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>the starter weapon is the best one in the entire game
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>>728940147
Choice paralysis in stealth games is actually pretty big problem
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Suppressors in stealth games should work like in real life, and there should only be lethal options.
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>>728940147
It was Mad how you could shoot the tail off a dragon near the start of dark souls and get a sword that owned through half the game
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It's just too good.
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>>728940375
It's not that great, if you get a black knight weapon drop that shit's way more op. Or you know just grabbing the zweihander
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>>728940469
used it 90% of the game. Switched to Ludwigs near the end but didnt feel right
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>>728940147
I'm so glad they nerfed it in the new remake, I actually have to engage the game mechanics for once
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>>728940705
black knight halberd is the best weapon in the game until you have really high stats, too bad it's an rng drop
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>>728940705
the key word there is "*IF* you get a black knight weapon drop", that is not guaranteed at all, some runs you might never have a single one drop, but the drake sword is consistent in how you acquire it

my first ever run of DS1 on the PS3 had the first titanite demon drop the fucking titanite catch pole and I used that for most of my run, it was only after that I learned that it's a weapon some people didn't even know existed because it's so rare and 99% of titanite demons don't respawn until 1 at endgame (like the black knights in the kiln) so you can't really "farm" for it, you can only get lucky
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>>728940360
It does bother me that so many stealth games give you a way to just silently kill (or safely knock out as though that's a thing) everyone you see.
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the drake sword isnt that good to be honest. its safely in "noob trap" territory

it starts to fall off really hard by quelaag, and if you are tempted into actually trying to upgrade it you have basically no options, only one drake scale up to that point as a pick up and it costs 10,000 to upgrade (which would be much better spent on levels or upgrading another weapon)

anyone who needed the drake sword to get that far would be completely unable to do something like farm drakes for scales to upgrade with, and they wouldn't have picked anything else at that point that would have stood out to them as "powerful" the same way the drake sword did
a lot of the otherwise "good" weapons come from one off rng drops like black knight weapons, or desire lots of investment into something like quality stats if you wanted to say, upgrade a claymore or halberd.

it just doesnt keep up, and neither does the lightning spear in sen's fortress
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>>728940469
It triggers my autism that the fucking blade has bandages on it for no reason and the curved handle looks like it would hurt the shit out of your arm when you actually hit something with it.
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>>728941661
People make fun of the deus ex tranq crossbow but at least that had more depth to it than just a perfect ranged silenced takedown weapon
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plasma cutter was cool
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>>728940215
I’ve noticed a lot of modern stealth games do a much better job of balancing your options than a lot of older one. Either they make the easy non-lethal options have some massive trade-off, or they consider lethal stealth to be equally as valid as non-lethal stealth.

Non-lethal stealth is kind of a meme IMO. It makes sense in Thief where you’re a thief, Dishonored where excessive killing has narrative consequences, or in Hitman where you only need to kill the target and avoiding collateral keeps you from drawing too much attention from the authorities, but in games like MGS and Splinter Cell where you’re a government sanctioned operative, there’s no reason why you should be punished for killing guards if its necessary. I’m pretty sure most IRL operatives don’t give a fuck if they have to put down a few guards afterall.
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>>728940215
>Choice paralysis
Its more choice apathy, especially if the game rewards you long term for non lethal while treating lethal/fun options as 'short term' ones leading to less long term rewards which makes no sense (Dishonored is fun if you drop the non lethal pretense, and DXHR is made much worse by being played non lethal)
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>>728942575
It's not even a penalty in MGS. The worst that can happen is the player achieving a worse ranking towards the end of the game. They fully allow you to kill stuff, but how you do it can be paralyzing. I never know whether to use the tranquilizer or the stun grenades, or the sleep grenades or the decoys, or the rocket propelled fultons. Having so many options just makes me use none of them.
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>>728942751
In MGSV, I've never used any grenades or decoys whatsoever, always the tranq pistol and rifle.
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>>728942150
I feel Deus Ex is too far in the opposite direction. It makes the tranqs borderline useless outside of very niche circumstances.

IMO, the nu-Hitman games have the best tranq guns in any stealth game:

>silenced gun with an instant KO upon hit that doesn’t count towards bodies found
>however, you only get 2 shots per mission with no refills, and the gun has insane bullet drop, so long distance shots take skill

It’s perfectly balanced and is what MGS tranq guns should have been.
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>>728940147
tf2 but nobody is ready to admit that
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>>728940147
non lethal tranq guns should have big draw backs, like after a few minutes the guard wakes up and calls for back up and now the enemies are on high alert instead of just waking up and moving on.
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>>728943204
It depends. In most cases: yes. But most melee replacments are just straight up better and Shotgun on Pyro is questionable.
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>>728940147
>game has "builds"
>the weapon you want to build around takes 10 hours to unlock on each playthrough
>everything prior to that point feels like a chore because of it
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>>728942693
>Dishonored is fun if you drop the non lethal pretense
>if
You being a shitter that makes non-lethal boring doesn't mean Dishonored's not fun throughout.
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>>728940469
The king of overrated weapons that everyone glazes because it doesn't require any stat investment to do respectable damage. So many weapons totally outclass it if you actually build for them.
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>>728945185
Me and Dragons Dogma
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>>728940469
Not like Bloodborne is especially hard.
Use what you want.
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>Nameless generic rank and file soldier can explode the knees of godlike beings with ease
kinoplex trope
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Perfection
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>>728940147
mechanical darwinism in action
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MGSV didnt go far enough with the enemy adapting, you can still shoot them in the body when they get helmets, it takes more hits but you tranq them all the same
They should have introduced tranq immune enemies that take drugs to suppress tranq shots and if you keep it up eventually every enemy is immune to them
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>>728949704
This. Kojima can’t do game balance for shit and he’s proven that time and time again.
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>>728949704
MGSV would have been much more interesting if it had dogs enemies too, introduce scent mechanics that are affected by wind.
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>>728949858
>>728949949
MGSV has the skeleton of the greatest stealth game of all time, but it’s just so undercooked and tech demo-like that it doesn’t take full advantage of its potential. Imagine a world where Kojima spent more time making the game than simping for Joosten.
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>>728950132
And now with 2 Death stranding games out Im convince none of the good gameplay ideas of MGSV were kojima's
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>>728949451
Mark go back to sleep
You are right though, the tranq pistol in 2 should had been an extremely rare weapon to find ammo for
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>>728947323
is a narrow amount of viable builds a sign of a difficult game?
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>>728949858
It even carried over to death stranding where the bola gun, while pretty cool, could solve just about all your problems for you, and easy solutions for other problems are also always handy from early on. The motherfucker makes some pretty good gameplay if you care to fuck around with the systems but he goes and slaps the most boring path of least resistance right in front of the player's face to make sure no one will engage with it if they don't go out of their way (and possibly outright gimp themselves with lethal/loud options) to do so.
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>>728942026
The Zweihander fits the thread topic better. It can carry you to the end of the game and all you have to do is run past the skeletons in the graveyard.
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>>728947264
Minmaxing in DD confuses me greatly
>grind to lvl 200 playing as every class other than one you actually want to
>now you can finally start to play the game
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>>728942457
Ok I have to finally ask.

What is the purpose of, "air-holing" the trigger? for lack of better words?
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>>728942693
I like the main target non-lethal since it's creative/thematic for the plot.
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>>728951361
lighter trigger = less weight to move = lighter trigger pull (and lighter gun)
don't need that much metal for the structure of a trigger anyway so why keep it?
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>>728940469
Most boring fucking weapon in the game
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>>728950982
>The motherfucker makes some pretty good gameplay if you care to fuck around with the systems but he goes and slaps the most boring path of least resistance right in front of the player's face to make sure no one will engage with it if they don't go out of their way
This is why I'm eternally mad that MGS4 didn't get VR missions. His games really need that extra little challenge that forces you to use all of these obscure tools
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>>728942575
>I’ve noticed a lot of modern stealth games
all three of them
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>>728940375
>Walk to tunnel to blight town
>Backstab barbarians until they drop Large Club
>Max strength
>Win game
Never gets old.
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>>728950982
I’m convinced that Kojima does this because he doesn’t want to alienate casual players. He gives them an easy out so they can experience the game as a movie game.
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>>728951019
the whole game is a knowledge check
dark souls 1 (and to some extent, demon's souls) is like an old PC adventure game more than anything else. so much can be utterly trivialized by knowing where to go and what to do

zwei does a similar thing, its not amazing in its own right, but works really well if you know how to build around it and make something retard proof
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>>728951090
minmaxing in dragon's dogma is also only something retards do or even think about

the absolute difference between a level 200 full mage and a level 200 full assassin is like, maybe one or two hundred points in physical attack, which is basically nothing because you can get so much more than you need to do good damage just through weapons, upgrades and augments

i do not respect anyone who talks about minmaxing in dragon's dogma seriously
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>>728940147
I really deserve to have lesbian sex with Katie as she draws her comics
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>>728942693
>tfw nuked my pacifist playthrough 3/4 in when a random thug faceplanted into a sewer section with electricity running through it after knocking him out non-lethally
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>>728947143
and how do you suppose it's the only weapon used in speedruns? inb4
>durr x is better when you have 70 skill
okay, well if the saw cleaver is only the best weapon for 80% of the game, that makes it the best weapon overall
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>>728954212
Attack and M.Attack might be worthless late game but stamina and defences you get from levels count for 2/3 of the total defence stats even if you have the best armor
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>>728951361
Same reason you see race car drivers strip out literally everything but the controls and driver seat. That plus a bunch of other stuff removed makes the thing weigh less.
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>>728940147
>the starter weapon is the best one in the entire game
>retards interpret it as meaning the devs intended you to beat the whole game using only that
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>>728940147
Idk. Deus Ex HR kinda has this. The basic 10mm pistol. You can upgrade it with armor-piercing super-tech module, silencer, and laser sights. Once damage is upgraded too its pretty much a perfect weapon. And you get that AP module right in your appartment.
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>>728951361
lighter trigger easier pull
also in this case you could probably use that for a trigger lock
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Stealth games are much more fun if you play them incompetently and ban yourself from saving.
Just ask yourself what would Johnny English do?
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>>728957072
Just like Fire Emblem is what you're saying?
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>>728945229
>running around an escape fantasy barely getting caught
Some of the most fun in the game is planning routes for minimal guard interaction. I do think you're sort of forced into knocking out more than a few guards, especially since distractions don't always work out without annoying amounts of trial and error
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>roll mercenary
>dump into dex
>???
>profit
goofy ass shit destroys everything.
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>>728959728
i forgot image for the weapon smfh.
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>>728958849
Yeah, pretty much.
Scarcity should also probably be a major factor. Maybe you wouldn't use your tranq gun so much if you didn't have 500 rounds for it.
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>>728941661
I think it's fine if you heavily limit the number of times a player can silently knock out enemies while adding potential consequences like the guy waking up and alerting other guards.

>>728942026
>>728951019
For me DaS's most interesting example of this concept is actually the Gravelord Sword. You can very easily get it immediately after the tutorial, and it's not hard to meet the two handing requirements, but doing so requires a lot of game knowledge and is not something a vast majority of players will ever accidentally stumble into. It absolutely destroys early game and is completely viable for a full game run, but the nature of how hidden it is means that most use cases for it are going to be experienced players replaying the game and wanting to dick around with a really overpowered early game weapon.
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>>728940147
>starter car is the best car in the whole game
ludo
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>the starting armour is the most KINO
Heh, makes all that gay fetch questing moot



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