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All the prime 4 discussion inspired me to go on a history lesson and im actually baffled just how shit both the NES metroid and the GBA sequel seem to be. Dont tell me that super metroid is the exact same shit because that one actually does look cool and im hoping its the peppersteak waiting at the end of this shit tunnel for me

These wouldnt even necessarily be bad otherwise but its like the devs had some fetish for shitting on their own games with the hunt for invisible pixels to bomb/shoot with zero real indication so those + the lack of ingame map just meant you better shell out for that nintendo power/guide or spend 100 hours hounding every pixel of every single room to make progress
>>
>the GBA sequel
If you're referring to either Zero Mission or Fusion and not II:RoS, I'm shoving you into a fucking locker like its Middle School.
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>>728875220
Im talking about return of samus that im currently playing on visualboyadvance
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>>728875094
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>>728875094
That's how old games just were. If you knew what you were doing you'd beat the game in an hour at most. As a kid you didn't really care because you had all the time in the world to figure stuff out, you talk to friends, or look in magazines.
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>>728875094
>the hunt for invisible pixels to bomb/shoot with zero real indication so those.
I don't know about Return of Samus but every floor and wall that you can bomb in og Metroid is marked by an inconsistency in the wall pattern or the fact the you can clearly see shit underneath. Even the fake lava hinted by the enemies that come out of it. All the secret paths are like this, the only items that are completely hidden from the player are like two E-Tanks.
>the lack of ingame map
Drawing YOUR map is fun, stop using guides and you'll enjoy charting the maze by yourself
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>>728875094
sounds like a low iq issue
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>>728875094
If you need a guide to beat a game as short as NES Metroid, it speaks more about your lack of brain than anything else.
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>>728877314
except that theres no "IQ" involved, its the most lame and least intellectually stimulating design choice of all time because youre just bombing pixels and hoping you find the invisible path rather than the game asking you to remember or observe anything in any real way

>>728877016
Whatever youre talking about is absolute bullshit, the game is filled with lava that has enemies in it for example. Give me one example of these "inconsistencies in wall patterns" and ill show you 10 back that display how utterly random and nonsensical the shit is, and its even worse in some ways in the sequel where the spiderball means youre now performing the same operation on literally all walls and ceilings too rather than just the floor and whatever your default bomb can reach
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>>728875419
>visualboyadvance
Holy gigaretard
>>728877779
You're using an emulator that hasn't been updated in 20 years.
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>>728878157
How exactly does that affect the game at all? I downloaded mgba first and after 3 minutes of failing to get my pad working on it for whatever reason i just went for the next emulator since i know ill never touch it again after this game
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>>728875094
Did you mean the GBA remake of the first game (Zero Mission) or the original GB sequel (Return of Samus)
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>>728875094
Retard
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>>728875094
I tried playing Metroid 1 on the Switch VC NES but goddamn it's all endless horizontal and vertical tubes that all look the same.
It's even worse than zelda 1 in pretty much requiring a premade map on the side to be playable.
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>>728879003
>that all look the same
The game literally copypastes rooms just to confuse you so anyone claiming its some genius design and just wants you to be observant rather than paying out the ass for the strategy guide is a retarded tendie

>>728878747
latter
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>>728875094
>the hunt for invisible pixels to bomb/shoot with zero real indication so those + the lack of ingame map just meant you better shell out for that nintendo power/guide or spend 100 hours hounding every pixel of every single room to make progress

OP can't recognize simple patterns. A common trait among faggot retards.
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>>728879237
Show me examples of these simple patterns that trump ones such as "lava hurts you" into becoming achkhually youre meant to bomb this floor to swim through the lava into another area
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>>728879003
Make your own map.
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>>728879217
>The game literally copypastes rooms just to confuse you
>Why is this maze confusing?
You stupid nigger. Lol.
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>>728875094
Metroid was never good, no.

It was only ever talked about because of 'muh female lead' and the idea that it was aimed at older audiences. (Which is not and never has been true)

In a lot of ways Metroid is the grandfather of every AAA stereotype in existence. Female lead, story driven structure, EXTREMELY short runtime...
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>>728879402
Do you have any defense for the game that doesnt amount to "its shit on purpose and trying to pad out 1 hour of game to 20"?
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>>728875094
NEStroid is an interesting but deeply annoying time capsule of ancient game design. Metroid II is mostly liked by contrarians. Super is the first game in the series that is objectively good, and was so good it helped influence an entire subgenre. Zero Mission and SR/AM2R are both vastly better than the originals. I don’t think this is an indictment of the originals. They just happen to have been made before Metroid’s real identity took shape.
>>728876551
Retarded list.
>>728879526
Retarded post.
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>>728877779
>Give me one example of these "inconsistencies in wall patterns".
Just play the game Anon
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>>728879347
If you can't figure out something so basic as a false dead end, that's on you.
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>>728879628
Thats at least good to hear because quite frankly the replies so far started getting me worried about this potentially being what im in for with super as well. I could stomach the lack of map but the pixel bombing aspect in this games basically made me lose all respect at least for the first 2 because its so antithetical to any kind of real stimulating exploration or memorization
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>>728879628
>NEStroid is an interesting but deeply annoying time capsule of ancient game design. Metroid II is mostly liked by contrarians. Super is the first game in the series that is objectively good, and was so good it helped influence an entire subgenre. Zero Mission and SR/AM2R are both vastly better than the originals. I don’t think this is an indictment of the originals. They just happen to have been made before Metroid’s real identity took shape.
What other opinions did you get from YouTube?
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>>728879845
I got my opinions from playing both games while you were still sucking on your whore mother’s tits, actually.
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>>728879979
Calm down, Rajeesh. It was just a question.
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>>728879742
This is the definition of confirmation bias to validate something you made up yourself that the game actually doesnt consistently support at all. How many hundreds of hours did you waste farming for health in norfair because your brain couldnt process the simple pattern of "lava hurts" and you kept swimming in every single lake you saw looking for epic hidden paths?
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>>728880358
Nigger, actual children beat this game in the 80s. Just admit you got filtered and move on.
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>>728880568
No shit retarded faggot, nobody is saying that its difficult to bomb every square pixel of the map, just insanely menial and time consuming which is exactly what a retarded child would excel at because it takes zero skill or thought but only endless time
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>>728880647
You're just admitting you can't recognize patterns.
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>>728880358
nta but when there's a hidden path beneath lava the bottom row of tiles won't be lava
hard to spot on a real tv
easy to spot on emulator

you're not going to solve the game in its entirety on your first run and it's not going to hold your hand. If that's something you need, abandon the genre now
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>>728880804
>>728880358
"maybe this time the lava wont hurt me"
"holy shit im a genius who sees patterns"
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>>728880358
>How many hundreds of hours
Metroid 1 is a game that can be beat on your first playthrough 100% in a couple of hours. By the time you realize that there are hidden paths, you start recognizing areas where you could bomb to proceed further, such as when the screen keeps scrolling even when there's nothing but wall on the other side. The only real complain about the game is that whenever you die, you're respawned with only 30 HP regardless of how many energy tanks you have found. Metroid 2 is better but not by much. It's Super Metroid what established the future of the series, but every single area has hidden paths you have to bomb or missile to reveal.

I'll be honest with you, if you can't stomach Super, you won't stomach the rest of the series, especially Dread.
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>WHERE IS THE YELLOW PAINT? WHERE ARE THE CHECKMARKERS AND NPC GUIDES? OH MY SCIENCE, I'M GETTING HECKIN LOST
>SAVE ME LIEUTENANT BAZINGA
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>>728880568
Children used Nintendo Power in the 80s
I doubt anyone beat it without a guide
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>>728881173
It's not the game's fault that you can't spot tile differences.
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>>728882769
Not everyone's as stupid as you.
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>>728883103
If anything bombing random floors for hours is a sign of mental retardation, nes metroid was definitely not made for smart people
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>>728882213
>Metroid 2 is better but not by much.
absolutely not, retard. in Metroid 1 you respawn, in Metroid 2 you are sent back to a checkpoint, in Metroid 2 you can't see shit a few feet in front of you, in Metroid 2 your attacks don't travel beyond the few feet, in Metroid 2 enemies are invincible off screen,
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>>728883901
So you're saying you couldn't figure out something designed for simpletons?
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>>728884415
why do you keep using words that imply any sort of thinking? literally nobody with a fucking brain would jump into lava on purpose after the game first spends its entire runtime teaching you that liquids kill you
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>>728885053
>Hey this looks different.
>Let's try something here.
That's basic curiosity. The most fundamental sign of intelligence.
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>>728875094
History lesson: Metroid NES was always shit.

I realize that /v/ likes to romanticize things, but Metroid NES was never really that good. The lack of a map, every corridor looking the same, and needing to put in that stupid password to just start at the beginning every time was pretty annoying. Having to deal with invisible pits and stuff like some of the Norfair lava traps was just annoying. It was a pain to play back then without a guide and it's still a pain to play now.

Back on the NES, Metroid was praised for being a Nintendo franchise but that was mostly it. It was a significant improvement over an Atari game, but not really one of the big system sellers. Calling Metroid a core title on NES would be like calling Popeye, or Adventures of Lolo, a core NES title. The series really didn't take off until Super Metroid.

>>728875094
>>728875419
>GBA sequel
>visualboyadvance
You mean the black-and-white one?

Metroid 2 was better. Having replayed it somewhat recently, the small screen and lack of a map are somewhat of a problem. But each area was self-contained so it mostly boiled down to exploring an area until you found all the metroids to kill and then progress.

This is coming from somebody who played it as a kid, and who ran thru some acid areas because I'd missed something in a previous area. You just need to find where all the metroids are hidden until the earthquake happens and then progress to the now-empty acid area. It was pretty easy to figure out.
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>>728875094
Super Metroid is vastly superior in practically every imaginable metric to both its predecessors. Super Metroid (and Castlevania SOTN) basically invented the "Metroidvania" genre as we know it today.

I definitely think NEStroid has some redeeming qualities (it's "2D Zelda 1" which is fine, because Zelda 1 is a great game), but the same-y rooms almost require you to doodle your own map, and respawning with 30 energy every time is cancer.

I never bothered to play Metroid II, but I think it's generally considered an improvement in a lot of ways over the first game (although its limitations from being on the GameBoy are evident.)
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>>728885053
>This lava pool looks different from every other lava pool, and the game has shown me that differences like this often signpost secrets critical to progression.
>I'm too smart to fall for that trick, though! I know that the real way to progress is to fail to identify any patterns, look at a walkthrough after getting frustrated, and then cry on /v/ about how the game didn't hold my hand enough.

>>728886072
There are certainly complaints to be made about the original Metroid. "You have to bomb every tile" just doesn't happen to be one of them.
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>>728886785
"Bomb every tile" feels more like a complaint about Metroid 2 or Super Metroid. I don't think that Metroid 1 had that much bombing to get thru secret passages. Unless you got to a wall at the end of a hallway, there wasn't much you could find by bombing.

A lot of the issues with Metroid 1 involved wandering around lost until you fell thru the floor and into a massive vertical chute that you couldn't climb back out.
>>
NES Metroid is a better game than Zero Mission. ZM holds your hand too much and confines you too many times while NEStroid is open from the beginning and lets you go wherever. It's more fun to explore. But people bitch about it because a Youtuber told them to.
>but muh 30 health
Yeah, bitch. It's about surviving in a hostile environment.
>but muh map
Yeah, nigga. It's about finding your way.
>but muh copy-paste areas
It's a maze, faggot. It's supposed to be confusing.
Metroid 1 was universally held up as a classic until about 2016 when ever single retard zoomer video essay faggot on Youtube started regurgitating the same complaints.
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>>728887194
>>but muh 30 health
>Yeah, bitch. It's about surviving in a hostile environment.
Are there farming spots that don't take 16 years to refill your health at? At least in Zelda 1 (which also spawns you at 3 hearts every time) there's a central fairy fountain.
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Metroid 1 is fun but I hate the mother brain fight cause it lags the game and is hard cause it lags the game. Played the famicom disc version though and it doesn’t lag and it’s much more fun. Not really a “bad cause it’s hard” thing but I hate nes lag so much.
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200% MAD
I speed so much time trying to get the power cell at the top of ARC, gave up on it and immediately found the free one at the end of NOC, fml
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>>728875094
Remember that all retro games before the SNES era most likely require the manual. That was the standard back then.
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>>728889690
Yes, zoomer. Grab the energy tank.
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>>728875094
The first two metroid games are only worth playing if you're already a fan and want to try the early entries. There's no reason to play them outside of that as they've been completed invalidated by their remakes
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>>728887194
Honestly, the only issue with the original Metroid is the 30 health start. It's not like Zelda where you can get your health back to max in about 2 minutes, it takes like 30 minutes when you're maxed out.
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>>728883989
>in metroid 1, you respawn
No, you fucking don't, what the fuck? You start back at the entrance of wherever the fuck you died at, and with only 30 energy.
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>>728892873
It's not that hard to get your health back up if you keep moving and killing enemies.
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>>728892263
good tier list anon.
For someones first Metroid I would probably always recommend Zero Mission. Starting with the NES one is rough
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The NES version has the most challenge and openness. Zero Mission has too much handholding
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>>728894302
>being this hard up in comprehension
god damn
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>>728894876
I can easily recommend Prime 4 now, thankfully. Get them in on the good shit.
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>>728894876
I started with Fusion. Well technically Other M but I dropped that pretty early on
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>>728892263
I would rather play through Metroid II again on an original Game Boy than Metroid Dud again.
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>>728875094
With games as old as them always read the manual.
https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAQE.pdf
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>>728886072
Lmao filtered
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>>728886550
Super is the casual casualized sequel with flashy graphics to fool the normies
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>>728896867
>Samus constantly referred to as a man
OOF
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>>728896209
How about you get hard up in my nuts, nigger?
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>>728875094
Metroid 1 is great. It's nonstop assault from infinitely respawning alien bugs meaning there's never a dull moment . And it seems really clunky at first but as you gain upgrades, especially the wave beam and the screw attack, the game becomes incredibly smooth and you destroy everything.

It tends to filter those who can't play more than an hour.
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Today I finished my first playthrough of Metroid Dread.
>some really tricky puzzles to get upgrades
>actually hard and overall cool bosses
>I wasn't expecting the final boss not only to be really hard, but also to have three freaking phases
>Samus being a cool noodle
>Samus actually speaking with voice acting
>Samus ANGRY AS FUCK SCREAMING

New favorite Metroid game.
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>>728896953
>>
I was playing through Super Metroid a while back, and only now do I realize how horrible it's written.

>Samus comes to a planet for whatever reason
>her ship is destroyed
>she dies????
>but then she comes back somehow
>it's discovered that she's just a clone of the original Samus, made by the Weyland Yutani corporation
>final boss is killing her mutated clone and shoving it into an acid pool

like wtf?
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>>728899995
>he didn't read the books
Fake fan
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>>728898637
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I have too much love for this series. Even the worst games I have some joy in (except Other M probably, if I ever played it)
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>>728904580
>Echoes on top
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r8 me
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I'm gonna replay Prime 1 with Primehack. Does it unlock hard/hypermode by default and is it fun? I played 2's wii version in hypermode and it wasn't that different except for the part before Dark Suit.
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>>728876551
this is the one, based.
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>>728904580
>I love the series
Then why do you have half of it ranked below a game that isn't even a Metroid title?
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>>728875094
played NES metroid as my first metroid like last month, was based. haven't done a sub 1 hour run yet though and i'll do metroid 2 after.
i didn't like it in the first hour or so but then i realized it's good.
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>>728879217
But it is genius design, from a coding aspect.
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>>728907269
explain
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>>728886072
>The lack of a map
This is all I need to see in order to disregard your entire opinion. It doesn't matter if the game doesn't have a handy-dandy in-game map feature. There is absolutely nothing stopping you from drawing your own.
In fact, no game that has ever been created has ever needed an in-game map. Get a pen and paper, you lazy motherfucker. That's what I did when I was a kid.
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>>728907418
legitimately kill yourself braindead tendie, by this logic theres also nothing stopping you from going online to find a map
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>>728907650
I figured it would've been obvious, but I guess you're just too much of a zoom-zoom to understand. Back when I was a kid, in the late 80s early 90s, it wasn't so easy to find maps online. So we drew our own.
But yes, you're absolutely right. There isn't anything stopping that in this day and age, and you are well within your rights to do that too.
Reinforce that lazy attitude of yours.
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I should start Zero Mission while I'm still on a Metroid mood after beating Dread, that's the only mainline game I haven't played outside of Prime 4 and the ugly three.
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>>728907886
>u-uuughhh zz-zoozoo!!
like I said, kill yourself braindead tendie, its your generation that literally invented selling maps in nintendo power to compensate for game design that had no other purpose than waste so much of your time that youd unironically want to pay to get it back, i didnt buy a videogame to fucking draw shitty maps outside of the game
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>>728908059
>i didnt buy a videogame to fucking draw shitty maps outside of the game
Hate to sound like a broken record, but that's because you're lazy, as just about everyone of your generation is. Players were expected to write down things in my day. That's why every game manual came with a notes section to jot things down. It's not much of a stretch that someone might map out a game like Metroid that is designed as a maze.
Did you know we also had to write down passwords in order to continue our games? Must be a horrifying thought for you to try and comprehend.
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>>728908493
S'truth. I find myself taking down little notes every time I play Starsector. Screenshot places that have potential goodies or interesting locales, or even habitable planets, and then come back later. It's so much more fun than having the game hold your hand constantly. You actually have to think for yourself.
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>>728908493
I remember playing Myst when I was a kid and having a notebook filled with notes and drawings from the game. Fun times.
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>>728907307
Honestly, just read this. It'll explain better than I ever could.
https://metroiddatabase.com/old_site/m1/lvldata.php
The tl;dr is that Metroid isn't a series of full stage maps ala Super Mario Bros or Mega Man, it's a collection of individual rooms that are stitched together to create the large world Samus runs around in, and those rooms are used and re-used in order to make the world muche bigger than it would have been otherwise.
I'll be the first to admit it's a copypaste design, but it saved a shitload of memory in the process.
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>>728908493
I invest energy into things that are actually hard, including games. Metroid is not hard, it just desperately wants to waste your time as much as humanly possible to pad out the length of the game because the retarded designers had absolutely no conception of how to actually design a game of its kind well
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>>728908759
im missing the part where its somehow "genius design" to just literally copypaste something to make more of thing
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>>728908857
I did say it was from a coding standpoint.
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>>728908761
>one of if not the first game of it's kind isn't perfect
Well golly gee color me shocked. Still made enough of a splash for more games of it's kind to happen at all and further refine the concept as they went.
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>>728908761
kwab
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>>728907981
Zero mission is short and very good, but also too easy, usually people recommend starting with that one, so dont expect Dread levels of difficult
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>>728904580
not bad
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>>728908493
>Did you know we also had to write down passwords in order to continue our games?
Anyone with a brain nowadays would snap a picture with their phone.
Honestly, stitching a bunch of video frames to make a map sounds miserable, but also kind of fun.
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>>728876551
>>728892263
>>728911641
I love how all over the place Fusion always is in these tier lists, lol
>>
Is Ice Belt the scariest thing in a Nintendo game?
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>>728912687
Scary how bad it is, maybe.
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>>728909009
Which is exactly the point, you dunce. Nobody's throwing roses at devs for recycling room tiles, but saying it's bad design without context is just cope. They worked with what they had-tiny memory limits, slow processors-and still pulled off something cohesive and atmospheric. It’s like complaining about pixel art not being photorealistic. Constraints breed creativity, and Metroid's reuse of room data was smart as hell at the time.
>>
>>728912687
no, opposite. you think it's going to be a horror zone then the generator turns on
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>>728912865
Whoever was playing in that webm really did need the rescue lol
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>>728913347
Even if you play well and survive the time limit, it still shows Samus getting beaten by the wolves and needing to be rescued by Tokabi.
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>>728913405
Wow? No lies? Amazing! It's almost like I didn't already know that and was making a joke at how terrible the person in that recording was!
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>>728912687
Yeah the distorted noises that the monsters make freak me out
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>>728913218
I know. That's why I said it was genius design. You dunce.
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>>728907418
I fundamentally dislike the need to pull out supplementary materials just to beat a game. I don't want to pull out graph paper, a pencil, and maybe a ruler to map out Metroid nor something like Wizardry. You give me the tools to draw that map in-game, though, a la Etrian, and I'm a happy man.
>>
I’m glad I kept playing Prime 4. Ice Belt is actually really good.
>>
Metroid threads are always a hoot. Its always fags being condescending about how old game was better and all the predecessors
>SMfags come in and gloat about how fucking hand holdie Sotn and metroid sequels are
>nesfags come in and point hand holding started with super
>smfags jump on their tricycles and backpedal out the door
>>
>>728907981
You treat Pinball with the respect it goddamn deserves.
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>>728915438
>hand holding started with super
genuinely explain
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>>728882769
Nigger, I beat Metroid as a kid back then without a guide. Same thing goes for Metroid 2. It was, and is, easy to spot areas you can bomb to uncover items and passages, once you start paying attention to the environment. Yes, there are a few missile and energy tanks that aren't quite as obvious, but guess what? You don't need to get 100% to finish the game.

If you wanna talk about a game that has secret spots that are a pain in the ass, go with the original LoZ. Unlike in Metroid, bombs are not infinite, and the basic candle only lets you use it once per screen. My mother and I ended up creating a map of the over world for that game due to her playing it while I was in school.
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>>728915669
nta but it's usually shit about how the game mapping the world for you is baby mode and if you don't like it you're a zoomer
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>>728915669
>frequent save stations
>in game maps
>piss easy traversal - common enemies never are a threat to you
>easier bosses
>more ez mode op powerups
>>
Yeah playing metroid 1 is really for if you enjoy that sort of NES game jank.
If you want to play it with some minimal QoL upgrades to try to preserve the experience, but give it some nice features like a map and starting HP, try metroid planets. If you want a more modern remake, play zero mission
>>
>>728875094
>NES metroid
dogshit without a map. nostalgia won't save it
>GBA sequel
metroid 2 is a game boy game you dumbfuck
anyway, it's a fun, good game, made super linear to make up for the lack of a map. the only part is the omega metroid boss rush that's a slog at the end, and the absolute bore that is space jumping to the ceiling of maps
>>
>>728887060
>"Bomb every tile" feels more like a complaint about Metroid 2
not really. the areas you need to bomb are quite clearly laid out for the most part
>you quickly learn to bomb every shrine after the missile expansion pack in the morph ball bomb room
>other breakable tiles are different from the rest of the room
>most of the breakable tiles are inside a tunnel while you're already morphed
>a good chunk of the secret tunnels are found on accident while you're spider-balling up a chute or something
the one that's kind of bullshit is the one that takes you to the spider ball, when you need to hop on top of the destroyed wallfire thingie and morph
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>>728916292
>QOL
>jank
You sound like a fucking faggot.
>>728916521
>muh map
Stop being a bitch.
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>>728876551
Prime 4 is legitimately worse than Other M
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>>728916745
How do you ever reach such a conclusion?
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>>728916698
getting the best ending on your first try is close to impossible because you keep getting fucking lost. that's piss-poor game design
>inb4 muh replay value
boomer brainrot
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>>728916789
Worst overworld, worst bosses, useless open world, shit story, shit voice acting, shit everything even the abilities in this game were shit
>>
>>728916698
>you sound like a faggot for saying "QoL"
Is it the acronym that offends you or is "quality of life" just a term you hate?
>>
File: highfive.mp4 (625 KB, 640x264)
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625 KB MP4
chill federation soldier high fives samus for stopping the pirates again
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>>728916842
>You mean the game doesn't give me the best ending right away! This is an outrage!
>>728916943
I mean it's only ever redditors regurgitating youtubers who say this.
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>>728916909
>Worst overworld
i give you that
>worst bosses
those were pretty good, the magma dragon and Sylux were my favorites, the only good battle on Other M was Ridley
>useless open world
just repeated point one
>shit story
hahahaha no, please play Other M again, i dare you
>shit voice acting
the voice acting was good, i think you mean "Shit Dialogues"
>shit everything even the abilities in this game were shit
and now you are just shitposting, please play the games and not juts copypaste whatever you see on the internet
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>>728917154
>the voice acting was good, i think you mean "Shit Dialogues"
Yeah there's a difference between bad writing and bad voice acting. Half the reason why Myles wasn't as annoying to me as he would've been normally is that his VA wasn't annoying like these archetypes of characters tend to be.
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>>728876551
Move Super down a tier or two and move Samus Returns up three.
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>>728875094
NES Metroid is kino. Something about the NES graphics makes the whole world look metallic and truly dark and alien.
Boss design outside of Mother Brain is total garbage, though.
>>
I see a lot of people tend to place hunters pretty low, but honestly I think its quite good. Even on its own and not counting the multiplayer. I like how actually non linear it is. It has its weaknesses of course like the lack of more boss fights but its really not bad.
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>>728917385
I appreciate Hunters a lot for what it is even beyond the multiplayer. For being a Prime game on the goddamn DS it's pretty impressively made. I also love the worldbuilding. All the Hunters are cool and have cool stories behind them. I hope Sylux still being remembered means we can see more of them again. Or hell just remake the game itself.
>>
File: Chadlux.jpg (102 KB, 713x1090)
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102 KB JPG
>You know, Samus is kind of lame and overrated
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>>728917787
>expected him to be some intelligent schemer who is occasionally beaten by his emotions due to his hatred and desire to see both samus and the federation destroyed
>is actually just a goofball
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>>728918015
the description from scanning him on the final fight does a better job at building him up than anything else in the game
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>>728918015
He seems like he is intelligent and composed most of the time but goes into tardrages when he loses. Both the game's ending and his backstory give me that impression.
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>>728875094
i tried giving nes metroid a genuine shot but i got stuck pretty early on with literally no idea where to go so i quit. i just kept wandering and it was nothing but dead ends. how did boomers beat it lol
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>>728918317
you go the exhaustive route. go right, find roadblock, find out that the screen scrolls left unlike in 99% of games at the time, get the morphball, climb the first shaft to the top, try each door on the way to the bottom, etc.
then you try shit like jumping past the chozo statues and morphing into a ball, bombing shit, etc. just trial and error
>>
Metroid 1 is the ultimate filter for people with no pattern recognition. In Metroid 1, every single room alternates between horizontal and vertical screen scrolling, meaning the secrets paths will ALWAYS follow that pattern. Even if you don't explicitly figure this out, you should instinctively know what spots are suspicious. So no, it is not game that requires you to "randomly checking every spot." If you never caught onto this, then you are ass.
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>>728917787
>Sissylux
Back to the shed.
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>>728918768
>fed hands typed this
>>
Poor sylux, all this build up over the years just to be used in the most mid entry with the most troubled development
>>
are the galactic federation glowies evil or not? they were caught red-handed breeding metroids like 3 times and they also planned to let the X out of the research station. they're almost as shady as the space pirate dudes with none of the moar pipes goofiness to make up for it.
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>>728919224
The silver lining is he's not dead. Prime 5 (which will probably happen) if it ends up being a good game (it will at least be better than 4) will redeem him.
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>>728919392
Literally everytime they've been implied to be shady it's also ended up being a specific rogue faction/section. Though the fact that Sylux was a former Fed soldier and a high ranking one too implies there's probably more dickheads like him around if you looked hard enough.
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>>728907418
>>728907886
>>728908493
>you're lazy for not wasting your time for no reason
This is what this anon feels proud about. Not even about doing a challenge run or something like that
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the final boss of prime 4 should have been a bike race against sylux in the desert
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>>728921162
It'd look cool but the bike isn't interesting enough combat wise for boss fights. The two times you use it are enough. Also Weavel should have a bike fight if anyone
>>
>mandatory beam is half the power of the starting beam
>the health grind from death/continuing with password
>those vertical shafts you climb by shooting blocks
>hit during screen transition

why would you play this when SM exists?
>>
>>728899995
I played that hack, too.



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