[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: fightans.png (1.67 MB, 1595x713)
1.67 MB
1.67 MB PNG
thoughts? how long would it take to master each of them and which one should I start with?
>>
>>728808706
oh and btw, capcom fighting collection = vsav
>>
>>728808706
it shouldn't take long if you focus on the basics
>>
If you never played one Street Fighter should be the best one to get all the basic knowledge
>>
>>728808706
blazblue isn’t a real fighting game. It’s a visual novel with broken fighting game mechanics
>>
>>728808706
Where's Tokon and Tekken 8?
>>
>>728811602
In your arse.
>>
>>728811947
No, that's not possible Tokon isn't out yet.
>>
>>728808706
just start with sf6
it's the only game with a healthy enough population for you to regularly find other beginner/intermediate players
>>
>>728808706
BBCF: Fairly easy and may take a while to master
VSAV: Fairly hard and kinda long to master
COTW: Kinda hard but can be fast to master
XRD: Easy and may take a while to master
AC+R: Hard and may take a while to master
KOFXV: Kinda hard and kinda long to master
SF6: Fairly easy which can be fast to master
VF5REVO: Hard and pretty long to master

That's my opinion of course. How long it takes to master can be different and depends on you.
>>
File: 1601137919946.png (1.44 MB, 1280x1816)
1.44 MB
1.44 MB PNG
>>728808706
Glad you're interested in fighting games anon. I should warn you that the genre has an enormous skill ceiling, so if you don't have experience with the genre then, depending on how you define it, "mastering" a game can take a very long time as you have to build up your fundamentals. I do think you could get, for example, up to Master Rank in SF6 if you both played a lot and studied/talked with others on how to improve, but to start winning tournaments in a year you'd need a lot of talent (not that you can't learn without talent, it would just take longer). The best players in the world are REALLY fucking good, the ceiling is almost infinite and no matter how good you get there will always be someone who can beat your ass. If you focus on personal growth rather than results you should have an enjoyable journey.

As for which to play first I second >>728812670 and say to go with SF6. One of the most important things about learning the genre is having people of a similar skill level to play against—not just people the same as you but also people who are only slightly better than you, enough to beat you but not so much better that it goes over your head. SF6 has the biggest population of any fighting game right now. The two Guilty Gear games and BBCF also have healthy, if more niche populations; you can find games against beginner and intermediate players there but will probably have to go to Discords to do so. I don't know how KoFXV is doing but CotW is struggling

Also remember to check out Fightcade at some point, it's an online arcade emulator with good netcode that lets you play almost every fighting game from the 20th century online smoothly.
>>
>>728808706
If you want a non-fgc fag chatgpt response is that none of these games are fun and each game is different and takes it's own autistic obssesion level to get remotely good at before you start to have fun. Especially the fightcade games where the controls are even more extra shit on purpose
>>
File: 1763514107190040.gif (909 KB, 400x361)
909 KB
909 KB GIF
>>728813219
NPBP this is basically it. Your definition of master is going to be what matters.
>>
>>728813219
>>728813938
>>728815718
TL;DR only time it you have fun is roughly 5+ years on one game (Not really transferable to the other games)
>>
File: 1750475803660303.gif (793 KB, 1031x579)
793 KB
793 KB GIF
>>728817221
your statement says a lot about you
>>
File: 1624592239342.jpg (287 KB, 1724x769)
287 KB
287 KB JPG
>>728817221
You can have fun at a beginner or intermediate level, you just have to set your expectations that this is a 1v1 PvP genre and players range anywhere from "mashing buttons hoping something cool happens" to "has been grinding since 1991 and has forgotten more about the genre than you will ever know."

And it IS transferable to other fighting games. Pokes, spacing, frametraps etc. exist in all fighting games, even if the ranges or movement or pressure length or mixup strength changes. If you're good at one fighting game then you'll have the building blocks to learn another, even if you're jumping from Street Fighter to MvC or Blazblue, or the reverse
>>
>>728817315
half of the total time is trying to understand the archaic and shitty controls and mechanics before you can then start actually learning the game while also needing to deal with fgc vets who get baffled when you don't instantly learn a game just by skimming the wiki
>>
>>728817668
if you're playing any of the games in the OP aside from drive sloppa 6 anyone you ask to play isn't going to mind teaching you how to play the game.
>>
File: sunset kof.jpg (145 KB, 1867x922)
145 KB
145 KB JPG
>>728817668
I swear I see posts like these every single fighting game thread on /v/. This has to be just one super filtered schizo at this point.
>>
>>728818319
>genre intentionally designed with shit controls and archaic and overly complex systems is not fun for people!?!?!? It has to be a troll!!
>>
>>728808706
Why not start today? I'll play Vsav with you.
>>
>>728810449
>it'll only take 10+ years, no time at all!
>>
>>728817668
>>728817783
Shouldn't need to get a wiki and a personal fgc training fag just to play a video game
>>
>>728818746
I'm focused on finishing some singleplayer games on my backlog this year before hopping into grinding fighting games.
>>
>>728808706
>>728812670
>>728813938
>Capcum fags immediately go for the "muh population" shit
OP, just ignore every retard here and play whatever you want. Play the story mode, mess around a bit, then read about "bread n butter" combos for your favorite character, then play online.
>>
>>728822935
>play exclusively discord fighters so the vets can shit on your face any time you play
>>
>>728823190
Plenty of beginners play these games. I am tired of Capcomfags constantly saying their games are "healthy" when OP could easily fight some faggot with 10+ years of Street Fighter muscle memory.
>>
>>728823435
>Plenty of beginners play these games
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>implying
>>
>>728808706
How much previous fighting game experience do you have?
If you already know how to play at least one game at a reasonable level, it's doable, if by "master" you mean learn to play a character well enough to enter non-beginner weekly netplay tournaments and maybe win some matches.
If you've never played a fighting game before, good luck with that. If you're really dedicated and practice efficiently you can probably get to a decent intermediate level in one or two of them, or a a respectable beginner in a few, but especially for the more complex games you're looking at at least several hundred hours to go from complete noob to competent.
If you actually want to play fighting games that shouldn't discourage you, the low levels are still fun, you just have to have realistic expectations.
>>
>>728824515
>a respectable beginner
What's that mean? I thought scrubs weren't respectable
>>
>>728824860
scrub is not the same thing as noob, everyone starts out bad
but respectable skill level for a beginner is having a basic gameplan down, understanding enough of your and your opponent's options to make real decisions around them, and having a bnb or two, even if it's just easy beginner level stuff.
>>
>>728821145
Shouldn’t need training mode either, right? Just mash buttons and hope you crack open Daigo with your day one Ryu, I guess. Games like chess and fighting games aren’t pick-up-and-win toys, they’re systems you learn – that's the point. You don’t walk into Tekken and instinctively know what fuzzy guarding is. Either embrace the grind or stick to Kirby.
>>
>>728825319
>gameplan
I thought most people play by feel
>>
>>728826952
>games have to require a college degrees worth of time to get just mediocre at or else it's just a kirby baby game
fighting fags can never argue genuinely
>>
>>728826996
no fighting game feels good enough to play at all, you can't get good without browsing through a wiki for 10 hours a day while doing 10 hours of training and then maybe a single online match or two where your anus gets prolapsed instantly by a vet
>>
>>728818319
we have a filtered shmup schizo too. spamming every thread with his crybaby derailments. it might even be the same shitter.
>>
>>728823435
>Guilty Gear R2 and BB
>Plenty of beginners
lmao

Anyways I do recommend OP to start with street fighter and maybe Garou.
>>
>>728828163
this is funny, it's like trump derangement syndrome but for fighting games.

>>728828578
I saw a bunch of light blue square players in Xrd yesterday
>>
>>728808750
ps3 darkstalkers collection has a better training mode tbqh.
anyone can pick up vampire pretty quickly, it is a jank game at a high level though
>>
>>728829610
Are there beginners in +R still?
>>
>>728829618
>it is a jank game at a high level though
What do you mean?
>>
>>728808706
where's GGStrive?
>>
Whats there to learn you just hit buttons till you know the moves
>>
>>728808706
Play Granblue, but avoid /vg/

Just speaking from personal experience
>>
File: 1765142113677592.jpg (22 KB, 246x396)
22 KB
22 KB JPG
Fighting games are shit and full of autists, I only played some of them because the girls are hot and stuck in these games
>>
>>728829610
>political buzzwords because someone doesn't like my intentionally shit genre
>>728830140
except there's several layers of shitty esoteric hidden mechanics that you have to scroll through the wiki to learn, fighting games are a wiki genre
>>
My issue with Street Fighter 6 is that there isn't a single character I find appealing aesthetically, Ingrid is the closest but she's DLC.
>>
>>728829941
Yeah, but I don't play it as often so I don't know what the averages are like and afaik it doesn't have a quick and easy rough skill display like Xrd's colors. Ranked will match you with anyone from the best players in your region to a guy on his literal first game, but you can join the casual lobby thing and just challenge people with low w/l and hope they're losing a lot because they're also bad, not because they were just running a set against a top player.
Xrd at least, green square low/mid intermediate players are most common, followed by blue which is everything from complete beginner to pretty ok, then yellow/orange which are legit good but not top players and pink which are the people that very rarely lose even to the other good players. It's really not that hard to find blue squares, lobbies are small so there might not happen to be one in the room you joined but there's definitely more of them than there are actually good players.
>>
>>728830264
They should make other genre games in their universes. Guilty Gear franchise suffers from the great characters being stuck in mediocre fighting game
>>
>>728826952
>Games like chess and fighting games aren’t pick-up-and-win toys,
FUCK OFF
chess is popular and your dying genre is not
>>
>>728830721
Is May easy to learn? Is she deep?
>>
>>728820448
erm, maybe for you...???
>>
>>728831229
Which game? She's only hard in one of them.
>>
>>728831571
Both.
>>
>>728831620
In +R, May is considered one of the harder characters to learn since her BnBs require you to learn multiple skills together in addition to basic charge storing: instantly hopping off force break dolphin, micro run mid combo, and most importantly, storing a down charge from standing buttons. Without her force break dolphin combos, May goes from a high damage character that is devastating in the corner and off a command grab to a low damage character that relies on cheesing wins with stun > instant kill. You also can't spam dolphins as much since, unlike Strive and Xrd, she is easily counter hit off them. She has depth, but you will have to work harder than most other characters.
>>
File: Baiken is dead.webm (3.87 MB, 1200x674)
3.87 MB
3.87 MB WEBM
>>728831229
+r or Xrd?
I played her a bit in Xrd, she's easy at a basic level, huge damage for minimal execution and other new players will have no idea how to deal with her jumping buttons, but the stuff that makes her actually strong is pretty tricky and complex with dolphin setups and shit, and good players will be much harder to hit and open up because her pressure is pretty linear outside of setups. She is a charge character but doesn't have to do any tricky stuff with it mostly.

+r I don't know as much, but her basic combos are definitely harder since she uses FB dolphin cancels which are pretty tight, and +r is just generally a harder game to do basic stuff in because of the lack of buffers and more character specific hurtboxes and weights.
>>
I wish KOFXV had a chance to live. It's very fun.
>>
>>728832198
What bothers me about SNK games is that they cost way too much. These games should not be as expensive as they are.
>>
>>728832042
>>728832064
What about Jam? Which one has higher damage?
>>
>>728832064
Which characters have “non-linear” pressure?
>>
>>728832369
Jam is unga bunga easy in both games. Have fun!
>>
>>728832369
I'd say jam has comparable damage but easier conversion and combos
>>
>>728832198
KOFXV is alive and healthy.
>>
>>728832198
KOFXV is more alive than some of the other smaller but still alive games, you got no excuse nigga.
>>
>>728808706
I recommend VSav, VF5 Revo, and COTW. COTW is the most underrated one, but it’s going to age well. Revo is prob best 3D fighter ever made. Vsav is just fucking cool.
>>
>>728832603
Learning 3 characters is way too fucking hard.
>>
>>728832768
Can I learn the fundamentals of fighting games from VF5 and COTW? People said SF6 is better for that.
>>
>>728832791
Work on it one at a time. You only have so many resources and options on your 1st and 2nd character anyway.
>>
>>728808706
Being a jack of all trades fighting game player can be rough. You'll never really develop the muscle memory to truly accel in a single game.
Being skilled at KoF, being skilled at SF and being skilled at GG are all very different skills.
>>
>>728832369
Jam is probably higher in +r, and likely easier, she's really fucking braindead in +r. Maybe a little lower damage in Xrd, or at least requires more resources or more specific hits to do the big damage, May just needs basically any touch into RRC to cache out for like 50%, but Jam is much more threatening without setup and has better defensive options.

>>728832457
Jam would be a good example. May has decent but kinda stubby buttons and a very high damage but short range command grab, if she starts pressure off a 2P without setup or meter behind it she gets to threaten a couple of tick throws, but she'll push herself out of range of her lows pretty fast and then either has to gamble on a S dolphin frametrap or hoop summon or IAD in pressure reset, or just give up and go back to neutral. If you have good defense you can FD and fuzzy jump out of her pressure pretty reliably and she has to make more specific reads to stop you.
Most of Jam's buttons are also kinda short range, but they're fucking insane in comparison. She has ludicrous tick throws, multiple looping gatlings, a command dash with multiple followups, a plus on block special that destroys mashing, fantastic low and high crush options, a 6F jump cancellable sweep that can end any gatling string in safety at minimum or an IAD reset, and if she's got a card stocked she can high/low/crossup mid blockstring basically any time she wants. In exchange her average reward is a little lower, she needs a card or meter to get knockdown off her normal throw and needs multiple cards or specific starters for the huge damage, and has to charge a card after the knockdown to keep looping it limiting her oki options, but it's fine because Jam just doing meaty 5K has so much different shit she can do after that she's basically in almost as strong a position as May with a whole setup, because her pressure is so open ended.
>>
>>728833012
Lol no, Tokido used to win tournaments in several different games.
>>
>>728808706
if you're going to learn all those games, you're going to have to learn for efficiency and structure your time and energy, which honestly does not seem fun. Idk why you would bear with all that load unless you are going professional since you can stick to 1~3 games you personally like. I guess you can use the experience as a whole to know what you really like
>>
>>728833336
+R is so fucking ugly, gawddamn.
>>
File: ooh a ball.webm (3.85 MB, 1280x720)
3.85 MB
3.85 MB WEBM
jam is funny
>>
>>728832791
>Normal,normal,command normal, special.

There, BNB for 90% of cast.

>>728832603
Feels that more people play UM releases than XV, don't help that recent ish titles gimp movesets really hard.
>>
>>728833792
BnNs don't win matches, nigga.
>>
>>728813938
Yeah, these things are just insane at the highest level.
You learn fundamentals and think you’re good, then you get introduced to frame data. Then you learn the frame data and you think you’re good, then you get introduced to spacing. You learn spacing and then you think you’re good, then you learn about input buffering. You buffer your inputs and you think you’re good, then you learn about 50/50. You incorporate some 50/50s, then you learn about links.

And you practice 1frame links forever and still drop them.

And it’s tough because all these things I’m mentioning can take hours upon hours to master. And they all vary based on the character you are fighting. So it’s not enough to just master a character, if you really want to be the best you have to know all the frame data and setups and spacing and 50/59 for the other characters as well, so you can counter it.

It’s a rewarding progression, because you will really see your play style improve and things will get easier. But then, as you mentioned, there is always someone out there you will go up against who makes you realize just how far away you are from being top tier.

It’s brutal and honestly I’m not sure if it’s worth the time unless you have good friends to play with.
>>
Elden Ring PvP is the best "fighting game".
>>
File: 263$.png (407 KB, 1003x713)
407 KB
407 KB PNG
>finally cave in and get one of the more played fighting games fgc fags talk about
>have to pay over 250 to get the full game
>>
>>728833910
Fighting fags won't admit this though, you essentially have 3 mistakes you can make throughout a match while the other opponent can make 30 and still win
>>
>>728813938
>>728833951
all fighting games are just knowledge checks and training time sinks that you have to grind for ages until you get to the actual game part where it's all just glorified shitty rock paper scissors
>>
fighting games really are a test on how far you are willing to learn since all the answers and numbers are out there plain as day
>>
>>728833578
Kill yourself
>>
>>728833910
KOF is not really that complex, shit like arcana heart have 3 layers of BS and nobody complains.

Still, you should pick a small pool of characters and stick with them.
>>
>>728834459
>fighting games really are a test on how far you are willing to learn since all the answers and numbers are out there plain as day
>needs dedicated wikis and discord servers
>>
>>728834053
Or just buy the 70€$ edition with everything incluced
>>
>>728833910
Neutral and defense wins matches. BnBs, however, are what gets your foot in the door.
>>
File: 310$.png (165 KB, 997x355)
165 KB
165 KB PNG
>Needs to pay 310$ for the entirety of street fighter 6
>>
>>728834658
Nope, optimal combos win matches.
>>
>>728834603
the fact is the hard answers are still out there and your willingness to accept finding out is the real obstacle. Unless you don't want to go to wikis and count frame data yourself
>>
>>728834712
>muh combo wombo from video make me play like daigo

Retard.
>>
>>728834712
Tell that to the entirety of SF4
>>
>>728834693
fighting games players are as stupid as gacha players
>>
>>728808706
you need to learn the fundamentals first and foremost, start in street fighter or guilty gear, LEARN ONE COMBO, and make it your goal in a match to not mess it up when you get the chance to use it, focus on only 2 things and 2 things only, mastering your pokes and being REACTIVE not PROACTIVE, NEVER JUMP, and just learn how to move around in the 2d space, no advanced movement, no crazy tech, no spreadsheets or frame data, just focus on pokes, mastering the single combo you learned, and playing reactive with no jumping.
>>
File: 1766093795993294.jpg (40 KB, 908x641)
40 KB
40 KB JPG
>Buy stick/hitbox
>Practice gorillion hours for that sick combo bideo
>Still get rekt online because never learned the basics.
>>
>>728833951
>>728813938
terrible advice op do NOT LISTEN TO THIS GUY, simplify everything and listen to what i said here>>728835383
focus only on the core basics, how to block, how to move comfortably without feeling the need to spam jump, learn A SINGLE EASY TO PULL OFF COMBO, and poke them down thats all you need to win and anyone that gives any other advice to newbies other than this is trying to overwhelm you with data and bullshit you can't benefit from for a long time, you are being tricked when given advanced advice like this as a beginner and likely these people are terrible at fighting games.
>>
File: 1714116217424261.webm (3 MB, 1280x720)
3 MB
3 MB WEBM
>>728835413
just learn the basics?
>>
>>728835650
Fighting game basics is nearly universal. If you can play SF2 at decent level then any other game is easy to learn.

So, pretty much this.>>728835383
>>
>>728826952
Chess is designed to stimulate the intellect and it does. Video games do not. They are made for entertainment and enjoyment and spending copious amounts of time getting good at a video game is about the most pointless endeavor you could embark upon. Playing for entertainment is a waste of time still but at least you're enjoying the moment..
>>
>>728835942
And you get to universally decree that practicing fighting games isn't enjoyable under any circumstance?
>>
>>728835942
you simplify chess the same way you do in fighters, in chess they tell beginners to just learn A SINGLE OPENING and focus on doing its traditional line and thats it and try not to needlessly sacrifice your material, anyone trying to shill you on other advanced crap in chess is just trying to fuck you over, alot like the people who try and overwhelm complete beginners with all these advanced techniques and frame data or niche matchup knowledge just learn to block, not jump, just react, and learn one combo you can do easily and with just these simple tips you are already miles ahead of everyone else.
>>
File: training video.webm (2.93 MB, 600x336)
2.93 MB
2.93 MB WEBM
As someone who is playing fighting games (NOW) the problem for me is looking at my losses and trying to improve. Theoretically it should always be an upward progressive trend with all the resources handed to me but looking at thing>learning at thing is harder than it looks
>>
>>728836192
training mode is worthless to beginners AND intermediates because learning some crap against an opponent who doesn't fight back is going to fuck you in a real match because you tend to put blinders on and focus too much on getting off your tech not whats happening in the match, STOP DOING THIS LEAVE THE LAB NOW AND LEARN TO PLAY THE GAME AGAINST A REAL PERSON, all the labbing in the world doesn't matter if you get knocked out of your combo a dozen times per match because you have blinders on and are trying to hard to "play correctly"
>>
>>728836286
but I never go to training mode and lose all the time
>>
>>728835650
>>728835904
>Just learn "the basics"
>Almost every single fighting game past sf2 changes the gameplay with new esoteric mechanics that almost entirely changes "the basics" like sf3 where they added parries so you have to learn the parry windows of every single character now before you can even begin to play
>>
>>728836340
good then you are on the right track, you'll lose a lot more, then a little less, then a little less, then you'll get fucked a ton again before you finally reach competency, it takes about 2 years for this to settle in before you can even consider yourself an amateur, the fact that you lose a lot is actually a good sign you are well on your way because that means you're actually playing sets. keep going, losses mean nothing we ALL were you at one point thinking the losses would never end.
>>
>>728836383
parries are a trap, don't even think about attempting them until you are deep into ranked, and even then its just not worth the risk most times its just a highlight reel tech get real brother.
>>
>>728834053
Or just use creamapi to unlock all the DLC
>>
>>728836286
>STOP DOING THIS LEAVE THE LAB NOW AND LEARN TO PLAY THE GAME AGAINST A REAL PERSON

>Play against real person
>Play against totally real fighting game newbie that's really totally new
>I consistently lose every match to 3 combos every time and they have perfect reaction and don't miss a single time or drop their advanced combo once
>I don't gain anything from it and they leave after the 5th win in a row
>>
>spend 10 years grindan these games at home all alone
>finally go to a real japanese arcade
>the button layout is completely different and my muscle memory cant adapt
>>
>>728836383
except by now lots of players who played the games new have learned what the new basics are and could tell you how it works. It's not that hard now when most of the legwork is done
>>
>>728836606
forget about winning, focus on yourself in the match, "this match if i get the chance im not going to mess up my combo", "this match im going to focus on trying to block low more so i don't get knocked as much" "this match im going to block so i don't get hit so much with stuff i know i can stop" forget about winning bro thats advanced tech winning isn't even something i want you to know the definition of right now its so far out of the cards its ridiculous you think winning should be your goal when you can't even drive the car yet, temper your expectations and give yourself a fighting chance to succeed first brother.
>>
File: A-poo-ma.png (29 KB, 249x381)
29 KB
29 KB PNG
>>728836476
>parries are a trap
>some moves can't be punished without dumping a whole bar of meter or parrying such like pic rel
>>
>>728836383
>Learn the very core of fighting games
>Now need learn then current game mechanics that take like 2 days top to get used.

Wow, hardcore and complex.
>>
>>728836606
>don't miss a single time or drop their advanced combo
This happened very often when I was learning how to play +R
>>
>>728836789
its a trap because even in the perfect scenario you likely will never be playing without lag and it makes parry windows fucky when every setup will be different with different latencies and other input lags, when traditional defenses are just the better option 9 times out of 10 and anyone that says intermediate players should learn parry timings is just a fucking idiot.
>>
>>728836723
>spend all your times treating the pvp as an extra shitty training mode that'll totally work bro
>>
>>728836606
oh i forgot one piece of really helpful advice no one ever talks about

USE NOTEPAD AND TAKE NOTES FOR YOURSELF just small tidbits of info or even a cheat sheet of helpful advice you've gathered or even your own knowledge that you gather in your matches that you'd like to have reminders off, keep it open on your phone and look at it before matches start don't fill it up with paragraphs of info just small 1-2 line tidbits and gloss over it every now and again and add to it with stuff you think is FUNDAMENTAL AND USEFUL TO YOU IN AN EVERYDAY SCENARIO.

don't worry /v/ i have your back we'll get you up and going in the fgc, trust in me who trusts in you, you've got this.
>>
File: come_on.jpg (7 KB, 225x224)
7 KB
7 KB JPG
>>728836897
So basically the only way i can counter that attack is by only dumping and bar of meter and if i don't have that i just eat shit
>>728836791
>Don't learn parries it's for more advanced players
>W-well actually it t-totally doesn't take long to do
pic rel
>>
>>728808706
>no fighting collection 2 for Alpha 3 kino
lame
>>
>>728837106
yeah it will actually, play matches, react to your opponent and slowly learn to play the game with an active participant not some retarded bot you are spamming out attempts to learn a single shitty combo you will never use in a real matchup against a real person, yes my advice is perfect. only advanced players should ever lab because you don't even know how to lab right or what its actually supposed to be used for, or what you should be labbing at all you have no idea what you are doing and are forming bad habits by grinding out lab as a new player who can't drive.
>>
File: f13.jpg (78 KB, 637x476)
78 KB
78 KB JPG
>I want learn how to play guitar
>Let me start with though the fire and flames instead of something more simple then climb

Yeah bro, you should totally do those sick combos and very complex advanced mechanics first.
>>
>>728837106
He's not wrong, it just enforces bad habits vs an AI who will act predictably, now if you actually sit down with a human player then you'll be able to gain a decent footing when it comes to actual real life matches.
>>
File: notesonbaccussigh.png (153 KB, 1563x489)
153 KB
153 KB PNG
>>728837182
>notepad

use google docs its free bro
>>
>>728837453
that works just don't fill it with useful crap keep the fundamental tips you might forget, and useful info you gain over time and if you must put matchup info like what to do against zangeif or some shit, keep it simple nothing crazy the goal is to have something you can glance over at between matches you aren't reading a book before each game.
>>
>>728837393
Yeah AI fighting game AI are made to counter players not react properly, not to mention usual shitty ass behavior that is impossible to replicate like insta flashkicks.

Bait those things and you have a punching bag with more HP.
>>
File: diedspikesolxrdcm.webm (2.9 MB, 720x405)
2.9 MB
2.9 MB WEBM
>>728837361
>learning something because you saw something cool

there is naught a nobler motivation
>>
the problem with the fgc is a lot of the content creators to a terrible job of conveying what a complete newbie to fighting games should do and they overwhelm you with info and garbage that IS HELPFUL but NOT to a new player, what you want to do is simplify it as much as you can into small digestable tidbits you can learn easily in 10 minutes.
>>
>>728832839
They’re prob right that sf6 is the most universal when it comes to fundamentals, but vf5 revo goes far deeper. It’s just that sf6 is prob the largest pool of players so you can prob get the most reps in and learn faster. Personally,I like to play a variety of games because you can learn something from the gameplay differences - kinda depends on if you want to stick to one and go all in.
>>
>>728837262
I exclusively played against players on 3rd strike and haven't got any better at the game but realized how much bullshit there to the game. I don't know what to do when the other opponent is hitting me without being able to do anything on my wakeup or when is able to grab me instant from much farther range than me when my grab goes barely past my own hitbox and doesn't even work because they're literally doing someone other than just standing there or when because i got told to play yang because he's supposedly good for beginners but all of his buttons are mostly dog shit and get out poked by even low tier characters
>>
>>728837678
Best way to learn a fighting game is playing the fucking game, a bit more arcade ladder don't hurt, once you feel comfortable, can hit and defend decently, just move towards MP.
>>
>>728838129
nta but that does not work, unironically
>>
>>728838129
never play arcade mode because you are going to learn stuff that never works on real players, a.i don't know how to play the game just play unranked if you are scared about losing ranks and i will just say, rank doesn't matter who cares if you go on a 20 loss streak if you get demoralized by that just play unranked until you get comfortable with your character.
>>
File: 162$.png (363 KB, 1012x614)
363 KB
363 KB PNG
overrated genre
>>
>>728838247
Arcade is fine if you treat it as practice mode extension or to learn new characters/game.

Just don't get too used with AI.
>>
>>728838279
>filename
retard
>>
why not spend that time learning ancient greek so you can read the new testament in its original tongue
>>
>>728838727
>ignores the 150$ worth of shitty dlc with locked characters
fgc fags are worse than disney and nintedo fags
>>
>>728838824
>nintedo
nintendies
>>
File: 1759634318526404.jpg (164 KB, 923x1527)
164 KB
164 KB JPG
Fighting games are the hardest video game genre to learn because the very fundamentals are both extremely obtuse and not explained at all by any fighting game ever. Like, what does "plus on block" mean? What is frame advantage? And when you learn that stuff, the next question is "what the fuck do you mean I have to react to fractions of a second", and then "how the fuck am I supposed to do this combo shit, even practice mode is impossible, and I'm supposed to use it in game?!", etc. It's the only genre of vidya where you have to go on Youtube and watch a fucking multi-part tutorial just to understand the bare minimum.
And it would've been fine if the end result was worthwhile, but it's a long, painful, and almost entirely unrewarding journey. You're always fighting an uphill battle, especially if you dare to play older games, played almost entirely by sweats with more years of legacy skill than you have of living on this planet. There's just no reason for anyone to bother when pretty much any other multiplayer game offers a better, more relaxing experience. The point of video games is to have fun, after all.
>>
>>728838886
>Fighting games are the hardest video game genre to learn
starcraft brood war exists so nope
>>
>>728838129
>>728838247
see>>728837981
>>
>>728838886
Assfaggots are way more complex, and you need other 4 retards on same song.

But fighting games get extra asshurt because is pure individual skill check, can't blame anyone but yourself for losing.
>>
>>728838886
I hop on and play with friends. Why is this some herculean task for you guys?
>>
File: 1764815304206688.gif (2.12 MB, 256x334)
2.12 MB
2.12 MB GIF
>>728838824
you are literally a retarded nigger so i'll explain it to you
you only need to buy Team pass 1, 2 and fighter pass and you'll get all the characters.
You don't have to buy the same characters twice retarded nigger.
Also you are a nigger if you are buying them full price, when on sale they get 75% off or something
>>
>>728838886
plus it doesn't help that fighting fags always down play the shitty obtuse esoteric mechanics in these games and use clips of toddlers doing a hadouken on a npc not doing anything or a poor third world child with no arms or legs doing a combo with their shoulder on a controller against an npc also not doing anything as some how proof that their games are easy
>>
>>728838915
rts actually have been actively adding stuff to make doing everything easier like control groups while fighting games actively make everything harder so cope
>>
>>728838886
>good news: there's usually more than one way to beat an option
>bad news: you might have to use very specific things to beat it
>>
>>728839105
starcraft brood war is not an easy game dumbass
and age of empires 2 is not an easy game either
>>
>>728838915
Starcraft is a single game, as opposed to a genre. As a game, yeah, it beats anything, because it's barely a game anymore. On a professional level, it's more like a set of instructions you have to execute faster than your opponent.
>>728838961
The basics of any moba are extremely simple. You move the character, buy items, and attack others with your skills. If you ever played Diablo, you know what's up. Everything else is just mechanical practice (how good you are at aiming) and memorizing the characters, which happens naturally over time. The same thing goes for FPS games - just practice clicking heads, it ain't rocket science. No frames to count, no demanding execution to lab, nothing like that. The fundamental skills these games demand are not nearly as arcane, and are much more universal.
>>728839012
We're not talking about playing casually with friends.
>>
>>728839028
>lying fgc fag nigger saying you only gotta spend 2 dlc passes when those dlc passes in-fact don't include everything
>even if it were the case you still gotta pay and extra 30 for a game you already spent 30 for
>>
>>728839105
Nigga, fighting games got dumbed down ridiculous hard in past 10 years or so.

Inputs past qcf/b no long exist, slime rush, gigantic ass input window.

List goes, any classic game looks completely alien now.
>>
>>728839193
still way more tactile and better to learn than fighting games. Fgc fags think that people don't like anything interesting or hard because they don't play their shitty esoteric genre that you already need 5+ years of experience before hand to enjoy
>>
>>728808706
fighting games are mostly the same, if you learn one the skills are basically transferrable with minimal friction
>>
>>728839274
Most people (myself included) are casuals. And most people (like myself) have friends. The people I know who play online multiplayer games will usually play with their friends, so I think that is the most important lens to view the game through.
>>
saudi arabia will save fighting games
>>
>>728839274
>The same thing goes for FPS games - just practice clicking heads
4chan hates counter strike 2 spray patterns for a reason
fps games are not easy at all
>>
>>728839274
If you play lane pushing: the game, sure.

But is never the case past certain level, itemization is completely situational depending of match, phase of moon, patch or if you team is retard or not, map control is ridiculous important and key to winning, laning and ganking properly, team fighting, skill/item interactions so on.

Assfaggots get harder as you learn how to play. Genre is far from be solved, also RTS fags get rekt really fast every time they try to play with this shitty ass mentality.
>>
>>728839507
CotW was never going to be popular but it did present how stark the contrast between marketing fantasy and reality is.
>>
>>728839358
those same games require 40-80$+ with 30-80$ (minimum) and fgc fags bitch about newer players being able to play
https://youtu.be/iSgA_nK_w3A?t=400
they literally bitch about the game being more accessible and essentially bitch about problems that always existed in even older fighting games but it's bad now because newer players can play now too
>>
>>728839661
>But is never the case past certain level, itemization is completely situational depending of match, phase of moon, patch or if you team is retard or not, map control is ridiculous important and key to winning, laning and ganking properly, team fighting, skill/item interactions so on.
None of that requires you to learn and practice new combos or anything like that, just commit new items and loadouts to memory.
But it's also worth mentioning that the learning curve of these games is far gentler. Yes, they do get very complex, but not from the get-go. Fighting games present a far higher barrier of entry.
>>
For those of you sf6 and dota 2 players, I need a comparison getting base 1500 mr, just to master and that's it, in terms of difficulty whats the equivalent rank in dota 2 you would say?
>>
>>728839895
those same games require 40-80$+ with 30-80$ (minimum) dlc*
>>
I have 1000 hours in brawlhalla and it ruined all others fighting games for me. Blocking is a fun ruining mechanic
>>
>>728839909
>Game get updooted
>New map and ton of characters rework

Yeah, no. Assfaggots have the biggest entry barrier in vidya, you can mash buttons and still have fun in tekken but can't do same in dota.

>>728839923
MMR means shit because fuckload of smurfs, but I would say anywhere to 200-300h of dota to get the mechanics and game flow properly, a good friend can speedup this but still need lot of patience.
>>
>>728840161
>>New map and ton of characters rework
lmao
Have you ever actually played one of those games?
>>
File: haaken sol 2.webm (3.91 MB, 600x338)
3.91 MB
3.91 MB WEBM
blocking is a fun mechanic
>>
>>728840161
>tekken
>made by the same people that just gave and flipped the table and made so that the game just plays itself as a mode instead of using their nippon brain power to make the game even slightly more accessible
>>
>>728840218
Stopped few years ago because shit is huge time sink, how about ya?
>>
>>728840369
I have been playing them since 2012. Over all these years, LoL updated its map exactly once.
>>
>>728840418
Dota constantly change ton of stuff. Annoying but also keep game fresh.
>>
>>728832512
>KOFXV is alive and healthy
nobody is playing it except chinamen and chicanos
>>
>>728840528
>>728840418
How hard is dota 2 to get into and play at a mid to high level than fighting games in general?
Im a fighting fag but want to branch out to mobas.
>>
>>728840609
You'll need to be aware of spawn camp respawns, rune spawns, every hero's inherent ability, active abilities, talents, facets, and scepter/shard upgrades, item costs, recipes, creep denying, passive item effects, active item effects, and I'm sure I'm forgetting even more stuff for DotA in particular.
>>
>>728840609
Apples and oranges here, assfaggots need more game sense than fighting games, I mean, you need keep track of other stuff around rather than just your character and opponent. Biggest barrier of high level play is coordination, pubs are awful for various reasons but main one is fact that everyone want play safe and only care about themselves.

Individual skill is nice but means jackshit if opposing team is gangbanging your ass every 3 minutes or so. It's a team game after all.
>>
>>728840609
dota sucks in big 2025, get a time machine and go back and play it in 2013
>>
>>728840582
neither are fun but mobas are 70% knowledge check and 30% skill check
>>
>>728841025
meant for >>728840609
>>
File: 1756602814155837.webm (3.83 MB, 640x480)
3.83 MB
3.83 MB WEBM
>>728808706
>no licensed poverty ludo
I think you're boring.
>>
>>728836192
>Theoretically it should always be an upward progressive trend
One thing you want to internalize early is that improvement and results don't link at a purely linear leap. You can improve at ten little things without seeing a noticeable increase in results, but then when the things you've learned come together it'll click and you'll see a sudden jump in performance. If your improvement is a straight line going up, the outward display of that improvement will be more like a staircase. I've had many moments where it felt like I was stagnating and plateauing, and then suddenly I'm taking sets off the same players that I previously couldn't scratch.

Also, remember that training mode is just a tool to be used with specific goals and that, while having more optimal combos will become important later on, it's much more important to be able to get the hits that would lead to those combos. If you open up your opponent 10 times and do 10% damage that will win you a match, while knowing how to do a 50% combo but never getting the opportunity to use it won't
>>
>>728839895
There are grognards that insist we need unbufferable one-frame links in BnB combos but there isn't a single major dev paying attention to those people. Most of the big games released in the past few years either have alternate play modes with one-button specials or just have a special button always available to everyone, and input buffers are wider than ever
New players will still get washed by veterans because they don't know about spacing, frametraps, anti-airs et al. Justin Wong can make an 8-year-old cry by just shooting missiles at him for two rounds
https://www.youtube.com/watch?v=0RkapfBYIfc
>>
How is 2XKO?
>>
>>728843256
>New players will still get washed by veterans because they don't know about spacing, frametraps, anti-airs et al. Justin Wong can make an 8-year-old cry by just shooting missiles at him for two rounds
key word being 8 year old
if it was an adult he would just beat him with 70% knowledge checks and 30% skill checks and then the adult leaves because they're bored of dying 20 times in a row with no real progress being made
>>
the only game from there that's good is VF5REVO. and the port is so ass sega basically killed any chance for a VF5 revival on the spot. for old games play on FC btw. the collections are ass. if you find yourself liking SF6 just stick to that. every other game is dwarved in comparison player wise.
>>
>>728838886
>Fighting games are the hardest video game genre to learn because the very fundamentals are both extremely obtuse
sure. the concepts are obtuse because they are inherently intuitive. like most people in a fight with no combat experience. they just flail their arms not too dissimilar from mashing buttons. but with a bit of training you can easily get beyond that.
> It's the only genre of vidya where you have to go on Youtube and watch a fucking multi-part tutorial just to understand the bare minimum.
it's because it's the only competitive genre made by the Japanese who are shit at explaining how to play their games.
>especially if you dare to play older games, played almost entirely by sweats with more years of legacy skill than you have of living on this planet.
this is far from the case. 3rd strike is filled with mostly kids. i see a ton of noobs on vampire savior. even super turbo i got a mate tournament ready in a month and he made just shy of top 16 at a big event.
i think you just don't have the mindset for competitive games.
>>
>>728808706
You are a retard.
>>
>>728843821
work in progress. It's the one with the biggest potential to become good in the long run, good communication from the devs, best infrastructure, infinite budget, not made by retarded insular japs, etc. but they need to hurry the fuck up. Also in the current state it's just too grimy and autistic to get any traction with casuals
>>
File: 1761522993753199.png (260 KB, 589x673)
260 KB
260 KB PNG
I want to get into fighting games but most mainstream one looks bland like sf6 and tekken 8
Guilty gear strive look good but i heard its the worst gg
Tried fightcade but everyone is a eSports player
>>
SF6

You'd soon realize that playing the other titles only have tryhards and griefers aka pros stomping newbies and noobs alike

SF6 still has button mashing newbs and noobs, you'll do fine there until you learn the basics

Compare that to Tekken 8 where its 95% pros now who will ruin your fun
>>
>>728808706
Plus R is the best fighting game ever made. I recommend it the most.
>>
>>728829941
Yes, you can check how many games someone has before challenging if you want. During the day I see quite a few. At night they’re a bit rarer and most of the ones still on then are more experienced.
>>
>>728849480
uh based
>>
>>728808706
Where's Strive?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.