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>Literal nothings make a video game
>insane smash hit that makes them 9999999999$ and infinite reputation

Why haven't YOU made the next big indie hit game, /v/? you can't even pull the "I can't design muh UE5 graphics" excuse since undertale/deltarune/dave are pixelslop trash and undertale is bottom barrel in terms of art complexity.

ANYONE can make it at this point.
>>
>>728943976
I don't have a billionaire father or a large government's support.
>>
for every one that made it big, there are thousands of others that barely make it past the design stage or only get 4 players total
>>
>>728944031
Good thing that neither of those applied to undertale then
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>>728943976
you're right i should call my good friends andy serkis and ben starr and ask if they'd like to work on my game for cheap
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>>728944074
>that barely make it past the design stage or only get 4 players total
Maybe they should have made a good game?
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>>728943976
>game made by one guy and his artist girlfriend
>two games backed by megacorps
Solid bait, 7/10
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>>728944314
first of all, it takes a lot of effort to make a good game. even your undertale example took toby fox 2 years to develop. but even if you do make a good game, there's no guarantee that it'll be a smash hit. you still need to get lucky with marketing/timing/virality
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>>728943976
>Literal nothings
E33 had like 30 people working on it and cost around 10 million dollars to make. It also took them 6 years.
They also had literal Hollywood celebrities like the Daredevil guy acting in it.
Pretty sure I could make something good too with that much time and money.
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>>728943976
>trannycore games
>>
Undertale looks gay as fuck and every person I've seen shilling it has been a total faggot.
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>>728944792
>30 people working on it
Try 400+
>b-b-but outsourced shit doesn't count just CORE TEAM
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>>728944869
>I can't make money and am seething with jealousy: the post
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>>728943976
Most people on /v/ have ugly souls and can't make anything beautiful
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>>728943976
gr8 b8 m8
>indie that rode a wave of long established homestuck fandom (didn't come out of nowhere)
>nepobaby, ex-Ubisoft, 300+ people team, freemasonic themes and connections pushing it
>fake indie made by Nexon
>>
Honest question, /v/. I've fully embraced the "sex sells" aspect and wouldn't be against making a game with a mix of gameplay and PORN. Because porn = money and we know (good) porn games make $$$$ but here's my question.

Say I make a porn game and I intend to keep updating it. What platform am I supposed to actually use to make money with said game at this point?
Steam?
Patreon?
Subscribestar?

ALL 3? I think my oddest hurdle is less "make a game" and more "I now have a version 1.0 of the game and want to release it and milk $$$ over time by releasing updates with more porn". Do I just slap it on patreon and call it a day? or?
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>>728944727
>first of all, it takes a lot of effort to make a good game.
bro, Undertale???
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>>728944598
So where's YOUR game with your artist girlfriend? you are one guy.
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>>728944253
toby still got lucky bc he already had an established audience from homestuck
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>>728944253
dude had dick suckers riding him long before undertale
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>>728945918
in fact the hordes of dick suckers are the only reason anyone gave a shit about undertale
>>
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>>728945616
PLEASE REPLY
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>>728945783
bros..
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>>728944869
>cope
>>
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>>728943976



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