AI can't create Noita.
Evil can't create
>>728917749Ok Noita fags, sell me that game
>>728917906Imagine a roguelike but it's actually fun and doesn't rely on meta progression for its fun and gameplay mechanics can be game-breaking in both senses of the word.
>>728917983ok roguelike, how it affects reruns?
>>728917906Do you like being kicked in the nuts? If yes, Noita is a game for you.
>>728917983>Imagine a roguelike but it doesn't rely on meta progression
>>728918108for its funfinish reading the sentence, thirdie
>>728918142Finish reading the genre third and two quartersdie
>>728917983>doesn't rely on meta progression for its funIt doesn't even rely on that for it's secrets, quests or anything.If it did then you wouldn't be able to do every single thing on a fresh file. Unless for some reason people consider knowledge to be metaprogression.
>>728917983NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE NOT A ROGUELIKE
>>728917906Has a wand building system where you arrange spells to create a killing or utility wand. Has hermetic and cryptic puzzles, lore, and world building. Falling sands physics (as well as rigid bodies). If you like a sense of mystery I think this game is really great at that.
>>728917906No progression except wisdom
Eh, its pretty close
>>728917764You can't either.
>>728917906You go into a mine. You die in incredibly entertaining ways by blowing/melting/burning/buzzsawing/displacing/etc yourself in the most retarded ways possible. Apparently there's super ultra-secret pinkie-knot BS endgame(s), but I'd be fucked if I know what they are. Great game.
>>728918647>AI can't create Noita>Creates something BETTEROP was right after all
>>728917749Can you?
>>728917906It's fun but you can't figure out almost anything intuitively and have to rely on guides for even basic game functions unless you are a no life autist who just enjoys smashing against a wall for 500 hours.
>>728919106>unless you are a no life autist who just enjoys smashing against a wall for 500 hours
>>728917749>AI can't create NoitaSure it can. All of the procedurally generated crap can be delegated to an AI, and I bet it can create better maps than the current algorithm does.I tried it, but dropped after a few hours. Notia is just too chaotic for me and the roguelike elements are unforgiving. Also, it seems to me that at some point you can cheese the game with spells that destroy huge chunks of the map and create a tunnle for yourself to go through, skipping the dungeon's dangers. That's at least what a random streamer was doing the whole time instead of, like, playing the game.I remember first seeing it on steam as a small and somewhat unknown game. I'm still surprised that it's as loved and popular as it is.
>>728917906It's Terraria's underground caves with custom guns but anything can blow up and kill you
>>728919302>at some point you can cheese the game with spells that destroy huge chunks of the map and create a tunnle for yourself to go through, skipping the dungeon's dangers. That's at least what a random streamer was doing the whole time instead of, like, playing the gameYou misunderstand, that is the game.
>>728919302There is a puzzle that is a geometrical masterpiece. AI could never make anything like it.
>>728919386I caught on fire, dove for the nearest water. It had a thin layer of some kind of polymorph stuff on top which turned me into something that instantly died touching water. The game really is just one big see how you can die in silly ways simulator.
>>728917749>"AI can't create Noita">look inside>game is procedurally generated
>>728918615I may be wrong, but apart for not being turn-based and grid-based, it has all the other elements of a roguelike, such as: random levels, perma-death, unidentified potions (and magic?) to randomly try, and cool loot. It does not have meta progression and the only thing that improves from run to run is your skill. Correct me if I'm wrong.
>>728917749Actually I'd expect a game like Noita to be the easiest to make with AI.NOITA prompt:>generate granular sandbox>you play a sorcerer>apply cheap roguelite mechanic between each area>procedurally generate random spells to stack linearly on wands>make it extremely easy to die you so you can never play long enough to realize it's broken with no balance and luck based>have the spell very shiny so it let you make memetic video without the context
>>728917749>just look up how to do everything bro>or spend thousands of hours experimenting and making no progress
>>728919768It does have meta progression, it's just unlikely you'll make use of any of those spells in a run. The meta progression it has objectively makes the game slightly harder because of one particularly destructive spell that will kill you offscreen, and enemies sometimes like picking up wands then firing them.
>>728919923>rob yourself of figuring things out on your own>unaware of how you could possibly figure things out because you already gave yourself the answersIt's your fault you were raised on a search engine.
>>728919768>I may be wrong, but apart for not being in third person it has all the other elements of being a third person shooter like shooting and cover and guns
>>728919302This>>728919431>You misunderstand, that is the game.That's not how it is/was advertised sold on stores.You look at the video and you are like>wow a granular sandbox where I have to carefully use the environment using my intellect to craft balanced spells and protection to get through complex environment and enemiesAnd instead you get>cheap luck-based rogueLITE SHOOTER where you just pull the slot machine lever, and hope you get the part to build broken wands to instakill enemies and dig around anything else
>>728919431I get it, it is the game. But game-breaking mechanics out there to exploit are not my definition of fun.>>728919479I might not be able to create it, but it could place it better on a comprehensive map layout. The rooms and puzzles would still be in the deck of possible generated places, but the construction process would be more streamlined.
>>728917906One of the few games with a genuinely good magic system
>>728917906No game progression. You die, its over. No saves, no checkpoints. Start from 0%
>>728920331It really couldn't. The map layout is perfection and the puzzle wouldn't work well with whatever you have in mind.
>>728920052If you knew how to read you'd realize I don't look anything up and thus have made no progress
>>728919937>It does have meta progression, it's just unlikely you'll make use of any of those spells in a runI was unaware. At least it's somewhat balanced.>>728920121>I may be wrong, but apart for not being in third person it has all the other elements of being a third person shooter like shooting and cover and gunsMy point is, it's as close to roguelike as can be save for those mechanics. Saying it's roguelite is loaded with a lot of mechanics the game simply does not have. On a spectrum, it is closer to being a roguelike than a roguelite. But if you want to be strict about it then no, this game isn't a pure roguelike.
>>728920668Neither did you play.
>>728920695>game doesnt have core mechanic that make it a roguelike>its a roguelike because it has mechanics that you can find it other games like minecraft, Morrowind and Fortnite
>>728919386 Exactly. It's like if wizard Spelunky got drunk and set the whole cave system on fire, then gave you a rocket launcher made of duct tape and chaos theory. Every decision is a coin toss between genius and self-immolation. Beautiful, terrible science magic.
>>728920618>the puzzle wouldn't work well with whatever you have in mindOn what basis to you make this claim? AI can makes maps with less room collision or overlapping and really give structure to the map crafting process. Procedurally generated algorithms are cluncky and just do their best in arranging chaos an AI could solve in seconds.But to each their own. If you don't believe in AI, I can't change your mind. I do actually believe it'd do better, though.
AI can't decipher the puzzles
>>728921021>its a roguelike because it has mechanics that you can find it other games like minecraft, Morrowind and FortniteIt's roguelike or closer to roguelike than lite for having the majority of roguelike mechanics.>Both Notia and Minecraft have inventory! That means they're the same!That's not what I mean. The game was overtly made with roguelike mechanics in mind.
>>728919106If you're smart and familiar with how roguelikes/action roguelikes work then ~8 hours for 1 blind win is doable. But I've seen retards on here say they can't comprehend the idea of going down each level and fighting a boss (which is a common trope in action roguelikes like isaac, or gungeon, or hades or spelunky, or like a million trillion other action roguelikes that nobody says "going down a floor and fighting a boss is way too confusing!!!").
>>728919302Every aspect of you and your mind is pure fucking retardation LMAO. Reading your post is a huge ego boost, knowing it's impossible to be the dumbest person in the world while people like you walk.
>>728919768Lemme pitch it to you this way: you can remove or add as many rogue elements as you want but it will still not be a roguelike at the end of the day without the CORE turnbased grid step-based gameplay. Because you can call a roguelike just a roguelike on its own whereas with roguelites (like noita) you're already having to say it's a platformer/fps/whatever with rogue features thrown into the mix.
>>728920165>>cheap luck-based rogueLITE SHOOTERYou're legitimately retarded if you believe this. Noita is probably the #1 most generous roguelike of all time when it comes to its resources. You literally have infinite resources, unlike something like isaac where you can only get a limited amount of resources per run. If you're losing every run that you're not lucking into explosion immunity in the first HM it's because you're total dogshit at the game.
>>728921596Not him but all of you are stupid. "Action roguelike" is the term for games with roguelike elements but lacking grid based and step based gameplay. Roguelites refer to action roguelikes that are more metaprogression heavy, casual-friendly or feature mobile gaming inspired design.
>>728917983>Imagine a roguelike but it's actually fundont have to, i already play several like that already
>>728921928>mobile gaming inspired designWhat game?
>>728921928Already wrong because "action roguelike" doesn't tell you shit about the GENRE OF THE GAME. Wtf does action mean, is it a platformer, fps, tps??? ROGUELIKE IS A GENRE. Imagine if the platformer term didn't exist and we were all saying mario-likes. And then some nigga was like "uhh yeah this game is a mario-like because you collect coins and use powerups" but neglects to tell you that actually it's a first person shooter and you can't jump. So you be the better man and say "My game is a first person shooter with mario-lite elements because you can collect coins and eat mushrooms that make you big".It's already too late for this but I would prefer that you not contribute to ruining the term like this. When I hear roguelike I want to see fucking cdda, caves of qud, elona, angband variants, etc.
>>728921531I think it's cause your impulsive anti AI opinions. But AI is a promising new tool that can make games better if used right. To each their own.
>>728922164Loop Hero and Ball x Pit (I think these are the same devs) felt really mobile game-y to me. Vampire Survivors was literally inspired by a mobile game. Any roguelite that you can play with one hand. Most of the roguelites releasing in 2024-2025.
>>728922262>Noita is just too chaotic for meIf you're seeing chaos it's because you're legitimately low IQ. IQ is literally a measure of pattern recognition, and you admit to having poor pattern recognition ability. You have low IQ. You are stupid.
>>728921596Most of what >>728921928 said. I said on a spectrum, Notia would lean more to roguelikes than lites, but concided that strictly speaking it isn't a pure roguelike.
>>728918025The only thing that affects future runs directly is certain spells that you unlock from secrets or bosses, which will be added to the random pool. Other than that, the only thing that you'll carry over is your own experience and added knowledge of the game.
>>728922420It most certainly is chaotic! Shit blows up, burnes, and slides all over the place with enemies all around you and crazy spells you may not be able to control right. I think most people ITT would agree with me that Notia is a chaotic game. It has no pattterns to recognize, it's all random bullshit.
>>728920165If it were just luck based, people with a lot of playtime wouldn't be able to consistently complete the work. The RNG mostly affects if you can get a god run or not.
>>728922979Any run can be a god run so says fury forged
>>728922952>It has no pattterns to recognize, it's all random bullshit.You're only cementing the fact that you have poor pattern recognition ability (low IQ).>>728922979Every run can be turned into a god run if you're willing to spend the time on utilizing every resource you get. Getting wand tinker, non-shuffle perk and immunities early help save tons of time but those aren't even requirements.
The most useful, but also mind numbingly boring strat in this game is killing the bridge boss with berserkium cheese.I simultaneously love and hate that I have this knowledge. I feel like I have to do it every run just for the chance at a good wand but sitting there chipping away at the boss for 10 minutes makes me wanna noita myself
>>728923054Pretty much yeah. Certain versions of minecraft have literal impossible seeds, meanwhile Noita has no such thing. You don't see people crying about minecraft being an RNG simulator despite having literal impossible to beat seeds.
>>728923120>You're only cementing the fact that you have poor pattern recognition ability (low IQ)Didn't address my point. Whatever, man. Go and jurk Notia off some more, faggot.
>>728923249>The most useful, but also mind numbingly boringI don't know if I'd call it useful, but I'd definitely call it boring. Learning how to clear the first floor and gather resources while staying healthy is so much more entertaining and sets you up better than Bridge Boss Cheese. I never fight bridge boss even if I have trigger spell plasma which trivializes him.
>>728923402I can get through floor 1 without taking much damage at all which is why I started the bridge boss cheese. Why dont you think it's useful? The wands it drops can set you up until the jungle if you get a bit lucky.Havent found a good use of matosade (worm summon spell) yet though
>>728917906It's a metroidvania disguised as a roguelike
>>728923389You could play and learn the patterns if you wanted to but you're going to sit and pout like a child because the game doesnt instantly reward you for doing nothing and punishes you for being bad. There's no point in describing the mechanics that you can learn through pattern recognition because there's too much to write on that subject, and you would probably keep coping regardless.
>>728923632I'm getting tired of this. Skill can be developed and some patterns like certain spells and enemies can be learned (but on the whole it's chaotic). The game is just not my definition of fun, is all. There are some element which I dislike outright and some which are just not my cup of tea.
>>728923519I used to bridge boss cheese when I was worse at the game and before they patched the old tablet cheese. I never once felt like it was super worth it. The wands often roll with shuffle or 3+ second cast/recharge times so I rarely used those wands. And I rarely ever utilized the spells attached to those wands. I just don't think it's worth it.>Havent found a good use of matosadeIt has a use, although I never use it at all. I'm not sure if you want hints/spoilers though.
>>728923930I don't mind spoilers since I beat the game a few times now, shoot
>>728924008Hint: The larger worms have a specific drop Spoiler: The larger worms have a 50% chance to drop health upgrades. You can build an infinite health machine using matosade. This is especially effective with the heart mage trick, although it's very excessive and unnecessary. Once you get to around 2000 HP, there's not much that can kill you
>>728923270Noita does have impossible seeds but they're very rare (definitely less than 1/1000). You're more likely to find always cast circle of vigour in the mines than an impossible seed. The impossible ones are usually an enemy picking up a wand with nuke and getting in a fight near spawn.
>>728925274Every seed is beatable though. In the example of an enemy grabbing a nuke wand, there's a chance the enemy never picks it up at all, or the enemy fires it in a place where it suicides itself and doesn't damage you. If you play the same seed twice, there's going to be different results.There was one seed that upwarped monstrous powder on the player as they spawned, which is probably as cursed as a seed can get, but even that didn't happen reliably. Sometimes you run that seed and the monstrous powder doesn't upwarp, sometimes you play the seed and it does upwarp.
>>728917749It can iterate on it though.
>>728921712If you don't get lucky you die.If you are lucky you easily break the game.It's just not a balanced game-design, the only reason it is popular is that some autist make funny video showing how absurd it can get
>>728923632>because the game doesnt instantly reward you for doing nothing and punishes you for being bad.Noita does randomwly reward you for doing nothing and punish you for trying to play the game.