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File: pragmata ray tracing.webm (3.91 MB, 980x550)
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Ray Tracing.... ON!
>>
>>728437025
So ray tracing is like applying a filter to shitty assets?
>>
>>728437025
are her feet backwards?
>>
>its another thread for jeets to whine that their GTX 1060 isn't cutting it anymore
>>
>>728437107
maybe thats why you have to carry her
>>
>>728437025
the rt in this is a nice upgrade over the SSR, which is a first for an RE engine title, only problem is it doesn't accurately reflect up diana's jacket
>>
>>728437063
It greatly improves the lighting at an increasingly small performance impact cost.
>>
>>728437775
The performance cost is not "increasingly small". The performance cost is utterly massive. The comparisons in the OP are made with "off" being standard settings and "on" turning on both DLSS and frame gen.
>>
>>728437875
DLAA is not DLSS
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>>728437926
You're not talking to someone who knows or cares about the difference.
>>
>>728437025
>off is green
>on is red
what fucking culture on Earth does this? are street lights inverted in gookland?
>>
>>728437025
So when you turn the ray tracing on does it make the game fun or is it still boring shit?
>>
>>728438028
>are street lights inverted in gookland?
taxi lights are.
>>
>>728437875
per GPU gen the impact of turning ray tracing shrinks disproportionately more than the impact of rasterized graphics. it's going to be negligible in 1 or 2 generations.
>>
>>728438075
that's why they are pushing path tracing
>>
This is the only game I've seen that everything is very notably better with rtx on
>>
>>728438319
the full rt version of metro exodus back in 2021 or whatever is still one of the best examples for me, it's more than a generation difference
>>
>>728438319
Try turning your monitor on more often.
>>
>>728437025
Japanese devs can't into Ray Tracing.
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>>728437025
it all looks better off lol
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>>728437063
>>728437875
if your pc cant handle a performance impact of 10fps, you need to stop being a poorfag and stop playing games at 30fps
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>>728438319
Most games just use it for reflections and you can barely tell most of the time. As mentioned metro exodus new edition was built with full raytracing, the new doom had full raytracing (this caused seethe)
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>>728438319
lol
>>
why is she barefeet?
>>
>>728438075
no, we are not on a progress curve that would see us getting viable RT in one or two generations. I mean we already weren't on this curve years ago (the jumps from RTX 2000 to 3000 and then to 4000 weren't big enough) but now with nvidia and AMD both betting the farm on "AI"? forget about it.

rasterized graphics are so cheap, you just cannot get anywhere close with any kind of RT (that pays off visibly). this will never change. slapping more RT cores on GPUs helps a little each time but it's a linear increase trying to overcome an exponential need.

>>728438201
because isolated RT effects will never be worth their cost, except for probe based RTGI which can accumulate samples over time.

>>728438319
they intentionally put no effort into the non-RT version (reflections in particular) to advertise RT. the usual scam. make non-RT look horrendous so that argument outweighs the immense loss in performance.

>>728438912
the images are swapped. characters weirdly glowing is one of the issues with Cyberpunk that PT finally solves.
>>
>>728438201
raw RT capabilities double per gen and it's expected to keep going in that direction. Path tracing was introduced a bit early, hence it being shown on the top of the line GPUs of the last gen, but we're 2-3 gens away from it being comfortable at the mid range, and without upscaling/frame gen.
Here's Pragmata on my current GPU, averaging 70fps at native 4k.
>>
Shit looks like a late era PS3 game and let me guess it takes a $1000 GPU to get even 60fps at 1080
>>
>>728438912
Those labels are switched you disingenuous nigger.
>>
>>728437025
Hello pedophile
>>
>>728438990
Ray/Triangle intersections doubles per gen, RTX 50 series does 8 per cycle compared to the 1 per cycle of the RTX 20 series, RTX 60 series is expected to do 16 ray/triangle intersections per cycle, now of course there's more to ray tracing than actually doing the ray tracing part of it, but the base aspect continues to improve every gen reducing the impact of ray traced effects leading to them taking less time to do per frame.
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>>728439362
hey
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>>728439373
>Ray/Triangle intersections
>>
clothes: ON
clothes: OFF
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>>728439047
What card?
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after the monster hunter wilds shitty performance, im so happy my pc can fucking play this shit and look beautiful at the same time, there is just one thing bugging me, diana has a big like Varicose veins in her forehead, which is pretty weird, but shes still cute
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is this supposed to look like this
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>>728439472
No, I don't want to reveal how poor I am.
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>>728439515
rip your graphics card
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>>728439515
might be bugged, they did put a warning if your pushing your VRAM too much.
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>>728439047
all this just to look ever so slightly close to as good as baked lighting looked
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>>728439373
>RTX 60 series is expected to do 16 ray/triangle intersections per cycle
and a few thousand gamers will own one of these cards. no games will be made for them just like no games have been made for any gen beyond RTX 2000 today.

also don't forget that most RT implementations currently trace against simplified geometry. most of the improvement you're talking about will be eaten up "invisibly" by dropping the simplified geometry because it adds lots of complication to the engine and degrades the final image quality. I'm thinking of the horrible RT reflections in Crysis Remastered, yuck.
>>
RE Engine's ray tracing doesn't have much of a performance hit in my experience. I remember testing it in the RE4 remake and it literally didn't even change my average FPS. I think it was pretty bad in Wilds but that game was a shitshow all around performance-wise.
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Can't play the demo because of nvidia shit linux drivers
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>>728439674
don't worry, linux is actually justasgood for gaming. Hope that cheered you up.
>>
>>728439674
>linux
>>
>technology that could genuinely revolutionize game design
>devs slap it onto games as a graphics up switch instead of designing games around it, so nothing improves but hardware recs still qo up and devs slowly forget how to do normal lighting well too
sasuga
>>
>>728439597
it says i'm using 8gb out of 20
>>
the amount of people not understanding the basic technology used in games but still having a very strong opinion about them is astounding
>>
>>728439728
People don't need to understand shit about cooking to know your food sucks.
>>
>>728439609
Well yeah, it shouldn't have a performance hit
You are supposed to be able to meet the requirements for it and then get as much of it as can be shoved into a game effectively for free
This just doesn't usually happen because devs are retarded, like with japanese fighting game devs trying to implement rollback
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>>728439745
>food analogy
people need to absolutely understand what they are talking about if they want to have a discussion about something
>>
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>>728439698
I was just playing HD2 maxed (without upscale).

>>728439704
>windows 11
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>>728437025
Off looks better??
>>
>>728439728
A lot of it is third worlders. A lot of it is zoomoids who get into PC gaming to be like their favorite streamer, get build advice from reddit and the "acthually you don't need that for gaming" people. But yes, there is a clearly evident brain drain that has happened from 2000 to today.
>>
>>728439785
Wrong.

Thing sucks because I hate it.
>>728439792
At least windows 11 can run games lol
>>
>>728437025
From PS4 game to PS4 game
>>
Baked lighting and shader making are a lost art in today game development. If you want to look at the games that is optimized by lighting and shader just check icenhancer for gta 4, that's the power of lighting and shader combined and that shit is so much better than the newly launched gta 4 rtx remix and without the fraction of gpu power used
>>
>>728438990
>>728439310
Proofs next thread?
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>>728439598
baked has it's limitations, but more games should use baked lighting when they can, it's a shame that few games still use it, Metroid Prime 4 looked excellent on the back of it's use of baked lighting, easily punched above it's hardware's capabilities.

>>728439602
About as much as they get every generation.
The doubling per gen is more that it's going to become stupidly cheap as time goes on, if it holds up, who knows but if they make it to say 64x, that's massive, the tracing against simplified geometry won't even matter it will just be that cheap.
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>>728439930
you can easily prove it yourself by looking up any PT on/off comparison on youtube or whatever benchmarking websites still exist. the difference is extremely obvious when it comes to human characters. why are you being obtuse?
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>>728438201
I think RT is technique solely developed for devs to simplify lighting so they don't have to waste lots time baking the lighting and doing adjustments so they just put it there and POOF! let the physics do it's job. While it's making it easy for devs it works in reverse for the player since that shit needs more advanced gpu to calculate the physics and the worst part is the current day devs are retards and jeets that can only fulfill deadlines instead honing their craft
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>>728437025
Doesn't help with the fact they censored her spats.
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>>728439481
It's the same engine, maybe the dev team that is the problem.

>>728439831
Cool, so you can play assfaggots with rootkit and I can't. I'm still winning.
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>>728439713
How would you design games around raytracing? I can't think of anything other than stealth games to see around corners or something. Maybe puzzle games?
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>>728440067
>I'm still winning.
I get to play cute and funny robot game, you get to ERP with AGPniggers on discord.
>>
>>728440001
>complains of jeets
>writes ESL gibberish
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>>728440098
you don't need raytracing to make shadow mechanics. even reflections are easy to fake and Portal proves you can optimize additional cameras to have an acceptable cost. if shadows or reflections offered easy to unlock gameplay potential we would have already seen games doing it in the last 20 years, without RT. RT does not bring anything in terms of gameplay.
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>>728440098
doom the dark ages used ray tracing for hit detection and all of the lighting in the game
theres some other nonstandard things you can do with it here n there like raytracing audio
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>>728437025
hell yeah
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>>728440098
It's not about the lighting being good, it's about the lighting not being baked
That holds back a ton of game design, it's why you stopped seeing working mirrors or sandbox objects or environmental destruction as much after the turn of the century
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>>728440270
>doom the dark ages used ray tracing for hit detection and all of the lighting in the game
I don't think so, about lighting. I think it's only ambient occlusion (indirect shadows) and reflections. if they are doing RT lighting they fucked up as it can't be detected at all. huge waste.
also using RT for projectile hit reg is a joke. they could easily have used raycasts on the CPU. shit can be multi-threaded since the projectiles don't interfere with each other. it would be dirt cheap. I can only assume they had some kind of marketing deal to force RT.
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>>728437063
Isn't it the real purpose of RAY TRACING?
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>>728440067
>It's the same engine, maybe the dev team that is the problem.
its the open world i think. the monhun team can fix performance issue, i think re engine is just shit at open world
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>>728440329
unfortunately this argument does not hold when you look at actual RT implementations. they all take advantage of static objects or of the assumption that most of the world will remain static. the less a BVH has to change the better for performance. whether you're doing a bunch of voxel representations or tracing triangles directly, keeping track of moving objects adds extra cost. RT devs avoid that cost whenever possible, so it just replaces on pressure to make static world (lightmaps only giving high fidelity lighting to objects that stay still) with another (performance degrading when things move).
also physics and AI in games heavily depend on the world being mostly static, so it's not like solving all graphical concerns would remove all pressure to make game worlds static.

I believe only a DIRECT DEMAND for dynamic worlds can make them happen. if we let technology dictate what games we make we will continue to make extremely static worlds forever. it's just inherently cheaper to simulate a few moving things than a lot of moving things.
>>
>>728439674
I played the game on linux with nvidia no problem
>>728439698
blame nvidia, it is well known that their drivers work worse on linux because they barely care to develop them and refuse to open sauce them like AMD
>>
>>728439674
Come to the dark side.
>>
I mean, real time reflections are nice and I'm sick of screenspace reflections to begin with, but holy shit does the lighting look worse.
>>
How many ending drawings are there? I got 7 and 5.
>>
>>728440621

>>728439713
>>
Only pedos will play this game, I'll be waiting near the local game shop and beat to a pulp anyone buying it
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>>728441181
Please, film it
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>>728437025
How does it ALWAYS make everything look worse on top of ruining performance? What absolute meme technology
>>
Being a new owner of a GPU from not 10 years ago, I've come to learn that people complain about these features and downplay them because they cannot turn them on without risking their machine critically failing.
>>
>>728440642
Got it working now with "%command% /WineDetectionEnabled:False", somehow it's the game fault I think? But this bug only happens with the 50 series (that has open source drivers).

>>728440123
Continue with your cope and enjoy the ads in your start menu

>>728440748
I'm already in it

https://gofile.io/d/xdUVag
>>
>>728440940
I don't think you understood my point. my point is that RT effects are actually not a way to "revolutionize" anything, least of all game design. RT scales with how dynamic the world is, much like every technique you can replace with it. it does not open any new doors. it IS just a graphics up switch, it has no other function.
>>
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>>728438912
lol and the reflections look like shit
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It's amazing to me that /v/ still denies lighting is the single most important part of visuals
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>>728441952
no one is denying lightning is important. people are saying ray tracing isnt the best way to implement lightning in a video game at the moment since its so fucking horribly optimized
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>>728438319
the shimmering and ghosting are absolutely terrible in this game with ray tracing turned on
>>
After all these years and you can't recall a single game that actually has nice tracing lighting, improving over previous techs. How is this not snake oil.
>>
>>728437025
I don't get it. It looks the same.
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>>728441527
>motion blur off
>lens flare on
>lens distortion on with chromatic aberration
YOU HAD ONE JOB, ANON
>>
youd think this would be a positive for the game's image but honestly the base visuals looking like dog shit isnt good, and its lazy af
>>
>>728439598
It replaces talent, which is great for Indian dev farms
>>
>>728441640
I don't want to imagine you're this dumb but maybe you're black or something. That floor has a stimulated surface texture which is distorting the reflection.

Making reflections perfectly sharp isn't a problem, there's a million screenshots showing sharp raytraced reflections. Making them refract light realistically according to the surface is what's on display here.

This is like the retards saying raytraced shadows looks bad because they're blurrier when the object casting them is farther away. People been sitting in the dark and not going outside so long they don't know what shadows look like.
>>
>>728441640
>using the ugliest game ever made as an example
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>>728437025
Thank you Capcom for not forcing the raytracing meme into your game
I was able to run the demo perfectly and play it with zero issues
I couldn't do that with Final Fantasy VII Rebirth because of forced raytracing
But this BRAND NEW game I can run because they bothered to optimize it
Thank you Capcom, I will no longer call you Crapcom
>>
>>728442042
>why should other people get features I can't afford?!
Fortunately you can turn it off Alejandro
>>
>>728442301
Metro Exodus has better lighting than every other open world game. but it still just looks like the old baked lightmaps you already know so it doesn't wow anyone non-technical. you kinda have to be invested in "graphics progress" to give a shit.
>>
>>728442542
>It replaces talent
Talent can't make dynamic objects look good. It's only good for still environments.
>>
>>728442671
I feel like Doom 3 and FEAR had better lighting than most games today though, and that was a long time ago.
>>
>>728442650
great reading comprehension faggot
>>
>>728442542
Baked lighting doesn't require any more skill, it just takes forever to compute and bloats install sizes to hell. A modern >50GB game with baked lighting might be 75% or more baked lighting textures.
>>
>>728437025
Actually looks much better with RT this time around and the scalability across different specs is great.
>>
>>728442736
>I feel like...
woman moment
>>
>>728439714
>AMDgger
>>
>>728441194
Even a more realistic approach to this is hilarious and should be done, just filming people outside stores with the game in their hands, or maybe interviewing them "what did you buy ? Oh great, why did you buy this game in particular ?"

Also if you want to have a good time right now go to Resetera looking at them beating around the bush like "it might be weird that someone finds it weird that someone finds it weird", desperate to talk and on the verge of falling into the "it takes one to know one !" category.
>>
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alright since you retards cant agree on anything then why not remove lighting in its entirety
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>>728442936
>Pedo hunting at the Pragmata midnight release
would make one hell of a youtube video
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>>728437775
>50%
>small
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>>728442124
not worse than MHW shadows

>>728442508
I like chromatic aberration when used lightly

>>728442403
>>728441952
It does makes a difference in this game.
>>
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>>728442558
you're talking as if reflections having ghosting and 5% the resolution of the original object is real life physics
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>>728443067
ray reconstruction is pretty much required
>>
>>728443079
y'know, I don't give a fuck about any of that
I give a fuck about being able to play the damn game in the first place
Your gay ass lighting can fuck right off if it bloats the specs to an unreasonable degree (which is all raytracing does, really)
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>>728441952
Lighting is extremely important and modern devs always fuck it up.
>>
>>728437025
Man ray tracing is such a stupid meme, devs can't even be arsed to sue it correctly
>>
>>728437025
Have ray tracing to do things with light that devs already knew how to do 20 years ago.
>>
>>728442936
>Also if you want to have a good time right now go to Resetera looking at them beating around the bush like "it might be weird that someone finds it weird that someone finds it weird",
Hilarious. I found this thread
https://www.resetera.com/threads/pragmata-releases-april-24-2026-switch-2-version-added-demo-available-on-steam-now.1380343/page-3
Currently gunning for those comments. kek
>>
>>728443336
>sees a cute little robot girl in a game
>starts sweating
>what if they find me out...?
>>
>>728443191
I have seen people with a 3060 running this game and being happy with the performance, meanwhile mhw looks like shit and runs like shit with the top hardware.

>>728443198
Actually the shadows looks like shit, here the intro with and without rt
https://files.catbox.moe/5y1put.mp4
>>
>>728443181
Limitation of performance. Rays per pixel over time. Accumulation. Not a limitation of the underlying technology. Looks like shit because you can't run it properly.
>>
>>728443437
Found some comments
>The gameplay loop seems unique.
> 'pat you head and rub your belly' kind of gameplay dynamic that feels very rewarding
>Diana sure is.. a factor, I guess.
right kek
>>
>>728443553
lmao did Grok generate that answer for you?
>>
>>728438028
makes sense considering meme tracing tanks all your frames hence the negative color red
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>>728443768
This says a lot about them if they are seeing her like that.
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>>728439674
>linux
>>
>>728443540
It's nice that you can turn off heavier settings and play on a 1060 even, meanwhile with better cards you can use RTX n stuff.
This is how those graphics settings are supposed to be implemented.
>>
>>728441534
With baked lighting, everything about the world that changes needs new defined states for the lighting, limiting what can be done with the world while keeping it "pretty"
Otherwise you have a game like minecraft, with dynamic lighting and a total sandbox but crazy resource costs and resulting rendering limitations even despite having next to nothing in terms of graphics
With raytracing, these are all free actions that impose no such limits and have next to no cost beyond the initial hardware barrier
What you're criticizing is games designed for normal lighting techniques that then have raytracing slapped on top as an optional gimmick to avoid filtering the mythical wider audience
>>
>Diana sure is.. a factor, I guess. I think she's cute and very much modern "accidental parents" anime coded, but then I learned about the whole "cute funny" shit in the sexualized characters thread, which led me on a short Reddit trip to find out about it, and now yeah I can't really unsee how lolicon bait clearly at least some part of her design is as well. And by god, it works, the cesspool that is Steam already tagged the game, has people complaining she's "censored" 'cause you can't upskirt her, and similar topics.

>I still think she's cute, but yeah her design is.. sus. I can't argue against that. Kinda afraid of future DLC costumes.
I don't dabble on Steam community, but checking to see if there's any pedo-wankery in there I found this:
https://steamcommunity.com/app/3357650/discussions/0/686365984769083132/
Apparently this dude was adding people to talk about pedo shit.
First comment:
>This is the weird dude adding randoms and talking about weird junk.
>>
>>728443203
With this example all art direction is lost as the image is turned into grey/brown smush
>>
>>728437025
why do the reflections look like g-g-ghosts?
>>
>>728443067
>180 fps
>80 fps
>40 fps
>20 fps
>>
>>728443768
>I still have some concerns about the narrative -- mainly Diana (and her HAIR!!) --
>>
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>>728443067
ray reconstruction just brings you back to the quality of RTX off?

why did i buy a 1000$ gpu?
>>
>>728443786
Ah, the old, "you said something that wasn't retarded, it must've been AI"
>>
>>728444259
That shit can be achieved with simple reshade kek, the only thing you lost is maybe your character reflection
>>
>>728443067
>can make anything you want with computer graphics
>make 2 faggots shooting up in an alley
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>>728437025
they're the same pictures
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>>728443992
>“I think she's cute and very much modern "accidental parents" anime coded,”
what the fuck does this even mean
>>
>>728437025
was that an e tank at the end of this webm? is this game actually related to mega mane
>>
>>
>>728444754
damn bro you know I can't play a game unless it has realistic tree shadows, that's like the most important thing in a game
>>
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>>728438319
>>
>>728438990
>they intentionally put no effort into the [only version the majority of players will ever see, thus hurting their own product and reputation]
Yeah sounds really believable you idiot
>>
>>728443992
Why would you look that stuff up in the first place? Did this person just admit that they are into that shit.
>>
>>728444754
I cant even tell, who goes through a game and looks at light, reflections and shadows that closely for minutes like a retard?
>>
>>728437025
Who the hell is polishing all these areas?
>>
>>728444821
Glad you agree.
>>
>>728445037
Aphantasia-anon is going to reply that the reflections are distorted and then smugly lean back in his chair, satisfied that he's anally devastated the people who can afford RT-capable cards
>>
>>728443982
>With baked lighting, everything about the world that changes needs new defined states for the lighting, limiting what can be done with the world while keeping it "pretty"
key: while keeping it "pretty"
GTA 5 doesn't bake anything significant. BOTW neither. yet notice how totally static their worlds are. absolutely nothing ever happens in GTA 5 or BOTW. add ray-tracing to the equation and nothing changes except graphics improve a bit. there are many pressures to keep game worlds static. graphics are sadly an insignificant one.

>Minecraft
Minecraft RTX came and went. also there were already shader mods for Minecraft that looked similarly nice in most conditions. kinda proves how RT is not a game changer at all, even when you go full PT.
>>
>>728445236
Digital Foundry?
>>
MASTER PLAPSTER
>>
>>728444754
I sincerely can't see a worthwhile difference and I'm a fan of the tech purely because of CP
>>
>>728443067
This is why I need ray tracing. To see two fudge-packers in an dirty alley while my fps drops to 0
>>
>>728443992
Could be a pedo hunter trying to bait for anyone retarded enough to fall in for his social media content making.
>>
>>728445037
where in the game is this?
>>
Who cares?
>>
https://www.youtube.com/watch?v=4V0yJ26aKlQ
>>
>>728445709
I've never seen those guys engage in "digital entrapment" like that, but I'm not a consumer of that hunterslop type of shit
>>
>>728437025
It doesn't look better; both variants of reflections are bad
>>
Lmao the general
A bunch of newnormalfag dipshits
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>>728439598
Holly fucking soul.
I miss the era. Badly.
>>
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>>728445658
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>>728445954
kek I do it on purpose.
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>>728445658
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>>728437025
>boots up ROUTINE
>looks insanely good without goytracing
>runs at 60 maxed on a 6600
Imagine your lolibait AAA game being mogged by an indie game
>Uploading files from your IP range has been temporarily blocked due to abuse
Not buy your shit pass, hiroshimoot
>>
>>728445476
>there are many pressures to keep game worlds static. graphics are sadly an insignificant one
Graphics(and the necessary resource requirements) were the primary one, and industry trends simply followed that necessity, now that's just what they do because it's what they do
>>
>>728444754
what's happening here is just an accurate simulation of shadow umbra and penumbra, the tree is far enough from the ground for the shadows to clump together, just like they do irl, same reason why you see some of the sharper leaves floating further away from the big shadow blobs, it's because there's enough simulated light making it to the ground and lighting what would've been the twig's shadow that the leaf is attached to, very impressive stuff honestly, not always more attractive but definitely more realistic, so if that's what they're going for they succeeded
>>
>>728445236
me, constantly, since I was a kid, my brothers would get pissed at me for pausing smash bros melee to zoom in on captain falcon and move the camera to watch the light play over his suit because I thought it looked per pixel on a pre-per pixel console
>>
>>728439674
>can't play the demo because Capcom blocks it in Russia
>>
>>728437025
Remember 8 years ago where you could achieve the look of "ON" with baked lighting, SSAO and Screenspace Reflections, which altogether maybe took 5 frames instead of 50?
>>
>>728446891
baked lighting is inflexible, can be gorgeous but an absolute piece of shit to work with, SSAO and SSR are both some of the worst additions to gaming in general, performant but unstable and never even close to realism, I'd take dynamic cubmaps over SSR any day, and modern takes on SSAO are pretty decent but still unstable, CACAO is okay
>>
>>728446972
but have you seen some footage with max settings on?

the reflections look like ghosts. they are all ethereal and shimmery and oddly wavy and smoky.

if i remember right watch dogs 1 or 2 had better reflections like 10 years ago when RTX first started being a thing
>>
>cattle get excited about ray tracing because of muh nice reflections
>even though nice reflections are in games since PS2 era, but they were "baked", along with lighting in general
>in modern games, if you turn off rtx, there are no reflections at all, you HAVE TO turn it on
>>
>>728447039
yeah RE engine's raytracing is bad, that's just a fact, but I'd take some ghosting over SSR artifacts, they're just fundamentally a bad choice for gaming as a medium, if you have a gun on screen OR a character, SSR is broken no matter which way you look, you can't have a reflection of a room look good if there's any other object in it that obscure the background.
>>
>>728446972
While I agree with most your points my own point is more that much more rudimentary technology is capable of achieving a look that isn't that much worse than the final result in the OP webm, but at a fraction of the performance hit. I'm often reminded of how early 8th gen games looked before everyone started relying on raytracing.
>>
>>728447039
>>728447109
also watch dogs 1 and 2 had "shit" cubemaps, watchdogs legion had fantastic RT reflections yes, but that was only like 5 years ago

>>728447118
it's a young technology and it's not going away, a good implementation is going to be the best shit you've ever seen, but I just enjoy it for the technology itself, in general I don't even buy or play any AAA games that tout photorealism
>>
>>728447185
>it's a young technology
I mean shit's pushing a decade old now and is still just as performance draining as it was when it first came out. The only difference now is you can use DLSS and other bullshit frame generation shit to try make up for the frameloss, but now you have ghosting and fake ass interlaced frames that look like pure shit if you ever try actually focus on what you're looking at. I do think that the technology is neat, I won't disagree, but it feels still way too taxing for video games.
>>
>>728447350
frame gen is bullshit and I can't believe it's being pushed so hard, I do think it's going to be especially bad for the medium for the next 5 years, and real time RT is a viable medium is only pushing 5 years too, really, we had the 2080 in 2018 but the first gen and a half of those cards could barely do what they were advertising, we're in a much better spot now thankfully.

and ghosting suck yes, but it's much less new than people tend to think it is, we've had ghosting in almost every game since we adapted any kind of shader or reconstruction technique that works over multiple frames, even back when Crysis 2 came out you could barely see through your red dot sights because of the ghosting, if anything it's better now than it has been since like 2014 because of ray reconstruction and other techniques.
>>
>>728444725
>Also why is she wearing a parka but barefoot.
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>>728447520
to add to this before I leave the thread, I'm out of time; I just want to see where the tech can go, but I'm not invested in it pushing the visuals in games I actually enjoy, DLSS is *ONLY* a good thing, framegen is *MOSTLY* a bad thing, but games need to remain games, not tech showcases with an uninspired poorly performing interactive movie underneath, I love this medium and I despise how much it's being driven by tech rather than innovation, as much as I do actually love said tech.

anyway decent discussions with a few of you in here
>>
>>728437167
I'm not a jeet, I'm a neet, and it isn't a 1060, and a 1060 can run this game anyway, this is the most optimized game in a long time
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>>728437025
>Jensen killed video games for this
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>>728442993
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>>728447078
Did you forget about the decades where 95% of big games had stainless steel plates instead of mirrors
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>>728447078
>in modern games, if you turn off rtx, there are no reflections at all
name one
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>>728446652
anon, I think your brothers just got tired of you being gay and miring falcons well built muscles through his skin tight bodysuit
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>>728437775
>increasingly small
so... when will it actually BE small? 20 years?
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>>728437025
this is supposed to be impressive? ancient games had better reflections and shadows
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>>728448660
maybe worry first about that low poly looking ass gun
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>>728448675
>>
Ray Tracing was the worst thing NVidia left in the industry before abandoning gaming to cater to the AI bubble.
Now we're stuck with games that run like crap, with awful graphics, full of artifacts on the screen, running at 720p/20fps on an RTX5090 unless you use ten thousand layers of post-processing to create the illusion that the resolution and frame rate are acceptable, all to play an astigmatism simulator with input lag, stutters, and that makes your GPU suffer while generating 80 decibels of noise in your ear.
The modern gaming industry is a total disaster, and it's NVidia's fault.
>>
>>728448675
>no reflections
>pitch black stencil shadow volumes

listen it's attractive sure, but it's not even a similar concept
>>
>>728448675
>interior lighting is compeltely unaffected by lightning flash
looks like shit unironically
>>
Crying about RT reminds me of glidefags coping about 16bit color looking indistinguishable from 32bit pallets.
>>
>>728448752
Ray Tracing is the pinnacle of graphics since the 90s. Without NVIDIA it would've been added anyways. https://www.youtube.com/watch?v=abqAanC2NZs
>>
>>728446063
no. a lot of aspects of game physics and AI depend on the static nature of a world to run fast enough. especially pathfinding queries can quickly balloon in cost if you have to keep the underlying graph dynamic. and forget about teaching NPCs to actually interact with a dynamic world and not just move through it. ever wonder why NPCs in Minecraft are retarded? ray-tracing won't fix that.
same for physics. ever wonder why the blocks aren't affected by gravity?
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>>728448752
nvidia didn't invent ray tracing
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>>728448781
must be shadowmaps, they are blurred over many pixels.
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>>728449070
Exactly I remember watching these ray trace demos in the 2010s and I'm sure some engineers at NVIDIA tried their best to get it working by fixing the noise issue and moving some work to hardware and then RTX was born, but a lot of demos already had some form of RT but just without any good denoising
>>
>>728449165
yeah probably actually, i was misremembering and thought they used stencil shadows with a post blur like FEAR did
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>>728449218
FEAR didn't use a post blur, they just rendered the shadows three or four fucking times and divided the opacity by three or four lmao
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>>728437025
how come off looks better?
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>>728449313
no, they definitely blurred the other stencil shadow in another buffer before reinserting it.

also it looked shit and ran shit, not sure why they even included it
>>
>>728445037
Left looks cooler. Right looks more realistic, like an actual photo. But it looks like a cheap gas station or outdoor shopping mall or something that I could easily visit IRL.
>>
>>728449313
>>728449381
the reason you think it was just a lower opacity shadow map is because it's broken on modern gpus, it was actually blurred/smoothed in the original release at the time
>>
>>728437025
This game sucked the graphics looked like binary domain and it played like a shitty version of Alan woke and vanquish

Nice art direction but it was unplayable on mouse keyboard

Ran nice tho
>>
>>728449618
it works fine on mouse and keyboard if you just turn on toggle aim and toggle hack
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>>728449652
Adjusting sense is also useful, and rebinding is also an option. You can change hacking sensitivity independently as well I believe. When you find something that suits you it plays great.
>>
>>728449919
best options menu from all recent RE engine games on pc honestly
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>>728449443
I'm looking for screenshots but can't find any good ones. so you're saying it did NOT look like this back in the day?

>a lower opacity shadow map
no shadow map. I mean they offset the shadow volumes or maybe even computed them all over from a slightly different light position. then rendered several copies of each shadow volume into the buffer. whether a post blur was applied or not I cannot tell. I didn't have an eye for this stuff back in like 2006 when I played the game on hardware of the time. in my recent playthrough a few years ago the shadows were crisp like pic related. you could see the "shadow volume copies".

I find it hard to believe they had a post blur because if they had that, why would they need to render the volumes more than once, cratering performance??
>>
Makes no sense that the perf hit is so low, I think the game use rt without telling you even when it's off.
Games are so badly optimized these days. Now this shit runs well considering everything and I would use RT (as the game runs 4K60 DLAA on my GPU even with it on) but it should run even better still.
Also this is yet another game where reflex is probably not active even when on until you activate framegen, which is a dirty trick I'm seeing Nvidia do more and more to make fake frames look good, though I'll have to actually test it properly.
>>
>>728450119
shadowmap was a typo, I meant shadow volume, and no it didn't look like that at release, I believe you can still fix it now by not using FSAA and possibly forcing off MSAA in your driver, maybe? when it worked you couldn't see the different opacity shadows so starkly against each other, they faded smoothly between each one to emulate a shadow penumbra, only problem was that it was uniform size around every shadow so it ended up just looking a bit shit, probably better than the perfect stencil shadows realistically but not worth the performance loss on an already hard to run game
>>
>>728439674
I enjoyed the demo (on an AMD card) but ray-tracing was greyed out, despite working fine in Dragon's Dogma 2
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>>728450131
>I think the game use rt without telling you even when it's off

not a hope, it's running amazingly on my 5700xt, rdna, no rt hardware
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>>728450276
>I believe you can still fix it now by not using FSAA and possibly forcing off MSAA in your driver, maybe?
no FSAA turns off automatically when using the soft shadow option. MSAA is not an option. apparently you can make FSAA and the "soft shadows" compatible but screenshots I have seen to show that looked just like the regular (broken) soft shadows.

again though, there must be a reason the game shipped with the standard method being deadly sharp shadows, no blur. if they had a blur why didn't they use it?
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>>728450460
well, blurring a single stencil volume it just going to blur the edge, blurring multiple extruded volumes of differing opacity evenly results in a soft faded edge that almost resembles a real shadow penumbra, but the multiple volumes were crazy expensive, so I assume it just looked bad without multiple volumes
>>
>>728450546
>>728450460

https://www.youtube.com/watch?v=C7TlAOYLZkQ

check this out, while not perfect you can still see that it's NOT how the soft shadows look nowadays, you can almost see the multiple volumes but there's a softening in there that makes it look way better than we have it now
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>This confuse the /v/drooltard
>>
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raytracing
hmm...
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>>728450703
I love PCP

perspective correct panties
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>>728439047
can you turn off chromatic aberration?
it's a fucking eyesore
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>>728450750
you can, and all lens distortion, I'd leave depth of field and motion blur on though as they're really nice implementations
>>
>hmmm yes TAA will save us
UGLY
FUCKING
ARTIFACTING
Yes it does appear on reflective surfaces in other areas too.
>>
>>728450750
yes, you can have ca+lens distortion, just lens distortion, just ca, or turn it all off IIRC

the options are pretty robust
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>>728450859
and some surfaces are updated by this shitty "raytracing" and some are not
>get penalty on framerate
>the "raytracing" doesn't even raytrace
unreal engine more like diarrhea engine
>>
slop tracing
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>>728450973
and if you disable DLSS/DLAA you are greeted with oversharpened image
also you can see here the reflective surface artifacting here that I mentioned earlier
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>>728447892
I want Nazuna to lick my neck

Or is that Haru
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>>728444598
ai slop kys
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>>728437025
I'm on AMD so I'm stuck with off.
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>>728450637
that's just video compression blurring it a slight bit. pause at 2:23 for example. you can clearly see there is no gradient, it's a sharp outline.
also the furry faggot author does not mention anything about modding the shadows to blur correctly or anything. it's from 5 years ago so the technique should definitely be broken unless somebody fixed it. what are the odds a modder would do this and then not brag about it?
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>>728450973
>unreal engine
It's RE Engine...
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>>728451120
it's definitely not *just* compression, there are two scenes in the whole video where it's closer to how it is today than it used to be, and both times it's because there's a sprite based depth of field on the ground, if you get the chance I'd recommend trying FEAR again with a wrapped like DGVoodoo2 and fucking around with the different simulated gpu's, I bet you can get it to look right.
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>>728451236
wrapper*
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>>728451169
I might have been wrong with the name but the point still stands. This "raytracing" is a very shitty implementation of it. Why do I even own goyvidia card if the developers don't even let me use hardware raytracing, instead opting out for a shitty software raytracing?
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>>728451320
so it can run on consoles
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>>728445954
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Anime Tracing... ON!
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>>728437875
in re engine rt is a small performance cost
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>>728451790
Kanuka Clancy... my wife.
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>>728451918
I love hime cuts and bangs so fucking much
what an absolute beauty, what an angel
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>>728451918
>>
>>728449618
Why would you play a 3rd person game on mouse and keyboard?
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>>728452686
nta but given the opportunity I'll play any game on kb/m over controller, there are some where controller is obviously the natural choice, but a third person adventure/shooter? mouse and keyboard please and thanks, any day of the week.
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>>728452120
shut up fag
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>>728437025
can't play game from 2018 with ray tracing on my 4070 TI
why do they even bother? even if you have 5090 you cant play modern games with decent FPS
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>>728449618
>Vanquish
The fuck, no it didn't
>>
So like it ruins the lighting?
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>>728454540
Because it's being forced you retard, we don't want it, i want artists to get paid so that they can put actual good lightning in the game.

But god forbids multi billionaire companies don't increase their profits every single year.

And now they have an army of zoomutts golem that will dicksuck everything they do
>>
I want games to look like games, not like real life
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>>728437063
No
>>
>>728438075
Based anon who understands how things work
>>
>>728448036
Spider's Marvel Man and FF7remake have random low res lights "reflecting" from surfaces
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>>728445037
both look good, just aesthetically different.
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>>728455348
Good morning. India is not a super power, it will never be, your coders are the dumbest people ...er... your people is the dumbest people in the world. AI failed, RTX is a failed experiments that's had to be forced just like AI.

Games have never looked worse than they do today.

Any other questions you fucking retard?
>>
Do any optimized settings video for 8GB vramlets
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>>728437025
They should focus on making her hair prettier instead of that realistic lighting.
>>
>>728455369
FF7 remake doesn't have raytracing to compare to
Marvel's Spider-Man has proper cubemap reflections with raytracing off, in fact they were originally praised when the game came out
so idk what you're talking about
>>
>>728441952
It is. Lazy lighting, aka raytracing, isn't. Lighting in games has been dogshit for more than ten years.
>>
>>728437025
the demo was fun
my 1060 handled it well
>>
>>728440067
Use Windows 10 LTSC or Install Tiny11
>>
>>728444068
Ray reconstruction doesn't lower your FPS. If anything, it increases it a bit.
https://www.youtube.com/watch?v=udJRwWkT07I
>>
/v/ graphics threads are truly the most retarded threads on the board
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>>728444448
>That shit can be achieved with simple reshade
lol cope
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>>728446891
>people are now defending screenspace techniques
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>>728438028
Chinks do that. They always try to push red as the color of progress which the first time it was implemented was the day off the most car crashes in china
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>>728445954
ITT as well
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>>728437107
no?
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>>728441527
>/WineDetectionEnabled:False
What is this fresh shit?
Games should not be fucking detecting WINE.
>>
>>728446579
Don't care, off looks better
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>>728461742
you mean you like off more, because better in this instance can only mean you prefer it, because in the case of realism, on looks *better*
>>
>>728450703
The first real argument for raytracing
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>>728461812
No, when I say chocolate ice cream tastes better than vanilla, I mean it has objectively superior taste and that it's not just my opinion.
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>>728457795
Everything have to be DLSS + fake frames for this new tech to run on acceptable fps.
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>>728462543
incorrect, and DLSS looks better than native so I'm not really sure why people complain about it
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>>728443540
I have no idea which is which but left side looks maybe a bit better
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>>728437926
It is actually DLSS if it actually meant what it abbreviates. It functions exactly the same as "DLSS" to boot.
>>
>>728464039
no it doesn't, DLSS renders at a lower internal resolution to increase performance and most cases actually resolve more detail than native res, DLAA renders at the native resolution internally and uses data from past frames to resolve more detail, but with no gain in performance
>>
>>728437775
>greatly improves
>>
>>728464147
DLAA actually super samples the image, yknow the "SS" past of DLSS which it actually doesn't do. It renders the game at native resolution, AI upscales giving you an almost supersampling tier AA but with slight temporal ghosting. As such it's actually doing what DLSS promises to do in the name and on a technical level doesn't do anything differently.
>b-but it uses different input resolutions
So do different DLSS settings, moot point.
>>
>>728464471
but DLAA doesn't super sample, it renders at native res, just because DLSS doesn't super sample in the traditional sense doesn't make anything you said correct
>>
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>>728462543
https://youtu.be/3nfEkuqNX4k?t=372
times have changed grandpa, DLSS at half resolution is now better than native
>>
is the girl a gundam controlling the suit or is the suit a gundam controlling the girl?
>>
>ray tracing bad cause i'm too poor and still use gtx 1080 in 2025
>>
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>>728437775
>It greatly improves the lighting
It makes the lighting more realistic. Whether that is an improvement or not depends on the competence (or incompetence) of the art director and/or level designer.

Competent art design beats gay tracing any day.
>>
>>728465350
dark/night areas are incredibly easy to make look good. you don't even need high resolution because everything is dark anyways. it's almost like a cheat code.
>>
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>>728465083
ok
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>>728465350
But this webm is showing off a massive problem that looks shitty. Look at the massive color grading shift that happens as soon as you leave the interior space because the game doesn't have a unified lighting system that lets the artists do what they want. It's an obvious and ugly cope technique that is trying to compensate for more realistic lighting behavior.
>>
>>728437025
>either looks the same or worse
>but with shittier performance
Incredible tech.
>>
>>728465350
My god the compression on that webm
>>
>>728458114
The most confidently retarded.
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>>728466723
>the same or worse
upgrade your monitor
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>>728464616
>DLSS at half resolution is now better than native
until you start moving.
>>
>>728439674
worked fine for me i got 60fps on 4k
>3080 on cachyos
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>>728437025
>looks objectively worse in every scenario
I'm glad I didn't fall for the latest jeettech scam.
>>
>>728439674
>still being an unironic troonix user in [Current Year]
the year of troonix will never come btw
>>
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>Old games run at 300fps, or 20fps with Raytracing
>New games (which don't look any better) run at 40fps, or 20fps with Raytracing
Hey look, the "performance cost" of RT keeps getting smaller!
>>
We have a massive brain drain problem in the gaming industry. New graduates are educated on Unreal Engine and maybe Unity so companies use those because it's cheaper than training them on inhouse engines, this results in firing all the engine developers who know how to optimize games. Then they fire all the old designers for being too expensive when any retard can place a dynamic light and any jeet can make a model and even if the mesh is an unoptimized mess with 1000000000 polygons that's not an issue because we can just brute force 60fps with frame generation.
Soon enough we won't even need proper artists since interns can generate whatever art they want and clean it up a little so it doesn't look like copied homework.

I hate corporations.
>>
>>728437107
Are yours??
>>
>>728443113
right can also be achieved without rtx if devs would bother fucking around with shadows, but why waste precious development time when you can slap rtx on it, and don't bother optimizing, that's what dlss is for
>>
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>>728469293
old AA like msaa looks worse in motion than dlss. You think that left picture is better because the texture are more detailed but once you start moving everything is just a flickering mess. -50 fps by the way if you want to play with that overall shittier image quality
>>
>>728472272
and MSAA doesn't even work on transparencies, listen man, there's no point in wasting your energy trying to explain this stuff to most people here
>>
>>728472384
this, most people on here have no idea how stuff works but will defend their stupid, uninformed opinion to death
>>
>>728472272
>old AA like msaa looks worse in motion than dlss.
has nothing to do with motion. msaa is motion-agnostic and dlss gets worse in motion. if anything taking pictures in motion would help msaa in comparisons. msaa happens in the vertex shader, and then afterwards the pixel shader kicks in and draws high contrast details like the reflections on the car. the result is vicious aliasing on the right side of the car in the image. there's nothing an msaa implementation could do about this, it already did its job. the pixel shaders drawing high contrast details would need to somehow be aware of their context, or a post effect like SMAA would need to clean up the pixel shader aliasing later.

by the way why are the rain droplets on the car missing?
>>
>>728473276
>msaa is motion agnostic

yeah he's not saying it isn't, the thing is, even with MSAA, aliasing is still visible, and aliasing in motion is why it looks so shit, you get pixel crawl, shimmer and texture swimming, one pass of a decent TAA or DLSS almost entirely removes all of those things in motion, and looks even better when static, it's a win-win
>>
>>728472272
native with MSAA on proper engine will always destroy modern slop.
DLAA is also great when you don't look too closely at it still has bleeding issues related to occlusion.
DLSS even quality has awful occlusion problem and it always breaks in motion. Shit sucks
Upscaling will never be as good as native.
>>
>>728473401
>aliasing is still visible, and aliasing in motion is why it looks so shit,
Yeah, but 4K helps, and yes, some light TAA is even better. Even TAA by itself can be good. But upscaling cause many issues and I won't buy the shill who say native no longer matters.

>>728473273
I in fact know what I'm talking about. I'm not a new tech hater, but I just think the DLSS issues are really obvious and I'm not happy with it at all. DLSS4 fixed the blur issue of DLSS3 but instead occlusion issues are worse and pixelization on fine moving details is really bad and even appears a bit like aliasing in my eyes.
but like I said native DLAA is fine, I prefer DLSS3 CNN models for native DLAA however.
>>
>>728473401
>aliasing in motion is why it looks so shit, you get pixel crawl, shimmer and texture swimming
but the aliasing you see in motion is the same aliasing that's contained in every individual image. motion is only making it more obvious to your perception, it's not the root cause of the aliasing. the often touted "temporal aliasing" was a misnomer, no such phenomenon exists. it's just regular aliasing.

>one pass of a decent TAA or DLSS almost entirely removes all of those things in motion, and looks even better when static, it's a win-win
there is nothing inherently good about an AA technique being temporal. in fact all temporal techniques suffer a fundamental flaw, disocclusion / revelation artifacts. if there is insufficient past frame data to reconstruct a pixel (because the camera or an object moved to reveal it) they fall back to fucking nothing. raw, aliased pixels. or they hallucinate outright fake data which is how you get vaseline, smeary patches or ghosting. all TAA will forever suffer from this problem, even DLAA. yes, in practice it's the least dog shit option for many games, but it's like democracy being deemed the best political system.

we still need to figure out an actual solution to the problem, ultimately. and no, brute force super sampling is not the answer. we need a shortcut to super sampling results. we need something conceptually similar to MSAA, and we need part of it to happen in the pixel shader or later so it can clean up jaggies produced in the pixel shader.
>>
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>>728437025
The game runs so fucking well it is insane. Max everything, 4K native, raytracing and DLAA (instead of TAA/FXAA) and I get 145FPS in combat and 185FPS while exploring. I'm so glad Clapcum put their A team on this. I was extremely concerned they had poojeeted up their engine after Dragon's Dogma 2.
Granted I do have a 5090, but performant games are a rarity these days.
>>
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>>728439674
>Can't play the demo because of nvidia shit linux drivers
Works great for me on my 5090 in CachyOS. But I'm using the only Linux gaming distro. Raytracing, DLAA, etc all perfect. What shitstro are you using? Because you should switch to CachyOS if you're gaming. Nothing else is worth your time.
>>
>>728454126
fuck you you fucking faggot nigger retard don't fucking respond to me you stupid cunt
>>
>>728477764
>>728441527
>>
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>>728469573
You literally bought an NSA spyware to have the faggot flag embedded in your GUI.
>>
>>728469293
The screenshot I posted IS in motion. It's actually good now.
https://youtu.be/3nfEkuqNX4k?t=546
>>
>>728475178
i pixel peep with a vr headset and can confidently say DLSS is better than native
>>
>>728465350
>just cause tier hook
glad I never touched Arkham Knight
>>
>>728479342
kek
>>
>>728438075
Anon running a GPU is already as expensive as running a cooker nonstop.
>>
>>728479763
The issue I have specifically is when your character is moving around and reveal something in the background, this always does fucky trails of unsolved, sloppy details, unresolved details looks aliased too. It also can't keep up with details if your characters or anything really is entirely moving too fast too.
But yeah in general it's definitely better.
>>
>Games designed with ray tracing look bad without it
wow lol haha. Now make a game without relying on ray tracing.
>>
>>728480748
??? a slow cooker maybe, cookers pull over 1000 watts from the wall
>>
So im guessing you get a new picture every time you complete the demo, though im not gonna bother with that. Do you unlock anything else beside the gun and the outfit you get the first time you beat the demo?
>>
>>728480815
that's not even a dlss problem, it's usually a taa problem but it's also just a scene shading problem for the most part, if *anything* is done in screenspace, like gi, ao, anything raymarched, ANYTHING in screenspace is going to leave trails when no longer occluded as it takes a few frames for it to fully render correctly
>>
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>>728440891
came here to ask this, I also got 7 on my first run and 5 just now. the time completion reminds me of that one tragedy
>>
>>728469771
i unironically miss these shitty looking burgers. They used to be much evenly heated with the cheese properly molten into the meat.
Now that they make them "fresh", the cheese is always cold and the bread is less toasty
>>
>>728481094
>the time completion reminds me of that one tragedy
Don't laugh about 9/11
>>
>>728437025
>ultra
>no upscaling
>no FG
>permanent 120fps through the demo
I take the demo as a "RE engine isn't that bad" flex move from capcom
>>
>>728437775
>Impact
>>
>>728481445
tbf it's mostly very simple corridors.
>>
>>728437025
>all that smearing
Temporal effects were a mistake.
>>
funny how there's a rabid nshitia jeet out of nowhere any time someone mentions gaytracing
>>
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Capcom knows my weakness. Cool dodges.

Also the game runs at about 75 FPS on a 3090 at 4k dlss quality. I'll take it.
>>
>>728481828
>rabid

considering how many people are in here talking shit about stuff they don't understand, the discussions have been pretty tame, actually
>>
>>728477764
game started fine for me, I could do all the settings etc. and start a new game but as soon as the game gives you control to shoot the first robert it froze. Did this
>>728441527
>%command% /WineDetectionEnabled:False
and it works now.
>>
>>728481592
>TAA
>resolution upscaling
>frame-gen
>raytracing
the 4 horsemen of the graphic-apocalypse
>>
>>728438075
Begone, Nvidia sales rep. I do not buy price gouged GPUs from AI slop merchants.
>>
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>>728479763
how do I make sure the games that have DLSS are running this 'transformer model' version?
>>
>>728437025
It looks fine without it.
>>
>>728438075
>2 more gens
KEK
>>
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>>728483175
Good games will give you the option between the Convolutional Neural Network and Transformer modes. Bad games will just run CNN and not support Transformer models. CNN is more performant than Transformer. You can use the Nvidia app, DLSSTweaks or the new Revamped NVPI.
https://github.com/emoose/DLSSTweaks
https://github.com/xHybred/NvidiaProfileInspectorRevamped (better)
But unless you're on a 4090, you should only really use the new transformer models on 5000 series. The performance hit is pretty high on 4th gen.
>>
>>728484431
>>728483175
https://www.nexusmods.com/site/mods/1287?tab=files
If you want Revamped already compiled and ready for use.
>>
>>728438075
>it's going to be negligible in 1 or 2 generations
you fags have been saying this for a decade
>>
it honestly makes no difference to me
>>
>>728484431
Ah, so I probably shouldn't use it with a 3070.
Though I only have Stellar Blade/Wuthering Waves right now that use DLSS, so it's probably not ass necessary.
>>
>>728485196
Yeah I wouldn't bother with trying to force transfomer model on 3000 series. If you get it working it will tank performance. What you CAN do is play with the alternative CNN models. Each game has one it prefers. Example: Spiderman 2 looks best with Model K. You can usually quickly find out by searching <game> DLSS model override or something like that. Someone has done the hard work already to find the best model.
>>
>>728485570
Alright, from what I see is most prefer the 'latest' or preset K.
>>
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>>728445037
In the club on the left the lesbian punk feminists are shooting heroin.
In the club on the right the homosexual bugchasers are doing both kinds of blow.
>>
>>728464616
>native includes TAA in the pipeline
>>
how the hell is Capcom can make a game optimized so well?
only fucking company that does it besides Kojima.
>>
>>728487243
>how the hell is Capcom can make a game optimized so well?
because it looks like shit with tiny rooms and not open world
>>
>>728437025
Actually visible impact in lighting and reflections at a small (<10) framerate cost.
Pretty gud.
>poorfags will still complain about this
>>
>>728487763
>literally no difference
>-10 fps
>>
>>728487943
Case in point.
>>
>>728487943
Get glasses.
>>
>>728445037
Can't you just bake the lights in the right so it works without RT?
>>
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Luigis mansion raytracing ON
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>>728488119
You can but it mostly will be for static objects.
You can to degree do lightmaps blending to imitate global illumination but dynamic objects wont be affected because, well, they are dyanmic.
>>
>>728488119
Not if you want it to be dynamic. The game has a day/night cycle and not all light are always on.
The path traced lighting also affects characters, making them look much better.
>>
>>728488119
of course but then retards can't feel superior for buying overpriced gpus
>>
>>728445037
left looks better
>>
>>728488153
RTX-sama, why is there a shadow behind luigi. It's directly under the light source. Also why is the reflection in the mirror brighter than the room?
>>
>>728465350
This game hasn't aged a day desu.
>>
>>728489480
Art direction + UE3 was actually great
>>
>>728489480
The game play did
Magnetically snapping into enemies a mile away so you don't have to care about positioning, endless hunting for useless trinkets that that just go 23/532 goockaks found!
>>
>>728489480
yeah because games don't age, they either looked good or looked shit when they came out, that's all there is to it
>>
>>728489160
>Also why is the reflection in the mirror brighter than the room?
You're seeing the dark side of the room and luigin whereas in the mirror you are seeing the bright lit up side of him and the wall you can't see.
>>
>>728440425
nah have datamined the game, it's the devs who are shit at optimizing open world
>>
>>728489480
the gameplay did, it sucks ass
>>
>>728490121
>nah have datamined the game
okay tell me what was the issue
>>
>>728437875
>massive
Yeah the entire purpose of ray tracing was to encourage people to ditch their graphics cards for the newest gimmick.
>>
>>728438960
Because the she was created on the moon where no children exist, there aren't any kids clothes around so she's wearing an adults coat.
>>
>>728439515
I recall seeing stuff like that in CS 1.5 or so when my graphics card was overheating, they didn't have the ability to throttle yet.
>>
so was the demo any good?
>>
>>728450859
Damn, what a shitty denoiser, and the game tries to be like Death Stranding by overall design
>>
>>728439515
Jesus man, horrible time to have your GPU start dying on you.
>>
>>728464616
"transofrmers" looks like an oversharpened and upscaled image, it's not a real pattern
>>
>>728489984
RTX-sama, I think you might be retarded and shit at your job. We're going to replace you with AI(artificial indians) rendering.
>>
child
>>
>>728490590
>the game tries to be like Death Stranding by overall design
I don't see it.
>>
>>728492650
T T
>>
>>728443113
Best argument I've seen for RTX so far.
>>
>>728488119
Yes, but then big tech companies don't have a gimmick to sell. Tbf RT is sort of a dying gimmick now. No one wants to use it because it's almost always poorly implemented, and ruins performance for way too little change. The new gimmick now is AI, and frame generation is just the first step in how they'll try to sell that bullshit.
>>
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>>728477464
What CPU do you have? I get 115-120ish with RTX 5090 and 5900X.
>>
>>728494647
waterkuma is a fucking legend
>>
>>728494647
I want them each to lift their bare legs together.
>>
>>728437025
Off honestly looks worse than an early PS3 game. It's insane just how absolutely fucked Capcom has become since ditching MT Framework.
>>
>>728494515
>Tbf RT is sort of a dying gimmick now.
dumbest nigger ITT who knows nothing about 3D rendering
>>
>>728448675
thats modded game though
>>
>>728495402
I mean yeah they'll keep working on it because it's tech. If they can make it look amazing and run well, then it'll gain traction again. Right now, do you really see any hype over RTX? No. It's like saying VR is the most popular shit right now, lol. I'd be careful about calling anyone dumb, considering your reading comprehension is pretty much a flat zero, bud.
>>
Everyone in this thread is a pedophile.
>>
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>>728496230
brother!
>>
>>728494647
Same brother, a 5900X. Do you have AA disabled and using DLAA instead? The normal TAA+FXAA runs and looks like shit. Enable DLSS and arrow over to the right to enable DLAA so you can run at 4K native with DLAA.
>>
>>728496230
INCLUDING (You)
>>
>>728495706
you are a monkey nigger who needs to do a basic course in 3d before vomiting his dunning-kruger opinion
>>
>>728437775
>small performance impact cost.
why do you like to lie online anon
>>
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>>728496690
Yes, AA disabled and DLSS -> DLAA.
Kinda worrying my rig is running so bad with similar specs, need to look into this, I have HDR on but doubt it would have such a big impact.
>>
>>728497668
>handcuff themed garters
>>
>>728439674
linux is not for gaming you deranged troon retard
>>
When I played the demo it looked like the second image. I had ray tracing off.
>>
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>>728497668
I have HDR on too. Playing on a 48" OLED 138Hz monitor. Game looks glorious. Oh I also have an overclock set and am using an FE 5090. It is an extremely modest overclock though of +1000 on memory and +220 on Core, which every 5090 can do. Also modified the insane fan profile to actually turn the fans on BEFORE it gets to 80C. A lot of the 5090 native fan profiles are "silent" mode so the card will thermal throttle long before you even reach the fan start temperature. Maybe check there. Check that you have ReBAR enabled in your BIOS as well if you're on AM4/5900X like me, otherwise you're leaving a huge chunk of performance on the table. And make sure no nvidia filters are running (they really chunk performance). I hope you figure it out anon. 145FPS is typical on my end. I haven't noticed it dip much lower than that. 180-ish is when I'm in a room with almost nothing on screen.
>>
>>728498118
Also if you aren't familiar with OC then just download the latest MSI Afterburner build and use it. Seriously +1000 on memory and +220 is rock solid stable on all 5090s, not risky at all.
>>
>>728439047
>girl doesn't show up in reflections
Spoiler alert.
>>
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Finished.
>>
>>728498510
make headpat anim
>>
>>728494647
>>728497668
why is mizubear style so recognizable?
>>
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>>728498510
>>
I just downloaded demo. Hacking is kind of difficult for boomer like me.
I will buy this game regardless.
>>
>>728440001
Everything is dynamically lit nowadays, the only thing you "bake in" is high frequency ambient occlusion. You also have med freq ao which is some screenspace thing or procedural. Low freq ao is shadow maps which is just rendering the scene from the light source pos. That gets modulated with the dynamic light source in your fragment shaders.
>>
>>728439515
just get some thermal paste anon
>>
>>728498272
Surely it is not that obvious and they don't spoil it in the demo and that was just a glitch with reflections right?
>>
>>728499162
You'll get used to it. Diana believes in you.
>>
>>728499162
>Hacking is kind of difficult for boomer like me
I'm in my mid-30s and didn't have any issues but was surprised by how much I like the game. The trailers made it look like ass. Thank God for the demo. Check the settings anon, there is aim-assist for the hacking minigame with varying degrees of strength, I found weak to be the best.
>>
>>728500041
I don't play games a lot these days so maybe I am just not used to it.
I had to search for tutorial to even know how to do it. Apparently I have to hold left ALT to do it.
>>
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>>728500248
>I had to search for tutorial to even know how to do it. Apparently I have to hold left ALT to do it.
No, use the back button on your mouse (the side button closest to you). Using ALT is PSYCHOTIC. If you don't have a back button then bind it to middle mouse.
>>
>>728500248
>using keyboard in 2025
you are truly a boomer aren't you
>>
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>>728498118
Just did quick test and definitely getting worse perf.
Updated my mobo BIOS last year just to get ReBAR working with the RTX 5090 so it's definitely enabled there.
Is your 4K Ultrawide or 3840x2160 too? That could explain this. Also I guess the Windows Security Memory Integrity could be the culprit for my worse performance?
>>
>>728500328
Thanks, I will try it out.
>>728500387
I'm 32 but I don't really play games these days. I only have Battlefield on my PC, and that's it.
>>
>>728500446
2160p. I'm on the latest patch level of 24H2. Haven't moved to 25H2 because Microsoft loves to fuck up performance.
>>
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>>728443278
Lighting was the least of that games problems..
>>
>>728443278
Right's demeanor and posture is hotter.
>>
>>728500818
Interdasting..
Tried without Memory Integrity too and no dice, maybe I'll just have to accept the OC/Fan curve has very big boost in this game, doubt 25H2 would ruin the performance like this even with that turned off.
>>
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Nword: ON
>>
>>728501036
It's MA'AM
>>
>>728437025
this game would look better with a pn 03/RE4/haunting grounds 6th gen stylized realism art direction
>>
>>728503801
That does look good.
>>
>>728437063
Retard.
>>
.
>>
>>728437025
why don't they bake in the reflections and then turn the raytracing off to save resources?
>>
>>728501273
Yeah but they fucked up the symbolism, and SH2 is a symbolism game, not a gooner game.
>>
>>728443278
why did they give her that stupid chest tattoo?
>>
>>728510084
Sure.
>>
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>>
I thought this was gonna be another Diana thread, but it turned out to be mostly about gay tracing :-/
>>
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>>728513034
Both threads are kinda boring rn but, considering mods delete content and threads about this asap, maybe that demotivated some anons.
>>
>>728437025
Raytraced reflections are worthless and no one should care about them.
BUT WHY THE FUCK DO SHADOWS AND LIGHTING DISAPPEAR WHEN RTX IS OFF!
You're telling me these devs are too fucking lazy to make some basic shadow casting and ambient light simulation when ray tracing mode is off??
you can pre-bake a lot of this shit but instead you've ruined the game with a reliance on gay tracing.
>>
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>>728511789
Only 100 lunafilament per hour...
>>
>>728437025
I dont remember it looking that shitty when I had RT off. Now I have to go check again
>>
>>728472272
left doesn't even have texture filtering on for the foliage textures you dishonest sack of shit.
>>
>>728442660
Exodus looked mostly good, but nightime was way too bright. As if the moon itself was treated as one big light.
>>
>>728437875
My 3060 ran the demo at 1080p w/DLAA + RT and it ran at 60 until I got to the door before the first escape hatch. I switched to DLSS Quality and it ran at a stable 60 after that.
>>
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I miss cubemaps...
>>
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>thread about the glory of RTX
>they're all fucking screenshots
>paying an extra $13297835 for screenshot simulator
>>
Bump.
>>
>>728514102
Cute dog.
>>
>>728437025
I hate realism fags. Best thing about games is when they had visuals that are eye poping or in a certain fantastical way and good to look at, not realism slop. Will we get that again? Whats the point in realistic graphics, other than they get outdated faster every gen?
>>
>>728503801
Miss when games looked like drawings
>>
Demo was okay but why was this in dev hell for so long? The gimmick doesn't seem changed much from the original trailers
>>
>>728521561
I figure they got shuffled into RE dev rotation
Biggest changes are Diana's voice, jacket and face changing so maybe there was something there too.
>>
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>>728438075
>it's going to be negligible in 1 or 2 generations.
>he thinks there are 1 or 2 more generations
oh no no no
>>
>>728445236
graphics tards just slowly walk through games like theyre simulators
immersion is most important to them because theyre all depressed losers with anger issues and they need to feel escapism at a much deeper level to cope
>>
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>>728437025
IT DOESN'T FUCKING MEAN ANYTHING WHAT AM I SUPPOSED TO LOOK OR APPRECIATE HERE YOU FUCKING MORONS
OH WOW THE LIGHTING IS DIFFERENT WHO FUCKING CARES ABOUT THE REALISM OF LIGHT ARE YOU FUCKING INSANE IT'S JUST LIGHT
WHAT THE FUCK IS THE POINT OF THIS HYPER REALISM BULLSHIT JUST MAKE A MOVIE YOU ABSOLUTE TWAT
I HATE THIS SO FUCKING MUCH THESE ACTUAL GOD DAMN MORONS SPENDING ENDLESS RESOURCES INTO MAKING THE FIGHT METAL REFLECTIVE AS IF ANYONE IS GOING TO GIVE IT MORE THAN 5 SECOND OF THOUGHT

YOU ARE WASTING YOUR FUCKING LIVES RESEARCHING HOW TO MAKE SOMEONE GO "oh neat" FOR LESS THAN TEN SECONDS
WE COULD'VE HAD ACTUAL AMAZING GAMES WITH REVOLUTIONARY GAMEPLAY, WITH ART DIRECTION THAT IS PROVOCATIVE AND AMAZING YET WE HAVE APHANTASIA STRICKEN NERDS WHO THINK MAKING LIGHT REALISTIC IN A FUCKING VIDEO GAME IS MORE IMPORTANT THAN MAKING A GOOD GAME.

FUCKING DIE
>>
Bump!



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