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>https://www.youtube.com/watch?v=w2gcpFU-78k
Are there any modern games out there which follow the show don't tell attitude?
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>i'm new to environmental storytelling and what's this?
Nah man, it's a lost art.
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Rainworld I guess. They don't tell you shit.
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More like don't ask don't tell. Because OP is gay, lol.
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https://www.youtube.com/watch?v=BtCxbTEVM0Y
Kirby 64 doesn't have a single line of dialogue in its cutscenes. Quite frankly it doesn't have that deep to say to begin with, but later entries, more prominently at the start of the Return to Dreamland era, would introduce more talkative antagonists & side characters. It has its pros and cons, but there's a lot of charm to the former's approach.
I don't need a lore book to tell what Dedede is like, his 2 cutscenes encapsulate everything there is to know.
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>>728928179
rofl
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>>728928123
Scenes that literally make you get up in your chair and yell KINOOOOOOOO
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>>728928123
Fromshit games but they are a horrible example
You should ask for play don't games
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>>728928502
Play don't show*
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>>728928123
https://youtu.be/gvECQlxrhbw
I don't think there's a word of dialogue in Gris. It's all atmosphere. You slowly piece together the story as you go. There's a secret ending that fully reveals everything, but by the time you've unlocked it you've probably pieced the main details together.
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>>728928502
>>728928528
good thought
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>>728928123
https://youtu.be/F-RyxYcxSQ4
Sayonara Wild Hearts is all arcade-style action, overwhelming style, and catchy music. The "story" is dropped on you with a few sentences at the start and end and the rest is delivered in the level design, the music, the enemies you fight, and in the meaning of some tarot cards that pop up now and then.



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