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Cain's definition boils down to three core elements. The first is that the game contains "many basic rules on how the world works." The second is that "those rules interact with each other to create a large number of emergent systems."
>Cain quickly defines emergent systems as "features that were not necessarily intended by the original designer, but result from the application of those basic rules." He also shouts out Maxis's Will Wright (The Sims, SimCity) as the "master" of these two rules.
>Cain's third rule is that "the player, as well as everything else in the world" must adhere to all the basic rules from his first point. Like any genre, it's an ad hoc spectrum; the more your game embodies those qualities, the immsimmier your game is.
Is this sound logic?
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>>728959473
I have gay people fatigue.
>>
I don't give a single fuck what this guy has said, fuck off back to his youtube channel's comment section.
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>>728959473
No-one should listen to sexual degenerates.
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>>728959473
all I hear is
>imgay im gay im gay im gay im gay
and
>im gay
>>
yeah I like emergent ludo

I think to be immersive you also need to be able to self insert as a random dumbass at least to begin, rather than being an action hero. too many games are just moviegames these days
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>>728959716
You should probably get that checked out.
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I respect Tim Cain. I really do. But immersive sim is not a real genre and he is not a serious person for even entertaining this subject.
It was a marketing shtick by Warren Spector and it's just used at this point as "First Person RPG". Stop giving this term any oxygen.
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so called "immersive sims" are just first person games where you can click on everything
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yuh
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>>728959473
That sounds about right
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Kind of. I'll say immersive sim-ness started out as a consequence of open ended rpg design in the later ultima games, and games that fall under the immersive sim genre just remove the rpg aspect. some RPGs retain imsim elements but it's pretty rare
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>>728959557
Then nobody would vote, or watch movies, or play games

>>728960145
I'm starting to accept that imsim is just a meme genre
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>what tim thinks
I don't give a shit.
Saged and reported.
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>>728959557
Then why do you listen to Nick Fuentes?
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>>728960145
>it's just used at this point as "First Person RPG".
what if theyre not first person?
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>>728963565
He's the opposite of that.
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>>728959473
>Minecraft is an imsim
>Factorio is an imsim
>Fortnite is an imsim
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>>728964602
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>>728965147
Nick most definitely doesn't own a doghouse.
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>>728959473
>caring what gays think
For what purpose?
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For me it's ninomae ina'nis
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>>728959534
I have "bear" fatigue. As in ugly, old, bearded gay men.
Pretty boy homos are fine by me.
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>>728959473
Only three of his games follow these ideas and all of them are more than 20 years old
What was the last thing he worked on? Outer Worlds 2?
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>>728959473
i love thief and deus ex, but i dont get why this board is so obsessed with a niche video game genre from 30 year ago.

shut the fuck up about immersive sims already. fags.
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>>728965047
You the player do not adhere to the same rules as npcs tho
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>>728965693
You do and more so than any "actual" imsims.
In Deus Ex for example you can't even kill essential ones.
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>>728959473
Who? What games has he made?
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>>728966897
clasic Fallout
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>>728965047
>>Minecraft is an imsim
Yes.
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>>728959473
Why is he gay
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>>728959473
>Cain quickly defines emergent systems as "features that were not necessarily intended by the original designer, but result from the application of those basic rules."
He could explain it much more simply I think. Because of how the world operates on rules, there's degrees of emergent phenomenon varying on player inputs.



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