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>play XCOM UFO defense because it is highly regarded amongst strategy game enthusiasts
>get nuked while exiting the ramp and lose atleast 30% of my guys every single time in the beginning of missions
>smoke makes no difference as the enemy throws frag nades into the smoke anyway
This unc slop is highly overrated especially with cryptic controls and retarded visibility when environments become cramped. They need to make XCOM 3 more like XCOM EU rather than this garbage.
>>
>>728451117
Pretty decent bait.
>>
You are suposed to use the smoke before trying to do anything else.
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>>728452012
I dont like the game railroading me into using smoke. I want more options.
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>>728451117
1. You're lying because you couldn't possibly be far enough in the game for the ayys to have grenades
2. An explanation on the smoke strategy: You're basically starting the mission with the enemy fully charged so any visible move you make will likely trigger reaction fire, so you throw smoke, kill your own first turn, let the enemy waste their TUs and THEN you move. It's a design flaw but one that's easily worked around and one that makes sense if you think about your team landing in full view within their territory.

Not our fault you don't know how to play a 30-year-old game
>>
>>728451117
>get nuked while exiting the ramp and lose atleast 30% of my guys every single time in the beginning of missions
Not great, not terrible. Life is cheap in this game and you can expect heavy casualties in most missions if you aren't exploiting every dirty trick.
>smoke makes no difference as the enemy throws frag nades into the smoke anyway
Smoked tiles reduce line of sight range per tile depending on how dense it is, the ayys can still shoot or grenade you if they run close enough to see you in the smoke. Smoke from random shit like rocket explosions is light and barely provides any cover.
>I dont like the game railroading me into using smoke. I want more options.
You can play without using smoke grenades and compensate with other strategies like using even more brute force and explosives, but even more people will probably die.
>>
>>728453230
>You're lying because you couldn't possibly be far enough in the game for the ayys to have grenades
I'm not. I'm using OXCE with handmade expansion.
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>>728454213
>handmade
Hardmode*
>>
a big UI problem with OG X-Com is that there's not a very good intuitive depiction of smoke thickness
like proper smoke grenade smoke on its first turn after exploding hard blocks LOS down to 8 or less tiles, but a gigantic field of rocket launcher smoke barely does anything. There's also no very good indicators of view distance in general, meaning if you need to autistically play footsies with view distance even in daylight an unsmoked you have to count tiles. The "correct" player reaction is to play loose and lose a lot of people and shrug it off but it's hard to unsperg and do that.
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>>728454050
>the ayys can still shoot or grenade you if they run close enough to see you in the smoke
Its ridiculous that chrysallids just run through the smoke and murder operatives. I have to keep rotating my units just to make them realize that there is a huge fucking alien standing right next to them? How is that realistic?
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Trying to exit the ship is part of the fun
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>>728454934
>most elite fighting force and the last hope for humanity against horrors unknown
>lands ship right in the middle of enemy held territory
Nice tactics xcom
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>>728454934
>Landing in Brazil
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>>728451117
Rampies are always fresh meat, send greens in the front row to eat the opening fire and make the enemy give away their position.
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>>728451117
Here's your pity you
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>>728456152
>xpiratez coomer
eww.
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>>728454213
>>728454376
Well there's your problem, all the big overhauls/modpacks are by superfans who make their stuff far harder than the vanilla game.
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>>728456152
>instead of clicking the unit, you click right next to them and the currently selected unit moves to them, wasting their TP
What the fuck were they thinking?
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>>728458239
Just don't missclick
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Can we even have discussion withjout baity threads?
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>>728451117
surprised nobody has ever bothered to make a ui overhaul mod for this game desu. I'm not going to spend hours studying fucking 12x12 pixel pictograms with no tooltips just to play some old ass game
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>>728461234
Where do you think you are? /v/ is bait central
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>>728459628
Hard not to especially when multiple shenanigans are involved. Sometimes this game makes me rage so hard because of stuff like this. Night missions are the other bane of my existence.
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>>728451117
I remember playing this game for a bit, had cornered aliens in their small ship with my remaining 2 guys, figured it's time to learn how to use grenades but for some reason I could not figure out how to throw it after arming it. I ran in with my guy and exploded everyone inside. Fun game. But I prefer the newer Xcoms myself.
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>>728462562
>multiple
Multiple floor*
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>>728452487
climbing over the dead bodies of your first wave is an option
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>>728462609
>I could not figure out how to throw it after arming
The mechanic is retarded. You have spend 3 time units to prime them and then you have to spend 20 time units to throw them. If you dont have 20 time units guess what? You have to disarm the grenade by spending 3 time units else it will explode on your face.
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>>728461418
>nobody has ever bothered to make a ui overhaul mod
That's by design, it allows the fanbase to filter out retads.
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>>728463187
>retads
I think you're one of them, pal
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>>728454213
you absolute dip
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>>728455038
>most elite fighting force
they are glorified mercs, rookie lives are not important
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>>728463253
Well yeah, of course I am, takes one ro know one.
>>
>wtf what do you mean I'll lose units in this wargame? it can't be, I'm a tactical genius! I I should be allowed a no deaths run by default, this games sucks!
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>>728463023
Primed grenades don't explode if they're in someone's hand or inventory m8
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>first game in the genre is still the best one ever made
How did they do it?
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>>728463023
do you not use grens then? Were rocket launchers the way to go, I forget.
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>>728454213
>Never played before
>Use OXCE
>Get waffle-stomped
Have you factored in your mental retardation?
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>>728463740
I dont believe you.

>>728463778
Overall nades use less time units than firing a rocket. They are also cheap. Its annoying that you need to click more stuff is all.
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>>728461234
rage bait is the lifeblood of /v/
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anyone else doesn't like upgrading to power armor because the personal armor looks the best?
>>
I will never forgive nu-com for ruining TBT games forever.
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>>728464486
Stop shit talking nu xcoms fag. They are just fine. They streamlined plenty of esoteric nonsense the original had.
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>>728465125
Making a more redeable UI is fine, put tooltops and tutorials everywhere you want, but fuck the streamlined mechanics "move or shoot", every tbt game is like that now
>>
>>728465125
I've gotten countless hits on ayys in the old games by missing other ayys, that's a piece of "esoteric nonsense" that isn't even possible in the new ones
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>>728453230
>1. You're lying because you couldn't possibly be far enough in the game for the ayys to have grenades
I think they start with them if you play on superhuman
which btw, don't do that because superhuman is bugged
>>
>>728466215
Oh yea? Your guys can shoot your own guys during reaction shots in ufo defense too. Its garbage.
>>
>>728456152
xpiratez seemed like anime waifu bullshit until I played it and realized that Firaxis are fools for not hiring these devs
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>>728466215
I dunno I prefer a snek pulling me for a hug and then saying hello to my close combat specialist
>>
>>728466416
>these devs
Pretty sure most of the megamods basically are one autist responsible for the main fork while adding minor stuff made my other players
>>
>>728466340
>its garbage
No no, it's part of the fun. Don't send people in blindly ahead.

The new game is so fucking stupid because the meta is to immediately sprint into melee range and start shooting the enemy (which you miss half of the shots still, of course) because there is no penalty for missed shots or no chance that the aliens are going to simply start spraying your crew. So literally melee shooting is the most effective way to win.

Meanwhile Jagged Alliance 3 comes out and the meta is to spray every tree, bush, and shack down because there's no telling where the first shot is going to come from.
>>
>>728453230
>makes sense if you think about your team landing in full view within their territory
Trying to make sense out of it just makes it retarded that your team would land in full view. It's a plane, not a boat sailing to Normandy. Just stick to calling it a design flaw rather than adding a little cope at the end.
>>
>>728466416
One polish guy with futa fetish is the developer of it.
>>
>>728467035
I will now try xpiratez.
>>
>>728467035
Holy based
>>
>>728467035
>with futa fetish
Alright, fine, I'll play it.
>>
>>728463746
tycoons and strategy games adjacent to tycoons never had the chance to perfect their graphics. They never had cool well animated sprites with exceptional color theory palettes. We never saw pixel graphics reach their true potential, even in the 00’s when pixel art reached its zenith. I don’t think zoomers could ever properly produce and animate proper pixel graphics without it looking more colorful than their cereal and giving it more stimuli than a hobbo hotel lobby. Zoomers just don’t get it.
>>
>>728466901
maybe you got ambushed, you didn't exactly where you were
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>>728467035
I'll never understand why all the greatest mods are always made by Slavic degenerates
>>
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>>728451117
Just wait till mars tactics come out. It will BTFO nu-xcom and old-xcom alike.
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>>728466747
>stormtrooper tactics are stupid but destroying the entire environment is not
Nostalgia is a powerful drug. Yeah I never ran up to aliens in oldcom that would never happen. I definitely chose to trade shots with them from long range where they are stronger.
>>
>>728467676
that's what Phoenix Point said and look at it now
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>>728467703
>>stormtrooper tactics are stupid but destroying the entire environment is not
It's not, and the fact you even say this is in fact proof of how far this series has fallen and why it's so goofy, now.
Why should a window-frame in a sheet-rock wall take a plasma bolt, Firaxis? Why should an empty crate be able to sustain an entire platoon's worth of fire? This didn't happen in the old games. Why did you make the game into bum-rush slop, Firaxis?

>Yeah I never ran up to aliens in oldcom that would never happen.
Not on purpose. The stun probe was only there because of high-risk-high-reward. Getting into melee range to bag an alien alive was a suicide mission in old x-com. Now it's just "Turn one, (My troop gets two turns)".

This isn't Nostalgia, this is literally how strategy games should be played.
>>
>>728467782
Phoenix point was all marketing (Julian gallop's name attached to it). This game, on the other hand, had functional demos during next fests
>>
>>728467703
>Yeah I never ran up to aliens in oldcom that would never happen. I definitely chose to trade shots with them from long range where they are stronger.
No idiot, you used grenades because you could load dozens on a single troop. Those grenades also clearing cover as well so your sustained shots could kill.

>Nostalgia is a powerful drug
Nu-Com is 13 years old, now. It's actual nostalgiaslop. You're just an out-of-touch unc who likes shit games, grandpa.
>>
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>>728467703
>definitely chose to trade shots with them from long range where they are stronger.
Your support mini-tanks? Your rocket launchers? Concentrated fire?
>>
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consider the following
>xcom
>with cute anime girls
inb4
>dude just play troub
yeah nah, APART from that
>>
>>728451117
>>728454213
>>728454376
>his first time playing xcom ufo defense
>doesn't even know how to play the game
>playing a hardmode mod and complaining its hard
You're a special kind of retard aren't you?
>>
>>728451117
>unc slop
Lol more like gramps slop now.
>>
>>728468689
I'd play the shit out of that, it's my dream game.
>>
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>>728468689
The reason Troubleshooter failed is because it had no strategic layer. There are no consequences for losing. I would have loved that game if anything I did, mattered.

Another Troubleshooter is not what I want. I want another Total War/Xcom/MountAndBlade-like where what you do on the tactical layer has effects on the strategic layer. I solved your genre no need to thank me.
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>>728467035
I didn't know Dio was fucking gay
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>>728469956
He isnt cause futa is a straight man's fetish.
>>
>I want [extremely specific non-genre that only appeals to a small number of players]
>>
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Full release any day no-ACKKKKK
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>>728469956
never meet your heroes
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>>728470212
What do you mean anon you can go play it right now :)
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>>728470212
the patch they released a few weeks ago is basically their full release
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>>728470372
Its just milestone 6 of 10 or something.
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>>728467323
Sure but then that should be more of an event rather than an expectation and something that your team gets better about as the game progresses and they become more accustomed to the aliens ability to mobilize. That's still a stretch though considering you're usually assaulting a landed or crashed UFO and should have a decent idea of where they can be and where they're centrally located. It could be neat if it was a non-concern for crashed ufos and then became one on landed ufos the longer the aliens had before you arrived or for terror missions. But even then, if you're regularly landing in ranges where you need to smoke your landing ramp then why don't the aliens just shoot your plane down or start chucking explosives as soon as the door opens? Like, I'm not saying you have to hate it. I'd even fully respect it if you just thought it was fun having a D-Day landing. I'm just saying don't try and act like it makes sense.
>>
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>>728470329
I don't really like their art direction to be honest
Tho I never did like og xcom's art too so I guess I can't really complain
>>
>>728470504
its milestone 6 of 7, and they said milestone 7 is basically just polishing
>This is a significant update to the game that primarily focused on completing our Early Access content roadmap. Although there will be a little more content arriving in Milestone 7 (which will be our 1.0 launch build), we'll now largely be concentrating on polishing and improving what we already have.
>>
>>728470525
blah blah blah
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>>728470679
Great conversation, bro. That's why I still come to this board.
>>
>>728471164
You're making up longwinded design arguments for a 30 year old game about something everyone agrees is busted. Good job, you're right, I'll travel back in time and relay Microprose your input
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>>728471381
Sorry for talking about the video game. My bad. Forgot where I was.
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>>728471471
Sorry I was mean before. Thanks for your input.
>>
>>728471471
>>728471642
Now both of you kiss.
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>>728470583
Well is the game any good now?
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>>728454213
>plays an overhaul that makes the game harder and is nothing like the original game
>complains about it not being fare
You should have been aborted.
>>
>>728467035
There's zero futa in xpz.
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>>728472421
I am no longer going to try xpiratez.
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>>728471942
idk i played like 10 hours a year ago and i've only played a couple hours since that patch came out a few weeks ago. seems alright
>>
>>728472580
I don't know why this retard is spreading disinfo, I'm a massive futafag, but Xpiratez at no point shows or mentions anything other than regular or mutated men and women. All the ladies are just varying degrees of buff.
>>
>>728472298
>fare
Good morning sir.
>>
>>728472671
The women are all muscular lesbians. It's just futa in disguise.
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>>728473406
Non sequitur.
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>>728473406
They aren't lesbians, you are fucking retarded. You get to choose what they are.
>>
porn addicts need to get raped by a horse
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>>728467035
Damn, maybe I should try xpiratez
>>
>>728473307
I got distracted by better things, I meant to say "fair".
>>
>>728474136
>game shows multiple pictures of women kissing and fondling each other for no reason
>not lesbians
lol nice cope
>>
>>728474749
You get a research early on that decides whether you want men or not.
>Gals are Superior
>We Need Male Touch
You didn't play the fucking game. Shut the fuck up, retard.
>>
>>728474381
Don't threaten them with a good time.
>>
>>728474894
I did play it. "we need male touch" is basically hard mode since males are just cannon fodder and "gals are superior" is much more fleshed out which means that the polish futa fag liked it more. Cope harder.
>>
>>728467676
>destruction of terrain
The demo was cool, but holy shit was it janky.
>>
>>728455038
>elite fighting force

you burn through soldiers every mission, they are disposable meat bags, it's like real war in that sense
>>
>>728458239
do you see the two buttons on the command bar that have "little man > little man" and "little man crossed out > little man"? Those mean "select the next unit" and "select the next unit and prevent the current unit from coming up in the rotation again when I use these select next unit buttons"
>>
>>728464408
it's like the dude just used an AI to make vague gun shaped things for them to hold
>>
>>728475370
All your knowledge of xpz comes from the fucking tvtropes page. WNMT is easy mode because you start getting male hero units much more frequently and they have regenerating health. You can get them to join you even if you don't pick that, but it is much less frequent and happens during random events.
>males are just cannon fodder
Again, wrong and retarded, there are at least three male units that are highly specialized and better than the default gals at what they do, but the same applies to female units. Peasants = fodder. Gals = good all around. Cats = fast but fragile.
>futa fag
There is zero futa in the game. Both male and female sprites show full frontal nudity. There is zero mention of futanari sex or allusion to it too. Stop doubling down after being caught lying you subhuman kike.
>>
>>728475515
Not in EU and XCOM 2. The veterancy system makes sure of that.
>>
>>728463746
It's not really the first one, laser squad was earlier by the same devs and xcom was built upon it. XCOM just happened to be the first one that got really popular.
Laser squad to xcom is what wasteland is to fallout.
>>
>>728475694
foreground gun is recognizably the xcom laser rifle, one of the girls has the xcom laser pistol. I think the other might be a heavy laser but I don't remember it
>>
>>728471942
it's ok, but suffers in some bad design choices around corners, has some frustrating missions (3 turns to collect 6 abducted people or you autolose), and is all around janky to play. they don't try to mix up the old xcom formula much, which means it has all the same pitfalls while also being unfinished for like 10 years now.
>>
>>728475896
Yeah a laser rifle with a muzzle brake, the guy drawing it has no idea what he's drawing or what a laser or rifle are
>>
>>728456310
>>728466416
There is nothing wrong with fiction that titillate. Literally nothing. It's shocking to me how EVEN /v/ was successfully browbeaten by culture into hating their own penis.
>>
>>728477532
Most of them are troons or males that are on antidepressants, so their libido is practically dead. Most American kids are on antidepressants before puberty and it irreversibly demolishes their hormonal balance, they can't get it up even if they want to, or need stimulation so intense, that they feel guilt for entertaining ideas of sexuality at all.
>>
>>728477532
Not either of the people you're replying to, but I don't like games that purposefully make characters ugly, nor do I like games that are just blatant fetish or fap bait. I'm not going to play Dragon Age or Fable 4, just like I'm not going to play Stellar Blade or any gachashit.
>>
>>728477819
>Stellar Blade
>fap bait
What?
>>
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>>728477819
Gachashit's problem is that there isn't good gameplay. It's independent of pretty girls being present. And that's really sad that you are convinced that presence of pretty girls somehow is inversely proportional to how fun a game is. You've been successfully conditioned by feminists. And that's really too bad.
>>
>>728478009
>It's independent of pretty girls being present.
These things don't exist in a vacuum. The fact that they're pushing the girls/boys to try to fleece retards out of money is a warning about what the gameplay is going to be.
>And that's really sad that you are convinced that presence of pretty girls somehow is inversely proportional to how fun a game is.
What's really sad is that you're stupid enough to read my post and think that I said presence of cute girls is inversely proportional to game quality. I like Nier Automata and I'm tentatively excited about the Tomb Raider 1 remake. I also won't touch the Gothic remake because they took out the girls dressed in S&M gear and replaced them with ugly manjaws wearing potato sacks. Only retards pretend that it's not possible to tell when a game is trying too hard to compensate with fap bait.
>>
>>728478009
It's a calling card, the gameplay isn't shit because the girls are pretty, the girls are pretty because the gameplay is shit. And then there are times where the gameplay is shit and the girls still aren't pretty.
>>
does xpiratez have a wiki?
i wanna read up on the weapons and see pixelated titties without starting a campaign
>>
>>728451117
Git gud
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>>728472421
Gals are futa coated. What do you think they do to the shotas you capture?
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>>728478424
https://xpedia.netlify.app/
I don't think this is up to date but close enough if you just want to window shop.
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>>728478561
There are no shotas.
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>>728478892
Altar boys exist.
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>>728478289
>These things don't exist in a vacuum.
That's just it, you fucking idiot. THEY FUCKING DO. All that means is a dev said "I LIKE PRETTY GIRLS."
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>>728478942
They still look like guys in their 20's, it's not really the same kind of "altar boy" as in a Christian church.
>>
>>728477819
I dont mind if xpiratez is made as a separate game but perverting a masterpiece such as XCOM UFO defense into this depraved fetish bait is akin to sacrilege.
>>
>>728479030
Yea the subtext being "I LIKE PRETTY GIRLS (WITH DICKS)"
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>>728479030
>THEY FUCKING DO.
Nah, you're a fucking retard.
>>
>>728478329
Actual genuine low-IQ take. Just because there are devs who do put in pretty girls as a crutch, doesn't make them actually inversely proportional to good game design. You are literally betting against your own best interests by jumping to that conclusion.
>>
>>728479215
Piratez is a legitimately one of the best tactics game available to play today and boobs are the filter that keeps retards at bay, it is working flawlessly.
>>
>>728479314
What year was it when futa buckbroke you?
>>
>>728479316
Sellout. Feminist tool. Hedging bets against mankind.
>>
>>728456310
>>>/lgbt/
>>
>>728479038
The pedia page says they are younger boys
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>>728479389
It could be the finest game in the world but I find its theme and aesthetics to be utterly banal.
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>>728463746
>the mech killed the xcom soldier, not the alien
>>
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>>728479532
I opened the game specifically to capture this screenshot that says that they are "Very young men". Colloquially a "man" means "a male of age past puberty". This is as far as it could be removed from a shota.
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>>728479703
Explain how that one grey alien died in the hangar? It doesnt even have LoS with any of the xcom operatives.
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>>728479495
>Sellout. Feminist tool.
Being obstinate won't make this true and it won't make you any less retarded.
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>>728479940
You're right. Me being incensed doesn't make it true. It's true regardless. You fucking self-hating male faggot.
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>>728479873
the tile is wet in some areas in the hangar
he slipped and fell
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>>728451117
I'm a zoomer who played EU first, and I have to say I actually really like UFO's action system.
The action bar gives you more flexibility in your actions, like you can move a lot or instead take 1or 2 extra shots, instead of just everything being move and shoot.
>>
>>728479873
The sectoid next to him went berserk and unloaded his gun on him
>>
>the unga bunga hip-crusher women in xpiratez
>the gobbos in xpiratez
gathering up the skulls and demon parts and creating a fucking insane demon godling feels good man
>the insane gnome mech suits
>dat artillery cannon tank that can nuke just about the whole map
>>
>>728480246
>then mercenaries raid your auxiliary base that's staffed with peasants you keep for zombie missions
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>>728479389
>play game.
>it has cringe ufopedia entries with horny images.
>entire game is tongue-in-cheek and has no weight to it.
Meh its no masterpiece.
>>
>>728456152
What the hell is this? Looks interesting enough.
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>>728480242
>went berserk
Do enemies panic or go berserk even before a fire fight starts?
>>
I remember jetpack snipers being the gamebreaker meta pick in the reboot.
>>
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>>728480035
>You fucking self-hating male faggot.
Here's the mod I have installed for Ashley's outfit for when I replay RE4 (I play both version of it pretty often). You're wrong, and you're angry that you can't pretend you favorite dogshit games just happen to have cute girls as opposed to being completely devoid of artistic merit.
>>
>>728451117
>>728452487
Then don't play on hard difficulties. I only ever play this game on normal and it's fine as a sim.
>>
>>728479873
The alien near the corridor is covered in the green blood of the dead alien.
>>
>>728480323
The anon was talking about gameplay perspective, I think, not about the atmosphere or images.
>cringe
Oh, I see.
>>
>>728452012
>>728452487
You can beat this game and TFTD on superhuman without ever using a single smoke/dye grenade. There's no smoke grenade police, you can do whatever you want.
>>
>>728480487
SHIVs were the meta in 1st game. Jetpack sniper was game 2 iirc.
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>>728451117
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>>728480786
>didn't skip first turn
Walk the plank.
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>>728478329
>the girls are pretty because the gameplay is shit
Retarded way to put it. It's not just the girls being pretty but the devs focusing really hard on them and making pretty girls a main selling point that indicates the gameplay sucks. A game like Ninja Gaiden might have had a shot of Rachel's tits bouncing in the trailers but she's not a focus of them because the devs were confident in the gameplay and wanted to sell a cool action game instead of fap bait.
>>
>>728451117
This game has such high highs and such low lows. It is insane. 70% of a mission is spent in boring bug hunts after majority of the alien force is killed. Most missions being front loaded like this makes it painful to play.
>>
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>>728480490
You're just being a contrarian retard then. There are plenty of games with cute girls that stand on their own merits of being a good game first and foremost and you literally just proved it (and I don't mean your coomer mod). Yes, even RE 4 (but the original more than that face-scanned trash). And unless that's the only Capcom game you ever played, you'd know that's the truth, since every one of their franchises had hot women prior to like 10 years ago. Resident Evils, Haunting Grounds, literally every fighting game they ever made (that MOST companies made, for that matter).
Man, you are just looking for internet arguments aren't you?
>>
>>728481070
Dino Crisis too.
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>>728481070
>You're just being a contrarian retard then.
No, you're just a complete fucking idiot. That's always been the issue.
>There are plenty of games with cute girls
Where did I say or imply otherwise? Serious question, not a rhetorical one. Answer it directly or admit to being a fucking retard.
>>
>>728481247
Did you jump into the middle of an argument or something? This all started with me arguing "Games are not automatically lower in quality just because they have pretty girls in them." If you think that wasn't the argument, you literally jumped into the middle of someone else's conversation and didn't follow the reply chain.
>>
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>>728478009
>Gachashit's problem is that there isn't good gameplay. It's independent of pretty girls being present.
its funny because XCOM-like with anime girls already exists and its really good. Gacha monetization is just incompatible with good gameplay.
>>
>>728479379
Right, but I'm not going to wade through a pool of examples that prove the rule for the lone exception, not when I can just load up an actual porn game that does either end better at the cost of being taboo
>>
>>728481343
>Did you jump into the middle of an argument or something?
Sorry, but you don't get to weasel your way out of this by saying that seeing as I explicitly said
>>728477819
>Not either of the people you're replying to
in my first post. Now answer the question or admit you're a complete fucking retard. There is no third option.
>>
>>728481376
Yes. I don't appreciate being nickle-and-dimed just because I'm thirsty. Unfortunately that is a very common business model.
>>
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>>728456152
>mission that lets you easily capture live mage
>I know, I'll just kill everyone
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>>728481467
Do you even HAVE a question? You just broadly shat on "fetish bait" despite literally downloading coomer mods on your own time. Complete hypocrisy.
>>
>>728481591
Answer the question, you fucking retard. Last chance. No damage control, no pretending I jumped in half way through and started defending a position I never held. Where did I say or imply that cute girls make a game bad?
>>
>>728481725
You sound like a fucking woman throwing a tantrum, are you an arab by any chance?
>>
>>728481725
You literally said you won't play Stellar Blade. This heavily implies to me that a pretty woman is itself objectionable. Otherwise, what is Stellar Blade's "fetish?" Do be honest, now.
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>>728481834
>This heavily implies to me that a pretty woman is itself objectionable.
>>728478289
>stupid enough to read my post and think that I said presence of cute girls is inversely proportional to game quality. I like Nier Automata
You tried.
>>
>>728482104
You didn't answer my question. Why would stellar blade be unplayable but you play shit like Nier? Just COMPLETE hypocrisy?
>>
you two are both losers
>>
>>728451117
>The game turns into stealth game, beacuse as soon as your unit gets spotted you;ll get shot with projectile/granade whose impact covers 1/8th of the map and wipes your whole squad in one turn, while the enemy is still unseen in the fog of war
>If you didn't invest all of your early funding specifically into scientists or you are behind in development, then you will have to restart your entire camping from the beginning because you won't be able to bring enough ammo on your ship to be able to kill every enemy on the map
Overhyped game
>>
>>728480786
>didn't take the back door facing the edge of the map
99% deserved
>>
>>728482272
This is true.
>>
>>728482241
>You didn't answer my question
Sorry, but you don't get to avoid questions and then ask them.
>Just COMPLETE hypocrisy?
Only if you're stupid enough to think that any sort of cute girls or character design and their inclusion in a game exists in a vacuum. You didn't read my posts, you made assumptions, you got called out for not reading and now you're mad. We're done.
>>
>>728482338
>projectile/granade whose impact covers 1/8th of the map and wipes your whole squad in one turn
small squad tactics 101: spread out
>>
>>728481376
>Gacha monetization is just incompatible with good gameplay
A big part of it, I think, isn't even solely that monetization inherently forces them to fuckup the gameplay but that the games are designed for retards who not only tolerate gacha but play for fifteen minutes on their phones. So, I don't think it's so much that you can't as much as the audience simply isn't there.
>>
How are you supposed to use autocannons?
They're like rifles that make you slower and cost more AP to shoot.
>>
how hard is xpiratez? is it recommended i play vanilla first if i've only played nucom?
>>
>>728482515
lol, retreat with your tail between your legs then. You can't even rationalize your own opinions with an internal consistency.
>>
>>728482634
Harder than the base game for sure, the main issue is that it has so much stuff you need to learn that restarting many campaigns is obligatory.
>>
>>728482597
If you want to do a night mission for !!FUN!!, you can use them with incendiary ammo as AOE light source. Otherwise you don't.
>>
>>728482634
You might as well play vanilla first. The base game isn't that long and is a lot easier than Piratez.
XPiratez, on the other hand, is an extremely long campaign that's meant to be played ironman, so you can recover from a lot of losses and still finish. The Jack Sparrow max difficulty setting throws some extra early game that challenges that can and very likely will wipe out a new player though.
>>
>>728451117
Skill issue. Should have played the SUPERIOR game.
>>
>>728451117
Real answer, all the aliens start off facing your craft on harder difficulties in X-COM and they all have full AP so they're going to take reactions shots when you do anything. You want to end the first turn without moving outside to be safe.
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>>728451117
xcom is so nortubel tier
>>
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>>728456310
Doing this to your house
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>>728482634
>is it recommended i play vanilla first if i've only played nucom
Yes, it's a relatively short game.
>how hard is xpiratez?
tl;dr: don't play on 1st difficulty as it removes some content, 2nd or 3rd recommended, never play on 5th unless you want to suffer.
It's different from vanilla. In vanilla you're expected to lose and replace troops, in xpiratez you're supposed to cherish each unit and accumulate long-term progress. Your main force is supermutants who can withstand small arms fire, and weapons across the board are tuned to deal stun damage along with lethal, so casualty rate is lower as long as you carry bandages and don't mess with large factions early.
>>
>>728483316
....whats stoping the aliens from doing this exact same thing to my ship?
>>
>>728482907
>>728483006
>>728483346
thanks lads, i'll run through vanilla first before checking it out.
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>>728483419
Advanced rocketry.
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>>728482338
>If you didn't invest all of your early funding specifically into scientists or you are behind in development, then you will have to restart your entire camping from the beginning because you won't be able to bring enough ammo on your ship to be able to kill every enemy on the map
You can finish the whole game with the laser weapons that are easily researchable even with just the 10 starting scientists. The laser weapons even have infinite ammo. Also the game caps out at 25 enemies in a single mission on the hardest difficulty or something. Are you talking about some autistic mod because that shit you said makes literally no sense.
>>
>>728483512
>*with 30 reloads
>>
>>728483526
this
once you get laser weapons you beat the game
>>
>>728483419
Nothing. Better research them hi-tech power armors with shields, or twould be a shame if some invisible ninja lobbed sum dynamite into the midst of your gals wearing cockroach leather.
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>>728483754
fucking ninjas, man
>>
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Which way /v/?
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>>728484252
Nothing can replace XPZ for me now, I've ruined myself by playing it.
>>
>>728484252
xpiratez
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>>728484252
X-Piratez latest version is on moddb, X-COM Files is good but not as good and especially lacks variety.
>>
>>728451117
>smoke makes no difference as the enemy throws frag nades into the smoke anyway
This literally never happened to me
>>
so? buy a tank and send it down for recon if it bothers you that much
>>
>>728484252
>Which way
the way that makes my pp hard, and my soul happy.
>>
pistols are underrated in the OG
>>
>>728484252
xpz, files is the platonic ideal of bloat given form
>>
>>728461418
>ui overhaul

Fuck that, mods just add more functions that aren't even in the ui and you use through keyboard
>>
>>728480726
>SHIVs were the meta in 1st game
Really? I assumed I was being a special snowflake using shivs a lot since everyone online didn't seem to think they were good
>>
>>728485676
>xpiratz
>not the ultimate kitchen sink bloat mod
>>
>>728483316
Poor humanists...
>>
>>728461418
>with no tooltips
OpenXcom has tooltips.
>>
>>728486141
should've studied something useful
>>
>>728466310
None of the bugs of vanilla game is present in OpenXCom. And no one in their senses would play vanilla over OpenXCom.
>>
Reminder to play Long War.
>>
>>728486035
I'm not sure who would say those guys aren't busted
Their punch is devastating and gives them more mobility, they have a big healing AOE attack at level 2, and level 3 gives them an infinite Stun AOE that shits on Sectopods and Mechtoids
not to mention their massive health pools and speed
they aren't even expensive to make compared to genetically enhancing ONE soldier
>>
>>728486269
Nu-com is trash.
>>
>>728485978
Are there any cool/good mods besides the megamods?
>>
>>728486329
I didn't know there were living fossils here
>>
play phoenix point
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>>728486296
They suck against ethereals whose offensive psionics melt them as they have no will to lower the damage
>>
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>>728486296
punch? bro you're thinking of mecs. shivs are the shitter tanks
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>>728486406
What is this retarded fucking non-sequitur is supposed to claim? I had played 1 and 2 before playing UFO defense, In fact I only discovered it because of how bad those two games had been.

>>728486448
lol
>>
>play xcom but never figure out the human wave tactic or even that you're supposed to have multiple teams
>somehow get pretty far anyway
>my best guy has like 30 missions survived but is stuck at squaddie because apparently promotions are capped based on how many guys you have recruited
>>
>>728486518
oh no I'm retarded
the fully upgraded Hover Shivs are the only worthwhile version of the Shiv unit
I did one mission with a squad of 6 on Classic and they shat on every pod on the map
my microwave squad swept the enemies with little resistance
>>
>>728486518
no, i think he's talking about sparks, xcom 2's equivalent to shivs
>>
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>>728451117
viewing every mission as the opening d-day scene of saving private ryan is what makes it great
getting too attached to soldiers in xcom is to the detriment of its enjoyment imo
you need to embrace the horriffic meatgrinder as an inevitability you try to work around minimize to the best of your abilities to get good

currently replaying xcom 2 wotc
btfoing the chosen on ironman, but not yet ready to start commander
Is xcom anyone elses "christmas game"? I always have an intense need for some xcom style games around november/december.
>>
>>728479770
>where being an adult is not a requirement
I don't know if you can read but this means they are not adults
>>
>>728480397
x-piratez
it's great, calling it just a "coomer mod" isn't doing it anywhere near enough credit
>>
>>728451117
>unc slop
You now that the future of this website is doomed when people here are talking like this with no irony
>>
>>728487387
Puberty usually occurs before you become an adult which is legally 18. Being 16 is not being a shota. Stop splitting hairs. Neither their sprite nor the wiki entry portrays them as shotas.
>>
Im playing x com 2 on commander iron man and I think I actually have a team that might beat final mission.
>>
>>728487556
Congrats kid, once you beat the tutorial play Long War.
>>
I havnt used mods but x com is not THAT hard. You can just give every soldier rocket launchers and easily win missions and then just arm the guys with regular weapons that survive.
>>
>>728487659
What does long war add to the experience?
>>
>>728487745
too much shit to explain over text, the devs called their game a tutorial for Long War. That's all you need to know.
>>
>>728454213
Ya ever hear about walking before you can run?
>>
>>728487745
Nothing. It takes a mid, but relatively tightly designed game and stretches it past the point of nausea. If you want an example of how these devs do things, look at Terra Invicta.
>>
>>728487923
This mod looks like it just makes the game MORE rather than new stuff. Ill consider it after I complete this campaign.
>>
>>728488364
Yeah I bought Terra Invicta and hated it pretty fast. Just felt very drawn out. It could benefit hugely with streamlining.
>>
>>728487149
shivs are fuckin great. I've never gone to those extremes with them. But 1 or 2? Invaluable.
>>
>>728475860
>Not in EU
heh, ready for the draft, euroboy?
>>
>>728484732
Normal game disables alien nades in first turn or two to avoid this kind of situation, OP just plays modded game and complains.
>>
>>728456152
To be fair you play as giant super mommy mutants who are technically female naked Space Marines.

Hard game (but fun).
>>
>>728464408
same
for the final space mission i'm alright with it because i like their looks as spacesuits

and in regular mission soldiers with autocannons and rocketlaunchers can be beefier than others
>>
>>728470212
until someone makes a visual total overhaul that makes the game not look soulless as fuck i'm not playing it
it's too sad and generic looking

i wasnt a fan of eu and 2 as well visually but atleast i can mod those like crazy
>>
>>728467035
>One polish guy with futa fetish is the developer of it.

It's a shame he is a slav but no one is perfect, I guess.
>>
>>728478892
>>728478942
>two adult "men" fighting over the age of pixels

never change, /v/
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>>728489085
Slavs are the only based people left.
>>
>>728451117
>>play XCOM UFO defense because it is highly regarded amongst strategy game enthusiasts
>>get nuked while exiting the ramp and lose atleast 30% of my guys every single time in the beginning of missions
>>smoke makes no difference as the enemy throws frag nades into the smoke anyway
SOVL
>>
>>728473985
Speak English, fag.
>>
>>728456152
Piratez proper game when? They could even hint some XCOM lore only to piss off Onions Firaxis but without getting sued.
>>
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>>728454213
>I'm not. I'm using OXCE with handmade expansion
This is equivalent to not playing the original stalker games first and immediately installing GAMMA and then complaining that the game is hard as balls and you're getting raped by every gopnik with a pistol
>>
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>>728488392
Of course, you should probably take a break after too. Long War takes commitment.

But just to sell you on it...

In Xcom 2 Long War. You have to manage your havens. Every region has a haven with up to 13 resistance members that can either recruit new members/Gather Supplies/Search for missions. These havens become the way you support yourself. And if you assault an enemy base in that particular region, you can liberate a region from Advent. Yes, that's right. You can reconquer Earth that way.
Missions are different. You can't just fly to some place and be stealthy. Instead you infiltrate a mission. Wait for a timer, and then assault. Missions can affect the strategic layer AI that only Long War has, for example you can lure Advent Legions(basically how many soldiers they have in on region) away by blowing up an Advent monument in a different region.

And so much more in the gameplay side of things. The Chosen, New Classes so much shit is in it. Anyone calling it bloat was either filtered or didn't play it.

pic related is comparison of Long war stats with Vanilla stats. It's double the length of a normal campaign.
>>
>>728451117
>Which games are like Divinity: Original Sin 2?
>XCom 2.
>Play for 30 minutes.
>It's nothing like Divinity: Original Sin 2.
>>
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>>728489085
If the earth got x-com'd your mother would be riding a xeno right now burger-san
>>
Firing a single shot taking half your turn (and ending your turn if done first) will never make sense to me.
>>
>>728489759
>>728489249
are you winning, Ivan?
>>
>>728483218
Why did this kino vidya filter UFOfags so much?
>>
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>>728489983
It didn't.
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>>728451117
Assuming it's legit and not bait, just play X-COM Apocalypse lmao. The cityscape (it's confined to a single city instead of having a geoscape) can be tricky, but the regular battlescape offers a choice between RT and TB modes. Also the game feels more responsive and you actually start with decent gear (It will quickly become obsolete)
>>
>>728489469
nta
but the overworld strategy layer addition sounds interesting

does it work with wotc mods?
>>
>>728489809
It's called "aimed" shot, soldier takes some time to aim and shoots a single bullet. You can do 3 3-shot bursts or 4 not-aimed single shots in a turn using baseline rifle.
>>
cryptid not cryptic fucking earthlings
>>
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>>728491003
I use all kinds of cosmetic mods with it, so yes. Anything that affects the game balance is probably not a good idea.
>>
>>728483218
>Dude what if aliens... but UNDERWATER?
Seems like a really dull premise for a sequel, sell me on why this game is good.
>>
>>728451117
>>728451117
>>play XCOM UFO defense because it is highly regarded amongst strategy game enthusiasts
>>get nuked while exiting the ramp and lose atleast 30% of my guys every single time in the beginning of missions
so you knew it was a strategy game and didn't use strategy

got it
>>
>>728491580
Harder, so it's a natural progression.
Being underwater is spooky.
>>
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Enforcer is pretty good
>>
>>728466901
I can rationalize most of xcom's inherent ragebait, but those dropship pilots need to be court-martialed and hanged for treason.
>>
>>728492242
They frequently get executed anyway: you lose the ship when you lose all the soldiers, so it's one of them that flies it.
>>
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Well done Enforcer!
>>
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>>728483316
>mfw you can feel the game calculating all those deaths before the turn screen.
>>
>>728492236
>>728492643

Looks fun. Gives me Duke Nukem Zero Hour vibes. Just more arcadey.
>>
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>>728492645
>>
>>728492883
It's been described as robotron-like but also with some serious sam flavor.
>>
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>>728493002
I am still shocked I cleared TFTD for the first time in those threads.
>>
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>>728493073
Is that you Playthrough anon? I still cherish the memories of Cato Sicarius being both our saviour and our doom as I was the one who suggested the name
>>
>>728486448
Based enjoyer of best of 2 worlds.
>>
>>728451117
>frag nades
Huh?
>>
>>728491523
aight
i only use the "dont use my time" and gotcha again rest is all cosmetic
>>
>>728492883
It's fucking terrible, don't play it
>>
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>>728493315
>Our doom
That man carried the team all the way to the end.
>>
>>728494658
I can imagine the reasons someone would think so in a typical X-Com thread. It probably pissed a lot of people off when they kept experimenting in genres.
>>
>>728494840
Was it not on Cydonia in the subsequent playthrough where he had a Football accident?
>>
>>728495043
That was either my first attempt or another anon's attempt. I did not have him on my first attempt so it is very likely another anon's.
>>
XPiratez is my favorite
>>
Games with morale, dawn of war, total war and xcom add a lot more depth to games.



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