I've noticed that with Japanese games, you tend to control a pre-defined character who has their own goals, character, ambitions etc, and you're the one fighting monsters or whatever and moving them around, but they say what they want and have their own personality. But in Western games, you tend to control basically a self insert who has no personality but the one you give them, with dialogue choices.This is generalized of course but what cultural differences cause this rift?
In the west and mainland asia games are developed by soulless NPCsIn Japan games are developed by artists, storytelliers, and visionaries
>>728918970I strongly prefer the former, but there are Japanese games that do silent protag shit too
>>728918970>I've noticed that with Japanese games, you tend to control a pre-defined character who has their own goals, character, ambitions etc.>but they say what they want and have their own personalitynot digimon. any games from dawn/dusk have you play as a mime without a personality. a complete blank slate so you can self-insert. they only narrow averted it in hacker's memory but only partially. at least we got pic related out of cyber slutshell, if you want a more clear cut example pokemon is the rpg of silent blank slate protags
>>728918970Christianity is focused around ego and self, for better or for worseWhile Budhism/Shintoism has more emphasis on the world, sometimes even considering ego as a negative traitRegardless of the creator being into religion or not, it's hard to not have this mindset when they grew up in a society that was built on that religion
>>728920212I don't think this is a fair assessment to make considering the innumerable plethora of Japanese media where main characters serve only as stand-ins for the audience. This may not be very prevalent in JRPGs, but it certainly is prevalent in anime and manga.
>>728920295characters made for self-insert and characters that reflects audience's view point, is a completely different thing