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Why the hate? Wasn't this the dream Zelda game people were asking for?
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It was and I loved it. Thank you, Japan!
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>>728927043
>Wasn't this the dream Zelda game people were asking for?
Okay, lets take this at face value: what do you do in that expanse?
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*slaps breathtaking scenic screenshot*
we can fit so many shrines int his bad boy
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Can't wait to delve into a dungeon.
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>>728927043
should look like this
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>>728927043
It filters ADHD movie-slop and Skyrim-babbies alike. That's what makes it so good: it gets rid of aphantasia NPCs early on.
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>>728927043
>Wasn't this the dream Zelda game people were asking for
no?
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>>728928565
>and Skyrim-babbies
It was literally, confirmed many times over by the developers themselves, targeted solidly at this demographic from the start of production.
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>>728927043
>Dude its just like the original LoZ because they mimicked one piece of official artwork!
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No I want them to make OoT again
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>>728929125
>I want them to ruin oot
why?
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>>728927970
Zelda stuff
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I didn't ask for open world ubislop
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>>728929416
nor did you get it, so ... win?
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>>728931397
I understood that reference
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i like it
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>>728927043
No, not really, it's ubislop at best
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>>728927043
>empty open world
>meaningless collectibles to pad game time
>abysmal weapon system
>dungeons sucked
>tools replaced with gimmicks
>spirit of 2D and early 3D zeldas completely obliterated
I really wanted to like BotW but it felt like some other company bought the IP and made their own spin on it
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>>728927043
>ai is incapable of distinguishing one from the other
shit bot thread
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>>728927043
Zelda 1 was in-part inspired by adventure games, such as The Portopia Serial Murder Case and of course Wizardry. Part of what they wanted to do was have an actual adventure game where you solve puzzles, but did so without having to do it in a command-based menu like in those games. They were also inspired by the Tower of Duraga, because that game was so obtuse, but it created a neat sub-culture in the arcade scene of players sharing secrets on how to beat it. Therefore, when you explore Zelda 1, there's a point in going through every nook and cranny and finding every secret, because it became a necessity to complete the game, and it was difficult so that you would have the social experience of figuring out how to do that.

The Wild Tears Zeldas are designed after Skyrim, which is designed more like a modern TTRPG session, where it follows a predictable pattern of Quest->Walk Nearby->Thing to Kill/Steal->Walk Back. Everything is hyper self-contained to make exploring easier, which in turn sort of makes it unnecessary and redundant.

The two games play wildly different.
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>>728929125
>No I want them to make OoT again
They did that three times already
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Different day same samefag
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>>728927043
>Wasn't this the dream Zelda game people were asking for?
Yes. It only got hate from OoToddlers and no one cares what they think. Least of all Nintendo.



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