lesser. But if you can still play them, they are games.
>>
>>728322746
Maybe not "real games" but there would be benefits.
>less technically-inclined people would be turned away; less slop code
>far less games being made, which is good because 99% of games probably shouldn't exist, means those that do have a good reason to
>custom technology = custom gameplay opportunities
>sleek engines designed exactly for the gameplay, devoid of cruft
>>728323224
Library, not a game engine. There's a difference.
>>
Megatextures
>>
>>728322746
yes, because all games that use the same engine look and feel exactly the same (unironically). same sheen, same lighting, maybe with some sliders tuned differently. but it's fundamentally the same thing under the hood.
>>
>>728323780
What about two billion dollars?
>>
>>728322746
ive been making my own engine but I dont really have a game in mind, I think I just do it as a way to procrastinate having to actually come up with a good game idea
>>
>>728322746
hes right. its not a real piece of software unless its built from scratch like Terry Davis's anti-glow nigger Temple OS.
>>
>>728322746
No. Using a licensed game engine is just fine, for 60% of developers it's all you need where the other 20% will just modify the engine to suit their purposes. For the leftover 20% they'll create their own engines and that's fine, it's just they need their game to do something specific so a new engine is needed. Also, Notch fails to consider that if you a developer create a really good fucking engine that's A LOT of money you can make licensing it out to other companies.
>>
>>728322746
He didn't say that did he? Wasn't it that he said "devs" who can't write an engine don't meet the criteria to be called dev.
I'm inclined to agree with him, and I use godot all the time. Just because I know how OpenGL works doesn't mean I want to spend my time on it, but you can't come close to qualifying yourself as a game dev if you don't know what a transformation matrix is.
I don't think he's even saying devs SHOULD make their own engine, just that if you can't, how can you say you're capable of making a whole game? It's not like it's a separate skill, the engine is made with the same tools you use to write the rest of the code. Most people agree preparing pre packaged food is cooking but it doesn't make you a chef, it's the same deal if you use an engine that's been pre prepared for you.
>>
>>728322746
>has never made a real game
>>
>>728322746
BASED
He's not wrong.
NOTCH DOES IT AGAIN.

MICROSOFT.
HIRE THIS MAN
>>
>>728326175
>Also, Notch fails to consider that if you a developer create a really good fucking engine that's A LOT of money you can make licensing it out to other companies.
Anon, that race's over. It will be an Unreal/Unity duopoly unless one of them really fucks up.
>>
>>728322887
We're called Europeans you dipshit
>>
>>728327181
*Europeons
Why can't any of you dumb fucks spell shit right.
>>
>>728322746
>t. made an engine in fucking JAVA
based retard
>>
>>728327270
Dilate
>>
>>728322746
>deus ex is not a real game
>>
if you relied on physics and classical mechanics calculations originally defined by Isaac Newton, basically you didn't actually make your own game
>>
>>728327175
Unity has been doing nothing but fuckup after fuckup the godawful foss engine known as godot picked up a lot of steam and would have been a serious competitor at this point, if not for the developers and organizers ignoring the performance issues that plague the engine.
>>
>>728322746
Yes. Based.
>>
>>728324630
>just an engine
Either an engine made from scratch with love specifically for the game being created
Or Unreal Engine slop
>>
>>728322746
>1 successful project in ~20 years
I don't think he's in position to talk about on what makes a game or not
>>
>>728322746
They are cucked, because they rely on third party support while they sit in the corner.
They are incomplete, and more pathetic, but they are real too, so...
>>
>>728325839
Same difference, if he didn't write the library, he didn't write the game. Hell, if he didn't write his own virtual machine for his own OS written in assembly code, he didn't make the game.
>>
File: 1739176983120547.png (130 KB, 432x325)
130 KB
130 KB PNG
>stardew
>terraria
>minecraft
>all in C# or Java
>all self made engine
>all small to solo indie dev
>all huge hits
yeah, he's right
>>
Notch has a small hairy penis.
>>
>>728328074
>hotline miami
>undertale
>spelunky
>all made in gamemaker
>all small to solo indie dev
>all huge hits
yeah, he's wrong
>>
>has only made one game
>his game is an unoptimized fucking mess
>in terms of actual game design it's a fucking mess of haphazard ideas
>has abandoned every other project he tried to start afterwards
I don't think some one hit wonder (that ultimately was just built on the success of another game) is any position to give advice or input on game design.
>>
>>728328036
>if you didn't write the code you did not make the game
>if you didn't write the libraries you did not make the game
>if you didn't write the OS you did not make the game
>if you did not write the UEFI you did not make the game
>if you did not write your own firmware you did not make the game
>if you did not design your own ISA you did not make the game
>if you did not assemble your computer with your own parts you did not make the game
>if you did not manufacture the chips yourself you did not make the game
>if you did not generate the energy to power your computer you did not make the game
>if you did not mine the silicon and other precious metals you did not make the game
>if you did not divine the known universe you did not make the game
>>
Making a good game: Difficult, lots of variables, you can’t just insert mechanics and know beforehand if it will feel fun. Not to mention, story, art/sound design.

Making a game engine: Provides the illusion of “hard work”. Mostly tedious busywork putting together concrete solved solutions.

Making a game engine is the equivalent of people that want to learn a skill, work out, study etc … but they’ll start by cleaning their room or washing the car. Their brain tells them they feel accomplished when they haven’t actually done anything at all yet.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.