>No healing on execution>You only get armor back>limited "rally" system where you can only get health back for a short time after getting hurt>2 stims at the most, starts healing less on higher difficulties>Infuriating melee combat that falls apart once 2 medium enemies attack you at once>parryslop>Tyranids are fine>Chaos is a chore to fight>Rubrics barely react to melee, can power through your attacks to kick you>Tzaangors barely give any opportunity for executions/counters>Retarded level up system>Pick perks to make a build instead of just making my marine stronger with blanket upgrades>Perks are shit like "15% more damaged for 5 seconds after shield is down">You pick 1 out of 3 in a line, so once you pick one in each line your marine is basically maxxed out>Operations get progressively harder in difficulty while your marine stays the same or gimped by less healing>You need to play harder difficulties to get certain materials for weapon upgradesHow is this better than the 1st game? It's not. Not healing on kill is a grave sin, and the rest of it is annoyances that stack on top of each other. I could forgive it if it had health on execution and allowed me to pick all the perks to upgrade my marine, but they expect you to make a retarded build in an already retarded perk system. No amount of flashy executions can make up for how frustrating the melee combat can be at times.
shut the fuck up zile
>words words wordsJesus bro listen to yourself.Its a great 8/10 just like the first game.
>>728973969>story is literally just a lazier version of the first game with the tyranids being beaten off-screen>weapons locked behind a shitty class system>can only carry 1 normal weapon, 1 sidearm and 1 melee weapon or sometimes even less>exploitative cosmetic DLC out the ass
>>728974271the first game was a 6/10 though
>>728973969skill issue
It was a bit less fun than SM1 for me. Still an enjoyable game tho of course.