[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1662340927772.webm (880 KB, 640x342)
880 KB
880 KB WEBM
Why are modern Mortal Kombat's fatalities less liked than the ones from the Arcade era?
>>
Because it wasn't just gore for the sake of it.
>>
>>728909114
It was literally comical levels of gore that the proto-bro gamers somehow took seriously.
>>
>>728908831
they were simple, somewhat comical, nowadays they look like someone's fetish.
>>
>>728909178
You're right it was comical. It was low res 2D kinda goofy sprites being manipulated to be cut in half or whatever with gallons of bright red fake ass looking blood. But nobody took it 'seriously'. It was just "oh dude that was sick!" in true 90s fashion.
Now you have these photorealistic people being mutilated in explicit detail and I can only just sorta cringe my face.
>>
They were good in 2011, but starting with X (which were still good) they started feeling less cohesive and as if they were filling them with random moves before destroying the opponent, the older ones were straight to the point.
>>
>>728910774
>It was just "oh dude that was sick!"
Exactly. They took was was like Monty Python Black Knight levels of clearly a fucking joke and they took it seriously.
What else would seriously mean in this context? They thought it was cool when it was supposed to be a joke.
>>
Mortal Kombat 2 had really comical and slapsticky ones, but Mortal Kombat 1 was pretty serious. Sub-Zero's headrip with spine was pretty brutal at the time, and wasn't comical or slapsticky
>>
>>728908831
>old mk game
>cut head or make them explode
>modern mk game
>cut hands then crush jaw then impale their bones on the eyes then decapitate them then destroy head and skin them alive
>>
>>728911141
MKII still had serious fatalities, yeah there was goofy ones like the Arcade crushing the opponent or the triple decapitation but most of then weren't silly.
MK3 was the one that went too silly to the point they looked really goofy.
>>
>>728909114
What? Yes it was. That was half the appeal.
>>
File: brutality.webm (3.98 MB, 2048x1152)
3.98 MB
3.98 MB WEBM
>>728908831
I prefer the modern brutalities because they are fast and fun to do.
>>
>>728909178
>proto-bro gamers somehow took seriously.
No it was just cool and novel for the time. You'd get comparisons to games like Street Fighter 2 which didn't have blood and death and think, itt's more tame, we like the edge
>>
>>728908831
Graphical fidelity and noticeable cheese. Once graphics went hiperrealistic with MKX and the series leaving behind digitalized look the visuals were a martial arts shitpost that took itself too seriously; didn't help the huge push for story driven.

The gameplay being shitty western jank was the final nail on the coffin, it worked perfectly for 2D but for 3D wasn't as exciting as it once was. Aside MK9, that one was blessed
>>
>>728911152
This is one major reason. Classic fatalities were simple and to the point. Modern ones are so superfluous it's stupid.
I think another reason is the classic fatalities were campy, cheesy, funny or otherwise required some imagination on the players part. Modern ones are like seeing a fucking snuff film half the time.
>>
>>728911906
something like this would be a fatality in mk3.
>>
>>728911906
Sometimes simple is best. Remove the head to kill the enemy. Do you really gotta do more?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.