Why does it seem like PS2 games have way better lighting and atmosphere than modern games
>>728911669Its CPU
>>728911762Xbox did have better graphical quality so if they really did skimp out on the CPU that's interesting
>>728911825To create realistic shading and particles effects, you need a CPU like the EE
>>728911669Vertex lighting with considerably high poly environments
>>728911669>>728912349VIdya aesthetics peaked here. What the fuck went wrong?
>>728912417New technology forcing people to relearn things and expand the work force so there's more cooks in the kitchen for each part of a map so when the guy making the map gets an idea for a cool thing to do with say baking a shadow when it ends up in the hands of the concept art guy it gets muddied, then gets handed down to the lighting guy it gets even more diluted, then finally ships in the game they had to tweak and cut so much you'd be hard pressed to find there was even a creative concept at the core of it because so many people had their input that what ended up in the players hands is what worked and had to ship.
vgh