DLSSyes or no?
>>728943921>makes the game look nicer and it plays smootheri don't get why you /v/tards don't like it
Always on
>>728943921upscaling is atrociousframe generation is even worse
>>728943921https://youtu.be/Mdco4MDDqw8?si=U5jsZ8otRWqoV-QXno
>>728943921no. unless you like smearing, ghosting, artifacts and weird focusing issues.turn off raytracing and get your 60 FPS back
yes. only 1080plet poorfags shit on DLSS. for people with real rigs and 4k monitors DLSS is god tier
>>728943921no. reject AI slop changing your experience. this is not what the devs wanted. reduce the graphics quality and resolution instead.
>>728944169lmao
>>728944123It not only thatDLSS generates your input no jokethat shit should be VAC ban>>728944118
>fake framesNo !
>>728944161>real rigskek, you're poor. you'd have a 4090 or a 5090 and wouldnt need DLSS at all
>>728943921>>728944113>people aren't bothered by the huge input delay that's caused by frame genfake gamers
>>728943921RTX off
>>728943982>>makes the game look nicer
DLSS for anti aliasing solution? Yes.Frame generation? Almost always no.Ray tracing? Lmao
>>728943921>Having to use fake frames because the real game runs like shit on your $2000 PCMustard race loses again
>>728944389consoles just use a shittier outdated version of it but you dregs are tech illiterate
>>728944305this. only DLAA anti-aliasing is worth a shit
>>728943921What's the argument for no?
>>728944213people with 4090/5090 still use DLSS, retardt. 4080S
>>728944576blurry, fake frames, ghosting. pretty obvious.
>>728943921DLSS - YesFrame Gen - No
>>728944609imagine not knowing DLSS means rendering at 1080p
>>728944197This is the most ESL post I've seen today.
>>728944747>what is Quality DLSS @ 4Kyeah DLAA is ideal but for very demanding games you are still using DLSS
>>728944747DLSS as upscaler is not really that terrible thingIt just upscales imageFreme generation though...
>>728944114 >>728944204 >>728944214 >>728944305 >>728944559 >>728944674>retard centralthere is no reason why you shouldnt turn on dlss fg in every fucking game and set it to 4x
>>728944747No, you're retarded, and you have no idea what DLSS is.
>>728944857Both of these images look like absolute shit.
>>728944910i applied a 3px gaussian blur and compressed the shot to 90% jpg so you don't feel buyers remorse, fag
>>728943921games should generally achieve 60 fps on their own. Any frame generation on top of that is only a bonus feature I'll most likely use.
I don't mind upscaling and I even turned on frame gen because I only got 60 fps in raytraced gtaFsr does look bad below Quality
>>728944118I dont really get this argument.You also dont see what your eyes see. The signal lags behind and gets reinterpreted by the brain.
>>728944981Framegen is somewhat fine if you're already getting 60fps. Any less and you will get input lag and a blurry mess
>>728944857>I need glasses but havent realized yet
>>728943921No.If it can't run at max settings, native 4K, at 60fps minimum on my PC, then you best believe it's refund time. Might throw in a nasty "not recommended" review as well if I feel inspired enough.
I like framegen. If you can hit at least 60 or 70 with DLSS and ray tracing, then combined with reflex framegen looks fine.
>>728944857If the framerate doesn't dip below 60, there's no reason to slop it up. And even then I wouldn't turn it on.
>>728945002I think that point is that DLSS generates your input for generated framesWhich is a nonoDid you see a game there going from 30 fps to 200 fps?Where is user input in that 170 fake frames?
>>728944857>using a still image to show motion quality
>>728944857based
I don't know what magic tricks devs do on consoles so i just play the game
>>728945354The trick is that you never see how that game looks on PCThats all , you are welcome
>>728944857>set it to 4xthats Lossless Scaling that has nothing to do with DLSS you fuckin idiot
>>728945354Consoles are a good choice 2 years into their life cycle. Then devs tend to start pushing the limits of the hardware too much, so performance and image quality starts suffering too much.
>>728943921It's gotten really good. 2 still kinda sucked but 3 was great, and 4 has almost no noticeable ghosting now. I always put it on quality mode.
>>728945115What are your specs?
>>728943921if you're not sensitive to ghosting and artifacts, then yes. otherwise, no.
>>728943982>don't like itBecause all that matters in a performance test or bench mark is real frames and full scale. There is nothing wrong with making a choice to run any of the frame rate boosters but it should be a user's choice. Other wise the writing is on the wall as to how this plays out. Dev/publishers will keep cutting more and more optimization time from games. Then falling back on meh just use frame gen software. Yet at some point that isn't going to hold up. As we saw with Borderland 4 and them going nah just use frame gen.
>>7289456234080, i7 13700k and 32gb of DDR5
>DLAA native>DLDSR 2.25xYep, its gaming time
>>728945194Anon, do you have brain damage? What the fuck are you even talking about?
>>728945754>i7 13th genso hows that CPU melting going
>>728943921>fake framesgood games don't need upscaling or framegen
>>728945354optimization
>>728945810About what DLSS 4 does with your inputIf you generate frames inbetween rendered frames, you also must generate user input for those framesend of that video on top of the thread explains it
>>728943921I have to enable this slop for VR games because the spec demands are so high and it looks awful when you can see it that close up
>>728944213>kek, you're poor.No, you're poor if you think a GPU is a flex level item or amount of money. It's not.... what's next? Bragging you lease a car?
>>728945810>being this clueless
DLSS Full Resolution and 1x Frame Gen is ideal. It's not really "fake" frames, it's just smoothing it for better framerate.
>>728945958is it noticeable
>>728945747God, BL4 was a fucking travesty.And considering they did a weird u-turn post-release and gave out the first DLC (admittedly, not a big one and artificially shoved back the entire release window for the "actual" DLCs) for free says a lot about how the game was received too.
>>728945982>cant afford the best GPU on the market>I'm n-not p-poor!!GOOD MORNING SIR
>>728945989What is generating your input for "fake" frames?>>728944118this makes sense and explains me why my input latency feels like same trash sub 60fps latency even with 200+ frames with DLSS
>>728945941>>728945984>If you generate frames inbetween rendered frames, you also must generate user input for those framesFucking kek. Launch any old game which was created before DLSS even existed. Don't touch your keyboard or mouse. The game still runs at 60+ fps without any inputs. Hmmmm. BUT HOW IS IT POSSIBLE???? THERE SHOULD BE INPUTS FOR EVERY FRAME????What an imbecile.>end of that video on top of the thread explains it>100 viewsAnd stop shilling your schizo channel, retard.
if your game requires DLSS to run 120fps@1080p you're a worthless jeet coder dev
>>728945414It's called youtube in 4k.>>728945503Pushing consoles to their limits make the fans sounds like a jet engine. It happened to the PS4.>>728945910They're forced to an extent for Q&A and consoles generally have the most sales for multiplats.
When did /v/ become full of AI hating trannies?
>>728946126it generates predicted user input, it doesnt presume user input stops during those frames, my low IQ friend.
>>728945483>confidently wrongDLSS has had 4x interpolation for a year now. The DLSS HUD is literally visible in that screenshot indicating DLSS is enabled with 4x frame gen. Never post a reply to anything again unless you what you're talking about cunt.
>>728946126>Fucking kek. Launch any old game which was created before DLSS even existed. Don't touch your keyboard or mouse. The game still runs at 60+ fps without any inputs. Hmmmm. BUT HOW IS IT POSSIBLE???? THERE SHOULD BE INPUTS FOR EVERY FRAME????What an imbecile.>the game still runs at 60+ fps without any inputs. Hmmmm. BUT HOW IS IT POSSIBLE???? THERE SHOULD BE INPUTS FOR EVERY FRAME????dont call people schizo when you are this retarded
I will NEVER use fake frames or fake resolutions and there's NOTHING you can say that will change my mind.
why was upscaling invented in the first place?was it commissioned by desperate publishers to try and get their shit games working?
I don't see anything when I use 1x frame gen on my 4070. The FPS goes up but it looks identical to when frame gen is off but when frame gen is off the game is lower fps.
>>728946196>troll question /v/ general opinion is usually contrarian but the "hate" exists because subhumans also have access to AI and will flood the net with garbage.
>>728945194It doesn't generate any input, it adds a one frame delay. It renders real frame A and real frame B and doesn't display the frames in the middle until real frame B has been rendered so it can interpolate.
>>728946350There is a clear political divide on the topic of AI. Leftists HATE it, and right wingers are using it to make funny and cool things. The fact the left hates AI so much tells me it's the most valuable technology we've had in decades.
>>728946212>>728946257>it generates predicted user input,It also scans your brain and send psycho waves to control you, kek. It doesn't predict user inputs, you fucking retard. It doesn't know anything about inputs. Inputs are processed only by the fucking game engine, the driver doesn't even know how to react to the fucking inputs.Also, don't bother samefagging with your phone, it's way too obvious.
>>728946303well it doubles the life span of a gpu
>>728946442>The fact the left hates AI so much tells me it's the most valuable technology we've had in decades.I'm sure you're joking but it's wild that some people actually think like this. It's like the political version of not being able to see an apple in your minds eye.
>>728946340Perhaps you're already above the threshold to where you can notice a difference? It's a case of diminishing returns. 45>90 fps is going to be a whole lot bigger a difference in smoothness than 120-240. If you're going from 45>90 with frame gen and you have a high refresh monitor then the difference should be blatant, it will still play like 45fps but it ought to look twice as smooth. If you can't see it you probably just have a low threshold for information you can perceive.
>>728943982It doesn't look nicer, it just runs better. The visuals become obviously fuzzy when DLSS is on.
>>728946501that's pretty neat
>>728946367Man this is not true with DLSS 4Their sales point is literally call "multi-frame generation" That is how you can go from 20 something FPS to over 200, thats not single frame interpolation. thats multi, more than one frame generation, in DLSS 4 its either 3 or even 4 frames generated in between.So you are left with input A then DLSS DLSS DLSS and input Bmore than 50% no matter how you slice it, of your input is "magic" with DLSS4
>>728946525I'm not joking. I use it on a daily basis both in and outside my professional job. The fact that your kind can't imagine how to use this new tool is telling. It's especially telling when you frame yourself as the artists, the creators, yet you can't imagine creative uses for AI.
I hate frame generation. I'd rather just play a game at locked 60fps than create fake muddy frames that directly make me play worse.
>>728946546I'm going from 50 FPS to 80 FPSDLSS Full Resolution usuallyJust 1x Frame Gen.The only differences I notice is that 50 fps is obviously lower FPS than 80 but if I lock it to 50 so FPS doesn't change I took screenshots/videos etc. even and on the 4070 I literally can't see any differences or disadvantages. I only see increased FPS and smoother gameplay.I also have a G-Sync 244 hz monitor though. I honestly just don't see why I'd ever turn off 1x Frame Gen.
>>728946456you are now in fight with 3 different imaginary people while calling people schizo about itJust noticing as 4th guy hereAnd you are still wrong and retarded with your "stay still in games generates input frames"You cant be this dumb without trying
>>728946442>Americunt RED vs BLUE opinions They both willingly or unknowably support jewish bullshit.The thing is, in this business, AI could help develop games faster in some departments with a smaller team. Creating memes is funny but the amount of low effort trash outweight the good stuff unfortunately.
>>728946546>>728946683That's the thing - most single player offline games only NEED to play at 45-50 fps. They just need to LOOK 60 + fps for smoothness.
>>728946738kys British cunt
>>728946303Zoom zoom? People never had top hardware to play all the games they wanted. So often they would have to lower settings and lower resolution to get decent FPS. Lots of people played games at 800x600 on their 1024x768 monitors. Then they played 720p on 1080p monitors. For example, I had to play HL2 at 640x480 on my Duron 1200 and geforce 2mx.So gpu companies came up with a solution that allows you to get less blurry upscale.
>>728946646Stop it bro you're misunderstanding me on purpose.
>>728946661Modern upscaling/frame gen doesn't make anything muddy.
>>728946859Stop fucking lying
>>728943982>i don't get why you /v/tards don't like itBecause the majority here doesn't have a GPU that can run it. It's that simple
>>728946738>the amount of low effort trash outweight the good stuff unfortunatelyI think that guy is a fucking dipshit, but this has always been the case.For every Picasso, there's a hundred unknown/barely known artists who peddle inferior wares.For every Nyan cat, there's a hundred low-effort ragefaces.For every person using AI in a sensible way, there's a hundred who are churning out garbage at astronomical speeds.Also, obligatory>spacing
>>728946790I'm using catchphrases because they fit it and if you're an Americunt, i live North of Vermont in QC.oi m8 no h8 i r8 8/8 b8 it's gr8
All the money on me Makes me wanna poop
>>728946912That's what I'm seeing yeah. A lot of poorfags using GTX 1060s or RTX 3060s.
>>728946859Yes it does. You can obviously see in background lighting and model edges.
>>728946881I fucking literally use it daily when I don't have to. My 5080 can run things fine. Why the fuck would I use it if it made shit look muddy and not look better?I swear you fuckers want to talk about this shit but have no relevant knowledge on it.
>>728943921I hate it not because of DLSS itself, it should be a fantastic way to get extra mileage out of an older GPU. I hate it because it instead became a way for developers to just get extra lazy and take their refusal to optimize games to an even greater extreme.
>>728945747DLSS is not fake frames
>>728943921>upscalingIf you're above 1080p resolutions, then yes.>frame genFuck no. The only use case of frame gen is when you already run at 120 real fps and somehow have 250 hz+ display.Both apply to FSR and XeSS as well
>>728946985If you want another clue for that, check the Steam threads and what types of games anons have in their carts. It's almost always "weak", easy to run games.
>>728946646you wont see that jump anymoreits over
>>728946920Nigger, look at 2003 4chan screencaps.You've been psyop'd into believing this shit come from (r)eddit. You're an idiot.As far as the rest of your post, that's precisely what i meant in short.
>>728947014Why the fuck do you people even pos in these topics? The muddy edge thing/background lighting thing was literally from like 2017.https://www.youtube.com/watch?v=MhRK-OWZ0_8
>>728946683Strange choice of wording you used, you implied you do not see any difference between 80fps with frame gen and 50fps without. Obviously you've now explained you can see the increased smoothness and what you're actually talking about is the fidelity of the generated frames.It used to be a lot more noticeable than it is now. You would get weird aliasing and artifacts and all sorts of weird stuff, some frames would be complete AI nonsense like a patchwork of pieces from different frames if you move the camera too quickly. It's much less noticeable with DLSS4 and with a decent base frame rate like 50. I've played games at 90fps with frame gen and wiggled the camera around like crazy spamming screenshots, and could not tell a DLSS frame from a real one, everything appearing as it should, text on objects perfectly legible etc. You can still see it on some UI elements though if you want to look for it in some games, and just imagine that same effect but across the entire frame.
>>728946735>you are now in fight with 3 different imaginary peopleOf course they are imaginary. If they were REAL people, it wouldn't be samefagging. That's why they are imaginary, kek. You're so fucking retarded you literally just exposed yourself.>input framesWhat the fuck is input frame, retard? I never said anything like that. I just tried to show a braindead retard like you that a game can generate frame without any input. It can generate motion without any input. I'm sorry you're too low IQ to understand it.
>>728947178Marvel Rivals came out last year and still has it.
>>728947181Yeah I don't really know what I'm saying. I just compared on my own and maybe it's just my eyes but I saw literally no reason to leave frame gen off.It sounds like you do have to have a decent base frame rate for it to work well. Something beyond 30 of course.
>>728944857>there is no reason why you shouldnt turn on dlss fg in every fucking game and set it to 4xhow about not losing 30% of your real performance to get fancy motion blur?
>>728947347The big problem was input latency which has also been curbed now with reflex.Going from 50 to 80 you're not going to notice the latency like some people would, which would be the big sign.
>>728947250Not any of these people but your post is exactly another reason why /v/ needs IDs. The whole samefag argument goes out the window unless autistic trolls decide to reset the router for each shitpost. Feedback is worthless, mods just dismiss everything.
>>728947135Hence why I said it was obligatory.If I wanted to just whine about Redditspacing, I'd call it that.It's more an offhanded comment, cause it's commonplace among certain groups of shitposters. :^)Glad we agree, have a peaceful day, lad.I recommend abandoning this place for like 12 hours and just playing a handheld on your back porch/balcony.
>>728947135It predates 4chan. For as far back as you can go on the internet there are people typing in short paragraphs. I don't even know where the reddit spacing meme comes from. I don't think I've ever seen spacing like that in a reddit post. Someone tried to explain it to me once, that on reddit you apparently get a paragraph break upon pressing enter once.That doesn't make sense to me, surely somebody from reddit would therefore be coming to 4chan and posting with single line breaks after pressing enter once.Something like this.
>>728947486>handheldNever will in my life mate, i'll stick to regular consoles and possibly PC in the future if Sony decides to go full retard more than they are as of now.
>>728943921DLSS is pretty cool when implemented properly, frame gen on the hand, is absolute goyslop dogshit. Tried it on Cyberpunk not too long ago and it looked like an AI generated slop, objects seem to lose thier shapes, car tires clearly spin on 15-20 FPS despite it supposedly be 80, and shitton of artifacts
>>728947652You can't fucking use Frame Gen on 15 FPS you fucking idiot. No shit. It isn't fucking magic.
>>728947632Good enough. Have fun.
People talk like Reflex is some magical technology that improves latency out of nowhere, when it just unfucks the latency when running at max GPU utilization.Capping your framerate and running below max GPU utilization will both have better latency and it'll lower the CPU bottleneck than running Reflex.And capping framerate is essential for proper frame pacing.
If you have 60fps minimum, fake frames are a net benefit and you gain everything and lose nothing. This isn't up for debate and is settled
>>728947250>What the fuck is input frame, retard?Lets consider DLSS off and you have only rendered frames in lets say first person shooter that you are playing100 frames per secondFor every frame in that second, your input is what is telling GPU what to render, not going into g and z buffers here with you.So no matter if you stand still being afk or running around shooting, your GPU will no matter what render each and every frame in 1:1 sync to your input, you afk, same frame, you run around every frame is different.Keep in mind everything is happening when GPU knows what you did.Now add DLSS to 100fps game you are playingyou are now at 500+FPS, if you judge by Nvidia marketing material, in some cases DLSS gives x10 performance, so maybe even full 1000 FPS with DLSS 4From what input are those frames generated?
>>728943921sorry I don't use AI slop
>>728947613Apparently, it's because if you press space once, it actually create a space like this instead of a normal line break or whatever its called.
>>728943921looks like shit in motion especially at 1080p. the only use case is 4k ultra quality. dlaa is better than TAA though
I set it to 'Quality' or 'Balanced' in every game. I mostly do it for the anti-aliasing, but the stable performance is nice too.
>>728947793Stable performance varies between each person. I'd say 60fps should be the minimum. People happy with choppy 30fps from 7th gen forum posts were either shitposting or fanboying the game with mediocre performance.
>>728948020>People happy with choppy 30fps from 7th gen forum posts were either shitposting or fanboying the game with mediocre performance.It's just what you're used to. Heaps of games on 5th and 6th gen consoles ran at 30fps too. So if somebody grew up with those consoles, they're going to be accustomed to playing like that.
>>728943921Depends. Now that I have a 5080 and 4k display I just use DLAA when I can, and ideally I'll only turn frame gen on if I'm already getting 120 since 2x at that FPS minimizes artifacts.I do think DLSS is a nice feature to have, basically an alternative to turning shit off, though developers crutching on it to avoid optimization makes me wanna ram my head into a wall.
>force on framerate dependant camera motion blur>TAA forced on without DLSS>no FSR>built in anticheat that prevents the game from opening if it detects FSR files>also close the game if it detects any form of upscaling that isn't from nvidia>lock ultra graphics settings to rtx graphics that require nvidia cards>fps above 60 is marketed as rtx motion and is locked from amd cardsNvidia should do more of this on more games and existing games too. They make an absolute fuckton of money from the AI bubble so they might as well enjoy it and spend it on telling devs to do this. It'll secure their gaming brand forever and AMD will go bankrupt.
>>728943921Either way, modern game graphics suck. Vaseline smeared garbage.
nvdijeets will defend fake frames til they die
>>728948267They should also make games have forced repeat frames if frame generation isn't enabled so they can advertise it as having no input lag, or compare it with no frame gen and frame gen with reflex so they can claim their frame gen reduces input lag.
>>728943921>>728943982
>>728947752It doesn't know shit about inputs, retard. It just generates extra images based on image before and image after.You press a button. The game engine processes it, and tells GPU what to render. GPU renders the frame and shows it.You continue pressing the button. The game engine processes it, and tells GPU what to render. GPU renders the frame, BUT DOESN'T SHOW IT.Instead, GPU generates an extra in-between frame based on 2 frames that already exist, and show it.Then it shows the real frame 2.It's so fucking simple. Why can't you just watch any youtube video about frame generation?
>>72894802090hz was sweet-spoti see 100hz monitor alot lately that could be ideal thing60hz is almost 17ms latency100hz is 10ms input latency for less than double hardware costgoing to 200hz is just 5ms different but at double hardware costDiminishing returns hit hard and 240hz monitor sold is one more NPC out of his closetdont make me start about niggers your play 4k aka 4x times FullHD resolutions and chasing that dragon in native for even more retarded diminishing returns (just move away from screen retard)
>>728946442You are a jew.
>>728945828Melting is fixed with the microcode update. Sucks for anyone who had one before the bios update, though
>>728943921>DLSS >PT >HDR (OLED)It's the trifecta for me. *mwah*
>>728948572Why dint you watch video that was linked here instead of same-fagging meNVIDIA LITERALLY SAID THAT THEY MADE REFLEX TO DO INPUT FOR YOU YOU DENSE MOTHER FUCKER
>>728948609>using absolute relative difference rather than proportional relative difference>diminishing returns
>>728948808which one inflicted pain, 240hz or 4k?
>>728948609you haven't seen even a basic bitch entry level oled monitor and it shows
>>728948870If you have any form of reading comprehension then you would understand.
>>728948895>oledim not beta testing cattle for my own moneyyou do you
>>728948870I didn't even read the end of your post but holy shit you're retarded. How do you not understand basic geometry?
I've had my 5080 and my 9800x3d for about two months now and I've played a lot of modern slop on it, testing out framegen and other things.My findings are pretty much as follows:>DLSS sucks but DLAA is nice. If I'm forced to use DLSS, I'll always set it to Quality because I don't want to dip below 1440p>framegen is honestly some sorcery or some shit>It is completely undetectable, or at least so tiny that you can just barely maybe feel it (could just be placebo because you know it's on) BUT this is dependent on your base framerate>if your base framerate is 60+, you can turn on 2x framegen and enjoy seamless 120 with like 0 input delay, everything is money>only if your base framerate is 30-40 and you're forced to crank up framegen to 3x or 4x do you really start to feel the 'slippery controls' of input delay and start seeing any sort of visual evidence of fuckeryFor most games, it works really well. Cyberpunk with pathtracing, looks great, can cap out my monitor's framerate at 180 and it looks great. But if a game has really poorly implemented raytracing like say, Darktide, and I turn that shit on? I have to crank up framegen and then I start feeling the delays.So, if that's ever the case, better to just turn off gaytracing and keep framegen on 2x which is the real sweet spot.
>>728948967>i haven't experienced anything and i think i can cope myself into being an authority by citing numbers i don't understand
>>728943921DLSS is being used as a crutch. They can't be bothered making a game run at high settings at 1080p anymore.Framegen used to reach 60FPS is literal eyecancer
>>728949017>uh look how smooth is my mouse>uh look how smooth is my window movingyou are this retarded
>>728949015>>It is completely undetectabledepends, in war thunder the bleed effect is very noticeable when you look at planes in the distance
>>728949015I've personally found that 35 or 36 natives frames is a low as you want to reasonably go for 2x frame gen.Also, even with the new DLSS transformer model, inject some AMD CAS sharpening with ReShade makes all that much better.
>>728949118you haven't even seen 240hz to begin with, your opinion is not only based on complete fucking ignorance but also negatively painted by the sour grapes you have going onhow about you stop talking about screens you can't afford and we stop speculating on how much you shit on your designated shitting street
>>728948789>WHY DIDN'T YOU CLICK ON MY SHILL VIDEO WITH 100 VIEWS???Fuck off, jeet, I will not give you a single view.Here's the official NVidia site, and not some jeet shill video>https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/>NVIDIA Reflex SDK: A new set of APIs for game developers to reduce and measure rendering latency. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenesDo you see anything about input prediction? No, it's all in your retarded mind.
>>728944305Frame gen is exclusively for high refresh rate monitors that push up 200+refresh. You should really only use it to get the most out of your hardware. If you need the frame gen to hit your refresh rate below 144 you don’t got the hardware for what you’re trying to do
>>728949384>how about you stop talking about screens you can't affordthis is why it's impossible to discuss monitors on /v/ thirdies get really offended that a monitor that costs enough to move them to a nicer slum is something anons in human countries casually buy to play video games on
>>728949427who the fuck is shilling 4 month old video with 200 views that was probably taken down 50 times but same company it attacks you dumb fucking degenhttps://www.youtube.com/watch?v=-cXg7GQogAEif you werent double digits IQ you would understand they said what i said to you but in corpo speak so you dont understand what are they doing to you
>>728943982>look nicerIt literally does the exact opposite. It's extreme performance mode on a sliding scale. Reducing the real resolution of the game to like 240p and then upscaling it back to 1080 or 1440 or whatever does NOT look good.
>>728949384tell me you never posted on reddit something in this lines>my GPU coil whine is insane
>>728947086Not my fault there aren't any hardware intensive games that are actually worth playing.
>>728949632>>728949427https://www.youtube.com/watch?v=zpDxo2m6SkoLISTEN HORSES MOUTH NIGGER
>>728949721Why are you talking about coil whine for framerates as low as 240?
>>728949721i'm capable of tinkering with my hardware ranjeetmy 9070xt is currently running at a -120mV undervolt and 250w power cap
>>728949938AHAHAHAHAH gtfo nigger
>>728944857both images look exactly the same?
>>728949972Does your GPU really have coil whine at framerates that low? Honestly retarded.
>>728949632>>728949837>https://www.youtube.com/watch?v=-cXg7GQogAE>reflex dynamically reduces the render queue keeping the CPU perfectly in sync with GPUI just quoted the video you linked. It's a direct fucking quote. It explains how it reduces latency.Where does it say anything about input prediction, you fucking retard? It doesn't. You're an imbecile. You're a retarded stinky jeet.
>>728950038listen first time was fine, you are pushing it now
>>728950069fuck that shit my bad, that was reflex oneHere is the one in question about DLSS 4 Reflex 1 from 5 years ago didnt have mutliframe generation before DLSS 4 of todayTHIS IS REFLEX 2https://www.youtube.com/watch?v=zpDxo2m6Sko11 months ago that was made to tackle your "no issues" with generated framesThey generate your inputs NVIDIA SAYS THAT
>>728950072I accept your concession.
>>728943921>DLSS>yes or no?Depends. DLSS envelops several gimmicks.>upscalingUsually yes but it depends on your resolution. At 1080p it's a clear tradeoff (image quality -, performance +) and it's to you whether that's worthwhile. Most of the time it's better to activate DLSS than to lower graphics settings like textures or lighting. At 4k the upscaler is insanely good and might as well be a free FPS button even at 50% scale. It's no longer 2019 when this gimmick was still in its infancy, but most people are still at 1080p/1440p where the upscaler isn't quite as good.>frame generationUsually no, highly situational. Its image quality is very good but the problem is input lag. People who are in dire need of extra frames (users with low FPS) get high input lag with frame generation, it's very obvious with mouse movements. The people who get good results with framegen.. already had good results without it. At 45->90fps the resulting input lag is highly noticeable to many, at 80->160fps it's almost a nonissue, but 80fps is already plenty for many so there's less need for extra fluidity.From personal experience having 10-15ms of extra input delay is a total non-issue, even in some mechanically heavy FPS games, but plenty others just can't stand knowing this thing is delaying their inputs.>ray reconstructionMost niche one you should use in games that have a lot of raytracing going on, its intended effect is to replace the game's native denoisers with something more efficient to make the lighting more stable and pretty while also running very slightly better. Use it if it's on offer but its effect is the most subtle of these three.
Upscaling technology is pretty impressive, but the major downside is that devs are using it as a crutch to minimize optimization.
>>728950178Reflex 2 isn't even out, dumbass. Beta build only leaked 2 months ago.https://www.youtube.com/watch?v=9cE-dGOv_Ws
>>728950178>WATCH THIS VIDEO!!!!>NOOO DON'T WATCH THIS VIDEO, IT'S OLD!!!!!!111So why did you link it? Omg, I'm talking to a literal schizo.The second video also explains how reflex 2 works. It takes the real frame (top image), it warps/moves the real frame using the latest mouse position (middle image), then it fills the gaps using the data from previous frames (bottom image), and in result you get the fake frame.At no point they predict inputs, you fucking retard.
>>728950404>>ray reconstruction>and pretty while also running very slightly better.The new Nvidia ray reconstruction is actually more demanding
>>728944114Upscaling is godlike, what a moronic take. You get like 35% more FPS for like a 5% drop in image quality (depending on the resolution being scaled). How is that not worth the tradeoff? Not to mention you can use the upscaler at native res and it just works as better looking anti aliasing than TAA because it does AA too (DLAA)
>>728944113you are using wrong preset anon, it should be (k) or (j) for dlss4 needs to work properly
>>728950630That depends whether your card is from the 2000 series or 5000 series, I hear that it runs worse on the older cards because they don't have enough MUH AI hardware onboard to run it as quickly. With my 4070tisuper in Cyberslop I go from 61fps to 68fps with it, so it works for me. If you're on 2000 series I think you can mod in the older ray reconstruction .dll into games to get the previous version that runs fine on all cards.
>>728950608So it doesn't reduce input latency. It just displays the result earlier. It's useless.
>>728950608That's basically predicting input
>>728950879not him but how? it's not predicting anything you do, it's just predicting how the image is supposed to look like in the next frame before it's rendered
>>728950737People who hate upscaling use monitors that are 1080p or underit genuinely looks like shit for them
>>728950831>It just displays the result earlier.But that's literally input latency reduction.
>>728950453>techbros in defenselinus and this fags are the problem you are using Reflex one for all this time and until this same mofo tells you same thing im telling you here you wont believe it.From comment one to now, point was always "what is the input generated frames"I link you NVIDIA themselves talking about their solution to the problem of "mirage" frames that must happen in multi frame generation in games and their solition is to take control away from you in those frames and to predict themto predict themReflex 1 with single frame interpolation had only 33% impact in your input and it could be tolerated to some extent if perfomace gains are 30% with DLSS 4 multi frame generation you are GUARANTEED to have 60% minimum of generated frames with 0 input from you but a prediciton of your inputAnd its already working like that.You just dont get it.
>>728950879Check the screenshot again. It explicitly says "latest mouse position". It's not predicting input, it takes the latest known input and then generates some AI slop based on it.
>>728951038Except that result doesn't actually happen until it happens in game. You're still looking at the past, which is the same as input lag.
>>728951141>>728950947Why would I want anything more than that? Get all of the benefits of higher frame rates without actually having to generate all the frames. Only downside is you get some weird blurring sometimes. Oh fucking well.
>>728951104Nigga if Reflex 2 was out, Nvidia would shill it like the second coming
>>728951246Only downside is that you are not playing what you see while having same input lag you had without generated framesLooks smoother, same input lag as without DLSS, AI generated frames instead of motion blurTECH 2025
dlss framegen is dogshit for competitive or action games, i can notice the difference while consolefags play their games like a movie
>>728951365AI generated frames will help eliminate stroboscopic motion blur. That's good enough for me. Don't care if I lose less than a frame of input.
>>728943921everything ON. it makes the games look much better. unfortunately 90% of /v/ are brown poorfags who can only cope
>>728946985or simply AMDalthough AMD's new model for FSR is pretty good, but still a level behind Nvidia's DLSS
>>728951265The trick is that they probably cant, for whatever reason but mostly because of generating input from thin airThat "frame warp" tech is really intrusive tech and one that we never saw before
>>728951513>although AMD's new model for FSR is pretty good, but still a level behind Nvidia's DLSSlmao DLSS4 has more issues than FSR4 at the moment
>>728944857>find an area without a nigger in it (impossible challenge)ff7:retard
>>728951513FSR4 still has that budget feel of running a lower resolution. Still competes with TV noninteger scaling while Nvidia makes it better than native.
>>728943921Your experience of DLSS is going to vary massively whether you're a CPU-limited 2060 user on a full hd monitor, or if you're running a high end card on a high res monitor. People say DLSS is for poorfags but a 5090 user on 4k gets far more mileage out of it than a 2060 user on full hd.I think it's very good tech but I can definitely see how it negatively impacts development (it's very easy to imagine some executive telling his shareholders that they can save a lot of money on QA because DLSS will just fix bad optimization)
>>728951447>i dont care if im just acting like im playing my games as long as they are SMOOOTH/v/ 2025
>>728951641If you don't have at least 240 frames then you are getting motion blur.
>>728951581Unironically true (the volumetrics being the most obvious offender) but none of FSR4's strengths (mainly the stability and lack of temporal blur) are as strong as DLSS4's strengths so it evens out.
>>728951038you cant reduce input latency with their "we make gpu and cpu work better together"Lol no, there is no shortcut there and to make a shortcut it must be hardware shortcut not some code gimmick that will present you a lie and tell you its truth
>>728951716this board is fucking dead
>>728951719at the moment it shouldn't make a difference if you're planning to buy GPU to use DLSS or FSR4 for upscaling, since they're both good
>>728951581people in these threads always complain about image stability, when DLSS fixed that in its transformer modelFSR still has image stability issues so I can only assume thats what they use
>>728951925Yeah both can still improve but I'd say they've both well exceeded the 'good enough' point at least at the res I play with.
>>728952002>>728951925you dont understand that you normalized GPU makers selling you GPUS that can barely break 60fps in modern titles for thousands of dollars because they do 200+ FPS with automatic resolution switch and some tiktok filtering on top of that low res image?
>>728943921I wish I could use it. I'm stuck with FSR 3 because AMD scammed me.
>>728951962>people in these threads always complain about image stabilityDid they ever mention if they ever used FSR4? People complaining about FSR almost definitely talk about FSR2/3.I switched from 2070S to 9070XT. I experienced every DLSS and FSR, and FSR4 is easily better than the best DLSS3 model, arguably on par with DLSS4. Ghosting became non-issue, the only ghosting I experience is now due to Lumen being shit and everyone using it in UE5 games. Ironically DLSS4 now has issues with volumetrics and in UE5 games has disocclusion artifacts, that were associated with FSR2/3https://youtu.be/ctnfgs7GzTY&t=154
>>728951823You can. The latency is caused by many things. There's hardware related latency, there's software related latency.Reflex reduces render latency.
>>728952232AI slop is what is being used to program you. That image is proof of what it claims.
>>728943921Until recently i would have told you, no. But DLSS 4 actually works really well. I played cyberpunk with everything on high in 1440p, DLSS 4 quality, at 100fps on my 5070. And all the usual artifacts that DLSS had where almost completly gone, only lights got blurry sometimes. All the things like ghosting and blurry wires&meshes&foilage is completly gone.
FSR4 looks like running a lower resolution but with a different blur algorithm than your TV. It's meme tech.
>>728952467will dlss 4 work in all games or do they need an update for it?
>>728952596You can force it on the nvidia control panel. That's what i do for witcher 3 next gen.
>>728943921Better to play at native resolution and only use DLAA or FSRAA instead of TAA/TSR.
>>728952526show your RDNA4
>>728952756This but only for DLAA. FSRAA is worse than TAA.
>>728947074>DLSS is not fake framesOk, I'm gonna take a $100 bill and cut it into little squares, and replace every second square with a hand drawn square and then glue everything back together so that I have 2 $100 bills. According to your retarded logic, those are both "real" bills and you should therefore gladly trade me 2 $100 bills for them.
>>728952756That's only true for 1080p.
>>728952416Thats what they want you to believeInput lag was and will be 1 simple truth, measureable by anyone with simple math.1000 ms / 100 fps = 10 ms input lagThis is only thing that you GPU makes and what we consider input lagYou can see its always true with locking your FPS to any set amount and you own GPU will tell you in any software what it isEverything else they try do mudd is to cover their track in what they are doing.
>>728952874I think he means DLSS is not the same as frame gen.
>>728952914>1000 ms / 100 fps = 10 ms input lagHave you ever heard about V-Sync? Double or tripple buffering?
>>728952841Depends on the game. Support is very hit or miss, but it works well when the devs give a shit about it.>>728952907Which is what the majority of people use.
>>728953048DLSS name of the tech that combine upscaler, antialiesr and frame gen,You better start saying upscaling when you only think about upscaling without framegen instead of saying DLSS which is all things at same timeWhen Nvidia sells your DLSS in marketing material and show you FPS you better beleieve everything is turned on to the max or better yet, set to minimum
>>728952756>Better to play at native resolution and only use DLAA or FSRAADefine better. Better image quality than DLSS/FSR? Yeah. Better balance between image quality and performance than DLSS/FSR? Nope. The most extreme example of this is 4k where you can play 4k DLAA at 40fps and 4K DLSSQ at 60fps while getting an image that's 99.9% identical, and everyone chooses the latter.
>>728953152What vsync has to do with the topic ?Lets say you run 60hz monitor with Vsycnyour GPU input lag is 16.7 ms all the time unless you drop frames then its 33 mstill your get back to or over 60fps
>>728953401No, that's not how it works. Google it.
>>728953494this is exactly how it works and i dont need to google itThe only way to get "double reactivness" from 60 fps is to actually render 120fps native without DLSS or FSR framegenin that case your input lag with Vsync on is 8.8ms and you "feel" game much more responsive.You can feel this even ion 60hz display while running games at 120hz without Vsycin but you will get screen tearing because you are producing 2 frames at same time on screen instead of 1
>>728953674>and i dont need to google itthe blissful ignorance...
>>728950404the input lag of fg is barely noticeable - at least to me. i had to play games when triple buffered vsync was an inescapable nightmare, and pc peripherals used to introduce input lag you couldn't even measure reliably because it oscillated nonstop. nowadays this whole situation is a lot healthier so when there's any input lag increase at all it sticks out like a sore thumb
>>728952370this is the video I used to initially compare stabilityhttps://youtu.be/M6nuDOqzY1U?t=5m33sdefinitely better than dlss3still think its a bit worse than dlss4, and I experience this the most when I play VR games and the pixels are stretched out
>>728953850Some people just know without google anon
>>728943921>DLSS yes or no?yes 100%it's gotten good enough that you're better off aggressively upscaling to a higher resolution than to stick to native of a lower resolution. the newest FSR is also good enough for this. of course this always gets a lot of backlash from whoever suggests it because historically native is king.. but it's really not king anymore. you're better off climbing from 1200p to 4k than you are playing at native 1440pbear in mind this is about DLSS upscaling with presets e/j/k, not frame generation. frame generation is a very fancy way of selling you an increase in fluidity which can be useful i guess but it doesn't accomplish all the things you're looking for in a genuine performance increase, but DLSS upscaling does
>>728953858you dont understnadyou FG input lag is same as your FPS without FGSo if you have 30FPS without FG and you turn FG on and get 200FPS, your input lag is same as its was on 30FPSYou "dont notice" becuase it doesnt change from native to FG, but if you saw how it works and responds on 200FPS that are rendered natively you would choke that leather jacketed chink with bare hands
>>728951104>with 0 input from you but a prediciton of your inputThe whole thread is telling this negro it doesn't predict inputs, and he still continues saying it.
The nice thing about these upscale-sharpen gimmicks is that they effectively also apply anti-aliasing, which theoretically removes the need for shit like TAA while also gaining performance. And I think they are good enough now to become standard.
>>728954484no i fully understand how it works and i'm telling you it doesn't matter that much to me. when i played ut2004 i had to play with double bufferring and i could physically feel and see how my onscreen cursor reacted too late too how i moved the mouse yet i still played it for hundreds of hours. when i play nu games with fg i get only a fraction of that same problem, and that is firmly within the realm of acceptable
>>728943921>2013>"lolz consolefags need upscaling to compete">2025
>>728954658problem is once they become standard every company will just get lazier
>>728954907dlss is more for older gpus or framerate autists
>>728954712it changed from then fellow oldfagit was directX thing not double or triple buffering thingi remeber the obnoxious lag it produced in some game, its not a thing todayIt was somewhat a thing even in early CS:GO but eventually it was sorted
>>728954658Ive gotten so used to how good DLSS anti aliasing is.a few months ago I booted up bloodborne now that its finally emulated, and the only thing i could think was how shit the aliasing looked. it was like a million firecrackers constantly going off. i could barely enjoy the artstyle.
>>728954638you are all wrongI know what im talking about you dontIts sometimes that simple
>>728955084the problem is playing souls slop like an animal
>>728955294i can count the individual bits in this webm
>>728955513blame this shitty site.
>>728943921Cyberpunk is a dogshit game, so double no.
>>728955294How do anons on this board see a webm like this and say ninja gaiden 4 is bad? This looks fucking awesome.
>>728943921Literally no reason not to use dlss on modern games because it's the only viable option
>>728943982As others have said, it doesn't look nicer. It also quickly became a crutch for skipping out on optimization, so now games in GENERAL run worse, which has turned this into a requirement.
>>728943921Does it add input delay or something? What's the drawback of magically conjuring more frames?>t. just got a new rig with strong specs, but still working with 60 FPS
>>728955976upscaling is just drawing a lower resolution picture and polishing it upframe gen though does lower your base framerate and worsens latency since something has to generate those frames
>>728943921Aren't frame gen and DLSS 2 different things?
>>728943921DLAA unless it's a competitive game, never framegen, I can barely stand gsync latency as it is
>>728951465>everything ON>brown poorfagsShit nilla, I'm a brown poorfag and I can afford that.
>DLSS upscalingYes and no. DLSS has issue with stuff in motion. Only DLSS Quality at 4K is acceptable to me. If I can't get the target FPS like that, then it's better to lower the display resolution instead (with nvidia NIS). But DLSS Quality at 1440p or lower becomes terrible. The only way to get DLSS upscaling at 1440p is to hack it with a custom quality level (Quality is always 66% scaling so you need like 75/80%). It's still the best TAA method today. Can't say about FSR4.>Framegenfor singleplayer games honestly I would say yes, for the most part, as long as you're certain that you get 120FPS or more. It's worthless if you get under 100FPS with X2 FG, you end up feeling the lag and quality issues. x3+ FG is almost never good unless you have a 180HZ+ monitor and get well over 80FPS without it.but even on my 5070ti I ended up prefering FSR3FG instead. I get lower lag and far better performance boost with a few tweaks. The problem with FSR3 is that if your game is UI heavy then it's much worse than DLSS FG. And DLSS FG takes away so much performance at times that you barely actually get a huge boost. Turn out, AI is completely unnecessary for mere interpolation we had for a decade on TVs. FSR3FG really looks the same for the most part at the FPS you should be getting, and you're more likely to hit that base framerate in the place like I said, it takes less perf away in order to function, it actually mostly double FPS unlike Nvidia's FG. So basically use Optiscaler and RTSS for reflex injection or don't bother.
Talk me out of buying a 5090 guys. I do not want to give jensen another jacket.
>>728958128You don't fucking need this. If a game requires a 5090 to run well it's not a game worth any support or deserves to be played in the first place + the most badly optimized games usually bottleneck your CPU instead.Even for ai slop you don't need it, 16gb vram is enough. 5090fags are cattle.
>>728958259I just bought a 4k monitor oh God help me.
>>728943921>DLSS>SSi'm thinking, based
>>728958128Not worth it unless you will actually use the VRAM to make AI content that will give you revenue, and even then you might as well buy a 5080/5070 ti, those will run everything on high.
>>728943921Do I have to play that shitty game? I'd prefer fewer frames of that.
>>728958443it's depressing how the people spending all this money on games will only play slop and sit on trooncord
>>728958562DER LUFTWAFFE UND SCHUTZSTAFFEL
>>728959032Honestly 4k monitors are really cheap, you can get one under 300 bucks easily, there's a 400 dollar 240hz alienware oled available too.
sometimes I'm glad I mostly play on cucksole and don't have to deal with all this shit. I just grab a controller and play while PC nerds tinker with graphics settings for hours
>>728943921DLSS 4 yes, sure. The transformer model that Cyberpunk uses looks better than native at 1080p or 1440p.All other versions, no. The farther back you go, the harder the no.
>>728959620Imagine being so dumb that it takes you hours to choose "Epic" from the presets, invert Y, and start a game.
>>728958128Do you pay for electricity?
>>728959793with older games it's not that simple at all, there are all kinds of compatibility issues you have to first sort out
>>728959620>play on cucksole and don't have to deal with all this shitohnononono
>>728946912This is the only accurate answer in this thread. Massive sour grapes for any new tech they can't afford.
>>728960253A few minutes on PCGW and everything is good.
>>728947431It has not been curbed, what the fuck are you talking about?Nvidia keeps trying to sneak in more render-ahead frames which adds latency, in order to get higher benchmark FPS scores.Latency in 2025 is totally fucked compared to latency in 2000.I think people who aren't bothered by the latency in any modern game have slow brains and are basically vegetables.
>>728943921if you don't mind the game looking like ass sure
>>728959620>tinker with graphics settings for hoursJust set everything to the highest level available, how hard can it be?
>>728947086>I only play AAA goyslopsoulless cuck
>>728943982it looks worse, thin geometry high contrast geometry looks highly aliased "stairstepping" in motion, SIGNIFICANTLY worse than native, always, no exceptionalso it's TAA derivative so the ghosting looks bad in motion too, but this is less of a problem at high framerate (but if you have high framerate, then you don't need to use the dlss performance crutches)
>>728944609retard
>>728960476Can someone explain how the actual fuck the latency is so high on the Switch 2?
>>728961051seethe
>>728943921only with ray tracing (ironically how it was initially concepted to be used)ray tracing (GI) provides a significant increase in fidelity but hardware is nowhere close to good enough to get it where it needs to be so you can't cast enough rays and need to use really shitty denoisers with temporal garbage in order to resolve a reasonable image. given these circumstances DLSS is amazing because the information loss and temporal problems are already occurring by virtue of doing ray tracing and so it only improves image qualitywithout it, all you do is hurt image quality to gain frames which largely don't matter (1440 & 4k are meme resolutions for games).There is one other valid use case which is with old hardware sacrificing image quality to play games they otherwise would not have the performance to play but we haven't really hit the point in time where we can see if that will work out. maybe in another 5 years
>>728959505Point is not in 4k monitorsPoint is that you need x4 computing power to power it, its literally 4x more pixels than FullHDIts not worth itWont even go in that 4k braindeads are number 1 reason games are 100gbs this daysits not assets, its just texutures must be huge for 4k, and its not 1 textures being used in modern PBR workflow, you need 5-10 images for a single material you see
>>728960950did exactly that in death stranding yesterday. turns out when you set your fps above 60 the physics shits itself. and it's a fairly new game. there are many such issues with PC games where you just have to tinker and find out what is the best settings. many times you don't even realize something is wrong with the PC port and you just think it's supposed to be like that and discard it as a shit game
>>728961278its not ray-tracingno volumetrics, no refraction's, sphere inbound reflections, cavemen type of ray-casting for lightIf it was full ray-tracing not Nvidia ray-tracing you would not pull frame a second with DLSS 4 on max frame gen
>>728961056fake frames to the maxits was discussed hereyou have like 8 fps native which is FullHD performance that translates to core 125ms input lag just from GPU not counting any other lag that will come from cpu to controls or gpu to screen.That 8 fps gets treated with upscaler so you get 320p resolution upscaled as you native 1080p and you get 20 fps total , on top of that frame generation do 3 or 4 extra fake frames and just like that you are 60fps with 200 ms lagWhile in reality with real 60fps your GPU input lag is under 20ms
>>728961901it's still 30fps though
>>728962357i dont know i thought its 60 gps consoleso you probably have hardware for 5fps native, that is going trough same process i explained to youYou are getting scammed with those handhelds
>>728953850>zoomer is incapable of finding out information without a search engine
>>728943921>make new gpu>make it genuinely shit>but has good upscaling>run games at 480p>suddenly run 8k games at 300fps>game still looks like shitwow good product
>>728954484That's not quite right. The latest frame is delayed so they can be interpolated. You have 30 fps of input resolution, but have input lag equivalent of 15 fps which is easily noticeable.
>>728963694other guy is closer to how its done
>>728954484>ut if you saw how it works and responds on 200FPS that are rendered natively you would choke that leather jacketed chink with bare handskek
>>728963848https://www.tomshardware.com/pc-components/gpus/jensen-says-dlss-4-predicts-the-future-to-increase-framerates-without-introducing-latency
>>728964527i would read title update of the link i postJensen liedIf that chinks mouth are moving and he isnt eating, he lies.
>>728954484he never mentioned his baseline fps. i like FG too if i'm starting with 70-80 fps, obviously using it with 30 is retarded
>>728964707you can backward calculate how they get to 60FPS they sell to customersnative frame-rate is certainly in sub10 frames per second to produce that amount of input lag, there it no way around it
There isn't a single game worth playing that the rtx 5090 can't hit 2160p 240 fps with.
>>728963482Have you read the discussion chain, or are you illiterate?
>>728966353You are assuming they have false information and assuming yours is true. Most people don't need google to find true information. You are just wrong and stupid for hugging your search engine so much.
>>728966570So you're just plain stupid. If two people have conflicting information, the easiest and fastest way to find the truth is to check credible sources. Google will quickly give links to tech literature, science papers, dev documentation.But it's pointless to explain this to an idiot who seems to be trying to look cool on mongolian basket weaving forums. "I am so cool and I don't use google". Well, for you newfag information, even a decade ago it was still extremely common to link lmgtfy for idiots like you.
>>728943921I feel that with the onset of transformer model that I've become accustomed to the general benefits in image quality that DLSS Preset K provides that I would actually choose it (or perhaps DLAA if available) over a SMAA or MSAA equivalent.
>>728944169I did this. Went from 1440p back to my 1080p monitor
>>728943982the only people who dislike DLSS are the retards with an old card that doesn't support it. That's it. there is no happy medium. It's the same with RTX and every other "feature" added in the last decade. I had a 1080 til a couple years ago I know exactly how this thought pattern works.
>>728967168One person already knew the truth and didn't need to google it. It can be derived from simple logic that he already explained. You did not understand it. Google doesn't answer your questions, it just gives you results based on what you search, which isn't necessarily correct.
>>728946303Moores law died in 2009 and we've been coming up with other ways to increase performance each year since
>>728967954Anon, the fact that vsyn increases latency is common knowledge. I am baffled there are people who don't know it. I remember in ~2008 back when I was trying to Lunatic 1CC Imperishable Night, it was mandatory to install a patch removing vsync, because it greatly reduced input latency.The other anon provided an absolutely stupid explanation, that clearly shows he doesn't know how vsync works. So I genuinely recommend you to google vsync and how it affects input latency.
>>728968337>Anon, the fact that vsyn increases latency is common knowledgeIt doesnt thoughIF you had a game that is running by some magic 60fps on your 60hz monitor, it would run the same with and without Vsyns, input lag is sameWhat you think is Vsync will increase input lag if you generate 200 frames per second and cap it at 60fps with Vsycin on 60fps monitorIn that case and it will still make same input lag like it was at 60fps but relative to 200fps that you had without it it would be bigger input lagSo Vsync doesnt increase lag it just caps it to your refresh rateAnd you would preffer 10ms more of input lag from 60 to 200fps more than you would enjoy screen tearing.
>>728968719The whole concept of Vsync was to reduce screen tearing in programs that worked over your refresh limit.Gaming is borrowing that tech
>>728968719You are >>728953674, right? Why did you even pretend to be a different person?>IF you had a game that is running by some magic 60fps on your 60hz monitor, it would run the same with and without Vsyns, input lag is sameNo. Monitor refresh rate and rendering are not synchronized.Games runs at 60 fps. You press the button, 1000 / 60 = 16.7 ms to render the frame. Without vsync that frame will instantly go to the display (even if the display is in the middle of refresh cycle), so your input delay is 16.7 ms.With vsync GPU will wait for the next monitor refresh. If for example the previous refresh happened 0.1 ms before the frame was ready, then GPU will wait 16.6 ms more for the next refresh cycle. So it will take 16.7 + 16.6 = 33.3 ms input delay until your frame is displayed.You could easily google it, but you decided to remain ignorant and stupid.
There is a not a single use case for ai slop scam just like crypto coin scam. Cry about it brainlet.
>>728969261Im that guyalso this guy >>728968875>No. Monitor refresh rate and rendering are not synchronized.They are for example i gave and i said magicaly 60fps with and without VsyncI know what you are talking about but you are wrong again.You are missing the point because you didnt sort this in your head and you are doing some copy paste.here is the qoute>IF you had a game that is running by some magic 60fps on your 60hz monitor, it would run the same with and without Vsyns, input lag is samewhat i said and you are using hypotheticals with what i said and i said in that case Vsync on or off doesnt affect input lag at all which you claimed here >Anon, the fact that vsyn increases latency is common knowledge.Vsync does nothing to latency for all intents and purposes UNLESS you have higher way higher FPS than you can display and in that case it will keep your FPS in sync with monitor so you dont have screen tearing for the cost of whatever difference is between you uncaped input lag and capped input lagBut Vsync in essence doesnt "lower" your FPS, it caps itIf you really think about, Vsync is correction for your misjudgment in picking hardware.
>>728970114reposnding to myself i forgotAnd of capping your FPS with Vsync you will take load and heat of your GPU as another benefit.
>>728970114I just gave you an explanation, you completely ignored it, and wrote some gibberish.>They are for example i gave and i said magicaly 60fps with and without VsyncAnd I also used the exactly same example. Monitor is 60 Hz, the game is at 60 FPS. They have the same frequency, 60 events per second, but events happen at different times. Here's my madskillz paint, top is the timeline of frames rendered, bottom is when the monitor starts its display refresh.If you enable vsync your GPU will wait until the next refresh. I.e. it will delay displaying until the next dot on that monitor line. That delay is the source of additional input latency.
>>728970728you are really not understanding why is important to read what i say and not what you read on google just now >>IF you had a game that is running by some magic 60fps on your 60hz monitor, it would run the same with and without Vsyns, input lag is samehere is where your whole >Anon, the fact that vsyn increases latency is common knowledge.story falls apartI know what im telling you, you dont read.
>>728971056>IF you had a game that is running by some magic 60fps on your 60hz monitor, it would run the same with and without Vsyns, input lag is sameThis is the statement I said not true, and provided my explanation. And now you're trying to use the very same statement as a counterargument, lol. This is either trolling or top level autism. Good luck, anon.
>>728943921>Neglect basic optimization>Rely on brute-force filters>Pay the cost in performance>"Sorry chud, you've gotta upgrade" and call it the future
>>728970728That wait only occurs for one frame. The rest are perfectly synced up.
>>728945838Using it on this game gets me like 200 FPS though. DLSS 4 is excellent and I can barely tell the difference.
I preferer real frames
>>728946273I mean that's fine, just stop bitching when a new game comes out and you can't run it on ultra settings and get 60 fps
>>728972878I told him in where each frame is 16.7ms it doesnt matter, he forces that story of his and i wont let him
>>728945189Because if you have a 180hz+ monitor turning it on makes it incredibly smooth. Console fags will never understand.
>>728943921Remember the time when Ngreedia pushes this down allnour throat back when they're still a gaming company and now that they're an AI company they dont even consider gamers as much as a speck of dust.
>>728972954no such thing
>>728943982It breaks down if the game runs too fast, so games made to use it are fucking slow.The switch 2 fast game shows pretty well what happens with TAA shit in general when you go fast.
>>728973525the switch 2 game you reference is also not using anything close to the desktop version DLSS
>>728973576Indeed, and with a good GPU the "failure" is still 1080p, but it's still not suitable for scenes that change too fast.TAA, including DLSS use the past frame data to "accumulate the extra resolution" and all that.
>>728972878>for one frameIt happens every time GPU doesn't produce a frame in 16.7 ms. You can have 60 fps, but unstable frame pacing, e.g. 15-17 ms. In this case, vsync will still cause input delay.